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| *For more info on these ratings, click here. | |||||
| 0/5 | 
		 1/5  | 
		
		 2/5  | 
		
		 3/5  | 
		4/5 | 
		 5/5  | 
	
| SR03-EN spoiler | SR04-EN spoiler | LEDD-ENA spoiler | |||
| LEDD-ENB spoiler | LEDD-ENC spoiler | SDCL-EN spoiler | |||
Structure Deck Card Ratings (Page 6)
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				1.
				Only new cards and those with 
				updated text that changes how they work are included below. 
				 2. Products below have their name shortened for more space. 3. SR03-EN info: https://yugipedia.com/wiki/Machine_Reactor_Structure_Deck 4. SR04-EN info: https://yugipedia.com/wiki/Dinosmasher's_Fury_Structure_Deck 5. LEDD-EN (A-C) info: https://yugipedia.com/wiki/Legendary_Dragon_Decks 8. SDCL-EN info: https://yugipedia.com/wiki/Structure_Deck:_Cyberse_Link  | 
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				Cyberse 
				Link (SDCL-EN043) Binary Sorceress  | 
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| EARTH | Cyberse / Link / Effect | Level | ATK: 1600 Link-2  | 
				Pendulum  Scale:  | 
			
| Links: | Left and Right | |||
| 
				2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK the other monster. (Super Rare)  | 
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| 
				Rating: 1 out of 5 Requirement to be co-linked double the effort and cut the uses in half.  | 
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				Cyberse 
				Link (SDCL-EN042) Tri-Gate Wizard  | 
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| EARTH | Cyberse / Link / Effect | Level | ATK: 2300 Link-3  | 
				Pendulum  Scale:  | 
			
| Links: | Top, Left and Right | |||
| 
				2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card. (Ultra Rare)  | 
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| 
				Rating: 1 out of 5 Odd-Eyes Pendulum Dragon pretty much confirms it's the better version of this.  | 
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				Cyberse 
				Link (SDCL-EN041) Encode Talker  | 
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| LIGHT | Cyberse / Link / Effect | Level | ATK: 2300 Link-3  | 
				Pendulum  Scale:  | 
			
| Links: | Top and both Bottom Corners | |||
| 
				2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. (Ultra Rare)  | 
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| 
				Rating: 2 out of 5 Effects aren't too bad, but you'll need 3 monsters just to bring this out.  | 
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				Cyberse 
				Link (SDCL-EN032) Recoded Alive  | 
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| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Target 1 Link-3 Cyberse Link Monster you control or is in your 
				GY; banish it, and if you do, Special Summon 1 "Code Talker" 
				monster from your Extra Deck. If you control no monsters in the 
				Extra Monster Zone: You can banish this card from your GY, then 
				target 1 of your banished "Code Talker" monsters; Special Summon 
				it. Common)  | 
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| 
				Rating: 0 out of 5 Link-3s are hard work to bring out, and then you're going to waste it for something likely worse?  | 
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| 
				Cyberse 
				Link (SDCL-EN023) Cynet Backdoor  | 
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| SPELL | Quick-Play Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Target 1 Cyberse monster you control; banish it, and if you do, 
				add 1 Cyberse monster from your Deck to your hand, whose ATK is 
				lower than that monster's original ATK. During your next Standby 
				Phase, return that monster banished by this effect to the field, 
				and it can attack directly that turn. You can only activate 1 
				"Cynet Backdoor" per turn. (Super Rare)  | 
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| 
				Rating: 1 out of 5 By the time you've executed this strategy, you'll likely have already lost.  | 
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				Cyberse 
				Link (SDCL-EN008) Dual Assembwurm  | 
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| DARK | Cyberse / Effect | Level 8 | ATK: 2800 DEF: 1000  | 
				Pendulum  Scale:  | 
			
| 
				If this card is in your hand or GY: You can banish 2 other 
				Cyberse monsters from your hand and/or face-up from your field; 
				Special Summon this card, but its ATK becomes halved. You can 
				only use this effect of "Dual Assembwurm" once per turn. Once 
				per turn: You can banish 1 card from your hand; banish 1 monster 
				on the field with ATK less than or equal to this card's. (Super Rare)  | 
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| 
				Rating: 1 out of 5 Fusilier Dragon at least didn't cost any monsters to bring it out by its effect.  | 
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| 
				Cyberse 
				Link (SDCL-EN007) Boot Staggered  | 
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| LIGHT | Cyberse / Effect | Level 5 | ATK: 2300 DEF: 500  | 
				Pendulum  Scale:  | 
			
| 
				When a Cyberse monster is Normal Summoned to your field: You can 
				Special Summon this card from your hand. You can only use this 
				effect of "Boot Staggered" once per turn. When this card 
				inflicts battle damage to your opponent: You can Special Summon 
				1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). Common)  | 
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| 
				Rating: 2 out of 5 Bring out Wizard and then this can join it, but all it does thereafter is Special Summon a Token.  | 
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| 
				Cyberse 
				Link (SDCL-EN006) ROM Cloudia  | 
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| DARK | Cyberse / Effect | Level 4 | ATK: 1800 DEF: 0  | 
				Pendulum  Scale:  | 
			
| 
				When this card is Normal Summoned: You can target 1 Cyberse 
				monster in your GY, except "ROM Cloudia"; add it to your hand. 
				If this card is destroyed by battle or card effect: You can 
				Special Summon 1 Level 4 or lower Cyberse monster from your 
				Deck, except "ROM Cloudia". Common)  | 
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| 
				Rating: 2 out of 5 So close to being decent, but it comes up a little short.  | 
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| 
				Cyberse 
				Link (SDCL-EN005) Balancer Lord  | 
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| LIGHT | Cyberse / Effect | Level 4 | ATK: 1700 DEF: 1200  | 
				Pendulum  Scale:  | 
			
| 
				Once per turn: You can pay 1000 LP; during your Main Phase this 
				turn, you can Normal Summon 1 Cyberse monster, in addition to 
				your Normal Summon/Set. (You can only gain this effect once per 
				turn.) If this card is banished: You can Special Summon 1 Level 
				4 or lower monster from your hand. You can only use this effect 
				of "Balancer Lord" once per turn. Common)  | 
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| 
				Rating: 2 out of 5 The last effect is the best one. Otherwise, it's a more costly and restrained Double Summon.  | 
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| 
				Cyberse 
				Link (SDCL-EN004) Backlinker  | 
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| DARK | Cyberse / Effect | Level 3 | ATK: 1600 DEF: 0  | 
				Pendulum  Scale:  | 
			
| 
				If only your opponent controls a monster in the Extra Monster 
				Zone, you can Special Summon this card (from your hand). You can 
				Tribute this card; shuffle all monsters from the Extra Monster 
				Zones into the Deck, also you cannot Special Summon monsters 
				from the Extra Deck for the rest of this turn. Common)  | 
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| 
				Rating: 2 out of 5 Doesn't hit much, but it might be useful at times.  | 
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| 
				Cyberse 
				Link (SDCL-EN003) Cliant  | 
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| LIGHT | Cyberse / Effect | Level 3 | ATK: 1500 DEF: 1500  | 
				Pendulum  Scale:  | 
			
| 
				While this Normal Summoned/Set card is face-up on the field, all 
				Cyberse monsters you control gain 500 ATK/DEF during your turn 
				only. If this card on the field would be destroyed by battle or 
				card effect, you can destroy 1 Cyberse monster in your hand or 
				face-up on your field instead. Common)  | 
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| 
				Rating: 1 out of 5 Mist Body can do much more than this without costing you anything.  | 
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| 
				Cyberse 
				Link (SDCL-EN002) Dotscaper  | 
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| EARTH | Cyberse / Effect | Level 1 | ATK: 0 DEF: 2100  | 
				Pendulum  Scale:  | 
			
| 
				If this card is sent to the GY: You can Special Summon this 
				card. If this card is banished: You can Special Summon this 
				card. You can only use 1 "Dotscaper" effect per turn, and only 
				once that turn. You can only use each effect of "Dotscaper" once 
				per Duel. Common)  | 
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| 
				Rating: 2 out of 5 Both effects are once per Duel, but its 2100 DEF and Level aren't.  | 
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| 
				Cyberse 
				Link (SDCL-EN001) Digitron  | 
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| EARTH | Cyberse / Normal | Level 2 | ATK: 1500 DEF: 0  | 
				Pendulum  Scale:  | 
			
| 
				
				A subspecies found in electronic space. There's little 
				information on it. Common)  | 
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| 
				Rating: 1 out of 5 I think you're more likely to find it in the trash.  | 
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| 
				
				Dimensional Dragons (LEDD-ENC00) Odd-Eyes Arc Pendulum Dragon  | 
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| DARK | Dragon / Pendulum / Normal | Level 7 | ATK: 2700 DEF: 2000  | 
				Pendulum  Scale: 8  | 
			
| Pendulum Text: If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. | ||||
| Monster Text:
				
				Made from miracles, this valiant and 
		beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. (Ultra Rare)  | 
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| 
				Rating: 2 out of 5 The High Pendulum Scale is about all this is good for.  | 
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| 
				Cyber 
				Dragon (LEDD-ENB00) Chimeratech Megafleet Dragon  | 
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| DARK | Machine / Fusion / Effect | Level 10 | ATK: 0 DEF: 0  | 
				Pendulum  Scale:  | 
			
| 
				1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon. (Ultra Rare)  | 
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| 
				Rating: 1 out of 5 Overdragon is able to surpass this without using any Extra Deck monsters at all.  | 
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| 
				Atlantis 
				(LEDD-ENA00) Dark Magician the Dragon Knight  | 
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| DARK | Dragon / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2500  | 
				Pendulum  Scale:  | 
			
| 
				"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. (Ultra Rare)  | 
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| 
				Rating: 2 out of 5 Marginally useful for the 2nd effect and The Eye of Timaeus.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN030) Survival's End  | 
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| TRAP | Normal Trap | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				Destroy as many Normal Monsters on the field as possible, and if 
				you do, Special Summon Level 4 or lower Dinosaur-Type monsters 
				from your Deck, up to the number destroyed, but destroy them 
				during the End Phase. You can banish this card from your 
				Graveyard, then target 1 Dinosaur-Type monster you control and 1 
				card your opponent controls; destroy them. (Super Rare)  | 
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| 
				Rating: 1 out of 5 Dinosaur Decks don't have that many Normal Monsters, and you're only bringing out Level 4 or lower ones in return.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN021) Lost World  | 
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| SPELL | Field Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				All monsters on the field lose 500 ATK and DEF, except 
				Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type 
				monster is Normal or Special Summoned (except during the Damage 
				Step): You can Special Summon 1 "Jurraegg Token" 
				(Dinosaur-Type/EARTH/Level 1/ATK 0/ DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. (Super Rare)  | 
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| 
				Rating: 1 out of 5 Nothing like the movies depicted, and not a single Dinosaur will make it.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN006) Ultimate Tyranno  | 
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| EARTH | Dinosaur / Effect | Level 8 | ATK: 3000 DEF: 2200  | 
				Pendulum  Scale:  | 
			
| 
				This card can attack all monsters your opponent controls, once 
				each. During your Battle Phase, if you control an "Ultimate 
				Tyranno" that can attack, monsters other than "Ultimate Tyranno" 
				cannot attack. Common)  | 
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| 
				Rating: 2 out of 5 Goodbye infinite loop, and hello reduced uses, even if it attacks normally.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN003) Megalosmasher X  | 
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| WATER | Dinosaur / Normal | Level 4 | ATK: 2000 DEF: 0  | 
				Pendulum  Scale:  | 
			
| 
				
				With its sound-baffling armor and gargantuan jaws, this 
				primeval predator's phosphorescence was the only possible pardon 
				for its primitive prey. Common)  | 
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| 
				Rating: 3 out of 5 A vanilla Dinosaur that's a cut above all others, and even some of the Effect Monsters.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN002) Souleating Oviraptor  | 
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| DARK | Dinosaur / Effect | Level 4 | ATK: 1800 DEF: 500  | 
				Pendulum  Scale:  | 
			
| 
				If this card is Normal or Special Summoned: You can take 1 
				Dinosaur-Type monster from your Deck, and either add it to your 
				hand or send it to the Graveyard. You can target 1 other Level 4 
				or lower Dinosaur-Type monster on the field; destroy it, then 
				Special Summon 1 Dinosaur-Type monster from your Graveyard in 
				Defense Position. You can only use each effect of "Souleating 
				Oviraptor" once per turn. (Super Rare)  | 
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| 
				Rating: 3 out of 5 Now this is ideal in 3s, even if only for the first effect, its ATK and Level.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN001) Ultimate Conductor Tyranno  | 
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| LIGHT | Dinosaur / Effect | Level 10 | ATK: 3500 DEF: 3200  | 
				Pendulum  Scale:  | 
			
| 
				Cannot be Normal Summoned/Set. Must first be Special Summoned 
				(from your hand) by banishing 2 Dinosaur-Type monsters from your 
				Graveyard. Once per turn, during either player's Main Phase: You 
				can destroy 1 monster in your hand or field, and if you do, 
				change all face-up monsters your opponent controls to face-down 
				Defense Position. This card can attack all monsters your 
				opponent controls, once each. At the start of the Damage Step, 
				if this card attacks a Defense Position monster: You can inflict 
				1000 damage to your opponent, and if you do, send that Defense 
				Position monster to the Graveyard. (Ultra Rare)  | 
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| 
				Rating: 2 out of 5 The original didn't have Summoning requirements and was only a few hundred ATK weaker.  | 
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| 
				Dinosmasher's Fury 
				(SR04-EN000) Petiteranodon  | 
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| EARTH | Dinosaur / Effect | Level 2 | ATK: 500 DEF: 500  | 
				Pendulum  Scale:  | 
			
| 
				If this card is destroyed by a card effect and sent to the 
				Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type 
				monster from your Deck, but it cannot attack this turn. (Ultra Rare)  | 
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| 
				Rating: 2 out of 5 Super Conductor Tyranno is an obvious choice, and the strongest available for this effect.  | 
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| 
				Machine Reactor 
				(SR03-EN022) Ancient Gear Fortress  | 
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| SPELL | Continuous Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				During the turn they were Normal or Special Summoned, your opponent 
		cannot target "Ancient Gear" monsters you control with card effects, and 
		they cannot be destroyed by your opponent's card effects. Your opponent 
		cannot activate cards or effects in response to the activation of 
		"Ancient Gear" cards and effects. If this card is destroyed in the Spell 
		& Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your 
		hand or Graveyard, also you cannot Special Summon monsters for the rest 
		of this turn, except "Ancient Gear" monsters. Common)  | 
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| 
				Rating: 2 out of 5 Gadjiltron Dragon and Gear Golem really are the best to be supported by this.  | 
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| 
				Machine Reactor 
				(SR03-EN021) Ancient Gear Catapult  | 
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| SPELL | Normal Spell | Level | ATK:  DEF:  | 
				Pendulum  Scale:  | 
			
| 
				While you control no monsters: Target 1 face-up card you 
				control; destroy it, and if you do, Special Summon 1 "Ancient 
				Gear" monster from your Deck, ignoring its Summoning conditions. 
				You can banish this card from your Graveyard, then target 1 
				face-up card you control; destroy it, and if you do, Special 
				Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn. (Super Rare)  | 
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| 
				Rating: 2 out of 5 The strongest ones can still be brought out, but both effects cost you a card for any benefit.  | 
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| 
				Machine Reactor 
				(SR03-EN003) Ancient Gear Wyvern  | 
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| EARTH | Machine / Effect | Level 4 | ATK: 1700 DEF: 1200  | 
				Pendulum  Scale:  | 
			
| 
				If this card is Normal or Special Summoned: You can add 1 
				"Ancient Gear" card from your Deck to your hand, except "Ancient 
				Gear Wyvern", also you cannot Set cards for the rest of this 
				turn. You can only use this effect of "Ancient Gear Wyvern" once 
				per turn. If this card attacks, your opponent's monsters cannot 
				activate their effects until the end of the Damage Step. (Super Rare)  | 
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| 
				Rating: 1 out of 5 Reveals your strategy further and blocks you from Setting anything that turn, not to mention isn't very strong.  | 
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| 
				Machine Reactor 
				(SR03-EN002) Ancient Gear Hydra  | 
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| EARTH | Machine / Effect | Level 7 | ATK: 2700 DEF: 1700  | 
				Pendulum  Scale:  | 
			
| 
				At the end of the Damage Step, when this card that was Tribute 
				Summoned by Tributing an "Ancient Gear" monster battles an 
				opponent's monster, but the opponent's monster was not destroyed 
				by the battle: You can banish that opponent's monster. If this 
				card was Tribute Summoned by Tributing a "Gadget" monster, it 
				can attack all monsters your opponent controls, once each. If an 
				"Ancient Gear" monster you control attacks, your opponent's 
				Spell/Trap Cards and monster effects cannot be activated until 
				the end of the Damage Step. (Super Rare)  | 
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| 
				Rating: 2 out of 5 Pretty much a Normal Monster if not Tribute Summoned with a specific monster.  | 
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| 
				Machine Reactor 
				(SR03-EN001) Ancient Gear Reactor Dragon  | 
			||||
| EARTH | Machine / Effect | Level 9 | ATK: 3000 DEF: 3000  | 
				Pendulum  Scale:  | 
			
| 
				If this card that was Tribute Summoned by Tributing an "Ancient 
				Gear" monster attacks a Defense Position monster, inflict 
				piercing battle damage to your opponent. If this card was 
				Tribute Summoned by Tributing a "Gadget" monster, it can make a 
				second attack during each Battle Phase. If this card attacks, 
				your opponent's Spell/Trap Cards and monster effects cannot be 
				activated until the end of the Damage Step. At the end of the 
				Damage Step, if this card attacked: You can destroy 1 Spell/Trap 
				Card on the field. (Ultra Rare)  | 
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| 
				Rating: 3 out of 5 Works like the orgiinal Gadjiltron Dragon, making it at least ideal for use.  | 
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| 
				Machine Reactor 
				(SR03-EN000) Ancient Gear Gadget  | 
			||||
| EARTH | Machine / Effect | Level 4 | ATK: 500 DEF: 2000  | 
				Pendulum  Scale:  | 
			
| 
				If this card is Normal or Special Summoned: You can declare 1 
				card type (Monster, Spell, or Trap); this turn, if a monster you 
				control attacks, your opponent's Spell Cards, Trap Cards, or 
				monster effects (whichever was declared) cannot be activated 
				until the end of the Damage Step. Once per turn: You can declare 
				1 "Gadget" monster's card name; until the End Phase, this card's 
				name becomes that name. (Ultra Rare)  | 
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| 
				Rating: 2 out of 5 Useful for defending, and maybe the effects.  | 
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