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*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
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SDMY-EN spoiler | SDKS-EN spoiler | SDPD-EN spoiler |
Structure Deck Card Ratings (Page 5)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Products below have their name shortened for more space. 3. SDPD-EN info: https://yugipedia.com/wiki/Pendulum_Domination_Structure_Deck 4. SDKS-EN info: https://yugipedia.com/wiki/Structure_Deck:_Seto_Kaiba 5. SDMY-EN info: https://yugipedia.com/wiki/Structure_Deck:_Yugi_Muto |
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Pendulum
Domination (SDPD-EN042) D/D/D Cursed King Siegfried |
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DARK | Fiend / Synchro / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. (Super Rare) |
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Rating: 1 out of 5 So we just took Mask of Dispel and make it an Extra Deck Monster that supports Dark Contracts? Garbage. |
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Pendulum
Domination (SDPD-EN041) D/D/D Dragonbane King Beowulf |
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DARK | Fiend / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. (Super Rare) |
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Rating: 2 out of 5 Too bad it requires some of the worst Fusion Materials in the game because the effects are decent. |
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Pendulum
Domination (SDPD-EN033) D/D Recruits |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent controls more monsters than you do: Target any
number of "D/D" monsters and/or "Dark Contract" cards in your
Graveyard up to the difference; add those cards to your hand.
You can only activate 1 "D/D Recruits" per turn. (Common) |
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Rating: 1 out of 5 Recruit a better strategy instead. |
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Pendulum
Domination (SDPD-EN032) D/D Reroll |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
"Dark Contract" cards you control cannot be destroyed by your
opponent's card effects. You can banish this card from your
Graveyard, then target up to 3 of your other banished "D/D"
cards; shuffle them into the Deck. (Common) |
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Rating: 1 out of 5 Well, no favors for you then once the Dark Contracts force you to pay until you lose the Duel. |
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Pendulum
Domination (SDPD-EN023) Dark Contract with the Yamimakai |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. (Common) |
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Rating: 1 out of 5 They all make you pay, one way or another. |
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Pendulum
Domination (SDPD-EN015) D/D Proud Chevalier |
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DARK | Fiend / Pendulum / Effect | Level 5 | ATK: 2000 DEF: 700 |
Pendulum Scale: 6 |
Pendulum Text: Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. | ||||
Monster Text:
When this card is Normal
Summoned: You can add 1 face-up DARK Pendulum Monster from your
Extra Deck to your hand. (Common) |
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Rating: 1 out of 5 I can proudly say this is worth disposing. |
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Pendulum
Domination (SDPD-EN014) D/D Proud Ogre |
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DARK | Fiend / Pendulum / Effect | Level 6 | ATK: 2300 DEF: 1500 |
Pendulum Scale: 8 |
Pendulum Text: Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. | ||||
Monster Text:
When this card is Normal
Summoned: You can Special Summon 1 face-up DARK Pendulum Monster
from your Extra Deck, but it has its effects negated, also you
cannot Special Summon monsters for the rest of this turn, except
"D/D" monsters. (Common) |
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Rating: 1 out of 5 Thank you for copying Timegazer Magician's Pendulum Text because you've ensured a 1/5. |
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Pendulum
Domination (SDPD-EN013) D/D/D Supreme King Kaiser |
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DARK | Fiend / Effect | Level 7 | ATK: 2800 DEF: 2100 |
Pendulum Scale: |
If this card is Pendulum Summoned: All face-up cards your
opponent currently controls have their effects negated, until
the end of this turn. Once per turn, during your Main Phase, if
this card was Pendulum Summoned this turn: You can target up to
2 cards in your Spell & Trap Zones; destroy them, and if you do,
for each card destroyed, this card gains 1 additional attack
during each Battle Phase this turn. (Common) |
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Rating: 2 out of 5 1 Pendulum Scale has to be 8 or more just to get this guy Pendulum Summoned. The first effect helps though. |
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Pendulum
Domination (SDPD-EN009) D/D Nighthowl |
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DARK | Fiend / Tuner / Effect | Level 3 | ATK: 300 DEF: 600 |
Pendulum Scale: |
When this card is Normal Summoned: You can target 1 "D/D"
monster in your Graveyard; Special Summon it, also you cannot
Special Summon monsters for the rest of this turn, except
Fiend-Type monsters. That monster's ATK and DEF become 0. If it
is destroyed, you take 1000 damage. (Common) |
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Rating: 2 out of 5 The effect spells out why it's a bad idea to use, but this is also a Tuner. |
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Pendulum
Domination (SDPD-EN008) D/D Lilith |
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DARK | Fiend / Effect | Level 4 | ATK: 100 DEF: 2100 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can activate 1
of these effects. You can only use this effect of "D/D Lilith"
once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. (Common) |
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Rating: 2 out of 5 Setting it would probably be best here to use that 2100 DEF. |
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Pendulum
Domination (SDPD-EN007) D/D Cerberus |
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DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale: 8 |
Pendulum Text: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). | ||||
Monster Text:
When this card is Pendulum
Summoned from the hand, while you control a "D/D" monster other
than "D/D Cerberus": You can target 1 Continuous Spell Card in
your Graveyard; add it to your hand. (Common) |
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Rating: 3 out of 5 High Scale and ATK make this worthwhile. |
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Pendulum
Domination (SDPD-EN006) D/D/D Doom King Armageddon |
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DARK | Fiend / Pendulum / Effect | Level 8 | ATK: 3000 DEF: 1000 |
Pendulum Scale: 4 |
Pendulum Text: Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). | ||||
Monster Text:
Once per turn, if a monster(s)
you control is destroyed by battle or by card effect: You can
target 1 of those monsters; this card gains ATK equal to that
monster's original ATK until the end of this turn. This card
cannot attack your opponent directly during the turn this effect
is activated. Cannot be destroyed by Spell/Trap effects that do
not target this card. (Common) |
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Rating: 4 out of 5 A 4-star rating for a D/D or D/D/D monster because it is more generic and strong. |
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Pendulum
Domination (SDPD-EN005) D/D Lamia |
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DARK | Fiend / Tuner Effect | Level 1 | ATK: 100 DEF: 1900 |
Pendulum Scale: |
If this card is in your hand or Graveyard: You can send 1 "D/D"
or "Dark Contract" card from your hand or face-up from your
field to the Graveyard, except "D/D Lamia"; Special Summon this
card, but banish it when it leaves the field. You can only use
this effect of "D/D Lamia" once per turn. (Super Rare) |
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Rating: 2 out of 5 No need to Special Summon it by its effect when you can use its high DEF and status as a Tuner. |
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Pendulum
Domination (SDPD-EN004) D/D Orthros |
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DARK | Fiend / Pendulum / Tuner / Effect | Level 4 | ATK: 600 DEF: 1800 |
Pendulum Scale: 3 |
Pendulum Text: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. | ||||
Monster Text:
When you take battle or effect
damage: You can Special Summon this card from your hand. If this
card is Special Summoned to your field, you cannot Special
Summon monsters for the rest of this turn, except Fiend-Type
monsters. (Super Rare) |
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Rating: 2 out of 5 Hurts its own uses as a Monster Card, but still works for its Pendulum Scale. |
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Pendulum
Domination (SDPD-EN003) D/D Savant Copernicus |
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DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: 1 |
Pendulum Text: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. | ||||
Monster Text:
If this card is Normal or Special
Summoned: You can send 1 "D/D" or "Dark Contract" card from your
Deck to the Graveyard, except "D/D Savant Copernicus". You can
only use this effect of "D/D Savant Copernicus" once per turn. (Common) |
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Rating: 1 out of 5 The New Challengers gave us Pendulums like this before, but now they're in Structure Decks too. |
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Pendulum
Domination (SDPD-EN002) D/D Savant Newton |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 0 DEF: 0 |
Pendulum Scale: 10 |
Pendulum Text: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. | ||||
Monster Text:
You can discard this card, then
target 1 "D/D" or "Dark Contract" card in your Graveyard, except
"D/D Savant Newton"; add it to your hand. You can only use this
effect of "D/D Savant Newton" once per turn. (Common) |
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Rating: 1 out of 5 A Scale of 10 tops even the highest Qliphort monsters, but even they have some mediocre Pendulums. |
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Pendulum
Domination (SDPD-EN001) D/D/D Chaos King Apocalypse |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 2700 DEF: 2000 |
Pendulum Scale: 4 |
Pendulum Text: You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. | ||||
Monster Text:
During your opponent's turn, if
this card is in your hand or Graveyard: You can target 2 face-up
Spell/Trap Cards you control; you cannot Special Summon monsters
for the rest of this turn, except Fiend-Type monsters, also
destroy the targeted cards, and if you do, Special Summon this
card (this is a Quick Effect). You can only use this effect of
"D/D/D Chaos King Apocalypse" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 A pretty poor start to any Structure Deck. |
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Seto
Kaiba (SDKS-EN041) ABC-Dragon Buster |
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LIGHT | Machine / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2800 |
Pendulum Scale: |
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect). (Ultra Rare) |
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Rating: 2 out of 5 We've gone back to kindergarten to relearn our ABCs but it doesn't seem to have done much the 2nd time. |
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Seto
Kaiba (SDKS-EN040) A-to-Z-Dragon Buster Cannon |
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LIGHT | Machine / Fusion / Effect | Level 10 | ATK: 4000 DEF: 4000 |
Pendulum Scale: |
"ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them. (Ultra Rare) |
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Rating: 2 out of 5 The variant of Dragon Catapult Cannon, but it's actually a bit better by comparison. |
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Seto
Kaiba (SDKS-EN033) Ring of Destruction |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
During your opponent's turn: Target 1 face-up monster your
opponent controls whose ATK is less than or equal to their LP;
destroy that face-up monster, and if you do, take damage equal
to its original ATK, then inflict damage to your opponent, equal
to the damage you took. You can only activate 1 "Ring of
Destruction" per turn. (Common) |
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Rating: 1 out of 5 If you can't take it, then you cannot dish it out. |
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Seto
Kaiba (SDKS-EN031) Crush Card Virus (2nd artwork) |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 DARK monster with 1000 or less ATK; your opponent
takes no damage until the end of the next turn after this card
resolves, also, you look at your opponent's hand and all
monsters they control, and if you do, destroy the monsters among
them with 1500 or more ATK, then your opponent can destroy up to
3 monsters with 1500 or more ATK in their Deck. (Common) |
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Rating: 1 out of 5 Konami has effectively crushed this card like a tin can. |
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Seto
Kaiba (SDKS-EN030) Union Scramble |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target up to 3 of your banished LIGHT Machine-Type Normal
Monsters and/or LIGHT Machine-Type Union monsters; Special
Summon them. During either player's turn, except the turn this
card was sent to the Graveyard: You can banish this card from
your Graveyard, then target 1 of your banished LIGHT
Machine-Type Normal Monsters or LIGHT Machine-Type Union
monsters; return it to the hand. You can only activate 1 "Union
Scramble" per turn. (Common) |
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Rating: 2 out of 5 Instant access to perhaps most of the requirements needed to bring out A-to-Z, but good luck getting that far. |
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Seto
Kaiba (SDKS-EN021) Majesty with Eyes of Blue |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Blue-Eyes" monster from your hand or Deck to the
Graveyard, then target 1 face-up monster on the field; it cannot
attack while it is face-up on the field. You can only activate 1
"Majesty with Eyes of Blue" per turn. (Common) |
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Rating: 1 out of 5 What a waste of any card in your hand. Shadow Spell can do better. |
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Seto
Kaiba (SDKS-EN020) Union Hangar |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 LIGHT Machine-Type
Union monster from your Deck to your hand. Once per turn, if a
LIGHT Machine-Type Union monster(s) is Normal or Special
Summoned to your field (except during the Damage Step): You can
target 1 of those monsters; equip 1 appropriate LIGHT
Machine-Type Union monster, with a different name, from your
Deck to that monster, but the Union monster you equipped cannot
be Special Summoned this turn. You can only activate 1 "Union
Hangar" per turn. (Common) |
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Rating: 2 out of 5 I suppose this is okay for the Deck, but the members really don't have much. |
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Seto
Kaiba (SDKS-EN004) Heavy Mech Support Armor |
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LIGHT | Machine / Union / Effect | Level 3 | ATK: 500 DEF: 500 |
Pendulum Scale: |
If this card is Normal Summoned: You can target 1 Union monster
in your Graveyard; Special Summon it. Once per turn, you can
either: Target 1 Machine-Type monster you control; equip this
card to that target, OR: Unequip this card and Special Summon
it. Your opponent cannot target a monster equipped with this
card with card effects, also if the equipped monster would be
destroyed by battle or card effect, destroy this card instead. (Common) |
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Rating: 2 out of 5 A bit better than the original, but so much potential is lost thanks to Union monsters being so lackluster. |
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Seto
Kaiba (SDKS-EN003) C-Crush Wyvern |
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LIGHT | Machine / Union / Effect | Level 4 | ATK: 1200 DEF: 2000 |
Pendulum Scale: |
Once per turn, you can either: Target 1 LIGHT Machine-Type
monster you control; equip this card to that target, OR: Unequip
this card and Special Summon it. A monster equipped with this
card is unaffected by your opponent's Trap effects, also if the
equipped monster would be destroyed by battle or card effect,
destroy this card instead. If this card is sent from the field
to the Graveyard: You can Special Summon 1 Union monster from
your hand. (Super Rare) |
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Rating: 2 out of 5 Grading these guys would certainly be a "C at best. |
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Seto
Kaiba (SDKS-EN002) B-Buster Drake |
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LIGHT | Machine / Union / Effect | Level 4 | ATK: 1500 DEF: 1800 |
Pendulum Scale: |
Once per turn, you can either: Target 1 LIGHT Machine-Type
monster you control; equip this card to that target, OR: Unequip
this card and Special Summon it. A monster equipped with this
card is unaffected by your opponent's Spell effects, also if the
equipped monster would be destroyed by battle or card effect,
destroy this card instead. If this card is sent from the field
to the Graveyard: You can add 1 Union monster from your Deck to
your hand. (Super Rare) |
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Rating: 2 out of 5 They've traded extra ATK for moderate protection, which helps, along with this card's DEF. |
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Seto
Kaiba (SDKS-EN001) A-Assault Core |
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LIGHT | Machine / Union / Effect | Level 4 | ATK: 1900 DEF: 200 |
Pendulum Scale: |
Once per turn, you can either: Target 1 LIGHT Machine-Type
monster you control; equip this card to that target, OR: Unequip
this card and Special Summon it. A monster equipped with this
card is unaffected by your opponent's monster effects (except
its own), also if the equipped monster would be destroyed by
battle or card effect, destroy this card instead. If this card
is sent from the field to the Graveyard: You can add 1 other
Union monster from your Graveyard to your hand. (Super Rare) |
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Rating: 3 out of 5 The best Union monster to date, and it took quite a few years to achieve this. |
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Yugi Muto (SDMY-EN040) Imperion Magnum the Superconductive Battlebot |
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EARTH | Rock / Fusion / Effect | Level 10 | ATK: 4000 DEF: 4000 |
Pendulum Scale: |
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna
Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. (Ultra Rare) |
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Rating: 2 out of 5 Pretty powerful, but it can't be Special Summoned other ways and requires mediocre Fusion Materials. |
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Yugi Muto (SDMY-EN035) Magnet Conversion |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in
your Graveyard; add them to your hand. During either player's
turn, except the turn this card was sent to the Graveyard: You
can banish this card from your Graveyard, then target 1 of your
banished Level 4 or lower "Magnet Warrior" monsters; Special
Summon it. (Common) |
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Rating: 2 out of 5 There's a total of 6 so far, which really doesn't open for a lot of combinations. Half are also Normal Monsters. |
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Yugi Muto (SDMY-EN025) Dark Magic Inheritance |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card
from your Deck to your hand, that specifically lists the card
"Dark Magician" or "Dark Magician Girl" in its text, except
"Dark Magic Inheritance". You can only activate 1 "Dark Magic
Inheritance" per turn. (Common) |
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Rating: 1 out of 5 Such a steep requirement for an awful result. |
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Yugi Muto (SDMY-EN024) Magnetic Field |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a Level 4 or lower EARTH Rock-Type monster: You
can target 1 Level 4 or lower "Magnet Warrior" monster in your
Graveyard; Special Summon it. You can only use this effect of
"Magnetic Field" once per turn. Once per turn, at the end of the
Damage Step, when an EARTH Rock-Type monster you control battled
an opponent's monster, but the opponent's monster was not
destroyed by the battle: You can return that opponent's monster
to the hand. (Common) |
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Rating: 1 out of 5 Much weaker than the Earth's actual one. |
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Yugi Muto (SDMY-EN005) Kuribohrn |
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LIGHT | Fiend / Effect | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale: |
At the end of the Battle Phase: You can discard this card, then
target 1 monster in your Graveyard that was destroyed by battle
and sent there this turn; Special Summon it. When an opponent's
monster declares an attack: You can banish this card from your
Graveyard, then target any number of "Kuriboh" monsters in your
Graveyard; Special Summon them. (Common) |
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Rating: 2 out of 5 A bit better than Miracle's Wake, but you can't use it until after the Battle Phase. |
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Yugi Muto (SDMY-EN004) Bererkion the Electromagna Warrior |
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EARTH | Rock / Effect | Level 8 | ATK: 3000 DEF: 2800 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 "Alpha The Electromagnet
Warrior", "Beta The Electromagnet Warrior", and "Gamma The
Electromagnet Warrior" from your hand, Graveyard, and/or face-up
from your Monster Zone. You can banish 1 Level 4 or lower
"Magnet Warrior" monster from your Graveyard, then target 1 card
your opponent controls; destroy it. If this card is destroyed by
battle, or if this card in its owner's possession is destroyed
by an opponent's card effect: You can target 1 each of your
banished "Alpha The Electromagnet Warrior", "Beta The
Electromagnet Warrior", and "Gamma The Electromagnet Warrior";
Special Summon them. (Ultra Rare) |
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Rating: 1 out of 5 The originals got updated, but it's hardly enough to use this. |
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Yugi Muto (SDMY-EN003) Gamma The Electromagnet Warrior |
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EARTH | Rock / Effect | Level 3 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can Special
Summon 1 Level 4 or lower "Magnet Warrior" monster from your
hand, except "Gamma The Electromagnet Warrior". You can only use
this effect of "Gamma The Electromagnet Warrior" once per turn.
During your opponent's turn: You can Tribute this card; Special
Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this
is a Quick Effect). (Super Rare) |
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Rating: 2 out of 5 Higher DEF than any Magnet Warriors before them, but the effect is mediocre. |
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Yugi Muto (SDMY-EN002) Beta The Electromagnet Warrior |
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EARTH | Rock / Effect | Level 3 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1 Level
4 or lower "Magnet Warrior" monster from your Deck to your hand,
except "Beta The Electromagnet Warrior". You can only use this
effect of "Beta The Electromagnet Warrior" once per turn. During
your opponent's turn: You can Tribute this card; Special Summon
1 Level 4 "Magnet Warrior" monster from your Deck (this is a
Quick Effect). (Super Rare) |
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Rating: 2 out of 5 Not exactly Beta than the original. In fact, it's actually weaker. |
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Yugi Muto (SDMY-EN001) Alpha The Electromagnet Warrior |
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EARTH | Rock / Effect | Level 3 | ATK: 1700 DEF: 1100 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1 Level
8 "Magna Warrior" monster from your Deck to your hand. You can
only use this effect of "Alpha The Electromagnet Warrior" once
per turn. During your opponent's turn: You can Tribute this
card; Special Summon 1 Level 4 "Magnet Warrior" monster from
your Deck (this is a Quick Effect). (Super Rare) |
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Rating: 1 out of 5 As strong as they come, but it either gets one of the two Magna Warriors or another weaker member. |