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Crimson Crisis (CRMS-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crimson_Crisis_(TCG-EN-1E) | ||||
Crimson Crisis
(CRMS-EN099) Armoroid |
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EARTH | Effect Monster | Level 8 | ATK: 2700 DEF: 2000 |
Pendulum Scale NA / NA |
(Machine / Effect) When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. (Super Rare) |
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Rating: 1 out of 5 Transformers movies are on a strict budget of $10 this year. |
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Crimson Crisis
(CRMS-EN098) Greed Quasar |
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DARK | Effect Monster | Level 7 | ATK: ? DEF: ? |
Pendulum Scale NA / NA |
(Fiend / Effect) This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle. (Secret Rare) |
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Rating: 3 out of 5 The stats can only grow unless it's turned face-down and the more successful it is, the stronger it'll get. |
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Crimson Crisis
(CRMS-EN097) Violet Witch |
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DARK | Effect Monster | Level 4 | ATK: 1100 DEF: 1200 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Basically get Lonefire Blossom or you'll probably lose, and even that doesn't have many good options. |
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Crimson Crisis
(CRMS-EN096) Ido the Supreme Magical Force |
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DARK | Effect Monster | Level 6 | ATK: 2200 DEF: 800 |
Pendulum Scale NA / NA |
(Fiend / Effect) You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control. (Secret Rare) |
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Rating: 1 out of 5 The Level 6 version of Ultimate Obedient Fiend. |
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Crimson Crisis
(CRMS-EN095) Tethys, Goddess of Light |
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LIGHT | Effect Monster | Level 5 | ATK: 2400 DEF: 1800 |
Pendulum Scale NA / NA |
(Fairy / Effect) When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card. (Secret Rare) |
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Rating: 3 out of 5 Having extra Fairies in your hand can help, but they won't be on the field any sooner. This is still a good card. |
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Crimson Crisis
(CRMS-EN094) Zeta Reticulant |
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DARK | Effect Monster | Level 7 | ATK: 2400 DEF: 2100 |
Pendulum Scale NA / NA |
(Fairy / Effect) You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). (Secret Rare) |
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Rating: 1 out of 5 A pretty bad Level 7 monster with a slow effect to boot. |
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Crimson Crisis
(CRMS-EN093) Puppet King |
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EARTH | Effect Monster | Level 7 | ATK: 2800 DEF: 2600 |
Pendulum Scale NA / NA |
(Warrior / Effect) When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase. (Secret Rare) |
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Rating: 1 out of 5 Someone needs to pull a few strings to make this actually useful. |
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Crimson Crisis
(CRMS-EN092) Assault Armor |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Warrior-Type monster that is the only monster
you control. It gains 300 ATK. During your Main Phase, you can
send this equipped card to the Graveyard. If you do, the
equipped monster can attack twice during the Battle Phase this
turn. (Rare) |
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Rating: 1 out of 5 A much weaker assault than using Mage Power or Axe of Despair. |
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Crimson Crisis
(CRMS-EN091) Makiu, the Magical Mist |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 "Summoned Skull" or Thunder-Type monster you control.
Destroy all monsters your opponent controls whose DEF is lower
than the ATK of the selected monster. You cannot conduct your
Battle Phase the turn you activate this card. (Rare) |
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Rating: 1 out of 5 This card has mist the chance to succeed as UDE drained much of its potency from the anime. |
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Crimson Crisis
(CRMS-EN090) Multiply |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 face-up "Kuriboh". Special Summon as many
"Kuriboh Token" (Fiend-Type/ DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. (Super Rare) |
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Rating: 1 out of 5 Kuriboh is better off being discarded to prevent damage from an attack than leaving behind useless Tokens. |
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Crimson Crisis
(CRMS-EN089) Synchro Change |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Remove from play 1 face-up Synchro Monster you control. Special
Summon 1 Synchro Monster from your Extra Deck whose Level is the
same as the removed monster's. Its effect(s) is negated. (Rare) |
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Rating: 1 out of 5 You're losing a Synchro that already can do much more than the one you replace it with. |
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Crimson Crisis
(CRMS-EN088) Code A Ancient Ruins |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a face-up "Alien"
monster(s) is destroyed, place 1 A-Counter on this card. Once
per turn, you can remove 2 A-Counters from anywhere on the field
to Special Summon 1 "Alien" monster from your Graveyard. (Super Rare) |
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Rating: 1 out of 5 A card that confirms Aliens are indeed dead as an Archetype. |
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Crimson Crisis
(CRMS-EN087) Submarine Frog |
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WATER | Effect Monster | Level 2 | ATK: 1200 DEF: 600 |
Pendulum Scale NA / NA |
(Aqua / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
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Rating: 1 out of 5 Easily the weakest monster with the ability to deal piercing damage, and it's a total waste. |
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Crimson Crisis
(CRMS-EN086) Royal Swamp Eel |
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WATER | Effect Monster | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale NA / NA |
(Fish / Tuner / Effect) If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type. (Super Rare) |
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Rating: 0 out of 5 No Synchro is worth bringing out with this. |
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Crimson Crisis
(CRMS-EN085) Totem Dragon |
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EARTH | Effect Monster | Level 2 | ATK: 400 DEF: 200 |
Pendulum Scale NA / NA |
(Dragon / Effect) This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. (Super Rare) |
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Rating: 2 out of 5 Almost not even worth using, but it has more uses than Kaiser Sea Horse, which is nearly 5 times as strong. |
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Crimson Crisis
(CRMS-EN084) Alien Kid |
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LIGHT | Effect Monster | Level 4 | ATK: 1600 DEF: 700 |
Pendulum Scale NA / NA |
(Reptile / Effect) Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (Super Rare) |
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Rating: 1 out of 5 Must be the newest recruit. Too bad it has just as much "potential" as the other rejects. |
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Crimson Crisis
(CRMS-EN083) Bone Crusher |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 200 |
Pendulum Scale NA / NA |
(Zombie / Effect) When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 It's more like a Halloween decoration. |
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Crimson Crisis
(CRMS-EN082) Prime Material Falcon |
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WIND | Effect Monster | Level 5 | ATK: 2200 DEF: 800 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. (Secret Rare) |
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Rating: 1 out of 5 Prime bookmark or drink coaster material perhaps. |
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Crimson Crisis
(CRMS-EN081) Dark Voltanis |
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DARK | Effect Monster | Level 8 | ATK: 2800 DEF: 1400 |
Pendulum Scale NA / NA |
(Fairy / Effect) After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field. (Secret Rare) |
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Rating: 1 out of 5 The original was quite bad in itself. Now it's gone to the dark side with nothing to show for it. |
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Crimson Crisis
(CRMS-EN080) Planet Pollutant Virus |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 "Alien" monster. Destroy all face-up monsters without
A-Counters your opponent controls. Until the end of your
opponent's 3rd turn after this card's activation, place 1
A-Counter on each monster they Summon. (Rare) |
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Rating: 1 out of 5 Only affects the monsters currently on the field, making it much less useful than Crush Card Virus. |
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Crimson Crisis
(CRMS-EN079) Wall of Thorns |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a face-up Plant-Type monster you control is
selected as an attack target. Destroy all Attack Position
monsters your opponent controls. (Rare) |
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Rating: 2 out of 5 Plants get their own Mirror Force, but it'll never be as good. |
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Crimson Crisis
(CRMS-EN078) Trojan Gladiator Beast |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 "Gladiator Beast" from your hand to your
opponent's side of the field. Then, draw 1 card. (Common) |
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Rating: 0 out of 5 Bad even for the intended Deck. |
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Crimson Crisis
(CRMS-EN077) Metaphysical Regeneration |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only during the End Phase. Gain 1000 Life Points for
each Psychic-Type monster sent to the Graveyard this turn. (Common) |
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Rating: 2 out of 5 This time you're actually gaining 1000 points per card sent, which is okay, but not great. |
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Crimson Crisis
(CRMS-EN076) Psychic Tuning |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Psychic-Type monster in your Graveyard and Special
Summon it in Attack Position. It is treated as a Tuner monster.
When this card is removed from the field, destroy that monster.
When that monster is removed from the field, destroy this card.
When this card is sent to the Graveyard, take damage equal to
that monster's Level x 400. (Rare) |
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Rating: 1 out of 5 Just revive a Psychic Tuner monster like Krebons with Call of the Haunted. |
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Crimson Crisis
(CRMS-EN075) Assault Counter |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only while you control an "/Assault Mode" monster.
Negate the activation of a Spell Card, Trap Card, or Effect
Monster's effect and destroy it. (Common) |
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Rating: 1 out of 5 There are better Counter Traps that don't need a mostly bad Archetype member on the field. |
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Crimson Crisis
(CRMS-EN074) Assault Slash |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only while you control an "/Assault Mode" monster.
Destroy all face-up monsters on the field. (Common) |
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Rating: 1 out of 5 Even takes down your own monster just to replace it. Lightning Vortex is far better. |
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Crimson Crisis
(CRMS-EN073) Morphtronic Mix-up |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If you control 2 or more
face-up "Morphtronic" monsters, select 2 cards your opponent
controls. Destroy 1 card of your opponent's choice from those 2. (Common) |
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Rating: 1 out of 5 You're lucky to keep 1 Morphtronic on the field, and then you don't even get to choose the destroyed card. |
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Crimson Crisis
(CRMS-EN072) Morphtronic Forcefield |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Negate the activation of a Spell or Trap Card that would destroy
a face-up "Morphtronic" monster you control and destroy it. Add
1 "Morphtronic" card from your Deck to your hand. (Common) |
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Rating: 1 out of 5 Morphtronics are the type of technology found at the Dollar Store. |
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Crimson Crisis
(CRMS-EN071) Fake Explosion |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when an opponent's monster declares an attack.
Monsters cannot be destroyed by this battle. After damage
calculation, Special Summon 1 "Summon Reactor・SK" from your hand
or Graveyard. (Common) |
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Rating: 1 out of 5 Not much of a countermeasure when SK is just as bad as YFI and RE |
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Crimson Crisis
(CRMS-EN070) Ivy Shackles |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
While it is your turn, all face-up monsters your opponent
controls become Plant-Type monsters. When this face-up card on
the field is destroyed and sent to the Graveyard by an
opponent's card effect, draw 1 card. (Common) |
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Rating: 1 out of 5 DNA Surgery can do better. |
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Crimson Crisis
(CRMS-EN069) Ebon Arrow |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 face-up monster you control. Until the End Phase, it
loses 500 ATK and during battle between that attacking monster
and a Defense Position monster whose DEF is lower than the
selected monster's ATK, inflict the difference as Battle Damage
to your opponent. When the selected monster destroys a monster
by battle and sends it to the Graveyard this turn, inflict
damage to your opponent equal to the destroyed monster's
original DEF. (Common) |
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Rating: 1 out of 5 Anyone using this hasn't heard of Fairy Meteor Crush. |
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Crimson Crisis
(CRMS-EN068) Nightmare Archfiends |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens"
(Fiend-Type/DARK/ Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage. (Common) |
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Rating: 1 out of 5 There is no benefit to losing a monster while giving your opponent 3 free ones that deal minimal damage. |
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Crimson Crisis
(CRMS-EN067) Half or Nothing |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only during your opponent's Battle Phase. Your opponent
selects 1 of the following effects: ● Halve the ATK of all monsters they control until the end of the Battle Phase. ● End the Battle Phase. (Common) |
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Rating: 1 out of 5 Choose nothing on your end by not using this at all. |
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Crimson Crisis
(CRMS-EN066) Shining Silver Force |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent activates a Trap Card that
inflicts damage. Negate the activation of that card and destroy
it and all face-up Spell and Trap Cards your opponent controls. (Rare) |
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Rating: 1 out of 5 Prime Material Dragon offers the better way to counter effect damage, and can protect your monsters too. |
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Crimson Crisis
(CRMS-EN065) Descending Lost Star |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Synchro Monster in your Graveyard and Special Summon it
in face-up Defense Position. Its effect is negated, its Level is
reduced by 1 and its DEF becomes 0. Its battle position cannot
be changed. (Common) |
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Rating: 1 out of 5 Beyond desperate. |
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Crimson Crisis
(CRMS-EN064) Spirit Force |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only during damage calculation during your opponent's
turn. You take no Battle Damage from that battle. Then, you can
add 1 Warrior-Type Tuner monster with 1500 or less DEF from your
Graveyard to your hand. (Super Rare) |
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Rating: 2 out of 5 Waboku for 1 attack, and then you might even get a Tuner back. |
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Crimson Crisis
(CRMS-EN063) Assault Mode Activate |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode"
monster whose name includes the Tributed monster's name from
your Deck in Attack Position. (Common) |
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Rating: 1 out of 5 Aside from like 2 members, they're beyond terrible. |
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Crimson Crisis
(CRMS-EN062) Mysterious Triangle |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy 1 monster on the field with an A-Counter. Then, you can
Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy
it during the End Phase. (Common) |
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Rating: 1 out of 5 The real mystery is what's the point in using such a bad card? |
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Crimson Crisis
(CRMS-EN061) Arcane Barrier |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a Spellcaster-Type monster(s) on the field is
destroyed, place 1 Spell Counter on this card (max. 4). You can
send this card and 1 face-up Spellcaster-Type monster you
control to the Graveyard to draw 1 card for each Spell Counter
on this card. (Rare) |
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Rating: 1 out of 5 You have to lose quite a bit just to draw up to 4 cards in return. |
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Crimson Crisis
(CRMS-EN060) Verdant Sanctuary |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a face-up Insect-Type monster is destroyed and sent to the
Graveyard, its controller can add 1 Insect-Type monster with the
same Level as the destroyed monster from their Deck to their
hand. (Common) |
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Rating: 1 out of 5 Insects are highly undersupported so it doesn't really matter which one you pick. |
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Crimson Crisis
(CRMS-EN059) Six Scrolls of the Samurai |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1
"Great Shogun Shien" from your Deck. (Common) |
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Rating: 1 out of 5 You're still paying the same number of Tributes so it's not really a benefit at all. |
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Crimson Crisis
(CRMS-EN058) Super Solar Nutrient |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1
Plant-Type monster whose Level is equal to or lower than the
Tributed monster's Level +3 from your hand or Deck. When this
card is removed from the field, destroy that monster. When that
monster is removed from the field, destroy this card. (Common) |
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Rating: 1 out of 5 Plants that weak are generally not worth the effort, especially with an effect like this. |
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Crimson Crisis
(CRMS-EN057) Seed Cannon |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a Plant-Type monster(s) is Summoned, place 1 Plant
Counter on this card (max. 5). You can send this card to the
Graveyard to inflict 500 damage to your opponent for each Plant
Counter on it. (Common) |
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Rating: 1 out of 5 I'll bet it gets destroyed before anything more than 2 counters are on it. |
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Crimson Crisis
(CRMS-EN056) Indomitable Gladiator Beast |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target face-up "Gladiator Beast" monster you control gains 500
ATK until the End Phase. While this card is in your Graveyard,
you can return 2 "Gladiator Beast" monsters from your Graveyard
to the Deck to return this card to your hand. (Common) |
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Rating: 1 out of 5 500 ATK doesn't make any monster indomitable. |
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Crimson Crisis
(CRMS-EN055) Telekinetic Power Well |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon any number of Level 2 or lower Psychic-Type
monsters from your Graveyard. You take damage equal to the total
Levels of those monsters x 300. (Common) |
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Rating: 1 out of 5 That's up to 600 damage per monster, and that'll add up quickly. Quite poor just to Synchro Summon. |
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Crimson Crisis
(CRMS-EN054) Psychic Sword |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Psychic-Type monster. If your Life Points are
lower than your opponent's, the equipped monster gains ATK equal
to the difference (max. 2000). (Common) |
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Rating: 1 out of 5 Nowhere near as versatile as Megamorph. |
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Crimson Crisis
(CRMS-EN053) Assault Revival |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Remove from play 1 "Assault Mode Activate" from your Graveyard.
Destroy all monsters you control and Special Summon 1 "/Assault
Mode" monster from your Graveyard, ignoring its Summoning
conditions. Its effect(s) is negated, and it cannot be Tributed.
If it is removed from the field, remove it from play. (Common) |
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Rating: 1 out of 5 What kind of revival destroys all the monsters on your field? Even Earthbound Immortals aren't this bad. |
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Crimson Crisis
(CRMS-EN052) Assault Teleport |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Return 1 "/Assault Mode" monster from your hand to the Deck.
Draw 2 cards. (Common) |
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Rating: 1 out of 5 Even if this IS to use Assault Mode Activate, you can use Magical Mallet instead. |
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Crimson Crisis
(CRMS-EN051) Assault Overload |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 "/Assault Mode" monster. Inflict damage to both
players equal to its Level x 200. (Common) |
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Rating: 1 out of 5 Not really an improvement over Dark Strike Fighter's effect. |
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Crimson Crisis
(CRMS-EN050) Morphtronic Map |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a monster's battle position is changed, place 1 Morph
Counter on this card. All "Morphtronic" monsters gain 300 ATK
for each Morph Counter on this card. When this card is destroyed
and sent from the field to the Graveyard, you can Special Summon
1 "Morphtronic" monster from your Graveyard. (Common) |
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Rating: 1 out of 5 They'd need like 5 counters to find out where they are. |
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Crimson Crisis
(CRMS-EN049) Morphtronic Rusty Engine |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a "Morphtronic" monster. If the equipped monster
is destroyed, inflict damage to each player equal to its
original ATK. (Common) |
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Rating: 1 out of 5 No need to get it started when it probably doesn't even work. |
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Crimson Crisis
(CRMS-EN048) Raptor Wing Strike |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Return 1 face-up "Blackwing" monster you control to the Deck.
Add 1 "Blackwing" monster from your Deck to your hand. (Common) |
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Rating: 1 out of 5 Black Whirlwind can get a new one just by Summoning a Blackwing. There's no need for this at all. |
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Crimson Crisis
(CRMS-EN047) Star Blast |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay any number of Life Points in multiples of 500. Reduce the
Level of 1 monster you control or that is in your hand by 1 for
each 500 Life Points you paid, until the End Phase. (Rare) |
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Rating: 1 out of 5 Cost Down can make all monsters in your hand 2 Levels lower for practically nothing. |
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Crimson Crisis
(CRMS-EN046) Vengeful Servant |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When control of the equipped monster changes, inflict damage
equal to its original ATK to its new controller. (Common) |
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Rating: 1 out of 5 There's only a few cards capable of doing it legally. |
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Crimson Crisis
(CRMS-EN045) Prevention Star |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a monster you control, if it was changed from
face-up Attack Position to face-up Defense Position this turn.
Select 1 monster your opponent controls. That monster cannot
attack or change its battle position. When the equipped monster
is destroyed and this card is sent to the Graveyard, remove from
play the selected monster. (Common) |
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Rating: 1 out of 5 So you can't likely even use it right away, even with a monster on your field. |
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Crimson Crisis
(CRMS-EN044) Cosmic Fortress Gol'gar |
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LIGHT | Synchro Monster | Level 5 | ATK: 2600 DEF: 1800 |
Pendulum Scale NA / NA |
(Reptile / Synchro / Effect) "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 They're late to the Synchro Party and won't be able to make much of an impact at all. |
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Crimson Crisis
(CRMS-EN043) Arcanite Magician |
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LIGHT | Synchro Monster | Level 7 | ATK: 400 DEF: 1800 |
Pendulum Scale NA / NA |
(Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls. (Super Rare) |
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Rating: 2 out of 5 Don't get too attached to the starting ATK. It's going to go down, and those stats aren't very good at all. |
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Crimson Crisis
(CRMS-EN042) Hyper Psychic Blaster |
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EARTH | Synchro Monster | Level 9 | ATK: 3000 DEF: 2500 |
Pendulum Scale NA / NA |
(Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Pretty good, even with the non-Tuner requirement. |
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Crimson Crisis
(CRMS-EN041) Blackwing Armor Master |
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DARK | Synchro Monster | Level 7 | ATK: 2500 DEF: 1500 |
Pendulum Scale NA / NA |
(Winged Beast / Synchro / Effect) 1 "Blackwing" Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 Easily one of the best Synchros so far. It could have 0 ATK and DEF and still earn such a high rating. |
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Crimson Crisis
(CRMS-EN040) Dark Strike Fighter |
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DARK | Synchro Monster | Level 7 | ATK: 2600 DEF: 1800 |
Pendulum Scale NA / NA |
(Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200. (Super Rare) |
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Rating: 2 out of 5 I guess it's better than Cannon Soldier, but not by much. |
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Crimson Crisis
(CRMS-EN039) Alien Ammonite |
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LIGHT | Effect Monster | Level 1 | ATK: 500 DEF: 2000 |
Pendulum Scale NA / NA |
(Reptile / Tuner / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.. (Rare) |
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Rating: 2 out of 5 Nomal Summoning it makes it and you quite vulnerable so use the DEF. |
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Crimson Crisis
(CRMS-EN038) Alien Overlord |
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DARK | Effect Monster | Level 6 | ATK: 2200 DEF: 1600 |
Pendulum Scale NA / NA |
(Reptile / Effect) You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord". (Rare) |
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Rating: 1 out of 5 Aliens are back, but they're not going to be any more successful than before. |
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Crimson Crisis
(CRMS-EN037) Hydra Viper |
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WATER | Effect Monster | Level 4 | ATK: 1800 DEF: 400 |
Pendulum Scale NA / NA |
(Reptile / Effect) Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase. (Common) |
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Rating: 1 out of 5 Multiple attacks doesn't mean anything if it costs you a monster for each attack. |
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Crimson Crisis
(CRMS-EN036) Bee List Soldier |
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WIND | Effect Monster | Level 1 | ATK: 500 DEF: 400 |
Pendulum Scale NA / NA |
(Insect / Effect) You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards. (Common) |
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Rating: 1 out of 5 Definitely a soldier for the front line so nothing of value is lost. |
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Crimson Crisis
(CRMS-EN035) Cross-Sword Beetle |
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WIND | Effect Monster | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale NA / NA |
(Insect / Effect) While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent. (Common) |
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Rating: 3 out of 5 Good on its own, but two copies will give both piercing damage. |
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Crimson Crisis
(CRMS-EN034) Desert Protector |
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EARTH | Effect Monster | Level 4 | ATK: 800 DEF: 1000 |
Pendulum Scale NA / NA |
(Insect / Effect) This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. (Common) |
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Rating: 1 out of 5 Spell & Trap Cards don't stay out for long, so neither will the tiny bonus it does get. |
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Crimson Crisis
(CRMS-EN033) Dimension Fortress Weapon |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 200 |
Pendulum Scale NA / NA |
(Machine / Effect) Cards cannot be sent from the Deck to the Graveyard. (Super Rare) |
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Rating: 1 out of 5 Approximately 2 Decks are affected by this, and both can avoid it by taking it out in battle. |
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Crimson Crisis
(CRMS-EN032) Scanner |
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LIGHT | Effect Monster | Level 1 | ATK: ? DEF: ? |
Pendulum Scale NA / NA |
(Machine / Effect) Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play. (Super Rare) |
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Rating: 1 out of 5 This is actually a toy scanner like for 3-year olds. |
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Crimson Crisis
(CRMS-EN031) Inmato |
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DARK | Effect Monster | Level 3 | ATK: 1400 DEF: 800 |
Pendulum Scale NA / NA |
(Plant / Effect) When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards. (Rare) |
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Rating: 1 out of 5 Jailed likely for its bad attempt at drawing cards. |
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Crimson Crisis
(CRMS-EN030) B.E.S. Big Core MK-2 |
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FIRE | Effect Monster | Level 6 | ATK: 2400 DEF: 1100 |
Pendulum Scale NA / NA |
(Machine / Effect) If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. (Rare) |
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Rating: 1 out of 5 Nothing beneficial has been added since MK-1 was created. |
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Crimson Crisis
(CRMS-EN029) Flip Flop Frog |
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WATER | Effect Monster | Level 2 | ATK: 500 DEF: 200 |
Pendulum Scale NA / NA |
(Aqua / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam". (Common) |
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Rating: 1 out of 5 A flop indeed. Not even useful for Frog Decks. |
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Crimson Crisis
(CRMS-EN028) Dupe Frog |
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WATER | Effect Monster | Level 2 | ATK: 100 DEF: 2000 |
Pendulum Scale NA / NA |
(Aqua / Effect) This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand. (Common) |
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Rating: 2 out of 5 The better Des Frog, but only because of the DEF and low Level. |
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Crimson Crisis
(CRMS-EN027) Gladiator Beast Samnite |
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EARTH | Effect Monster | Level 3 | ATK: 1600 DEF: 1200 |
Pendulum Scale NA / NA |
(Beast / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite". (Rare) |
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Rating: 1 out of 5 Like most Gladiator Beasts, it won't survive long enough to "tag out". |
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Crimson Crisis
(CRMS-EN026) Lifeforce Harmonizer |
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WIND | Effect Monster | Level 2 | ATK: 800 DEF: 400 |
Pendulum Scale NA / NA |
(Psychic / Effect) When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 So how does being a Tuner make this worth a higher Rarity than Hanewata? |
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Crimson Crisis
(CRMS-EN025) Night Wing Sorceress |
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WIND | Effect Monster | Level 3 | ATK: 1300 DEF: 1200 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) You can activate "Assault Mode Activate" the turn it is Set. (Common) |
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Rating: 1 out of 5 Might as well allow activating it from the hand then. |
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Crimson Crisis
(CRMS-EN024) Assault Beast |
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EARTH | Effect Monster | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand. (Rare) |
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Rating: 3 out of 5 Supports those giant hunks of junk, but it isn't one of them and literally doesn't even nee them. |
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Crimson Crisis
(CRMS-EN023) Assault Mercenary |
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EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 300 |
Pendulum Scale NA / NA |
(Beast / Effect) Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. (Common) |
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Rating: 3 out of 5 Pretty bad to use the effect, but not its ATK and low Level. |
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Crimson Crisis
(CRMS-EN022) Arcane Apprentice |
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FIRE | Effect Monster | Level 2 | ATK: 1000 DEF: 400 |
Pendulum Scale NA / NA |
(Spellcaster / Tuner / Effect) If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand. (Rare) |
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Rating: 2 out of 5 Okay as a regular Tuner at least. |
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Crimson Crisis
(CRMS-EN021) Arcanite Magician/Assault Mode |
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LIGHT | Effect Monster | Level 9 | ATK: 900 DEF: 2300 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 These are like Toon versions of existing monsters. Very little has changed, and it's not enough to make this good. |
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Crimson Crisis
(CRMS-EN020) Hyper Psychic Blaster/Assault Mode |
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EARTH | Effect Monster | Level 11 | ATK: 3500 DEF: 3000 |
Pendulum Scale NA / NA |
(Psychic / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Almost like a stronger Shinato, but only by a small amount. |
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Crimson Crisis
(CRMS-EN019) Doomkaiser Dragon/Assault Mode |
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FIRE | Effect Monster | Level 8 | ATK: 2900 DEF: 2000 |
Pendulum Scale NA / NA |
(Zombie / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Zombie World is one of the very few uses with this. |
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Crimson Crisis
(CRMS-EN018) Morphtronic Slingen |
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WIND | Effect Monster | Level 4 | ATK: 1200 DEF: 800 |
Pendulum Scale NA / NA |
(Machine / Effect) ● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. ● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead. (Common) |
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Rating: 1 out of 5 You're losing a monster either way, and this doesn't have the stats to survive on its own. |
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Crimson Crisis
(CRMS-EN017) Morphtronic Boarden |
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EARTH | Effect Monster | Level 3 | ATK: 500 DEF: 1800 |
Pendulum Scale NA / NA |
(Machine / Effect) ● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly. ● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle. (Common) |
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Rating: 2 out of 5 Collectively, they'll only probably amount to 2000 damage if you're lucky. The DEF is okay though. |
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Crimson Crisis
(CRMS-EN016) Flying Fortress SKY FIRE |
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WIND | Effect Monster | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale NA / NA |
(Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: ● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. ● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent. (Rare) |
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Rating: 2 out of 5 The anime sure made it seem deveastating, but that's because Leo was Greiger's opponent. It's quite bad overall. |
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Crimson Crisis
(CRMS-EN015) Black Salvo |
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DARK | Effect Monster | Level 3 | ATK: 100 DEF: 1100 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated. (Super Rare) |
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Rating: 2 out of 5 Greiger's last monster before SKY FIRE, but it's hardly anything to talk about. |
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Crimson Crisis
(CRMS-EN014) Spell Reactor • RE |
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DARK | Effect Monster | Level 3 | ATK: 1200 DEF: 900 |
Pendulum Scale NA / NA |
(Machine / Effect) Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent. (Common) |
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Rating: 1 out of 5 Hardly a "reaction" when all it does is deal your opponent 800 damage without negating the Spell Card. |
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Crimson Crisis
(CRMS-EN013) Trap Reactor • Y FI |
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DARK | Effect Monster | Level 4 | ATK: 800 DEF: 1800 |
Pendulum Scale NA / NA |
(Machine / Effect) Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent. (Common) |
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Rating: 2 out of 5 Unlike Summon Reactor, there's a tiny amount of usefulness with this. |
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Crimson Crisis
(CRMS-EN012) Summon Reactor • SK |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 1400 |
Pendulum Scale NA / NA |
(Machine / Effect) The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard. (Common) |
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Rating: 1 out of 5 Summon Reactor SUCKs. |
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Crimson Crisis
(CRMS-EN011) Twilight Rose Knight |
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DARK | Effect Monster | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale NA / NA |
(Warrior / Tuner / Effect) Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand. (Super Rare) |
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Rating: 2 out of 5 Plant Decks may have grown over the years, but they aren't very good with this. |
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Crimson Crisis
(CRMS-EN010) Blackwing - Sirocco the Dawn |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 900 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect. (Common) |
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Rating: 3 out of 5 Thankfully, it's much more than a knockoff of Swift Gaia, and that makes it decent. |
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Crimson Crisis
(CRMS-EN009) Blackwing - Bora the Spear |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 800 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
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Rating: 2 out of 5 A weaker Spear Dragon that doesn't change modes and has uses with the next and previous cards. |
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Crimson Crisis
(CRMS-EN008) Blackwing - Gale the Whirlwind |
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DARK | Effect Monster | Level 3 | ATK: 1300 DEF: 400 |
Pendulum Scale NA / NA |
(Winged Beast / Tuner / Effect) If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls. (Rare) |
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Rating: 3 out of 5 Cuts just about any strong monster down to size, and doubles as Tuner with a bonus effect. |
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Crimson Crisis
(CRMS-EN007) Dark Tinker |
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DARK | Effect Monster | Level 2 | ATK: 1000 DEF: 1300 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. (Common) |
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Rating: 2 out of 5 The effect is just stupid, but it's also a Tuner at least. |
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Crimson Crisis
(CRMS-EN006) Twin-Sword Marauder |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale NA / NA |
(Warrior / Effect) Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
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Rating: 1 out of 5 1600 ATK is too weak for either effect to be meaningful. It'll be a one-strike blunderer instead. |
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Crimson Crisis
(CRMS-EN005) Trap Eater |
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DARK | Effect Monster | Level 4 | ATK: 1900 DEF: 1600 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard. (Common) |
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Rating: 2 out of 5 Sure wish it had a bonus effect because it barely gets the 2-star rating. |
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Crimson Crisis
(CRMS-EN004) Red Dragon Archfiend/Assault Mode |
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DARK | Effect Monster | Level 10 | ATK: 3500 DEF: 2500 |
Pendulum Scale NA / NA |
(Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
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Rating: 2 out of 5 Leagues better over the Sneak Preview card, but only warrants a 2. |
||||
Crimson Crisis
(CRMS-EN003) Hyper Synchron |
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LIGHT | Effect Monster | Level 4 | ATK: 1600 DEF: 800 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase. (Rare) |
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Rating: 2 out of 5 A Level 4 Tuner that can be useful if not used for a Dragon-Type Synchro. |
||||
Crimson Crisis
(CRMS-EN002) Debris Dragon |
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WIND | Effect Monster | Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Tuner / Effect) When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4. (Rare) |
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Rating: 2 out of 5 Only a Rare for this guy, and thank goodness, because it's a pretty bad Tuner monster. |
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Crimson Crisis
(CRMS-EN001) Turret Warrior |
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EARTH | Effect Monster | Level 5 | ATK: 1200 DEF: 2000 |
Pendulum Scale NA / NA |
(Warrior / Effect) You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. (Super Rare) |
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Rating: 3 out of 5 A Special Summon worth being the same number of Tributes since it'll likely be as strong as a Level 8 monster. |
||||
Crimson Crisis
(CRMS-EN000) Colossal Fighter/Assault Mode |
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DARK | Effect Monster | Level 10 | ATK: 3300 DEF: 1500 |
Pendulum Scale NA / NA |
(Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard. (Secret Rare) |
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Rating: 0 out of 5 The original is WAY better off without this. |