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Poor

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Decent

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Epic!!!

1/5

2/5

3/5

4/5

5/5

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Power of the Duelist (POTD-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Power_of_the_Duelist_(TCG-EN-1E)
                               Rating: 1 | POTD-EN060 | Trap Card
Brainwashing Beam
Continuous Trap
Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
(Common)


As I've said before, only use this in a "fun Alien Deck".
 
                               Rating: 1 | POTD-EN059 | Trap Card
Synthetic Seraphim
Continuous Trap
Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/
LIGHT/Level 1/ATK 300/DEF 300).
(Common)


The question is, should you use this? The answer is no so find a better card.
 
                               Rating: 3 | POTD-EN058 | Trap Card
Fossil Excavation
Continuous Trap
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
(Common)


The Call of the Haunted for Dinosaur monsters. Revive that Dark Driceratops or Ultimate Tyranno! Not too bad a card for Dinosaur Decks as they need the support!
 
                               Rating: 2 | POTD-EN057 | Trap Card
Cyber Summon Blaster
Continuous Trap
Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
(Rare) & (Ultimate Rare)


300 damage isn't much to inflict. So why would I give it a 2? If used correctly, it can keep the Duel going endlessly or end the Duel in one turn!
 
                               Rating: 1 | POTD-EN056 | Trap Card
Supercharge
Normal Trap
Activate only when your opponent declares an attack while the only monsters on your side of the field are Machine-Type "roid" monsters. Draw 2 cards.
(Rare) & (Ultimate Rare)


This is obviously a Syrus Second Season Deck card so only use it there.
 
                               Rating: 1 | POTD-EN055 | Trap Card
Wonder Garage
Normal Trap
When this face-down card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
(Common)


Hmm, I wonder what the playability of this card is. Let me think for a second. Oh that's right, it's near 0 so only use this in a Second Season Syrus Deck.
 
                               Rating: 1 | POTD-EN054 | Trap Card
Royal Writ of Taxation
Normal Trap
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
(Common)


Don't bother with this. Odds are, you'll pick a card that is either activatable or summonable.
 
                               Rating: 1 | POTD-EN053 | Trap Card
Orbital Bombardment
Normal Trap
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
(Common)


*
Yawn* Put this in your "fun alien Deck" only.
 
                               Rating: 1 | POTD-EN052 | Trap Card
The Paths of Destiny
Normal Trap
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
(Common)


I have a suggestion. Instead of using this horrid card, use 2 Dian Ketos instead.
 
                               Rating: 1 | POTD-EN051 | Trap Card
Crop Circles
Normal Trap
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
(Common)


The list of horrid cards rages on and this one's no exception. Want to use this? Do so in a "fun Alien/UFO Deck" only.
 
                               Rating: 1 | POTD-EN050 | Trap Card
D - Chain
Normal Trap
After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
(Rare) & (Ultimate Rare)


Stick with Blast with Chain or better yet Axe of Despair and put this in Aster's Destiny Hero Deck and leave it there.
 
                               Rating: 1 | POTD-EN049 | Trap Card
Destiny Mirage
Normal Trap
Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
(Common)


This is a very situational card. Don't expect to get much out of it as most of the time, you won't get more than 1. This is for Aster Phoenix Decks only.
 
                               Rating: 3 | POTD-EN048 | Spell Card
Dark City
Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
(Rare) & (Ultimate Rare)


Destiny Heroes really need the boost and this card will definitely help out with that!
 
                               Rating: 3 | POTD-EN047 | Spell Card
Mausoleum of the Emperor
Field Spell
Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
(Common)


If your field is monster-free, paying the LPs may be worth it, especially if it's for Gear Golem or a God Card!
 
                               Rating: 2 | POTD-EN046 | Spell Card
Neo Space
Field Spell
"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
(Rare) & (Ultimate Rare)


The backbone to any Neo-Space Deck and the key to keeping Aqua Neos, Flare Neos and Dark Neos out. Still besides that, don't use this.
 
                               Rating: 2 | POTD-EN045 | Spell Card
Common Soul
Continuous Spell
Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.
(Common)


Just make sure that if you play this, you're not giving your opponent any advantage.
 
                               Rating: 3 | POTD-EN044 | Spell Card
Future Fusion
Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
(Rare) & (Ultimate Rare)


Not too bad a card! If you can protect yourself for 3 turns with a card like SORL, you get to surprise your opponent with a powerful Fusion Monster like Chimeratech or Cyber End!
 
                               Rating: 2 | POTD-EN043 | Spell Card
Cyclone Blade
Equip Spell
Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
(Rare) & (Ultimate Rare)


Not much going for this card. Get rid of Mirror Force or Magic Cylinder or any other cards activated in battle but that's about it.
 
                               Rating: 2 | POTD-EN042 | Spell Card
Overload Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
(Rare) & (Ultimate Rare)


While not the worst card, it's not the best either. Just stick to Power Bond instead.
 
                               Rating: 1 | POTD-EN041 | Spell Card
D - Spirit
Normal Spell
If there are no "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
(Common)


This card's only good for bringing out Destiny Hero - Defender so use this in Aster Phoenix's Deck only.
 
                               Rating: 3 | POTD-EN040 | Spell Card
Vehicroid Connection Zone
Normal Spell
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
(Common)


The advanced Polymerization for Vehicroids! Yet this only works well with Jumbo Drill as he's the only Fusion Monster with "Vehicroid" in its name.
 
                               Rating: 1 | POTD-EN039 | Spell Card
Spell Calling
Normal Spell
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
(Rare) & (Ultimate Rare)


There's no point in using this as first of all, you set the Spell, which must be a Quick-Play Spell, and second, your opponent will know what it is. Truly not worth the Deck space. 
 
                               Rating: 1 | POTD-EN038 | Spell Card
Fake Hero
Normal Spell
Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
(Common)


Another horrid card. Do me a favor and only use this in Jaden's Neo-Space Deck.
 
                               Rating: 1 | POTD-EN037 | Spell Card
Contact
Normal Spell
Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
(Common)


This is just a bad card that only has a use in Jaden's Neo-Space Deck.
 
                               Rating: 3 | POTD-EN036 | Fusion Monster
Super Vehicroid Jumbo Drill
EARTH | Machine-Type Fusion |
Level 8 | ATK 3000 | DEF 2000
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare) & (Ultimate Rare)


I must admit this card's better than Ultimate Tyranno but only slightly less playable than Gear Golem. He's also Syrus' strongest Vehicroid out thus far!
 
                               Rating: 3 | POTD-EN035 | Fusion Monster
Ambulance Rescueroid
FIRE | Machine-Type Fusion | Level 6 | ATK 2300 | DEF 1800
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
(Common)


He can certainly provide an extra defense if your LPs are low and you don't have much defending you! Still, it can only be used once per turn and your opponent will eventually destroy/remove it.
 
                               Rating: 4 | POTD-EN034 | Fusion Monster
Chimeratech Overdragon
DARK | Machine-Type Fusion | Level 9 | ATK ? | DEF ?
"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion-Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion-Material Monsters you used for the Fusion Summon of this card.
(Ultra Rare) & (Ultimate Rare)


Zane Truesdale's new monster from Season 2 of Yu-Gi-Oh Gx and a devastating one at that! If you play this, try not to have much on your field and this works well with Future Fusion!
 
                               Rating: 1 | POTD-EN033 | Fusion Monster
Elemental Hero Dark Neos
DARK | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental Hero Neos" + "Neo-Spacian Dark Panther"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if 1 is not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)


This card's no better than Elemental Hero Aqua Neos so only use this in Jaden's Neo-Space Deck.
 
                               Rating: 3 | POTD-EN032 | Fusion Monster
Elemental Hero Flare Neos
FIRE | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)


While its stats and the first part of its effect are the same, the second part of its effect really helps it out as 400 ATK per S/T out give it a potential 6900 ATK!
 
                               Rating: 1 | POTD-EN031 | Fusion Monster
Elemental Hero Aqua Neos
WATER | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)


This is a "Jaden's Neo-Space Deck only" card and if you do so, do it if and only if you have Neo Space in the Deck.
 
                               Rating: 1 | POTD-EN030 | Effect Monster
Flying Saucer Muusik'i
LIGHT | Machine | Level 5 | ATK 1000 | DEF 2000
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
(Common)


Don't bother with this unless you're building a "fun UFO Deck".
 
                               Rating: 3 | POTD-EN029 | Effect Monster
Cosmic Horror Gangi'el
LIGHT | Reptile | Level 7 | ATK 2600 | DEF 2000
If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Rare) & (Ultimate Rare)


Chances are, you'll want to play this card with as few Tributes as possible and Tribute summoning this with an opponent's Monster is the best way! Still, it doesn't stand against BEWD.
 
                               Rating: 3 | POTD-EN028 | Effect Monster
Alien Mother
DARK | Reptile | Level 6 | ATK 2300 | DEF 1500
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
(Rare) & (Ultimate Rare)


Use this card well and you can pull of that One Turn Kill! The downside is, if this card is removed, the Special Summoned monsters are destroyed. 
 
                               Rating: 3 | POTD-EN027 | Effect Monster
Alien Warrior
EARTH | Reptile | Level 4 | ATK 1800 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Rare) & (Ultimate Rare)


So far, at 1800 ATK, this is the best Alien Monster so far! Decent for just about any Deck no doubt!
 
                               Rating: 1 | POTD-EN026 | Effect Monster
Alien Hunter
WATER | Reptile | Level 4 | ATK 1600 | DEF 800
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
(Common)


Another card only usable for the "fun UFO Deck" so put it there.
 
                               Rating: 1 | POTD-EN025 | Effect Monster
Alien Skull
WIND | Reptile | Level 4 | ATK 1600 | DEF 1800
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon the monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Common)


Giving your opponent Monster advantage is almost never the way to go and this card shouldn't be used except for the "fun UFO Deck"
 
                               Rating: 1 | POTD-EN024 | Effect Monster
Alien Grey
LIGHT | Reptile | Level 2 | ATK 300 | DEF 800
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)


This new breed of monster is just not worth playing except for a fun "alien/UFO Deck".
 
                               Rating: 3 | POTD-EN023 | Effect Monster
Bitelon
WATER | Reptile | Level 6 | ATK 2400 | DEF 1000
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)


Monsters this strong with 2400 ATK are nice for just about any Deck! While not as strong as Gear Golem, he's still decent for play.
 
                               Rating: 1 | POTD-EN022 | Effect Monster
Babycerasaurus
EARTH | Dinosaur | Level 2 | ATK 500 | DEF 500
If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.
(Common)


This little guy will have trouble even in a Dinosaur or EARTH Deck so don't bother with it. Use Sabersaurus instead.
 
                               Rating: 3 | POTD-EN021 | Effect Monster
Miracle Jurassic Egg
EARTH | Dinosaur | Level 4 | ATK 0 | DEF 2000
While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.
(Common)


2000 DEF makes him great for Stall Decks and helps you get another Tribute!
 
                               Rating: 2 | POTD-EN020 | Effect Monster
Ultimate Tyranno
EARTH | Dinosaur | Level 8 | ATK 3000 | DEF 2200
If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.
(Super Rare) & (Ultimate Rare)


First of all, it has to attack all monsters if in Attack Position, which may/may not be too good. 3000 ATK is nice for a Dinosaur, though Ancient Gear Golem is better.
 
                               Rating: 3 | POTD-EN019 | Effect Monster
Black Stego
EARTH | Dinosaur | Level 4 | ATK 1200 | DEF 2000
When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.
(Common)


At 1200 ATK, you'll want to change him to Defense Position and 2000 DEF makes him good in Tyranno Hassleberry, Dinosaur or Stall Decks!
 
                               Rating: 1 | POTD-EN018 | Effect Monster
Black Ptera
WIND | Dinosaur | Level 3 | ATK 1000 | DEF 500
When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
(Common)


This dino will get stomped by even the weakest monsters like Beaver Warrior so don't bother with this, even in a Dinosaur Deck.
 
                               Rating: 1 | POTD-EN017 | Effect Monster
Destiny Hero - Dasher
DARK | Warrior | Level 6 | ATK 2100 | DEF 1000
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
(Rare) & (Ultimate Rare)


He better be good at running away as even Giant Orc can take him down. Another card to only use in Aster's Deck.
 
                               Rating: 1 | POTD-EN016 | Effect Monster
Destiny Hero - Fear Monger
DARK | Warrior | Level 4 | ATK 1000 | DEF 1000
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
(Common)


He won't be scaring many Duelists with those weak stats so this is an "Aster Deck only" card.
 
                               Rating: 1 | POTD-EN015 | Effect Monster
Destiny Hero - Blade Master
DARK | Warrior | Level 3 | ATK 300 | DEF 600
During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
(Common)


Blade Master? This card isn't a master of anything except being destroyed by better monsters so this is another card that should belong to the "cards only for Aster's Deck" category.
 
                               Rating: 4 | POTD-EN014 | Effect Monster
Destiny Hero - Dogma
DARK | Warrior | Level 8 | ATK 3400 | DEF 2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
(Super Rare) & (Ultimate Rare)


At 3400 ATK, he's the strongest DH out so far! Plus, your opponent's LPs are halved during his/her's next Standby Phase! The summoning conditions are why this card gets 4/5.
 
                               Rating: 4 | POTD-EN013 | Effect Monster
Destiny Hero - Defender
DARK | Warrior | Level 4 | ATK 100 | DEF 2700
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
(Common)


He'll certainly live up to his name with 2700 DEF! Great for stall, Destiny Hero or Aster Phoenix Decks!
 
                               Rating: 1 | POTD-EN012 | Effect Monster
Destiny Hero - Double Dude
DARK | Warrior | Level 6 | ATK 1000 | DEF 1000
This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/
ATK 1000/DEF 1000) during your next Standby Phase.
(Super Rare) & (Ultimate Rare)


Other than the fact that he provides extra Tributes, he's just a horrid Super Rare monster that only has a home in Aster's Deck.
 
                               Rating: 1 | POTD-EN011 | Effect Monster
Rescueroid
FIRE | Machine | Level 6 | ATK 1600 | DEF 1800
While this card is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that monster to the hand.
(Common)


This rescue won't be saving you in your Duels with stats of (1600/1800) and the one Tribute only hurts it more.
 
                               Rating: 1 | POTD-EN010 | Effect Monster
Decoyroid
WIND | Machine | Level 2 | ATK 300 | DEF 500
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
(Common)


Another Roid monster that is so unplayable that it only serves a purpose in Syrus' Second Roid Deck.
 
                               Rating: 1 | POTD-EN009 | Effect Monster
Ambulanceroid
EARTH | Machine | Level 3 | ATK 300 | DEF 1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
(Common)


Even though it does okay with Ambulance Rescuroid, it's still not part of the playable category so use this only in Syrus' Second Roid Deck.
 
                               Rating: 1 | POTD-EN008 | Effect Monster
Submarineroid
WATER | Machine | Level 4 | ATK 800 | DEF 1800
This card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
(Rare) & (Ultimate Rare)


This submarine will most likely sink to the bottom of the sea at the hands of stronger Monsters so use this only in Syrus' Second Season Deck.
 
                               Rating: 1 | POTD-EN007 | Effect Monster
Rallis the Star Bird
WIND | Winged Beast | Level 3 | ATK 800 | DEF 800
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
(Common)


Not much of a star with stats of (800/800) so this is another card that only deserves to be played in Jaden's Neospace Deck.
 
                               Rating: 1 | POTD-EN006 | Effect Monster
Chrysalis Dolphin
WATER | Fish | Level 2 | ATK 400 | DEF 600
By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
(Common)


Use only in Jaden's Neo Space Deck.
 
                               Rating: 3 | POTD-EN005 | Effect Monster
Neo-Spacian Dark Panther
DARK | Beast | Level 3 | ATK 1000 | DEF 500
Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s).
(Super Rare) & (Ultimate Rare)


This card has major potential! You can select your opponent's EH Bladedge and use it to create EH Wildedge! Low stats won't get this card too much further though.
 
                               Rating: 2 | POTD-EN004 | Effect Monster
Neo-Spacian Flare Scarab
FIRE | Insect | Level 3 | ATK 500 | DEF 500
This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.
(Super Rare) & (Ultimate Rare)


Certainly one of the better Neo-Spacians as his ATK can become 2500 but that's about it.
 
                               Rating: 1 | POTD-EN003 | Effect Monster
Neo-Spacian Aqua Dolphin
WATER | Warrior | Level 3 | ATK 600 | DEF 800
Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.
(Super Rare) & (Ultimate Rare)


Don't use this card except in Jaden's Neo Space Deck.
 
                               Rating: 4 | POTD-EN002 | Normal Monster
Sabersaurus
EARTH | Dinosaur | Level 4 | ATK 1900 | DEF 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
(Common)


1900 ATK is great especially with so few Dinos out in today's metagame!
 
                               Rating: 2 | POTD-EN001 | Normal Monster
Elemental Hero Neos
LIGHT | Warrior | Level 7 | ATK 2500 | DEF 2000
A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
(Common)


Not much going for this guy. 2500 ATK for 2 Tributes simply isn't worth using unless it's for Jaden's Neo Space Deck.