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Lord of the Tachyon Galaxy (LTGY-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Lord_of_the_Tachyon_Galaxy_(TCG-EN-1E)
                                   Rating: 1 | LTGY-EN099 | Effect Monster
Duck Fighter
WIND | Machine |
Level 3 | ATK 1300 | DEF 1400
If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
(Super Rare)


Despite what his effect hints at, he's not worth using in Mecha Phantom Beasts as he can eat up their protection, has poor stats and no other effect.
 
                                   Rating: 2 | LTGY-EN098 | Effect Monster
Lightning, Dragon Ruler of Drafts
WIND | Dragon | Level 3 | ATK 500 | DEF 1800
You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
(Common)


1800 DEF barely cuts it in my eyes as that's the same number most Level 4 Beatsticks have and his effect doesn't really help him much either.
 
                                   Rating: 1 | LTGY-EN097 | Effect Monster
Burner, Dragon Ruler of Sparks
FIRE | Dragon | Level 3 | ATK 1000 | DEF 200
You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
(Common)


Even in the Deck he's meant for, he's pretty bad.
 
                                   Rating: 2 | LTGY-EN096 | Effect Monster
Stream, Dragon Ruler of Droplets
WATER | Dragon | Level 4 | ATK 1600 | DEF 2000
You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.
(Common)


Same rule applies with this guy but unlike Reactan, this guy doesn't have much in the stat department.
 
                                   Rating: 3 | LTGY-EN095 | Effect Monster
Reactan, Dragon Ruler of Pebbles
EARTH | Dragon | Level 4 | ATK 1800 | DEF 1200
You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
(Common)


You're not required to bring out its boss monster and it does have enough ATK to warrant using it on its own!
 
                                   Rating: 2 | LTGY-EN094 | Effect Monster
Evilswarm Kerykeion
DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1550
You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
(Super Rare)


Being the dark version of Constellar Sombre, his playability is about the same.
 
                                   Rating: 2 | LTGY-EN093 | Effect Monster
Constellar Sombre
LIGHT | Fairy | Level 4 | ATK 1550 | DEF 1600
You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.
You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
(Super Rare)


It helps bring out your high Level Constellar monsters more easily but it makes them Normal Summons and to activate the bulleted effect,  one of his friends in your Grave must be banished.
 
                                   Rating: 2 | LTGY-EN092 | Xyz Monster
Number 69: Heraldry Crest
LIGHT | Psychic-Type Xyz |
Rank 4 | ATK 2600 | DEF 1400
3 Level 4 monsters
When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
(Rare)


It can shut down any of the big threats in your way but yours are included, needs 3 Level 4 Xyz Materials and only works when it's Special Summoned.
 
                                   Rating: 4 | LTGY-EN091 | Xyz Monster
Constellar Omega
LIGHT | Beast-Warrior-Type Xyz | Rank 4 | ATK 2400 | DEF 500
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
(Ultra Rare) & (Ultimate Rare)


Thanks to his rank and effect, he's perfectly suited for LIGHT, Beatdown or LIGHT Fairy Decks as his effect includes himself!
 
                                   Rating: 1 | LTGY-EN090 | Effect Monster
Sonic Warrior
WIND | Warrior | Level 2 | ATK 1000 | DEF 0
When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
(Super Rare)


You could run three of these, dump them into the Grave to give your Level 2s 1500 ATK but then you'd be a bad player because Decks running low Level monsters don't get far on their own.
 
                                   Rating: 1 | LTGY-EN089 | Trap Card
Five Brothers Explosion
Continuous Trap
When this card is activated: Gain 500 Life Points for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard.
(Common)


Upon activation, you'll get at least 500 Life Points and deal at least 500 damage when it's destroyed but Poison of the Old Man does more in both categories and doesn't need to remain on the field.
 
                                   Rating: 2 | LTGY-EN088 | Spell Card
Spellbook of Miracles
Normal Spell
Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.
(Common)


You get to bring back a Spellcaster Xyz Monster that uses exhausted Spellbook Spells as Xyz Material without cost, which isn't too bad but is limited to the Prophecy Archetype.
 
                                   Rating: 1 | LTGY-EN087 | Spell Card
Noble Arms of Destiny
Equip Spell
You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.
(Super Rare)


Noble Knights are obviously destined to fail because they keep getting terrible support like this.
 
                                   Rating: 1 | LTGY-EN086 | Xyz Monster
Totem Bird
WIND | Winged Beast-Type Xyz | Rank 3 | ATK 1900 | DEF 1400
2 Level 3 WIND monsters
During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
(Secret Rare)


He'd be at the bottom of the pole as he's no good at all because he needs WIND materials, gives up (in most cases) all of them to stop a Spell or Trap and gets weaker when all his materials are gone.
 
                                   Rating: 2 | LTGY-EN085 | Effect Monster
Ghost Fairy Elfobia
WIND | Psychic | Level 3 | ATK 900 | DEF 500
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.
(Super Rare)


It can shut down the big monsters like Legendary Six Sam Shi-En or Naturia Barkion but yours are included, it's restricted to revealing WIND monsters and is very weak
 
                                   Rating: 2 | LTGY-EN084 | Effect Monster
Trifortressops
DARK | Machine | Level 6 | ATK 1600 | DEF 2800
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.
(Rare)


It can be played normally or through its effect but when played through its effect, while unaffected by other card effects, its pretty solid 2800 DEF erodes down each turn.
 
                                   Rating: 2 | LTGY-EN083 | Effect Monster
Mermail Abyssbalaen
WATER | Aqua | Level 7 | ATK 2500 | DEF 2000
You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn.
● At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster.
(Ultra Rare) & (Ultimate Rare)


I'm sure you'd get some kind of bonuses from discarding his friends (though this guy's effect isn't much of a bonus as it feeds off of his friends in play) but it's limited to the Archetype.
 
                                   Rating: 1 | LTGY-EN082 | Effect Monster
Brotherhood of the Fire Fist - Coyote
FIRE | Beast-Warrior | Level 5 | ATK 2000 | DEF 500
If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
(Secret Rare)


Wile E Coyote must be trying to disguise himself as something else to avoid harm from his products but he won't avoid the 1/5 star rating with that poor effect.
 
                                   Rating: 1 | LTGY-EN081 | Effect Monster
Noble Knight Gwalchavad
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1800
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
● You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
(Ultra Rare) & (Ultimate Rare)


Even Gemini monsters don't have it so bad. This guy has to use one of the Deck's lame Equip Spells to obtain his powers and afterwards, he disposes of that Equip Spell.
 
                                   Rating: 1 | LTGY-EN080 | Trap Card
Dragoncarnation
Normal Trap
Target 1 of your banished Dragon-Type monsters; add that target to your hand.
(Short Print Common)


Don't see why it has to be Short Printed (and I've seen nothing proving otherwise) when it isn't likely your Dragon will be banished and it only comes to your hand.
 
                                   Rating: 2 | LTGY-EN079 | Trap Card
Mind Drain
Continuous Trap
Activate this card by paying 1000 Life Points. Effects of monsters in the hand cannot be activated.
(Common)


It makes your direct attacks less likely to be intercepted but the Life Point cost really isn't worth it when so few monsters are affected by its effect and yours are included.
 
                                   Rating: 1 | LTGY-EN078 | Trap Card
High Tide on Fire Island
Normal Trap
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the AtTributes of monsters you control at that time.
● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
(Common)


It asks for you to control a Level 7 FIRE or WATER monster, then gives you one of two options, both of which can hurt you back. Not a good proposition.
 
                                   Rating: 2 | LTGY-EN077| Trap Card
Geargiagear
Normal Trap
Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.
(Super Rare)


Bring out any 2 you want for an easy Xyz Summon, especially given that they're each 1 Level more than normal but it's limited to the Archetype.
 
                                   Rating: 2 | LTGY-EN076 | Trap Card
Madolche Nights
Counter Trap
When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
(Super Rare)


The card doesn't have to be run in Madolches but even in their Deck, it doesn't do anything majorly useful.
 
                                   Rating: 2 | LTGY-EN075 | Trap Card
Fire Formation - Kaiyo
Continuous Trap
During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
(Common)


It's not restricted to the Fire Fist Archetype and the temporary effect even works if the card isn't on the field but the boost is pretty poor and the temporary effect really hinders this card's  usefulness.
 
                                   Rating: 2 | LTGY-EN074 | Trap Card
Do a Barrel Roll
Counter Trap
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
(Rare)


You may just have one Token or several but it might be worth it to give them up before they're destroyed by other means yet there are better ways to stop effects.
 
                                   Rating: 2 | LTGY-EN073 | Trap Card
Aerial Recharge
Continuous Trap
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/
ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
(Common)


A bit pricy since you get a free Mecha Phantom Beast Token but either you lose the Token or this card itself pretty quickly.
 
                                   Rating: 2 | LTGY-EN072 | Trap Card
Xyz Block
Counter Trap
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.
(Common)


If your Xyz Monster is like Gem-Knight Pearl and has no effect, then detaching the Xyz Material from it isn't too bad but there are better ways to stop Effect Monster effects.
 
                                   Rating: 3 | LTGY-EN071 | Trap Card
Torrential Reborn
Normal Trap
When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
(Secret Rare)


Of course it can only bring back WATER monsters but if that's what your Deck is all about, then you'll get back what you lost and then some!
 
                                   Rating: 2 | LTGY-EN070 | Trap Card
Memory Loss
Normal Trap
When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
(Common)


It can certainly be helpful against monsters like Stardust Dragon or Number 32: Shark Drake but the monster is still on the field.
 
                                   Rating: 3 | LTGY-EN069 | Trap Card
Pinpoint Guard
Normal Trap
When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.
(Secret Rare)


It pretty well guarantees you will survive the turn you play this and being in Defense Mode, you're much less likely to take damage! 
 
                                   Rating: 2 | LTGY-EN068 | Spell Card
Summon Breaker
Field Spell
During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
(Common)


It can prevent an OTK but doesn't stop monsters on the field, Setting monsters or Summoning monsters during Main Phase 2.
 
                                   Rating: 2 | LTGY-EN067 | Spell Card
Jewels of the Valiant
Continuous Spell
If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different AtTribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn.
(Common)


Should you lose your monster due to Bottomless Trap Hole or because of the previous card's effect, this card puts a new one in your Graveyard but both players have access to that new monster.
 
                                   Rating: 2 | LTGY-EN066 | Spell Card
Sacred Sword of Seven Stars
Normal Spell
Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
(Super Rare)


If you can't Summon the Level 7 monster, you get to get rid of it to draw 2 cards, which isn't all that bad since it can be from your hand or field but your odds are slim that you'll meet its requirements.
 
                                   Rating: 2 | LTGY-EN065 | Spell Card
Hysteric Sign
Continuous Spell
When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
(Super Rare)


Elegant Egotist is pretty well useless since only Cyber Harpie Lady is playable and since almost all Harpie Lady monsters are treated as Harpie Lady, there's little to pick from in its effect.
 
                                   Rating: 1 | LTGY-EN064 | Spell Card
Abyss-scale of the Mizuchi
Equip Spell
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
(Common)


It powers up the designated Mermail monster by 800 but then has to sacrifice itself to save that monster from 1 Spell Card's effect, which leaves the Mermail monster open to everything else.
 
                                   Rating: 2 | LTGY-EN063 | Spell Card
Spellbook of Judgment
Quick-Play Spell
During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.
(Secret Rare)


This card is one everyone seems to want but to me, it's only useful in one Deck and overpowered as it may be in that Deck, that's not enough to give it a high rating.
 
                                   Rating: 1 | LTGY-EN062 | Spell Card
Fire Formation - Gyokkou
Continuous Spell
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
(Super Rare)


We all remember Xing Zhen Hu and that remains an awful card. This card does half that and throws in a poor ATK boost.
 
                                   Rating: 2 | LTGY-EN061 | Spell Card
Scramble!! Scramble!!
Quick-Play Spell
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
(Ultra Rare) & (Ultimate Rare)


You're planning a risky move as you need less non-Tokens than your opponent has monsters and if this gets stopped, then your monsters and your LPs will likely take the plunge.
 
                                   Rating: 2 | LTGY-EN060 | Spell Card
Rank-Up-Magic Barian's Force
Normal Spell
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.
(Ultra Rare) & (Ultimate Rare)


This card makes Xyz Summoning much better and steals an opponent's Xyz Material from their Xyz Monster but as of yet, none of the Xyz Monsters it brings out have impressed me.
 
                                   Rating: 2 | LTGY-EN059 | Spell Card
Xyz Revenge
Normal Spell
If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn.
(Rare)


This does work well if you know your opponent's Xyz Monster is dangerous with Xyz Materials but chances are, this card won't be enough.
 
                                   Rating: 4 | LTGY-EN058 | Spell Card
Magnum Shield
Equip Spell
Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
● Attack Position: It gains ATK equal to its original DEF.
● Defense Position: It gains DEF equal to its original ATK.
(Common)


So what if it can only go to a Warrior-Type monster? That leaves powerhouses behind any of them and you can equip more than one of this to one of them!
 
                                   Rating: 2 | LTGY-EN057 | Spell Card
Gagagawind
Normal Spell
Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster.
(Common)


Doesn't restrict you to what Gagaga monster it wants or from letting you play more than one of this but overall isn't that great.
 
                                   Rating: 3 | LTGY-EN056 | Xyz Monster
King of the Feral Imps
DARK | Reptile-Type Xyz | Rank 4 | ATK 2300 | DEF 2000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
(Common)


I'm happy to see this guy Common as he's just what Reptile Decks need as he grabs any Reptile monster in your Deck and is easy to Summon!
 
                                   Rating: 1 | LTGY-EN055 | Xyz Monster
Harpie's Pet Phantasmal Dragon
WIND | Dragon-Type Xyz | Rank 4 | ATK 2000 | DEF 2500
3 Level 4 WIND monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
(Rare)


Konami went out of their way to make this card as pitiful as possible! Needs 3 Level 4 WIND monster Xyz Materials, loses one material at each End Phase and needs those materials to do anything.
 
                                   Rating: 1 | LTGY-EN054 | Xyz Monster
Brotherhood of the Fire Fist - Cardinal
FIRE | Beast-Warrior-Type Xyz | Rank 4 | ATK 1800 | DEF 2200
2 Level 4 "Fire Fist" monsters
You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
(Secret Rare)


Well, here's your disappointing ScR card that every set has and to call himself a member of the Brotherhood family is truly sad since he can't help them more than once most of the time.
 
                                   Rating: 2 | LTGY-EN053 | Xyz Monster
Mecha Phantom Beast Dracossack
WIND | Machine-Type Xyz | Rank 7 | ATK 2600 | DEF 2200
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
(Secret Rare)


The Mecha Phantom Beasts have a pretty easy way to make Rank 7s like this guy and he keeps himself alive the same way they do but he has their weaknesses too.
 
                                   Rating: 2 | LTGY-EN052 | Xyz Monster
Number C105: Battlin' Boxer Comet Cestus
FIRE | Warrior-Type Xyz | Rank 5 | ATK 2800 | DEF 2000
4 Level 5 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
(Ultra Rare) & (Ultimate Rare)


It can help take out threats but is pricy to Summon, needing 4 Level 5 monsters, a feat that even Star Drawing cannot completely fulfill!
 
                                   Rating: 4 | LTGY-EN051 | Xyz Monster
Number 105: Battlin' Boxer Star Cestus
FIRE | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 1600
3 Level 4 monsters
During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
(Super Rare)


Nothing holds you back when using this as its effects are great and don't restrict you to its Archetype at all!
 
                                   Rating: 2 | LTGY-EN050 | Xyz Monster
Battlin' Boxer Lead Yoke
FIRE | Warrior-Type Xyz | Rank 4 | ATK 2200 | DEF 2000
2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
(Rare)


Its effect will save itself or any of its friends from danger, then power itself up to help take down its opposition but needs Battlin' Boxer Xyz Materials.
 
                                   Rating: 2 | LTGY-EN049 | Xyz Monster
Ice Beast Zerofyne
WATER | Winged Beast-Type Xyz | Rank 4 | ATK 2000 | DEF 2200
2 Level 4 Winged Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
(Rare)


There's some potential with this but most players don't have many face up cards in play and this guy does need Winged Beast Xyz Materials and the boost is short-lived.
 
                                   Rating: 2 | LTGY-EN048 | Xyz Monster
Shark Fortress
DARK | Fish-Type Xyz | Rank 5 | ATK 2400 | DEF 1800
2 Level 5 monsters
Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
(Common)


Thanks to Shark Drawing and Rank-Up-Magic - Barian's Force, this guy can come out a bit more easily and may work for those that can't get Blade Armor Ninja but needs 2 Level 5 Xyz Materials.
 
                                  Rating: 2 | LTGY-EN047 | Xyz Monster
CXyz Dark Fairy Cheer Girl
DARK | Fairy-Type Xyz | Rank 5 | ATK 2500 | DEF 1900
3 Level 5 monsters
When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
(Rare)


For your effort, she lets you draw 1 card when sent to the Grave and can hit your opponent hard if her lighter self is one of her Xyz Materials but also needs 2 Level 5 monsters.
 
                                   Rating: 2 | LTGY-EN046 | Xyz Monster
Fairy Cheer Girl
LIGHT | Fairy-Type Xyz | Rank 4 | ATK 1900 | DEF 1500
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
(Rare)


She uses up an Xyz Material to let you draw 1 card, which isn't all that bad but it's once per turn, her stats aren't all that high and needs Fairy-Type Xyz Materials.
 
                                  Rating: 1 | LTGY-EN045 | Xyz Monster
Gauntlet Launcher
EARTH | Warrior-Type Xyz | Rank 6 | ATK 2400 | DEF 2800
2 Level 6 monsters
You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
(Ultra Rare) & (Ultimate Rare)


Needing 2 Level 6 monsters and being Ultra Rare were completely unnecessary since the effect is just a copy of Tribute to The Doomed.
 
                                   Rating: 2 | LTGY-EN044 | Xyz Monster
Number 107: Galaxy-Eyes Tachyon Dragon
LIGHT | Dragon-Type Xyz | Rank 8 | ATK 3000 | DEF 2500
2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 Xyz Material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK and DEF become their original ATK and DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


He shuts down all other monster effects and once he has, gets stronger with each card effect activated and can attack twice but needs 2 Level 8 monsters and negates your monster effects too.
 
                                   Rating: 1 | LTGY-EN043 | Effect Monster
Green Duston
WIND | Fiend | Level 1 | ATK 0 | DEF 1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".
(Short Print Common)


Commons are generally unwanted so when you get this hideous being out of your pack, do the smart thing and toss him out.
 
                                   Rating: 2 | LTGY-EN042 | Effect Monster
Risebell the Star Adjuster
WIND | Psychic | Level 3 | ATK 800 | DEF 800
When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
(Short Print Common)


It adds stars to any monster on the field and while searchable, the effect only works when it is Special Summoned and doesn't last long. 
 
                                   Rating: 2 | LTGY-EN041 | Effect Monster
Tempest, Dragon Ruler of Storms
WIND | Dragon | Level 7 | ATK 2400 | DEF 2200
If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
(Rare)


Same as LTGY-EN040's comments.
 
                                   Rating: 2 | LTGY-EN040 | Effect Monster
Blaster, Dragon Ruler of Infernos
FIRE | Dragon | Level 7 | ATK 2800 | DEF 1800
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
(Rare)


Much like the others, there's less specific criteria that can be met but it's restricted to a specific Deck and even then it isn't very good.
 
                                   Rating: 2 | LTGY-EN039 | Effect Monster
Tidal, Dragon Ruler of Waterfalls
WATER | Dragon | Level 7 | ATK 2600 | DEF 2000
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
(Rare)


Not very strong but you can send any monster from your Deck to the Grave but his flaws are the same as Redox's.
 
                                   Rating: 2 | LTGY-EN038 | Effect Monster
Redox, Dragon Ruler of Boulders
EARTH | Dragon | Level 7 | ATK 1600 | DEF 3000
If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
(Rare)


Only thing I see in this guy is 3000 DEF and his effect to Special Summon monsters from your Grave, which makes for a low rating unlike the hype for these guys.
 
                                   Rating: 2 | LTGY-EN037 | Effect Monster
Windrose the Elemental Lord
WIND | Winged Beast | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
(Secret Rare)


Certainly one of the better Elemental Lords but his friends' drawbacks exist in him as well.
 
                                   Rating: 1 | LTGY-EN036 | Effect Monster
Altitude Knight
WIND | Warrior | Level 4 | ATK 1400 | DEF 1200
Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
(Rare)


Much like mountain climbers at high altitude, he'll die quickly with little work to show for his efforts.
 
                                   Rating: 2 | LTGY-EN035 | Effect Monster
Harpie Channeler
WIND | Winged Beast | Level 4 | ATK 1400 | DEF 1300
You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
(Ultra Rare) & (Ultimate Rare)


Currently, none of the Harpie Lady Archetype is any good except for Cyber Harpie Lady, a Level 4 1800 ATK Beatstick but that may change later.
 
                                   Rating: 2 | LTGY-EN034 | Effect Monster
Fire King Avatar Garunix
FIRE | Winged Beast | Level 3 | ATK 700 | DEF 1700
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
(Common)


Searchable by whatever is left and is support for the boss monster in the Onslaught of the Fire Kings Structure Deck but isn't very strong on its own.
 
                                   Rating: 1 | LTGY-EN033 | Effect Monster
Legendary Atlantean Tridon
WATER | Sea Serpent | Level 3 | ATK 1600 | DEF 800
You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
(Common)


It's about the same amount of work to bring out Poseidra so what's the point?
 
                                   Rating: 2 | LTGY-EN032 | Effect Monster
Madolche Hootcake
EARTH | Beast | Level 3 | ATK 1500 | DEF 1100
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
(Super Rare)


You can banish any monster in your Grave, not just Madolche and bring out any Madolche monster you want but overall it is restricted to the Archetype.
 
                                   Rating: 2 | LTGY-EN031 | Effect Monster
Wheel of Prophecy
DARK | Spellcaster | Level 8 | ATK 2700 | DEF 1700
When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
(Rare)


He lets you retrieve all your exhausted Spellbooks back to your Deck and/or Graveyard but only if Special Summoned by a Spellcaster-Type monster effect.
 
                                   Rating: 2 | LTGY-EN030 | Effect Monster
Mermail Abyssocea
WATER | Aqua | Level 3 | ATK 1100 | DEF 1900
You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
(Common)


Enough to hold its own for a turn or two but its effect is pretty poor.
 
                                   Rating: 1 | LTGY-EN029 | Effect Monster
Brotherhood of the Fire Fist - Buffalo
FIRE | Beast-Warrior | Level 4 | ATK 1700 | DEF 1000
If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
(Rare)


You're ditching the very support these guys need to thrive just to bring this guy back from the Grave and he's not very strong.
 
                                   Rating: 1 | LTGY-EN028 | Effect Monster
Brotherhood of the Fire Fist - Rhino
FIRE | Beast-Warrior | Level 4 | ATK 1700 | DEF 1400
If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's
turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
(Rare)


It forces you to lose a monster and a support card just to temporarily power up your monster. It'd be better off discarding itself to give the monster its ATK.
 
                                   Rating: 1 | LTGY-EN027 | Effect Monster
Brotherhood of the Fire Fist - Leopard
FIRE | Beast-Warrior | Level 3 | ATK 0 | DEF 200
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
(Common)


Almost regardless of how he's Summoned he gets a not-so-hidden surprise but even his friends do his job better and are generally stronger.
 
                                   Rating: 2 | LTGY-EN026 | Effect Monster
Brotherhood of the Fire Fist - Wolf
FIRE | Beast-Warrior | Level 3 | ATK 0 | DEF 1900
If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
(Common)


You'll get usually one and maybe two surprises to use later but your opponent will know what they are.
 
                                   Rating: 2 | LTGY-EN025 | Effect Monster
Mecha Phantom Beast Hamstrat
WIND | Machine | Level 3 | ATK 1100 | DEF 1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/
WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
(Ultra Rare) & (Ultimate Rare)


He'll likely be in Defense Mode anyway with those stats but also won't likely survive the attack with those stats or get to use his other effect.
 
                                   Rating: 2 | LTGY-EN024 | Effect Monster
Mecha Phantom Beast Stealthray
WIND | Machine | Level 3 | ATK 100 | DEF 2100
When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
(Common)


That 2100 DEF is its best chance to activate its effects but that 100 ATK will do nothing to help you if it is switched to Attack Mode.
 
                                   Rating: 1 | LTGY-EN023 | Effect Monster
Mecha Phantom Beast Blackfalcon
WIND | Machine | Level 4 | ATK 1200 | DEF 1700
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/
WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
(Common)


You waste a Token just to activate an effect that can be done better other ways like with Book of Taiyou.
 
                                   Rating: 2 | LTGY-EN022 | Effect Monster
Mecha Phantom Beast Tetherwolf
WIND | Machine | Level 4 | ATK 1700 | DEF 1200
When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/
WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
(Rare)


Once it hits the field, it's impervious to destruction if the Token hits the field and any Token can protect it but the boost doesn't last long.
 
                                   Rating: 4 | LTGY-EN021 | Effect Monster
Mecha Phantom Beast Megaraptor
WIND | Machine | Level 4 | ATK 1900 | DEF 1000
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
(Super Rare)


On its own or in its Deck, it'll be a powerhouse that will serve you well!
 
                                   Rating: 2 | LTGY-EN020 | Effect Monster
Battlin' Boxer Counterpunch
FIRE | Warrior | Level 3 | ATK 0 | DEF 1100
During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
(Common)


His stats don't warrant putting him on the field so you might as well use him to power up his friends but unless you have a way to get him back to your hand or Grave, he's gone for the duel.
 
                                   Rating: 2 | LTGY-EN019 | Effect Monster
Battlin' Boxer Switchitter
FIRE | Warrior | Level 4 | ATK 1500 | DEF 1400
When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
(Common)


Least you can Normal Summon other monsters or Special Summon more of his friends and is searchable for what that's worth.
 
                                   Rating: 1 | LTGY-EN018 | Effect Monster
Battlin' Boxer Sparrer
FIRE | Warrior | Level 4 | ATK 1200 | DEF 1400
If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
(Common)


You're prevented from scoring any Battle Damage and your monsters are left to rely on their effects if that.
 
                                   Rating: 2 | LTGY-EN017 | Effect Monster
Battlin' Boxer Glassjaw
FIRE | Warrior | Level 4 | ATK 2000 | DEF 0
When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
(Common)


He wants to be destroyed by a card effect so he can get one of his friends out of the Graveyard but no DEF and self-destructing right when you need him most is pretty bad.
 
                                   Rating: 2 | LTGY-EN016 | Effect Monster
Battlin' Boxer Headgeared
FIRE | Warrior | Level 4 | ATK 1000 | DEF 1800
When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
(Common)


He'll survive his first battle if in Attack Position but your Life Points will likely bare the brunt and for what he does, he's not all that good.
 
                                   Rating: 2 | LTGY-EN015 | Effect Monster
Parsec, the Interstellar Dragon
LIGHT | Dragon | Level 8 | ATK 800 | DEF 800
If you control a Level 8 monster, you can Normal Summon this card without Tributing.
(Common)


It's weak enough to be searched by what's left of the searchers with Sangan now banned and can make for an easy Rank 8 Xyz Summon but does nothing else.
 
                                   Rating: 2 | LTGY-EN014 | Effect Monster
Radius, the Half-Moon Dragon
LIGHT | Dragon | Level 4 | ATK 1400 | DEF 1200
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8.
(Common)


Xyz Monsters are popular so this guy will get some use but it relies solely on Xyz Monsters and does nothing else if they aren't present.
 
                                   Rating: 2 | LTGY-EN013 | Effect Monster
Aurora Wing
WATER | Winged Beast | Level 4 | ATK 1200 | DEF 1600
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
(Common)


Also getting the low end of its rating because although you can bring it back, it comes back in Attack Mode and can only be used once per turn.
 
                                   Rating: 2 | LTGY-EN012 | Effect Monster
Blizzard Falcon
WATER | Winged Beast | Level 4 | ATK 1500 | DEF 1500
If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
(Common)


It receives the low end of the rating because its effect needs the monster to have more than 1500 ATK and the effect can only be used once while it's face up.
 
                                   Rating: 1 | LTGY-EN011 | Effect Monster
Eagle Shark
WATER | Fish | Level 5 | ATK 1000 | DEF 1800
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
(Common)


Same as LTGY-EN010's comments.
 
                                   Rating: 1 | LTGY-EN010 | Effect Monster
Panther Shark
WATER | Fish | Level 5 | ATK 1100 | DEF 2000
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
(Common)


Sure he works with A Legendary Ocean to be a Level 4 monster but with nothing else to provide you with, he's just a rip-off of The Fiend Megacyber.
 
                                   Rating: 2 | LTGY-EN009 | Effect Monster
Starfish
WATER | Aqua | Level 3 | ATK 300 | DEF 300
Once per turn: You can increase the Levels of all "Starfish" you currently control by 1.
(Common)


It's a searchable easy rank 3 or Rank 4 Xyz Summon but when those options are out, he'll do you little good.
 
                                   Rating: 2 | LTGY-EN008 | Effect Monster
Big Whale
WATER | Fish | Level 9 | ATK 1000 | DEF 3000
When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.
(Rare)


It'll make for an easy Rank 3 Xyz Summon but you can also Special Summon it other ways to use that 3000 DEF.
 
                                   Rating: 4 | LTGY-EN007 | Effect Monster
Sharkraken
WATER | Fish | Level 6 | ATK 2400 | DEF 2100
You can Special Summon this card (from your hand) by Tributing 1 WATER monster.
(Common)


Being Level 6 and having such high stats and no drawback is great and isn't restricted to any Deck! 
 
                                   Rating: 1 | LTGY-EN006 | Effect Monster
Little Fairy
LIGHT | Fairy | Level 3 | ATK 800 | DEF 800
Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
(Common)


She's too feeble to survive long on the field and having to discard 1 to 2  card just to raise her Level by up to 2 is pretty bad when there are Level 3 monsters already out there.
 
                                   Rating: 2 | LTGY-EN005 | Effect Monster
Tatakawa Knight
EARTH | Warrior | Level 4 | ATK 1500 | DEF 0
If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
(Common)


Still searchable by Reinforcement of the Army and makes your opponent pay for negating your Spell or Trap but also doesn't do much on his own.
 
                                   Rating: 1 | LTGY-EN004 | Effect Monster
Dotedotengu
WIND | Fiend | Level 3 | ATK 0 | DEF 800
If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
(Common)


So for having to be destroyed by an opponent's card effect, I get a cost-free one time only Brionac effect? I'll pass.
 
                                   Rating: 2 | LTGY-EN003 | Effect Monster
Mimimic
EARTH | Machine | Level 3 | ATK 300 | DEF 300
If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
(Common)


Doesn't care what that Level 3 is, be it another copy of itself or the Bachibachibachi but while both are searchable, neither does much on their own.
 
                                   Rating: 2 | LTGY-EN002 | Effect Monster
Gogogo Gigas
EARTH | Rock | Level 4 | ATK 0 | DEF 2200
While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.
(Rare)


You could even bring out two copies of itself but you get no Battle Phase for using its effect so you may be better off just playing one copy at a time.
 
                                   Rating: 2 | LTGY-EN001 | Effect Monster
Bachibachibachi
LIGHT | Insect | Level 3 | ATK 800 | DEF 600
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)


He provides an extra punch to your Xyz Monsters but offers nothing on his own.
 
                                   Rating: 2 | LTGY-EN000 | Effect Monster
Mecha Phantom Beast Turtletracer
WIND | Machine | Level 3 | ATK 500 | DEF 2000
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
(Super Rare)


The first of several cards for this Archetype and it can survive on its own with 2000 DEF and its effect does help but needs the Token to remain on the field longer.