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Starter Deck: Joey (SDJ-EN) Card Spoiler)
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Joey_(TCG-NA-1E) |
SDJ-050 Reverse Trap Normal Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. (Common) |
SDJ-049 Fake Trap Normal Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). (Common) |
SDJ-048 Seven Tools of the Bandit Counter Trap Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. (Common) |
SDJ-047 Ultimate Offering Continuous Trap At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. (Common) |
SDJ-046 Waboku Normal Trap Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. (Common) |
SDJ-045 Castle Walls Normal Trap Increase a selected monster's DEF by 500 points during the turn this card is activated. (Common) |
SDJ-044 Reinforcements Normal Trap Increase 1 selected monster's ATK by 500 points during the turn this card is activated. (Common) |
SDJ-043 Trap Hole Normal Trap If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. (Common) |
SDJ-042 Just Desserts Normal Trap Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. (Common) |
SDJ-041 Scapegoat Quick-Play Spell When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. (Super Rare) |
SDJ-040 Shield & Sword Normal Spell For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. (Common) |
SDJ-039 Eternal Rest Normal Spell Destroys all monsters equipped with Equip Cards. (Common) |
SDJ-038 Dragon Treasure Equip Spell A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. (Common) |
SDJ-037 Mountain Field Spell Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. (Common) |
SDJ-036 Polymerization (original artwork) Normal Spell Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. (Common) |
SDJ-035 Monster Reborn Normal Spell Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. (Common) |
SDJ-034 Remove Trap Normal Spell Destroys 1 face-up Trap Card on the field. (Common) |
SDJ-033 The Reliable Guardian Quick-Play Spell Increase 1 monster's DEF by 700 points during the turn this card is activated. (Common) |
SDJ-032 Giant Trunade Normal Spell Returns all Magic and Trap Cards on the field to the respective owner's hands. (Common) |
SDJ-031 Block Attack Normal Spell Select 1 of your opponent's monsters and shift it to Defense Position. (Common) |
SDJ-030 Change of Heart Normal Spell Select and control 1 opposing monster (regardless of position) on the field until end of your turn. (Common) |
SDJ-029 De-Spell Normal Spell Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. (Common) |
SDJ-028 Fissure Normal Spell Destroys 1 opponent's face-up monster with the lowest ATK. (Common) |
SDJ-027 Dian Keto the Cure Master Normal Spell Increases your Life Points by 1000 points. (Common) |
SDJ-026 Dark Hole Normal Spell Destroys all monsters on the field. (Common) |
SDJ-025 Malevolent Nuzzler Equip Spell A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. (Common) |
SDJ-024 Flame Swordsman (original artwork) FIRE | Warrior-Type Fusion | Level 5 | ATK 1800 | DEF 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" (Common) |
SDJ-023 Thousand Dragon (original artwork) WIND | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000 "Time Wizard" + "Baby Dragon" (Common) |
SDJ-022 Penguin Soldier WATER | Aqua | Level 2 | ATK 750 | DEF 500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. (Super Rare) |
SDJ-021 White Magical Hat LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. (Common) |
SDJ-020 Princess of Tsurugi WIND | Warrior | Level 3 | ATK 900 | DEF 700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. (Common) |
SDJ-019 Sangan DARK | Fiend | Level 3 | ATK 1000 | DEF 600 When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. (Common) |
SDJ-018 Big Eye DARK | Fiend | Level 4 | ATK 1200 | DEF 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. (Common) |
SDJ-017 Magician of Faith LIGHT | Spellcaster | Level 1 | ATK 300 | DEF 400 FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. (Common) |
SDJ-016 Maha Vailo LIGHT | Spellcaster | Level 4 | ATK 1550 | DEF 1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. (Common) |
SDJ-015 Time Wizard LIGHT | Spellcaster | Level 2 | ATK 500 | DEF 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. (Common) |
SDJ-014 Milus Radiant EARTH | Beast | Level 1 | ATK 350 | DEF 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. (Common) |
SDJ-013 Karate Man EARTH | Warrior | Level 3 | ATK 1000 | DEF 1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. (Common) |
SDJ-012 Gearfried the Iron Knight EARTH | Warrior | Level 4 | ATK 1800 | DEF 1600 Any Equip Card this card is equipped with is automatically destroyed. (Common) |
SDJ-011 Harpie's Brother WIND | Winged Beast | Level 4 | ATK 1800 | DEF 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. (Common) |
SDJ-010 Darkfire Soldier #1 FIRE | Pyro | Level 4 | ATK 1700 | DEF 1150 An explosive expert from a special elite force. (Common) |
SDJ-009 Armored Lizard EARTH | Reptile | Level 4 | ATK 1500 | DEF 1200 A lizard with a very tough hide and a vicious bite. (Common) |
SDJ-008 7 Colored Fish WATER | Fish | Level 4 | ATK 1800 | DEF 800 A rare rainbow fish that has never been caught by mortal man. (Common) |
SDJ-007 Masaki the Legendary Swordsman EARTH | Warrior | Level 4 | ATK 1100 | DEF 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. (Common) |
SDJ-006 Flame Manipulator FIRE | Spellcaster | Level 3 | ATK 900 | DEF 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". (Common) |
SDJ-005 Island Turtle WATER | Aqua | Level 4 | ATK 1100 | DEF 2000 A huge turtle that is often mistaken for an island. (Common) |
SDJ-004 Spirit of the Harp LIGHT | Fairy | Level 4 | ATK 800 | DEF 2000 A spirit that soothes the soul with the music of its heavenly harp. (Common) |
SDJ-003 Baby Dragon WIND | Dragon | Level 3 | ATK 1200 | DEF 700 Much more than just a child, this dragon is gifted with untapped power. (Common) |
SDJ-002 Swordsman of Landstar EARTH | Warrior | Level 3 | ATK 500 | DEF 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. (Common) |
SDJ-001 Red-Eyes B. Dragon (original artwork) DARK | Dragon | Level 7 | ATK 2400 | DEF 2000 A ferocious dragon with a deadly attack. (Ultra Rare) |