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Legendary Collection 5Ds Mega Pack (LC5D-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Collection_5D's_Mega_Pack_(TCG-EN-1E)
                                                       LC5D-EN256
Full House
Normal Trap
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
(Secret Rare)
 
                                                       LC5D-EN255
Debunk
Counter Trap
When a monster effect is activated in the hand or Graveyard: Negate its activation, and if you do, banish it.
(Secret Rare)
 
                                                       LC5D-EN254
Roaring Earth
Continuous Trap
If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.)
(Common)
 
                                                       LC5D-EN253
Vanity's Emptiness
Continuous Trap
Neither player can Special Summon monsters. When a card is sent from the Deck or the field to your Graveyard: Destroy this card.
(Secret Rare)
 
                                                       LC5D-EN252
Savage Colosseum
Field Spell
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
(Common)
 
                                                       LC5D-EN251
Emergency Teleport
Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
(Secret Rare)
 
                                                       LC5D-EN250
Synchro Blast Wave
Normal Spell
If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.
(Common)
 
                                                       LC5D-EN249
Vulcan the Divine
FIRE | Beast-Warrior-Type Synchro | Level 6 | ATK 2000 | DEF 1600
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
(Secret Rare)
 
                                                       LC5D-EN248
Driven Daredevil
EARTH | Warrior-Type Synchro | Level 7 | ATK 2400 | DEF 2100
1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled.
(Rare)
 
                                                       LC5D-EN247
Orient Dragon
WIND | Dragon-Type Synchro | Level 6 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.
(Ultra Rare)
 
                                                       LC5D-EN246
Life Stream Dragon
EARTH | Dragon, Synchro and Tuner | Level 8 | ATK 2900 | DEF 2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
(Common)
 
                                                       LC5D-EN245
Naturia Barkion
EARTH | Dragon-Type Synchro | Level 6 | ATK 2500 | DEF 1800
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
(Ultra Rare)
 
                                                       LC5D-EN244
Naturia Beast
EARTH | Beast-Type Synchro | Level 5 | ATK 2200 | DEF 1700
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
(Ultra Rare)
 
                                                       LC5D-EN243
Stygian Sergeants
DARK | Fiend-Type Synchro | Level 5 | ATK 2200 | DEF 1800
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.
(Secret Rare)
 
                                                       LC5D-EN242
Moon Dragon Quilla
DARK | Dragon-Type Synchro | Level 6 | ATK 2500 | DEF 2000
"Supay" + 1 or more non-Tuner monsters
If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your Graveyard; Special Summon that target.
(Common)
 
                                                       LC5D-EN241
\Sun Dragon Inti
LIGHT | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. If this card on the field is destroyed, during the Standby Phase of the next turn: You can target 1 "Moon Dragon Quilla" in your Graveyard; Special Summon that target.
(Common)
 
                                                       LC5D-EN240
Mist Wurm
WIND | Thunder-Type Synchro | Level 9 | ATK 2500 | DEF 1500
1 Tuner + 2 or more non-Tuner monsters
If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.
(Secret Rare)
 
                                                       LC5D-EN239
Ancient Sacred Wyvern
LIGHT | Fairy-Type Synchro | Level 7 | ATK 2100 | DEF 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
(Secret Rare)
 
                                                       LC5D-EN238
Ancient Fairy Dragon
LIGHT | Dragon-Type Synchro | Level 7 | ATK 2100 | DEF 3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy a Field Spell Card(s) and gain 1000 Life Points, then you can add 1 Field Spell Card from your Deck to your hand.
(Common) & (Ultra Rare)
 
                                                       LC5D-EN237
Trident Dragion
FIRE | Dragon-Type Synchro | Level 10 | ATK 3000 | DEF 2800
1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 cards you control; destroy those targets, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn.
(Secret Rare)
 
                                                       LC5D-EN236
Power Tool Dragon
EARTH | Machine-Type Synchro | Level 7 | ATK 2300 | DEF 2500
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can choose 3 Equip Spell Cards from your Deck, then your opponent randomly picks 1 of them to add to your hand, and you shuffle the rest into the Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
(Common)
 
                                                       LC5D-EN235
Hyper Psychic Blaster
EARTH | Psychic-Type Synchro | Level 9 | ATK 3000 | DEF 2500
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus
(Rare)
 
                                                       LC5D-EN235
Dark Strike Fighter
DARK | Machine-Type Synchro | Level 7 | ATK 2600 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.
(Common)
 
                                                       LC5D-EN233
Thought Ruler Archfiend
DARK | Psychic-Type Synchro | Level 8 | ATK 2700 | DEF 2300
1 Tuner + 1 or more non-Tuner monsters
If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.
(Secret Rare)
 
                                                       LC5D-EN232
Magical Android
LIGHT | Psychic-Type Synchro | Level 5 | ATK 2400 | DEF 1700
1 Tuner + 1 or more non-Tuner monsters
During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.
(Super Rare)
 
                                                       LC5D-EN231
Goyo Guardian
EARTH | Warrior-Type Synchro | Level 6 | ATK 2800 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in Defense Position.
(Super Rare)
 
                                                       LC5D-EN230
Avenging Knight Parshath
LIGHT | Fairy-Type Synchro | Level 8 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
 
                                                       LC5D-EN229
Sephylon, the Ultimate Timelord
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated, also its ATK becomes 4000.
(Super Rare)
 
                                                       LC5D-EN228
Metaion, the Timelord
FIRE | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or by card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and if you do, inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck.
(Super Rare)
 
                                                       LC5D-EN227
Maxx "C"
EARTH | Insect | Level 2 | ATK 500 | DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
(Super Rare)
 
                                                       LC5D-EN226
Super-Nimble Mega Hamster
EARTH | Beast | Level 3 | ATK 1100 | DEF 1800
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
(Secret Rare)
 
                                                       LC5D-EN225
Supay
EARTH | Fiend-Type Tuner | Level 1 | ATK 300 | DEF 100
When this card is sent from the field to the Graveyard by a card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also it return to the hand during the End Phase of this turn.
(Rare)
 
                                                       LC5D-EN224
Fire Ant Ascator
EARTH | Insect-Type Tuner | Level 3 | ATK 700 | DEF 1300
When this card is destroyed by battle and sent to the Graveyard: You can target 1 Level 5 monster in your Graveyard; Special Summon that target, but its effects are negated, also send it to the Graveyard during the End Phase of this turn.
(Rare)
 
                                                       LC5D-EN223
Oracle of the Sun
LIGHT | Spellcaster | Level 5 | ATK 1000 | DEF 2000
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand.
(Common)
 
                                                       LC5D-EN222
Black Salvo
DARK | Machine-Type Tuner | Level 3 | ATK 100 | DEF 1100
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
(Common)
 
                                                       LC5D-EN221
TG1-EM1
Normal Trap
Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
(Secret Rare)
 
                                                       LC5D-EN220
TG-SX1
Normal Trap
When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target.
(Common)
 
                                                       LC5D-EN219
TGX3-DX2
Normal Trap
Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.
(Ultra Rare)
 
                                                       LC5D-EN218
TGX300
Continuous Spell
All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
(Common)
 
                                                       LC5D-EN217
TGX1-HL
Quick-Play Spell
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field.
(Ultra Rare)
 
                                                       LC5D-EN216
T.G. Halberd Cannon
EARTH | Machine-Type Synchro | Level 12 | ATK 4000 | DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
(Super Rare)
 
                                                       LC5D-EN215
T.G. Blade Blaster
EARTH | Machine-Type Synchro | Level 10 | ATK 3300 | DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
(Super Rare)
 
                                                       LC5D-EN214
T.G. Power Gladiator
EART | Warrior-Type Synchro | Level 5 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
(Common)
 
                                                       LC5D-EN213
T.G. Wonder Magician
LIGHT | Spellcaster, Synchro and Tuner | Level 5 | ATK 1900 | DEF 0
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap Card on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
(Secret Rare)
 
                                                       LC5D-EN212
T.G. Recipro Dragonfly
WIND | Insect-Type Synchro | Level 2 | ATK 300 | DEF 300
1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
(Common)
 
                                                       LC5D-EN211
T.G. Hyper Librarian
DARK | Spellcaster-Type Synchro | Level 5 | ATK 2400 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
(Secret Rare)
 
                                                       LC5D-EN210
T.G. Rush Rhino
EARTH | Beast | Level 4 | ATK 1600 | DEF 800
If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
(Ultra Rare)
 
                                                       LC5D-EN209
T.G. Warwolf
DARK | Beast-Warrior | Level 3 | ATK 1200 | DEF 0
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
(Secret Rare)
 
                                                       LC5D-EN208
T.G. Captapult Dragon
EARTH | Dragon | Level 2 | ATK 900 | DEF 1300
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
(Common)
 
                                                       LC5D-EN207
T.G. Jet Falcon
WIND | Winged Beast-Type Tuner | Level 3 | ATK 1400 | DEF 1200
If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
(Common)
 
                                                       LC5D-EN206
T.G. Striker
EARTH | Warrior-Type Tuner | Level 2 | ATK 800 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
(Ultra Rare)
 
                                                       LC5D-EN205
T.G. Cyber Magician
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
When using this card you control as a Synchro Material for a "T.G." Synchro Monster, you can use "T.G." monsters in your hand as non-Tuner Synchro Materials. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
(Secret Rare)
 
                                                       LC5D-EN204
Nordic Relic Megingjord
Normal Trap
Target 1 "Aesir" or "Nordic" monster you control; its ATK and DEF each become double its original ATK and DEF, until the end of this turn, but it cannot attack your opponent directly this turn.
(Rare)
 
                                                       LC5D-EN203
Gleipnir, the Fetters of Fenrir
Normal Trap
Add 1 "Nordic" monster from your Deck to your hand.
(Secret Rare)
 
                                                       LC5D-EN202
Odin's Eye
Continuous Trap
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation.
(Common)
 
                                                       LC5D-EN201
The Golden Apples
Normal Trap
When you take battle damage while you control no monsters: Gain Life Points equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
(Rare)
 
                                                       LC5D-EN200
Nordic Relic Gungnir
Normal Trap
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.
(Ultra Rare)
 
                                                       LC5D-EN199
Nordic Relic Laevateinn
Normal Trap
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
(Rare)
 
                                                       LC5D-EN198
Nordic Relic Brisingamen
Normal Trap
Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn.
(Rare)
 
                                                       LC5D-EN197
Solemn Authority
Continuous Trap
Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the Graveyard during your 2nd Standby Phase after activation.
(Common)
 
                                                       LC5D-EN196
Divine Relic Mjollnir
Normal Trap
Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn.
(Rare)
 
                                                       LC5D-EN195
The Nordic Lights
Field Spell
Nordic monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field.
(Common)
 
                                                       LC5D-EN194
March Towards Ragnarok
Quick-Play Spell
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spell/Trap Cards.
(Common)
 
                                                       LC5D-EN193
Gotterdammerung
Normal Spell
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls.
(Common)
 
                                                       LC5D-EN192
Nordic Relic Draupnir
Equip Spell
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand.
(Rare)
 
                                                       LC5D-EN191
Odin, Father of the Aesir
LIGHT | Fairy-Type Synchro | Level 10 | ATK 4000 | DEF 3500
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card. When Summoned this way: You can draw 1 card.
(Secret Rare)
 
                                                       LC5D-EN190
Loki, Lord of the Aesir
DARK | Spellcaster-Type Synchro | Level 10 | ATK 3300 | DEF 3000
1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
(Secret Rare)
 
                                                       LC5D-EN189
Thor, Lord of the Aesir
EARTH | Beast-Warrior-Type Synchro | Level 10 | ATK 3500 | DEF 2800
1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Beast" Tuner monster from your Graveyard; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.
(Secret Rare)
 
                                                       LC5D-EN188
Mara of the Nordic Alfar
DARK | Spellcaster-Type Tuner | Level 2 | ATK 1000 | DEF 500
When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.
(Common)
 
                                                       LC5D-EN187
Vanadis of the Nordic Ascendant
DARK | Fairy-Type Tuner | Level 4 | ATK 1200 | DEF 400
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner monster. If this card is used as a Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the Graveyard; this card's Level becomes the Level of that monster, until the end of this turn.
(Ultra Rare)
 
                                                       LC5D-EN186
Tyr of the Nordic Champions
LIGHT | Warrior | Level 4 | ATK 2000 | DEF 2000
Your opponent cannot target "Nordic" monsters for attacks, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
(Common)
 
                                                       LC5D-EN185
Mimir of the Nordic Ascendant
DARK | Fairy | Level  2 | ATK 600 | DEF 0
Once per turn, at the start of your Standby Phase, if you control a "Nordic" monster and this card is in your Graveyard: You can send 1 Spell Card from your hand to the Graveyard; Special Summon this card.
(Common)
 
                                                       LC5D-EN184
Valkyrie of the Nordic Ascendant
LIGHT | Fairy-Type Tuner | Level 2 | ATK 400 | DEF 800
When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens"
(Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
(Secret Rare)
 
                                                       LC5D-EN183
Dverg of the Nordic Alfar
EARTH | Warior | Level 1 | ATK 100 | DEF 1000
After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the Graveyard: Target 1 "Nordic Relic" card in your Graveyard; add that target to your hand.
(Secret Rare)
 
                                                       LC5D-EN182
Svartalf of the Nordic Alfar
DARK | Spellcaster-Type Tuner | Level 5 | ATK 1400 | DEF 1600
When this card is Normal Summoned: You can target 1 "Nordic" monster in your Graveyard; add that target to your hand.
(Ultra Rare)
 
                                                       LC5D-EN181
Ljosalf of the Nordic Alfar
LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1200
When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level.
(Common)
 
                                                       LC5D-EN180
Tanngnjostr of the Nordic Beasts
EARTH | Beast | Level 3 | ATK 800 | DEF 1100
When a monster you control is destroyed by battle and sent to your Graveyard: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".
(Secret Rare)
 
                                                       LC5D-EN179
Garmr of the Nordic Beasts
DARK | Beast | Level 4 | ATK 800 | DEF 1900
If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand.
(Common)
 
                                                       LC5D-EN178
Guldfaxe of the Nordic Beasts
LIGHT | Beast-Type Tuner | Level 4 | ATK 1600 | DEF 1000
If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand).
(Secret Rare)
 
                                                       LC5D-EN177
Tanngrisnir of the Nordic Beasts
EARTH | Beast | Level 3 | ATK 1200 | DEF 800
If this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
(Secret Rare)
 
                                                       LC5D-EN176
\Meklord Factory
Normal Trap
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
(Common)
 
                                                       LC5D-EN175
Mektimed Blast
Normal Trap
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
(Common)
 
                                                       LC5D-EN174
Chaos Infinity
Normal Trap
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase.
(Super Rare)
 
                                                       LC5D-EN173
Meklord Fortress
Field Spell
Meklord Emperor monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
(Common)
 
                                                       LC5D-EN172
Reboot
Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand.
(Common)
 
                                                       LC5D-EN171
The Resolute Meklord Army
Continuous Spell
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
(Common)
 
                                                       LC5D-EN170
Boon of the Meklord Emperor
Normal Spell
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
(Common)
 
                                                       LC5D-EN169
Fortissimo the Mobile Fortress
Field Spell
Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.
(Common)
 
                                                       LC5D-EN168
Meklord Emperor Wisel
DARK | Machine | Level 1 | ATK 2500 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.
(Super Rare)
 
                                                       LC5D-EN167
Meklord Emperor Skiel
WIND | Machine | Level 1 | ATK 2200 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the Graveyard; this card can attack your opponent directly this turn.
(Super Rare)
 
                                                       LC5D-EN166
Meklord Astro Dragon Asterisk
DARK | Machine | Level 10 | ATK 0 | DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
(Secret Rare)
 
                                                       LC5D-EN165
Meklord Army of Granel
EARTH | Machine | Level 4 | ATK 1600 | DEF 1200
This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
(Common)
 
                                                       LC5D-EN164
Meklord Army of Skiel
WIND | Machine | Level 4 | ATK 1200 | DEF 1000
This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.
(Rare)
 
                                                       LC5D-EN163
Meklord Army of Wisel
DARK | Machine | Level 4 | ATK 1800 | DEF 0
This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)
 
                                                       LC5D-EN162
Meklord Emperor Granel
EARTH | Machine | Level 1 | ATK 0 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.
(Super Rare)
 
                                                       LC5D-EN161
Meklord Astro Mekanikle
LIGHT | Machine | Level 12 | ATK 4000 | DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
(Secret Rare)
 
                                                       LC5D-EN160
Offering to the Immortals
Normal Trap
When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material.
(Common)
 
                                                       LC5D-EN159
Roar of the Earthbound
Continuous Trap
Once per turn, when an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.
(Common)
 
                                                       LC5D-EN158
Earthbound Wave
Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
(Rare)
 
                                                       LC5D-EN157
Revival of the Immortals
Normal Trap
Target 1 "Earthbound Immortal" monster in your Graveyard; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.
(Common)
 
                                                       LC5D-EN156
Earthbound Revival
Normal Spell
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard; add those targets to your hand.
(Common)
 
                                                       LC5D-EN155
Earthbound Whirlwind
Normal Spell
If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.
(Rare)
 
                                                       LC5D-EN154
Hundred Eyes Dragon
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2500
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name become that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.
(Super Rare)
 
                                                       LC5D-EN153
Earthbound Linewalker
DARK | Fiend | Level 4 | ATK 1200 | DEF 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
(Super Rare)
 
                                                       LC5D-EN152
Earthbound Immortal Uru
DARK | Insect | Level 10 | ATK 3000 | DEF 3000
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
(Super Rare)
 
                                                       LC5D-EN151
Earthbound Immortal Ccarayhua
DARK | Reptile | Level 10 | ATK 2800 | DEF 1800
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.
(Super Rare)
 
                                                       LC5D-EN150
Earthbound Immortal Wiraqocha Rasca
DARK | Winged Beast | Level 10 | ATK 100 | DEF 100
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card is Normal Summoned: Target up to 3 cards you control, except this card; shuffle those targets into your Deck, then discard as many random cards from your opponent's hand as possible, but not more than the number of returned cards, and if you do, this card gains 1000 ATK for each card discarded by this effect.
(Super Rare)
 
                                                       LC5D-EN149
Earthbound Immortal Chacu Challhua
DARK | Fish | Level 10 | ATK 2900 | DEF 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF. This card cannot attack the turn you activate this effect. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.
(Super Rare)
 
                                                       LC5D-EN148
Earthbound Immortal Cusillu
DARK | Beast | Level 10 | ATK 2800 | DEF 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
(Super Rare)
 
                                                       LC5D-EN147
Earthbound Immortal Ccapac Apu
DARK | Fiend | Level 10 | ATK 3000 | DEF 2500
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.
(Super Rare)
 
                                                       LC5D-EN146
Earthbound Immortal Aslla piscu
DARK | Winged Beast | Level 10 | ATK 2500 | DEF 2500
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. When this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.
(Super Rare)
 
                                                       LC5D-EN145
Black Return
Normal Trap
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand.
(Common)
 
                                                       LC5D-EN144
Blackboost
Normal Trap
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.
(Common)
 
                                                       LC5D-EN143
Blackback
Normal Trap
During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card.
(Common)
 
                                                       LC5D-EN142
Blackwing - Backlash
Normal Trap
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls.
(Common)
 
                                                       LC5D-EN141
Trap Stun
Normal Trap
Negate all other Trap Card effects on the field this turn.
(Secret Rare)
 
                                                       LC5D-EN140
Delta Crow - Anti Reverse
Normal Trap
If you control a "Blackwing" monster: Destroy all face-down Spell and Trap Cards your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand.
(Secret Rare)
 
                                                       LC5D-EN139
Cards for Black Feathers
Normal Spell
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
(Rare)
 
                                                       LC5D-EN138
Black Whirlwind
Continuous Spell
When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
(Ultra Rare)
 
                                                       LC5D-EN137
Raptor Wing Strike
Normal Spell
Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand.
(Common)
 
                                                       LC5D-EN136
De-Synchro
Normal Spell
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them.
(Super Rare)
 
                                                       LC5D-EN135
Black-Winged Dragon
DARK | Winged Beast-Type Synchro | Level 8 | ATK 2800 | DEF 1600
1 Tuner + 1 or more non-Tuner monsters
Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card to target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
(Common) & (Ultra Rare)
 
                                                       LC5D-EN134
Blackwing - Silverwind the Ascendant
DARK | Winged Beast-Type Synchro | Level 8 | ATK 2800 | DEF 2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.
(Super Rare)
 
                                                       LC5D-EN133
Blackwing Armed Wing
DARK | Winged Beast-Type Synchro | Level 6 | ATK 2300 | DEF 1000
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Ultra Rare)
 
                                                       LC5D-EN132
Blackwing Armor Master
DARK | Winged Beast-Type Synchro | Level 7 | ATK 2500 | DEF 1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle, and you take no battle damage from battles involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the End Phase.
(Secret Rare)
 
                                                       LC5D-EN131
Blackwing - Gladius the Midnight Sun
DARK | Winged Beast | Level 3 | ATK 800 | DEF 1500
If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
(Ultra Rare)
 
                                                       LC5D-EN130
Blackwing - Kochi the Daybreak
DARK | Winged Beast-Type Tuner | Level 4 | ATK 700 | DEF 1500
If this card was Special Summoned, it cannot be used as a Synchro Material.
(Common)
 
                                                       LC5D-EN129
Blackwing - Kogarashi the Wanderer
DARK | Winged Beast-Type Tuner | Level 6 | ATK 2300 | DEF 1600
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
(Common)
 
                                                       LC5D-EN128
Blackwing - Calima the Haze
DARK | Winged Beast | Level 3 | ATK 600 | DEF 1800
During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).
(Common)
 
                                                       LC5D-EN127
Blackwing - Bristote the Tailwind
DARK | Winged Beast | Level 5 | ATK 1200 | DEF 1800
If 2 or more face-up "Blackwing" monsters you control were destroyed this turn, you can Special Summon this card (from your hand). If this card is sent to the Graveyard as a Synchro Material: Gain 600 LP.
(Common)
 
                                                       LC5D-EN126
Blackwing - Boreas the Sharp
DARK | Winged Beast | Level 5 | ATK 1300 | DEF 900
During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation.
(Common)
 
                                                       LC5D-EN125
Blackwing - Abrolhos the Megaquake
DARK | Winged Beast | Level 7 | ATK 2600 | DEF 1800
Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand.
(Common)
 
                                                       LC5D-EN124
Blackwing - Aurora the Northern Lights
LIGHT | Winged Beast | Level 10 | ATK ? | DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner) and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; this card's name, ATK, and effects become the same as that monster's, until the End Phase.
(Common)
 
                                                       LC5D-EN123
Blackwing - Etesian of Two Swords
DARK | Winged Beast | Level 3 | ATK 400 | DEF 1600
If a "Blackwing" monster you control battles an opponent's monster, and your opponent still controls that monster at the end of the Damage Step: You can send this card from your hand to the Graveyard; inflict 1000 damage to your opponent.
(Common)
 
                                                       LC5D-EN122
Blackwing - Breeze the Zephyr
DARK | Winged Beast-Type Tuner | Level 3 | ATK 1100 | DEF 300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.
(Common)
 
                                                       LC5D-EN121
Blackwing - Gust the Backblast
DARK | Winged Beast | Level 2 | ATK 900 | DEF 1400
If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
(Common)
 
                                                       LC5D-EN120
Blackwing - Ghibli the Searing Wind
DARK | Winged Beast | Level 3 | ATK 0 | DEF 1600
When your opponent declares a direct attack: You can Special Summon this card from your hand. Once per turn: You can switch the original ATK and DEF of this card, until the end of this turn.
(Common)
 
                                                       LC5D-EN119
Blackwing - Fane the Steel Chain
DARK | Winged Beast | Level 2 | ATK 500 | DEF 800
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
(Common)
 
                                                       LC5D-EN118
Blackwing - Vayu the Emblem of Honor
DARK | Winged Beast-Type Tuner | Level  1 | ATK 800 | DEF 0
This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
(Secret Rare)
 
                                                       LC5D-EN117
Blackwing - Mistral the Silver Shield
DARK | Winged Beast-Type Tuner | Level  2 | ATK 100 | DEF 1800
If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.
(Common)
 
                                                       LC5D-EN116
Blackwing - Elphin the Raven
DARK | Winged Beast | Level 6 | ATK 2200 | DEF 1200
If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change the battle position of that target.
(Common)
 
                                                       LC5D-EN115
Blackwing - Kalut the Moon Shadow
DARK | Winged Beast | Level 3 | ATK 1400 | DEF 1000
During either player's Damage Step, when a "Blackwing" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1400 ATK until the end of this turn.
(Ultra Rare)
 
                                                       LC5D-EN114
Blackwing - Shura the Blue Flame
DARK | Winged Beast | Level 4 | ATK 1800 | DEF 1200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.
(Ultra Rare)
 
                                                       LC5D-EN113
Blackwing - Blizzard the Far North
DARK | Winged Beast-Type Tuner | Level 2 | ATK 1300 | DEF 0
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard; Special Summon that target in Defense Position.
(Ultra Rare)
 
                                                       LC5D-EN112
Blackwing - Sirocco the Dawn
DARK | Winged Beast | Level 5 | ATK 2000 | DEF 900
If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn: You can target 1 "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.
(Ultra Rare)
 
                                                       LC5D-EN111
Blackwing - Bora the Spear
DARK | Winged Beast | Level 4 | ATK 1700 | DEF 800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Ultra Rare)
 
                                                       LC5D-EN110
Blackwing - Gale the Whirlwind
DARK | Winged Beast-Type Tuner | Level 3 | ATK 1300 | DEF 400
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
(Ultra Rare)
 
                                                       LC5D-EN109
Star Siphon
Normal Trap
When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1.
(Common)
 
                                                       LC5D-EN108
Blossom Bombardment
Normal Trap
When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard.
(Common)
 
                                                       LC5D-EN107
Wicked Rebirth
Continuous Trap
Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)
 
                                                       LC5D-EN106
Overdoom Line
Continuous Trap
If a Plant-Type monster(s) is Special Summoned from the Graveyard to your side of the field: It gains 1000 ATK while this card is face-up on the field. Destroy this card during your 2nd End Phase after activation.
(Common)
 
                                                       LC5D-EN105
Ivy Shackles
Continuous Trap
All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card.
(Common)
 
                                                       LC5D-EN104
Magic Planter
Normal Spell
Send 1 face-up Continuous Trap Card you control to the Graveyard; draw 2 cards.
(Ultra Rare)
 
                                                       LC5D-EN103
Thorn of Malice
Equip Spell
Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
(Common)
 
                                                       LC5D-EN102
Fragrance Storm
Normal Spell
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.
(Ultra Rare)
 
                                                       LC5D-EN101
Black Garden
Field Spell
When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your Graveyard with ATK equal to the total ATK of all Plant-Type monsters on the field; destroy this card and as many Plant-Type monsters on the field as possible, then if the total ATK the destroyed monsters had on the field is equal to that target's ATK, Special Summon that target.
(Secret Rare)
 
                                                       LC5D-EN100
Splendid Rose
WIND | Plant-Type Synchro | Level 6 | ATK 2200 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
(Rare)
 
                                                       LC5D-EN099
Black Rose Dragon
FIRE | Dragon-Type Synchro | Level 7 | ATK 2400 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
(Common)
 
                                                       LC5D-EN098
Rose Archer
EARTH | Warrior | Level 3 | ATK 1000 | DEF 100
During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
(Super Rare)
 
                                                       LC5D-EN097
Rose Witch
EARTH | Plant | Level 4 | ATK 1600 | DEF 1000
This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
(Common)
 
                                                       LC5D-EN096
Queen Angel of Roses
EARTH | Plant | Level 7 | ATK 2400 | DEF 1300
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied).
(Ultra Rare)
 
                                                       LC5D-EN095
Rosaria, the Stately Fallen Angel
EARTH | Plant | Level 8 | ATK 2900 | DEF 2400
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.
(Ultra Rare)
 
                                                       LC5D-EN094
Fallen Angel of Roses
EARTH | Plant | Level | ATK 2400 | DEF 1300
You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
(Ultra Rare)
 
                                                       LC5D-EN093
Blue Rose Dragon
DARK | Dragon | Level 4 | ATK 1600 | DEF 1200
When this card on the field is destroyed and sent to the Graveyard: You can target 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard; Special Summon that target.
(Super Rare)
 
                                                       LC5D-EN092
Glow-Up Bulb
EARTH | Plant-Type Tuner | Level 1 | ATK 100 | DEF 100
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
(Secret Rare)
 
                                                       LC5D-EN091
Rose Fairy
WIND | Plant | Level 3 | ATK 600 | DEF 1200
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card: You can Special Summon this card.
(Common)
 
                                                       LC5D-EN090
Evil Thorn
DARK | Plant | Level 1 | ATK 100 | DEF 300
You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated.
(Common)
 
                                                       LC5D-EN089
Hedge Guard
EARTH | Plant | Level 3 | ATK 0 | DEF 2100
During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
(Ultra Rare)
 
                                                       LC5D-EN088
Rose Tentacles
EARTH | Plant | Level 6 | ATK 2200 | DEF1200
Cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent.
(Rare)
 
                                                       LC5D-EN087
Dark Verger
EARTH | Plant | Level 2 | ATK 0 | DEF 1000
When a Plant-Type Tuner monster is Normal Summoned to your side of the field: You can Special Summon this card from your Graveyard in Attack Position.
(Common)
 
                                                       LC5D-EN086
Violet Witch
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
(Rare)
 
                                                       LC5D-EN085
Twilight Rose Knight
DARK | Warrior-Type Tuner | Level 3 | ATK 1000 | DEF 1000
Your opponent cannot target Plant-Type monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
(Common)
 
                                                       LC5D-EN084
Red Carpet
Normal Trap
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
(Common)
 
                                                       LC5D-EN083
Red Screen
Continuous Trap
Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.
(Common)
 
                                                       LC5D-EN082
Fiendish Chain
Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
(Secret Rare)
 
                                                       LC5D-EN081
Changing Destiny
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.
● You gain Life Points equal to half the target's ATK.
● Your opponent takes damage equal to half the target's ATK.
(Common)
 
                                                       LC5D-EN080
Crimson Fire
Counter Trap
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.
(Rare)
 
                                                       LC5D-EN079
Resonant Destruction
Continuous Spell
Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.
(Common)
 
                                                       LC5D-EN078
Resonator Call
Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
(Common)
 
                                                       LC5D-EN077
Red Dragon Vase
Normal Spell
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
(Rare)
 
                                                       LC5D-EN076
Scarlet Security
Normal Spell
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
(Rare)
 
                                                       LC5D-EN075
Resonator Engine
Normal Spell
Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.
(Common)
 
                                                       LC5D-EN074
Crimson Blader
FIRE | Warrior-Type Synchro | Level 8 | ATK 2800 | DEF 2600
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
(Secret Rare)
 
                                                       LC5D-EN073
Red Nova Dragon
DARK | Dragon-Type Synchro | Level 12 | ATK 3500 | DEF 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
(Super Rare)
 
                                                       LC5D-EN072
Chaos King Archfiend
DARK | Fiend-Type Synchro | Level 7 | ATK 2600 | DEF 2600
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
(Super Rare)
 
                                                       LC5D-EN071
Majestic Red Dragon
DARK | Dragon-Type Synchro | Level 10 | ATK 4000 | DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These change last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
(Super Rare)
 
                                                       LC5D-EN070
Exploder Dragonwing
DARK | Dragon-Type Synchro | Level 7 | ATK 2400 | DEF 1600
1 Tuner + 1 or more non-Tuner Dragon-Type monsters
At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK of the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect.
(Rare)
 
                                                       LC5D-EN069
Red Dragon Archfiend
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect.
(Common) & (Ultra Rare)
 
                                                       LC5D-EN068
Clock Resonator
EARTH | Fiend-Type Tuner | Level 3 | ATK 1200 | DEF 600
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
(Common)
 
                                                       LC5D-EN067
Force Resonator
WATER | Fiend-Type Tuner | Level 2 | ATK 500 | DEF 500
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
(Common)
 
                                                       LC5D-EN066
Barrier Resonator
LIGHT | Fiend-Type Tuner |  Level 1 | ATK 300 | DEF 800
During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it.
(Common)
 
                                                       LC5D-EN065
Creation Resonator
WIND | Fiend-Type Tuner | Level 3 | ATK 800 | DEF 600
If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).
(Common)
 
                                                       LC5D-EN064
Extra Veiler
LIGHT | Spellcaster | Level 2 | ATK 600 | DEF 200
When your opponent Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, your opponent takes any effect damage you would have taken from their card effects this turn, instead.
(Common)
 
                                                       LC5D-EN063
Power Breaker
EARTH | Warrior | Level 4 | ATK 1900 | DEF 0
When this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Common)
 
                                                       LC5D-EN062
Flare Resonator
FIRE | Fiend-Type Tuner | Level 3 | ATK 300 | DEF 1300
A Synchro Monster that used this card as a Synchro Material gains 300 ATK.
(Common)
 
                                                       LC5D-EN061
Battle Fader
DARK | Fiend | Level 1 | ATK 0 | DEF 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
(Secret Rare)
 
                                                       LC5D-EN060
Strong Wind Dragon
WIND | Dragon | Level 6 | ATK 2400 | DEF 1000
Cannot be destroyed by battle with a monster that has the same ATK. If this card is Tribute Summoned by Tributing a Dragon-Type monster: It gains ATK equal to half the original ATK of the Tributed monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)
 
                                                       LC5D-EN059
Vice Dragon
DARK | Dragon | Level 5 | ATK 2000 | DEF 2400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
(Common)
 
                                                       LC5D-EN058
Trap Eater
DARK | Fiend-Type Tuner | Level 4 | ATK 1900 | DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 face-up Trap Card your opponent controls to the Graveyard, and cannot be Special Summoned by other ways.
(Ultra Rare)
 
                                                       LC5D-EN057
Dark Resonator
DARK | Fiend-Type Tuner | Level 3 | ATK 1300 | DEF 300
Once per turn, this card cannot be destroyed by battle.
(Common)
 
                                                       LC5D-EN056
Starlight Road
Normal Trap
When a card or effect is activated that destroys 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
(Ultra Rare)
 
                                                       LC5D-EN055
Descending Lost Star
Normal Trap
Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed.
(Common)
 
                                                       LC5D-EN054
Spirit Force
Normal Trap
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
(Common)
 
                                                       LC5D-EN053
Urgent Tuning
Normal Trap
During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.
(Common)
 
                                                       LC5D-EN052
Graceful Revival
Continuous Trap
Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
(Common)
 
                                                       LC5D-EN051
Scrap-Iron Scarecrow
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, also, after that, Set this card face-down instead of sending it to the Graveyard.
(Ultra Rare)
 
                                                       LC5D-EN050
Battle Waltz
Normal Spell
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.
(Common)
 
                                                       LC5D-EN049
Tuning
Normal Spell
Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the Graveyard.
(Common)
 
                                                       LC5D-EN048
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.
(Ultra Rare)
 
                                                       LC5D-EN047
Advance Draw
Normal Spell
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
(Ultra Rare)
 
                                                       LC5D-EN046
Silver Wing
Equip Spell
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
(Common)
 
                                                       LC5D-EN045
One for One
Normal Spell
Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
(Ultra Rare)
 
                                                       LC5D-EN044
Junk Barrage
Equip Spell
When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard.
(Common)
 
                                                       LC5D-EN043
Junk Berserker
WIND | Warrior-Type Synchro | Level 7 | ATK 2700 | DEF 1800
"Junk Synchron" + 1 or more non-Tuner monsters
You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
(Super Rare)
 
                                                       LC5D-EN042
Lightning Warrior
LIGHT | Warrior-Type Synchro | Level 7 | ATK 2400 | DEF 1200
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
(Ultra Rare)
 
                                                       LC5D-EN041
Formula Synchron
LIGHT | Machine, Synchro and Tuner | Level 2 | ATK 200 | DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
(Secret Rare)
 
                                                       LC5D-EN040
Shooting Star Dragon
WIND | Dragon-Type Synchro | Level 10 | ATK 3300 / DEF 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
(Super Rare)
 
                                                       LC5D-EN039
Junk Destroyer
EARTH | Warrior-Type Synchro | Level 8 | ATK 2600 | DEF 2500
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.
(Super Rare)
 
                                                       LC5D-EN038
Drill Warrior
EARTH | Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
(Secret Rare)
 
                                                       LC5D-EN037
Junk Archer
EARTH | Warrior-Type Synchro | Level 7 | ATK 2300 | DEF 2000
"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.
(Super Rare)
 
                                                       LC5D-EN036
Majestic Star Dragon
WIND | Dragon-Type Synchro | Level 10 | ATK 3800 | DEF 3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
(Super Rare)
 
                                                       LC5D-EN035
Road Warrior
LIGHT | Warrior-Type Synchro | Level 8 | ATK 3000 | DEF 1500
"Road Synchron" + 2 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
(Common)
 
                                                       LC5D-EN034
Armory Arm
LIGHT | Machine-Type Synchro | Level 4 | ATK 1800 | DEF 1200
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
(Secret Rare)
 
                                                       LC5D-EN033
Turbo Warrior
WIND | Warrior-Type Synchro | Level 6 | ATK 2500 | DEF 1500
"Turbo Synchron" + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
(Common)
 
                                                       LC5D-EN032
Nitro Warrior
FIRE | Warrior-Type Synchro | ATK 2800 | DEF 1800
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.
(Common)
 
                                                       LC5D-EN031
Stardust Dragon
WIND | Dragon-Type Synchro | Level 8 | ATK 2500 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.
(Common) & (Ultra Rare)
 
                                                       LC5D-EN030
Colossal Fighter
DARK | Warrior-Type Synchro | Level 8 | ATK 2800 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.
(Secret Rare)
 
                                                       LC5D-EN029
Junk Warrior
DARK | Warrior-Type Synchro | Level 5 | ATK 2300 | DEF 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
(Super Rare)
 
                                                       LC5D-EN028
Dragon Knight Draco-Equiste
WIND | Dragon-Type Fusion | Level 10 | ATK 3200 | DEF 2000
1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects.
(Rare)
 
                                                       LC5D-EN027
Steam Synchron
WATER | Machine-Type Tuner | Level 3 | ATK 600 | DEF 800
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
(Rare)
 
                                                       LC5D-EN026
Mono Synchron
DARK | Machine-Type Tuner | Level 1 | ATK 0 | DEF 0
When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1.
(Rare)
 
                                                       LC5D-EN025
Junk Blader
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1000
You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn.
(Common)
 
                                                       LC5D-EN024
Junk Forward
EARTH | Warrior | Level 3 | ATK 900 | DEF 1500
If you control no monsters, you can Special Summon this card (from your hand).
(Common)
 
                                                       LC5D-EN023
Junk Defender
EARTH | Warrior | Level 3 | ATK 500 | DEF 1800
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn.
(Common)
 
                                                       LC5D-EN022
Unknown Synchron
DARK | Machine-Type Tuner | Level 1 | ATK 0 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only use this effect of "Unknown Synchron" once per Duel.
(Secret Rare)
 
                                                       LC5D-EN021
Junk Servant
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1000
If you control a "Junk" monster, you can Special Summon this card (from your hand).
(Common)
 
                                                       LC5D-EN020
Doppelwarrior
DARK | Warrior | Level 2 | ATK 800 | DEF 800
When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
(Super Rare)
 
                                                       LC5D-EN019
Bri Synchron
EARTH | Machine-Type Tuner | Level 4 | ATK 1500 | DEF 1100
If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.
(Common)
 
                                                       LC5D-EN018
Effect Veiler
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
During your opponent's Main Phase: You can send this card from your hand to the Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that opponent's face-up monster's effects until the end of this turn (this is a Quick Effect).
(Common)
 
                                                       LC5D-EN017
Synchron Explorer
EARTH | Machine | Level 2 | ATK 0 | DEF 700
When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
(Ultra Rare)
 
                                                       LC5D-EN016
Shield Wing
WIND | Winged Beast | Level 2 | ATK 0 | DEF 900
Twice per turn, this card cannot be destroyed by battle.
(Rare)
 
                                                       LC5D-EN015
Drill Synchron
EARTH | Machine-Type Tuner | Level 3 | ATK 800 | DEF 300
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
(Super Rare)
 
                                                       LC5D-EN014
Level Eater
DARK | Insect | Level 1 | ATK 600 | DEF 0
If this card is in the Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
(Rare)
 
                                                       LC5D-EN013
Quickdraw Synchron
WIND | Machine-Type Tuner | Level 5 | ATK 700 | DEF 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
(Ultra Rare)
 
                                                       LC5D-EN012
Majestic Dragon
LIGHT | Dragon-Type Tuner | Level  1 | ATK 0 | DEF 0
Cannot be used as a Synchro Material, except for the Synchro Summon of a "Majestic" monster.
(Common)
 
                                                       LC5D-EN011
Road Synchron
LIGHT | Machine-Type Tuner | Level 4 | ATK 1600 | DEF 800
When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn.
(Rare)
 
                                                       LC5D-EN010
Hyper Synchron
LIGHT | Machine-Type Tuner | Level 4 | ATK 1600 | DEF 800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.
(Common)
 
                                                       LC5D-EN009
Debris Dragon
WIND | Dragon-Type Tuner | Level 4 | ATK 1000 | DEF 2000
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in Attack Position, but its effects are negated. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type monster. The other Synchro Material(s) cannot be Level 4.
(Secret Rare)
 
                                                       LC5D-EN008
Turret Warrior
EARTH | Warrior | Level 5 | ATK 1200 | DEF 2000
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
(Rare)
 
                                                       LC5D-EN007
Tuningware
LIGHT | Machine | Level 1 | ATK 100 | DEF 300
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
(Secret Rare)
 
                                                       LC5D-EN006
Turbo Synchron
WIND | Machine-Type Tuner | Level 1 | ATK 100 | DEF 500
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
(Common)
 
                                                       LC5D-EN005
Quillbolt Hedgehog
EARTH | Machine | Level 2 | ATK 800 | DEF 800
If this card is in the Graveyard and you control a Tuner monster: You can Special Summon this card, but banish it when it leaves the field.
(Secret Rare)
 
                                                       LC5D-EN004
Nitro Synchron
FIRE | Machine-Type Tuner | Level 2 | ATK 300 | DEF 100
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.
(Common)
 
                                                       LC5D-EN003
Speed Warrior
WIND | Warrior | Level 2 | ATK 900 | DEF 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
(Common)
 
                                                       LC5D-EN002
Junk Synchron
DARK | Warrior-Type Tuner | Level 3 | ATK 1300 | DEF 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
(Secret Rare)
 
                                                       LC5D-EN001
Sonic Chick
EARTH | Winged Beast | Level 1 | ATK 300 | DEF 300
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
(Common)