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Gold Series 2009 (GLD2-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gold_Series_2009_(TCG-EN-LE)
                                                    GLD2-EN050
Double-Edged Sword Technique
Normal Trap
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
(Common)
 
                                                    GLD2-EN049
Return of the Six Samurai
Normal Trap
Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
(Common)
 
                                                    GLD2-EN048
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card. Return 1 card your opponent control to the top of the Deck.
(Gold Rare)
 
                                                    GLD2-EN047
Begone, Knave!
Continuous Trap
If a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
(Common)
 
                                                    GLD2-EN046
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
(Common)
 
                                                    GLD2-EN045
Bottomless Trap Hole
Normal Trap
Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
(Gold Rare)
 
                                                    GLD2-EN044
Solemn Judgment
Counter Trap
Pay half of your Life Points. Negate an activation of a Spell | Trap Card | Normal Summon | Flip Summon | Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
(Gold Rare)
 
                                                    GLD2-EN043
Veil of Darkness
Continuous Spell
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
(Gold Rare)
 
                                                    GLD2-EN042
Six Samurai United
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
(Common)
 
                                                    GLD2-EN041
Shien's Castle of Mist
Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
(Common)
 
                                                    GLD2-EN040
Gold Sarcophagus
Normal Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
(Gold Rare)
 
                                                    GLD2-EN039
Future Fusion
Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Extra Deck. Special Summon a Fusion Monster from your Extra Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Gold Rare)
 
                                                    GLD2-EN038
Skyscraper
Field Spell
When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
(Common)
 
                                                    GLD2-EN037
Mind Control
Normal Spell
Take control of 1 monster your opponent controls until the End Phase. It cannot declare an attack or be Tributed.
(Gold Rare)
 
                                                    GLD2-EN036
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
(Common)
 
                                                    GLD2-EN035
Warrior Elimination
Normal Spell
Destroy all face-up Warrior-Type monsters on the field.
(Common)
 
                                                    GLD2-EN034
Exile of the Wicked
Normal Spell
Destroy all face-up Fiend-Type monsters on the field.
(Common)
 
                                                    GLD2-EN033
Caius the Shadow Monarch
DARK | Fiend | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
(Gold Rare)
 
                                                    GLD2-EN032
Prime Material Dragon
LIGHT | Dragon | Level 6 | ATK 2400 | DEF 2000
Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Gold Rare)
 
                                                    GLD2-EN031
Dark Armed Dragon
DARK | Dragon | Level 7 | ATK 2800 | DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
(Gold Rare)
 
                                                    GLD2-EN030
Royal Firestorm Guards
FIRE | Pyro | Level 4 | ATK 1700 | DEF 1200
When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards.
(Gold Rare)
 
                                                    GLD2-EN029
Test Tiger
EARTH | Beast | Level 3 | ATK 600 | DEF 300
If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
(Gold Rare)
 
                                                    GLD2-EN028
Elemental Hero Neos
LIGHT | Warrior-Type Gemini | Level 4 | ATK 1900 | DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This face-up card's name is treated as "Elemental Hero Neos".
(Common)
 
                                                    GLD2-EN027
Necro Gardna
DARK | Warrior | Level 3 | ATK 600 | DEF 1300
Remove from play this card from your Graveyard to negate 1 attack this turn from a monster your opponent controls.
(Gold Rare)
 
                                                    GLD2-EN026
Raiza the Storm Monarch
WIND | Winged Beast | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
(Gold Rare)
 
                                                    GLD2-EN025
Elemental Hero Captain Gold
LIGHT | Warrior | Level 4 | ATK 2100 | DEF 800
You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.
(Gold Rare)
 
                                                    GLD2-EN024
Volcanic Shell
FIRE | Pyro | Level 1 | ATK 100 | DEF 0
Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
(Common)
 
                                                    GLD2-EN023
Volcanic Rocket
FIRE | Pyro | Level 4 | ATK 1900 | DEF 1400
When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.
(Gold Rare)
 
                                                    GLD2-EN022
The Six Samurai - Irou
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                    GLD2-EN021
The Six Samurai - Zanji
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1300
While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                    GLD2-EN020
The Six Samurai - Nisashi
WIND | Warrior | Level 4 | ATK 1400 | DEF 700
While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                    GLD2-EN019
The Six Samurai - Yariza
EARTH | Warrior | Level 3 | ATK 1000 | DEF 500
While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                    GLD2-EN018
The Six Samurai - Kamon
FIRE | Warrior | Level 3 | ATK 1500 | DEF 1000
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                    GLD2-EN017
The Six Samurai - Yaichi
WATER | Warrior | Level 3 | ATK 1300 | DEF 800
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                    GLD2-EN016
Snipe Hunter
DARK | Fiend | Level 4 | ATK 1500 | DEF 600
You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
(Common)
 
                                                    GLD2-EN015
Winged Rhynos
WIND | Beast-Warrior | Level 4 | ATK 1800 | DEF 500
When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
(Common)
 
                                                    GLD2-EN014
Phantom Beast Rock-Lizard
DARK | Beast-Warrior | Level 7 | ATK 2200 | DEF 2000
If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
(Common)
 
                                                    GLD2-EN013
Phantom Beast Thunder Pegasus
LIGHT | Beast-Warrior | Level 4 | ATK 700 | DEF 2000
When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
(Common)
 
                                                    GLD2-EN012
Phantom Beast Wild Horn
EARTH | Beast-Warrior | Level 4 | ATK 1700 | DEF 0
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
 
                                                    GLD2-EN011
Phantom Beast Cross-Wing
LIGHT | Beast-Warrior | Level 4 | ATK 1300 | DEF 1300
While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
(Common)
 
                                                    GLD2-EN010
Treeborn Frog
WATER | Aqua | Level 1 | ATK 100 | DEF 100
If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".
(Common)
 
                                                    GLD2-EN009
Granmarg the Rock Monarch
EARTH | Rock | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned, destroy 1 face-down card on the field.
(Common)
 
                                                    GLD2-EN008
Thestalos the Firestorm Monarch
FIRE | Pyro | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.
(Common)
 
                                                    GLD2-EN007
Mobius the Frost Monarch
WATER | Aqua | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.
(Common)
 
                                                    GLD2-EN006
Zaborg the Thunder Monarch
LIGHT | Thunder | Level 5 | ATK 2400 | DEF 1000
When this card is Tribute Summoned, destroy 1 monster on the field.
(Common)
 
                                                    GLD2-EN005
Rigorous Reaver
FIRE | Plant | Level 3 | ATK 1600 | DEF 100
FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
(Common)
 
                                                    GLD2-EN004
Lord Poison
WATER | Plant | Level 4 | ATK 1500 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard, except "Lord Poison".
(Common)
 
                                                    GLD2-EN003
Lekunga
WATER | Plant | Level 4 | ATK 1700 | DEF 500
You can remove from play 2 WATER monsters from your Graveyard to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
(Common)
 
                                                    GLD2-EN002
Des Volstgalph
EARTH | Dragon | Level 6 | ATK 2200 | DEF 1700
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 500 damage to your opponent. This card gains 200 ATK each time a Normal or Quick-Play Spell Card is activated, until the end of the turn.
(Gold Rare)
 
                                                    GLD2-EN001
Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand.
(Gold Rare)