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Circuit Break (CIBR-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Circuit_Break_(TCG-EN-1E)
                                Rating: 1 | CIBR-EN099 | Link Monster
SPYRAL Double Helix
EARTH | Warrior-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Left and Bottom
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
(Ultra Rare)


While not as Link Material specific as others, there's nothing to make up for that at all.
 
                                Rating: 2 | CIBR-EN098 | Link Monster
Subterror Behemoth Fiendess
EARTH | Wyrm-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
(Super Rare)


You're not going to see much of an ATK gain unless you use the high-Level Subterrors but even then, this is not all that good.
 
                                Rating: 1 | CIBR-EN097 | Xyz Monster
Number 41: Bagooska the Terribly Tired Tapir
EARTH | Fiend-Type Xyz |
Rank 4 | ATK 2100 | DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
(Super Rare)


They could've kept it in BLLR-EN and the rating would've been the same. If the monster is so tired, give it a permanent nap.
 
                                Rating: 2 | CIBR-EN096 | Spell Card
Quiet Life
Continuous Spell
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.
(Super Rare)


It hurts both players regardless of strategy but if there's a method preventing you from doing the other, it's not all that bad.
 
                                Rating: 2 | CIBR-EN095 | Fusion Monster
Amazoness Empress
EARTH | Warrior-Type Fusion |
Level 8 | ATK 2800 | DEF 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
(Common)

Half the effects apply to itself and it does bring out Queen from just about anywhere when it leaves the field.
 
                                Rating: 2 | CIBR-EN094 | Fusion Monster
Amazoness Pet Liger
EARTH | Beast-Type Fusion | Level 7 | ATK 2500 | DEF 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
(Common)


It can have 3000 ATK when attacking but none of the effects are really all that good for the required materials.
 
                                Rating: 2 | CIBR-EN093 | Effect Monster
Amazoness Spy
EARTH | Warrior | Level 3 | ATK 800 | DEF 1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
(Common)


Amazoness monsters still need support as no one today runs them effectively to my knowledge. This isn't great but it's a start.
 
                                Rating: 1 | CIBR-EN092 | Xyz Monster
Lyrilusc - Recital Starling
WIND | Winged Beast-Type Xyz | Rank 1 | ATK 0 | DEF 0
2+ Level 1 monsters
If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
(Common)


She'd better keep practicing because her performance here was quite the disaster.
 
                                Rating: 2 | CIBR-EN091 | Effect Monster
Lunalight Kaleido Chick
DARK | Beast-Warrior | Level 4 | ATK 1400 | DEF 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
(Common)


All three of its effects are somewhat situational but the first two help with Fusion Summning, albeit only with Lunalights.
 
                                Rating: 3 | CIBR-EN090 | Effect Monster
Lunalight Crimson Fox
DARK | Beast-Warrior | Level 4 | ATK 1800 | DEF 600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
(Common)


Pretty decent as far as the Archetype goes but the last effect keeps it from getting a higher rating.
 
                                Rating: 1 | CIBR-EN089 | Spell Card
F.A. Pit Stop
Quick-Play Spell
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
(Common)  


F.A. Decks need quite the tune up because they've been pretty lackluster at best. This needs more than one copy to be useful.
 
                                Rating: 1 | CIBR-EN088 | Spell Card
F.A. Off-Road Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
● When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
● If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
(Common)  


That off-roading probably leads to a crash and months in the hospital based on the effects provided.
 
                                Rating: 1 | CIBR-EN087 | Effect Monster
F.A. Turbo Charger
WIND | Machine | Level 6 | ATK 0 | DEF 1500
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
(Common)


If it's turbo charged, it leads to a catastrophic explosion and the demise of the vehicle.
 
                                Rating: 1 | CIBR-EN086 | Effect Monster
F.A. Whip Crosser
WIND | Machine | Level 4 | ATK 0 | DEF 1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
(Common)


Too slow to gain enough ATK to be a threat and only gains 300 ATK times its Level and has virtually nothing to start with.
 
                                Rating: 2 | CIBR-EN085 | Trap Card
Vendread Reunion
Normal Trap
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
(Rare)


This could be useful later on but pretty much all we have aren't all that good.
 
                                Rating: 2 | CIBR-EN084 | Spell Card
Vendread Nights
Field Spell
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
(Super Rare)


There's very little to make use of with this and not just because of the effects.
 
                                Rating: 2 | CIBR-EN083 | Effect Monster
Vendread Striges
DARK | Zombie | Level 2 | ATK 500 | DEF 2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
(Common)


The only reason this gets even a 2 is for its DEF as Ritual Summoning isn't really high in the Vendread department.
 
                                Rating: 1 | CIBR-EN082 | Ritual Monster
Vendread Chimera
DARK | Zombie-Type Ritual | Level 5 | ATK 2300 | DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
(Secret Rare)


Here's the Archetype's first Ritual Monster of this set and I see nothing good.
 
                                Rating: 2 | CIBR-EN081 | Synchro Monster
Samurai Destroyer
EARTH | Machine-Type Synchro | Level 7 | ATK 2600 | DEF 1400
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
(Rare)


Machine Decks will possibly want this but non-Machine Decks can also make use of it too.
 
                                Rating: 1 | CIBR-EN080 | Trap Card
Ojama Duo
Normal Trap
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
(Short Print Common)


Link Summoning renders this card pretty much useless and Ojama Decks are terrible.
 
                                Rating: 2 | CIBR-EN079 | Trap Card
Broken Line
Counter Trap
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
(Ultra Rare)


Can negate pretty much anything but only works against effects in the same column.
 
                                Rating: 1 | CIBR-EN078 | Trap Card
Fuse Line
Normal Trap
While this card is Set: Target 1 card on the field in this card's column; destroy it.
(Secret Rare)


Just use Treacherous Trap Hole, which has pretty much no activation restraints and is a just-as-rare Normal Trap.
 
                                Rating: 2 | CIBR-EN077 | Trap Card
Evenly Matched
Normal Trap
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
(Secret Rare)


Since the cards are banished, it's much less likely for your opponent to get an advantage and the other effect isn't bad either.
 
                                Rating: 1 | CIBR-EN076 | Trap Card
Metaverse
Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
(Rare)


Whether you plan on activating it or just keeping it in your hand for later, Terraforming is much better to use over this.
 
                                Rating: 2 | CIBR-EN075 | Trap Card
Metaphys Dimension
Continuous Trap
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
(Rare)


Haven't seen much use for Metaphys yet but Special Summoning is quite prevalent in today's metagame.
 
                                Rating: 2 | CIBR-EN074 | Trap Card
World Legacy Trap Globe
Normal Trap
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.
(Super Rare)


Basically Pot of Avarice for World Legacy Decks.
 
                                Rating: 2 | CIBR-EN073 | Trap Card
World Legacy Pawns
Continuous Trap
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
(Common)


This can help with Decks using Flip Effect monsters but not much else.
 
                                Rating: 1 | CIBR-EN072 | Trap Card
Personal Spoofing
Continuous Trap
Once per turn: You can shuffle 1 other "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
(Rare)


Card Trader doesn't care what card you return to the Deck and you won't get much with Altergeists anyway.
 
                                Rating: 2 | CIBR-EN071 | Trap Card
Altergeist Protocol
Continuous Trap
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
(Super Rare)


A perhaps key card for Altergeist Decks as they're pretty much protected from all harm but the 2nd effect only blocks monster effects.
 
                                Rating: 2 | CIBR-EN070 | Trap Card
Altergeist Camouflage
Normal Trap
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
(Rare)


It only blocks monster effects but at least prevents the affected monster from being attacked and protects other cards.
 
                                Rating: 1 | CIBR-EN069 | Trap Card
Remote Rebirth
Normal Trap
Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.
(Common)


This is terrible under just about any situation. Wouldn't even recommend using it with Number 32: Shark Drake's effect.
 
                                Rating: 1 | CIBR-EN068 | Trap Card
Link Restart
Counter Trap
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
(Common)


Prime Material Dragon will transfer the damage to LP gain.
 
                                Rating: 1 | CIBR-EN067 | Trap Card
Cyberse Beacon
Normal Trap
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
(Common)


If I'm going to take damage, I want the monster on the field not in the hand where it pretty much can't do anything.
 
                                Rating: 1 | CIBR-EN066 | Spell Card
Burning Bamboo Sword
Continuous Spell
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.
(Short Print Common)


This flaming sword is probably luke warm given how bad fhe effect is.
 
                                Rating: 2 | CIBR-EN065 | Spell Card
Backup Squad
Continuous Spell
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
(Rare)


I don't see much of a use for this except maybe in Exodia Decks.
 
                                Rating: 2 | CIBR-EN064 | Spell Card
Temple of the Mind's Eye
Field Spell
Any battle damage a player takes becomes 1000.
(Common)


It's a double-edged sword given the damage becomes potentially more than it would've otherwise been.
 
                                Rating: 2 | CIBR-EN063 | Spell Card
Overdone Burial
Equip Spell
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
(Secret Rare)


It trades in one monster for another but you won't have many choices if you don't send a high-Level monster.
 
                                Rating: 1 | CIBR-EN062 | Spell Card
Arrivalrivals
Quick-Play Spell
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
(Ultra Rare)


Talk about situational and it won't work if you've already Normal Summoned during your turn.
 
                                Rating: 2 | CIBR-EN061 | Spell Card
One-Time Passcode
Normal Spell
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
(Rare)


You get a stronger Token than with Fiend's Sanctuary but can only activate 1 copy per turn, unlike Fiend's Sanctuary.
 
                                Rating: 2 | CIBR-EN060 | Spell Card
Asymmetaphys
Continuous Spell
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
(Ultra Rare)


It'll put your Metaphys monster in a better place and let you draw 1 card but it doesn't do much outside of that.
 
                                Rating: 2 | CIBR-EN059 | Spell Card
Metaphys Factor
Field Spell
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.
(Common)  


Metaphys Decks will benefit from this but only after they are banished. The other effect isn't bad either though.
 
                                Rating: 2 | CIBR-EN058 | Spell Card
World Legacy Clash
Quick-Play Spell
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
(Common)  


Nitwit Outwit can do the same thing but from the hand and is about as versatile.
 
                                Rating: 2 | CIBR-EN057 | Spell Card
World Legacy in Shadow
Field Spell
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
(Common)  


Krawlers are generally pretty weak but for the Flip monsters in the bunch, this will help out a small amount.
 
                                Rating: 2 | CIBR-EN056 | Spell Card
Quick Launch
Quick-Play Spell
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
(Secret Rare)  


Magnarokket Dragon is the best this can bring out, which isn't all that bad, but you're forced to pick one of its comrades later.
 
                                Rating: 2 | CIBR-EN055 | Spell Card
Squib Draw
Quick-Play Spell
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
(Secret Rare)  


One of the better Rokket support cards but not by much.
 
                                Rating: 1 | CIBR-EN054 | Spell Card
Dragonoid Generator
Continuous Spell
Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn.
(Rare)  


Why would I use this when my opponent gets a free Token? Just use Fiend's Sanctuary.
 
                                Rating: 1 | CIBR-EN053 | Spell Card
Security Block
Quick-Play Spell
Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.
(Rare)  


At least it also reduces Battle Damage to 0 but that works for both players, making it pretty much pointless.
 
                                Rating: 2 | CIBR-EN052 | Link Monster
Mistar Boy
WATER | Aqua-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
(Common)  


Star Boy has seemingly grown up but it doesn't look like by much.
 
                                Rating: 1 | CIBR-EN051 | Link Monster
Akashic Magician
DARK | Spellcaster-Type Link | ATK 1700 | Link-2
Active Link Arrow(s): Top and Bottom
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
(Secret Rare)


Why is this card so rare? Only 2 monsters get returned to the hand and then it's a risk afterwards. It's also very weak.
 
                                Rating: 1 | CIBR-EN050 | Link Monster
X-Krawler Qualiark
EARTH | Insect-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Krawler" monsters
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control.
● 2+: All monsters you control gain 300 ATK/DEF.
● 4+: Your opponent's cards and effects cannot be activated during the Battle Phase.
● 6+: Your monsters can attack directly.
(Super Rare)


The strongest Krawler thus far but the effects are generally pretty bad.
 
                                Rating: 2 | CIBR-EN049 | Link Monster
X-Krawler Neurogos
EARTH | Insect-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Left and Right
2 Insect monsters
"Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
(Common)


We seem to be inching closer to a better monster but this hasn't succeeded.
 
                                Rating: 2 | CIBR-EN048 | Link Monster
X-Krawler Synaphysis
EARTH | Insect-Type Link | ATK 1800 | Link-2
Active Link Arrow(s): Left and Right
2 EARTH monsters
"Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
(Common)


Not very strong but its Link Materials are pretty easy to meet and it has the perks of other Krawler monsters and more.
 
                                Rating: 1 | CIBR-EN047 | Link Monster
Altergeist Primebanshee
DARK | Spellcaster-Type Link | ATK 2100 | Link-3
Active Link Arrow(s): Right, Bottom and Bottom-Left
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
(Ultra Rare)


What's with Link-3 and higher monsters requiring more after you bring them out? This is just adding to that recent trend.
 
                                Rating: 1 | CIBR-EN046 | Link Monster
Twin Triangle Dragon
DARK | Dragon-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Right and Bottom
2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
(Rare)


The fee to revive a monster is minimal but the drawbacks are at least twice as bad, rendering this guy pretty well useless.
 
                                Rating: 1 | CIBR-EN045 | Link Monster
Gouki Thunder Ogre
EARTH | Warrior-Type Link | ATK 2200 | Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ "Gouki" monsters
If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
● During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
(Ultra Rare)


As far as Link-3 monsters go, this is quite bad.
 
                                Rating: 1 | CIBR-EN044 | Link Monster
Trickstar Black Catbat
LIGHT | Fairy-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Left and Right
2 "Trickstar" monsters
Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
(Ultra Rare)


It can only lower a monster's ATK by 400 and deals such minimal damage that it's not worth it.
 
                                Rating: 1 | CIBR-EN043 | Link Monster
Link Bumper
EARTH | Cyberse-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Top and Left
2 Cyberse monsters
Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
(Super Rare)


I'd like to bump this card to Common because it's qite bad considering it involves a Link Monster everywhere.
 
                                Rating: 3 | CIBR-EN042 | Link Monster
Borreload Dragon
DARK | Dragon-Type Link | ATK 3000 | Link-4
Active Link Arrow(s): Left, Right, Bottom-Left and Bottom-Right
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
(Secret Rare)


You'll generally need 4 monsters but with the ability to avoid Effect Monster effects and steal monsters, it's pretty well worth it.
 
                                Rating: 2 | CIBR-EN041 | Effect Monster
Muscle Medic
WATER | Warrior | Level 4 | ATK 2200 | DEF 100
If a player would take damage from a battle involving this card, they gain that much LP, instead.
(Short Print Common)


There are uses with this but it's pretty situational, even in a LP Gain Deck.
 
                                Rating: 2 | CIBR-EN040 | Effect Monster
Nimble Beaver
WATER | Beast | Level 2 | ATK 400 | DEF 100
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
(Short Print Common)


Nimble Momonga is probably the best target but it has to be Normal Summoned.
 
                                Rating: 1 | CIBR-EN039 | Effect Monster
Elemental Grace Doriado
LIGHT | Spellcaster | Level 9 | ATK 0 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
(Rare)


It can have up to 3500 ATK, but you're more-than-likely not going to meet the requirements, especially with the last effect.
 
                                Rating: 2 | CIBR-EN038 | Effect Monster
Destrudo the Lost Dragon's Frisson
DARK | Dragon-Type Tuner | Level 7 | ATK 1000 | DEF 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
(Rare)


Good thing it's only a Rare because the only effect it has costs you half your LP and can only be used when it's in the Graveyard.
 
                                Rating: 2 | CIBR-EN037 | Effect Monster
Fantastic Striborg
WIND | Machine | Level 5 | ATK 2200 | DEF 2200
Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
(Rare)


Tribute Summons are rare these days, especially with Link Summons being more popular. The other effect might help though.
 
                                Rating: 1 | CIBR-EN036 | Effect Monster
Amano-Iwato
EARTH | Rock-Type Spirit | Level 4 | ATK 1900 | DEF 1200
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
(Common)


Apparently we're still not done with Spirit monsters even though no one has touched them in years.
 
                                Rating: 1 | CIBR-EN035 | Effect Monster
Self-Destruct Ant
EARTH | Insect-Type Flip | Level 3 | ATK 1500 | DEF 1000
FLIP: Each player takes 1000 damage.
If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
(Common)


Here's a better way to deal 1000 damage: Meteor of Destruction, which is also easier to use.
 
                                Rating: 2 | CIBR-EN034 | Effect Monster
Leng Ling
DARK | Dragon-Type Union | Level 3 | ATK 1500 | DEF 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)


It's best with monsters that can attack directly but not much else.
 
                                Rating: 1 | CIBR-EN033 | Effect Monster
Duck Dummy
WATER | Winged Beast-Type Gemini | Level 1 | ATK 0 | DEF 0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Cannot be destroyed by card effects. Neither player can target this card with card effects.
● The attacks from your opponent's monsters become direct attacks.
(Common)


You'd have to be a dummy to even consider using this because activating the bonus effect is bad news for you.
 
                                Rating: 2 | CIBR-EN032 | Effect Monster
Soldier Dragons
EARTH | Dragon | Level 2 | ATK 700 | DEF 800
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your
Deck.
(Common)


It's seemingly related to Troop Dragon but neither card is very good.
 
                                Rating: 2 | CIBR-EN031 | Effect Monster
The Accumulator
LIGHT | Thunder | Level 1 | ATK 0 | DEF 0
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
(Common)


The more ATK you want, the more work that needs to be done. I just don't see it being that strong.
 
                                Rating: 2 | CIBR-EN030 | Effect Monster
Mecha Phantom Beast Raiten
WIND | Machine | Level 4 | ATK 1500 | DEF 1500
You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/
ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
(Common)


Searchable and brings out a Token for a small fee, but your uses are quite limited afterwards.
 
                                Rating: 3 | CIBR-EN029 | Effect Monster
Fire King Avatar Arvata
FIRE | Beast-Warrior | Level 4 | ATK 1800 | DEF 200
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
(Rare)


I approve of this new member of the Fire King family thanks to its ATK, Level and even some of its effects.
 
                                Rating: 2 | CIBR-EN028 | Effect Monster
Mermail Abyssnerei
WATER | Aqua | Level 3 | ATK 1200 | DEF 2000
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
(Common)


Might as well make use of its 2000 DEF because the effects will cost you more than you gain.
 
                                Rating: 2 | CIBR-EN027 | Effect Monster
Metaphys Executor
LIGHT | Wyrm | Level 10 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.
(Super Rare)


This must be their boss monster but I'm not too  impressed given the summoning requirement and effects revolving around its friends.
 
                                Rating: 2 | CIBR-EN026 | Effect Monster
Metaphys Tyrant Dragon
LIGHT | Wyrm | Level 8 | ATK 2900 | DEF 2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
(Rare)


Not much better over the orginal Tyrant Dragon other than you don't have to Tribute a monster when you revive it.
 
                                Rating: 2 | CIBR-EN025 | Effect Monster
Metaphys Nephthys
LIGHT | Wyrm | Level 8 | ATK 2400 | DEF 1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
(Super Rare)


The original Sacred Phoenix is better than this since unlike the original, you don't get this back and the new monster goes to your hand.
 
                                Rating: 2 | CIBR-EN024 | Effect Monster
Metaphys Daedalus
LIGHT | Wyrm | Level 7 | ATK 2600 | DEF 1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
(Common)


A lackluster counterpart to the original no doubt. I just don't see the appeal with these variants.
 
                               Rating: 2 | CIBR-EN023 | Effect Monster
Metaphys Ragnarok
LIGHT | Wyrm-Type Tuner | Level 4 | ATK 1500 | DEF 1000
If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.
(Super Rare)


A searchable Level 4 Tuner monster that works with Honest, but that's about it.
 
                                Rating: 2 | CIBR-EN022 | Effect Monster
World Legacy - "World Armor"
DARK | Machine | Level 7 | ATK 2500 | DEF 2500
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
(Rare)


Girag from Yu-Gi-Oh Zexal might approve of the artwork at least but nothing I'v e seen from World Legacy cards is any good.
 
                                Rating: 2 | CIBR-EN021 | Effect Monster
Krawler Dendrite
EARTH | Insect-Type Flip | Level 2 | ATK 1300 | DEF 600
FLIP: You can send 1 monster from your Deck to the GY.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
(Common)


Being a reusable Foolish Burial is about all this card is good for.
 
                                Rating: 2 | CIBR-EN020 | Effect Monster
Krawler Ranvier
EARTH | Insect-Type Flip | Level 2 | ATK 1100 | DEF 900
FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.
(Common)


Seems like one of the better ones, though with out higher DEF than ATK, it's bound to be taken out in battle.
 
                                Rating: 2 | CIBR-EN019 | Effect Monster
Krawler Receptor
EARTH | Insect-Type Flip | Level 2 | ATK 900 | DEF 1200
FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
(Common)


It can get any Krawler, including a copy of itself but there seems to be very little uses for these guys.
 
                                Rating: 2 | CIBR-EN018 | Effect Monster
Krawler Glial
EARTH | Insect-Type Flip | Level 2 | ATK 700 | DEF 1500
FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.
(Common)


It helps its friends get on the field to trigger their effects but not much else.
 
                                Rating: 2 | CIBR-EN017 | Effect Monster
Krawler Axon
EARTH | Insect-Type Flip | Level 2 | ATK 500 | DEF 1800
FLIP: You can target 1 Spell/Trap on the field; destroy it.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
(Common)


While little more than a variant of Worm Apocalypse, it still has something else at least.
 
                                Rating: 2 | CIBR-EN016 | Effect Monster
Krawler Spine
EARTH | Insect-Type Flip | Level 2 | ATK 300 | DEF 2100
FLIP: You can target 1 monster on the field; destroy that monster.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
(Common)


Unlike Man-Eater Bug, this has a higher chance at surviving the attack, leaving you with a monster to defend you from more attacks.
 
                                Rating: 1 | CIBR-EN015 | Effect Monster
Altergeist Kunquery
EARTH | Spellcaster | Level 5 | ATK 0 | DEF 2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
(Common)


I don't know why you'd bother using either effect when neither of them are all that useful. Plus its ATK and DEF aren't great either.
 
                                Rating: 1 | CIBR-EN014 | Effect Monster
Altergeist Meluseek
WATER | Spellcaster | Level 1 | ATK 500 | DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
(Ultra Rare)


Many monsters can attack directly and several of them can do better than this card entirely.
 
                                Rating: 1 | CIBR-EN013 | Effect Monster
Altergeist Silquitous
WIND | Spellcaster | Level 2 | ATK 800 | DEF 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
(Super Rare)


She might as well quit while she's already behind because her stats and both effects are poor.
 
                                Rating: 2 | CIBR-EN012 | Effect Monster
Altergeist Marionetter
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
(Ultra Rare)


This Altergeist has copied Traptrix but it's not very good at it.
 
                                Rating: 3 | CIBR-EN011 | Effect Monster
Magnarokket Dragon
DARK | Dragon | Level 4 | ATK 1800 | DEF 1200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
(Ultra Rare)


This guy can take a monster with it when it self-destructs and has enough ATK to become a Beatstick for multiple uses.
 
                                Rating: 2 | CIBR-EN010 | Effect Monster
Autorokket Dragon
DARK | Dragon | Level 3 | ATK 1600 | DEF 1000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
(Super Rare)


It's 2nd strongest of the bunch revealed but it's not really much better.
 
                                Rating: 2 | CIBR-EN009 | Effect Monster
Anesthrokket Dragon
DARK | Dragon | Level 1 | ATK 0 | DEF 2200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
(Common)


I give it some credit for its 2200 DEF but am not impressed with the effects.
 
                                Rating: 1 | CIBR-EN008 | Effect Monster
Sniffer Dragon
DARK | Dragon | Level 2 | ATK 800 | DEF 400
If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
(Common)


If it can only sniff out other copies of itself then its nose needs surgery for major improvements.
 
                                Rating: 2 | CIBR-EN007 | Effect Monster
Gateway Dragon
DARK | Dragon | Level 4 | ATK 1600 | DEF 1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
(Super Rare)


It can easily bring out low-Level Dragons, including another copy of itself but most low-Level Dragons aren't all that good.
 
                                Rating: 2 | CIBR-EN006 | Effect Monster
Gouki Headbatt
EARTH | Warrior | Level 2 | ATK 800 | DEF 0
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
(Common)


The 2nd effect is probably the better one since you're more likely to activate that one versus the more costly 1st effect.
 
                                Rating: 1 | CIBR-EN005 | Effect Monster
Dark Angel
DARK | Fairy | Level 5 | ATK 0 | DEF 0
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
(Common)


So basically it's Honest with higher needs, few benefits and no ATK or DEF. Why would I use this over Honest?
 
                                Rating: 2 | CIBR-EN004 | Effect Monster
Trickstar Narkissus
LIGHT | Fairy | Level 4 | ATK 1000 | DEF 1800
If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
(Rare)


The DEF will help but dealing only 200 damage per monster effect is pretty bad. It will also benefit from the first effect though.
 
                                Rating: 1 | CIBR-EN003 | Effect Monster
Link Infra-Flier
WIND | Cyberse | Level 2 | ATK 0 | DEF 1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
(Common)


We're four cards in and the Sneak Preview card is the best we've got.
 
                                Rating: 1 | CIBR-EN002 | Effect Monster
Capacitor Stalker
LIGHT | Cyberse | Level 5 | ATK 2000 | DEF 1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
(Common)


Based on its effect, it's short circuited because both effects aren't really that useful and neither are its stats.
 
                                Rating: 1 | CIBR-EN001 | Effect Monster
Defect Compiler
LIGHT | Cyberse | Level 3 | ATK 1000 | DEF 1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
(Common)


It compiled so many defects that I feel it's only proper to give it a 1/5
 
                                Rating: 2 | CIBR-EN000 | Pendulum Monster
Hallohallo
DARK | Fiend, Pendulum and Tuner | Level 3 | ATK 800 | DEF 600 | Scale 2
Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.
Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.

(Rare)


A Halloween-themed Monster Card for the month of October but there's little to do with it as a whole.