← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to DB2-EN Ratings →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Wanna see the Spoiler instead? Click here.

Dark Beginning 1 (DB1-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_1_(TCG-EN-UE)
                               Rating: 1 | DB1-EN250 | Normal Monster
The Earl of Demise
DARK | Fiend |
Level 5 | ATK 2000 | DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
(Common)


He's going to meet his own demise with those stats and no decent effect.
 
                               Rating: 2 | DB1-EN249 | Normal Monster
Earthbound Spirit
EARTH | Fiend | Level 4 | ATK 500 | DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
(Common)


*sigh* another semi-playable 2000 DEF Normal Monster.
 
                               Rating: 1 | DB1-EN248 | Normal Monster
Headless Knight
EARTH | Fiend | Level 4 | ATK 1450 | DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
(Common)


By the time this guy is in the Graveyard, you'll have lost something too...Life Points.
 
                               Rating: 1 | DB1-EN247 | Normal Monster
The Gross Ghost of Fled Dreams
DARK | Fiend | Level 4 | ATK 1300 | DEF 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
(Common)


The only dreams he'll have are ones of actually staying on the field and being playable.
 
                               Rating: 1 | DB1-EN246 | Normal Monster
The Portrait's Secret
EARTH | Fiend | Level 4 | ATK 1200 | DEF 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
(Common)


The secret's out. This guy is not playable.
 
                               Rating: 4 | DB1-EN245 | Spell Card
Mage Power
Equip Spell
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
(Ultra Rare)


Power up an already strong monster or strengthen a weak one! Even 2 Spell or Trap Cards give the equipped Monster a nice boost!
 
                               Rating: 4 | DB1-EN244 | Spell Card
United We Stand
Equip Spell
Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
(Ultra Rare)


A very nice way to strengthen your forces on the field!
 
                               Rating: 1 | DB1-EN243 | Spell Card
Scroll of Bewitchment
Equip Spell
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
(Common)


Just run the proper monster instead.
 
                               Rating: 2 | DB1-EN242 | Trap Card
Jar of Greed
Normal Trap
Draw 1 card from your Deck.
(Rare)


While not a terribly bad card, it's not a great one either as Jinzo and Royal Decree will negate it.
 
                               Rating: 1 | DB1-EN241 | Effect Monster
Marie the Fallen One
DARK | Fiend | Level 5 | ATK 1700 | DEF 1200
As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
(Common)


Wonder why she fell. Probably because she wasn't strong enough to take down her opposition.
 
                               Rating: 2 | DB1-EN240 | Fusion Monster
St. Joan
LIGHT | Fairy-Type Fusion | Level 8 | ATK 2800 | DEF 2000
"The Forgiving Maiden" + "Marie the Fallen One"
(Common)


Her stats aren't too bad against certain monsters like Summoned Skull and Wingweaver but aren't enough to knock out BEWD or Masked Beast.
 
                               Rating: 2 | DB1-EN239 | Effect Monster
The Forgiving Maiden
LIGHT | Fairy | Level 4 | ATK 850 | DEF 2000
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
(Common)


I can forgive her for being so unplayable as 2000 DEF can only last so long on the field and 850 ATK won't help either.
 
                               Rating: 3 | DB1-EN238 | Effect Monster
Hysteric Fairy
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 500
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
(Common)


The only thing hysterical is her effect. Her ATK is at least decent to say the least.
 
                               Rating: 1 | DB1-EN237 | Effect Monster
Cure Mermaid
WATER | Fish | Level 4 | ATK 1500 | DEF 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
(Common)


What's she going to cure me of? Fear of losing next turn? She won't cure me of a lack of monsters on the field, that's for sure.
 
                               Rating: 1 | DB1-EN236 | Effect Monster
Dancing Fairy
WIND | Fairy | Level 4 | ATK 1700 | DEF 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)


With her stats, she'll be dancing straight to the Graveyard.
 
                               Rating: 1 | DB1-EN235 | Effect Monster
Spirit of the Breeze
WIND | Fairy | Level 3 | ATK 0 | DEF 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)


Same as DB1-EN234's comments.
 
                               Rating: 1 | DB1-EN234 | Effect Monster
Fire Princess
FIRE | Pyro | Level 4 | ATK 1300 | DEF 1500
Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points.
(Common)


Same as DB1-EN233's comments.
 
                               Rating: 1 | DB1-EN233 | Effect Monster
Amazon Archer
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1000
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
(Common)


Bad stats + bad effect = not playable.
 
                               Rating: 2 | DB1-EN232 | Spell Card
Card of Safe Return
Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
(Common)


As of right now, there aren't many uses for this card but maybe later there will be more.
 
                               Rating: 1 | DB1-EN231 | Trap Card
Jam Defender
Continuous Trap
When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam".
(Common)


A support card for another card which no one uses. Brilliant, UDE, brilliant.
 
                               Rating: 1 | DB1-EN230 | Spell Card
Infinite Cards
Continuous Spell
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
(Common)


The number of cards may be infinite but the playability is a far cry from it.
 
                               Rating: 1 | DB1-EN229 | Spell Card
Jam Breeding Machine
Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/
ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).
(Common)


You will find yourself in a jam when you see that all you have are a bunch of weak Tokens with no way to Summon another monster to save yourself some damage.
 
                               Rating: 4 | DB1-EN228 | Trap Card
Torrential Tribute
Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
(Ultra Rare)


One of the best unbanned Trap Cards out there thus far!
 
                               Rating: 1 | DB1-EN227 | Trap Card
Fairy Box
Continuous Trap
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
(Common)


Unless you think you are lucky, run this only in Joey Decks.
 
                               Rating: 2 | DB1-EN226 | Trap Card
Tornado Wall
Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
(Common)


Don't run this without Umi.
 
                               Rating: 3 | DB1-EN225 | Spell Card
Lightning Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
(Common)


Power up your Marauding Captain or any other decent Warrior-Type monster!
 
                               Rating: 1 | DB1-EN224 | Spell Card
Return of the Doomed
Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
(Common)


Most likely you'll be bringing back a monster who will be doomed to be destroyed in battle. Don't use this.
 
                               Rating: 1 | DB1-EN223 | Spell Card
Mask of Brutality
Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)


What's brutal about this card is the cost to actually keep it on the field! Use Axe of Despair instead.
 
                              Rating: 2 | DB1-EN222 | Spell Card
Mask of the Accursed
Equip Spell
The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.
(Common)


I gave this card an extra star because at least it stops the attack of the equipped monster but even so, still not that playable.
 
                               Rating: 2 | DB1-EN221 | Trap Card
Mask of Restrict
Continuous Trap
Neither player can Tribute any monster under any conditions.
(Common)


It is restricted on the number of uses it has so use with caution.
 
                               Rating: 1 | DB1-EN220 | Spell Card
Mask of Dispel
Continuous Spell
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
(Common)


Minimal damage and not negating the Spell Card's effect. It's no wonder UDE made this card a common.
 
                               Rating: 3 | DB1-EN219 | Spell Card
Curse of the Masked Beast
Ritual Spell
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
(Common)


Ritual Spell Cards that bring out decent Ritual Monsters are decent as well and receive the same rating as their Ritual Monster.                                                                          
 
                               Rating: 1 | DB1-EN218 | Trap Card
Mask of Weakness
Normal Trap
Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
(Common)


I would consider this the "Mask of Weakness" because it's weakness lies in it's use against Jinzo and Royal Decree.
 
                               Rating: 1 | DB1-EN217 | Spell Card
Chosen One
Normal Spell
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
(Common)


I don't consider this card the "chosen one" as his effect is terrible (unless he is the chosen one for his horrible effect).
 
                               Rating: 1 | DB1-EN216 | Effect Monster
Nuvia the Wicked
DARK | Fiend | Level 4 | ATK 2000 | DEF 800
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
(Common)


Surely "wicked" doesn't mean awesome as he certainly isn't with a bad effect and an even worse DEF.
 
                               Rating: 1 | DB1-EN215 | Normal Monster
Melchid the Four-Face Beast
DARK | Fiend | Level 4 | ATK 1500 | DEF 1200
This monster has four different masks for four different attacks.
(Common)


Same as DB1-EN213's comments.
 
                               Rating: 3 | DB1-EN214 | Ritual Monster
The Masked Beast
DARK | Fiend-Type Ritual | Level 8 | ATK 3200 | DEF 1800
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
(Super Rare)


At 3200 ATK, he can demolish BEWD or go head-to-head with Des Guardius when he arrives in English.
 
                               Rating: 1 | DB1-EN213 | Normal Monster
Grand Tiki Elder
DARK | Fiend | Level 4 | ATK 1500 | DEF 800
A masked monster that wields the most deadly of curses.
(Common)


Until that Masked Beast Des Guardius comes out in English, don't use this as DG needs this guy to be Summoned.
 
                               Rating: 1 | DB1-EN212 | Normal Monster
Shining Abyss
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1800
This monster employs the powers of both Light and Darkness.
(Common)


Horrible stats make for a horrible monster. Don't run this.
 
                               Rating: 4 | DB1-EN211 | Normal Monster
Amphibian Beast
WATER | Fish | Level 6 | ATK 2400 | DEF 2000
On land or in the sea, the speed of this monster is unmatchable.
(Common)


Very strong stats for a Level 6 monster! Perfect for just about any Deck!
 
                               Rating: 1 | DB1-EN210 | Effect Monster
Revival Jam
WATER | Aqua | Level 4 | ATK 1500 | DEF 500
When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
(Common)


His stats are bad enough and paying 1000 Life Points to bring him back in Defense Mode, only to be destroyed again is just horrible.
 
                               Rating: 1 | DB1-EN209 | Fusion Monster
Humanoid Worm Drake
WATER | Aqua-Type Fusion | Level 7 | ATK 2200 | DEF 2000
"Worm Drake" + "Humanoid Slime"
(Common)


Two monsters that Summon a just-as-bad Fusion Monster makes it very unplayable.
 
                               Rating: 1 | DB1-EN208 | Normal Monster
Worm Drake
EARTH | Reptile | Level 4 | ATK 1400 | DEF 1500
Once this monster wraps itself around a victim, there is no escape.
(Common)


There is only "no escape" if he battles a weaker monster or a monster stronger than he is so that he has no escape.
 
                               Rating: 2 | DB1-EN207 | Normal Monster
Humanoid Slime
WATER | Aqua | Level 4 | ATK 800 | DEF 2000
This slime apparently has some human genes in its genetic makeup.
(Common)


He may have genetic makeup but he also has little playability.
 
                               Rating: 1 | DB1-EN206 | Normal Monster
Swordsman of Landstar
EARTH | Warrior | Level 3 | ATK 500 | DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
(Common)


He is an amateur with a sword and shouldn't even be on the field or in your Deck except Joey's Deck.
 
                               Rating: 2 | DB1-EN205 | Spell Card
Insect Barrier
Continuous Spell
Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field.
(Common)


Be sure to run this card with DNA Surgery to stop all your opponent's Monsters.
 
                               Rating: 3 | DB1-EN204 | Effect Monster
Gearfried the Iron Knight
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1600
When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card.
(Rare)


1800 ATK quickly puts the Duel in your favor and being unable to be Snatch Stolen or equipped with anything is pretty decent too! What hurts him is that his effect destroys your Equip Cards too.
 
                               Rating: 2 | DB1-EN203 | Effect Monster
The Fiend Megacyber
DARK | Warrior | Level 6 | ATK 2200 | DEF 1200
You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
(Rare)


If you draw this card when your opponent fills this card's requirements, it isn't too bad but is horrible in any other situation.
 
                              Rating: 1 | DB1-EN202 | Effect Monster
Goblin Attack Force
EARTH | Warrior | Level 4 | ATK 2300 | DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn.
(Super Rare)


A strong Monster that literally has no defense against anything in it's way.
 
                               Rating: 1 | DB1-EN201 | Effect Monster
Mad Sword Beast
EARTH | Dinosaur | Level 4 | ATK 1400 | DEF 1200
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)


This beast will get even madder when he finds that he cannot destroy any Monster in battle and will eventually destroy himself.
 
                               Rating: 1 | DB1-EN200 | Effect Monster
Red-Moon Baby
DARK | Zombie | Level 3 | ATK 700 | DEF 1000

You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
(Common)


700 ATK has near zero chance of destroying anything in battle so find a stronger monster.
 
                               Rating: 1 | DB1-EN199 | Normal Monster
Gradius
LIGHT | Machine | Level 4 | ATK 1200 | DEF 800
A high-performance jet fighter with power capsules for variable attack capabilities.
(Common)


I like to call bad Machine-Type monsters like this "space junk" because they aren't going to last long in the air (or in this case on the field).
 
                               Rating: 3 | DB1-EN198 | Effect Monster
4-Starred Ladybug of Doom
WIND | Insect | Level 3 | ATK 800 | DEF 1200

FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
(Common)


Most monsters out there that will be on the field when this guy is will be Level 4 so this guy is sure to help you out!
 
                               Rating: 1 | DB1-EN197 | Effect Monster
Bombardment Beetle
WIND | Insect | Level 2 | ATK 400 | DEF 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
(Common)


Use Nobleman of Crossout instead.
 
                               Rating: 1 | DB1-EN196 | Effect Monster
Haysabusa Knight
EARTH | Warrior | Level 3 | ATK 1000 | DEF 700
This card can attack twice during the same Battle Phase.
(Rare)


His effect lets him attack twice. Funny because his stats prevent him from attacking once in most cases.
 
                               Rating: 3 | DB1-EN195 | Fusion Monster
Thousand-Eyes Restrict
DARK | Spellcaster-Type Fusion | Level 1 | ATK 0 | DEF 0

"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
(Ultra Rare)


Well worthy of 3 stars! He has Relinquished's effects and is the only one that can attack! His other effects drop his rating to 3 stars since they affect both players.
 
                               Rating: 2 | DB1-EN194 | Normal Monster
Thousand-Eyes Idol
DARK | Spellcaster | Level 1 | ATK 0 | DEF 0

A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
(Common)


I gave him 2 stars for being necessary for Thousand-Eyes Restrict so only use him for that.
 
                               Rating: 1 | DB1-EN193 | Effect Monster
Deepsea Warrior
WATER | Warrior | Level 5 | ATK 1600 | DEF 1800

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
(Common)

Even if this guy needed no Tributes, he's still weaker than TLF and isn't playable.
 
                               Rating: 1 | DB1-EN192 | Effect Monster
Drill Bug
EARTH | Insect | Level 2 | ATK 1100 | DEF 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
(Common)


He must inflict damage to even get the Parasite card and even if that happens, your opponent can use cards to shuffle your Deck, nulling the entire process.
 
                               Rating: 1 | DB1-EN191 | Effect Monster
Sword Hunter
EARTH | Warrior | Level 7 | ATK 2450 | DEF 1700

A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
(Common)


Use Summoned Skull instead.
 
                               Rating: 1 | DB1-EN190 | Effect Monster
The Legendary Fisherman
WATER | Warrior | Level 5 | ATK 1850 | DEF 1600

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
(Rare)


Had he required no Tributes, his rating would be better but since that isn't true, don't use him.
 
                               Rating: 2 | DB1-EN189 | Trap Card
Shadow of Eyes
Normal Trap
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
(Common)


Prevent your opponent from setting a big surprise for you but it only works once.
 
                               Rating: 1 | DB1-EN188 | Trap Card
Type Zero Magic Crusher
Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
(Common)


More like "Type Zero Playability Trap Card" as no one will want to waste a Spell Card to deal a mere 500 damage.
 
                               Rating: 3 | DB1-EN187 | Effect Monster
Gravity Bind
Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
(Common)


Stop all the strong Monsters your opponent has in their tracks!
 
                               Rating: 1 | DB1-EN186 | Trap Card
Infinite Dismissal
Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
(Common)


Since any experienced Duelists odds are do not use much in the way of Level 3 or below Monsters, much less Summon them, don't use this card.
 
                               Rating: 1 | DB1-EN185 | Trap Card
Magic Drain
Counter Trap
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
(Rare)


Avoid the gamble and use Magic Jammer instead.
 
                               Rating: 1 | DB1-EN184 | Spell Card
Ground Collapse
Continuous Spell

Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
(Common)


Your opponent will collapse on the ground when he or she see that you have played this horrible card.
 
                               Rating: 1 | DB1-EN183 | Spell Card
Dimensionhole
Normal Spell

Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
(Common)


Instead of removing this card, remove this card from your Deck and throw it away.
 
                               Rating: 1 | DB1-EN182 | Trap Card
Shift
Normal Trap

You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
(Common)


Okay if you select a Monster that cannot be destroyed in battle but that's about it.
 
                               Rating: 2 | DB1-EN181 | Spell Card
Monster Recovery
Quick-Play Spell
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
(Common)


Under most cases you'll end up with even less possibilities than you had before using this so don't even bother.
 
                               Rating: 1 | DB1-EN180 | Spell Card
Rain of Mercy
Normal Spell
Increase the Life Points of both players by 1000 points.
(Common)


You will want mercy from your opponent and giving him or her and advantage won't do that.
 
                               Rating: 1 | DB1-EN179 | Spell Card
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
(Rare)


You double the ATK of your Machine-Type monsters but you lose them at the End Phase so don't bother. 
 
                               Rating: 2 | DB1-EN178 | Spell Card
Fairy Meteor Crush
Equip Spell
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)


Don't equip this on any monster except a decent powerful one.
 
                               Rating: 1 | DB1-EN177 | Spell Card
Burning Land
Continuous Spell
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
(Common)


If anything should be burning it's this card due to it's horrible effect and lack of playability.
 
                               Rating: 1 | DB1-EN176 | Effect Monster
Bubonic Vermin
EARTH | Beast | Level 3 | ATK 900 | DEF 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
(Common)


If anything, he'll quickly become a pest for both players.
 
                               Rating: 1 | DB1-EN175 | Trap Card
Skull Invitation
Continuous Trap
Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
(Common)


Use Coffin Seller instead.
 
                               Rating: 2 | DB1-EN174 | Trap Card
Solemn Wishes
Continuous Trap
Increase your Life Points by 500 points each time you draw a card (or cards).
(Common)


This card is best to be played in multiples or you will be making some solemn wishes.
 
                               Rating: 1 | DB1-EN173 | Trap Card
Attack and Receive
Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
(Common)


Attack and you shall Receive...damage that is so don't use this.
 
                               Rating: 1 | DB1-EN172 | Trap Card
Gamble
Normal Trap
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
(Common)


Gambling is bad in the first place and so is this card.
 
                               Rating: 1 | DB1-EN171 | Trap Card
Minor Goblin Official
Continuous Trap
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
(Common)


It should be re-named "Minor Playability" as then the card would speak for itself.
 
                               Rating: 1 | DB1-EN170 | Trap Card
Exchange
Normal Spell
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
(Super Rare)


In most cases, you'll exchange one of your best cards for one of your opponent's worst cards. Avoid the risk by not playing this card.
 
                               Rating: 3 | DB1-EN169 | Effect Monster
Makyura the Destructor
DARK | Warrior | Level 4 | ATK 1600 | DEF 1200
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
(Super Rare)


His stats make his effect a no-brainer to activate and with powerful cards like Mirror Force, this card's playability skyrockets.
 
                               Rating: 1 | DB1-EN168 | Spell Card
Change of Heart
Normal Spell
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
(Ultra Rare)


Same as DB1-EN134's comments.
 
                               Rating: 1 | DB1-EN167 | Spell Card
The Cheerful Coffin
Normal Spell
Discard up to 3 Monster Cards from your hand to the Graveyard.
(Common)


You won't be cheerful when you activate this card but chances are your opponent will, in terms of laughter that you even played this card.
 
                               Rating: 1 | DB1-EN166 | Spell Card
Soul Release
Normal Spell
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
(Common)


The only use I can see for this card is to rid your opponent of any way to bring back his or her's monsters but with Monster Reborn banned, this card has little left.
 
                               Rating: 2 | DB1-EN165 | Spell Card
Tribute to the Doomed
Normal Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
(Rare)


If you need to get rid of a bad card, this card isn't too bad but it's not that great to use.
 
                               Rating: 1 | DB1-EN164 | Trap Card
Fake Trap
Normal Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
(Common)


At least it doesn't need Fake Spell or Trap Cards to target it but with Harpie's Feather Duster banned, this card's uses have nearly run out.
 
                               Rating: 1 | DB1-EN163 | Effect Monster
Magician of Faith
LIGHT | Spellcaster | Level 1 | ATK 300 | DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
(Rare)


She has become so powerful that she's been banned from play, making her completely useless.
 
                               Rating: 1 | DB1-EN162 | Effect Monster
Jinzo #7
DARK | Machine | Level 2 | ATK 500 | DEF 400
This monster can attack your opponent's Life Points directly.
(Common)


What happened to Jinzo #s 2-6? Whatever the reason, I bet this guy was NOT responsible as his stats make him too weak to do anything except go to the Graveyard.
 
                               Rating: 1 | DB1-EN161 | Effect Monster
Blast Juggler
FIRE | Machine | Level 3 | ATK 800 | DEF 900
You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less.
(Common)


Getting this guy to remain on the field to use his effect is bad enough but his effect isn't worth it as he can only destroy monsters with no more than 1000 ATK, which rarely stay on the field.
 
                               Rating: 1 | DB1-EN160 | Effect Monster
Mystic Lamp
DARK | Spellcaster | Level 1 | ATK 400 | DEF 300
This monster can attack your opponent's Life Points directly.
(Common)


Rubbing this lamp will not bring out a genie as the lamp would probably break in your hands for being so weak.
 
                               Rating: 2 | DB1-EN159 | Effect Monster
Suijin
WATER | Aqua | Level 7 | ATK 2500 | DEF 2400
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)


This one gets 2 stars because it has combos with A Legendary Ocean to make it a Level 6 2700 ATK, 2600 DEF monster, which isn't too bad.
 
                               Rating: 1 | DB1-EN158 | Effect Monster
Kazejin
WIND | Spellcaster | Level 7 | ATK 2400 | DEF 2200
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)


Same as DB1-EN157's comments.
 
                               Rating: 1 | DB1-EN157 | Effect Monster
Sanga of the Thunder
LIGHT | Thunder | Level 7 | ATK 2600 | DEF 2200
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)


While his effect may come in handy, it can only activate once and his 2 Tributes aren't worth his stats.
 
                               Rating: 1 | DB1-EN156 | Normal Monster
Elegant Egotist
Normal Spell
You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
(Common)


Well, since the card needed for its activation and the card Summoned by its activation aren't playable, why would this one be playable? It isn't.
 
                               Rating: 1 | DB1-EN155 | Normal Monster
Petit Moth
EARTH | Insect | Level 1 | ATK 300 | DEF 200
This small but deadly creature is better off avoided.
(Common)


Certainly not deadly with stats of just (300/200) and it is better off avoided for not being playable.
 
                               Rating: 1 | DB1-EN154 | Effect Monster
Masked Sorcerer
DARK | Spellcaster | Level 4 | ATK 900 | DEF 1400
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Common)


Same as DB1-EN151's comments.
 
                               Rating: 4 | DB1-EN153 | Fusion Monster
B. Skull Dragon
DARK | Dragon-Type Fusion | Level 9 | ATK 3200 | DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"
(Super Rare)


With 3200 ATK, he can mow down even the mighty BEWD!
 
                               Rating: 2 | DB1-EN152 | Effect Monster
Big Eye
DARK | Fiend | Level 4 | ATK 1200 | DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
(Common)


It lets you rearrange the next 5 cards of your Deck, which can be helpful so you put your better cards up front but there will be times where your choices aren't so easy.
 
                               Rating: 1 | DB1-EN151 | Effect Monster
White Magical Hat
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 700
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
(Common)


A monster this weak has smaller chances of dealing damage than it has ATK and or DEF! Don't run this card.
 
                               Rating: 2 | DB1-EN150 | Effect Monster
Mask of Darkness
DARK | Fiend | Level 2 | ATK 900 | DEF 400
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
(Common)


Helpful for getting back those powerful Trap Cards but there aren't many.
 
                               Rating: 1 | DB1-EN149 | Normal Monster
Armored Zombie
DARK | Zombie | Level 3 | ATK 1500 | DEF 0
This warrior blindly swings a deadly blade with devastating force.
(Common)


With 0 DEF, his armor must be very thin and his playability is even thinner.
 
                               Rating: 1 | DB1-EN148 | Effect Monster
Cocoon of Evolution
EARTH | Insect | Level 3 | ATK 0 | DEF 2000
You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".
(Common)


It has enough to survive longer than most monsters in this set but its stats won't help it against GAF or GO.
 
                               Rating: 1 | DB1-EN147 | Normal Monster
Kojikocy
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1200
A man-hunter with powerful arms that can crush boulders.
(Common)


Use a better Warrior-Type monster instead.
 
                               Rating: 1 | DB1-EN146 | Effect Monster
Harpie Lady Sisters
WIND | Winged Beast | Level 6 | ATK 1950 | DEF 2100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".
(Common)


A horrible card that needs an even worse card.
 
                               Rating: 1 | DB1-EN145 | Normal Monster
Harpie Lady
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Common)


Stats of (1300/1400) are hardly considered "deadly in battle" so don't use this.
 
                               Rating: 1 | DB1-EN144 | Effect Monster
Larvae Moth
EARTH | Insect | Level 2 | ATK 500 | DEF 400
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)


Wow, just wow. This card is worse than any weak Normal Monster as at least they can be Summoned or Set normally.
 
                               Rating: 1 | DB1-EN143 | Normal Monster
Armored Lizard
EARTH | Reptile | Level 4 | ATK 1500 | DEF 1200
A lizard with a very tough hide and a vicious bite.
(Common)


His hide isn't very tough and neither is his bite for there are stronger monsters with a bigger bite than his and will easily shred this guy.  
 
                               Rating: 4 | DB1-EN142 | Normal Monster
Summoned Skull (original artwork)
DARK | Fiend | Level 6 | ATK 2500 | DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Super Rare)


The strongest 1-Tribute Normal Monster out this far! He can mow down Jinzo, Sword Hunter and Goblin Attack Force with ease!
 
                               Rating: 1 | DB1-EN141 | Normal Monster
Winged Dragon, Guardian of the Fortress #1
WIND | Dragon | Level 4 | ATK 1400 | DEF 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
(Common)


Stronger than Feral Imp but still below playable status.
 
                               Rating: 1 | DB1-EN140 | Normal Monster
Feral Imp
DARK | Fiend | Level 4 | ATK 1300 | DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
(Common)


He maybe playful but he sure isn't playable.
 
                               Rating: 2 | DB1-EN139 | Effect Monster
Exodia the Forbidden One
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
(Ultra Rare)


The card that puts the instant win condition into place. Don't leave any of its pieces out.
 
                               Rating: 2 | DB1-EN138 | Normal Monster
Left Arm of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)


Same as DB1-EN137's comments.
 
                               Rating: 2 | DB1-EN137 | Normal Monster
Right Arm of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)


Same as DB1-EN136's comments.
 
                               Rating: 2 | DB1-EN136 | Normal Monster
Left Leg of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)


Same as DB1-EN135's comments.
 
                               Rating: 2 | DB1-EN135 | Normal Monster
Right Leg of the Forbidden One
DARK | Spellcaster | Level 1 | ATK 200 | DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)


It brings an instant win with the other cards and that's why it gets 2 stars.
 
                               Rating: 1 | DB1-EN134 | Spell Card
Pot of Greed
Normal Spell
Draw 2 cards from your Deck.
(Super Rare)


Same as DB1-EN133's comments.
 
                               Rating: 1 | DB1-EN133 | Spell Card
Monster Reborn
Normal Spell
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
(Ultra Rare)


Same as DB1-EN113's comments.
 
                               Rating: 1 | DB1-EN132 | Effect Monster
Hane-Hane
EARTH | Beast | Level 2 | ATK 450 | DEF 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
(Common)


Stick to Penguin Soldier instead.
 
                               Rating: 2 | DB1-EN131 | Effect Monster
Man-Eater Bug
EARTH | Insect | Level 2 | ATK 450 | DEF 600
FLIP: Destroy 1 monster on the field.
(Rare)


Destroy any monster you choose but that may not be enough to save yourself.
 
                               Rating: 1 | DB1-EN130 | Effect Monster
Armed Ninja
EARTH | Warrior | Level 1 | ATK 300 | DEF 300
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
(Common)


This guy is armed with bad stats and a bad effect so don't use him.
 
                               Rating: 3 | DB1-EN129 | Spell Card
Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Super Rare)


This card can be just what you need to help you buy time and get the necessary card you need to win!
 
                               Rating: 1 | DB1-EN128 | Spell Card
Stop Defense
Normal Spell
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.
(Common)


This card's art should've had itself in that "x" because it shouldn't be used.
 
                               Rating: 1 | DB1-EN127 | Effect Monster
Reaper of the Cards
DARK | Fiend | Level 5 | ATK 1380 | DEF 1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
(Common)


Use the better Jinzo instead.
 
                               Rating: 1 | DB1-EN126 | Normal Monster
Red-Eyes B. Dragon (4th artwork)
DARK | Dragon | Level 7 | ATK 2400 | DEF 2000
A ferocious dragon with a deadly attack.
(Super Rare)


Joey's signature monster but, when compared to the 1 Tribute Amphibian Beast with equal stats, this guy is horrible and is no match for either Dark Magician or Summoned Skull.
 
                               Rating: 1 | DB1-EN125 | Normal Monster
Uraby
EARTH | Dinosaur | Level 4 | ATK 1500 | DEF 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
(Common)


His stats only lead to him becoming extinct in no time flat. Find a better monster.
 
                               Rating: 2 | DB1-EN124 | Normal Monster
Giant Soldier of Stone
EARTH | Rock | Level 3 | ATK 1300 | DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)


I question why this guy has 3 stars when the weaker Mystical Elf has 4 and this guy was easier to get in LOB between the two. Nevertheless, only an okay card to use in Yugi Decks or anywhere else.
 
                               Rating: 1 | DB1-EN123 | Normal Monster
Curse of Dragon
DARK | Dragon | Level 5 | ATK 2000 | DEF 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
(Common)


Another horrible card that is now in the rarity it should've been back in LOB. It's stats are horrendous, especially with Monsters out there like Giant Orc that don't need Tributes but are stronger.
 
                               Rating: 1 | DB1-EN122 | Fusion Monster
Gaia the Dragon Champion
WIND | Dragon-Type Fusion | Level 7 | ATK 2600 | DEF 2100
"Gaia the Fierce Knight" + "Curse of Dragon"
(Rare)


Buster Blader would probably be a better dragon champion as he can take on almost any of them, including this guy so use him instead.
 
                               Rating: 1 | DB1-EN121 | Normal Monster
Beaver Warrior
EARTH | Beast-Warrior | Level 4 | ATK 1200 | DEF 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
(Common)


With very low stats, he doesn't stand a chance in today's metagame.
 
                               Rating: 2 | DB1-EN120 | Normal Monster
Mystical Elf
LIGHT | Spellcaster | Level 4 | ATK 800 | DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
(Common)


She packs 2000 DEF and not a lot of playability.
 
                               Rating: 3 | DB1-EN119 | Spell Card
Polymerization (original artwork)
Normal Spell
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
(Common)


The only Spell Card that Summons Fusion Monsters! Certainly should be used on the decent Fusion Monsters no doubt!
 
                               Rating: 2 | DB1-EN118 | Trap Card
Trap Hole
Normal Trap
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
(Rare)


Most monsters these days do fit this card's requirements but Bottomless destroys and removes the monster from play.
 
                               Rating: 2 | DB1-EN117 | Spell Card
Fissure
Normal Spell
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
(Rare)


Destroy your opponent's only monster but that's about it.
 
                               Rating: 1 | DB1-EN116 | Spell Card
Hinotama
Normal Spell
Inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)


Same as DB1-EN115's comments.
 
                               Rating: 1 | DB1-EN115 | Spell Card
Red Medicine
Normal Spell
Increase your Life Points by 500 points.
(Common)


Here's a card that's the exact opposite: It's not playable so don't use it.
 
                               Rating: 1 | DB1-EN114 | Spell Card
Raigeki
Normal Spell
Destroy all monsters on your opponent's side of the field.
(Ultra Rare)


Same as DB1-EN113's comments.
 
                               Rating: 1 | DB1-EN113 | Spell Card
Dark Hole
Normal Spell
Destroys all monsters on the field.
(Super Rare)


Any banned card deserves a 1/5 for being useless except in casual Duels. This card is no exception.
 
                               Rating: 2 | DB1-EN112 | Spell Card
Umi
Field Spell
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
(Common)


About the only reason to use this cards with Monsters like Levia Dragon and Amphibius Bugroth but even A Legendary Ocean is better.
 
                               Rating: 1 | DB1-EN111 | Trap Card
Dragon Capture Jar
Continuous Trap
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
(Common)


If it actually destroyed the Dragon-Type monsters, then I'd give it a slightly higher rating but that isn't the case so don't use this.
 
                               Rating: 1 | DB1-EN110 | Normal Monster
Masaki the Legendary Swordsman
EARTH | Warrior | Level 4 | ATK 1100 | DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
(Common)


A veteran of over 100 losing battles as his stats pale in comparison to even Aqua Madoor and this guy is hardly legendary except for being in probably the worst losing streak in history!
 
                               Rating: 2 | DB1-EN109 | Normal Monster
Aqua Madoor
WATER | Spellcaster | Level 4 | ATK 1200 | DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
(Common)


At last we have a semi-playable Monster! 2000 DEF lets him last longer than previous cards.
 
                               Rating: 1 | DB1-EN108 | Normal Monster
Dark King of the Abyss
DARK | Fiend | Level 3 | ATK 1200 | DEF 800
It's said that this King of the Netherworld once had the power to rule over the dark.
(Common)


See a pattern with the last 6 cards? They all fail to be playable in any Deck!
 
                               Rating: 1 | DB1-EN107 | Normal Monster
Flame Manipulator
FIRE | Spellcaster | Level 3 | ATK 900 | DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
(Common)


I don't know what a 900 ATK Monster can manipulate but can very well be manipulated into destroying itself in battle.
 
                               Rating: 1 | DB1-EN106 | Normal Monster
Silver Fang
EARTH | Beast | Level 3 | ATK 1200 | DEF 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
(Common)


"absolutely vicious in battle"....hardly! 1200 ATK isn't very vicious in battle at all with even stronger Monsters like Celtic Guardian can take this wolf down.
 
                               Rating: 1 | DB1-EN105 | Normal Monster
Mammoth Graveyard
EARTH | Dinosaur | Level 3 | ATK 1200 | DEF 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
(Common)


Why is he called Mammoth Graveyard? Maybe because he won't last long on the field and there will be a large pile of them in the Graveyard. No reason is enough to put him in your Deck.
 
                               Rating: 1 | DB1-EN104 | Normal Monster
Celtic Guardian (original artwork)
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
(Common)


This is the rarity he should've been back in LOB. His stats are truly horrendous and make him a very unplayable Monster.
 
                               Rating: 1 | DB1-EN103 | Normal Monster
Gaia the Fierce Knight (original artwork)
EARTH | Warrior | Level 7 | ATK 2300 | DEF 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
(Rare)


Not very fierce with only 2300 ATK that even Tri-Horned Dragon (2350 ATK) can destroy.
 
                               Rating: 2 | DB1-EN102 | Normal Monster
Dark Magician (4th artwork)
DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100
The ultimate wizard in terms of attack and defense.
(Ultra Rare)


I must admit, this artwork of DM is pretty cool, probably the best one thus far but his stats aren't very impressive when Summoned Skull rivals his ATK and is only one Tribute. Use only in Yugi Decks.
 
                               Rating: 1 | DB1-EN101 | Normal Monster
Skull Servant
DARK | Zombie | Level 1 | ATK 300 | DEF 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.
(Common)


Come on, UDE, do you REALLY have to reprint cards this bad? It may have been reprinted but keep it out of your Deck.
 
                               Rating: 1 | DB1-EN100 | Fusion Monster
Flame Swordsman (original artwork)
FIRE | Warrior-Type Fusion | Level 5 | ATK 1800 | DEF 1600
"Flame Manipulator + "Masaki the Legendary Swordsman"
(Rare)


One of Joey's signature Fusion Monsters in Battle City! The fact is, that statement doesn't make him any more playable. Keep only in Joey Decks.
 
                               Rating: 1 | DB1-EN099 | Normal Monster
Hitotsu-Me Giant
EARTH | Beast-Warrior | Level 4 | ATK 1200 | DEF 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
(Common)


He most certainly is a giant....a giant waste of time and Deck space! By all means find another monster.
 
                               Rating: 3 | DB1-EN098 | Normal Monster
Blue-Eyes White Dragon (4th artwork)
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2500
The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Ultra Rare)


The strongest Normal Monster to date! 3000 ATK is enough to destroy Big Shield Guardna and Dark Sage!
 
                               Rating: 4 | DB1-EN097 | Effect Monster
Big Shield Guardna
EARTH | Warrior | Level 4 | ATK 100 | DEF 2600
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
(Ultra Rare)


The highest DEF on a Level 4 thus far! Its DEF blocks even Jinzo and can negate pesky cards like Nobleman of Crossout! Its other effect and only 100 ATK give its rating 4/5.
 
                               Rating: 1 | DB1-EN096 | Effect Monster
Dark Sage
DARK | Spellcaster | Level 9 | ATK 2800 | DEF 3200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
(Ultra Rare)


Its Summoning requirements are hardly worth a monster with only 2800 ATK that lets you add a Spell Card to your hand from your Deck.
 
                                Rating: 3 | DB1-EN095 | Effect Monster
Buster Blader (original artwork)
EARTH | Warrior | Level 7 | ATK 2600 | DEF 2300
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
(Super Rare)


While normally only worthy of 2/5 stars, he can go head-to-head with BEWD and survive!
 
                                Rating: 3 | DB1-EN094 | Normal Monster
Harpie's Brother
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)


A decent way to start any Duel off!
 
                                Rating: 2 | DB1-EN093 | Effect Monster
Kiseitai
DARK | Fiend | Level 2 | ATK 300 | DEF 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
(Common)


Equip to the right monster and your Life Points could rise very quickly but that's not very likely to happen.
 
                                Rating: 2 | DB1-EN092 | Effect Monster
Morphing Jar #2
EARTH | Rock | Level 3 | ATK 800 | DEF 700
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
(Rare)


Very situational. It can give either player the better hand or the more horrible hand.
 
                                Rating: 3 | DB1-EN090 | Spell Card
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
(Super Rare)


A decent substitute with the more powerful Monster Reborn banned from play!
 
                                Rating: 3 | DB1-EN090 | Spell Card
The Shallow Grave
Normal Spell
Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position.
(Common)


Bring back that Sangan and not worry about taking damage! However, it works for your opponent too.
 
                                Rating: 1 | DB1-EN089 | Spell Card
Nobleman of Extermination
Normal Spell
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
(Common)


Stick to MST.
 
                                Rating: 2 | DB1-EN088 | Spell Card
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks.
(Super Rare)


Remove a surprise from your opponent but that's about it.
 
                                Rating: 2 | DB1-EN087 | Trap Card
Magical Hats
Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
(Rare)


If you're lucky you can save your monster but you won't be any luckier than that.
 
                                Rating: 1 | DB1-EN086 | Trap Card
Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
(Ultra Rare)


With all the big Spell Cards already stopped from entering Duels, there is no reason to use this card so don't.
 
                              Rating: 1 | DB1-EN085 | Trap Card
Respect Play
Continuous Trap
During their respective turns, each player must show their opponent their hand.
(Common)


Respect Play without this card.
 
                               Rating: 1 | DB1-EN084 | Trap Card
Light of Intervention
Continuous Trap
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
(Common)


It stops the big Flip-Effect monsters but this includes yours too. There will be no light at the end of the tunnel if you use this.
 
                               Rating: 3 | DB1-EN083 | Trap Card
Ceasefire
Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
(Super Rare)


With many decent Effect Monsters out there, this card is sure to deal at least 1000 damage!
 
                               Rating: 3 | DB1-EN082 | Trap Card
Backup Soldier
Normal Trap
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
(Common)


Retrieve 3 Exodia pieces or 3 Normal Monsters with decent DEF! The downside is you can't choose Effect Monsters.
 
                               Rating: 2 | DB1-EN081 | Trap Card
DNA Surgery
Continuous Trap
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
(Common)


Choose the correct type and you could put a lockdown on your opponent's Deck but still not a great card.
 
                               Rating: 1 | DB1-EN080 | Trap Card
Forced Requisition
Continuous Trap
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
(Common)


It doesn't negate the card that forces you to discard in the first place. Thank goodness it's in a rarity worthy of its horribleness.
 
                               Rating: 2 | DB1-EN079 | Trap Card
Numinous Healer
Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
(Common)


It gives you 1000 Life Points but you have to take Battle Damage first and that's why it's rating is only 2/5.
 
                               Rating: 1 | DB1-EN078 | Trap Card
Mirror Wall
Continuous Trap
Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)


Mirror, mirror, on the wall, which of these cards is the worst of all? I'm already rating it!
 
                               Rating: 1 | DB1-EN077 | Trap Card
Enchanted Javelin
Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
(Common)


Use Draining Shield instead.
 
                               Rating: 3 | DB1-EN076 | Trap Card
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card.
(Super Rare)


With Monster Reborn banned, this card is a decent substitute! Since it doesn't let you choose the mode of your monster or Special Summon an opponent's monster, it's rating is 3/5.
 
                               Rating: 1 | DB1-EN075 | Trap Card
Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Rare)


Use MST instead as you can play it straight from your hand.
 
                               Rating: 1 | DB1-EN074 | Trap Card
The Eye of Truth
Continuous Trap
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
(Common)


A card with the potential for 3000 more Life Points. However, that isn't very likely. In fact the more likelihood will be that you'll gain less than 1000 Life Points.
 
                               Rating: 1 | DB1-EN073 | Trap Card
Gift of the Mystical Elf
Normal Trap
Increase your Life Points by 300 points for each monster on the field.
(Common)


WAY to horrible to use outside Kaiba Decks.
 
                               Rating: 1 | DB1-EN072 | Trap Card
Graverobber
Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
(Common)


WAY to horrible to use outside Joey Decks.
 
                               Rating: 1 | DB1-EN071 | Trap Card
Time Seal
Normal Trap
Skip the Draw Phase of your opponent's next turn.
(Common)


Another card for Yugi only Decks for it's just bad elsewhere.
 
                               Rating: 1 | DB1-EN070 | Trap Card
Chain Destruction
Normal Trap
You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the Summoning player's hand and Deck. The Deck is then shuffled.
(Common)


Same as DB1-EN069's comments.
 
                               Rating: 1 | DB1-EN069 | Trap Card
Lightforce Sword
Normal Trap
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
(Common)


Keep in Yugi Decks only. Why? It's way to situational anywhere else. You pick a random card in your opponent's hand and remove it from play. Odds aren't likely you'll pick anything good.
 
                               Rating: 2 | DB1-EN068 | Effect Monster
Parasite Paracide
EARTH | Insect | Level 2 | ATK 500 | DEF 300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
(Common)


An okay surprise for your opponent but it gives them a free monster that can be Tributed.
 
                               Rating: 4 | DB1-EN067 | Effect Monster
Jinzo (original artwork)
DARK | Machine | Level 6 | ATK 2400 | DEF 1500
As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
(Ultra Rare)


2400 ATK in general gives him 3 stars but if equipped with a decent effect like this guy has, they get an extra star or two more, depending on the effect!
 
                               Rating: 2 | DB1-EN066 | Effect Monster
Blue-Eyes Toon Dragon
LIGHT | Dragon-Type Toon | Level 8 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Super Rare)


He joins the clan of monsters whose effects keep it no higher than 2/5 but fail to make it a decent monster.
 
                               Rating: 2 | DB1-EN065 | Spell Card
Messenger of Peace
Continuous Spell
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)


The 100 Life Point payment isn't too bad and this card does stop Monsters like Gemini Elf and Spear Dragon from attacking but the monsters that escape this card will cause you to lose Life Points.
 
                               Rating: 3 | DB1-EN064 | Spell Card
Mystic Plasma Zone
Field Spell

Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
(Common)


Summoned Skull will have enough ATK to battle BEWD and take it out!
 
                               Rating: 3 | DB1-EN063 | Spell Card
Luminous Spark
Field Spell
Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
(Common)


Power up your BEWD to take down Guardian Angel Joan!
 
                               Rating: 3 | DB1-EN062 | Spell Card
Rising Air Current
Field Spell
Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
(Common)


Harpie Lady will get the necessary boost to become a decent 1800 ATK Monster with this! Plus it works with already strong Monsters like Slate Warrior too!
 
                               Rating: 3 | DB1-EN061 | Spell Card
Molten Destruction
Field Spell

Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
(Common)


Monsters normally barely playable (like Molten Zombie) will now become playable as their ATK get a decent boost!
 
                               Rating: 3 | DB1-EN060 | Spell Card
Umiiruka
Field Spell
Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
(Common)


While A Legendary Ocean is slightly better, this card does provide a decent ATK boost to WATER Monsters.
 
                               Rating: 3 | DB1-EN059 | Spell Card
Gaia Power
Field Spell
Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
(Common)


Turn that Gazelle into a 2000 ATK monster or lower Giant Soldier of Stone's DEF to make it more easy to destroy in battle!
 
                               Rating: 1 | DB1-EN058 | Effect Monster
Kotodama
EARTH | Fairy | Level 3 | ATK 0 | DEF 1600
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.)
(Common)


It's funny how on some cards, UDE puts text that says "As long as this card remains face up on the field," and the monster doesn't have the stats to remain on the field and this one sure doesn't.
 
                               Rating: 3 | DB1-EN057 | Effect Monster
Mystic Tomato
DARK | Plant | Level 4 | ATK 1400 | DEF 1100
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Rare)


Unlike the other "searcher monsters", this guy has some decent uses like hunting out Sangan for Exodia.
 
                               Rating: 1 | DB1-EN056 | Effect Monster
Sonic Bird
WIND | Winged Beast | Level 4 | ATK 1400 | DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.
(Common)


Same as DB1-EN046's comments.
 
                               Rating: 1 | DB1-EN055 | Effect Monster
Ceremonial Bell
LIGHT | Spellcaster | Level 3 | ATK 0 | DEF 1850
As long as this card remains face-up on the field, both players must show their respective hands.
(Common)


This bell won't even get the chance to be used as it will be in its own ceremony: a DEATH ceremony as it will already be in the Graveyard.
 
                               Rating: 2 | DB1-EN054 | Effect Monster
Flying Kamakiri #1
WIND | Insect | Level 4 | ATK 1400 | DEF 900
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)


Same as DB1-EN053's comments.
 
                               Rating: 2 | DB1-EN053 | Effect Monster
Mother Grizzly
WATER | Beast-Warrior | Level 4 | ATK 1400 | DEF 1000
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)


This guy can join the rest of the "searcher monsters" that have little playability at the moment.
 
                               Rating: 2 | DB1-EN052 | Effect Monster
Shining Angel
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)


For now, his time to shine isn't going to happen as very few monsters out there are decent and fit his requirements exist.
 
                               Rating: 2 | DB1-EN051 | Effect Monster
Nimble Momonga
EARTH | Beast | Level 2 | ATK 1000 | DEF 100
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.
(Rare)


Wait a minute. Its stats are the same as Giant Germ's so why is it's rating higher? It Summons monsters face-down, saving your Life Points and giving your Life Points a boost when destroyed in battle.
 
                               Rating: 1 | DB1-EN050 | Effect Monster
Giant Germ
DARK | Fiend | Level 2 | ATK 1000 | DEF 100
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.
(Common)


It's easy to get this guy destroyed in battle but is not playable for it Summons more copies of itself in Attack Mode to your side of the field, putting your Life Points at risk. Keep only in Kaiba Decks.
 
                               Rating: 1 | DB1-EN049 | Effect Monster
Karate Man
EARTH | Warrior | Level 3 | ATK 1000 | DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
(Common)


At most, he'll be able to mow down 1 monster (if lucky) and he will be destroyed by his own effect. His stats of (1000/1000) certainly don't indicate a real karate man's strength.
 
                               Rating: 1 | DB1-EN048 | Effect Monster
Flash Assailant
DARK | Fiend | Level 3 | ATK 2000 | DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
(Common)


He'll be gone in a flash as his stats will quickly drop to "terrible status" and he will be destroyed quickly.
 
                               Rating: 2 | DB1-EN047 | Effect Monster
UFO Turtle
FIRE | Machine | Level 4 | ATK 1400 | DEF 1200
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)


At the moment, there aren't any decent FIRE monsters to make this guy useful but perhaps in the future there will be.
 
                               Rating: 1 | DB1-EN046 | Effect Monster
Senju of the Thousand Hands
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
(Common)


Use Manju instead as you get a choice between the Ritual Spell or the Ritual Monster.
 
                               Rating: 2 | DB1-EN045 | Effect Monster
Giant Rat
EARTH | Beast | Level 4 | ATK 1400 | DEF 1450
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Rare)


Hunt out that needed EARTH monster like Marauding Captain but otherwise don't use this.
 
                               Rating: 2 | DB1-EN044 | Effect Monster
Banisher of the Light
LIGHT | Fairy | Level 3 | ATK 100 | DEF 2000
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
(Common)


2000 DEF is about all this card has fo. Even its effect isn't worth it.
 
                               Rating: 1 | DB1-EN043 | Effect Monster
Cyber Jar
DARK | Rock | Level 3 | ATK 900 | DEF 900
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
(Rare)


Good thing UDE made this card a Rare because now that it's banned, pulling it isn't as much of a disappointment as it could be if a rarer card.
 
                               Rating: 2 | DB1-EN042 | Spell Card
Toon World (original artwork)
Continuous Spell
Pay 1000 Life Points to activate this card.
(Common)


The key ingredient to Toon Decks. It costs 1000 Life Points just to be activated and has nothing else to protect itself or the Toon Monsters.
 
                               Rating: 1 | DB1-EN041 | Normal Monster
Hyozanryu
LIGHT | Dragon | Level 7 | ATK 2100 | DEF 2800
A dragon created from a massive diamond that sparkles with blinding light.
(Common)


Leave this in Kaiba Decks and use Summoned Skull or a decent 2400 ATK monster instead.
 
                               Rating: 2 | DB1-EN040 | Effect Monster
Toon Summoned Skull
DARK | Fiend-Type Toon | Level 6 | ATK 2500 | DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Rare)


What keeps him from receiving 3/5 like his counterpart is he has all the bad effects of the other Toon monsters. He also has the good effect and decent stats, which keep him from receiving 1/5.
 
                               Rating: 1 | DB1-EN039 | Effect Monster
Toon Mermaid
WATER | Aqua-Type Toon | Level 4 | ATK 1400 | DEF 1500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Common)


While easier to Summon than MRR, its stats still don't make up for needing TW to attack or be Summoned, not to mention costing 500 Life Points to attack with it.
 
                               Rating: 1 | DB1-EN038 | Effect Monster
Manga Ryu-Ran
FIRE | Dragon-Type Toon | Level 7 | ATK 2200 | DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Common)


His Level 7 stats are terrible at (2200/2600) and he too has a 500 Life Point cost for attacking but at least he too can attack directly if Toon World is out so he gets 2/5.
 
                               Rating: 3 | DB1-EN037 | Spell Card
Megamorph
Equip Spell
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
(Super Rare)


On one hand, you can double your monster's ATK! On the other, your monster's ATK could get halved all in the same turn and that's why this card's rating is only 3/5.
 
                               Rating: 1 | DB1-EN036 | Spell Card
Eternal Rest
Normal Spell
Destroy all monsters equipped with Equip Spell Cards.
(Common)


This card will have an eternal rest because no one will even think about using it.
 
                               Rating: 3 | DB1-EN035 | Normal Monster
Labyrinth Wall
EARTH | Rock | Level 5 | ATK 0 | DEF 3000
These walls form a labyrinth with no exit for enemies.
(Common)


Most monsters in today's metagame can't stand against this card and requiring only 1 Tribute is decent as well!
 
                               Rating: 3 | DB1-EN034 | Effect Monster
Horn of the Unicorn
Equip Spell
Increases the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
(Common)


Same as DB1-EN005's comments.
 
                               Rating: 1 | DB1-EN033 | Spell Card
Painful Choice
Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
(Common)


It is certainly a painful choice when your opponent chooses a card you didn't want them to choose and you end up stuck with it while your decent cards are in the Graveyard.
 
                               Rating: 2 | DB1-EN032 | Spell Card
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Rare)


It helps if you don't want to destroy your Spell and Trap Cards and get your opponent's Spell and Trap Cards out of the way but still, use Heavy Storm when you have no Spell or Trap Cards on the field.
 
                               Rating: 3 | DB1-EN031 | Spell Card
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Super Rare)


Decent to use!
 
                               Rating: 1 | DB1-EN030 | Spell Card
Chain Energy
Continuous Spell
Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
(Common)


Had it actually only made your opponent pay Life Points, this card would be better but since that isn't the case, don't use this.
 
                               Rating: 1 | DB1-EN029 | Spell Card
The Forceful Sentry
Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
(Rare)


Use Confiscation instead.
 
                               Rating: 2 | DB1-EN028 | Spell Card
The Reliable Guardian
Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
(Common)


Like RR, +700 DEF saves your monster and briefly surprises your opponent but since it only lasts one turn, this guardian isn't very reliable and you should instead use Horn of Light.
 
                               Rating: 2 | DB1-EN027 | Spell Card
Rush Recklessly
Quick-Play Spell
Increase 1 face-up monster's ATK by 700 points until the end of this turn.
(Common)


A quick +700 ATK to surprise your opponent isn't too bad but Malevolent and Axe of Despair are better still so use them instead.
 
                               Rating: 1 | DB1-EN026 | Spell Card
Tailor of the Fickle
Quick-Play Spell
Switch 1 Equip Spell Card equipped to a monster to another correct target.
(Common)


In most cases, Duelists won't screw up to have an opponent's monster gain the ATK from the Equip Spell Card that was meant for their own monster so don't use this.
 
                               Rating: 2 | DB1-EN025 | Trap Card
Fairy's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target.
(Common)


I suppose if you can get a nice boost from something like Malevolent Nuzzler or Axe of Despair, this card isn't too bad but still not at playable standards.
 
                               Rating: 2 | DB1-EN024 | Spell Card
Delinquent Duo
Normal Spell
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
(Super Rare)


It's slightly better than Confiscation for your opponent ends up losing 2 cards but still not great.
 
                               Rating: 1 | DB1-EN023 | Spell Card
Confiscation
Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.
(Common)


At least UDE knows what rarities to give bad cards like this one.
 
                               Rating: 3 | DB1-EN022 | Spell Card
Chorus of Sanctuary
Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
(Common)


Good for Stall Decks!
 
                               Rating: 4 | DB1-EN021 | Spell Card
Snatch Steal
Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Ultra Rare)


With Change of Heart banned, this card is sure to be a good filler for any Deck!
 
                               Rating: 1 | DB1-EN020 | Spell Card
Final Destiny
Normal Spell
Discard 5 cards from your hand. Destroy all cards on the field.
(Common)


Your destiny isn't looking good if you use this card.
 
                               Rating: 1 | DB1-EN019 | Spell Card
Toll
Normal Spell
Each player must pay 500 Life Points to declare an attack.
(Common)


This card will take a toll on your Life Points unless you're using Stall. Don't use this card.
 
                               Rating: 1 | DB1-EN018 | Spell Card
Upstart Goblin
Normal Spell
Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
(Common)


Stick to Jar of Greed.
 
                               Rating: 2 | DB1-EN017 | Spell Card
Gravekeeper's Servant
Continuous Spell
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
(Common)


In multiples, this card isn't too bad but overall isn't that great.
 
                               Rating: 1 | DB1-EN016 | Normal Monster
Red Archery Girl
WATER | Aqua | Level 4 | ATK 1400 | DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(Common)


I'll bet she's good at archery but most monsters don't need to, they can just step on her and she's destroyed.
 
                               Rating: 3 | DB1-EN015 | Ritual Monster
Relinquished
DARK | Spellcaster-Type Ritual | Level 1 | ATK 0 | DEF 0
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
(Super Rare)


A Heavy-Mech Support Platform with a Snatch Steal effect is decent but the starting stats aren't so impressive.
 
                               Rating: 1 | DB1-EN014 | Normal Monster
Slot Machine
DARK | Machine | Level 7 | ATK 2000 | DEF 2300
The machine's ability is said to vary according to its slot results.
(Common)


A monster that needs 2 Tributes and can't beat even Giant Orc, who needs no Tributes and cannot fend off even Summoned Skull, who needs only 1 Tribute is just beyond bad.
 
                               Rating: 1 | DB1-EN013 | Effect Monster
Invader of the Throne
EARTH | Warrior | Level 4 | ATK 1350 | DEF 1700
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
(Common)


I'll give UDE praise for at least lowering this card's rarity because its effect wasn't worth the Super Rare status.
 
                               Rating: 1 | DB1-EN012 | Effect Monster
Hiro's Shadow Scout
DARK | Fiend | Level 2 | ATK 650 | DEF 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
(Common)


Giving your opponent extra cards is just horrible so don't use this card.
 
                               Rating: 1 | DB1-EN011 | Effect Monster
Griggle
EARTH | Plant | Level 1 | ATK 350 | DEF 300
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
(Common)


Same as DB1-EN008's comments.
 
                               Rating: 1 | DB1-EN010 | Effect Monster
Minar
EARTH | Insect | Level 3 | ATK 850 | DEF 750
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
(Common)


For the activation requirements in his effect, 1000 damage isn't worth it.
 
                               Rating: 3 | DB1-EN009 | Effect Monster
Maha Vailo
LIGHT | Spellcaster | Level 4 | ATK 1550 | DEF 1400
Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card.
(Common)


Unlike most monsters with his stats, he has a decent effect. Even using Premature Burial on him gives him 2050 ATK!
 
                               Rating: 1 | DB1-EN008 | Effect Monster
Ameba
WATER | Aqua | Level 1 | ATK 300 | DEF 350
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
(Common)


If you can find a decent use for this card, pat yourself on the back. Otherwise, what is it doing anywhere else except being thrown away?
 
                               Rating: 1 | DB1-EN007 | Effect Monster
Electric Snake
LIGHT | Thunder | Level 3 | ATK 800 | DEF 900
When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck.
(Common)


What's even more shocking than this snake is that his effect is terrible. Don't use him.
 
                               Rating: 1 | DB1-EN006 | Trap Card
Spellbinding Circle
Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
(Rare)


Use Shadow Spell instead as it lowers the ATK of the monster by 700 points and prevents it from changing modes whereas this card only does half that.
 
                               Rating: 3 | DB1-EN005 | Spell Card
Malevolent Nuzzler
Equip Spell
Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
(Common)


While the boost it gives isn't as high as AoD, it still provides a decent boost to just about any monster!
 
                               Rating: 3 | DB1-EN004 | Spell Card
Horn of Light
Equip Spell
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
(Common)


800 DEF is quite a boost, especially on monsters where 800 DEF lets it block even stronger monster's attacks.
 
                               Rating: 1 | DB1-EN003 | Spell Card
Black Pendant
Equip Spell
Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
(Rare)


Stick to Axe of Despair as it gives the equipped monster twice the ATK and can be returned to your Deck.
 
                               Rating: 3 | DB1-EN002 | Spell Card
Axe of Despair
Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck.
(Rare)


A 1000 point boost lets Summoned Skull take out BEWD or Monsters that attack directly deal more damage! Having to Tribute a Monster to return it to the top of your Deck hurts this card.
 
                               Rating: 1 | DB1-EN001 | Effect Monster
Penguin Knight
WATER | Aqua | Level 3 | ATK 900 | DEF 800
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
(Common)


With very low stats and having a horrible effect, there's zero chance this guy will have any use.