| DCR-105 | 
	
		|  | Judgment of Anubis Counter Trap
 Discard 1 card from your hand to negate the 
				activation and the effect of a Spell Card controlled by your 
				opponent that includes the effect of destroying Spell and/or 
				Trap Card(s) on the field and destroy it. Then, you can destroy 
				1 face-up monster on your opponent's side of the field and 
				inflict damage to your opponent equal to the ATK of the 
				destroyed monster.
 SECRET RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | A very powerful Trap Card and 
		it's no wonder it's a SCR! | 
	
		| DCR-104 | 
	
		|  | Blast Held by a Tribute Normal Trap
 You can only activate this card when your 
				opponent declares an attack with a monster on his/her side of 
				the field that has been Tribute Summoned or Set. Destroy all 
				face-up Attack Position monsters on your opponent's side of the 
				field and inflict 1000 points of damage to your opponent's Life 
				Points.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The one called "Sacrifices 
		Blast" on Yu-Gi-Oh that Ishizu uses. Not too bad to make your opponent 
		regret Tribute Summoning the monster and wipe out their field of 
		monsters but that's about it. | 
	
		| DCR-103 | 
	
		|  | Ray of Hope Normal Trap
 Select 2 LIGHT monsters from your Graveyard 
				and add them to your Deck. Then shuffle your Deck.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | If you're running a LIGHT deck, 
		this card isn't too bad but horrible elsewhere. | 
	
		| DCR-102 | 
	
		|  | Sakuretsu Armor Normal Trap
 You can only activate this card when your 
				opponent declares an attack. Destroy the attacking monster.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Use Mirror Force or Negate 
		Attack instead. | 
	
		| DCR-101 | 
	
		|  | Spell Vanishing Counter Trap
 Discard 2 cards from your hand to negate the 
				activation of a Spell Card and destroy it. Also, check your 
				opponent's hand and Deck and if you find any Spell Cards of the 
				same name as the destroyed Spell Card, send all of them to the 
				Graveyard.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Use Cursed Seal of the 
		Forbidden Spell instead. | 
	
		| DCR-100 | 
	
		|  | Dice Re-Roll Normal Trap
 After this card is activated, for the rest of 
				this turn you can negate 1 six-sided die roll and re-roll it.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | For what it's worth, you could 
		activate this card and have your opponent get the same or better roll! | 
	
		| DCR-099 | 
	
		|  | Archfiend's Roar Normal Trap
 Pay 500 Life Points to activate this card. 
				Special Summon 1 Archfiend Monster Card from your Graveyard. 
				This monster cannot be offered as a Tribute under any conditions 
				and is destroyed during the End Phase of this turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Another horrible Archfiend 
		support card. | 
	
		| DCR-098 | 
	
		|  | Dark Scorpion Combination Normal Trap
 You can only activate this card when you have 
				"Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick 
				the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark 
				Scorpion - Meanae the Thorn" face-up on your side of the field. 
				During the turn this card is activated, any of these 5 cards can 
				attack your opponent's Life Points directly. In that case, the 
				Battle Damage inflicted by each of those cards (that attack your 
				opponent's Life Points directly) becomes 400 points.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | What's truly sad is for the 
		activation requirements this card needs, you deal only 2000 damage and 
		your opponent can easily chain Mirror Force and destroy all of your 
		monsters. | 
	
		| DCR-097 | 
	
		|  | Battle-Scarred Continuous Trap
 Select 1 Archfiend monster on your side of the 
				field when you activate this card. When the monster's controller 
				pays Life Points during the Standby Phase for the selected 
				monster, that player's opponent also must pay equal Life Points. 
				If this card is destroyed or removed from the field, destroy the 
				selected monster. When the selected monster is destroyed or 
				removed from the field, this card is also destroyed.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | It's hardly worth it, 
		especially since you still have to pay for the Archfiend monster(s). | 
	
		| DCR-096 | 
	
		|  | Frozen Soul Normal Trap
 You can only activate this card when your 
				opponent's Life Points are at least 2000 points higher than 
				yours. Your opponent skips his/her next Battle 
				Phase.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Use Negate Attack or Thunder of 
		Ruler instead. |