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High-Speed Riders (HSRD-EN)

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:High-Speed_Riders_(TCG-EN-1E)
                                                    HSRD-EN060
Psychic Overload
Normal Trap
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
(Common)
 
                                                    HSRD-EN059
Supercharge
Normal Trap
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
(Common)
 
                                                    HSRD-EN058
Compulsory Evacuation Device
Normal Trap
Target 1 monster on the field; return that target to the hand.
(Common)
 
                                                    HSRD-EN057
Future Glow
Continuous Spell
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
(Common)
 
                                                    HSRD-EN056
Pot of Duality
Normal Spell
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
(Rare)
 
                                                    HSRD-EN055
Psychokinesis
Normal Spell
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
(Common)
 
                                                    HSRD-EN054
Emergency Teleport
Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
(Ultra Rare)
 
                                                    HSRD-EN053
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                    HSRD-EN052
Trishula, Dragon of the Ice Barrier
WATER | Dragon-Type Synchro | Level 9 | ATK 2700 | DEF 2000
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and Graveyard. (The card in the hand is chosen at random.)
(Secret Rare)
 
                                                    HSRD-EN051
Cardcar D
EARTH | Machine | Level 2 | ATK 800 | DEF 400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
(Common)
 
                                                    HSRD-EN050
Hushed Psychic Cleric
EARTH | Psychic | Level 3 | ATK 0 | DEF 2100
If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
(Common)
 
                                                    HSRD-EN049
Serene Psychic Witch
EARTH | Psychic | Level 3 | ATK 1400 | DEF 1200
When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
(Common)
 
                                                    HSRD-EN048
Silent Psychic Wizard
EARTH | Psychic | Level 4 | ATK 1900 | DEF 0
When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
(Common)
 
                                                    HSRD-EN047
Armoroid
EARTH | Machine | Level 8 | ATK 2700 | DEF 2000
If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spell and Trap Cards on the field.
(Common)
 
                                                    HSRD-EN046
Krebons
DARK | Psychic-Type Tuner | Level 2 | ATK 1200 | DEF 400
When this card is targeted for an attack: You can pay 800 LP; negate the attack.
(Common)
 
                                                    HSRD-EN045
Expressroid
EARTH | Machine | Level 4 | ATK 400 | DEF 1600
When this card is Summoned: You can target 2 "roid" monsters in your Graveyard, except "Expressroid"; add those targets to your hand.
(Common)
 
                                                    HSRD-EN044
Black Rose Moonlight Dragon
LIGHT | Dragon-Type Synchro | Level 7 | ATK 2400 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
(Super Rare)
 
                                                    HSRD-EN043
Stardust Spark Dragon
LIGHT | Dragon-Type Synchro | Level 8 | ATK 2500 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
(Super Rare)
 
                                                    HSRD-EN042
Hot Red Dragon Archfiend Bane
DARK | Dragon-Type Synchro | Level 10 | ATK 3500 | DEF 3000
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
(Secret Rare)
 
                                                    HSRD-EN041
Hot Red Dragon Archfiend Abyss
DARK | Dragon-Type Synchro | Level 9 | ATK 3200 | DEF 2500
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
(Ultra Rare)
 
                                                    HSRD-EN040
Hot Red Dragon Archfiend
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
(Super Rare)
 
                                                    HSRD-EN039
Goyo Predator
EARTH | Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 1200
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
(Ultra Rare)
 
                                                    HSRD-EN038
Goyo Chaser
EARTH | Warrior-Type Synchro | Level 5 | ATK 1900 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
(Ultra Rare)
 
                                                    HSRD-EN037
PSY-Frame Overload
Continuous Trap
Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
(Rare)
 
                                                    HSRD-EN036
PSY-Frame Circuit
Field Spell
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
(Rare)
 
                                                    HSRD-EN035
PSY-Framelord Omega
LIGHT | Psychic-Type Synchro | Level 8 | ATK 2800 | DEF 2200
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck.
(Secret Rare)
 
                                                    HSRD-EN034
PSY-Framelord Zeta
LIGHT | Psychic-Type Synchro | Level 7 | ATK 2500 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
(Super Rare)
 
                                                    HSRD-EN033
PSY-Framegear Epsilon
LIGHT | Psychic-Type Tuner | Level 2 | ATK 1500 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Common)
 
                                                    HSRD-EN032
PSY-Framegear Delta
LIGHT | Psychic-Type Tuner | Level 2 | ATK 1200 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Rare)
 
                                                    HSRD-EN031
PSY-Framegear Gamma
LIGHT | Psychic-Type Tuner | Level 2 | ATK 1000 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Ultra Rare)
 
                                                    HSRD-EN030
PSY-Framegear Beta
LIGHT | Psychic-Type Tuner | Level 1 | ATK 700 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Ultra Rare)
 
                                                    HSRD-EN029
PSY-Framegear Alpha
LIGHT | Psychic-Type Tuner | Level 1 | ATK 500 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
(Common)
 
                                                    HSRD-EN028
PSY-Frame Driver
LIGHT | Psychic | Level 6 | ATK 2500 | DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an automatic amplifier called “PSY-Frame”.
(Rare)
 
                                                    HSRD-EN027
Red Carpet
Normal Trap
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
(Rare)
 
                                                    HSRD-EN026
Red Cocoon
Normal Trap
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
(Common)
 
                                                    HSRD-EN025
Resonator Call
Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
(Common)
 
                                                    HSRD-EN024
Red Nova Dragon
DARK | Dragon-Type Synchro | Level 12 | ATK 3500 | DEF 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
(Rare)
 
                                                    HSRD-EN023
Red Dragon Archfiend
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                    HSRD-EN022
Red Wyvern
FIRE | Dragon-Type Synchro | Level 6 | ATK 2400 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.
(Secret Rare)
 
                                                    HSRD-EN021
Vice Dragon
DARK | Dragon | Level 5 | ATK 2000 | DEF 2400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
(Common)
 
                                                    HSRD-EN020
Dark Resonator
DARK | Fiend-Type Tuner | Level 3 | ATK 1300 | DEF 300
Once per turn, this card cannot be destroyed by battle.
(Common)
 
                                                    HSRD-EN019
Mirror Resonator
LIGHT | Fiend-Type Tuner | Level 1 | ATK 0 | DEF 0
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
(Super Rare)
 
                                                    HSRD-EN018
Chain Resonator
LIGHT | Fiend-Type Tuner | Level 1 | ATK 100 | DEF 100
When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
(Common)
 
                                                    HSRD-EN017
Synkron Resonator
DARK | Fiend-Type Tuner | Level 1 | ATK 100 | DEF 100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
(Common)
 
                                                    HSRD-EN016
Red Resonator
FIRE | Fiend-Type Tuner | Level 2 | ATK 600 | DEF 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
(Common)
 
                                                    HSRD-EN015
Red Sprinter
FIRE | Fiend | Level 4 | ATK 1700 | DEF 1200
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
(Super Rare)
 
                                                    HSRD-EN014
Dice Roll Battle
Normal Trap
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
(Rare)
 
                                                    HSRD-EN013
Synchro Cracker
Normal Spell
Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.
(Common)
 
                                                    HSRD-EN012
Shock Surprise
Normal Spell
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
(Rare)
 
                                                    HSRD-EN011
Speed Recovery
Normal Spell
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.
(Super Rare)
 
                                                    HSRD-EN010
Hi-Speedroid Chanbara
WIND | Machine-Type Synchro | Level 5 | ATK 2000 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
(Secret Rare)
 
                                                    HSRD-EN009
Hi-Speedroid Kendama
WIND | Machine-Type Synchro | Level 6 | ATK 2200 | DEF 1600
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
(Rare)
 
                                                    HSRD-EN008
Speedroid Red-Eyed Dice
WIND | Machine-Type Tuner | Level 1 | ATK 100 | DEF 100
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
(Super Rare)
 
                                                    HSRD-EN007
Speedroid Ohajikid
WIND | Machine | Level 3 | ATK 1000 | DEF 200
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
(Rare)
 
                                                    HSRD-EN006
Speedroid Taketomborg
WIND | Machine | Level 3 | ATK 600 | DEF 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
(Super Rare)
 
                                                    HSRD-EN005
Speedroid Menko
WIND | Machine | Level 4 | ATK 100 | DEF 2000
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
(Common)
 
                                                    HSRD-EN004
Speedroid Razorang
WIND | Machine | Level 4 | ATK 2000 | DEF 0
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
(Rare)   
 
                                                    HSRD-EN003
Speedroid Double Yoyo
WIND | Machine | Level 4 | ATK 1400 | DEF 1400
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
(Common)
 
                                                    HSRD-EN002
Speedroid Tri-Eyed Dice
WIND | Machine-Type Tuner | Level 3 | ATK 300 | DEF 1500
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
(Common)
 
                                                    HSRD-EN001
Speedroid Terrortop
WIND | Machine | Level 3 | ATK 1200 | DEF 600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
(Super Rare)