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*For more info on these ratings, click here. | |||||
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1/5 |
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SR03-EN spoiler | SR04-EN spoiler | LEDD-ENA spoiler | |||
LEDD-ENB spoiler | LEDD-ENC spoiler | SDCL-EN spoiler |
Structure Deck Card Ratings (Page 6)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Products below have their name shortened for more space. 3. SR03-EN info: https://yugipedia.com/wiki/Machine_Reactor_Structure_Deck 4. SR04-EN info: https://yugipedia.com/wiki/Dinosmasher's_Fury_Structure_Deck 5. LEDD-EN (A-C) info: https://yugipedia.com/wiki/Legendary_Dragon_Decks 8. SDCL-EN info: https://yugipedia.com/wiki/Structure_Deck:_Cyberse_Link |
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Cyberse
Link (SDCL-EN043) Binary Sorceress |
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EARTH | Cyberse / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Left and Right | |||
2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK the other monster. (Super Rare) |
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Rating: 1 out of 5 Requirement to be co-linked double the effort and cut the uses in half. |
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Cyberse
Link (SDCL-EN042) Tri-Gate Wizard |
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EARTH | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Top, Left and Right | |||
2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card. (Ultra Rare) |
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Rating: 1 out of 5 Odd-Eyes Pendulum Dragon pretty much confirms it's the better version of this. |
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Cyberse
Link (SDCL-EN041) Encode Talker |
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LIGHT | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. (Ultra Rare) |
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Rating: 2 out of 5 Effects aren't too bad, but you'll need 3 monsters just to bring this out. |
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Cyberse
Link (SDCL-EN032) Recoded Alive |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Link-3 Cyberse Link Monster you control or is in your
GY; banish it, and if you do, Special Summon 1 "Code Talker"
monster from your Extra Deck. If you control no monsters in the
Extra Monster Zone: You can banish this card from your GY, then
target 1 of your banished "Code Talker" monsters; Special Summon
it. Common) |
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Rating: 0 out of 5 Link-3s are hard work to bring out, and then you're going to waste it for something likely worse? |
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Cyberse
Link (SDCL-EN023) Cynet Backdoor |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Cyberse monster you control; banish it, and if you do,
add 1 Cyberse monster from your Deck to your hand, whose ATK is
lower than that monster's original ATK. During your next Standby
Phase, return that monster banished by this effect to the field,
and it can attack directly that turn. You can only activate 1
"Cynet Backdoor" per turn. (Super Rare) |
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Rating: 1 out of 5 By the time you've executed this strategy, you'll likely have already lost. |
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Cyberse
Link (SDCL-EN008) Dual Assembwurm |
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DARK | Cyberse / Effect | Level 8 | ATK: 2800 DEF: 1000 |
Pendulum Scale: |
If this card is in your hand or GY: You can banish 2 other
Cyberse monsters from your hand and/or face-up from your field;
Special Summon this card, but its ATK becomes halved. You can
only use this effect of "Dual Assembwurm" once per turn. Once
per turn: You can banish 1 card from your hand; banish 1 monster
on the field with ATK less than or equal to this card's. (Super Rare) |
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Rating: 1 out of 5 Fusilier Dragon at least didn't cost any monsters to bring it out by its effect. |
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Cyberse
Link (SDCL-EN007) Boot Staggered |
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LIGHT | Cyberse / Effect | Level 5 | ATK: 2300 DEF: 500 |
Pendulum Scale: |
When a Cyberse monster is Normal Summoned to your field: You can
Special Summon this card from your hand. You can only use this
effect of "Boot Staggered" once per turn. When this card
inflicts battle damage to your opponent: You can Special Summon
1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). Common) |
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Rating: 2 out of 5 Bring out Wizard and then this can join it, but all it does thereafter is Special Summon a Token. |
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Cyberse
Link (SDCL-EN006) ROM Cloudia |
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DARK | Cyberse / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
When this card is Normal Summoned: You can target 1 Cyberse
monster in your GY, except "ROM Cloudia"; add it to your hand.
If this card is destroyed by battle or card effect: You can
Special Summon 1 Level 4 or lower Cyberse monster from your
Deck, except "ROM Cloudia". Common) |
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Rating: 2 out of 5 So close to being decent, but it comes up a little short. |
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Cyberse
Link (SDCL-EN005) Balancer Lord |
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LIGHT | Cyberse / Effect | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale: |
Once per turn: You can pay 1000 LP; during your Main Phase this
turn, you can Normal Summon 1 Cyberse monster, in addition to
your Normal Summon/Set. (You can only gain this effect once per
turn.) If this card is banished: You can Special Summon 1 Level
4 or lower monster from your hand. You can only use this effect
of "Balancer Lord" once per turn. Common) |
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Rating: 2 out of 5 The last effect is the best one. Otherwise, it's a more costly and restrained Double Summon. |
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Cyberse
Link (SDCL-EN004) Backlinker |
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DARK | Cyberse / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
If only your opponent controls a monster in the Extra Monster
Zone, you can Special Summon this card (from your hand). You can
Tribute this card; shuffle all monsters from the Extra Monster
Zones into the Deck, also you cannot Special Summon monsters
from the Extra Deck for the rest of this turn. Common) |
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Rating: 2 out of 5 Doesn't hit much, but it might be useful at times. |
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Cyberse
Link (SDCL-EN003) Cliant |
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LIGHT | Cyberse / Effect | Level 3 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
While this Normal Summoned/Set card is face-up on the field, all
Cyberse monsters you control gain 500 ATK/DEF during your turn
only. If this card on the field would be destroyed by battle or
card effect, you can destroy 1 Cyberse monster in your hand or
face-up on your field instead. Common) |
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Rating: 1 out of 5 Mist Body can do much more than this without costing you anything. |
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Cyberse
Link (SDCL-EN002) Dotscaper |
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EARTH | Cyberse / Effect | Level 1 | ATK: 0 DEF: 2100 |
Pendulum Scale: |
If this card is sent to the GY: You can Special Summon this
card. If this card is banished: You can Special Summon this
card. You can only use 1 "Dotscaper" effect per turn, and only
once that turn. You can only use each effect of "Dotscaper" once
per Duel. Common) |
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Rating: 2 out of 5 Both effects are once per Duel, but its 2100 DEF and Level aren't. |
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Cyberse
Link (SDCL-EN001) Digitron |
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EARTH | Cyberse / Normal | Level 2 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
A subspecies found in electronic space. There's little
information on it. Common) |
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Rating: 1 out of 5 I think you're more likely to find it in the trash. |
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Dimensional Dragons (LEDD-ENC00) Odd-Eyes Arc Pendulum Dragon |
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DARK | Dragon / Pendulum / Normal | Level 7 | ATK: 2700 DEF: 2000 |
Pendulum Scale: 8 |
Pendulum Text: If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. | ||||
Monster Text:
Made from miracles, this valiant and
beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. (Ultra Rare) |
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Rating: 2 out of 5 The High Pendulum Scale is about all this is good for. |
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Cyber
Dragon (LEDD-ENB00) Chimeratech Megafleet Dragon |
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DARK | Machine / Fusion / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon. (Ultra Rare) |
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Rating: 1 out of 5 Overdragon is able to surpass this without using any Extra Deck monsters at all. |
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Atlantis
(LEDD-ENA00) Dark Magician the Dragon Knight |
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DARK | Dragon / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. (Ultra Rare) |
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Rating: 2 out of 5 Marginally useful for the 2nd effect and The Eye of Timaeus. |
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Dinosmasher's Fury
(SR04-EN030) Survival's End |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy as many Normal Monsters on the field as possible, and if
you do, Special Summon Level 4 or lower Dinosaur-Type monsters
from your Deck, up to the number destroyed, but destroy them
during the End Phase. You can banish this card from your
Graveyard, then target 1 Dinosaur-Type monster you control and 1
card your opponent controls; destroy them. (Super Rare) |
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Rating: 1 out of 5 Dinosaur Decks don't have that many Normal Monsters, and you're only bringing out Level 4 or lower ones in return. |
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Dinosmasher's Fury
(SR04-EN021) Lost World |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All monsters on the field lose 500 ATK and DEF, except
Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type
monster is Normal or Special Summoned (except during the Damage
Step): You can Special Summon 1 "Jurraegg Token"
(Dinosaur-Type/EARTH/Level 1/ATK 0/ DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. (Super Rare) |
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Rating: 1 out of 5 Nothing like the movies depicted, and not a single Dinosaur will make it. |
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Dinosmasher's Fury
(SR04-EN006) Ultimate Tyranno |
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EARTH | Dinosaur / Effect | Level 8 | ATK: 3000 DEF: 2200 |
Pendulum Scale: |
This card can attack all monsters your opponent controls, once
each. During your Battle Phase, if you control an "Ultimate
Tyranno" that can attack, monsters other than "Ultimate Tyranno"
cannot attack. Common) |
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Rating: 2 out of 5 Goodbye infinite loop, and hello reduced uses, even if it attacks normally. |
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Dinosmasher's Fury
(SR04-EN003) Megalosmasher X |
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WATER | Dinosaur / Normal | Level 4 | ATK: 2000 DEF: 0 |
Pendulum Scale: |
With its sound-baffling armor and gargantuan jaws, this
primeval predator's phosphorescence was the only possible pardon
for its primitive prey. Common) |
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Rating: 3 out of 5 A vanilla Dinosaur that's a cut above all others, and even some of the Effect Monsters. |
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Dinosmasher's Fury
(SR04-EN002) Souleating Oviraptor |
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DARK | Dinosaur / Effect | Level 4 | ATK: 1800 DEF: 500 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can take 1
Dinosaur-Type monster from your Deck, and either add it to your
hand or send it to the Graveyard. You can target 1 other Level 4
or lower Dinosaur-Type monster on the field; destroy it, then
Special Summon 1 Dinosaur-Type monster from your Graveyard in
Defense Position. You can only use each effect of "Souleating
Oviraptor" once per turn. (Super Rare) |
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Rating: 3 out of 5 Now this is ideal in 3s, even if only for the first effect, its ATK and Level. |
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Dinosmasher's Fury
(SR04-EN001) Ultimate Conductor Tyranno |
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LIGHT | Dinosaur / Effect | Level 10 | ATK: 3500 DEF: 3200 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 2 Dinosaur-Type monsters from your
Graveyard. Once per turn, during either player's Main Phase: You
can destroy 1 monster in your hand or field, and if you do,
change all face-up monsters your opponent controls to face-down
Defense Position. This card can attack all monsters your
opponent controls, once each. At the start of the Damage Step,
if this card attacks a Defense Position monster: You can inflict
1000 damage to your opponent, and if you do, send that Defense
Position monster to the Graveyard. (Ultra Rare) |
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Rating: 2 out of 5 The original didn't have Summoning requirements and was only a few hundred ATK weaker. |
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Dinosmasher's Fury
(SR04-EN000) Petiteranodon |
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EARTH | Dinosaur / Effect | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale: |
If this card is destroyed by a card effect and sent to the
Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type
monster from your Deck, but it cannot attack this turn. (Ultra Rare) |
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Rating: 2 out of 5 Super Conductor Tyranno is an obvious choice, and the strongest available for this effect. |
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Machine Reactor
(SR03-EN022) Ancient Gear Fortress |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the turn they were Normal or Special Summoned, your opponent
cannot target "Ancient Gear" monsters you control with card effects, and
they cannot be destroyed by your opponent's card effects. Your opponent
cannot activate cards or effects in response to the activation of
"Ancient Gear" cards and effects. If this card is destroyed in the Spell
& Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your
hand or Graveyard, also you cannot Special Summon monsters for the rest
of this turn, except "Ancient Gear" monsters. Common) |
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Rating: 2 out of 5 Gadjiltron Dragon and Gear Golem really are the best to be supported by this. |
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Machine Reactor
(SR03-EN021) Ancient Gear Catapult |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
While you control no monsters: Target 1 face-up card you
control; destroy it, and if you do, Special Summon 1 "Ancient
Gear" monster from your Deck, ignoring its Summoning conditions.
You can banish this card from your Graveyard, then target 1
face-up card you control; destroy it, and if you do, Special
Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn. (Super Rare) |
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Rating: 2 out of 5 The strongest ones can still be brought out, but both effects cost you a card for any benefit. |
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Machine Reactor
(SR03-EN003) Ancient Gear Wyvern |
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EARTH | Machine / Effect | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1
"Ancient Gear" card from your Deck to your hand, except "Ancient
Gear Wyvern", also you cannot Set cards for the rest of this
turn. You can only use this effect of "Ancient Gear Wyvern" once
per turn. If this card attacks, your opponent's monsters cannot
activate their effects until the end of the Damage Step. (Super Rare) |
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Rating: 1 out of 5 Reveals your strategy further and blocks you from Setting anything that turn, not to mention isn't very strong. |
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Machine Reactor
(SR03-EN002) Ancient Gear Hydra |
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EARTH | Machine / Effect | Level 7 | ATK: 2700 DEF: 1700 |
Pendulum Scale: |
At the end of the Damage Step, when this card that was Tribute
Summoned by Tributing an "Ancient Gear" monster battles an
opponent's monster, but the opponent's monster was not destroyed
by the battle: You can banish that opponent's monster. If this
card was Tribute Summoned by Tributing a "Gadget" monster, it
can attack all monsters your opponent controls, once each. If an
"Ancient Gear" monster you control attacks, your opponent's
Spell/Trap Cards and monster effects cannot be activated until
the end of the Damage Step. (Super Rare) |
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Rating: 2 out of 5 Pretty much a Normal Monster if not Tribute Summoned with a specific monster. |
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Machine Reactor
(SR03-EN001) Ancient Gear Reactor Dragon |
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EARTH | Machine / Effect | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
If this card that was Tribute Summoned by Tributing an "Ancient
Gear" monster attacks a Defense Position monster, inflict
piercing battle damage to your opponent. If this card was
Tribute Summoned by Tributing a "Gadget" monster, it can make a
second attack during each Battle Phase. If this card attacks,
your opponent's Spell/Trap Cards and monster effects cannot be
activated until the end of the Damage Step. At the end of the
Damage Step, if this card attacked: You can destroy 1 Spell/Trap
Card on the field. (Ultra Rare) |
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Rating: 3 out of 5 Works like the orgiinal Gadjiltron Dragon, making it at least ideal for use. |
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Machine Reactor
(SR03-EN000) Ancient Gear Gadget |
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EARTH | Machine / Effect | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can declare 1
card type (Monster, Spell, or Trap); this turn, if a monster you
control attacks, your opponent's Spell Cards, Trap Cards, or
monster effects (whichever was declared) cannot be activated
until the end of the Damage Step. Once per turn: You can declare
1 "Gadget" monster's card name; until the End Phase, this card's
name becomes that name. (Ultra Rare) |
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Rating: 2 out of 5 Useful for defending, and maybe the effects. |