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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

All Foil  New Card Ratings (Page 5)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
INCH-EN: https://bit.ly/2UcQVtF | Spoiler {} MYFI-EN: https://bit.ly/3w8poXi | Spoiler
Mystic Fighters (Spoiler)
                                                   MYFI-EN040
Xyz Monster
Primathmech Alembertian
EARTH | Cyberse-Type Xyz | Rank 4 | ATK 2000 | DEF 0
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
● 2: Add 1 "Mathmech" card from your Deck to your hand.
● 3: Add 1 Level 4 monster from your Deck to your hand.
● 4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
(Secret Rare)
                                                   
Rating: 1
Guess he was with Tardy Orc on the Tour Bus and missed the rest of his pack but it doesn't matter. He doesn't have a chance either.
 
                                                   MYFI-EN039
Trap Card
Generaider Boss Bite
Normal Trap
Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
(Super Rare)
                                                   
Rating: 1
There's no Xyz Monster that is going to make this worthwhile because Generaiders are all Level 9 and mediocre at best.
 
                                                   MYFI-EN038
Trap Card
Generaider Boss Room
Continuous Trap
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.
(Super Rare)
                                                   
Rating: 1
You end up losing a card in your hand just to draw a card with your opponent. It's not much better than losing the Generader monster outright.
 
                                                   MYFI-EN037
Trap Card
Generaider Boss Fight
Normal Trap
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
(Super Rare)
                                                   
Rating: 1
Boss Fights in video games are often much more epic than this card proves to be. It's just a rip-off of Terraforming that gives your opponent a free card.
 
                                                   MYFI-EN036
Spell Card
Generaider Boss Loot
Continuous Spell
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
(Super Rare)
                                                   
Rating: 1
So you literally get nothing out of this card. What's the point? Even video games give the current player the prize not the enemy.
 
                                                   MYFI-EN035
Spell Card
Generaider Boss Quest
Normal Spell
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
(Secret Rare)
                                                   
Rating: 1
You probably won't be able to use the revealed monster anyway given that it's Level 9 but the support isn't really much better.
 
                                                   MYFI-EN034
Spell Card
Generaider Boss Stage
Field Spell
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/
DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
(Secret Rare)
                                                   
Rating: 2
So this must be key to getting them out but they still don't have much going for them.
 
                                                   MYFI-EN033
Xyz Monster
Jormungandr, Generaider Boss of Eternity
EARTH | Reptile-Type Xyz | Rank 9 | ATK ? | DEF ?
2+ Level 9 monsters
You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.
(Secret Rare)
                                                   
Rating: 2
Good luck getting 2 or more Level 9s on the field to use as Xyz Material but if you do, the effect isn't too bad, though it will cost this guy ATK and DEF.
 
                                                   MYFI-EN032
Effect Monster
Hela, Generaider Boss of Doom
DARK | Zombie | Level 9 | ATK 800 | DEF 2800
You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.
(Super Rare)
                                                   
Rating: 2
It's a weak Zombie so Call of the Mummy and Limit Reverse can make use of it but it costs you a Zombie to revive a Zombie.
 
                                                   MYFI-EN031
Effect Monster
Nidhogg, Generaider Boss of Ice
WATER | Wyrm | Level 9 | ATK 2100 | DEF 2600
You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
(Secret Rare)
                                                   
Rating: 1
Regardless of how you slice it, it's worse than either Black Horn of Heaven or regular Horn of Heaven, which are both much less restrained.
 
                                                   MYFI-EN030
Effect Monster
Naglfar, Generaider Boss of Fire
FIRE | Beast-Warrior | Level 9 | ATK 3100 | DEF 200
You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn.
(Secret Rare)
                                                   
Rating: 3
Even though the effect is bad, it's still a beatstick with just over 3000 ATK and that's good enough for me.
 
                                                   MYFI-EN029
Effect Monster
Dovelgus, Generaider Boss of Iron
EARTH | Machine | Level 9 | ATK 1500 | DEF 2500
You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn.
(Secret Rare)
                                                   
Rating: 2
Looks like they're all Level 9 so you're going to have your hands full trying to bring it out and even when you do, it can only bring out Machines from your hand and only the same number that was Tributed on your field with different names.
 
                                                   MYFI-EN028
Effect Monster
Frodi, Generaider Boss of Swords
WIND | Warrior | Level 9 | ATK 2500 | DEF 2000
You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn.
(Super Rare)
                                                   
Rating: 1
I hope the rest aren't this bad because we were just a tick above Dragonmaids in terms of playability and this guy has proven to be much worse than Mardel.
 
                                                   MYFI-EN027
Effect Monster
Mardel, Generaider Boss of Light
LIGHT | Plant | Level 9 | ATK 2400 | DEF 2400
You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.
(Secret Rare)
                                                   
Rating: 2
I can use it in regular Plant-based Decks but it's not much better than the Dragonsmade Poorly from earlier.
 
                                                   MYFI-EN026
Trap Card
Dragonmaid Downtime
Continuous Trap
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.
(Super Rare)
                                                   
Rating: 1
With their poor work skills, they'll certainly have a lot of downtime to use in order to try and improve their abilties, which are in need of a total overhaul.
 
                                                   MYFI-EN025
Spell Card
Dragonmaid Changeover
Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
(Super Rare)
                                                   
Rating: 1
The obligatory Archetype-specific Polymerization card has arrived and low and behold it's just as bad as the others.
 
                                                   MYFI-EN024
Spell Card
Dragomaid Welcome
Continuous Spell
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
(Secret Rare)
                                                   
Rating: 1
I'd say they're not welcome because of what I've already said about them earlier.
 
                                                   MYFI-EN023
Spell Card
Dragonmaid Hospitality
Normal Spell
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
(Super Rare)
                                                   
Rating: 1
If this is their hospitality, I'm not hiring them because they've already proven they're unqualified at thier jobs, which aren't even difficult.
 
                                                   MYFI-EN022
Fusion Monster
House Dragonmaid
LIGHT | Dragon-Type Fusion | Level 9 | ATK 3000 | DEF 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
(Secret Rare)
                                                   
Rating: 1
It's irrelevent that it's easy to summon because the effects are bad and not worth it.
 
                                                   MYFI-EN021
Effect Monster
Dragonmaid Lorpar
WIND | Dragon | Level 8 | ATK 2700 | DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
(Secret Rare)
                                                   
Rating: 1
About the only good thing these girls have is an easy rating of 1/5 but that doesn't help them in Duels.
 
                                                   MYFI-EN020
Effect Monster
Parlor Dragonmaid
WIND | Dragon | Level 3 | ATK 500 | DEF 1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
(Super Rare)
                                                   
Rating: 1
No matter which one you send to the Grave you will get nothing useful out of the sent monster's effect.
 
                                                   MYFI-EN019
Effect Monster
Dragonmaid Tinkhec
FIRE | Dragon | Level 8 | ATK 2700 | DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
(Super Rare)
                                                   
Rating: 1
The fact that this gives all Dragonmaids 2000 ATK for 1 turn is proof they're terrible as an Archetype. They have nothing but bad house cleaning skills and were clearly hired because the homeowners were desperate.
 
                                                   MYFI-EN018
Effect Monster
Kitchen Dragonmaid
FIRE | Dragon | Level 3 | ATK 500 | DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
(Secret Rare)
                                                   
Rating: 1
Given they all have bad effects, there's nothing to search that will be worth it.
 
                                                   MYFI-EN017
Effect Monster
Dragonmaid Nudyarl
WATER | Dragon | Level 7 | ATK 2600 | DEF 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
(Secret Rare)
                                                   
Rating: 1
It's not even stronger than Ernus and the effects are just as bad so the rating will be the same too.
 
                                                   MYFI-EN016
Effect Monster
Laundry Dragomaid
WATER | Dragon | Level 2 | ATK 500 | DEF 1600
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
(Super Rare)
                                                   
Rating: 1
A dragon trying to do laundry already sounds like a bad idea given they breathe fire and laundry is typically flammable. The card isn't any better for an option.
 
                                                   MYFI-EN015
Effect Monster
Dragonmaid Ernus
EARTH | Dragon | Level 7 | ATK 2600 | DEF 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
(Super Rare) 
                                                   
Rating: 1
Just as I figured, they all seem to swap 1 member for another and it's just stupid.
 
                                                   MYFI-EN014
Effect Monster
Nurse Dragomaid
EARTH | Dragon | Level 2 | ATK 500 | DEF 1600
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
(Secret Rare)
                                                   
Rating: 1
Was all set to give it the benefit of the doubt until that last effect reared its ugly head. There's no need to swap 1 dragon for another with Red-Eyes Darkness Metal Dragon being an actual card.
 
                                                   MYFI-EN013
Trap Card
Mathmech Induction
Continuous Trap
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
(Secret Rare)
                                                   
Rating: 1
Since when is +500 ATK and destroying 1 card on the field automatically worthy of a Secret Rare? That's only worth being a Common but sets like these don't have those rarities.
 
                                                   MYFI-EN012
Trap Card
Mathmech Superfactorial
Normal Trap
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
You can only activate 1 "Mathmech Superfactorial" per turn.
(Secret Rare)
                                                   
Rating: 1
More like Insufficient Factors because neither effect it has to offer is any good, even for bringing out Geomathmech Magma.
 
                                                   MYFI-EN011
Spell Card
Mathmech Billionblade Nayuta
Equip Spell
Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
(Super Rare)
                                                   
Rating: 1
Mathmechs suck as a whole as even the Tuners aren't very good and the best this can give is 1500 ATK for the turn. The other effect can only retrieve what little we have of Mathmechs.
 
                                                   MYFI-EN010
Spell Card
Mathmech Equation
Normal Spell
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
(Secret Rare)
                                                   
Rating: 1
The ATK boost doesn't last more than 1 turn so using other more generic cards means you're not missing out on anything.
 
                                                   MYFI-EN009
Xyz Monster
Primath Mech Laplacian
EARTH | Cyberse-Type Xyz | Rank 4 | ATK 2000 | DEF 0
3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
● Send 1 random card from your opponent's hand to the GY.
● Send 1 monster your opponent controls to the GY.
● Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of "Primathmech Laplacian" once per turn.
(Secret Rare)
                                                   
Rating: 1
It's not even worth it for the very first effect and the bulleted effects are equally bad.
 
                                                   MYFI-EN008
Synchro Monster
Geomathmech Final Sigma
FIRE | Cyberse-Type Synchro | Level 12 | ATK 3000 | DEF 0
1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
(Secret Rare)
                                                   
Rating: 2
Unfortunately, it can't deal double battle damage unless it's in the Extra Monster Zone and is unaffected by anything that doesn't support the Archetype. Plus, it can only get Mathmech cards when destroyed by an opponent's card effect.
 
                                                   MYFI-EN007
Synchro Monster
Geomathmech Magma
FIRE | Cyberse, Synchro and Tuner | Level 8 | ATK 2500 | DEF 0
1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
(Secret Rare)
                                                   
Rating: 3
It can take down up to 3 cards in a single turn but that 0 DEF costs it 2 more stars.
 
                                                   MYFI-EN006
Effect Monster
Mathmech Division
EARTH | Cyberse | Level 4 | ATK 1500 | DEF 1000
You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
(Super Rare)
                                                   
Rating: 1
There's very few Cyberse monsters that are worth being in the Extra Monster Zone and equally few Cyberse monsters worth using in the Main Deck so what you have as a result is a pretty bad monster.
 
                                                   MYFI-EN005
Effect Monster
Mathmech Multiplication
EARTH | Cyberse | Level 4 | ATK 500 | DEF 2000
You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
(Super Rare)
                                                   
Rating: 2
It's not a very playable card but there seems to be an upward trend from the previous cards.
 
                                                   MYFI-EN004
Effect Monster
Mathmech Subtraction
FIRE | Cyberse | Level 4 | ATK 1000 | DEF 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
(Super Rare)
                                                   
Rating: 1
Certainly a card to subtract from your Deck, or it'll be subtracting your Deck's wins before you've even gotten them.
 
                                                   MYFI-EN003
Effect Monster
Mathmech Addition
FIRE | Cyberse | Level 4 | ATK 1000 | DEF 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
(Super Rare)
                                                   
Rating: 1
Not a worthy addition to your Deck as unlike the previous two, the effects are bad and it's not even a Tuner monster.
 
                                                   MYFI-EN002
Effect Monster
Mathmech Nabla
DARK | Cyberse-Type Tuner | Level 4 | ATK 1000 | DEF 1500
You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.
(Super Rare)
                                                   
Rating: 2
So far no Synchro Monsters but we still at least have two Level 4 Tuners, even if they don't offer much.
 
                                                   MYFI-EN001
Effect Monster
Mathmech Sigma
LIGHT | Cyberse-Type Tuner | Level 4 | ATK 1000 | DEF 1000
If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
(Super Rare)
                                                   
Rating: 2
Being able to use it as both a Tuner and a non-Tuner gives it some credit but the effect restricts your Special Sumons to Cyberse monsters.
Infinity Chasers (Spoiler)
                                                   INCH-EN039
Trap Card

Evil Eye Retribution
Counter Trap
When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
(Secret Rare)

                                                   Rating: 2
Perhaps the best support the Archetype has to offer thus far because it just requires you to have an Evil Eye monster out to negate a Spell/Trap.
 
                                                   INCH-EN038
Trap Card

Evil Eye Mesmerism
Continuous Trap
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.
(Secret Rare)

                                                   Rating: 1
It has to be weaker than your Evil Eye monster and since they're already weak to begin with, you'll have an even weaker monster to take control of, which is pretty much pointless unless the monster's effect offsets it (and most don't).
 
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Trap Card

Evil Eye Defeat
Normal Trap
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
(Super Rare)

                                                   Rating: 1
Brionac has already outclassed this card because it can return many cards to the hand and the cost is well worth it, unlike the crappiness we get here. Heck, I'd rather use Compulsory Evacuation Device as that's generic.
 
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Spell Card

Evil Eye Repose
Continuous Spell
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
(Secret Rare)

                                                   Rating: 1
Regardless of what strikes your fancy, you can do them better without this pitiful Spell Card.
 
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Spell Card

Evil Eye Confrontation
Quick-Play Spell
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.
(Super Rare)

                                                   Rating: 1
A watered down MST that relies on a subpar Equip Spell to do anything extra.
 
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Spell Card

Evil Eye Awakening
Normal Spell
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.
(Secret Rare)

                                                   Rating: 2
We'll need better monsters or this card will be mostly subpar.
 
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Spell Card

Evil Eye Domain - Pareidolia
Field Spell
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
(Secret Rare)

                                                   Rating: 2
Not even their Field Spells look all that promising because once again the 1st amd last effects are the only worthwhile effect and not by much.
 
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Spell Card

Evil Eye of Selene
Equip Spell
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
(Secret Rare)

                                                   Rating: 2
It's mostly only good for the 1st effect as the 2nd effect also costs you LP and the 3rd costs you even more just to reset this card once it's in the Grave.
 
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Link Monster

Zerrziel, Ruler of the Evil Eyed
DARK | Fiend-Type Link | ATK 2600 | Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ "Evil Eye" monsters
If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
(Secret Rare)

                                                   Rating: 1
A waste of 3 Link Materials given it won't do anything without using a Link Material with 2600 or more ATK and having the Archetype's beloved Equip Spell equipped to it. Plus, after all that, it also locks out the effect of an Effect Monster it's pointing to, which will eventually be your monsters.
 
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Effect Monster

Basilius, Familiar of the Evil Eye
DARK | Fiend | Level 3 | ATK 400 | DEF 2000
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
(Super Rare)

                                                   Rating: 2
2000 DEF and the ability to Special Summon itself even when you have 1 copy out isn't too bad but it's just not good enough to be considered good.
 
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Effect Monster

Catoblepas, Familiar of the Evil Eye
DARK | Fiend | Level 3 | ATK 600 | DEF 1900
You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
(Secret Rare)

                                                   Rating: 2
At least it has 1900 DEF and no manditory side-effects apart from the standard one for when a monster revives itself from the Grave.
 
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Effect Monster

Medusa, Watcher of the Evil Eye
DARK | Fiend | Level 4 | ATK 1400 | DEF 1600
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
(Super Rare)

                                                   Rating: 1
The punishment in this case only further makes this card totally unplayable because both the effects and its stats are bad.
 
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Effect Monster

Serziel, Watcher of the Evil Eye
DARK | Fiend | Level 4 | ATK 1600 | DEF 1200
When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
(Secret Rare)

                                                   Rating: 2
Looking at the rest of the Archetype's current members, they all revolve around one card but this guy seems to be the only one that punishes you in return for meeting the requirements, though one can make use of that.
 
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Trap Card

Witchcrafter Masterpiece
Normal Trap
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
(Super Rare)

                                                   Rating: 2
The 1st effect is the only viable one because you can get a copy of any Spell Card from either Grave from your Deck but you still need a Witchcrafter monster out and there are very few good ones.
 
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Spell Card

Witchcrafter Scroll
Continuous Spell
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
(Secret Rare)

                                                   Rating: 2
At least the very first effect isn't even restrained to Witchcrafters, making the card automatically usable in generic Spellcaster Decks.
 
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Spell Card

Witchcrafter Bystreet
Continuous Spell
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn.
● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
(Secret Rare)

                                                   Rating: 1
Whether you're using this to protect your Witchcrafters from destruction or to have a single cost-free moment to use their effects, there are better ways to go about it.
 
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Spell Card

Witchcrafter Draping
Quick-Play Spell
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
(Super Rare)

                                                   Rating: 2
Here we have the offspring of R - Righteous Justice and Giant Trunade but it's also a Quick-Play Spell, which helps a bit.
 
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Spell Card

Witchcrafter Collaboration
Normal Spell
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
(Super Rare)

                                                   Rating: 2
Not much different than Holiday or Creation but at least the two attacks will go off without much of a hitch.
 
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Spell Card

Witchcrafter Holiday
Normal Spell
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
(Secret Rare)

                                                   Rating: 2
Much like Witchcrafter Creation, this card self-retrieves if you have a Witchcrafter out but it's really just another watered down Monster Reborn and there isn't much to choose from since most Witchcrafters thus far are pretty subpar or worse.
 
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Spell Card

Witchcrafter Creation
Normal Spell
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
(Secret Rare)

                                                   Rating: 2
Unfortunately, most Witcrafters are pretty bad so this has little to pick from but assuming this isn't the end of the Archetype, there's still hope for better ones.
 
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Effect Monster

Witcrafter Madame Verre
LIGHT | Spellcaster | Level 8 | ATK 1000 | DEF 2800
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
(Secret Rare)

                                                   Rating: 2
A Level 8 monster with no way to be Special Summoned on her own but still has ways to be searched and has 2800 DEF, not to mention okay effects.
 
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Effect Monster

Witchcrafter Haine
DARK | Spellcaster | Level 7 | ATK 2400 | DEF 1000
Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
(Super Rare)

                                                   Rating: 2
Her stats are pretty poor but at least she can restrian your opponent's card effects to her.
 
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Effect Monster

Witchcrafter Edel
LIGHT | Spellcaster | Level 5 | ATK 2000 | DEF 2300
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
(Super Rare)

                                                   Rating: 1
If you're going to use a Spell Card, you might as well pick one that can bring out a Spellcaster for free, or at least in a better way like Magical Dimension.
 
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Effect Monster

Witchcrafter Schmietta
FIRE | Spellcaster | Level 4 | ATK 1800 | DEF 600
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
(Super Rare)

                                                   Rating: 3
3 stars for being a low-Level Beatstick.
 
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Effect Monster

Witchcrafter Pittore
WATER | Spellcaster | Level 3 | ATK 1000 | DEF 1500
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
(Secret Rare)

                                                   Rating: 1
Both effects are bad and there's nothing else to make use of with her that can't be done better with other cards. She's not fooling me with all the colored objects around her.
 
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Effect Monster

Witchcrafter Potterie
EARTH | Spellcaster | Level 2 | ATK 0 | DEF 2000
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
(Super Rare)

                                                   Rating: 2
Clearly her skills need work because she's only got 2000 DEF to work with as the effects are pretty bad.
 
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Trap Card

Spin Turn
Normal Trap
Activate 1 of the following effects.
● Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
● Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.
(Super Rare)

                                                   Rating: 1
What's the point in changing my Xyz Monster's battle position just to destroy 1 of my opponent's cards? We have cards released previously that can do more, or at least do it better.
 
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Spell Card

Outrigger Extension
Continuous Spell
Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
(Super Rare)

                                                   Rating: 2
There's not much this can Rank Up to given that Infinitracks are really the only sure-fire way to properly Rank-Up as other Xyz Monsters may lack one or more of the requirements needed. You're also restrained to Special Summoning EARTH Machines the turn the effect is used.
 
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Link Monster

Infinitrack Fortress Megaclops
EARTH | Machine-Type Link | ATK 4000 | Link-3
Active Link Arrow(s): Right, Bottom-Left and Bottom-Right
3 Xyz Monsters
Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
(Secret Rare)

                                                   Rating: 1
Talk about a giant waste. You not only need 3 Xyz Monsters for Link Material (and ironically enough is vulnerable to them as a whole as well as Spell and Trap effects) but also using the last effect halves the battle damage your opponent takes that turn. Might as recycle this rust bucket into something better.
 
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Link Monster

Infinitrack Goliath
EARTH | Machine-Type Link | ATK 1000 | Link-1
Active Link Arrow(s): Bottom-Right
1 non-Link "Infinitrack" monster
If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
● This card cannot be destroyed by card effects.
(Super Rare)

                                                   Rating: 2
It's not going to serve much of a purpose apart from being Xyz Material for the Archetype's Xyz Monsters but that's enough to make it somewhat worthwhile.
 
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Xyz Monster

Infinitrack Earth Slicer
EARTH | Machine-Type Xyz | Rank 9 | ATK 3100 | DEF 2100
2 Level 9 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
● You can detach any number of materials from this card, then target that many cards on the field; destroy them.
● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
(Secret Rare)

                                                   Rating: 2
The most powerful Infinitrack monster thus far and consequently the hardest to Xyz Summon too but like the others, this guy has effects that help make it more worthwhile than it would be otherwise.
 
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Xyz Monster

Infinitrack Mountain Smasher
EARTH | Machine-Type Xyz | Rank 7 | ATK 2100 | DEF 3100
2 Level 7 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
● You can detach 1 material from this card; it gains 1000 ATK.
● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
(Super Rare)

                                                   Rating: 2
It's not as strong as River Stormer and it's also harder to Summon too but the other effects help make up for that, albeit not enough to give it the same rating.
 
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Xyz Monster

Infinitrack River Stormer
EARTH | Machine-Type Xyz | Rank 5 | ATK 2500 | DEF 500
2 Level 5 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
(Secret Rare)

                                                   Rating: 3
Ordinarily, I don't rate Rank 5 or higher Xyz Monsters that high but this guy can be brought out pretty easily using a variety of cards inside and outside of its Archetype.
 
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Effect Monster

Infinitrack Tunneller
EARTH | Machine | Level 5 | ATK 2200 | DEF 500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
(Super Rare)

                                                   Rating: 2
Machines get their own Pot of Avarice but that's about all this guy is good for.
 
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Effect Monster

Infinitrack Trencher
EARTH | Machine | Level 5 | ATK 500 | DEF 2400
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
(Secret Rare)

                                                   Rating: 2
It's literally not much of an improvement over Crab Crane or Drag Shovel and thus I can't say much more about it than that.
 
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Effect Monster

Infinitrack Drag Shovel
EARTH | Machine | Level 5 | ATK 1500 | DEF 2100
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
(Super Rare)

                                                   Rating: 1
This guy too searches a support card that isn't too specific but that support card sucks and thus so does this card.
 
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Effect Monster

Infinitrack Crab Crane
EARTH | Machine | Level 5 | ATK 2100 | DEF 500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
(Super Rare)

                                                   Rating: 2
The 2nd effect is this card's only use because the 1st effect is pretty bad given you're still Tributing a monster to bring it out. The 2nd effect also gets a card that isn't specific to Infinitracks completely.
 
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Effect Monster

Infinitrack Anchor Drill
EARTH | Machine | Level 4 | ATK 1800 | DEF 500
If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
(Secret Rare)

                                                   Rating: 3
It seems the common theme with these guys is to be able to alter their Levels with other Machine-Type monsters and this guy also boasts 1800 ATK and a low Level so it's certainly a good choice, moreso than other monsters like it.
 
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Effect Monster

Infinitrack Harvester
EARTH | Machine | Level 2 | ATK 0 | DEF 2100
If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
(Secret Rare)

                                                   Rating: 3
Although I can't say for sure that the other members of this Archetype are any good, this card at least has uses in other Decks and not just for its 2100 DEF.