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Crimson Crisis (CRMS-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crimson_Crisis_(TCG-EN-1E)
Crimson Crisis (CRMS-EN099)
Armoroid
EARTH Effect Monster Level 8 ATK: 2700
DEF: 2000
Pendulum Scale
NA / NA
(Machine / Effect)
When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
(Super Rare)
Rating: 1 out of 5
Transformers movies are on a strict budget of $10 this year.
Crimson Crisis (CRMS-EN098)
Greed Quasar
DARK Effect Monster Level 7 ATK: ?
DEF: ?
Pendulum Scale
NA / NA
(Fiend / Effect)
This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
(Secret Rare)
Rating: 3 out of 5
The stats can only grow unless it's turned face-down and the more successful it is, the stronger it'll get.
Crimson Crisis (CRMS-EN097)
Violet Witch
DARK Effect Monster Level 4 ATK: 1100
DEF: 1200
Pendulum Scale
NA / NA
(Spellcaster / Effect)
When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Basically get Lonefire Blossom or you'll probably lose, and even that doesn't have many good options.
Crimson Crisis (CRMS-EN096)
Ido the Supreme Magical Force
DARK Effect Monster Level 6 ATK: 2200
DEF: 800
Pendulum Scale
NA / NA
(Fiend / Effect)
You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
(Secret Rare)
Rating: 1 out of 5
The Level 6 version of Ultimate Obedient Fiend.
Crimson Crisis (CRMS-EN095)
Tethys, Goddess of Light
LIGHT Effect Monster Level 5 ATK: 2400
DEF: 1800
Pendulum Scale
NA / NA
(Fairy / Effect)
When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
(Secret Rare)
Rating: 3 out of 5
Having extra Fairies in your hand can help, but they won't be on the field any sooner. This is still a good card.
Crimson Crisis (CRMS-EN094)
Zeta Reticulant
DARK Effect Monster Level 7 ATK: 2400
DEF: 2100
Pendulum Scale
NA / NA
(Fairy / Effect)
You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
(Secret Rare)
Rating: 1 out of 5
A pretty bad Level 7 monster with a slow effect to boot.
Crimson Crisis (CRMS-EN093)
Puppet King
EARTH Effect Monster Level 7 ATK: 2800
DEF: 2600
Pendulum Scale
NA / NA
(Warrior / Effect)
When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
(Secret Rare)
Rating: 1 out of 5
Someone needs to pull a few strings to make this actually useful.
Crimson Crisis (CRMS-EN092)
Assault Armor
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
(Rare)
Rating: 1 out of 5
A much weaker assault than using Mage Power or Axe of Despair.
Crimson Crisis (CRMS-EN091)
Makiu, the Magical Mist
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
(Rare)
Rating: 1 out of 5
This card has mist the chance to succeed as UDE drained much of its potency from the anime.
Crimson Crisis (CRMS-EN090)
Multiply
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/
DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Super Rare)
Rating: 1 out of 5
Kuriboh is better off being discarded to prevent damage from an attack than leaving behind useless Tokens.
Crimson Crisis (CRMS-EN089)
Synchro Change
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
(Rare)
Rating: 1 out of 5
You're losing a Synchro that already can do much more than the one you replace it with.
Crimson Crisis (CRMS-EN088)
Code A Ancient Ruins
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
(Super Rare)
Rating: 1 out of 5
A card that confirms Aliens are indeed dead as an Archetype.
Crimson Crisis (CRMS-EN087)
Submarine Frog
WATER Effect Monster Level 2 ATK: 1200
DEF: 600
Pendulum Scale
NA / NA
(Aqua / Effect)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 1 out of 5
Easily the weakest monster with the ability to deal piercing damage, and it's a total waste.
Crimson Crisis (CRMS-EN086)
Royal Swamp Eel
WATER Effect Monster Level 4 ATK: 1700
DEF: 1200
Pendulum Scale
NA / NA
(Fish / Tuner / Effect)
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
(Super Rare)
Rating: 0 out of 5
No Synchro is worth bringing out with this.
Crimson Crisis (CRMS-EN085)
Totem Dragon
EARTH Effect Monster Level 2 ATK: 400
DEF: 200
Pendulum Scale
NA / NA
(Dragon / Effect)
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
(Super Rare)
Rating: 2 out of 5
Almost not even worth using, but it has more uses than Kaiser Sea Horse, which is nearly 5 times as strong.
Crimson Crisis (CRMS-EN084)
Alien Kid
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 700
Pendulum Scale
NA / NA
(Reptile / Effect)
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Super Rare)
Rating: 1 out of 5
Must be the newest recruit. Too bad it has just as much "potential" as the other rejects.
Crimson Crisis (CRMS-EN083)
Bone Crusher
EARTH Effect Monster Level 4 ATK: 1600
DEF: 200
Pendulum Scale
NA / NA
(Zombie / Effect)
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
It's more like a Halloween decoration.
Crimson Crisis (CRMS-EN082)
Prime Material Falcon
WIND Effect Monster Level 5 ATK: 2200
DEF: 800
Pendulum Scale
NA / NA
(Winged Beast / Effect)
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Secret Rare)
Rating: 1 out of 5
Prime bookmark or drink coaster material perhaps.
Crimson Crisis (CRMS-EN081)
Dark Voltanis
DARK Effect Monster Level 8 ATK: 2800
DEF: 1400
Pendulum Scale
NA / NA
(Fairy / Effect)
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
(Secret Rare)
Rating: 1 out of 5
The original was quite bad in itself. Now it's gone to the dark side with nothing to show for it.
Crimson Crisis (CRMS-EN080)
Planet Pollutant Virus
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
(Rare)
Rating: 1 out of 5
Only affects the monsters currently on the field, making it much less useful than Crush Card Virus.
Crimson Crisis (CRMS-EN079)
Wall of Thorns
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
(Rare)
Rating: 2 out of 5
Plants get their own Mirror Force, but it'll never be as good.
Crimson Crisis (CRMS-EN078)
Trojan Gladiator Beast
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
(Common)
Rating: 0 out of 5
Bad even for the intended Deck.
Crimson Crisis (CRMS-EN077)
Metaphysical Regeneration
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
(Common)
Rating: 2 out of 5
This time you're actually gaining 1000 points per card sent, which is okay, but not great.
Crimson Crisis (CRMS-EN076)
Psychic Tuning
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
(Rare)
Rating: 1 out of 5
Just revive a Psychic Tuner monster like Krebons with Call of the Haunted.
Crimson Crisis (CRMS-EN075)
Assault Counter
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
(Common)
Rating: 1 out of 5
There are better Counter Traps that don't need a mostly bad Archetype member on the field.
Crimson Crisis (CRMS-EN074)
Assault Slash
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
(Common)
Rating: 1 out of 5
Even takes down your own monster just to replace it. Lightning Vortex is far better.
Crimson Crisis (CRMS-EN073)
Morphtronic Mix-up
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
(Common)
Rating: 1 out of 5
You're lucky to keep 1 Morphtronic on the field, and then you don't even get to choose the destroyed card.
Crimson Crisis (CRMS-EN072)
Morphtronic Forcefield
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
(Common)
Rating: 1 out of 5
Morphtronics are the type of technology found at the Dollar Store.
Crimson Crisis (CRMS-EN071)
Fake Explosion
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor・SK" from your hand or Graveyard.
(Common)
Rating: 1 out of 5
Not much of a countermeasure when SK is just as bad as YFI and RE
Crimson Crisis (CRMS-EN070)
Ivy Shackles
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
(Common)
Rating: 1 out of 5
DNA Surgery can do better.
Crimson Crisis (CRMS-EN069)
Ebon Arrow
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
(Common)
Rating: 1 out of 5
Anyone using this hasn't heard of Fairy Meteor Crush.
Crimson Crisis (CRMS-EN068)
Nightmare Archfiends
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/
Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
(Common)
Rating: 1 out of 5
There is no benefit to losing a monster while giving your opponent 3 free ones that deal minimal damage.
Crimson Crisis (CRMS-EN067)
Half or Nothing
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
● Halve the ATK of all monsters they control until the end of the Battle Phase.
● End the Battle Phase.
(Common)
Rating: 1 out of 5
Choose nothing on your end by not using this at all.
Crimson Crisis (CRMS-EN066)
Shining Silver Force
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
(Rare)
Rating: 1 out of 5
Prime Material Dragon offers the better way to counter effect damage, and can protect your monsters too.
Crimson Crisis (CRMS-EN065)
Descending Lost Star
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
(Common)
Rating: 1 out of 5
Beyond desperate.
Crimson Crisis (CRMS-EN064)
Spirit Force
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
(Super Rare)
Rating: 2 out of 5
Waboku for 1 attack, and then you might even get a Tuner back.
Crimson Crisis (CRMS-EN063)
Assault Mode Activate
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
(Common)
Rating: 1 out of 5
Aside from like 2 members, they're beyond terrible.
Crimson Crisis (CRMS-EN062)
Mysterious Triangle
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.
(Common)
Rating: 1 out of 5
The real mystery is what's the point in using such a bad card?
Crimson Crisis (CRMS-EN061)
Arcane Barrier
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
(Rare)
Rating: 1 out of 5
You have to lose quite a bit just to draw up to 4 cards in return.
Crimson Crisis (CRMS-EN060)
Verdant Sanctuary
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
(Common)
Rating: 1 out of 5
Insects are highly undersupported so it doesn't really matter which one you pick.
Crimson Crisis (CRMS-EN059)
Six Scrolls of the Samurai
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
(Common)
Rating: 1 out of 5
You're still paying the same number of Tributes so it's not really a benefit at all.
Crimson Crisis (CRMS-EN058)
Super Solar Nutrient
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Common)
Rating: 1 out of 5
Plants that weak are generally not worth the effort, especially with an effect like this.
Crimson Crisis (CRMS-EN057)
Seed Cannon
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.
(Common)
Rating: 1 out of 5
I'll bet it gets destroyed before anything more than 2 counters are on it.
Crimson Crisis (CRMS-EN056)
Indomitable Gladiator Beast
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand.
(Common)
Rating: 1 out of 5
500 ATK doesn't make any monster indomitable.
Crimson Crisis (CRMS-EN055)
Telekinetic Power Well
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
(Common)
Rating: 1 out of 5
That's up to 600 damage per monster, and that'll add up quickly. Quite poor just to Synchro Summon.
Crimson Crisis (CRMS-EN054)
Psychic Sword
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
(Common)
Rating: 1 out of 5
Nowhere near as versatile as Megamorph.
Crimson Crisis (CRMS-EN053)
Assault Revival
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
(Common)
Rating: 1 out of 5
What kind of revival destroys all the monsters on your field? Even Earthbound Immortals aren't this bad.
Crimson Crisis (CRMS-EN052)
Assault Teleport
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
(Common)
Rating: 1 out of 5
Even if this IS to use Assault Mode Activate, you can use Magical Mallet instead.
Crimson Crisis (CRMS-EN051)
Assault Overload
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
(Common)
Rating: 1 out of 5
Not really an improvement over Dark Strike Fighter's effect.
Crimson Crisis (CRMS-EN050)
Morphtronic Map
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
(Common)
Rating: 1 out of 5
They'd need like 5 counters to find out where they are.
Crimson Crisis (CRMS-EN049)
Morphtronic Rusty Engine
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
(Common)
Rating: 1 out of 5
No need to get it started when it probably doesn't even work.
Crimson Crisis (CRMS-EN048)
Raptor Wing Strike
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
Black Whirlwind can get a new one just by Summoning a Blackwing. There's no need for this at all.
Crimson Crisis (CRMS-EN047)
Star Blast
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
(Rare)
Rating: 1 out of 5
Cost Down can make all monsters in your hand 2 Levels lower for practically nothing.
Crimson Crisis (CRMS-EN046)
Vengeful Servant
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
(Common)
Rating: 1 out of 5
There's only a few cards capable of doing it legally.
Crimson Crisis (CRMS-EN045)
Prevention Star
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
(Common)
Rating: 1 out of 5
So you can't likely even use it right away, even with a monster on your field.
Crimson Crisis (CRMS-EN044)
Cosmic Fortress Gol'gar
LIGHT Synchro Monster Level 5 ATK: 2600
DEF: 1800
Pendulum Scale
NA / NA
(Reptile / Synchro / Effect)
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
They're late to the Synchro Party and won't be able to make much of an impact at all.
Crimson Crisis (CRMS-EN043)
Arcanite Magician
LIGHT Synchro Monster Level 7 ATK: 400
DEF: 1800
Pendulum Scale
NA / NA
(Spellcaster / Synchro / Effect)
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
(Super Rare)
Rating: 2 out of 5
Don't get too attached to the starting ATK. It's going to go down, and those stats aren't very good at all.
Crimson Crisis (CRMS-EN042)
Hyper Psychic Blaster
EARTH Synchro Monster Level 9 ATK: 3000
DEF: 2500
Pendulum Scale
NA / NA
(Psychic / Synchro / Effect)
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Pretty good, even with the non-Tuner requirement.
Crimson Crisis (CRMS-EN041)
Blackwing Armor Master
DARK Synchro Monster Level 7 ATK: 2500
DEF: 1500
Pendulum Scale
NA / NA
(Winged Beast / Synchro / Effect)
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
Easily one of the best Synchros so far. It could have 0 ATK and DEF and still earn such a high rating.
Crimson Crisis (CRMS-EN040)
Dark Strike Fighter
DARK Synchro Monster Level 7 ATK: 2600
DEF: 1800
Pendulum Scale
NA / NA
(Machine / Synchro / Effect)
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
(Super Rare)
Rating: 2 out of 5
I guess it's better than Cannon Soldier, but not by much.
Crimson Crisis (CRMS-EN039)
Alien Ammonite
LIGHT Effect Monster Level 1 ATK: 500
DEF: 2000
Pendulum Scale
NA / NA
(Reptile / Tuner / Effect)
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase..
(Rare)
Rating: 2 out of 5
Nomal Summoning it makes it and you quite vulnerable so use the DEF.
Crimson Crisis (CRMS-EN038)
Alien Overlord
DARK Effect Monster Level 6 ATK: 2200
DEF: 1600
Pendulum Scale
NA / NA
(Reptile / Effect)
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
(Rare)
Rating: 1 out of 5
Aliens are back, but they're not going to be any more successful than before.
Crimson Crisis (CRMS-EN037)
Hydra Viper
WATER Effect Monster Level 4 ATK: 1800
DEF: 400
Pendulum Scale
NA / NA
(Reptile / Effect)
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
(Common)
Rating: 1 out of 5
Multiple attacks doesn't mean anything if it costs you a monster for each attack.
Crimson Crisis (CRMS-EN036)
Bee List Soldier
WIND Effect Monster Level 1 ATK: 500
DEF: 400
Pendulum Scale
NA / NA
(Insect / Effect)
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
(Common)
Rating: 1 out of 5
Definitely a soldier for the front line so nothing of value is lost.
Crimson Crisis (CRMS-EN035)
Cross-Sword Beetle
WIND Effect Monster Level 4 ATK: 1800
DEF: 1200
Pendulum Scale
NA / NA
(Insect / Effect)
While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 3 out of 5
Good on its own, but two copies will give both piercing damage.
Crimson Crisis (CRMS-EN034)
Desert Protector
EARTH Effect Monster Level 4 ATK: 800
DEF: 1000
Pendulum Scale
NA / NA
(Insect / Effect)
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
(Common)
Rating: 1 out of 5
Spell & Trap Cards don't stay out for long, so neither will the tiny bonus it does get.
Crimson Crisis (CRMS-EN033)
Dimension Fortress Weapon
DARK Effect Monster Level 4 ATK: 1700
DEF: 200
Pendulum Scale
NA / NA
(Machine / Effect)
Cards cannot be sent from the Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
Approximately 2 Decks are affected by this, and both can avoid it by taking it out in battle.
Crimson Crisis (CRMS-EN032)
Scanner
LIGHT Effect Monster Level 1 ATK: ?
DEF: ?
Pendulum Scale
NA / NA
(Machine / Effect)
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
(Super Rare)
Rating: 1 out of 5
This is actually a toy scanner like for 3-year olds.
Crimson Crisis (CRMS-EN031)
Inmato
DARK Effect Monster Level 3 ATK: 1400
DEF: 800
Pendulum Scale
NA / NA
(Plant / Effect)
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
(Rare)
Rating: 1 out of 5
Jailed likely for its bad attempt at drawing cards.
Crimson Crisis (CRMS-EN030)
B.E.S. Big Core MK-2
FIRE Effect Monster Level 6 ATK: 2400
DEF: 1100
Pendulum Scale
NA / NA
(Machine / Effect)
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
(Rare)
Rating: 1 out of 5
Nothing beneficial has been added since MK-1 was created.
Crimson Crisis (CRMS-EN029)
Flip Flop Frog
WATER Effect Monster Level 2 ATK: 500
DEF: 200
Pendulum Scale
NA / NA
(Aqua / Effect)
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
(Common)
Rating: 1 out of 5
A flop indeed. Not even useful for Frog Decks.
Crimson Crisis (CRMS-EN028)
Dupe Frog
WATER Effect Monster Level 2 ATK: 100
DEF: 2000
Pendulum Scale
NA / NA
(Aqua / Effect)
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
(Common)
Rating: 2 out of 5
The better Des Frog, but only because of the DEF and low Level.
Crimson Crisis (CRMS-EN027)
Gladiator Beast Samnite
EARTH Effect Monster Level 3 ATK: 1600
DEF: 1200
Pendulum Scale
NA / NA
(Beast / Effect)
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
(Rare)
Rating: 1 out of 5
Like most Gladiator Beasts, it won't survive long enough to "tag out".
Crimson Crisis (CRMS-EN026)
Lifeforce Harmonizer
WIND Effect Monster Level 2 ATK: 800
DEF: 400
Pendulum Scale
NA / NA
(Psychic / Effect)
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
So how does being a Tuner make this worth a higher Rarity than Hanewata?
Crimson Crisis (CRMS-EN025)
Night Wing Sorceress
WIND Effect Monster Level 3 ATK: 1300
DEF: 1200
Pendulum Scale
NA / NA
(Spellcaster / Effect)
You can activate "Assault Mode Activate" the turn it is Set.
(Common)
Rating: 1 out of 5
Might as well allow activating it from the hand then.
Crimson Crisis (CRMS-EN024)
Assault Beast
EARTH Effect Monster Level 4 ATK: 1900
DEF: 1200
Pendulum Scale
NA / NA
(Beast-Warrior / Effect)
You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
(Rare)
Rating: 3 out of 5
Supports those giant hunks of junk, but it isn't one of them and literally doesn't even nee them.
Crimson Crisis (CRMS-EN023)
Assault Mercenary
EARTH Effect Monster Level 4 ATK: 1800
DEF: 300
Pendulum Scale
NA / NA
(Beast / Effect)
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
(Common)
Rating: 3 out of 5
Pretty bad to use the effect, but not its ATK and low Level.
Crimson Crisis (CRMS-EN022)
Arcane Apprentice
FIRE Effect Monster Level 2 ATK: 1000
DEF: 400
Pendulum Scale
NA / NA
(Spellcaster / Tuner / Effect)
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
(Rare)
Rating: 2 out of 5
Okay as a regular Tuner at least.
Crimson Crisis (CRMS-EN021)
Arcanite Magician/Assault Mode
LIGHT Effect Monster Level 9 ATK: 900
DEF: 2300
Pendulum Scale
NA / NA
(Spellcaster / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
These are like Toon versions of existing monsters. Very little has changed, and it's not enough to make this good.
Crimson Crisis (CRMS-EN020)
Hyper Psychic Blaster/Assault Mode
EARTH Effect Monster Level 11 ATK: 3500
DEF: 3000
Pendulum Scale
NA / NA
(Psychic / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Almost like a stronger Shinato, but only by a small amount.
Crimson Crisis (CRMS-EN019)
Doomkaiser Dragon/Assault Mode
FIRE Effect Monster Level 8 ATK: 2900
DEF: 2000
Pendulum Scale
NA / NA
(Zombie / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Zombie World is one of the very few uses with this.
Crimson Crisis (CRMS-EN018)
Morphtronic Slingen
WIND Effect Monster Level 4 ATK: 1200
DEF: 800
Pendulum Scale
NA / NA
(Machine / Effect)
● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
(Common)
Rating: 1 out of 5
You're losing a monster either way, and this doesn't have the stats to survive on its own.
Crimson Crisis (CRMS-EN017)
Morphtronic Boarden
EARTH Effect Monster Level 3 ATK: 500
DEF: 1800
Pendulum Scale
NA / NA
(Machine / Effect)
● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
(Common)
Rating: 2 out of 5
Collectively, they'll only probably amount to 2000 damage if you're lucky. The DEF is okay though.
Crimson Crisis (CRMS-EN016)
Flying Fortress SKY FIRE
WIND Effect Monster Level 8 ATK: 3000
DEF: 2500
Pendulum Scale
NA / NA
(Machine / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
(Rare)
Rating: 2 out of 5
The anime sure made it seem deveastating, but that's because Leo was Greiger's opponent. It's quite bad overall.
Crimson Crisis (CRMS-EN015)
Black Salvo
DARK Effect Monster Level 3 ATK: 100
DEF: 1100
Pendulum Scale
NA / NA
(Machine / Tuner / Effect)
When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
(Super Rare)
Rating: 2 out of 5
Greiger's last monster before SKY FIRE, but it's hardly anything to talk about.
Crimson Crisis (CRMS-EN014)
Spell Reactor • RE
DARK Effect Monster Level 3 ATK: 1200
DEF: 900
Pendulum Scale
NA / NA
(Machine / Effect)
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.
(Common)
Rating: 1 out of 5
Hardly a "reaction" when all it does is deal your opponent 800 damage without negating the Spell Card.
Crimson Crisis (CRMS-EN013)
Trap Reactor • Y FI
DARK Effect Monster Level 4 ATK: 800
DEF: 1800
Pendulum Scale
NA / NA
(Machine / Effect)
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
(Common)
Rating: 2 out of 5
Unlike Summon Reactor, there's a tiny amount of usefulness with this.
Crimson Crisis (CRMS-EN012)
Summon Reactor • SK
DARK Effect Monster Level 5 ATK: 2000
DEF: 1400
Pendulum Scale
NA / NA
(Machine / Effect)
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
(Common)
Rating: 1 out of 5
Summon Reactor SUCKs.
Crimson Crisis (CRMS-EN011)
Twilight Rose Knight
DARK Effect Monster Level 3 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Tuner / Effect)
Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
(Super Rare)
Rating: 2 out of 5
Plant Decks may have grown over the years, but they aren't very good with this.
Crimson Crisis (CRMS-EN010)
Blackwing - Sirocco the Dawn
DARK Effect Monster Level 5 ATK: 2000
DEF: 900
Pendulum Scale
NA / NA
(Winged Beast / Effect)
If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.
(Common)
Rating: 3 out of 5
Thankfully, it's much more than a knockoff of Swift Gaia, and that makes it decent.
Crimson Crisis (CRMS-EN009)
Blackwing - Bora the Spear
DARK Effect Monster Level 4 ATK: 1700
DEF: 800
Pendulum Scale
NA / NA
(Winged Beast / Effect)
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 2 out of 5
A weaker Spear Dragon that doesn't change modes and has uses with the next and previous cards.
Crimson Crisis (CRMS-EN008)
Blackwing - Gale the Whirlwind
DARK Effect Monster Level 3 ATK: 1300
DEF: 400
Pendulum Scale
NA / NA
(Winged Beast / Tuner / Effect)
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
(Rare)
Rating: 3 out of 5
Cuts just about any strong monster down to size, and doubles as Tuner with a bonus effect.
Crimson Crisis (CRMS-EN007)
Dark Tinker
DARK Effect Monster Level 2 ATK: 1000
DEF: 1300
Pendulum Scale
NA / NA
(Fiend / Tuner / Effect)
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
(Common)
Rating: 2 out of 5
The effect is just stupid, but it's also a Tuner at least.
Crimson Crisis (CRMS-EN006)
Twin-Sword Marauder
DARK Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Effect)
Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 1 out of 5
1600 ATK is too weak for either effect to be meaningful. It'll be a one-strike blunderer instead.
Crimson Crisis (CRMS-EN005)
Trap Eater
DARK Effect Monster Level 4 ATK: 1900
DEF: 1600
Pendulum Scale
NA / NA
(Fiend / Tuner / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
(Common)
Rating: 2 out of 5
Sure wish it had a bonus effect because it barely gets the 2-star rating.
Crimson Crisis (CRMS-EN004)
Red Dragon Archfiend/Assault Mode
DARK Effect Monster Level 10 ATK: 3500
DEF: 2500
Pendulum Scale
NA / NA
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
Leagues better over the Sneak Preview card, but only warrants a 2.
Crimson Crisis (CRMS-EN003)
Hyper Synchron
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 800
Pendulum Scale
NA / NA
(Machine / Tuner / Effect)
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.
(Rare)
Rating: 2 out of 5
A Level 4 Tuner that can be useful if not used for a Dragon-Type Synchro.
Crimson Crisis (CRMS-EN002)
Debris Dragon
WIND Effect Monster Level 4 ATK: 1000
DEF: 2000
Pendulum Scale
NA / NA
(Dragon / Tuner / Effect)
When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
(Rare)
Rating: 2 out of 5
Only a Rare for this guy, and thank goodness, because it's a pretty bad Tuner monster.
Crimson Crisis (CRMS-EN001)
Turret Warrior
EARTH Effect Monster Level 5 ATK: 1200
DEF: 2000
Pendulum Scale
NA / NA
(Warrior / Effect)
You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
(Super Rare)
Rating: 3 out of 5
A Special Summon worth being the same number of Tributes since it'll likely be as strong as a Level 8 monster.
Crimson Crisis (CRMS-EN000)
Colossal Fighter/Assault Mode
DARK Effect Monster Level 10 ATK: 3300
DEF: 1500
Pendulum Scale
NA / NA
(Warrior / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.
(Secret Rare)
Rating: 0 out of 5
The original is WAY better off without this.