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Pharaoh's Servant (PSV-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Pharaoh's_Servant_(TCG-NA-1E)
                                                      PSV-104
Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
(Secret Rare)
 
                                                      PSV-103
Beast of Talwar
DARK | Fiend | Level 6 | ATK 2400 | DEF 2150
Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.
(Ultra Rare)
 
                                                      PSV-102
Insect Barrier
Continuous Spell
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
(Common)
 
                                                      PSV-101
Gearfried the Iron Knight
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1600
Any Equip Card this card is equipped with is automatically destroyed.
(Super Rare)
 
                                                      PSV-100
The Fiend Megacyber
DARK | Warrior | Level 6 | ATK 2200 | DEF 1200
If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
(Ultra Rare)
 
                                                      PSV-099
Dokuroyaiba
FIRE | Fiend | Level 3 | ATK 1000 | DEF 400
A boomerang with brains that will pursue a target to the ends of the earth.
(Common)
 
                                                      PSV-098
Souls of the Forgotten
DARK | Fiend | Level 2 | ATK 900 | DEF 200
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
(Common)
 
                                                      PSV-097
Science Soldier
DARK | Warrior | Level 3 | ATK 800 | DEF 800
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
(Common)
 
                                                      PSV-096
Wingweaver
LIGHT | Fairy | Level 7 | ATK 2750 | DEF 2400
A six-winged fairy who prays for peace and hope.
(Common)
 
                                                      PSV-095
Island Turtle
WATER | Aqua | Level 4 | ATK 1100 | DEF 2000
A huge turtle that is often mistaken for an island.
(Common)
 
                                                      PSV-094
Goblin Attack Force
EARTH | Warrior | Level 4 | ATK 2300 | DEF 0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
(Ultra Rare)
 
                                                      PSV-093
The All-Seeing White Tiger
WIND | Beast | Level 3 | ATK 1300 | DEF 500
A proud ruler of the jungle that some fear and others respect.
(Common)
 
                                                      PSV-092
Skull Mariner
WATER | Warrior | Level 4 | ATK 1600 | DEF 900
A pirate ship that appears out of the mist and sinks any seagoing vessels.
(Common)
 
                                                      PSV-091
Mad Sword Beast
EARTH | Dinosaur | Level 4 | ATK 1400 | DEF 1200
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
 
                                                      PSV-090
Red-Moon Baby
DARK | Zombie | Level 3 | ATK 700 | DEF 1000
A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.
(Rare)
 
                                                      PSV-089
Gradius
LIGHT | Machine | Level 4 | ATK 1200 | DEF 800
A high-performance jet fighter with power capsules for variable attack capabilities.
(Common)
 
                                                      PSV-088
4-Starred Ladybug of Doom
WIND | Insect | Level 3 | ATK 800 | DEF 1200
FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.
(Common)
 
                                                      PSV-087
Bombardment Beetle
WIND | Insect | Level 2 | ATK 400 | DEF 900
FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating it effect. If the card is not an Effect Monster Card, return it to its original position.
(Common)
 
                                                      PSV-086
Hayabusa Knight
EARTH | Warrior | Level 3 | ATK 1000 | DEF 700
This monster can attack twice during the same Battle Phase.
(Rare)
 
                                                      PSV-085
Girochin Kuwagata
WIND | Insect | Level 4 | ATK 1700 | DEF 1000
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
(Common)
 
                                                      PSV-084
Thousand-Eyes Restrict
DARK | Spellcaster-Type Fusion | Level 1 | ATK 0 | DEF 0
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You can use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.
(Ultra Rare)
 
                                                      PSV-083
Thousand-Eyes Idol
DARK | Spellcaster | Level 1 | ATK 0 | DEF 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
(Common)
 
                                                      PSV-082
Invitation to a Dark Sleep
DARK | Spellcaster | Level 5 | ATK 1500 | DEF 1800
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
(Common)
 
                                                      PSV-081
Spikebot
DARK | Machine | Level 5 | ATK 1800 | DEF 1500
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
(Common)
 
                                                      PSV-080
Bite Shoes
DARK | Fiend | Level 2 | ATK 500 | DEF 300
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
(Common)
 
                                                      PSV-079
Deepsea Warrior
WATER | Warrior | Level 5 | ATK 1600 | DEF 1800
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.
(Common)
 
                                                      PSV-078
Drill Bug
EARTH | Insect | Level 2 | ATK 1100 | DEF 200
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.
(Common)
 
                                                      PSV-077
Sword Hunter
EARTH | Warrior | Level 7 | ATK 2450 | DEF 1700
A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with this card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.
(Common)
 
                                                      PSV-076
The Legendary Fisherman
WATER | Warrior | Level 5 | ATK 1850 | DEF 1600
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
(Ultra Rare)
 
                                                      PSV-075
Shadow of Eyes
Normal Trap
When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
(Common)
 
                                                      PSV-074
Type Zero Magic Crusher
Continuous Trap
For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
 
                                                      PSV-073
Gravity Bind
Continuous Trap
All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
(Rare)
 
                                                      PSV-072
Infinite Dismissal
Continuous Trap
All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.
(Common)
 
                                                      PSV-071
Magic Drain
Counter Trap
You can activate this card when your opponent activates Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
(Rare)
 
                                                      PSV-070
Ground Collapse
Continuous Spell
Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.
(Common)
 
                                                      PSV-069
Dimensionhole
Normal Spell
Remove one monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
(Rare)
 
                                                      PSV-068
Insect Imitation
Normal Spell
Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
(Common)
 
                                                      PSV-067
Shift
Normal Trap
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.
(Rare)
 
                                                      PSV-066
Monster Recovery
Quick-Play Spell
Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.
(Rare)
 
                                                      PSV-065
Rain of Mercy
Normal Spell
Increases the Life Points of both players by 1000 points.
(Common)
 
                                                      PSV-064
Limiter Removal
Quick-Play Spell
Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.
(Super Rare)
 
                                                      PSV-063
Fairy Meteor Crush
Equip Spell
When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare)
 
                                                      PSV-062
Cold Wave
Normal Spell
This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
(Common)
 
                                                      PSV-061
Burning Land
Continuous Spell
Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.
(Common)
 
                                                      PSV-060
Overdrive
EARTH | Machine | Level 4 | ATK 1600 | DEF 1500
An all-terrain armored vehicle armed with a heavy-duty machine gun.
(Common)
 
                                                      PSV-059
Oni Tank T-34
EARTH | Machine | Level 4 | ATK 1400 | DEF 1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
(Common)
 
                                                      PSV-058
Dark Bat
WIND | Winged Beast | Level 3 | ATK 1000 | DEF 1000
Bats from the netherworld that use their hyper senses to detect their enemies.
(Common)
 
                                                      PSV-057
Bubonic Vermin
EARTH | Beast | Level 3 | ATK 900 | DEF 600
You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
(Common)
 
                                                      PSV-056
Skull Invitation
Continuous Trap
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
(Rare)
 
                                                      PSV-055
Solemn Wishes
Continuous Trap
You gain 500 Life Points when you draw a card (or cards).
(Common)
 
                                                      PSV-054
Attack and Recieve
Normal Trap
You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.
(Common)
 
                                                      PSV-053
Gamble
Normal Trap
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
(Common)
 
                                                      PSV-052
Minor Goblin Official
Continuous Trap
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
(Common)
 
                                                      PSV-051
Michizure
Normal Trap
You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
(Rare)
 
                                                      PSV-050
Buster Blader (original artwork)
EARTH | Warrior | Level 7 | ATK 2600 | DEF 2300
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
(Ultra Rare)
 
                                                      PSV-049
Harpie's Brother
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)
 
                                                      PSV-048
Flying Kamakiri #2
WIND | Insect | Level 4 | ATK 1500 | DEF 800
A flying mantis that feeds primarily on insects.
(Common)
 
                                                      PSV-047
Cyber Falcon
WIND | Machine | Level 4 | ATK 1400 | DEF 1200
A jet-powered hawk that travels at the speed of sound.
(Common)
 
                                                      PSV-046
Kiseitai
DARK | Fiend | Level 2 | ATK 300 | DEF 800
When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
(Common)
 
                                                      PSV-045
Darkfire Soldier #2
FIRE | Pyro | Level 4 | ATK 1700 | DEF 1100
A warrior who gained immeasurable power from the heart of a volcano.
(Common)
 
                                                      PSV-044
Mr. Volcano
FIRE | Pyro | Level 5 | ATK 2100 | DEF 1300
This seemingly mild-mannered creature has an extremely volatile temper.
(Common)
 
                                                      PSV-043
Darkfire Soldier #1
FIRE | Pyro | Level 4 | ATK 1700 | DEF 1150
An explosive expert from a special elite force.
(Common)
 
                                                      PSV-042
Twin-Headed Fire Dragon
FIRE | Pyro | Level 6 | ATK 2200 | DEF 1700
Two dragons fused as one from the effects of the Big Bang.
(Common)
 
                                                      PSV-041
Flame Champion
FIRE | Pyro | Level 5 | ATK 1900 | DEF 1300
A warrior protected by a flaming shield that nullifies any attack.
(Common)
 
                                                      PSV-040
Morphing Jar #2
EARTH | Rock | Level 3 | ATK 800 | DEF 700
FLIP: Return all Monsters Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.
(Rare)
 
                                                      PSV-039
Prohibition
Continuous Spell
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.
(Rare)
 
                                                      PSV-038
Inspection
Continuous Spell
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
(Common)
 
                                                      PSV-037
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
(Ultra Rare)
 
                                                      PSV-036
The Shallow Grave
Normal Spell
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
(Rare)
 
                                                      PSV-035
Nobleman of Extermination
Normal Spell
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
(Rare)
 
                                                      PSV-034
Nobleman of Crossout
Normal Spell
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
(Super Rare)
 
                                                      PSV-033
Magical Hats
Normal Trap
You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
(Super Rare)
 
                                                      PSV-032
Respect Play
Continuous Trap
During their respective turns, each player must show their opponent their hand.
(Common)
 
                                                      PSV-031
Light of Intervention
Continuous Trap
Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
(Common)
 
                                                      PSV-030
Ceasefire
Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
(Ultra Rare)
 
                                                      PSV-029
Major Riot
Normal Trap
You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
(Common)
 
                                                      PSV-028
Backup Soldier
Normal Trap
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
(Super Rare)
 
                                                      PSV-027
The Regulation of Tribe
Continuous Trap
Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
(Common)
 
                                                      PSV-026
DNA Surgery
Continuous Trap
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
(Common)
 
                                                      PSV-025
Forced Requisition
Continuous Trap
You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
(Rare)
 
                                                      PSV-024
Appropriate
Continuous Trap
You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.
(Rare)
 
                                                      PSV-023
Numinous Healer
Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
(Common)
 
                                                      PSV-022
Metal Detector
Normal Trap
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
(Common)
 
                                                      PSV-021
Mystic Probe
Normal Trap
You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
(Common)
 
                                                      PSV-020
World Suppression
Normal Trap
You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
(Common)
 
                                                      PSV-019
Armored Glass
Normal Trap
You can activate this card when a monster is equipped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
(Common)
 
                                                      PSV-018
Driving Snow
Normal Trap
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
(Common)
 
                                                      PSV-017
Gust
Normal Trap
You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
(Common)
 
                                                      PSV-016
Mirror Wall
Continuous Trap
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
(Super Rare)
 
                                                      PSV-015
Enchanted Javelin
Normal Trap
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
(Common)
 
                                                      PSV-014
Earthshaker
Normal Trap
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
(Common)
 
                                                      PSV-013
Solomon's Lawbook
Normal Trap
Skip your own Standby Phase.
(Common)
 
                                                      PSV-012
Call Of The Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
(Ultra Rare)
 
                                                      PSV-011
Dust Tornado
Normal Trap
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
(Super Rare)
 
                                                      PSV-010
The Eye of Truth
Continuous Trap
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
(Common)
 
                                                      PSV-009
Gift of The Mystical Elf
Normal Trap
Increase your Life Points by 300 points for each monster on the field, regardless of position.
(Common)
 
                                                      PSV-008
Graverobber
Normal Trap
You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.
(Super Rare)
 
                                                      PSV-007
Time Seal
Normal Trap
Your opponent skips the Draw Phase of his/her next turn.
(Common)
 
                                                      PSV-006
Chain Destruction
Normal Trap
You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
(Ultra Rare)
 
                                                      PSV-005
Lightforce Sword
Normal Trap
Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
(Rare)
 
                                                      PSV-004
7 Completed
Equip Spell
A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
(Common)
 
                                                      PSV-003
Parasite Paracide
EARTH | Insect | Level 2 | ATK 500 | DEF 300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.
(Super Rare)
 
                                                      PSV-002
Three-Headed Geedo
DARK | Fiend | Level 4 | ATK 1200 | DEF 1400
A three-headed nocturnal monster that is absolutely ruthless when fighting.
(Common)
 
                                                      PSV-001
Steel Ogre Grotto #2
EARTH | Machine | Level 6 | ATK 1900 | DEF 2200
A mechanized iron doll with tremendous strength.
(Common)
 
                                                      PSV-000
Jinzo (original artwork)
DARK | Machine | Level 6 | ATK 2400 | DEF 1500
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
(Secret Rare)