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Gold Series (GLD1-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. GLD1-EN028 was misprinted with 3000 DEF.
3. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gold_Series_(TCG-EN-LE)
                                                   GLD1-EN045
Trap Card
Spell Shield Type-8
Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
(Common)

                                                   Rating: 1
Stick to Magic Jammer.
 
                                                   GLD1-EN044
TrapC ard
Skill Drain
Continuous Trap
Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
(Common)

                                                   Rating: 2
Stop cards like Man-Eater and even Jinzo (if activated before Jinzo's summoning) but Dark Ruler Ha Des does the job better without cost.  
 
                                                   GLD1-EN043
Trap Card
Rivalry of Warlords
Continuous Trap
Each player sends monsters they control to the Graveyard so that they only control 1 Type of monster. Each player can only control 1 Type of monster.
(Common)

                                                   Rating: 1
Same as GLD1-EN037's comments.  
 
                                                   GLD1-EN042
Trap Card
Royal Command
Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
(Common)

                                                   Rating: 1
Run Dark Ruler Ha Des instead.
 
                                                   GLD1-EN041
Trap Card
Needle Ceiling
Normal Trap
Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
(Common)

                                                   Rating: 1
Use Torrential Tribute instead as it can activate even if there are less than 4 monsters out while this one can't.  
 
                                                   GLD1-EN040
Trap Card
Torrential Tribute
Normal Trap
Activate only when a monster is Summoned. Destroy all monsters on the field.
(Gold Rare)

                                                   Rating: 4
Same as GLD1-EN039's comments.  
 
                                                   GLD1-EN039
Trap Card
Mirror Force
Normal Trap
Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
(Gold Rare)

                                                   Rating: 4
One of the most powerful unbanned Trap Cards in the game and well worthy of being a Gold Rare!
 
                                                   GLD1-EN038
Trap Card
Crush Card Virus
Normal Trap
Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
(Gold Rare)

                                                   Rating: 2
This card is amazingly quite expensive (most likely for being hard to pull, not because of its effect) but despite being expensive, it isn't that great a card since you need a DARK monster with no more than 1000 ATK to activate it.
 
                                                   GLD1-EN037
Spell Card
Pandemonium
Field Spell
Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
(Common)

                                                   Rating: 1
Same as GLD1-EN035's comments.
 
                                                   GLD1-EN036
Spell Card
Mist Body
Equip Spell
A monster equipped with this card cannot be destroyed by battle. (Damage calculation is applied normally.)
(Common)

                                                   Rating: 2
Protects your weak monsters but overall isn't that great.
 
                                                   GLD1-EN035
Spell Card
Non-Spellcasting Area
Continuous Spell
All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
(Common)

                                                   Rating: 1
Same as GLD1-EN034's comments.
 
                                                   GLD1-EN034
Spell Card
Offerings to the Doomed
Quick-Play Spell
Destroy 1 face-up monster. Skip your next Draw Phase.
(Common)

                                                   Rating: 1
Same as GLD1-EN025's comments.
 
                                                   GLD1-EN033
Spell Card
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Gold Rare)

                                                   Rating: 3
Paying 800 LPs means very little if you're just going to tribute the monster and summon a stronger one for even more damage than you paid!
 
                                                   GLD1-EN032
Spell Card

Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
(Gold Rare)

                                                   Rating: 3
Search out the best to pummel the rest!
 
                                                   GLD1-EN031
Spell Card
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Gold Rare)

                                                   Rating: 3
Here is a card worthy of being a Gold Rare (as is Chimeratech) as it clears the field of any hidden surprises your opponent may have, although it includes yours too and that's why it's rating is only 3 stars.
 
                                                   GLD1-EN030
Spell Card
Swords of Revealing Light
Normal Spell
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
(Gold Rare)

                                                   Rating: 3
3 turns can be all it takes to turn the duel in your favor! However, this card can easily get destroyed.
 
                                                   GLD1-EN029
Fusion Monster
Chimeratech Overdragon
DARK | Machine-Type Fusion |
Level 9 | ATK ? | DEF ?
"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.
(Gold Rare)

                                                   Rating: 4
He sends all other cards you control to the Grave but his potentially huge stats should make up for it and his effect will help him deal major damage to your opponent!
 
                                                   GLD1-EN028
Fusion Monster
Blue-Eyes Ultimate Dragon (original artwork)
LIGHT | Dragon-Type Fusion | Level 12 | ATK 4500 | DEF 3000
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
(Gold Rare)

                                                   Rating: 4
The second strongest Fusion Monster in the game! 4500 ATK easily tramples virtually every monster in the game out there and 3800 DEF (its correct DEF) holds against even Gate Guardian!
 
                                                   GLD1-EN027
Effect Monster

Prometheus, King of the Shadows
DARK | Fiend | Level 4 | ATK 1200 | DEF 800
When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn.
(Gold Rare)

                                                   Rating: 2
What really hurts this card is that you have to remove your own DARK monsters to give him a temporary boost and afterwards he's easy pickings for your opponent.
 
                                                   GLD1-EN026
Effect Monster

Grandmaster of the Six Samurai
EARTH | Warrior | Level 5 | ATK 2100 | DEF 800
You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
(Gold Rare)

                                                   Rating: 2
I think this guy was reprinted to be more easily obtainable since its last print was in STON.
 
                                                   GLD1-EN025
Effect Monster

Doom Dozer
EARTH | Insect | Level 8 | ATK 2800 | DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard.
(Common)

                                                   Rating: 1
Same as GLD1-EN021's comments.
 
                                                   GLD1-EN024
Effect Monster

Goldd, Wu-Lord of Dark World
DARK | Fiend | Level 5 | ATK 2300 | DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them.
(Gold Rare)

                                                   Rating: 3
Unlike his mirror image Sillva, this guy is all your advantage since you select 2 cards and destroy them if this guy is discarded by an opponent's effect.
 
                                                   GLD1-EN023
Effect Monster

Sillva, Warlord of Dark World
DARK | Fiend | Level 5 | ATK 2300 | DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by an opponent's card effect, your opponent selects 2 cards in their hand, and places them on the bottom of their Deck in any order.
(Common)

                                                   Rating: 2
At least if discarded with Card Destruction, he comes to your field but his other effect gives your opponent more advantage than when you bring this guy out with his other effect.
 
                                                   GLD1-EN022
Effect Monster

Cyber Dragon (original artwork)
LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
(Gold Rare)

                                                   Rating: 3
High ATK and having just as high odds of being Special Summoned with his effect is decent! However, he has nothing to protect himself against other cards.
 
                                                   GLD1-EN021
Effect Monster

Nightmare Penguin
WATER | Aqua | Level 4 | ATK 900 | DEF 1800
When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.
(Common)

                                                   Rating: 1
What made this guy worthy of being printed in this set? I certainly don't know and I wonder if UDE even knows.
 
                                                   GLD1-EN020
Effect Monster

Rare Metal Dragon
DARK | Dragon | Level 4 | ATK 2400 | DEF 1200
This card cannot be Normal Summoned or Set.
(Common)

                                                   Rating: 1
He's certainly probably the worst monster in this set!
 
                                                   GLD1-EN019
Effect Monster

Solar Flare Dragon
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1000
While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
(Common)

                                                   Rating: 3
With help from other Pyro-Type monsters and other cards, he's sure to scorch your opponent's LPs!
 
                                                   GLD1-EN018
Effect Monster

Regenerating Mummy
DARK | Zombie | Level 4 | ATK 1800 | DEF 1500
When this card is sent from your hand to the Graveyard by an opponent's card effect, return this card to your hand.
(Common)

                                                   Rating: 3
Definitely one of the better monsters in this set!
 
                                                   GLD1-EN017
Effect Monster

Stealth Bird
DARK | Winged Beast | Level 3 | ATK 700 | DEF 1700
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
(Common)

                                                   Rating: 2
Same as GLD1-EN010's comments.
 
                                                   GLD1-EN016
Effect Monster

Dark Magician of Chaos
DARK | Spellcaster | Level 8 | ATK 2800 | DEF 2600
When this card is Normal Summoned or Special Summoned, you can select and add 1 Spell Card from your Graveyard to your hand. Monsters this card destroys by battle are removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play.
(Gold Rare)

                                                   Rating: 2
He removes from play monsters he destroys but if he gets destroyed/removed from the field, he is removed from play and most of the big Spell Cards that would've made him better are now banned.
 
                                                   GLD1-EN015
Effect Monster

D.D. Warrior Lady
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1600
When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.
(Gold Rare)

                                                   Rating: 2
She's at least more playable than Breaker but still isn't quite worth being a Gold Rare.
 
                                                   GLD1-EN014
Effect Monster

Breaker the Magical Warrior
DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1000
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
(Gold Rare)

                                                   Rating: 1
Another Gold Rare card not worth being one since he is banned and because of his overall lack of playability.
 
                                                   GLD1-EN013
Effect Monster

Old Vindictive Magician
DARK | Spellcaster | Level 2 | ATK 450 | DEF 600
FLIP: Destroy 1 monster your opponent controls.
(Common)

                                                   Rating: 3
Thanks to his Flip-Effect, he can be removed from play but still get his effect to resolve!
 
                                                   GLD1-EN012
Effect Monster

Don Zaloog
DARK | Warrior | Level 4 | ATK 1400 | DEF 1500
When this card inflicts Battle Damage to your opponent, you can select and activate 1 of these effects:
● Discard 1 random card from your opponent's hand.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
(Gold Rare)

                                                   Rating: 1
It's hard enough to have this guy stay on the field let a lone deal damage to your opponent with him. Truly not worth being a Gold Rare.
 
                                                   GLD1-EN011
Effect Monster

Newdoria
DARK | Fiend | Level 4 | ATK 1200 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, destroy 1 monster on the field.
(Common)

                                                   Rating: 2
The problem is it must go to the Graveyard and be destroyed in battle to get its effect. Man-Eater and Old Vindictive do the job better.
 
                                                   GLD1-EN010
Effect Monster

Des Lacooda
EARTH | Zombie | Level 3 | ATK 500 | DEF 600
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
(Common)

                                                   Rating: 2
Same as GLD1-EN009's comments.
 
                                                   GLD1-EN009
Effect Monster

Swarm of Locusts
DARK | Insect | Level 3 | ATK 1000 | DEF 500
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
(Common)

                                                   Rating: 2
Same as GLD1-EN008's comments.
 
                                                   GLD1-EN008
Effect Monster

Swarm of Scarabs
DARK | Insect | Level 3 | ATK 500 | DEF 1000
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
(Common)

                                                   Rating: 2
You're going to need to have stall cards to make this card useful.
 
                                                   GLD1-EN007
Effect Monster

8-Claws Scorpion
DARK | Insect | Level 2 | ATK 300 | DEF 200
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
(Common)

                                                   Rating: 2
Its stats are absolutely horrendous! So why rate him 2 stars? When it battles a face down Defense Position monster, its ATK becomes 2400 for damage calculation. Not too bad but not great.
 
                                                   GLD1-EN006
Effect Monster

Needle Worm
EARTH | Insect | Level 2 | ATK 750 | DEF 600
FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
(Common)

                                                   Rating: 3
This bug knocks off your opponent's next 5 cards from their deck and puts them in the Grave! Very nice but it doesn't stop attacks.
 
                                                   GLD1-EN005
Effect Monster

Fire Princess
FIRE | Pyro | Level 4 | ATK 1300 | DEF 1500
Each time you gain Life Points, inflict 500 damage to your opponent.
(Common)

                                                   Rating: 1
Minimal burn damage and bad stats make the princess anything but royal or playable.
 
                                                   GLD1-EN004
Effect Monster

Summoner of Illusions
LIGHT | Spellcaster | Level 3 | ATK 800 | DEF 900
FLIP: Tribute 1 other monster to Special Summon 1 Fusion Monster from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this effect is activated.
(Common)

                                                   Rating: 1
He is certainly the summoner of illusions as the Fusion Monster you summon with his effect doesn't stay on the field but he gives new players the illusion that it is. His rating is no illusion and neither are his bad stats.
 
                                                   GLD1-EN003
Effect Monster

Jinzo (original artwork)
DARK | Machine | Level 6 | ATK 2400 | DEF 1500
Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
(Gold Rare)

                                                   Rating: 4
The ultimate Trap Negater has been made a Gold Rare and he should be since he only needs one tribute and has high ATK! He negates your Trap Cards too though, which keeps him from getting 5 stars.
 
                                                   GLD1-EN002
Effect Monster

Sonic Bird
WIND | Winged Beast | Level 4 | ATK 1400 | DEF 1000
When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
(Common)

                                                   Rating: 2
His playability shot down more quickly than he flies since he can only search Ritual Spells, making him a dead draw if you already have the Ritual Spell in your hand. Use Manju instead.
 
                                                   GLD1-EN001
Normal Monster
7 Colored Fish
WATER | Fish | Level 4 | ATK 1800 | DEF 800
A rare rainbow fish that has never been caught by mortal man.
(Common)

                                                   Rating: 3
It isn't a rare fish anymore but it still is quite powerful with 1800 ATK!