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Legendary Collection 3: Yugi's World Mega Pack (LCYW-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Collection_3:_Yugi's_World_Mega_Pack_(TCG-EN-1E
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                                                        LCYW-EN306
Exodia the Forbidden One
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
(Secret Rare)
 
                                                        LCYW-EN305
Left Arm of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Secret Rare)
 
                                                        LCYW-EN304
Right Arm of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Secret Rare)
 
                                                        LCYW-EN303
Left Leg of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Secret Rare)
 
                                                        LCYW-EN302
Right Leg of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Secret Rare)
 
                                                        LCYW-EN301
Solemn Warning
Counter Trap
When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.
(Common)
 
                                                        LCYW-EN300
Black Horn of Heaven
Counter Trap
When your opponent would Special Summon a monster: Negate the Special Summon, and if you do, destroy it.
(Secret Rare)
 
                                                        LCYW-EN299
Level Limit - Area A
Continuous Trap
Change all face-up Level 3 or lower monsters to Attack Position.
(Common)
 
                                                        LCYW-EN298
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.
(Secret Rare)
 
                                                        LCYW-EN297
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
(Secret Rare)
 
                                                        LCYW-EN296
Penalty Game!
Normal Trap
When your opponent has 4 cards in their hand: Activate 1 of these effects.
● Your opponent cannot draw during their next Draw Phase.
● Your opponent cannot activate Spell/Trap Cards this turn.
(Common)
 
                                                        LCYW-EN295
Mind Crush
Normal Trap
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
(Ultra Rare)
 
                                                        LCYW-EN294
Draining Shield
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
(Common)
 
                                                        LCYW-EN293
Beckoning Light
Normal Trap
Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
(Ultra Rare)
 
                                                        LCYW-EN292
DNA Transplant
Continuous Trap
Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.
(Common)
 
                                                        LCYW-EN291
Compulsory Evacuation Device
Normal Trap
Target 1 monster on the field; return that target to the hand.
(Secret Rare)
 
                                                        LCYW-EN290
Dark Mirror Force
Normal Trap
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
(Rare)
 
                                                        LCYW-EN289
Chain Disappearance
Normal Trap
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
(Common)
 
                                                        LCYW-EN288
Sakuretsu Armor
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
(Super Rare)
 
                                                        LCYW-EN287
Goblin Fan
Continuous Trap
When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time.
(Common)
 
                                                        LCYW-EN286
Raigeki Break
Normal Trap
Discard 1 card to target 1 card on the field; destroy it.
(Super Rare)
 
                                                        LCYW-EN285
Reckless Greed
Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
(Super Rare)
 
                                                        LCYW-EN284
DNA Surgery
Continuous Trap
Activate by declaring 1 monster Type. All face-up monsters become that Type.
(Common)
 
                                                        LCYW-EN283
\Acid Trap Hole
Normal Trap
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
(Rare)
 
                                                        LCYW-EN282
Centrifugal Field
Field Spell
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
(Rare)
 
                                                        LCYW-EN281
Swords of Concealing Light
Continuous Spell
When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
(Ultra Rare)
 
                                                        LCYW-EN280
A Feather of the Phoenix
Normal Spell
Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck.
(Secret Rare)
 
                                                        LCYW-EN279
Level Limit - Area B
Continuous Spell
Change all face-up Level 4 or higher monsters to Defense Position.
(Common)
 
                                                        LCYW-EN278
Spell Economics
Continuous Spell
You do not pay Life Points to activate Spell Cards.
(Common)
 
                                                        LCYW-EN277
Earth Chant
Normal Spell
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)
 
                                                        LCYW-EN276
Salvage
Normal Spell
Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
(Super Rare)
 
                                                        LCYW-EN275
Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose).
(Ultra Rare)
 
                                                        LCYW-EN274
Stray Lambs
Normal Spell
Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
(Common)
 
                                                        LCYW-EN273
Contract with the Abyss
Ritual Spell
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)
 
                                                        LCYW-EN272
Non-Spellcasting Area
Continuous Spell
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
(Common)
 
                                                        LCYW-EN271
Dark Snake Syndrome
Continuous Spell
During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
(Rare)
 
                                                        LCYW-EN270
Book of Moon
Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
(Secret Rare)
 
                                                        LCYW-EN269
Creature Swap
Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
(Super Rare)
 
                                                        LCYW-EN268
Fusion Gate
Field Spell
While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
(Super Rare)
 
                                                        LCYW-EN267
Prohibition
Continuous Spell
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
(Secret Rare)
 
                                                        LCYW-EN266
Messenger of Peace
Continuous Spell
Monsters with 1500 or more ATK cannot declare an attack. During each of your Standby Phases, pay 100 Life Points or destroy this card.
(Common)
 
                                                        LCYW-EN265
Upstart Goblin
Normal Spell
Draw 1 card, then your opponent gains 1000 Life Points.
(Ultra Rare)
 
                                                        LCYW-EN264
The Earth - Hex-Sealed Fusion
EARTH | Rock | Level 3 | ATK 1000 | DEF 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
(Common)
 
                                                        LCYW-EN263
The Dark - Hex-Sealed Fusion
DARK | Rock | Level 3 | ATK 1000 | DEF 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.
(Common)
 
                                                        LCYW-EN262
The Light - Hex-Sealed Fusion
LIGHT | Rock | Level 3 | ATK 1000 | DEF 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
(Common)
 
                                                        LCYW-EN261
Armed Samurai - Ben Kei
DARK | Warrior | Level 4 | ATK 500 | DEF 800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
(Common)
 
                                                        LCYW-EN260
Hand of Nepththys
WIND | Spellcaster | Level 2 | ATK 600 | DEF 600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
(Rare)
 
                                                        LCYW-EN259
Sacred Phoenix of Nephthys
FIRE | Winged Beast | Level 8 | ATK 2400 | DEF 1600
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field.
(Super Rare)
 
                                                        LCYW-EN258
The Creator Incarnate
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
(Common)
 
                                                        LCYW-EN257
The Creator
LIGHT | Thunder | Level 8 | ATK 2300 | DEF 3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
(Common)
 
                                                        LCYW-EN256
King of the Swamp
WATER | Aqua | Level 3 | ATK 500 | DEF 1100
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can discard this card to the Graveyard: Add 1 "Polymerization" from your Deck to your hand.
(Common)
 
                                                        LCYW-EN255
Emissary of the Afterlife
DARK | Fiend | Level 4 | ATK 1600 | DEF 600
When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
(Common)
 
                                                        LCYW-EN254
Solar Flare Dragon
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1000
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
(Super Rare)
 
                                                        LCYW-EN253
The Agent of Creation - Venus
LIGHT | Fairy | Level 3 | ATK 1600 | DEF 0
You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
(Super Rare)
 
                                                        LCYW-EN252
The Agent of Wisdom - Mercury
LIGHT | Fairy | Level 3 | ATK 0 | DEF 1700
During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
(Super Rare)
 
                                                        LCYW-EN251
Invader of Darkness
DARK | Fiend | Level 8 | ATK 2900 | DEF 2500
Your opponent cannot activate Quick-Play Spell Cards.
(Common)
 
                                                        LCYW-EN250
Manju of the Ten Thousand Hands
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
(Common)
 
                                                        LCYW-EN249
Levia-Dragon - Daedalus
WATER | Sea Serpent | Level 7 | ATK 2600 | DEF 1500
You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
(Secret Rare)
 
                                                        LCYW-EN248
Chaos Sorcerer
DARK | Spellcaster | Level 6 | ATK 2300 | DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
(Super Rare)
 
                                                        LCYW-EN247
Arsenal Summoner
WIND | Spellcaster | Level 4 | ATK 1600 | DEF 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
(Common)
 
                                                        LCYW-EN246
Spirit Reaper
DARK | Zombie | Level 3 | ATK 300 | DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
(Ultra Rare)
 
                                                        LCYW-EN245
Pyramid Turtle
EARTH | Zombie | Level 4 | ATK 1200 | DEF 1400
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
(Secret Rare)
 
                                                        LCYW-EN244
Needle Worm
EARTH | Insect | Level 2 | ATK 750 | DEF 600
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
(Ultra Rare)
 
                                                        LCYW-EN243
Summoner of Illusions
LIGHT | Spellcaster | Level 3 | ATK 800 | DEF 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster during the End Phase of this turn.
(Common)
 
                                                        LCYW-EN242
Kycoo the Ghost Destroyer
DARK | Spellcaster | Level 4 | ATK 1800 | DEF 700
When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
(Secret Rare)
 
                                                        LCYW-EN241
Goddess of Whim
LIGHT | Fairy | Level 3 | ATK 950 | DEF 700
Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn.
(Common)
 
                                                        LCYW-EN240
Morphing Jar #2
EARTH | Rock | Level 3 | ATK 800 | DEF 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
(Super Rare)
 
                                                        LCYW-EN239
Mystic Tomato
DARK | Plant | Level 4 | ATK 1400 | DEF 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Secret Rare)
 
                                                        LCYW-EN238
Flying Kamakiri #1
WIND | Insect | Level 4 | ATK 1400 | DEF 900
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Secret Rare)
 
                                                        LCYW-EN237
Mother Grizzly
WATER | Beast-Warrior | Level 4 | ATK 1400 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Secret Rare)
 
                                                        LCYW-EN236
Shining Angel
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Secret Rare)
 
                                                        LCYW-EN235
Nimble Momonga
EARTH | Beast | Level 2 | ATK 1000 | DEF 100
When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
(Common)
 
                                                        LCYW-EN234
Giant Germ
DARK | Fiend | Level 2 | ATK 1000 | DEF 100
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
(Common)
 
                                                        LCYW-EN233
UFO Turtle
FIRE | Machine | Level 4 | ATK 1400 | DEF 1200
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Secret Rare)
 
                                                        LCYW-EN232
Giant Rat
EARTH | Beast | Level 4 | ATK 1400 | DEF 1450
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Secret Rare)
 
                                                        LCYW-EN231
Banisher of the Light
LIGHT | Fairy | Level 3 | ATK 100 | DEF 2000
Any card sent to the Graveyard is banished instead.
(Common)
 
                                                        LCYW-EN230
]Big Eye
DARK | Fiend | Level 4 | ATK 1200 | DEF 1000
FLIP: Look at up to 5 cards from the top of your Deck, then return them to the top of the Deck in any order.
(Rare)
 
                                                        LCYW-EN229
Mystical Shine Ball
LIGHT | Fairy | Level 2 | ATK 500 | DEF 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
(Super Rare)
 
                                                        LCYW-EN228
Kanan the Swordmistress
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1400
A lady warrior armed with sword and shield, she floats lightly and stings sharply.
(Ultra Rare)
 
                                                        LCYW-EN227
Fairy's Gift
LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1000
This flying monster is known for delivering happiness to all.
(Super Rare)
 
                                                        LCYW-EN226
Three-Legged Zombies
DARK | Zombie | Level 3 | ATK 1100 | DEF 800
A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
(Super Rare)
 
                                                        LCYW-EN225
Yamadron
FIRE | Dragon | Level 5 | ATK 1600 | DEF 1800
This monster has three fire-breathing heads and can form a sea of blazing flames.
(Super Rare)
 
                                                        LCYW-EN224
Megasonic Eye
DARK | Machine | Level 5 | ATK 1500 | DEF 1800
Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
(Super Rare)
 
                                                        LCYW-EN223
Takriminos
WATER | Sea Serpent | Level 4 | ATK 1500 | DEF 1200
A member of a race of sea serpents that freely travels through the sea.
(Super Rare)
 
                                                        LCYW-EN222
Yaranzo
DARK | Zombie | Level 4 | ATK 1300 | DEF 1500
A treasure box containing a monster that attacks any unwary bandit.
(Super Rare)
 
                                                        LCYW-EN221
Aqua Madoor
WATER | Aqua | Level 4 | ATK 1200 | DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
(Secret Rare)
 
                                                        LCYW-EN220
\Dark King of the Abyss
DARK | Fiend | Level 3 | ATK 1200 | DEF 800
It's said that this King of the Netherworld once had the power to rule over the dark.
(Secret Rare)
 
                                                        LCYW-EN219
Skull Servant
DARK | Zombie | Level 1 | ATK 300 | DEF 200
A skeletal ghost that isn't strong, but can mean trouble in large numbers.
(Ultra Rare)
 
                                                        LCYW-EN218
D.D. Warrior
EARTH | Warrior | Level 4 | ATK 1200 | DEF 1000
After damage calculation, when this card battles a monster: Banish that monster, also banish this card.
(Rare)
 
                                                        LCYW-EN217
D.D. Assailant
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1600
When this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
(Rare)
 
                                                        LCYW-EN216
D.D. Scout Plane
DARK | Machine | Level 2 | ATK 800 | DEF 1200
Once per turn, during the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position.
(Rare)
 
                                                        LCYW-EN215
D.D. Warrior Lady
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
(Rare)
 
                                                        LCYW-EN214
Dark General Freed
DARK | Warrior | Level 5 | ATK 2300 | DEF 1700
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                        LCYW-EN213
Darknight Parshath
DARK | Fairy | Level 5 | ATK 1900 | DEF 1400
If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
(Common)
 
                                                        LCYW-EN212
Darklord Zerato
DARK | Fairy | Level 8 | ATK 2800 | DEF 2300
If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if you activated this effect this turn: Destroy this card.
(Common)
 
                                                        LCYW-EN211
Dark Nephthys
DARK | Winged Beast | Level 8 | ATK 2400 | DEF 1600
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                        LCYW-EN210
The Dark Creator
DARK | Thunder | Level 8 | ATK 2300 | DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.
(Common)
 
                                                        LCYW-EN209
Dark Horus
DARK | Dragon | Level 8 | ATK 3000 | DEF 1800
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                        LCYW-EN208
Dark Grepher
DARK | Warrior | Level 4 | ATK 1700 | DEF 1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
(Common)
 
                                                        LCYW-EN207
Level Up!
Normal Spell
Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
(Common)
 
                                                        LCYW-EN206
Horus' Servant
FIRE | Beast-Warrior | Level 1 | ATK 100 | DEF 100
Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
(Common)
 
                                                        LCYW-EN205
Armed Dragon LV7
WIND | Dragon | Level 7 | ATK 2800 | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
(Common)
 
                                                        LCYW-EN204
Armed Dragon LV5
WIND | Dragon | Level 5 | ATK 2400 | DEF 1700
You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
(Common)
 
                                                        LCYW-EN203
Armed Dragon LV3
WIND | Dragon | Level 3 | ATK 1200 | DEF 900
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
(Common)
 
                                                        LCYW-EN202
Mystic Swordsman LV6
EARTH | Warrior | Level 6 | ATK 2300 | DEF 1700
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
(Common)
 
                                                        LCYW-EN201
Mystic Swordsman LV4
EARTH | Warrior | Level 4 | ATK 1900 | DEF 1600
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
(Common)
 
                                                        LCYW-EN200
Mystic Swordsman LV2
EARTH | Warrior | Level 2 | ATK 900 | DEF 0
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
(Common)
 
                                                        LCYW-EN199
Horus the Black Flame Dragon LV8
FIRE | Dragon | Level 8 | ATK 3000 | DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
(Common)
 
                                                        LCYW-EN198
Horus the Black Flame Dragon LV6
FIRE | Dragon | Level 6 | ATK 2300 | DEF 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
(Common)
 
                                                        LCYW-EN197
Horus the Black Flame Dragon LV4
FIRE | Dragon | Level 4 | ATK 1600 | DEF 1000
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
(Common)
 
                                                        LCYW-EN196
Rite of Spirit
Normal Trap
Target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
(Common)
 
                                                        LCYW-EN195
Royal Tribute
Normal Spell
If you control "Necrovalley": Both players discard any monsters in their hands.
(Ultra Rare)
 
                                                        LCYW-EN194
Necrovalley
Field Spell
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
(Ultra Rare)
 
                                                        LCYW-EN193
Gravekeeper's Recruiter
DARK | Spellcaster | Level 3 | ATK 1200 | DEF 1500
When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
(Ultra Rare)
 
                                                        LCYW-EN192
Gravekeeper's Descendant
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
(Ultra Rare)
 
                                                        LCYW-EN191
Gravekeeper's Commandant
EARTH | Spellcaster | Level 4 | ATK 1600 | DEF 1500
You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.
(Ultra Rare)
 
                                                        LCYW-EN190
Charm of Shabti
EARTH | Rock | Level 1 | ATK 100 | DEF 100
During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
(Common)
 
                                                        LCYW-EN189
Gravekeeper's Assailant
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1500
When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
(Ultra Rare)
 
                                                        LCYW-EN188
Gravekeeper's Cannonholdier
DARK | Spellcaster | Level 4 | ATK 1400 | DEF 1200
You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent.
(Ultra Rare)
 
                                                        LCYW-EN187
Gravekeeper's Chief
DARK | Spellcaster | Level 5 | ATK 1900 | DEF 1200
You can only control 1 face-up "Gravekeeper's Chief". Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target.
(Ultra Rare)
 
                                                        LCYW-EN186
Gravekeeper's Watcher
DARK | Spellcaster | Level 4 | ATK 1000 | DEF 1000
During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
(Common)
 
                                                        LCYW-EN185
Gravekeeper's Spear Soldier
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1000
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Ultra Rare)
 
                                                        LCYW-EN184
Gravekeeper's Guard
DARK | Spellcaster | Level 4 | ATK 1000 | DEF 1900
FLIP: Target 1 monster your opponent controls; return that target to the hand.
(Ultra Rare)
 
                                                        LCYW-EN183
Gravekeeper's Spy
DARK | Spellcaster | Level 4 | ATK 1200 | DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
(Ultra Rare)
 
                                                        LCYW-EN182
Royal Decree
Continuous Trap
Negate all other Trap Card effects on the field.
(Ultra Rare)
 
                                                        LCYW-EN181
Bottomless Trap Hole
Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
(Ultra Rare)
 
                                                        LCYW-EN180
Torrential Tribute
Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
(Secret Rare)
 
                                                        LCYW-EN179
Mask of Restrict
Continuous Trap
Cards cannot be Tributed.
(Secret Rare)
 
                                                        LCYW-EN178
Imperial Order
Continuous Trap
Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card.
(Secret Rare)
 
                                                        LCYW-EN177
Trap Hole
Normal Trap
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
(Ultra Rare)
 
                                                        LCYW-EN176
Mind Control
Normal Spell
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
(Ultra Rare)
 
                                                        LCYW-EN175
Ectoplasmer
Continuous Spell
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
(Rare)
 
                                                        LCYW-EN174
Dragged Down into the Grave
Normal Spell
Both players reveal their hands, discard 1 card from their opponent's hand to the Graveyard, then draw 1 card.
(Super Rare)
 
                                                        LCYW-EN173
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
(Super Rare)
 
                                                        LCYW-EN172
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters you currently control, until the End Phase. During the End Phase, destroy those monsters.
(Ultra Rare)
 
                                                        LCYW-EN171
Machina Force
EARTH | Machine | Level 10 | ATK 4600 | DEF 4100
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington", and cannot be Special Summoned by other ways. You must pay 1000 Life Points to declare an attack with this card. You can send this face-up card you control to the Graveyard to target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your Graveyard; Special Summon those targets.
(Secret Rare)
 
                                                        LCYW-EN170
Machina Sniper
EARTH | Machine | Level 4 | ATK 1200 | DEF 1800
FLIP: Add 1 "Commander Covington" from your Deck to your hand.
(Secret Rare)
 
                                                        LCYW-EN169
Machina Sniper
EARTH | Machine | Level 4 | ATK 1800 | DEF 800
"Machina" monsters cannot be attacked, except "Machina Sniper".
(Secret Rare)
 
                                                        LCYW-EN168
Machina Soldier
EARTH | Machine | Level 4 | ATK 1600 | DEF 1500
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
(Secret Rare)
 
                                                        LCYW-EN167
Commander Covington
EARTH | Machine | Level 4 | ATK 1000 | DEF 600
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard; Special Summon 1 "Machina Force" from your hand or Deck.
(Secret Rare)
 
                                                        LCYW-EN166
Summoner Monk
DARK | Spellcaster | Level 4 | ATK 800 | DEF 1600
Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
(Ultra Rare)
 
                                                        LCYW-EN165
Green Baboon, Defender of the Forest
EARTH | Beast | Level 7 | ATK 2600 | DEF 1800
If this card is in your hand or Graveyard when a face-up Beast-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): You can pay 1000 Life Points; Special Summon this card.
(Common)
 
                                                        LCYW-EN164
White-Horned Dragon
DARK | Dragon | Level 6 | ATK 2200 | DEF 1400
When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
(Super Rare)
 
                                                        LCYW-EN163
Malice Doll of Demise
DARK | Fiend | Level 4 | ATK 1600 | DEF 1700
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
(Rare)
 
                                                        LCYW-EN162
Command Knight
FIRE | Warrior | Level 4 | ATK 1200 | DEF 1900
All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this card for an attack.
(Common)
 
                                                        LCYW-EN161
Fire Princess
FIRE | Pyro | Level 4 | ATK 1300 | DEF 1500
Each time you gain Life Points, inflict 500 damage to your opponent.
(Ultra Rare)
 
                                                        LCYW-EN160
Cosmo Queen
DARK | Spellcaster | Level 8 | ATK 2900 | DEF 2450
Queen of the galaxies and mistress of the stars.
(Ultra Rare)
 
                                                        LCYW-EN159
Millennium Shield (2nd artwork)
EARTH | Warrior | Level 5 | ATK 0 | DEF 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
(Super Rare)
 
                                                        LCYW-EN158
Two-Headed King Rex
EARTH | Dinosaur | Level 4 | ATK 1600 | DEF 1200
A powerful monster whose two heads attack as one.
(Secret Rare)
 
                                                        LCYW-EN157
Tri-Horned Dragon
DARK | Dragon | Level 8 | ATK 2850 | DEF 2350
An unworthy dragon with three sharp horns sprouting from its head.
(Super Rare)
 
                                                        LCYW-EN156
Ordeal of a Traveler
Continuous Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
(Common)
 
                                                        LCYW-EN155
Mirage of Nightmare
Continuous Spell
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
(Secret Rare)
 
                                                        LCYW-EN154
Sinister Serpent
WATER | Reptile | Level 1 ATK 300 | DEF 250
During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
(Secret Rare)
 
                                                        LCYW-EN153
Magic Jammer
Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
(Secret Rare)
 
                                                        LCYW-EN152
Solemn Judgment
Counter Trap
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
(Secret Rare)
 
                                                        LCYW-EN151
Mechanicalchaser
DARK | Machine | Level 4 | ATK 1850 | DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
(Ultra Rare)
 
                                                        LCYW-EN150
Gravity Bind
Continuous Trap
Level 4 or higher monsters cannot attack.
(Super Rare)
 
                                                        LCYW-EN149
Harpie's Feather Duster (original artwork)
Normal Spell
Destroy all Spell and Trap Cards your opponent controls.
(Secret Rare)
 
                                                        LCYW-EN148
Malevolent Catastrophe
Normal Trap
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
(Super Rare)
 
                                                        LCYW-EN147
Rope of Life
Normal Trap
When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
(Secret Rare)
 
                                                        LCYW-EN146
Hidden Soldiers
Normal Trap
When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.
(Rare)
 
                                                        LCYW-EN145
Machine Duplication
Normal Spell
Target 1 face-up Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
(Super Rare)
 
                                                        LCYW-EN144
Bowganian
DARK | Machine | Level 3 | ATK 1300 | DEF 1000
During each of your Standby Phases: Inflict 600 damage to your opponent.
(Super Rare)
 
                                                        LCYW-EN143
Gil Garth
DARK | Fiend | Level 4 | ATK 1800 | DEF 1200
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
(Ultra Rare)
 
                                                        LCYW-EN142
Monster Reincarnation
Normal Spell
Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
(Rare)
 
                                                        LCYW-EN141
Twin Swords of Flashing Light - Tryce
Equip Spell
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.
(Common)
 
                                                        LCYW-EN140
Rod of Silence - Kay'est
Equip Spell
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.
(Common)
 
                                                        LCYW-EN139
Wicked-Breaking Flamberge - Baou
Equip Spell
Send 1 card from your hand to the Graveyard; equip this card to a monster. It gains 500 ATK. Negate the effects of monsters destroyed by battle with the equipped monster.
(Common)
 
                                                        LCYW-EN138
Gravity Axe - Grarl
Equip Spell
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
(Common)
 
                                                        LCYW-EN137
Shooting Star Bow - Ceal
Equip Spell
The equipped monster loses 1000 ATK, but it can attack your opponent directly.
(Common)
 
                                                        LCYW-EN136
Butterfly Dagger - Elma
Equip Spell
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
(Common)
 
                                                        LCYW-EN135
My Body as a Shield
Quick-Play Spell
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field (except during the Damage Step): Pay 1500 Life Points; negate the activation, and if you do, destroy it.
(Common)
 
                                                        LCYW-EN134
Guardian Tryce
LIGHT | Thunder | Level 5 | ATK 1900 | DEF 1700
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
(Common)
 
                                                        LCYW-EN133
Guardian Kay'est
WATER | Sea Serpent | Level 4 | ATK 1000 | DEF 1800
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(Common)
 
                                                        LCYW-EN132
Guardian Baou
DARK | Fiend | Level 4 | ATK 800 | DEF 400
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
(Common)
 
                                                        LCYW-EN131
Guardian Grarl
EARTH | Dinosaur | Level 5 | ATK 2500 | DEF 1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
(Common)
 
                                                        LCYW-EN130
Guardian Ceal
FIRE | Pyro | Level 4 | ATK 1700 | DEF 1400
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
(Common)
 
                                                        LCYW-EN129
Guardian Elma
WIND | Fairy | Level 3 | ATK 1300 | DEF 1200
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
(Common)
 
                                                        LCYW-EN128
Contract with the Dark Master
Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
(Common)
 
                                                        LCYW-EN127
Spiritualism
Normal Spell
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
(Common)
 
                                                        LCYW-EN126
The Dark Door
Continuous Spell
Only 1 monster can attack during each Battle Phase.
(Rare)
 
                                                        LCYW-EN125
Exchange
Normal Spell
Both players reveal their hands and add 1 card from each other's hand to their hand.
(Secret Rare)
 
                                                        LCYW-EN124
Change of Heart
Normal Spell
Target 1 monster your opponent controls; take control of it until the End Phase.
(Secret Rare)
 
                                                        LCYW-EN123
Dark Master - Zorc
DARK | Fiend-Type Ritual | Level 8 | ATK 2700 | DEF 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
(Common)
 
                                                        LCYW-EN122
Puppet Master
DARK | Fiend | Level 6 | ATK 0 | DEF 0
When this card is Tribute Summoned: You can pay 2000 Life Points to target 2 Fiend-Type monsters in your Graveyard; Special Summon those targets. They cannot attack this turn.
(Common)
 
                                                        LCYW-EN121
Morphing Jar
EARTH | Rock | Level 2 | ATK 700 | DEF 600
FLIP: Both players discard all the cards in their hands, then draw 5 cards.
(Ultra Rare)
 
                                                        LCYW-EN120
Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
 
                                                        LCYW-EN119
Man-Eater Bug
EARTH | Insect | Level 2 | ATK 450 | DEF 600
FLIP: Target 1 monster on the field; destroy that target.
(Common)
 
                                                        LCYW-EN118
Toon Defense
Continuous Trap
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead.
(Rare)
 
                                                        LCYW-EN117
Dragon Capture Jar
Continuous Trap
Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
(Rare)
 
                                                        LCYW-EN116
Toon Table of Contents
Normal Spell
Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand.
(Rare)
 
                                                        LCYW-EN115
Toon World (original artwork)
Continuous Spell
Pay 1000 Life Points to activate this card.
(Rare)
 
                                                        LCYW-EN114
Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
(Rare)
 
                                                        LCYW-EN113
Relinquished
DARK | Spellcaster-Type Ritual | Level 1 | ATK 0 | DEF 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
(Rare)
 
                                                        LCYW-EN112
Dark-Eyes Illusionist
DARK | Spellcaster | Level 2 | ATK 0 | DEF 1400
FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field.
(Rare)
 
                                                        LCYW-EN111
Toon Dark Magician Girl
DARK | Spellcaster-Type Toon | Level 6 | ATK 2000 | DEF 1700
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 1). If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks. This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
(Rare)
 
                                                        LCYW-EN110
Toon Masked Sorcerer
DARK | Spellcaster-Type Toon | Level 4 | ATK 900 | DEF 1400
This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Draw 1 card.
(Rare)
 
                                                        LCYW-EN109
Toon Cannon Soldier
DARK | Machine-Type Toon | Level 4 | ATK 1400 | DEF 1300
This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
(Rare)
 
                                                        LCYW-EN108
Toon Goblin Attack Force
EARTH | Warrior-Type Toon | Level 4 | ATK 2300 | DEF 0
This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
(Rare)
 
                                                        LCYW-EN107
Toon Gemini Elf
EARTH | Spellcaster-Type Toon | Level 4 | ATK 1900 | DEF 900
This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand.
(Rare)
 
                                                        LCYW-EN106
Toon Summoned Skull
DARK | Fiend-Type Toon | Level 6 | ATK 2500 | DEF 1200
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
(Rare)
 
                                                        LCYW-EN105
Toon Mermaid
WATER | Aqua-Type Toon | Level 4 | ATK 1400 | DEF 1500
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 0). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
(Rare)
 
                                                        LCYW-EN104
Manga Ryu-Ran
FIRE | Dragon-Type Toon | Level 7 | ATK 2200 | DEF 2600
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 2). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
(Rare)
 
                                                        LCYW-EN103
Blue-Eyes Toon Dragon
LIGHT | Dragon-Type Toon | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 2). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
(Rare)
 
                                                        LCYW-EN102
\Soul Rope
Normal Trap
When a monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Pay 1000 Life Points; Special Summon 1 Level 4 monster from your Deck.
(Common)
 
                                                        LCYW-EN101
Stronghold the Moving Fortress
Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/
ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000.
(Ultra Rare)
 
                                                        LCYW-EN100
Magician's Circle
Normal Trap
When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
(Super Rare)
 
                                                        LCYW-EN099
Magic Cylinder
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
(Super Rare)
 
                                                        LCYW-EN098
Collected Power
Normal Trap
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
(Common)
 
                                                        LCYW-EN097
Shift
Normal Trap
When your opponent targets exactly 1 monster you control for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
(Super Rare)
 
                                                        LCYW-EN096
Magical Hats
Normal Trap
During your opponent's Battle Phase: Choose 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in Defense Position. The 2 cards chosen from your Deck are treated as Normal Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
(Common)
 
                                                        LCYW-EN095
Dust Tornado
Normal Trap
Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
(Ultra Rare)
 
                                                        LCYW-EN094
Chain Destruction
Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Deck.
(Common)
 
                                                        LCYW-EN093
Lightforce Sword
Normal Trap
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
(Super Rare)
 
                                                        LCYW-EN092
Spellbinding Circle
Continuous Trap
Target 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
(Common)
 
                                                        LCYW-EN091
Mirror Force
Normal Trap
When an opponent's monster declare an attack: Destroy all Attack Position monsters your opponent controls.
(Secret Rare)
 
                                                        LCYW-EN090
Horn of Heaven
Counter Trap
When a monster would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster.
(Secret Rare)
 
                                                        LCYW-EN089
Seven Tools of the Bandit
Counter Trap
When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and if you do, destroy it.
(Secret Rare)
 
                                                        LCYW-EN088
Detonate
Quick-Play Spell
Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, then destroy cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
(Common)
 
                                                        LCYW-EN087
Makiu, the Magical Mist
Normal Spell
Target 1 face-up "Summoned Skull" or face-up Thunder-Type monster you control; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
(Common)
 
                                                        LCYW-EN086
Multiply
Quick-Play Spell
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend-Type/DARK/Level 1/
ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Rare)
 
                                                        LCYW-EN085
Spell Shattering Arrow
Quick-Play Spell
Destroy all face-up Spell Cards your opponent controls, and if you do, inflict 500 damage to your opponent for each.
(Common)
 
                                                        LCYW-EN084
Tricky Spell 4
Quick-Play Spell
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens"
(Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
(Common)
 
                                                        LCYW-EN083
Union Attack
Normal Spell
Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
(Common)
 
                                                        LCYW-EN082
Magic Formula
Equip Spell
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. When this card is sent from the field to the Graveyard: Gain 1000 Life Points.
(Common)
 
                                                        LCYW-EN081
Soul Taker
Normal Spell
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 Life Points.
(Common)
 
                                                        LCYW-EN080
Gold Sarcophagus
Normal Spell
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(Common)
 
                                                        LCYW-EN079
Dark Magic Curtain
Normal Spell
Pay half your Life Points; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
(Rare)
 
                                                        LCYW-EN078
Black Magic Ritual
Ritual Spell
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
(Common)
 
                                                        LCYW-EN077
Magicians Unite
Normal Spell
If you control 2 or more face-up Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the End Phase, but other Spellcaster-Type monsters you control cannot attack this turn.
(Common)
 
                                                        LCYW-EN076
Mystic Box
Normal Spell
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
(Common)
 
                                                        LCYW-EN075
Magical Dimension
Quick-Play Spell
If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
(Common)
 
                                                        LCYW-EN074
Brain Control
Normal Spell
Pay 800 Life Points to target 1 face-up monster your opponent controls; take control of that target until the End Phase.
(Secret Rare)
 
                                                        LCYW-EN073
Sage's Stone
Normal Spell
If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck.
(Rare)
 
                                                        LCYW-EN072
Knight's Title
Normal Spell
Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
(Common)
 
                                                        LCYW-EN071
Dark Magic Attack
Normal Spell
If you control a face-up "Dark Magician": Destroy all Spell and Trap Cards your opponent controls.
(Common)
 
                                                        LCYW-EN070
Black Luster Ritual
Ritual Spell
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
(Common)
 
                                                        LCYW-EN069
Dedication through Light and Darkness
Quick-Play Spell
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
(Secret Rare)
 
                                                        LCYW-EN068
Heart of the Underdog
Continuous Spell
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
(Common)
 
                                                        LCYW-EN067
Thousand Knives
Normal Spell
If you control a face-up "Dark Magician": Target 1 monster your opponent controls; destroy that target.
(Common)
 
                                                        LCYW-EN066
Diffusion Wave-Motion
Normal Spell
Pay 1000 Life Points to target 1 face-up Level 7 or higher Spellcaster-Type monster you control; this turn, only that monster can attack, and it must attack all monsters your opponent controls, once each. The effects of Effect Monsters destroyed by these attacks do not activate and are negated.
(Super Rare)
 
                                                        LCYW-EN065
Double Spell
Normal Spell
Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; as this card's effect resolution, follow the target's card text as if you had used it yourself.
(Super Rare)
 
                                                        LCYW-EN064
Graceful Charity
Normal Spell
Draw 3 cards, then discard 2 cards.
(Secret Rare)
 
                                                        LCYW-EN063
De-Fusion
Quick-Play Spell
Target 1 face-up Fusion Monster on the field; shuffle that target into the Extra Deck, then, if all the Fusion Material Monsters that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them.
(Common)
 
                                                        LCYW-EN062
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
(Secret Rare)
 
                                                        LCYW-EN061
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Ultra Rare)
 
                                                        LCYW-EN060
Card Destruction
Normal Spell
Each player discards their entire hand, then draws the same number of cards they discarded.
(Secret Rare)
 
                                                        LCYW-EN059
Pot of Greed
Normal Spell
Draw 2 cards.
(Secret Rare)
 
                                                        LCYW-EN058
Monster Reborn
Normal Spell
Target 1 monster in either player's Graveyard; Special Summon it.
(Ultra Rare)
 
                                                        LCYW-EN057
Swords of Revealing Light
Normal Spell
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
(Ultra Rare)
 
                                                        LCYW-EN056
Polymerization (original artwork)
Normal Spell
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck.
(Super Rare)
 
                                                        LCYW-EN055
Fissure
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
(Super Rare)
 
                                                        LCYW-EN054
Raigeki
Normal Spell
Destroy all monsters your opponent controls.
(Secret Rare)
 
                                                        LCYW-EN053
Dark Hole
Normal Spell
Destroy all monsters on the field.
(Secret Rare)
 
                                                        LCYW-EN052
Chimera the Flying Mythical Beast
WIND | Beast-Type Fusion | Level 6 | ATK 2100 | DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.
(Super Rare)
 
                                                        LCYW-EN051
Arcana Knight Joker
LIGHT | Warrior-Type Fusion | Level 9 | ATK 3800 | DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, or Monster Card); negate the effect.
(Secret Rare)
 
                                                        LCYW-EN050
Dragon Master Knight
LIGHT | Dragon-Type Fusion | Level 12 | ATK 5000 | DEF 5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up Dragon-Type monster you control, except this card.
(Super Rare)
 
                                                        LCYW-EN049
Dark Flare Knight
DARK | Warrior-Type Fusion | Level 6 | ATK 2200 | DEF 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
(Common)
 
                                                        LCYW-EN048
Dark Paladin (original artwork)
DARK | Spellcaster-Type Fusion | Level 8 | ATK 2900 | DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.
(Secret Rare)
 
                                                        LCYW-EN047
Magician of Black Chaos
DARK | Spellcaster-Type Ritual | Level 8 | ATK 2800 | DEF 2600
You can Ritual Summon this card with "Black Magic Ritual".
(Common)
 
                                                        LCYW-EN046
Black Luster Soldier
EARTH | Warrior-Type Ritual | Level 8 | ATK 3000 | DEF 2500
You can Ritual Summon this card with "Black Luster Ritual".
(Common)
 
                                                        LCYW-EN045
Berfomet
DARK | Fiend | Level 5 | ATK 1400 | DEF 1800
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
(Super Rare)
 
                                                        LCYW-EN044
Gorz the Emissary of Darkness
DARK | Fiend | Level 7 | ATK 2700 | DEF 2500
When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/
DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
(Ultra Rare)
 
                                                        LCYW-EN043
The Tricky
WIND | Spellcaster | Level 5 | ATK 2000 | DEF 1200
You can Special Summon this card (from your hand) by discarding 1 card.
(Common)
 
                                                        LCYW-EN042
Archfiend of Gilfer
DARK | Fiend | Level 6 | ATK 2200 | DEF 2500
When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.
(Rare)
 
                                                        LCYW-EN041
Yellow Gadget
EARTH | Machine | Level 4 | ATK 1200 | DEF 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
(Ultra Rare)
 
                                                        LCYW-EN040
Red Gadget
EARTH | Machine | Level 4 | ATK 1300 | DEF 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
(Ultra Rare)
 
                                                        LCYW-EN039
Green Gadget
EARTH | Machine | Level 4 | ATK 1400 | DEF 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
(Ultra Rare)
 
                                                        LCYW-EN038
Silent Magician LV8
LIGHT | Spellcaster | Level 8 | ATK 3500 | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. This card is unaffected by your opponent's Spell effects.
(Common)
 
                                                        LCYW-EN037
Silent Magician LV4
LIGHT | Spellcaster | Level 4 | ATK 1000 | DEF 1000
Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
(Common)
 
                                                        LCYW-EN036
Obnoxious Celtic Guard
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200
This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
(Common)
 
                                                        LCYW-EN035
Silent Swordsman LV7
LIGHT | Warrior | Level 7 | ATK 2800 | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
(Common)
 
                                                        LCYW-EN034
Silent Swordsman LV5
LIGHT | Warrior | Level 5 | ATK 2300 | DEF 1000
This card is unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts Battle Damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
(Common)
 
                                                        LCYW-EN033
Silent Swordsman LV3
LIGHT | Warrior | Level 3 | ATK 1000 | DEF 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
(Common)
 
                                                        LCYW-EN032
Big Shield Gardna
EARTH | Warrior | Level 4 | ATK 100 | DEF 2600
During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
(Secret Rare)
 
                                                        LCYW-EN031
Swift Gaia the Fierce Knight
DARK | Warrior | Level 7 | ATK 2300 | DEF 2100
If this is the only card in your hand, you can Normal Summon it without Tributing.
(Common)
 
                                                        LCYW-EN030
Watapon
LIGHT | Fairy | Level 1 | ATK 200 | DEF 300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card.
(Common)
 
                                                        LCYW-EN029
Sorcerer of Dark Magic
DARK | Spellcaster | Level 9 | ATK 3200 | DEF 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                        LCYW-EN028
Dark Magician Knight
DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
(Common)
 
                                                        LCYW-EN027
Dark Sage
DARK | Spellcaster | Level 9 | ATK 2800 | DEF 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
(Common)
 
                                                        LCYW-EN026
Dark Magician of Chaos
DARK | Spellcaster | Level 8 | ATK 2800 | DEF 2600
When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
(Secret Rare)
 
                                                        LCYW-EN025
Black Luster Soldier - Envoy of the Beginning
LIGHT | Warrior | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
● Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect.
● During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
(Secret Rare)
 
                                                        LCYW-EN024
Mirage Knight
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
(Common)
 
                                                        LCYW-EN023
Breaker the Magical Warrior
DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1000
When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
(Ultra Rare)
 
                                                        LCYW-EN022
Dark Magician Girl (original artwork)
DARK | Spellcaster | Level 6 | ATK 2000 | DEF 1700
This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
(Secret Rare)
 
                                                        LCYW-EN021
Valkyrion the Magna Warrior
EARTH | Rock | Level 8 | ATK 3500 | DEF 3850
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or your side of the field. You can Tribute this card to target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon those targets.
(Super Rare)
 
                                                        LCYW-EN020
Buster Blader (original artwork)
EARTH | Warrior | Level 7 | ATK 2600 | DEF 2300
This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
(Secret Rare)
 
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Catapult Turtle
WATER | Aqua | Level 5 | ATK 1000 | DEF 2000
You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
(Rare)
 
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Kuriboh (original artwork)
DARK | Fiend | Level 1 | ATK 300 | DEF 200
During your opponent's turn, at damage calculation: You can discard this card; you take no Battle Damage from that battle.
(Super Rare)
 
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King's Knight
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
(Ultra Rare)
 
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Jack's Knight
LIGHT | Warrior | Level 5 | ATK 1900 | DEF 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
(Ultra Rare)
 
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Queen's Knight
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
(Ultra Rare)
 
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Gamma The Magnet Warrior
EARTH | Rock | Level 4 | ATK 1500 | DEF 1800
Alpha, Beta, and Gamma meld as one to form a powerful monster.
(Common)
 
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Beta The Magnet Warrior
EARTH | Rock | Level 4 | ATK 1700 | DEF 1600
Alpha, Beta, and Gamma meld as one to form a powerful monster.
(Common)
 
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Alpha The Magnet Warrior
EARTH | Rock | Level 4 | ATK 1400 | DEF 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.
(Common)
 
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Gazelle the King of Mythical Beasts
EARTH | Beast | Level 4 | ATK 1500 | DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.
(Ultra Rare)
 
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Summoned Skull (original artwork)
DARK | Fiend | Level 6 | ATK 2500 | DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Super Rare)
 
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Winged Dragon, Guardian of the Fortress #1
WIND | Dragon | Level 4 | ATK 1400 | DEF 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
(Ultra Rare)
 
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Feral Imp
DARK | Fiend | Level 4 | ATK 1300 | DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
(Common)
 
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Giant Soldier of Stone
EARTH | Rock | Level 3 | ATK 1300 | DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)
 
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Curse of Dragon
DARK | Dragon | Level 5 | ATK 2000 | DEF 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
(Rare)
 
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Mystical Elf
LIGHT | Spellcaster | Level 4 | ATK 800 | DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
(Common)
 
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Silver Fang
EARTH | Beast | Level 3 | ATK 1200 | DEF 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
(Ultra Rare)
 
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Celtic Guardian (original artwork)
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
(Super Rare)
 
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Gaia the Fierce Knight (original artwork)
EARTH | Warrior | Level 7 | ATK 2300 | DEF 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
(Super Rare)
 
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Dark Magician (4th artwork)
DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100
The ultimate wizard in terms of attack and defense.
(Secret Rare)