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Legendary Dragon Decks (Cyber Dragon Deck) (LEDD-ENB) Card Spoiler

1. List excludes duplicate cards included.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Dragon_Decks_(TCG-EN-1E)
                                                     LEDD-ENB31
Cyber Dragon Infinity
LIGHT | Machine-Type Xyz | Rank 6 | ATK 2100 | DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
(Ultra Rare)
 
                                                     LEDD-ENB30
Cyber Dragon Nova
LIGHT | Machine-Type Xyz | Rank 5 | ATK 2100 | DEF 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
(Common)
 
                                                     LEDD-ENB29
Chimeratech Rampage Dragon
DARK | Machine-Type Fusion | Level 5 | ATK 2100 | DEF 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
(Common) & (Ultra Rare)
 
                                                     LEDD-ENB28
Chimeratech Fortress Dragon
DARK | Machine-Type Fusion | Level 8 | ATK 0 | DEF 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.
(Common)
 
                                                     LEDD-ENB27
Chimeratech Overdragon
DARK | Machine-Type Fusion | Level 9 | ATK ? | DEF ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
(Common)
 
                                                     LEDD-ENB26
Cyber Twin Dragon
LIGHT | Machine-Type Fusion | Level 8 | ATK 2800 | DEF 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
(Common)
 
                                                     LEDD-ENB25
Cyber End Dragon (original artwork)
LIGHT | Machine-Type Fusion | Level 10 | ATK 4000 | DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
(Common)
 
                                                     LEDD-ENB24
Drowning Mirror Force
Normal Trap
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
(Common)
 
                                                     LEDD-ENB23
Quaking Mirror Force
Normal Trap
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
(Common)
 
                                                     LEDD-ENB22
Storming Mirror Force
Normal Trap
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
(Common)
 
                                                     LEDD-ENB21
Cyber Shadow Gardna
Continuous Trap
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/
Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
(Common)
 
                                                     LEDD-ENB20
Cyber Network
Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
(Common) & (Ultra Rare)
 
                                                     LEDD-ENB19
Machina Armored Unit
Continuous Spell
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
(Common)
 
                                                     LEDD-ENB18
Limiter Removal
Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
(Common)
 
                                                     LEDD-ENB17
Future Fusion
Continuous Spell
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
(Common)
 
                                                     LEDD-ENB16
Overload Fusion
Normal Spell
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
(Common)
 
                                                     LEDD-ENB15
Power Bond
Normal Spell
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
(Common)
 
                                                     LEDD-ENB14
Evolution Burst
Normal Spell
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.
(Common)
 
                                                     LEDD-ENB13
Cybernetic Fusion Support
Quick-Play Spell
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
(Common)
 
                                                     LEDD-ENB12
Cyber Repair Plant
Normal Spell
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine monster from your Deck to your hand.
● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
(Common) & (Ultra Rare)
 
                                                     LEDD-ENB11
Machina Fortress
EARTH | Machine | Level 7 | ATK 2500 | DEF 1600
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
(Common)
 
                                                     LEDD-ENB10
Armored Cybern
WIND | Machine-Type Union | Level 4 | ATK 0 | DEF 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                     LEDD-ENB09
Cyber Eltanin
LIGHT | Machine | Level 10 | ATK ? | DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. When this card is Special Summoned: Send all other face-up monsters on the field to the GY.
(Common)
 
                                                     LEDD-ENB08
Cyber Dinosaur
LIGHT | Machine | Level 7 | ATK 2500 | DEF 1900
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
(Common)
 
                                                     LEDD-ENB07
Cyber Phoenix
FIRE | Machine | Level 4 | ATK 1200 | DEF 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
(Common)
 
                                                     LEDD-ENB06
Cyber Valley
LIGHT | Machine | Level 1 | ATK 0 | DEF 0
You can use 1 of these effects.
● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
(Common)
 
                                                     LEDD-ENB05
Proto-Cyber Dragon
LIGHT | Machine | Level 3 | ATK 1100 | DEF 600
This card's name becomes "Cyber Dragon" while on the field.
(Common)
 
                                                     LEDD-ENB04
Cyber Dragon Core
LIGHT | Machine | Level 2 | ATK 400 | DEF 1500
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
(Common)
 
                                                     LEDD-ENB03
Cyber Dragon Drei
LIGHT | Machine | Level 4 | ATK 1800 | DEF 800
When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
(Common)
 
                                                     LEDD-ENB02
Cyber Dragon Zwei
LIGHT | Machine | Level 4 | ATK 1500 | DEF 1000
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.
(Common)
 
                                                     LEDD-ENB01
Cyber Dragon (original artwork)
LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
(Common)
 
                                                     LEDD-ENB00
Chimeratech Megafleet Dragon
DARK | Machine-Type Fusion | Level 10 | ATK 0 | DEF 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
(Ultra Rare)