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Wave of Light Structure Deck (SR05-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Wave_of_Light_(TCG-EN-1E)
                                                  SR05-EN040
Recall
Counter Trap
When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card.
(Common)
 
                                                  SR05-EN039
Drastic Drop Off
Counter Trap
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
(Common)
 
                                                  SR05-EN038
Ultimate Providence
Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.
(Common)
 
                                                  SR05-EN037
Solemn Warning
Counter Trap
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
(Common)
 
                                                  SR05-EN036
Dark Bribe
Counter Trap
When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
(Common)
 
                                                  SR05-EN035
Divine Punishment
Counter Trap
When a Spell/Trap Card or monster effect, is activated while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
(Common)
 
                                                  SR05-EN034
Synthetic Seraphim
Continuous Trap
Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).
(Common)
 
                                                  SR05-EN033
Miraculous Descent
Continuous Trap
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)
 
                                                  SR05-EN032
Light of Judgment
Normal Trap
If "The Sanctuary in the Sky" is on the field: Discard1 LIGHT monster to the GY; apply 1 of the following effects.
● Look at your opponent's hand and discard 1 card from their hand.
● Send 1 card your opponent controls to the GY.
(Common)
 
                                                  SR05-EN031
Rebirth of Parshath
Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
(Super Rare)
 
                                                  SR05-EN030
Ties of the Brethren
Normal Spell
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
(Common)
 
                                                  SR05-EN029
Valhalla, Hall of the Fallen
Continuous Spell
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
(Common)
 
                                                  SR05-EN028
Celestial Transformation
Quick-Play Spell
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
(Common)
 
                                                  SR05-EN027
Cards from the Sky
Normal Spell
Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.
(Common)
 
                                                  SR05-EN026
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a Fairy monster from a battle involving that Fairy monster becomes 0.
(Common)
 
                                                  SR05-EN025
The Sanctum of Parshath
Continuous Spell
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
(Super Rare)
 
                                                  SR05-EN024
Hanewata
LIGHT | Fairy-Type Tuner | Level 1 | ATK 200 | DEF 300
(Quick Effect): You can discard this card; you take no effect damage this turn.
(Common)
 
                                                  SR05-EN023
D.D. Sprite
LIGHT | Fairy-Type Tuner | Level 1 | ATK 0 | DEF 100
You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field.
(Common)
 
                                                  SR05-EN022
Guiding Light
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target.
(Common)
 
                                                  SR05-EN021
Herald of Purple Light
LIGHT | Fairy | Level 2 | ATK 300 | DEF 500
When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
(Common)
 
                                                  SR05-EN020
Herald of Green Light
LIGHT | Fairy | Level 2 | ATK 300 | DEF 500
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
(Common)
 
                                                  SR05-EN019
Herald of Orange Light
LIGHT | Fairy-Type Tuner | Level 2 | ATK 300 | DEF 500
When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
(Common)
 
                                                  SR05-EN018
Honest
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
(Common)
 
                                                  SR05-EN017
Nova Summoner
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead.
(Common)
 
                                                  SR05-EN016
Gellenduo
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 0
Cannot be destroyed by battle. If you take any damage: Destroy Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.
(Common)
 
                                                  SR05-EN015
Hecatrice
LIGHT | Fairy | Level 4 | ATK 1500 | DEF 1100
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
(Common)
 
                                                  SR05-EN014
Tethys, Goddess of Light
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 1000
When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                  SR05-EN013
Athena
LIGHT | Fairy | Level 7 | ATK 2600 | DEF 800
If another Fairymonster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy-monster in your GY, except "Athena"; Special Summon that target.
(Common)
 
                                                  SR05-EN012
Splendid Venus
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2400
All non-Fairy monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated.
(Common)
 
                                                  SR05-EN011
Archlord Krysta
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2300
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, place it on top of the Deck, instead.
(Common)
 
                                                  SR05-EN010
Guiding Ariadne
LIGHT | Fairy-Type Pendulum | Level 4 | ATK 1700 | DEF 800 | Scale 3
Apply these effects.
● You do not pay LP to activate Counter Trap Cards.
● You do not discard to activate Counter Trap Cards.

If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.
(Common)
 
                                                  SR05-EN009
Layard the Liberator
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1500
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
(Common)
 
                                                  SR05-EN008
Bountiful Artemis
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1700
Each time a Counter Trap Card is activated, draw 1 card immediately after it resolves.
(Common)
 
                                                  SR05-EN007
Harvest Angel of Wisdom
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1000
When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap from your GY; to your hand.
(Common)
 
                                                  SR05-EN006
Meltiel, Sage of the Sky
LIGHT | Fairy | Level 4 | ATk 1600 | DEF 1200
Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
(Common)
 
                                                  SR05-EN005
Airknight Parshath
LIGHT | Fairy | Level 5 | ATK 1900 | DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
(Common)
 
                                                  SR05-EN004
Neo-Parshath, the Sky Paladin
LIGHT | Fairy | Level 7 | ATK 2300 | DEF 2000
You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP.
(Common)
 
                                                  SR05-EN003
Power Angel Valkyria
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1050
If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.
(Super Rare)
 
                                                  SR05-EN002
Minerva, Scholar of the Sky
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 400
Each time a Counter Trap Card is activated, this card gains 500 ATK immediately after it resolves, also, if "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from that activated card from your GY to your hand.
(Common)
 
                                                  SR05-EN001
Sacred Arch-Airknight Parshath
LIGHT | Fairy | Level 9 | ATK 2800 | DEF 2300
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
(Ultra Rare)
 
                                                  SR05-EN000
Eva
LIGHT | Fairy | Level 1 | ATK 500 | DEF 200
If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add from your Deck to your hand, Level 2 or lower LIGHT Fairy monsters with different names, except "Eva", equal to the number of monsters banished this way. You can only use this effect of "Eva" once per turn.
(Ultra Rare)