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Super Starter: Space-Time Showdown (YS14-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Super_Starter:_Space-Time_Showdown_(TCG-EN-1E)
                                                  YS14-EN040
Seven Tools of the Bandit
Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
(Common)
 
                                                  YS14-EN039
Magic Jammer
Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
(Common)
 
                                                  YS14-EN038
Jar of Greed
Normal Trap
Draw 1 card.
(Common)
 
                                                  YS14-EN037
Soul Resurrection
Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)
 
                                                  YS14-EN036
A Hero Emerges
Normal Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
(Common)
 
                                                  YS14-EN035
Shadow Spell
Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
(Common)
 
                                                  YS14-EN034
Dust Tornado
Normal Trap
Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
(Common)
 
                                                  YS14-EN033
Raigeki Break
Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
(Common)
 
                                                  YS14-EN032
Sakuretsu Armor
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
(Common)
 
                                                  YS14-EN031
Trap Hole
Normal Trap
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
(Common)
 
                                                  YS14-EN030
Poison of the Old Man
Quick-Play Spell
Activate 1 of these effects;
● Gain 1200 LP.
● Inflict 800 damage to your opponent.
(Common)
 
                                                  YS14-EN029
Dark Factory of Mass Production
Normal Spell
Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
(Common)
 
                                                  YS14-EN028
Monster Reincarnation
Normal Spell
Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
(Common)
 
                                                  YS14-EN027
Lucky Iron Axe
Equip Spell
The equipped monster gains 500 ATK. When this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
(Common)
 
                                                  YS14-EN026
Axe of Despair
Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
(Common)
 
                                                  YS14-EN025
Ego Boost
Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
(Common)
 
                                                  YS14-EN024
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                  YS14-EN023
Lightning Vortex
Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
(Common)
 
                                                  YS14-EN022
Supply Squad
Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
(Common)
 
                                                  YS14-EN021
Sorcerous Spell Wall
Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
(Common)
 
                                                  YS14-EN020
Green Turtle Summoner
WATER | Spellcaster-Type Flip | Level 3 | ATK 400 | DEF 1500
FLIP: Target 1 monster your opponent controls; destroy it.
(Common)
 
                                                  YS14-EN019
White Tiger Summoner
EARTH | Spellcaster | Level 3 | ATK 1000 | DEF 1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
(Common)
 
                                                  YS14-EN018
Red Sparrow Summoner
FIRE | Spellcaster | Level 4 | ATK 1600 | DEF 1300
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
(Common)
 
                                                  YS14-EN017
Blue Dragon Summoner
WIND | Spellcaster | Level 4 | ATK 1500 | DEF 600
If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
(Common)
 
                                                  YS14-EN016
Golden Dragon Summoner
LIGHT | Spellcaster | Level 4 | ATK 1000 | DEF 1000
You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
(Common)
 
                                                  YS14-EN015
Hydrotortoise, the Empowered Warrior
WATER | Warrior-Type Flip | Level 3 | ATK 1400 | DEF 900
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
(Common)
 
                                                  YS14-EN014
Terratiger, the Empowered Warrior
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
(Common)
 
                                                  YS14-EN013
Arnis the Empowered Warrior
FIRE | Warrior | Level 4 | ATK 1700 | DEF 1200
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
(Common)
 
                                                  YS14-EN012
Ventdra, the Empowered Warrior
WIND | Warrior | Level 5 | ATK 2000 | DEF 800
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
(Common)
 
                                                  YS14-EN011
Aether, the Empowering Dragon
LIGHT | Dragon | Level 6 | ATK 2300 | DEF 1600
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
(Common)
 
                                                  YS14-EN010
Timegazer Magician
DARK | Spellcaster-Type Pendulum | Level 3 | ATK 1200 | DEF 600 | Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
(Super Rare)
 
                                                  YS14-EN009
Stargazer Magician
DARK | Spellcaster-Type Pendulum | Level 5 | ATK 1200 | DEF 2400 | Scale 1
If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.


Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
(Super Rare)
 
                                                  YS14-EN008
Mystical Elf
LIGHT | Spellcaster | Level 4 | ATK 800 | DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
(Common)
 
                                                  YS14-EN007
Chamberlain of the Six Samurai
EARTH | Warrior | Level 3 | ATK 200 | DEF 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
(Common)
 
                                                  YS14-EN006
Warrior Dai Grepher
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
(Common)
 
                                                  YS14-EN005
Dark Blade
DARK | Warrior | Level 4 | ATK 1800 | DEF 1500
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
 
                                                  YS14-EN004
Millennium Shield (2nd artwork)
EARTH | Warrior | Level 5 | ATK 0 | DEF 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
(Common)
 
                                                  YS14-EN003
Hunter Dragon
DARK | Dragon | Level 3 | ATK 1700 | DEF 100
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
(Common)
 
                                                  YS14-EN002
Luster Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
(Common)
 
                                                  YS14-EN001
Wattaildragon
LIGHT | Dragon | Level 6 | ATK 2500 | DEF 1000
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.

(Common)