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The Lost Millennium (TLM-EN) Card Ratings
1.
TLM-ENSE1-SE4 are only included because of their Set ID. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Lost_Millennium_(TCG-EN-1E) |
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TLM
Special Edition
(TLM-ENSE4) The End of Anubis |
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DARK | Effect Monster | Level 6 | ATK: 2500 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend /
Effect) As long as this card remains face-up on the field, all effects of Spell, Trap, and monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. (Ultra Rare) |
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Rating: 2 out of 5 It's back for an encore, but with the same performance to be expected. |
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TLM
Special Edition
(TLM-ENSE3) Mazera DeVille |
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DARK | Effect Monster | Level 8 | ATK: 2800 DEF: 2300 |
Pendulum Scale NA / NA |
(Fiend /
Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. (Ultra Rare) |
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Rating: 1 out of 5 The original had more to offer for nearly the same Summoning requirements. |
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TLM
Special Edition
(TLM-ENSE2) Chaos Emperor Dragon - Envoy of the End |
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DARK | Effect Monster | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale NA / NA |
(Dragon /
Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect. (Ultra Rare) |
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Rating: 1 out of 5 Its end already arrived, leaving all perks it has useless. |
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TLM Special Edition
(TLM-ENSE1) Invader of Darkness |
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DARK | Effect Monster | Level 8 | ATK: 2900 DEF: 2500 |
Pendulum Scale NA / NA |
(Fiend /
Effect) As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. (Ultra Rare) |
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Rating: 1 out of 5 Blocks the least frequently used Spell Card type in the game, and that's all it does. |
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The Lost Millennium
(TLM-EN060) Lone Wolf |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card if there is
only 1 monster on your side of the field and it is "Chu-Ske the
Mouse Fighter", "Monk Fighter", or "Master Monk". That monster
is not destroyed as a result and is unaffected by any of your
opponent's monster effects. (Common) |
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Rating: 1 out of 5 They won't be lonely because they won't be on the field very long. |
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The Lost Millennium
(TLM-EN059) Royal Surrender |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when your
opponent activates a Continuous Trap Card. Negate the activation
and the effect of the card and destroy it. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Few Continuous Traps are worth negating, let alone with cards this bad. |
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The Lost Millennium
(TLM-EN058) Spell-Stopping Statute |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can activate this card when your opponent
activates a Continuous Spell Card. Negate the activation and the
effect of the card and destroy it. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Magic Jammer negates any Spell Card for a tiny fee. |
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The Lost Millennium
(TLM-EN057) Token Feastevil |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when a
Token(s) is Special Summoned. Destroy all Tokens on the field,
and inflict 300 points of damage to your opponent's Life Points
for each destroyed token. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 3000 damage is available, but that assumes all zones are filled. |
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The Lost Millennium
(TLM-EN056) Grave Lure |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Turn the top card of your opponent's Deck
face-up and your opponent shuffles the Deck. When your opponent
draws the face-up card, immediately send it to the Graveyard. (Common) |
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Rating: 1 out of 5 A roughly 1-in-40 chance of getting anything good. |
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The Lost Millennium
(TLM-EN055) Rock Bombardment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Rock-Type monster in your Deck and
send it to the Graveyard. Inflict 500 points of damage to your
opponent's Life Points. Then shuffle your Deck. (Common) |
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Rating: 1 out of 5 Minimal burn damage at the cost of 1 monster. |
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The Lost Millennium
(TLM-EN054) Level Conversion Lab |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 monster in your hand and show it to
your opponent, then roll a six-sided die. If the result is 1,
send the selected monster to the Graveyard. If the result is
2-6, the Level of the selected monster becomes equal to the
result until the End Phase of this turn. (Common) |
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Rating: 2 out of 5 There's a chance you'll bring out a strong monster for nothing, but that's not very likely. |
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The Lost Millennium
(TLM-EN053) Mispolymerization |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when a Fusion
Monster is Special Summoned. Return all face-up Fusion Monsters
on the field to their respective Fusion Decks. (Common) |
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Rating: 1 out of 5 De-Fusion is more versatile than this and could revive materials if you Fusion Summoned. |
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The Lost Millennium
(TLM-EN052) Kozaky's Self-Destruct Button |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Inflict 1000 points of damage to the Life
Points of the player who destroyed this Set card. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Bound to be the opponent in most cases at least. |
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The Lost Millennium
(TLM-EN051) Minefield Eruption |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Inflict 1000 points of damage to your
opponent's Life Points for each face-up "Mine Golem" on your
side of the field. After that, destroy all face-up "Mine
Golem"(s) on your side of the field. (Common) |
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Rating: 1 out of 5 Mine Golem is barely worth it as is, but this is terrible. |
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The Lost Millennium
(TLM-EN050) Pikeru's Second Light |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Until your opponent's second Main Phase, your
opponent shows you all cards that he/she draws
and then add them to his/her hand. (Common) |
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Rating: 1 out of 5 Drawing cards is pretty rare, and it doesn't even last a full turn. |
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The Lost Millennium
(TLM-EN049) Hero Signal |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when a monster
on your side of the field is destroyed and sent to the Graveyard
as a result of battle. Special Summon 1 Level 4 or lower monster
from your hand or Deck that includes "Elemental Hero" in its
card name. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Clayman is really the best option with this because of its DEF. |
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The Lost Millennium
(TLM-EN048) Impenetrable Formation |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 monster on your side of the field to
activate this card. While you have 2 or more monsters on your
side of the field, and all monsters on your side of the field
are in Defense Position, increase the DEF of the selected
monster by 700 points. When the selected monster is removed from
the field, destroy this card. (Common) |
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Rating: 1 out of 5 All that for a more restrained Reliable Guardian? No thanks. |
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The Lost Millennium
(TLM-EN047) Shifting Shadows |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 300 Life Points to rearrange the face-down
Defense Position monsters on your side of the field, then return
them in face-down Defense Position. You can only use this effect
once per turn. (Common) |
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Rating: 2 out of 5 Mostly only useful with the ones that can turn themselves face-down. |
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The Lost Millennium
(TLM-EN046) Nitro Unit |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only equip this card to a monster on
your opponent's side of the field. When a monster destroys the
equipped monster and sends it to the Graveyard as a result of
battle, inflict damage to your opponent's Life Points equal to
the ATK of the equipped monster. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Yours will have to be pretty strong to make this worth it. |
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The Lost Millennium
(TLM-EN045) Legendary Black Belt |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only equip this card to "Chu-Ske the
Mouse Fighter", "Monk Fighter", or "Master Monk". When the
equipped monster destroys your opponent's monster and sends it
to the Graveyard as a result of battle, inflict damage to your
opponent's Life Points equal to the DEF of the destroyed
monster. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Must've had plenty of default wins to "earn" that black belt. |
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The Lost Millennium
(TLM-EN044) Final Ritual of the Ancients |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon "Reshef the
Dark Being". You must also Tribute monster whose total Levels
equal 8 or more from the field or your hand. (Common) |
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Rating: 1 out of 5 Too many cards are wasted for a copy of Snatch Steal. |
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The Lost Millennium
(TLM-EN043) Doriado's Blessing |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon "Elemental
Mistress Doriado". You must also Tribute monsters whose total
Levels equal 3 or more from the field or your hand. (Common) |
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Rating: 1 out of 5 The monster just gains Attributes and is quite weak. What good is that? |
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The Lost Millennium
(TLM-EN042) Kaminote Blow |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card if there is at
least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or
"Master Monk" on your side of the field. Destroy the monster(s)
that battle with these monsters on your side of the field this
turn, at the end of each Damage Step. (Common) |
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Rating: 1 out of 5 You'll be taking a bigger blow next turn. |
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The Lost Millennium
(TLM-EN041) Battery Charger |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 500 Life Points. Special Summon 1 monster
from your Graveyard that includes "Batteryman" in its card name. (Common) |
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Rating: 1 out of 5 Recycling AA is a pitiful excuse when there's nothing for ATK and DEF. |
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The Lost Millennium
(TLM-EN040) Double Attack |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 monster card from your hand to the
Graveyard. Select 1 monster on your side of the field with a
lower Level than the discarded monster. The selected monster can
attack twice this turn. (Common) |
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Rating: 2 out of 5 The better monsters are Level 4 or higher, which means sending a Level 5 or higher monster. |
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The Lost Millennium
(TLM-EN039) Gift of the Martyr |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 monster on your side of the field to
the Graveyard. Select 1 monster on your side of the field.
Increase the ATK of the selected monster by an amount equal to
the ATK of the sent monster until the End Phase of the turn this
card is activated. (Common) |
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Rating: 2 out of 5 It's quite the risk as you may lose the attacking monster as well. |
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The Lost Millennium
(TLM-EN038) Brain Control |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 800 Life Points. Select 1 face-up monster
on your opponent's side of the field. Take control of the
selected card until the End Phase of the turn this card is
activated. (Super Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Set monsters are rarely useful anyway and the fee is enough to make this slightly worse than Snatch Steal. |
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The Lost Millennium
(TLM-EN037) Card of Sanctity |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Remove all cards in your hand and on your side
of the field from play. Draw cards until you have 2 cards in
your hand. (Super Rare) & (Ultimate Rare) |
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Rating: 0 out of 5 You can't play your cards right when you have so few to look at in the first place. |
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The Lost Millennium
(TLM-EN036) Elemental Hero Thunder Giant |
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LIGHT | Fusion Monster | Level 6 | ATK: 2400 DEF: 1500 |
Pendulum Scale NA / NA |
(Warrior
/ Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 I don't think you can even call this an improvement over the anime version. |
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The Lost Millennium
(TLM-EN035) Elemental Hero Flame Wingman |
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WIND | Fusion Monster | Level 6 | ATK: 2100 DEF: 1200 |
Pendulum Scale NA / NA |
(Warrior
/ Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 We're not the main protagonist, so we'll have to give this card a boost to have the best chance of success. |
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The Lost Millennium
(TLM-EN034) Elemental Mistress Doriado |
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LIGHT | Ritual Monster | Level 3 | ATK: 1200 DEF: 1400 |
Pendulum Scale NA / NA |
(Spellcaster / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Even with 0 ATK and DEF, Relinquished is much better than this. |
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The Lost Millennium
(TLM-EN033) Reshef the Dark Being |
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LIGHT | Ritual Monster | Level 8 | ATK: 2500 DEF: 1500 |
Pendulum Scale NA / NA |
(Fiend /
Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Why even bother when Snatch Steal, and Brain Control are legal? |
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The Lost Millennium
(TLM-EN032) King of the Skull Servants |
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DARK | Effect Monster | Level 1 | ATK: ? DEF: 0 |
Pendulum Scale NA / NA |
(Zombie /
Effect) The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. (Common) |
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Rating: 1 out of 5 A possible 5000 ATK, but good luck getting even half that amount. |
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The Lost Millennium
(TLM-EN031) Des Wombat |
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EARTH | Effect Monster | Level 3 | ATK: 1600 DEF: 300 |
Pendulum Scale NA / NA |
(Beast /
Effect) As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. (Common) |
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Rating: 1 out of 5 Effect Damage hardly matters these days, and you'll take more Battle Damage than that anyway. |
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The Lost Millennium
(TLM-EN030) Batteryman AA |
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LIGHT | Effect Monster | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Thunder
/ Effect) If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. (Common) |
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Rating: 1 out of 5 A literally all-or-nothing strategy. |
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The Lost Millennium
(TLM-EN029) Wynn the Wind Charmer |
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LIGHT | Effect Monster | Level 3 | ATK: 500 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 0/4 of these rejects will ever be good. |
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The Lost Millennium
(TLM-EN028) Hiita the Fire Charmer |
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FIRE | Effect Monster | Level 3 | ATK: 500 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 These are like Pokemon that are never trained in battle. |
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The Lost Millennium
(TLM-EN027) Eria the Water Charmer |
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WATER | Effect Monster | Level 3 | ATK: 500 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 Why do we need so many of these? They all do the exact same thing. |
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The Lost Millennium
(TLM-EN026) Aussa the Earth Charmer |
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EARTH | Effect Monster | Level 3 | ATK: 500 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 Every main Attribute is accounted for with these, but none of them are well-represented. |
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The Lost Millennium
(TLM-EN025) White Ninja |
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LIGHT | Effect Monster | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale NA / NA |
(Warrior
/ Flip / Effect) FLIP: Destroy 1 Defense Position monster on the field. (Common) |
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Rating: 2 out of 5 Kind of a half-Man-Eater Bug. |
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The Lost Millennium
(TLM-EN024) Mid Shield Gardna |
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EARTH | Effect Monster | Level 4 | ATK: 100 DEF: 1800 |
Pendulum Scale NA / NA |
(Warrior
/ Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 The effect is reusable, but once it's known, it's not going to mean much. |
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The Lost Millennium
(TLM-EN023) D.D. Survivor |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 200 |
Pendulum Scale NA / NA |
(Warrior
/ Effect) If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. (Rare) |
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Rating: 3 out of 5 Certainly better than Scout Plane from back in IOC. |
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The Lost Millennium
(TLM-EN022) Medusa Worm |
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EARTH | Effect Monster | Level 2 | ATK: 500 DEF: 600 |
Pendulum Scale NA / NA |
(Rock /
Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. (Common) |
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Rating: 1 out of 5 About as harmful as Parasite Paracide. |
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The Lost Millennium
(TLM-EN021) Guardian Statue |
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EARTH | Effect Monster | Level 4 | ATK: 800 DEF: 1400 |
Pendulum Scale NA / NA |
(Rock /
Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. (Common) |
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Rating: 1 out of 5 With only 1400 DEF, it's not very likely to get anything going. |
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The Lost Millennium
(TLM-EN020) Master Monk |
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EARTH | Effect Monster | Level 5 | ATK: 1900 DEF: 1000 |
Pendulum Scale NA / NA |
(Rock /
Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 They really put the "Doh!" in Taekwondo |
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The Lost Millennium
(TLM-EN019) Monk Fighter |
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EARTH | Effect Monster | Level 3 | ATK: 1300 DEF: 1000 |
Pendulum Scale NA / NA |
(Rock /
Effect) Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. (Common) |
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Rating: 2 out of 5 The effect helps a bit as it's too weak to survive otherwise. |
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The Lost Millennium
(TLM-EN018) Mine Golem |
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EARTH | Effect Monster | Level 3 | ATK: 1000 DEF: 1900 |
Pendulum Scale NA / NA |
(Rock /
Effect) When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. (Common) |
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Rating: 2 out of 5 Having 1900 DEF will render the effect useless, but it was already not going be a factor anyway. |
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The Lost Millennium
(TLM-EN017) Grave Ohja |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 1500 |
Pendulum Scale NA / NA |
(Rock /
Effect) As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 With what we've seen so far, there's a pretty low chance it'll be around to be protected. |
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The Lost Millennium
(TLM-EN016) Dummy Golem |
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EARTH | Effect Monster | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale NA / NA |
(Rock /
Flip / Effect) FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. (Common) |
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Rating: 1 out of 5 Significantly worse than Creature Swap. |
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The Lost Millennium
(TLM-EN015) Megarock Dragon |
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EARTH | Effect Monster | Level 7 | ATK: ? DEF: ? |
Pendulum Scale NA / NA |
(Rock /
Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. (Super Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Needs a minium of 4 to make this even remotely a threat, and is otherwise a vanilla monster. |
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The Lost Millennium
(TLM-EN014) Moai Interceptor Cannons |
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EARTH | Effect Monster | Level 4 | ATK: 1100 DEF: 2000 |
Pendulum Scale NA / NA |
(Rock /
Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. (Common) |
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Rating: 2 out of 5 The effect isn't really going to be useful, but the DEF certainly is. |
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The Lost Millennium
(TLM-EN013) Criosphinx |
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EARTH | Effect Monster | Level 6 | ATK: 1200 DEF: 2400 |
Pendulum Scale NA / NA |
(Rock /
Effect) As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 The brother of Hieracosphinx, but a bit worse. |
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The Lost Millennium
(TLM-EN012) Hieracosphinx |
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EARTH | Effect Monster | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale NA / NA |
(Rock /
Effect) As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. (Super Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Even Jinzo will have to wait to attack any of your Set monsters. |
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The Lost Millennium
(TLM-EN011) Lost Guardian |
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EARTH | Effect Monster | Level 4 | ATK: 100 DEF: ? |
Pendulum Scale NA / NA |
(Rock /
Effect) The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. (Common) |
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Rating: 1 out of 5 Make it live up to its name by tossing it in the trash. |
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The Lost Millennium
(TLM-EN010) Ultimate Insect LV7 |
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WIND | Effect Monster | Level 7 | ATK: 2600 DEF: 1200 |
Pendulum Scale NA / NA |
(Insect /
Effect) If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Still weaker than Perfectly Ultimate Great Moth by nearly 1000 ATK. |
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The Lost Millennium
(TLM-EN009) Millennium Scorpion |
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EARTH | Effect Monster | Level 5 | ATK: 2000 DEF: 1000 |
Pendulum Scale NA / NA |
(Insect /
Effect) Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 While it can surpass the likes of Summoned Skull and Jinzo, that requires 1 or more successful battles first. |
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The Lost Millennium
(TLM-EN008) Ancient Gear Soldier |
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EARTH | Effect Monster | Level 4 | ATK: 1300 DEF: 1300 |
Pendulum Scale NA / NA |
(Machine
/ Effect) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Common) |
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Rating: 1 out of 5 The effect really doesn't matter when it's too weak to survive most battles in the first place. |
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The Lost Millennium
(TLM-EN007) Ancient Gear Beast |
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EARTH | Effect Monster | Level 6 | ATK: 2000 DEF: 2000 |
Pendulum Scale NA / NA |
(Machine
/ Effect) This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Quite a bit weaker than Gear Golem, but has enough for a 2. |
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The Lost Millennium
(TLM-EN006) Ancient Gear Golem |
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EARTH | Effect Monster | Level 8 | ATK: 3000 DEF: 3000 |
Pendulum Scale NA / NA |
(Machine
/ Effect) This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 The powerhouse of the set so far that could easily rival Blue-Eyes White Dragon, unlike Red-Eyes. |
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The Lost Millennium
(TLM-EN005) Winged Kuriboh |
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LIGHT | Effect Monster | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale NA / NA |
(Fairy /
Effect) When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. (Super Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Helps for the rest of the turn, but not during its own battle. |
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The Lost Millennium
(TLM-EN004) Elemental Hero Sparkman (original artwork) |
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LIGHT | Normal Monster | Level 4 | ATK: 1600 DEF: 1400 |
Pendulum Scale NA / NA |
(Warrior
/ Normal) An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. (Common) |
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Rating: 1 out of 5 Not really good for attacking or defending. |
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The Lost Millennium
(TLM-EN003) Elemental Hero Clayman (original artwork) |
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EARTH | Normal Monster | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale NA / NA |
(Warrior
/ Normal) An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. (Common) |
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Rating: 2 out of 5 Built to last perhaps a turn or two. |
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The Lost Millennium
(TLM-EN002) Elemental Hero Burstinatrix (original artwork) |
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FIRE | Normal Monster | Level 3 | ATK: 1200 DEF: 800 |
Pendulum Scale NA / NA |
(Warrior
/ Normal) A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. (Common) |
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Rating: 2 out of 5 It's barely a defense or an attack, and really only useful for Flame Wingman. |
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The Lost Millennium
(TLM-EN001) Elemental Hero Avian (original artwork) |
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WIND | Normal Monster | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale NA / NA |
(Warrior
/ Normal) A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. (Common) |
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Rating: 2 out of 5 Jaden's warriors of justice are here, but are about as weak as they were on TV. |