ANPR-EN079 |
|
At One With the Sword
Normal Trap
Activate while the only monster you control is 1 face-up "X-Saber"
monster. Equip this card to that monster. It gains 800 ATK. If it
destroys your opponent's monster by battle, draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
The thing is, the monster must
destroy it in battle. If it can't, well then it'll be "At one with the
wall monster". |
ANPR-EN078 |
|
Flamvell Counter
Counter Trap
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate
the activation of a Spell or Trap Card, and destroy it.
COMMON |
Rating: |
2 |
Comments: |
At least it has no LP cost but
there are very few monsters that fit its requirements. |
ANPR-EN077 |
|
Psychic Soul
Normal Trap
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to
the Level of the Tributed monster x 300.
COMMON |
Rating: |
2 |
Comments: |
I suppose if you can't pay
Krebons' fee to protect him or any of your other Psychic-Type monsters,
then you can get some LP back to start protecting Krebons again but
you'll have to bear the damage from your opponent first. |
ANPR-EN076 |
|
Aegis of the Ocean Dragon Lord
Normal Trap
Until the End Phase of this turn, face-up Level 3 or lower WATER
monsters you control cannot be destroyed by battle or by card effects.
COMMON |
Rating: |
2 |
Comments: |
Well it certainly combos well
with A Legendary Ocean but that's only if you have Level 4 or
lower WATER monsters. |
ANPR-EN075 |
|
Battle of the Elements
Normal Trap
Activate only while all monsters on the field are face-up. Both players
send monsters they control to the Graveyard so that they each control
only 1 Attribute.
COMMON |
Rating: |
1 |
Comments: |
Okay great, so one type of
monster will dominate.....for the turn! The great "Battle of the
Elements" will quickly be brought back once this card's effect expires. |
ANPR-EN074 |
|
Iron Core Luster
Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation
of your opponent's Spell or Trap Card and destroy it.
COMMON |
Rating: |
1 |
Comments: |
What's ironic is the fact that
you have to reveal the very card featured on this card's art, where it
looks like it broke up. Well let me tell you, Koa'ki Meiru monsters
aren't showing any luster anytime soon. |
ANPR-EN073 |
|
Core Reinforcement
Continuous Trap
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard
in Attack Position. When that monster is destroyed during your End
Phase, the controller of this card takes damage equal to that monster's
ATK. When this card is removed from the field, destroy that monster.
When that monster is destroyed, destroy this card.
RARE |
Rating: |
1 |
Comments: |
I could've sworn there was a
better card out there without any cost and can Special Summon any
monster from your Grave....oh wait there is, Call of the Haunted and
that card is better so why not use that instead? |
ANPR-EN072 |
|
Battle Teleportation
Normal Trap
Activate if you control only 1 face-up Psychic-Type monster, and select
that monster. It can attack your opponent directly this turn. At the end
of the Battle Phase, give control of that monster to your opponent.
COMMON |
Rating: |
2 |
Comments: |
If you must use this card, do
so with Owner's Seal so you can take it back quickly. |
ANPR-EN071 |
|
Damage Translation
Normal Trap
Halve all effect damage you take this turn. During the End Phase this
turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF
0) in Defense Position for each time you took effect damage this turn.
COMMON |
Rating: |
1 |
Comments: |
Why even take HALF the Effect
Damage? Prime-Material Dragon is certainly the card to use against burn
decks so use that instead. |
ANPR-EN070 |
|
Depth Amulet
Continuous Trap
When your opponent's monster declares an attack, you can discard 1 card
to negate the attack. Destroy this card during your opponent's 3rd End
Phase after activation.
COMMON |
Rating: |
2 |
Comments: |
Probably is best to run this
with Imperial Custom or you'll end up without any other protection and
little cards in hand. |
ANPR-EN069 |
|
Slip of Fortune
Normal Trap
Activate only when your opponent's monster declares an attack targeting
a monster. Negate the attack and remove from play the attack target
monster until the next Standby Phase.
COMMON |
Rating: |
1 |
Comments: |
As if Dimensional Prison needed
any watering down, it just did. |
ANPR-EN068 |
|
Discord
Continuous Trap
Neither player can Synchro Summon. Send this card to the Graveyard
during your 3rd End Phase after activation.
SUPER RARE |
Rating: |
1 |
Comments: |
For the small few of you that
hate Synchros, this card is for you but for everyone else, there are
better cards. |
ANPR-EN067 |
|
Imperial Custom
Continuous Trap
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial
Custom". You can control only 1 face-up "Imperial Custom".
COMMON |
Rating: |
3 |
Comments: |
With Call of the Haunted back,
this card is sure to see play! Problem is it won't protect Royal Decree. |
ANPR-EN066 |
|
Fairy Wind
Normal Trap
Destroy all other face-up Spell and Trap Cards on the field. Both
players take damage equal to the total number of cards destroyed by this
effect x 300.
COMMON |
Rating: |
1 |
Comments: |
Heavy Storm quite easily
outmatches this card and should be your choice amongst it and this one. |
ANPR-EN065 |
|
Pixie Ring
Continuous Trap
If you control 2 or more Attack Position monsters, your opponent cannot
select your monster(s) with the lowest ATK as an attack target.
COMMON |
Rating: |
1 |
Comments: |
What's this? Oh it's a sad
attempt at making Gravity Bind. Stick to Gravity Bind instead. |
ANPR-EN064 |
|
Reinforce Truth
Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck.
You cannot conduct your Battle Phase the turn you activate this card.
RARE |
Rating: |
1 |
Comments: |
I have a little truth
of my own to reinforce about this card: It sucks, plain and
simple. |
ANPR-EN063 |
|
Skill Successor
Normal Trap
Select 1 face-up monster you control. It gains 400 ATK until the End
Phase. You can remove from play this card in the Graveyard to give 1
face-up monster you control 800 ATK until the End Phase. This effect
cannot be activated the turn this card is sent to the Graveyard, and can
only be activated during your turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Use Axe of Despair or Rush
Recklessly instead. |
ANPR-EN062 |
|
Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your
hand.
COMMON |
Rating: |
2 |
Comments: |
Dinosaurs will definitely want
this card to search out a decent one but it has no other uses. |
ANPR-EN061 |
|
Ancient Leaf
Normal Spell
If you have 9000 Life Points or more, you can pay 2000 Life Points to
draw 2 cards.
COMMON |
Rating: |
2 |
Comments: |
A card solely for LP gain decks
and nothing more. |
ANPR-EN060 |
|
Rekindling
Normal Spell
Special Summon from your Graveyard as many FIRE monsters as possible
with 200 DEF. During the End Phase, remove from play all monsters that
were Special Summoned by this effect.
COMMON |
Rating: |
1 |
Comments: |
This card needs a recycling to
make it into a better card. |