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| *For more info on these ratings, click here. | |||||
| 0/5 | 
		 1/5  | 
		
		 2/5  | 
		
		 3/5  | 
		4/5 | 
		 5/5  | 
	
| SDMY-EN spoiler | SDKS-EN spoiler | SDPD-EN spoiler | |||
Structure Deck Card Ratings (Page 5)
| 
				1.
				Only new cards and those with 
				updated text that changes how they work are included below. 
				 2. Products below have their name shortened for more space. 3. SDPD-EN info: https://yugipedia.com/wiki/Pendulum_Domination_Structure_Deck 4. SDKS-EN info: https://yugipedia.com/wiki/Structure_Deck:_Seto_Kaiba 5. SDMY-EN info: https://yugipedia.com/wiki/Structure_Deck:_Yugi_Muto  | 
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| 
				Pendulum 
				Domination (SDPD-EN042) D/D/D Cursed King Siegfried  | 
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| DARK | Fiend / Synchro / Effect | Level 8 | ATK: 2800 DEF: 2200  | 
				Pendulum  Scale:  | 
			
| 1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. (Super Rare)  | 
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| 
				Rating: 1 out of 5 So we just took Mask of Dispel and make it an Extra Deck Monster that supports Dark Contracts? Garbage.  | 
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| 
				Pendulum 
				Domination (SDPD-EN041) D/D/D Dragonbane King Beowulf  | 
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| DARK | Fiend / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2500  | 
				Pendulum  Scale:  | 
			
| 
				1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. (Super Rare)  | 
			||||
| 
				Rating: 2 out of 5 Too bad it requires some of the worst Fusion Materials in the game because the effects are decent.  | 
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| 
				Pendulum 
				Domination (SDPD-EN033) D/D Recruits  | 
			||||
| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				If your opponent controls more monsters than you do: Target any 
				number of "D/D" monsters and/or "Dark Contract" cards in your 
				Graveyard up to the difference; add those cards to your hand. 
				You can only activate 1 "D/D Recruits" per turn. (Common)  | 
			||||
| 
				Rating: 1 out of 5 Recruit a better strategy instead.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN032) D/D Reroll  | 
			||||
| TRAP | Continuous Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				"Dark Contract" cards you control cannot be destroyed by your 
				opponent's card effects. You can banish this card from your 
				Graveyard, then target up to 3 of your other banished "D/D" 
				cards; shuffle them into the Deck. (Common)  | 
			||||
| 
				Rating: 1 out of 5 Well, no favors for you then once the Dark Contracts force you to pay until you lose the Duel.  | 
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| 
				Pendulum 
				Domination (SDPD-EN023) Dark Contract with the Yamimakai  | 
			||||
| SPELL | Continuous Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. (Common)  | 
			||||
| 
				Rating: 1 out of 5 They all make you pay, one way or another.  | 
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| 
				Pendulum 
				Domination (SDPD-EN015) D/D Proud Chevalier  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 5 | ATK: 2000 DEF: 700  | 
				Pendulum  Scale: 6  | 
			
| Pendulum Text: Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. | ||||
| Monster Text:
				
				When this card is Normal 
				Summoned: You can add 1 face-up DARK Pendulum Monster from your 
				Extra Deck to your hand. (Common)  | 
			||||
| 
				Rating: 1 out of 5 I can proudly say this is worth disposing.  | 
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| 
				Pendulum 
				Domination (SDPD-EN014) D/D Proud Ogre  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 6 | ATK: 2300 DEF: 1500  | 
				Pendulum  Scale: 8  | 
			
| Pendulum Text: Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. | ||||
| Monster Text:
				
				When this card is Normal 
				Summoned: You can Special Summon 1 face-up DARK Pendulum Monster 
				from your Extra Deck, but it has its effects negated, also you 
				cannot Special Summon monsters for the rest of this turn, except 
				"D/D" monsters. (Common)  | 
			||||
| 
				Rating: 1 out of 5 Thank you for copying Timegazer Magician's Pendulum Text because you've ensured a 1/5.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN013) D/D/D Supreme King Kaiser  | 
			||||
| DARK | Fiend / Effect | Level 7 | ATK: 2800 DEF: 2100  | 
				Pendulum  Scale:  | 
			
| 
				If this card is Pendulum Summoned: All face-up cards your 
				opponent currently controls have their effects negated, until 
				the end of this turn. Once per turn, during your Main Phase, if 
				this card was Pendulum Summoned this turn: You can target up to 
				2 cards in your Spell & Trap Zones; destroy them, and if you do, 
				for each card destroyed, this card gains 1 additional attack 
				during each Battle Phase this turn. (Common)  | 
			||||
| 
				Rating: 2 out of 5 1 Pendulum Scale has to be 8 or more just to get this guy Pendulum Summoned. The first effect helps though.  | 
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| 
				Pendulum 
				Domination (SDPD-EN009) D/D Nighthowl  | 
			||||
| DARK | Fiend / Tuner / Effect | Level 3 | ATK: 300 DEF: 600  | 
				Pendulum  Scale:  | 
			
| 
				When this card is Normal Summoned: You can target 1 "D/D" 
				monster in your Graveyard; Special Summon it, also you cannot 
				Special Summon monsters for the rest of this turn, except 
				Fiend-Type monsters. That monster's ATK and DEF become 0. If it 
				is destroyed, you take 1000 damage. (Common)  | 
			||||
| 
				Rating: 2 out of 5 The effect spells out why it's a bad idea to use, but this is also a Tuner.  | 
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| 
				Pendulum 
				Domination (SDPD-EN008) D/D Lilith  | 
			||||
| DARK | Fiend / Effect | Level 4 | ATK: 100 DEF: 2100  | 
				Pendulum  Scale:  | 
			
| 
				If this card is Normal or Special Summoned: You can activate 1 
				of these effects. You can only use this effect of "D/D Lilith" 
				once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. (Common)  | 
			||||
| 
				Rating: 2 out of 5 Setting it would probably be best here to use that 2100 DEF.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN007) D/D Cerberus  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 1800 DEF: 600  | 
				Pendulum  Scale: 8  | 
			
| Pendulum Text: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). | ||||
| Monster Text:
				
				When this card is Pendulum 
				Summoned from the hand, while you control a "D/D" monster other 
				than "D/D Cerberus": You can target 1 Continuous Spell Card in 
				your Graveyard; add it to your hand. (Common)  | 
			||||
| 
				Rating: 3 out of 5 High Scale and ATK make this worthwhile.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN006) D/D/D Doom King Armageddon  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 8 | ATK: 3000 DEF: 1000  | 
				Pendulum  Scale: 4  | 
			
| Pendulum Text: Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). | ||||
| Monster Text:
				
				Once per turn, if a monster(s) 
				you control is destroyed by battle or by card effect: You can 
				target 1 of those monsters; this card gains ATK equal to that 
				monster's original ATK until the end of this turn. This card 
				cannot attack your opponent directly during the turn this effect 
				is activated. Cannot be destroyed by Spell/Trap effects that do 
				not target this card. (Common)  | 
			||||
| 
				Rating: 4 out of 5 A 4-star rating for a D/D or D/D/D monster because it is more generic and strong.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN005) D/D Lamia  | 
			||||
| DARK | Fiend / Tuner Effect | Level 1 | ATK: 100 DEF: 1900  | 
				Pendulum  Scale:  | 
			
| 
				 
				If this card is in your hand or Graveyard: You can send 1 "D/D" 
				or "Dark Contract" card from your hand or face-up from your 
				field to the Graveyard, except "D/D Lamia"; Special Summon this 
				card, but banish it when it leaves the field. You can only use 
				this effect of "D/D Lamia" once per turn. (Super Rare)  | 
			||||
| 
				Rating: 2 out of 5 No need to Special Summon it by its effect when you can use its high DEF and status as a Tuner.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN004) D/D Orthros  | 
			||||
| DARK | Fiend / Pendulum / Tuner / Effect | Level 4 | ATK: 600 DEF: 1800  | 
				Pendulum  Scale: 3  | 
			
| Pendulum Text: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. | ||||
| Monster Text:
				
				When you take battle or effect 
				damage: You can Special Summon this card from your hand. If this 
				card is Special Summoned to your field, you cannot Special 
				Summon monsters for the rest of this turn, except Fiend-Type 
				monsters. (Super Rare)  | 
			||||
| 
				Rating: 2 out of 5 Hurts its own uses as a Monster Card, but still works for its Pendulum Scale.  | 
			||||
| 
				Pendulum 
				Domination (SDPD-EN003) D/D Savant Copernicus  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 0 DEF: 0  | 
				Pendulum  Scale: 1  | 
			
| Pendulum Text: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. | ||||
| Monster Text:
				
				If this card is Normal or Special 
				Summoned: You can send 1 "D/D" or "Dark Contract" card from your 
				Deck to the Graveyard, except "D/D Savant Copernicus". You can 
				only use this effect of "D/D Savant Copernicus" once per turn. (Common)  | 
			||||
| 
				Rating: 1 out of 5 The New Challengers gave us Pendulums like this before, but now they're in Structure Decks too.  | 
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| 
				Pendulum 
				Domination (SDPD-EN002) D/D Savant Newton  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 0 DEF: 0  | 
				Pendulum  Scale: 10  | 
			
| Pendulum Text: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. | ||||
| Monster Text:
				
				You can discard this card, then 
				target 1 "D/D" or "Dark Contract" card in your Graveyard, except 
				"D/D Savant Newton"; add it to your hand. You can only use this 
				effect of "D/D Savant Newton" once per turn. (Common)  | 
			||||
| 
				Rating: 1 out of 5 A Scale of 10 tops even the highest Qliphort monsters, but even they have some mediocre Pendulums.  | 
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| 
				Pendulum 
				Domination (SDPD-EN001) D/D/D Chaos King Apocalypse  | 
			||||
| DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 2700 DEF: 2000  | 
				Pendulum  Scale: 4  | 
			
| Pendulum Text: You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. | ||||
| Monster Text:
				
				During your opponent's turn, if 
				this card is in your hand or Graveyard: You can target 2 face-up 
				Spell/Trap Cards you control; you cannot Special Summon monsters 
				for the rest of this turn, except Fiend-Type monsters, also 
				destroy the targeted cards, and if you do, Special Summon this 
				card (this is a Quick Effect). You can only use this effect of 
				"D/D/D Chaos King Apocalypse" once per turn. (Ultra Rare)  | 
			||||
| 
				Rating: 1 out of 5 A pretty poor start to any Structure Deck.  | 
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| 
				Seto 
				Kaiba (SDKS-EN041) ABC-Dragon Buster  | 
			||||
| LIGHT | Machine / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2800  | 
				Pendulum  Scale:  | 
			
| 
				
				"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect). (Ultra Rare)  | 
			||||
| 
				Rating: 2 out of 5 We've gone back to kindergarten to relearn our ABCs but it doesn't seem to have done much the 2nd time.  | 
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| 
				Seto 
				Kaiba (SDKS-EN040) A-to-Z-Dragon Buster Cannon  | 
			||||
| LIGHT | Machine / Fusion / Effect | Level 10 | ATK: 4000 DEF: 4000  | 
				Pendulum  Scale:  | 
			
| 
				
				"ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them. (Ultra Rare)  | 
			||||
| 
				Rating: 2 out of 5 The variant of Dragon Catapult Cannon, but it's actually a bit better by comparison.  | 
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| 
				Seto 
				Kaiba (SDKS-EN033) Ring of Destruction  | 
			||||
| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				
				During your opponent's turn: Target 1 face-up monster your 
				opponent controls whose ATK is less than or equal to their LP; 
				destroy that face-up monster, and if you do, take damage equal 
				to its original ATK, then inflict damage to your opponent, equal 
				to the damage you took. You can only activate 1 "Ring of 
				Destruction" per turn. (Common)  | 
			||||
| 
				Rating: 1 out of 5 If you can't take it, then you cannot dish it out.  | 
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| 
				Seto 
				Kaiba (SDKS-EN031) Crush Card Virus (2nd artwork)  | 
			||||
| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				
				Tribute 1 DARK monster with 1000 or less ATK; your opponent 
				takes no damage until the end of the next turn after this card 
				resolves, also, you look at your opponent's hand and all 
				monsters they control, and if you do, destroy the monsters among 
				them with 1500 or more ATK, then your opponent can destroy up to 
				3 monsters with 1500 or more ATK in their Deck. (Common)  | 
			||||
| 
				Rating: 1 out of 5 Konami has effectively crushed this card like a tin can.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN030) Union Scramble  | 
			||||
| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				
				Target up to 3 of your banished LIGHT Machine-Type Normal 
				Monsters and/or LIGHT Machine-Type Union monsters; Special 
				Summon them. During either player's turn, except the turn this 
				card was sent to the Graveyard: You can banish this card from 
				your Graveyard, then target 1 of your banished LIGHT 
				Machine-Type Normal Monsters or LIGHT Machine-Type Union 
				monsters; return it to the hand. You can only activate 1 "Union 
				Scramble" per turn. (Common)  | 
			||||
| 
				Rating: 2 out of 5 Instant access to perhaps most of the requirements needed to bring out A-to-Z, but good luck getting that far.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN021) Majesty with Eyes of Blue  | 
			||||
| SPELL | Quick-Play Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Send 1 "Blue-Eyes" monster from your hand or Deck to the 
				Graveyard, then target 1 face-up monster on the field; it cannot 
				attack while it is face-up on the field. You can only activate 1 
				"Majesty with Eyes of Blue" per turn. (Common)  | 
			||||
| 
				Rating: 1 out of 5 What a waste of any card in your hand. Shadow Spell can do better.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN020) Union Hangar  | 
			||||
| SPELL | Field Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				When this card is activated: You can add 1 LIGHT Machine-Type 
				Union monster from your Deck to your hand. Once per turn, if a 
				LIGHT Machine-Type Union monster(s) is Normal or Special 
				Summoned to your field (except during the Damage Step): You can 
				target 1 of those monsters; equip 1 appropriate LIGHT 
				Machine-Type Union monster, with a different name, from your 
				Deck to that monster, but the Union monster you equipped cannot 
				be Special Summoned this turn. You can only activate 1 "Union 
				Hangar" per turn. (Common)  | 
			||||
| 
				Rating: 2 out of 5 I suppose this is okay for the Deck, but the members really don't have much.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN004) Heavy Mech Support Armor  | 
			||||
| LIGHT | Machine / Union / Effect | Level 3 | ATK: 500 DEF: 500  | 
				Pendulum  Scale:  | 
			
| 
				  If this card is Normal Summoned: You can target 1 Union monster 
				in your Graveyard; Special Summon it. Once per turn, you can 
				either: Target 1 Machine-Type monster you control; equip this 
				card to that target, OR: Unequip this card and Special Summon 
				it. Your opponent cannot target a monster equipped with this 
				card with card effects, also if the equipped monster would be 
				destroyed by battle or card effect, destroy this card instead. (Common)  | 
			||||
| 
				Rating: 2 out of 5 A bit better than the original, but so much potential is lost thanks to Union monsters being so lackluster.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN003) C-Crush Wyvern  | 
			||||
| LIGHT | Machine / Union / Effect | Level 4 | ATK: 1200 DEF: 2000  | 
				Pendulum  Scale:  | 
			
| 
				  Once per turn, you can either: Target 1 LIGHT Machine-Type 
				monster you control; equip this card to that target, OR: Unequip 
				this card and Special Summon it. A monster equipped with this 
				card is unaffected by your opponent's Trap effects, also if the 
				equipped monster would be destroyed by battle or card effect, 
				destroy this card instead. If this card is sent from the field 
				to the Graveyard: You can Special Summon 1 Union monster from 
				your hand. (Super Rare)  | 
			||||
| 
				Rating: 2 out of 5 Grading these guys would certainly be a "C at best.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN002) B-Buster Drake  | 
			||||
| LIGHT | Machine / Union / Effect | Level 4 | ATK: 1500 DEF: 1800  | 
				Pendulum  Scale:  | 
			
| 
				  Once per turn, you can either: Target 1 LIGHT Machine-Type 
				monster you control; equip this card to that target, OR: Unequip 
				this card and Special Summon it. A monster equipped with this 
				card is unaffected by your opponent's Spell effects, also if the 
				equipped monster would be destroyed by battle or card effect, 
				destroy this card instead. If this card is sent from the field 
				to the Graveyard: You can add 1 Union monster from your Deck to 
				your hand. (Super Rare)  | 
			||||
| 
				Rating: 2 out of 5 They've traded extra ATK for moderate protection, which helps, along with this card's DEF.  | 
			||||
| 
				Seto 
				Kaiba (SDKS-EN001) A-Assault Core  | 
			||||
| LIGHT | Machine / Union / Effect | Level 4 | ATK: 1900 DEF: 200  | 
				Pendulum  Scale:  | 
			
| 
				  Once per turn, you can either: Target 1 LIGHT Machine-Type 
				monster you control; equip this card to that target, OR: Unequip 
				this card and Special Summon it. A monster equipped with this 
				card is unaffected by your opponent's monster effects (except 
				its own), also if the equipped monster would be destroyed by 
				battle or card effect, destroy this card instead. If this card 
				is sent from the field to the Graveyard: You can add 1 other 
				Union monster from your Graveyard to your hand. (Super Rare)  | 
			||||
| 
				Rating: 3 out of 5 The best Union monster to date, and it took quite a few years to achieve this.  | 
			||||
| 
				Yugi Muto (SDMY-EN040) Imperion Magnum the Superconductive Battlebot  | 
			||||
| EARTH | Rock / Fusion / Effect | Level 10 | ATK: 4000 DEF: 4000  | 
				Pendulum  Scale:  | 
			
| 
				 "Valkyrion the Magna Warrior" + "Berserkion the Electromagna 
				Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. (Ultra Rare)  | 
			||||
| 
				Rating: 2 out of 5 Pretty powerful, but it can't be Special Summoned other ways and requires mediocre Fusion Materials.  | 
			||||
| 
				Yugi Muto (SDMY-EN035) Magnet Conversion  | 
			||||
| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Target up to 3 Level 4 or lower "Magnet Warrior" monsters in 
				your Graveyard; add them to your hand. During either player's 
				turn, except the turn this card was sent to the Graveyard: You 
				can banish this card from your Graveyard, then target 1 of your 
				banished Level 4 or lower "Magnet Warrior" monsters; Special 
				Summon it. (Common)  | 
			||||
| 
				Rating: 2 out of 5 There's a total of 6 so far, which really doesn't open for a lot of combinations. Half are also Normal Monsters.  | 
			||||
| 
				Yugi Muto (SDMY-EN025) Dark Magic Inheritance  | 
			||||
| SPELL | Quick-Play Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card 
				from your Deck to your hand, that specifically lists the card 
				"Dark Magician" or "Dark Magician Girl" in its text, except 
				"Dark Magic Inheritance". You can only activate 1 "Dark Magic 
				Inheritance" per turn. (Common)  | 
			||||
| 
				Rating: 1 out of 5 Such a steep requirement for an awful result.  | 
			||||
| 
				Yugi Muto (SDMY-EN024) Magnetic Field  | 
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| SPELL | Field Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
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				If you control a Level 4 or lower EARTH Rock-Type monster: You 
				can target 1 Level 4 or lower "Magnet Warrior" monster in your 
				Graveyard; Special Summon it. You can only use this effect of 
				"Magnetic Field" once per turn. Once per turn, at the end of the 
				Damage Step, when an EARTH Rock-Type monster you control battled 
				an opponent's monster, but the opponent's monster was not 
				destroyed by the battle: You can return that opponent's monster 
				to the hand. (Common)  | 
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				Rating: 1 out of 5 Much weaker than the Earth's actual one.  | 
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				Yugi Muto (SDMY-EN005) Kuribohrn  | 
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| LIGHT | Fiend / Effect | Level 1 | ATK: 300 DEF: 200  | 
				Pendulum  Scale:  | 
			
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				  At the end of the Battle Phase: You can discard this card, then 
				target 1 monster in your Graveyard that was destroyed by battle 
				and sent there this turn; Special Summon it. When an opponent's 
				monster declares an attack: You can banish this card from your 
				Graveyard, then target any number of "Kuriboh" monsters in your 
				Graveyard; Special Summon them. (Common)  | 
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				Rating: 2 out of 5 A bit better than Miracle's Wake, but you can't use it until after the Battle Phase.  | 
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				Yugi Muto (SDMY-EN004) Bererkion the Electromagna Warrior  | 
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| EARTH | Rock / Effect | Level 8 | ATK: 3000 DEF: 2800  | 
				Pendulum  Scale:  | 
			
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				Cannot be Normal Summoned/Set. Must first be Special Summoned 
				(from your hand) by banishing 1 "Alpha The Electromagnet 
				Warrior", "Beta The Electromagnet Warrior", and "Gamma The 
				Electromagnet Warrior" from your hand, Graveyard, and/or face-up 
				from your Monster Zone. You can banish 1 Level 4 or lower 
				"Magnet Warrior" monster from your Graveyard, then target 1 card 
				your opponent controls; destroy it. If this card is destroyed by 
				battle, or if this card in its owner's possession is destroyed 
				by an opponent's card effect: You can target 1 each of your 
				banished "Alpha The Electromagnet Warrior", "Beta The 
				Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; 
				Special Summon them. (Ultra Rare)  | 
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				Rating: 1 out of 5 The originals got updated, but it's hardly enough to use this.  | 
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				Yugi Muto (SDMY-EN003) Gamma The Electromagnet Warrior  | 
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| EARTH | Rock / Effect | Level 3 | ATK: 800 DEF: 2000  | 
				Pendulum  Scale:  | 
			
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				 If this card is Normal or Special Summoned: You can Special 
				Summon 1 Level 4 or lower "Magnet Warrior" monster from your 
				hand, except "Gamma The Electromagnet Warrior". You can only use 
				this effect of "Gamma The Electromagnet Warrior" once per turn. 
				During your opponent's turn: You can Tribute this card; Special 
				Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this 
				is a Quick Effect). (Super Rare)  | 
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				Rating: 2 out of 5 Higher DEF than any Magnet Warriors before them, but the effect is mediocre.  | 
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				Yugi Muto (SDMY-EN002) Beta The Electromagnet Warrior  | 
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| EARTH | Rock / Effect | Level 3 | ATK: 1500 DEF: 1500  | 
				Pendulum  Scale:  | 
			
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				  If this card is Normal or Special Summoned: You can add 1 Level 
				4 or lower "Magnet Warrior" monster from your Deck to your hand, 
				except "Beta The Electromagnet Warrior". You can only use this 
				effect of "Beta The Electromagnet Warrior" once per turn. During 
				your opponent's turn: You can Tribute this card; Special Summon 
				1 Level 4 "Magnet Warrior" monster from your Deck (this is a 
				Quick Effect). (Super Rare)  | 
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				Rating: 2 out of 5 Not exactly Beta than the original. In fact, it's actually weaker.  | 
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				Yugi Muto (SDMY-EN001) Alpha The Electromagnet Warrior  | 
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| EARTH | Rock / Effect | Level 3 | ATK: 1700 DEF: 1100  | 
				Pendulum  Scale:  | 
			
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				  If this card is Normal or Special Summoned: You can add 1 Level 
				8 "Magna Warrior" monster from your Deck to your hand. You can 
				only use this effect of "Alpha The Electromagnet Warrior" once 
				per turn. During your opponent's turn: You can Tribute this 
				card; Special Summon 1 Level 4 "Magnet Warrior" monster from 
				your Deck (this is a Quick Effect). (Super Rare)  | 
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				Rating: 1 out of 5 As strong as they come, but it either gets one of the two Magna Warriors or another weaker member.  | 
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