| AST-099 | 
	
	
		
		  | 
		The Third Sarcophagus 
				Continuous Spell 
				This card can only be placed on the field by 
				the effect of "The First Sarcophagus". 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		Unless you're using a Spirit of the Pharaoh deck, don't use this card.
		 | 
	
	
		| AST-098 | 
	
	
		
		  | 
		Triangle Power 
				Normal Spell 
				Increase the original ATK and DEF of all 
				face-up Level 1 Normal Monsters (except Tokens) on your side of 
				the field by 2000 points. Destroy all Level 1 Normal Monsters on 
				your side of the field during the End Phase. 
				RARE | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		The only cards this card's effect would become useful are Thousand-Eyes 
		Restrict, Relinquished and Copycat. Don't use this card on any other 
		level 1 Monster.  | 
	
	
		| AST-097 | 
	
	
		
		  | 
		Thousand Energy 
				Normal Spell 
				Increase the original ATK and DEF of all 
				face-up Level 2 Normal Monsters (except Tokens) on your side of 
				the field by 1000 points. Destroy all Level 2 Normal Monsters on 
				your side of the field during the End Phase. 
				RARE | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		No one in the right mind would have any Monsters below 4 except for 
		certain Monsters like Giant Soldier of Stone and 1000 points won't be 
		enough in most cases.  | 
	
	
		| AST-096 | 
	
	
		
		
		  | 
		Delta Attacker 
				Normal Spell 
				You can only activate this card when there are 
				3 Normal Monsters of the same name (except Tokens) on your side 
				of the field. The 3 Normal Monsters of the same name can attack 
				your opponent's Life Points directly during the turn this card 
				is activated. 
				COMMON | 
	
	
		| Rating: | 
		3 | 
	
	
		| Comments: | 
		
		Use this when you have 3 Blue-Eyes White Dragons or Summoned Skulls! 
		It'll most likely be a win for you.  | 
	
	
		| AST-095 | 
	
	
		
		
		  | 
		Dark Magic Attack 
				Normal Spell 
				You can only activate this card when there is 
				a face-up "Dark Magician" on your side of the field. Destroy all 
				Spell and Trap Cards on your opponent's side of the field. 
				ULTRA RARE | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		
		First of all, you need Dark Magician on your side of the field and 
		second of all, it only destroys opponent's Spell and Trap Cards. Use 
		Burst Stream of Destruction instead.  | 
	
	
		| AST-094 | 
	
	
		
		  | 
		The Law of the Normal 
				Normal Spell 
				You can only activate this card when there are 
				5 face-up Level 2 or lower Normal Monsters on your side of the 
				field. Both players discard all cards in their hands, and 
				destroy all cards on the field except Level 2 or lower Normal 
				Monsters. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		
		This card has the absolute WORST effect so far in this set. Be smart and 
		throw this card away.  | 
	
	
		| AST-093 | 
	
	
		
		  | 
		Enchanting Fitting Room 
				Normal Spell 
				Pay 800 Life Points. Pick up 4 cards from the 
				top of your Deck and Special Summon the Level 3 or lower Normal 
				Monsters among the picked-up cards to your side of the field. 
				Return all the other cards to your Deck and the Deck is then 
				shuffled. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		
		Paying 800 lifepoints isn't too bad unless you don't draw any level 3 or 
		lower Normal Monsters, which you probably won't so don't use this card.
		 | 
	
	
		| AST-092 | 
	
	
		
		
		  | 
		Level Limit - Area B 
				Continuous Spell 
				All face-up Level 4 or higher monsters on the 
				field are changed to Defense Position and remain in Defense 
				Position as long as this card is active. 
				COMMON | 
	
	
		| Rating: | 
		3 | 
	
	
		| Comments: | 
		
		No stall deck should be without this card! 
		No Monster your opponent summons will avoid this card's effect! | 
	
	
		| AST-091 | 
	
	
		
		  | 
		7 
				Continuous Spell 
				When there are 3 face-up "7" cards on your side of the field, 
				draw 3 cards from your Deck. Then destroy all "7" cards. When 
				this card is sent directly from the field to your Graveyard, 
				increase your Life Points by 700 points. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		700 points isn't all that much so use Dian Keto instead.  | 
	
	
		| AST-090 | 
	
	
		
		  | 
		Blessings of the Nile 
				Continuous Spell 
				Each time card(s) are discarded from your hand 
				to the Graveyard by the effect of a card controlled by your 
				opponent, increase your Life Points by 1000 points. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		Sure gaining lifepoints is nice but 1000 points by this effect isn't the 
		way to go. Use Dian Keto or 2 Solemn Wishes.  | 
	
	
		| AST-089 | 
	
	
		
		
		  | 
		Spell Economics 
				Continuous Spell 
				You do not have to pay any Life Points to 
				activate a Spell Card. 
				RARE | 
	
	
		| Rating: | 
		3 | 
	
	
		| Comments: | 
		
		Activate Premature Burial or System Down without any cost! Great 
		for any deck! | 
	
	
		| AST-088 | 
	
	
		
		  | 
		Soul Reversal 
				Quick-Play Spell 
				Return 1 Flip Effect Monster from your 
				Graveyard to the top of your Deck. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		The list of horrible 
		cards just doesn't end with this card being added.  | 
	
	
		| AST-087 | 
	
	
		
		  | 
		Dust Barrier 
				Continuous Spell 
				Face-up Normal Monsters on the field are 
				unaffected by your opponent's Spell Cards. This card is 
				destroyed during your second Standby Phase after activation. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		Don't use it.  | 
	
	
		| AST-086 | 
	
	
		
		  | 
		Sword of the Soul-Eater 
				Equip Spell 
				You can only equip this card to a Level 3 or 
				lower Normal Monster on your side of the field. When you 
				activate this card, offer all Normal Monsters (except Tokens) on 
				your side of the field, except the equipped monster, as 
				Tributes. Increase the ATK of the equipped monster by 1000 
				points for each Normal Monster that you offered as a Tribute. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		Chances are, being the experienced duelist that you are, you're not 
		going to play this card or have a face up level 3 Monster on your side 
		of the field. Throw this card away. | 
	
	
		| AST-085 | 
	
	
		
		  | 
		Order to Charge 
				Quick-Play Spell 
				Select 1 face-up Normal Monster (except a 
				Token) on your side of the field when you activate this card. 
				When this card resolves, offer the selected Normal Monster as a 
				Tribute and destroy 1 monster on your opponent's side of the 
				field. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		Order to Charge? More like Order to Discard This Card to the Graveyard 
		and Never Use It. Resist the small urge you may have to use this card.
		 | 
	
	
		| AST-084 | 
	
	
		
		  | 
		Special Hurricane 
				Normal Spell 
				Discard 1 card from your hand. Destroy all 
				Special Summoned monsters on the field. 
				RARE | 
	
	
		| Rating: | 
		2 | 
	
	
		| Comments: | 
		
		Use this to get rid of those nasty Toon Monsters or CED/BLS-EotB 
		or better yet, use Dark Hole to destroy all 
		Monsters on the field 
		including the Special Summoned ones.   | 
	
	
		| AST-083 | 
	
	
		
		  | 
		Emissary of the Oasis 
				LIGHT / Spellcaster / Level 3
				/ ATK 600 / DEF 400 
				As long as a face-up Level 3 or lower Normal 
				Monster remains on your side of the field, your opponent cannot 
				select this card as an attack target. As long as this card 
				remains on your side of the field, any Battle Damage to the 
				controller of this card from battle involving a Level 3 or lower 
				Normal Monster becomes 0.  
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		As long as a level 3 Monster remains on the field? You've got to 
		be kidding me! That'll only last 1 attack! Don't use this card.  
				 | 
	
	
		| AST-082 | 
	
	
		
		  | 
		King of the Swamp 
				WATER / Aqua / Level 3 
				/ ATK 500 / DEF 1100 
				You can substitute this card for any 1 
				Fusion-Material Monster. When you do this, the other 
				Fusion-Material Monster(s) must be the correct one(s). Discard 
				this card from your hand to the Graveyard to add a 
				"Polymerization" Spell Card from your Deck to your hand. The 
				Deck is then shuffled. 
				RARE | 
	
	
		| Rating: | 
		2 | 
	
	
		| Comments: | 
		
		Use him to substitute BEWD or Summoned Skull as those are key cards to 
		some of the most powerful Fusion Monsters.  | 
	
	
		| AST-081 | 
	
	
		
		  | 
		Man-Thro' Tro' 
				EARTH / Beast-Warrior / Level 
				4 / ATK 1000 / DEF 1000 
				Offer 1 Normal Monster (except a Token) on 
				your side of the field as a Tribute to inflict 800 points of 
				damage to your opponent's Life Points. 
				COMMON | 
	
	
		| Rating: | 
		
		1 | 
	
	
		| Comments: | 
		
		Weak. Nothing more nothing less. 800 points is not a lot to inflict when 
		Meteor of Destruction deals 1000 points without the need of tributing a 
		Monster so use that or JD. | 
	
	
		| AST-080 | 
	
	
		
		  | 
		Night Assailant 
				DARK / Fiend / Level 3 
				/ ATK 200 / DEF 500 
				FLIP: Select 1 monster on your opponent's side 
				of the field and destroy it. When this card is sent directly 
				from your hand to the Graveyard, return 1 Flip Effect Monster 
				from your Graveyard to your hand. 
				COMMON | 
	
	
		| Rating: | 
		2 | 
	
	
		| Comments: | 
		
		An okay card. You get to get rid of an opponent's card by his 
		Flip-Effect so use it to get rid of an opponent's Blue-Eyes or Summoned 
		Skull. Still, Cyber Jar destroys all 
		Monsters though. |