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Flaming Eternity (FET-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Flaming_Eternity_(TCG-EN-1E)
                                   Rating: 3 | FET-EN060 | Trap Card
Forced Ceasefire
Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
(Rare) & (Ultimate Rare)


Stop your opponent from using Mirror Force, Magic Cylinder or any other decent Trap Card against you but it also applies to you.
 
                                   Rating: 1 | FET-EN059 | Trap Card
Elemental Burst
Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
(Common)


A very situational card given the strict activation requirements.
 
                                   Rating: 1 | FET-EN058 | Trap Card
Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less.
(Super Rare) & (Ultimate Rare)


A pretty bad Super Rare considering the effect is a gamble by losing a monster you control.
 
                                   Rating: 1 | FET-EN057 | Trap Card
D.D. Dynamite
Normal Trap
Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
(Common)


With so few RFG cards out there, this card has so little use it's hardly worth it.
 
                                   Rating: 1 | FET-EN056 | Trap Card
Assault on GHQ
Normal Trap
Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
(Rare) & (Ultimate Rare)


Probably the worst Trap Card in this set since you get very little out of it.
 
                                   Rating: 1 | FET-EN055 | Trap Card
Beast Soul Swap
Normal Trap
Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.
(Common)


Use only in Chumley Huffington Decks.
 
                                   Rating: 1 | FET-EN054 | Trap Card
Good Goblin Housekeeping
Normal Trap
Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
(Common)


The second part of the effect makes using Jar of Greed so much better.
 
                                  Rating: 2 | FET-EN053 | Trap Card
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
(Rare) & (Ultimate Rare)


Not too bad if your opponent has a monster with large Summoning requirements but that's about it.
 
                                  Rating: 3 | FET-EN052 | Trap Card
Threatening Roar
Normal Trap
Your opponent cannot declare an attack during this turn.
(Common)


Easily activate and keeps your monsters safe from attacks.
 
                                   Rating: 1 | FET-EN051 | Trap Card
Penalty Game!
Normal Trap
When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
● Your opponent cannot draw during his/her next Draw Phase.
● Your opponent cannot activate any Spell and/or Trap Cards during this turn.
(Common)


It's not much of a penalty when all it does is block your opponent from doing 1 thing for a turn.
 
                                   Rating: 2 | FET-EN050 | Trap Card
Pole Position
Continuous Trap
The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
(Common)


If you're using this on your monsters, don't let this card get destroyed or you'll lose just about everything.
 
                                   Rating: 1 | FET-EN049 | Trap Card
Cross Counter
Normal Trap
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
(Rare) & (Ultimate Rare)


Odds are the damage won't be much, even when doubled so leave this card out of your Deck.
 
                                   Rating: 1 | FET-EN048 | Spell Card
The Big March of Animals
Quick-Play Spell
Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
(Common)


More like "The Big March to the Graveyard" because the ATK boost is quite low.
 
                                   Rating: 3 | FET-EN047 | Spell Card
Re-Fusion
Equip Spell
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
(Common)


Bring back King Dragun or another decent Fusion Monster!
 
                                   Rating: 2 | FET-EN046 | Spell Card
Fulfillment of the Contract
Equip Spell
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
(Common)


This card could see play later but for now it doesn't have much to work with.
 
                                   Rating: 2 | FET-EN045 | Spell Card
Centrifugal Field
Field Spell
When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.
(Common)


Okay if you need an extra defense but still not that great a card.
 
                                   Rating: 3 | FET-EN044 | Spell Card
Release Restraint
Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
(Common)


The necessary card to bring out the Swordmaster!
 
                                   Rating: 1 | FET-EN043 | Spell Card
Spiral Spear Strike
Continuous Spell
When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
(Rare) & (Ultimate Rare)


All listed cards in the effect are pretty bad, making this card totally useless.
 
                                   Rating: 2 | FET-EN042 | Spell Card
Swords of Concealing Light
Continuous Spell
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
(Rare) & (Ultimate Rare)


An okay card to put your opponent's monsters face-down, but only for 2 turns and doesn't affect new monsters.
 
                                   Rating: 2 | FET-EN041 | Spell Card
Meteor of Destruction
Normal Spell
Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
(Rare) & (Ultimate Rare)


1000 damage almost isn't worth it and you can't even use it if your opponent has no more than 3000 Life Points.
 
                                   Rating: 2 | FET-EN040 | Spell Card
Lightning Vortex
Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Super Rare) & (Ultimate Rare)


The odds of seeing a face-up monster is 50-50 so this has little chance at getting rid of much at all.
 
                                   Rating: 2 | FET-EN039 | Spell Card
Spell Absorption
Continuous Spell
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
(Rare) & (Ultimate Rare)


If it also negated the Spell Card, then I'd rate this card higher.
 
                                   Rating: 2 | FET-EN038 | Spell Card
Poison Fangs
Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
(Common)


In Beast Decks, 3 copies can deal up to 1500 damage but this card has no use elsewhere.
 
                                   Rating: 2 | FET-EN037 | Spell Card
A Feather of the Phoenix
Normal Spell
Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
(Super Rare) & (Ultimate Rare)


Had it returned the card to your hand, it's rating would've been higher but it doesn't so it gets 2 stars.
 
                                   Rating: 4 | FET-EN036 | Fusion Monster
King Dragun
DARK | Dragon-Type Fusion |
Level 7 | ATK 2400 | DEF 1100
"Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
(Super Rare) & (Ultimate Rare)


Now this is a good card for using TDHSF with. You'll bring out plenty of strong Dragons too and it has 2400 ATK to boot.
 
                                   Rating: 2 | FET-EN035 | Fusion Monster
Gatling Dragon
DARK | Machine-Type Fusion | Level 8 | ATK 2600 | DEF 1200
"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
(Ultra Rare) & (Ultimate Rare)


It's pretty bad for an Ultra Rare when its stats aren't that impressive and its effect is a pretty big gamble.
 
                                   Rating: 1 | FET-EN034 | Effect Monster
Brain Jacker
DARK | Fiend | Level 2 | ATK 200 | DEF 900
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
(Rare) & (Ultimate Rare)


Use Snatch Steal instead.
 
                                   Rating: 2 | FET-EN033 | Effect Monster
Rescue Cat
EARTH | Beast | Level 4 | ATK 300 | DEF 100
Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.
(Common)


If you can find some decent monsters for this card, use them but if not, don't use this card.
 
                                   Rating: 1 | FET-EN032 | Effect Monster
Firebird
FIRE | Winged Beast | Level 3 | ATK 1000 | DEF 800
As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.
(Common)


It's just Maji-Gire Panda for Winged Beasts, which doesn't make it any better.
 
                                   Rating: 2 | FET-EN031 | Effect Monster
Flame Ruler
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1600
If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)


Use this guy to bring out SPoN or I guess even Tyrant Dragon.
 
                                   Rating: 2 | FET-EN030 | Effect Monster
Whirlwind Prodigy
WIND | Fairy | Level 4 | ATK 1500 | DEF 1600
If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)


Good for that decent two-Tribute WIND monster if there is one.
 
                                   Rating: 2 | FET-EN029 | Effect Monster
The Earth - Hex-Sealed Fusion
EARTH | Rock | Level 3 | ATK 1000 | DEF 1600
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
(Common)


It's all the same info except for the Attribute involved in the effect and with the monster itself.
 
                                   Rating: 2 | FET-EN028 | Effect Monster
The Dark - Hex-Sealed Fusion
DARK | Rock | Level 3 | ATK 1000 | DEF 1600
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.
(Common)


Find a decent DARK Fusion Monster and only use this guy to Summon it.
 
                                   Rating: 2 | FET-EN027 | Effect Monster
The Light - Hex-Sealed Fusion
LIGHT | Rock | Level 3 | ATK 1000 | DEF 1600
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
(Common)


1600 DEF is weak so if you're going to use him, do so for Summon a decent LIGHT monster instead.
 
                                   Rating: 1 | FET-EN026 | Effect Monster
Abare Ushioni
EARTH | Beast-Warrior | Level 4 | ATK 1200 | DEF 1200
Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase.
(Common)


Don't try your luck with him as he won't be on the field long and the effect will probably cost you more than your opponent.
 
                                   Rating: 2 | FET-EN025 | Effect Monster
Golem Sentry
EARTH | Rock | Level 4 | ATK 800 | DEF 1800
You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)


1800 DEF blocks attacks from the 1800 ATK monsters and its effect gives it a rating of 2/5.
 
                                   Rating: 1 | FET-EN024 | Effect Monster
Shadowslayer
DARK | Fiend | Level 3 | ATK 1400 | DEF 200
If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.
(Rare) & (Ultimate Rare)


Its stats are horrible and the effect has little chance of activating so keep him out of your Deck.
 
                                   Rating: 2 | FET-EN023 | Effect Monster
Armed Samurai - Ben Kei
DARK | Warrior | Level 4 | ATK 500 | DEF 800
In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
(Common)


It'll need quite the power up to be a threat, but it can be done with the right Equip Cards.
 
                                   Rating: 3 | FET-EN022 | Effect Monster
Gearfried the Swordmaster
LIGHT | Warrior | Level 7 | ATK 2600 | DEF 2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
(Ultra Rare) & (Ultimate Rare)


Not as strong as BEWD, but the effect can take care of that just by equipping it with an Equip Card.
 
                                   Rating: 3 | FET-EN021 | Effect Monster
Chiron the Mage
EARTH | Beast-Warrior | Level 4 | ATK 1800 | DEF 1000
Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.
(Rare) & (Ultimate Rare)


At least he has 1800 ATK for that's the only reason for his 3/5 star rating.
 
                                   Rating: 1 | FET-EN020 | Effect Monster
Blast Magician
FIRE | Spellcaster | Level 4 | ATK 1400 | DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
(Super Rare) & (Ultimate Rare)


Even Sorcerer of the Doomed (1450 ATK) can overpower this card.
 
                                   Rating: 1 | FET-EN019 | Effect Monster
Mecha-Dog Marron
LIGHT | Machine | Level 4 | ATK 1000 | DEF 1000
When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
(Common)


Outstanding Dog Marron has been upgraded with 10 times the ATK and DEF but it means so little.
 
                                   Rating: 1 | FET-EN018 | Effect Monster
Blade Rabbit
EARTH | Beast | Level 2 | ATK 400 | DEF 300
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
(Common)


A sharp blade for teeth but this is one rabbit that isn't the sharpest tool in the shed.
 
                                   Rating: 1 | FET-EN017 | Effect Monster
Hyena
EARTH | Beast | Level 3 | ATK 1000 | DEF 300
When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.
(Common)


This hyena won't be laughing when it battles a stronger monster and will quickly die.
 
                                   Rating: 1 | FET-EN016 | Effect Monster
Kangaroo Champ
EARTH | Beast | Level 4 | ATK 800 | DEF 700
A monster that battles with this card is changed to Defense Position after damage calculation.
(Common)


He's no champ in my book and will be knocked out by "runner-ups" with ease.
 
                                   Rating: 1 | FET-EN015 | Effect Monster
Big-Tusked Mammoth
EARTH | Beast | Level 5 | ATK 2000 | DEF 1000
As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
(Rare) & (Ultimate Rare)


The effect can help but it's mitigated by less ATK than other monsters released before him.
 
                                   Rating: 1 | FET-EN014 | Effect Monster
Behemoth the King of All Animals
EARTH | Beast | Level 7 | ATK 2700 | DEF 1500
This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
(Super Rare) & (Ultimate Rare)


I expected more from the king for its rarity but Wingweaver (2750 ATK) is still stronger and a Common.
 
                                   Rating: 1 | FET-EN013 | Effect Monster
Catnipped Kitty
EARTH | Beast | Level 2 | ATK 0 | DEF 500
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
(Common)


This cat may be catnipped but that makes it easier to defeat! Don't use this card.
 
                                   Rating: 1 | FET-EN012 | Effect Monster
Maji-Gire Panda
EARTH | Beast | Level 4 | ATK 1000 | DEF 800
As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
(Common)


Chances are he'll be destroyed before he'll even become a threat. Use the better Gire Panda instead.
 
                                   Rating: 1 | FET-EN011 | Effect Monster
Element Doom
DARK | Fiend | Level 4 | ATK 1500 | DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following AtTribute(s) on the field:
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)


He certainly does spell "doom", for you as he comes with situational effects and low stats.
 
                                   Rating: 1 | FET-EN010 | Effect Monster
Element Valkyrie
LIGHT | Fairy | Level 4 | ATK 1500 | DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following AtTribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WATER: Control of this card cannot switch.
(Common)


As if the ones back in RDS were any better. Don't use this card or any of it's "brothers".
 
                                   Rating: 3 | FET-EN009 | Effect Monster
Granmarg the Rock Monarch
EARTH | Rock | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned successfully, destroy 1 face-down card on the field.
(Super Rare) & (Ultimate Rare)


2400 ATK with the ability to destroy a Set card on the field is good but not good enough for a higher rating.
 
                                   Rating: 2 | FET-EN008 | Effect Monster
Silent Swordsman LV5
LIGHT | Warrior | Level 5 | ATK 2300 | DEF 1000
This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
(Ultra Rare) & (Ultimate Rare)


At least it's unaffected by the opponent's Spell Cards, which is about as good as this card gets.
 
                                   Rating: 1 | FET-EN007 | Effect Monster
Ultimate Insect LV5
WIND | Insect | Level 5 | ATK 2300 | DEF 900
If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
(Rare) & (Ultimate Rare)


Its ATK rivals Goblin Attack Force but the effect requires extra work for very little result.
 
                                   Rating: 1 | FET-EN006 | Effect Monster
Hand of Nephthys
WIND | Spellcaster | Level 2 | ATK 600 | DEF 600
Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
(Common)


This costs you the same number of monsters Normal Summoning SPoN does. Use Flame Ruler instead.
 
                                   Rating: 2 | FET-EN005 | Effect Monster
Sacred Phoenix of Nephthys
FIRE | Winged Beast | Level 8 | ATK 2400 | DEF 1600
If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.
(Ultra Rare) & (Ultimate Rare)


Such low stats for a Level 8 monster but at least it has a built-in Heavy Storm effect.
 
                                   Rating: 4 | FET-EN004 | Normal Monster
Insect Knight
EARTH | Insect | Level 4 | ATK 1900 | DEF 1500
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
(Common)


A very powerful Level 4 Insect monster! Perfect for EARTH, Beatdown or Insect Decks!
 
                                   Rating: 1 | FET-EN003 | Normal Monster
Chu-Ske the Mouse Fighter
EARTH | Beast | Level 3 | ATK 1200 | DEF 0
A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
(Common)


He probably wants to keep quiet so cats don't find his hiding place.
 
                                   Rating: 1 | FET-EN002 | Normal Monster
Divine Dragon Ragnarok
LIGHT | Dragon | Level 4 | ATK 1500 | DEF 1000
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
(Common)


If it was "sent by the gods", they probably wanted to get rid of it. This is only useful with King Dragun.
 
                                   Rating: 2 | FET-EN001 | Normal Monster
Space Mambo
WATER | Fish | Level 4 | ATK 1700 | DEF 1000
A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
(Common)


I've rated this card 2/5 because in WATER Decks, he becomes a strong Level 3 monster.