← Back to Yu-Gi-Oh Unrated Spoilers Return to Index Forward to PSV Card Spoiler →

Starter Deck: Pegasus (SDP-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Pegasus_(TCG-NA-1E)
                                                      SDP-050
Gryphon Wing
Normal Trap
When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
(Super Rare)
 
                                                      SDP-049
Enchanted Javelin
Normal Trap
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
(Common)
 
                                                      SDP-048
Magic Jammer
Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
(Common)
 
                                                      SDP-047
Robbin' Goblin
Continuous Trap
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Common)
 
                                                      SDP-046
Ultimate Offering
Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
(Common)
 
                                                      SDP-045
Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
(Common)
 
                                                      SDP-044
Waboku
Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
(Common)
 
                                                      SDP-043
Castle Walls
Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
(Common)
 
                                                      SDP-042
Reinforcements
Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
(Common)
 
                                                      SDP-041
Trap Hole
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
(Common)
 
                                                      SDP-040
Graceful Charity
Normal Spell
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
(Super Rare)
 
                                                      SDP-039
Ring of Magnetism
Equip Spell
This card can only be equipped to a monster on your side of the field. The monster equipped with this card decreases its ATK and DEF by 500 points. In addition, all the monsters on your opponent's side of the field must attack the monster equipped with this card if they choose to attack.
(Common)
 
                                                      SDP-038
Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your as a Tribute.
(Common)
 
                                                      SDP-037
Yami
Field Spell
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
(Common)
 
                                                      SDP-036
Soul Release
Normal Spell
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
(Common)
 
                                                      SDP-035
Monster Reborn
Normal Spell
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
(Common)
 
                                                      SDP-034
Remove Trap
Normal Spell
Destroys 1 face-up Trap Card on the field.
(Common)
 
                                                      SDP-033
Rush Recklessly
Quick-Play Spell
Increase 1 monster's ATK by 700 points during the turn this card is activated.
(Common)
 
                                                      SDP-032
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Magic or Trap Card on the field.
(Common)
 
                                                      SDP-031
Stop Defense
Normal Spell
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip Effect, it is activated immediately.
(Common)
 
                                                      SDP-030
Change of Heart
Normal Spell
Select and control 1 opposing monster (regardless of position) on the field until end of your turn.
(Common)
 
                                                      SDP-029
De-Spell
Normal Spell
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
(Common)
 
                                                      SDP-028
Fissure
Normal Spell
Destroys 1 opponent's face-up monster with the lowest ATK.
(Common)
 
                                                      SDP-027
Dian Keto the Cure Master
Normal Spell
Increases your Life Points by 1000 points.
(Common)
 
                                                      SDP-026
Dark Hole
Normal Spell
Destroys all monsters on the field.
(Common)
 
                                                      SDP-025
Black Pendant
Equip Spell
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
 
                                                      SDP-024
Toon World (original artwork)
Continuous Spell
This card is activated by paying 1000 of your Life Points.
(Common)
 
                                                      SDP-023
Toon Mermaid
WATER | Aqua-Type Toon | Level 4 | ATK 1400 | DEF 1500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
 
                                                      SDP-022
Manga Ryu-Ran
FIRE | Dragon-Type Toon | Level 7 | ATK 2200 | DEF 2600
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
 
                                                      SDP-021
Toon Summoned Skull
DARK | Fiend-Type Toon | Level 6 | ATK 2500 | DEF 1200
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
 
                                                      SDP-020
Blue-Eyes Toon Dragon
LIGHT | Dragon-Type Toon | Level 8 | ATK 3000 | DEF 2500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
 
                                                      SDP-019
Hiro's Shadow Scout
DARK | Fiend | Level 2 | ATK 650 | DEF 500
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
(Common)
 
                                                      SDP-018
Armed Ninja
EARTH | Warrior | Level 1 | ATK 300 | DEF 300
FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
(Common)
 
                                                      SDP-017
Dream Clown
EARTH | Warrior | Level 3 | ATK 1200 | DEF 900
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
(Common)
 
                                                      SDP-016
Muka Muka
EARTH | Rock | Level 2 | ATK 600 | DEF 300
Increase the ATK and DEF of this card by 300 points for every card in your hand.
(Common)
 
                                                      SDP-015
Man-Eater Bug
EARTH | Insect | Level 2 | ATK 450 | DEF 600
FLIP: Destroys 1 monster on the field (regardless of position).
(Common)
 
                                                      SDP-014
Witch of the Black Forest
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
When this card is sent from the field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Common)
 
                                                      SDP-013
Mask of Darkness
DARK | Fiend | Level 2 | ATK 900 | DEF 400
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
(Common)
 
                                                      SDP-012
Jigen Bakudan
FIRE | Pyro | Level 2 | ATK 200 | DEF 1000
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
(Common)
 
                                                      SDP-011
Sonic Bird
WIND | Winged Beast | Level 4 | ATK 1400 | DEF 1000
When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled.
(Common)
 
                                                      SDP-010
Hane-Hane
EARTH | Beast | Level 2 | ATK 450 | DEF 500
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
(Common)
 
                                                      SDP-009
Toon Alligator
WATER | Reptile | Level 4 | ATK 800 | DEF 1600
An alligator monster straight from the cartoons.
(Common)
 
                                                      SDP-008
Aqua Madoor
WATER | Spellcaster | Level 4 | ATK 1200 | DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
(Common)
 
                                                      SDP-007
Giant Soldier of Stone
EARTH | Rock | Level 3 | ATK 1300 | DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)
 
                                                      SDP-006
Uraby
EARTH | Dinosaur | Level 4 | ATK 1500 | DEF 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
(Common)
 
                                                      SDP-005
Rogue Doll
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1000
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
(Common)
 
                                                      SDP-004
Illusionist Faceless Mage
DARK | Spellcaster | Level 5 | ATK 1200 | DEF 2200
Manipulates enemy attacks with the power of illusion.
(Common)
 
                                                      SDP-003
Ryu-Ran
FIRE | Dragon | Level 7 | ATK 2200 | DEF 2600
A vicious little dragon sheltered in an egg that looks deceptively harmless.
(Common)
 
                                                      SDP-002
Red Archery Girl
WATER | Aqua | Level 4 | ATK 1400 | DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(Common)
 
                                                      SDP-001
Relinquished
DARK | Spellcaster-Type Ritual | Level 1 | ATK 0 | DEF 0
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster when "Relinquished" is equipped is also inflicted on your opponent.
(Ultra Rare)