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*For more info on these ratings, click here.
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SR03-EN spoiler SR04-EN spoiler LEDD-ENA spoiler
LEDD-ENB spoiler LEDD-ENC spoiler SDCL-EN spoiler

Structure Deck Card Ratings (Page 6)

1. Only new cards and those with updated text that changes how they work are included below.
2.
Products below have their name shortened for more space.
3.
SR03-EN info: https://yugipedia.com/wiki/Machine_Reactor_Structure_Deck 
4. SR04-EN info: https://yugipedia.com/wiki/Dinosmasher's_Fury_Structure_Deck 
5. LEDD-EN (A-C) info: https://yugipedia.com/wiki/Legendary_Dragon_Decks 
8. SDCL-EN info: https://yugipedia.com/wiki/Structure_Deck:_Cyberse_Link
Cyberse Link (SDCL-EN043)
Binary Sorceress
EARTH Cyberse / Link / Effect Level ATK: 1600
Link-2
Pendulum
Scale:
Links: Left and Right
2 monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK the other monster.
(Super Rare)
Rating: 1 out of 5
Requirement to be co-linked double the effort and cut the uses in half. 
Cyberse Link (SDCL-EN042)
Tri-Gate Wizard
EARTH Cyberse / Link / Effect Level ATK: 2300
Link-3
Pendulum
Scale:
Links: Top, Left and Right
2+ monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
● 2+: Once per turn: You can target 1 card on the field; banish it.
● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
(Ultra Rare)
Rating: 1 out of 5
Odd-Eyes Pendulum Dragon pretty much confirms it's the better version of this.
Cyberse Link (SDCL-EN041)
Encode Talker
LIGHT Cyberse / Link / Effect Level ATK: 2300
Link-3
Pendulum
Scale:
Links: Top and both Bottom Corners
2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
(Ultra Rare)
Rating: 2 out of 5
Effects aren't too bad, but you'll need 3 monsters just to bring this out.
Cyberse Link (SDCL-EN032)
Recoded Alive
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
Common)
Rating: 0 out of 5
Link-3s are hard work to bring out, and then you're going to waste it for something likely worse?
Cyberse Link (SDCL-EN023)
Cynet Backdoor
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
(Super Rare)
Rating: 1 out of 5
By the time you've executed this strategy, you'll likely have already lost.
Cyberse Link (SDCL-EN008)
Dual Assembwurm
DARK Cyberse / Effect Level 8 ATK: 2800
DEF: 1000
Pendulum
Scale:
If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.
(Super Rare)
Rating: 1 out of 5
Fusilier Dragon at least didn't cost any monsters to bring it out by its effect.
Cyberse Link (SDCL-EN007)
Boot Staggered
LIGHT Cyberse / Effect Level 5 ATK: 2300
DEF: 500
Pendulum
Scale:
When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
Common)
Rating: 2 out of 5
Bring out Wizard and then this can join it, but all it does thereafter is Special Summon a Token.
Cyberse Link (SDCL-EN006)
ROM Cloudia
DARK Cyberse / Effect Level 4 ATK: 1800
DEF: 0
Pendulum
Scale:
When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".
Common)
Rating: 2 out of 5
So close to being decent, but it comes up a little short.
Cyberse Link (SDCL-EN005)
Balancer Lord
LIGHT Cyberse / Effect Level 4 ATK: 1700
DEF: 1200
Pendulum
Scale:
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
Common)
Rating: 2 out of 5
The last effect is the best one. Otherwise, it's a more costly and restrained Double Summon.
Cyberse Link (SDCL-EN004)
Backlinker
DARK Cyberse / Effect Level 3 ATK: 1600
DEF: 0
Pendulum
Scale:
If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
Common)
Rating: 2 out of 5
Doesn't hit much, but it might be useful at times.
Cyberse Link (SDCL-EN003)
Cliant
LIGHT Cyberse / Effect Level 3 ATK: 1500
DEF: 1500
Pendulum
Scale:
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead.
Common)
Rating: 1 out of 5
Mist Body can do much more than this without costing you anything.
Cyberse Link (SDCL-EN002)
Dotscaper
EARTH Cyberse / Effect Level 1 ATK: 0
DEF: 2100
Pendulum
Scale:
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
Common)
Rating: 2 out of 5
Both effects are once per Duel, but its 2100 DEF and Level aren't.
Cyberse Link (SDCL-EN001)
Digitron
EARTH Cyberse / Normal Level 2 ATK: 1500
DEF: 0
Pendulum
Scale:
A subspecies found in electronic space. There's little information on it.
Common)
Rating: 1 out of 5
I think you're more likely to find it in the trash.
Dimensional Dragons (LEDD-ENC00)
Odd-Eyes Arc Pendulum Dragon
DARK Dragon / Pendulum / Normal Level 7 ATK: 2700
DEF: 2000
Pendulum
Scale: 8
Pendulum Text: If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
Monster Text: Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.
(Ultra Rare)
Rating: 2 out of 5
The High Pendulum Scale is about all this is good for.
Cyber Dragon (LEDD-ENB00)
Chimeratech Megafleet Dragon
DARK Machine / Fusion / Effect Level 10 ATK: 0
DEF: 0
Pendulum
Scale:
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
(Ultra Rare)
Rating: 1 out of 5
Overdragon is able to surpass this without using any Extra Deck monsters at all.
Atlantis (LEDD-ENA00)
Dark Magician the Dragon Knight
DARK Dragon / Fusion / Effect Level 8 ATK: 3000
DEF: 2500
Pendulum
Scale:
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
(Ultra Rare)
Rating: 2 out of 5
Marginally useful for the 2nd effect and The Eye of Timaeus.
Dinosmasher's Fury (SR04-EN030)
Survival's End
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.
(Super Rare)
Rating: 1 out of 5
Dinosaur Decks don't have that many Normal Monsters, and you're only bringing out Level 4 or lower ones in return.
Dinosmasher's Fury (SR04-EN021)
Lost World
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/
DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.
(Super Rare)
Rating: 1 out of 5
Nothing like the movies depicted, and not a single Dinosaur will make it.
Dinosmasher's Fury (SR04-EN006)
Ultimate Tyranno
EARTH Dinosaur / Effect Level 8 ATK: 3000
DEF: 2200
Pendulum
Scale:
This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
Common)
Rating: 2 out of 5
Goodbye infinite loop, and hello reduced uses, even if it attacks normally.
Dinosmasher's Fury (SR04-EN003)
Megalosmasher X
WATER Dinosaur / Normal Level 4 ATK: 2000
DEF: 0
Pendulum
Scale:
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Common)
Rating: 3 out of 5
A vanilla Dinosaur that's a cut above all others, and even some of the Effect Monsters.
Dinosmasher's Fury (SR04-EN002)
Souleating Oviraptor
DARK Dinosaur / Effect Level 4 ATK: 1800
DEF: 500
Pendulum
Scale:
If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
(Super Rare)
Rating: 3 out of 5
Now this is ideal in 3s, even if only for the first effect, its ATK and Level.
Dinosmasher's Fury (SR04-EN001)
Ultimate Conductor Tyranno
LIGHT Dinosaur / Effect Level 10 ATK: 3500
DEF: 3200
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.
(Ultra Rare)
Rating: 2 out of 5
The original didn't have Summoning requirements and was only a few hundred ATK weaker.
Dinosmasher's Fury (SR04-EN000)
Petiteranodon
EARTH Dinosaur / Effect Level 2 ATK: 500
DEF: 500
Pendulum
Scale:
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
(Ultra Rare)
Rating: 2 out of 5
Super Conductor Tyranno is an obvious choice, and the strongest available for this effect.
Machine Reactor (SR03-EN022)
Ancient Gear Fortress
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
Common)
Rating: 2 out of 5
Gadjiltron Dragon and Gear Golem really are the best to be supported by this.
Machine Reactor (SR03-EN021)
Ancient Gear Catapult
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/
ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
The strongest ones can still be brought out, but both effects cost you a card for any benefit.
Machine Reactor (SR03-EN003)
Ancient Gear Wyvern
EARTH Machine / Effect Level 4 ATK: 1700
DEF: 1200
Pendulum
Scale:
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
(Super Rare)
Rating: 1 out of 5
Reveals your strategy further and blocks you from Setting anything that turn, not to mention isn't very strong.
Machine Reactor (SR03-EN002)
Ancient Gear Hydra
EARTH Machine / Effect Level 7 ATK: 2700
DEF: 1700
Pendulum
Scale:
At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
(Super Rare)
Rating: 2 out of 5
Pretty much a Normal Monster if not Tribute Summoned with a specific monster.
Machine Reactor (SR03-EN001)
Ancient Gear Reactor Dragon
EARTH Machine / Effect Level 9 ATK: 3000
DEF: 3000
Pendulum
Scale:
If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
(Ultra Rare)
Rating: 3 out of 5
Works like the orgiinal Gadjiltron Dragon, making it at least ideal for use.
Machine Reactor (SR03-EN000)
Ancient Gear Gadget
EARTH Machine / Effect Level 4 ATK: 500
DEF: 2000
Pendulum
Scale:
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
(Ultra Rare)
Rating: 2 out of 5
Useful for defending, and maybe the effects.