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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Ancient Prophecy (Page 4)

ANPR-EN079
At One With the Sword
Normal Trap
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
COMMON
Rating: 2
Comments: The thing is, the monster must destroy it in battle. If it can't, well then it'll be "At one with the wall monster".
ANPR-EN078
Flamvell Counter
Counter Trap
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it.
COMMON
Rating: 2
Comments: At least it has no LP cost but there are very few monsters that fit its requirements.
ANPR-EN077
Psychic Soul
Normal Trap
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
COMMON
Rating: 2
Comments: I suppose if you can't pay Krebons' fee to protect him or any of your other Psychic-Type monsters, then you can get some LP back to start protecting Krebons again but you'll have to bear the damage from your opponent first.
ANPR-EN076
Aegis of the Ocean Dragon Lord
Normal Trap
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
COMMON
Rating: 2
Comments: Well it certainly combos well with A Legendary Ocean but that's only if you have Level 4 or lower WATER monsters.
ANPR-EN075
Battle of the Elements
Normal Trap
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
COMMON
Rating: 1
Comments: Okay great, so one type of monster will dominate.....for the turn! The great "Battle of the Elements" will quickly be brought back once this card's effect expires.
ANPR-EN074
Iron Core Luster
Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card and destroy it.
COMMON
Rating: 1
Comments: What's ironic is the fact that you have to reveal the very card featured on this card's art, where it looks like it broke up. Well let me tell you, Koa'ki Meiru monsters aren't showing any luster anytime soon.
ANPR-EN073
Core Reinforcement
Continuous Trap
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
RARE
Rating: 1
Comments: I could've sworn there was a better card out there without any cost and can Special Summon any monster from your Grave....oh wait there is, Call of the Haunted and that card is better so why not use that instead?
ANPR-EN072
Battle Teleportation
Normal Trap
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
COMMON
Rating: 2
Comments: If you must use this card, do so with Owner's Seal so you can take it back quickly.
ANPR-EN071
Damage Translation
Normal Trap
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
COMMON
Rating: 1
Comments: Why even take HALF the Effect Damage? Prime-Material Dragon is certainly the card to use against burn decks so use that instead.
ANPR-EN070
Depth Amulet
Continuous Trap
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
COMMON
Rating: 2
Comments: Probably is best to run this with Imperial Custom or you'll end up without any other protection and little cards in hand.
ANPR-EN069
Slip of Fortune
Normal Trap
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
COMMON
Rating: 1
Comments: As if Dimensional Prison needed any watering down, it just did.
ANPR-EN068
Discord
Continuous Trap
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
SUPER RARE
Rating: 1
Comments: For the small few of you that hate Synchros, this card is for you but for everyone else, there are better cards.
ANPR-EN067
Imperial Custom
Continuous Trap
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom".
COMMON
Rating: 3
Comments: With Call of the Haunted back, this card is sure to see play! Problem is it won't protect Royal Decree.
ANPR-EN066
Fairy Wind
Normal Trap
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
COMMON
Rating: 1
Comments: Heavy Storm quite easily outmatches this card and should be your choice amongst it and this one.
ANPR-EN065
Pixie Ring
Continuous Trap
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
COMMON
Rating: 1
Comments: What's this? Oh it's a sad attempt at making Gravity Bind. Stick to Gravity Bind instead.
ANPR-EN064
Reinforce Truth
Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
RARE
Rating: 1
Comments: I have a little truth of my own to reinforce about this card: It sucks, plain and simple.
ANPR-EN063
Skill Successor
Normal Trap
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
SUPER RARE
Rating: 1
Comments: Use Axe of Despair or Rush Recklessly instead.
ANPR-EN062
Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
COMMON
Rating: 2
Comments: Dinosaurs will definitely want this card to search out a decent one but it has no other uses.
ANPR-EN061
Ancient Leaf
Normal Spell
If you have 9000 Life Points or more, you can pay 2000 Life Points to draw 2 cards.
COMMON
Rating: 2
Comments: A card solely for LP gain decks and nothing more.
ANPR-EN060
Rekindling
Normal Spell
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
COMMON
Rating: 1
Comments: This card needs a recycling to make it into a better card.