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Master of Pendulum Structure Deck (SDMP-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Master_of_Pendulum_Structure_Deck_(TCG-EN-1E)
                                                 SDMP-EN043
Rune-Eyes Pendulum Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 3000 | DEF 2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
(Common)
 
                                                 SDMP-EN042
Odd-Eyes Absolute Dragon
WATER | Dragon-Type Xyz | Rank 7 | ATK 2800 | DEF 2500
2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or Graveyard. If this Xyz Summoned card is sent to the Graveyard: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
(Ultra Rare)
 
                                                 SDMP-EN041
Odd-Eyes Meteorburst Dragon
FIRE | Dragon-Type Synchro | Level 7 | ATK 2500 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
(Ultra Rare)
 
                                                 SDMP-EN040
Eradicator Epidemic Virus
Normal Trap
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 card type (Spell or Trap); check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that type.
(Common)
 
                                                 SDMP-EN039
Torrential Tribute
Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
(Common)
 
                                                 SDMP-EN038
Traptrix Trap Hole Nightmare
Normal Trap
When a monster that was Special Summoned this turn activates its effect on your opponent's side of the field: Negate that effect, and if you do, destroy that card.
(Common)
 
                                                 SDMP-EN037
Powerful Rebirth
Continuous Trap
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Its Level is increased by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
(Common)
 
                                                 SDMP-EN036
Pendulum Back
Normal Trap
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
(Common)
 
                                                 SDMP-EN035
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
(Common)
 
                                                 SDMP-EN034
Polymerization (original artwork)
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
(Common)
 
                                                 SDMP-EN033
Forbidden Dress
Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
(Common)
 
                                                 SDMP-EN032
Scapegoat
Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
(Common)
 
                                                 SDMP-EN031
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                 SDMP-EN030
Summoner's Art
Normal Spell
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
(Common)
 
                                                 SDMP-EN029
Sacred Sword of Seven Stars
Normal Spell
Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
(Common)
 
                                                 SDMP-EN028
Pendulum Rising
Normal Spell
Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.
(Common)
 
                                                 SDMP-EN027
Pendulum Shift
Quick-Play Spell
Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
(Common)
 
                                                 SDMP-EN026
Pendulum Call
Normal Spell
Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
(Common)
 
                                                 SDMP-EN025
Sky Iris
Field Spell
"Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot be targeted by an opponent's card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
(Common)
 
                                                 SDMP-EN024
Re-Cover
EARTH | Psychic-Type Tuner | Level 1 | ATK 700 | DEF 300
If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
(Common)
 
                                                 SDMP-EN023
Magna Drago
FIRE | Dragon-Type Tuner | Level 2 | ATK 1400 | DEF 600
If this card inflicts battle damage to your opponent: It gains 200 ATK.
(Common)
 
                                                 SDMP-EN022
X-Saber Airbellum
EARTH | Beast-Type Tuner | Level 3 | ATK 1600 | DEF 200
If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
(Common)
 
                                                 SDMP-EN021
Goblindbergh
EARTH | Warrior | Level 4 | ATK 1400 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
(Common)
 
                                                 SDMP-EN020
Jigabyte
WATER | Reptile | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
(Common)
 
                                                 SDMP-EN019
Nefarious Archfiend Eater of Nefariousness
EARTH | Beast | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
(Common)
 
                                                 SDMP-EN018
Inari Fire
FIRE | Pyro | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
(Common)
 
                                                 SDMP-EN017
Fencing Fire Ferret
FIRE | Beast | Level 4 | ATK 1700 | DEF 600
If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
(Common)
 
                                                 SDMP-EN016
Lyla, Lightsworn Sorceress
LIGHT | Spellcaster | Level 4 | ATK 1700 | DEF 200
You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDMP-EN015
Fusilier Dragon, the Dual-Mode Beast
DARK | Machine | Level 7 | ATK 2800 | DEF 2000
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
(Common)
 
                                                 SDMP-EN014
Chaos Hunter
DARK | Fiend | Level 7 | ATK 2500 | DEF 1600
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
(Common)
 
                                                 SDMP-EN013
Metaphys Armed Dragon
LIGHT | Wyrm | Level 7 | ATK 2800 | DEF 1000
Usually visible despite its phantom existence.
(Common)
 
                                                 SDMP-EN012
Performapal Trump Witch
DARK | Spellcaster-Type Pendulum | Level 1 | ATK 100 | DEF 100 | Scale 4
Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
(Common)
 
                                                 SDMP-EN011
Performapal Salutiger
EARTH | Beast-Warrior | Level 4 | ATK 1700 | DEF 500
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn.
(Common)
 
                                                 SDMP-EN010
Performapal Silver Claw
DARK | Beast-Type Pendulum | Level 4 | ATK 1800 | DEF 700 | Scale 5
All "Performapal" monsters you control gain 300 ATK.

If this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.
(Common)
 
                                                 SDMP-EN009
Odd-Eyes Pendulum Dragon
DARK | Dragon-Type Pendulum | Level 7 | ATK 2500 | DEF 2000 | Scale 4
You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.

If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
(Common)
 
                                                 SDMP-EN008
Timegazer Magician
DARK | Spellcaster-Type Pendulum | Level 3 | ATK 1200 | DEF 600 | Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
(Common)
 
                                                 SDMP-EN007
Stargazer Magician
DARK | Spellcaster-Type Pendulum | Level 5 | ATK 1200 | DEF 2400 | Scale 1
If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
(Common)
 
                                                 SDMP-EN006
\Performapal Skullcrobat Joker
DARK | Spellcaster-Type Pendulum | Level 4 | ATK 1800 | DEF 100 | Scale 8
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.

When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
(Common)
 
                                                 SDMP-EN005
Wisdom-Eye Magician
LIGHT | Spellcaster-Type Pendulum | Level 4 | ATK 1500 | DEF 1500 | Scale 5
If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".

You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
(Super Rare)
 
                                                 SDMP-EN004
Oafdragon Magician
WIND | Spellcaster-Type Pendulum | Level 6 | ATK 2100 | DEF 1400 | Scale 2
If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn.

If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or 1 "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.
(Super Rare)
 
                                                 SDMP-EN003
Nobledragon Magician
FIRE | Spellcaster, Pendulum and Tuner | Level 3 | ATK 700 | DEF 1400 | Scale 5
Unless have a "Magician" card in your other Pendulum Zone, destroy this card.

Cannot be used as a Synchro Material, except for the Synchro Summon of a Dragon-Type Synchro Monster. If this card is used as a Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.
(Super Rare)
 
                                                 SDMP-EN002
Dragonpit Magician
WATER | Spellcaster-Type Pendulum | Level 7 | ATK 900 | DEF 2700 | Scale 8
Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.

This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.
(Common)
 
                                                 SDMP-EN001
Dragonpulse Magician
EARTH | Spellcaster-Type Pendulum | Level 4 | ATK 1800 | DEF 900 | Scale 1
Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.

This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".
(Common)