| IOC-019 | 
	
		|  | Inferno FIRE / Pyro / Level 4 
				/ ATK 1100 / DEF 1900
 This card can only be Special Summoned by 
				removing 1 FIRE monster in your Graveyard from play. When this 
				card destroys an opponent's monster and sends it to the 
				Graveyard as a result of battle, inflict 1500 points of damage 
				to your opponent's Life Points.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | While he may seem weak at just 1100, give him equip Spells and he'll be 
		a powerhouse. Plus when he destroys a Monster, your opponent takes 1500 
		points of damage! | 
	
		| IOC-018 | 
	
		|  | Chaosrider Gustaph WIND / Warrior / Level 4
				/ ATK 1400 / DEF 1500
 You can remove up to 2 Spell Cards in your 
				Graveyard from play to increase the ATK of this monster by 300 
				points for each card removed from play until the end of your 
				opponent's next turn. This effect can only be used once during 
				your turn.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Removing Spells from your Graveyard isn't too good unless they're
		bad
		ones and 600 
		ATK gain is just horrible. Use Black Pendant or better yet Axe of 
		Despair. | 
	
		| IOC-017 | 
	
		|  | Chaos Necromancer DARK / Fiend / Level 1 
				/ ATK 0 / DEF 0
 The ATK of this card becomes the number of 
				Monster Cards in your Graveyard x 300 points.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Use this card well and he'll be a pain for your opponent. He gains 300 x 
		the number of Monsters in your Graveyard and chances are you'll have 
		quite a few in your Graveyard by the time he's out. | 
	
		| IOC-016 | 
	
		|  | Witch Doctor of Chaos DARK / Spellcaster / Level 2
				/ ATK 500 / DEF 500
 FLIP: Select 1 Monster Card from you or your 
				opponent's Graveyard. Remove it from play.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A 
		card this bad 
		only deserves to be laughed at. Just use Dark Magician of Chaos as it 
		doesn't need to be flipped up to remove a Monster and has better ATK and 
		DEF than this card. | 
	
		| IOC-015 | 
	
		|  | Coach Goblin EARTH / Fiend / Level 4
				/ ATK 1200 / DEF 1500
 As long as this card remains face-up on your 
				side of the field, you can return 1 Normal Monster Card in your 
				hand to the bottom of your Deck during your End Phase to draw 1 
				card from your Deck. You can only use this effect once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Key words: As long as this card remains face up on the field. 
		With only 1500 DEF, he won't be staying face up for long and his effect 
		isn't worth it. Use JoG instead. | 
	
		| IOC-014 | 
	
		|  | Freed the Brave Wanderer LIGHT / Warrior / Level 4
				/ ATK 1700 / DEF 1200
 Remove 2 LIGHT monsters in your Graveyard from 
				play to destroy 1 face-up monster on the field with higher ATK 
				than this card. You can only use this effect once per turn.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | He'll be wandering alright. Wandering around for someone foolish enough 
		to use him. You can use Raigeki and not have to remove any Monster from 
		play so use that instead. | 
	
		| IOC-013 | 
	
		|  | Berserk Gorilla EARTH / Beast / Level 4
				/ ATK 2000 / DEF 1000
 If this card is in face-up Defense Position on 
				the field, destroy this card. The controller of this card must 
				attack with this card when possible.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | You're the only one that'll go berserk as you must attack with 
		him whenever possible. Why does UDE even bother making cards with such 
		horrible effects? | 
	
		| IOC-012 | 
	
		|  | D. D. Scout Plane DARK / Machine / Level 2
				/ ATK 800 / DEF 1200
 If this card is removed from play, Special 
				Summon this card in face-up Attack Position on your side of the 
				field during the End Phase of this turn.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A 
		super rare card with a lame effect? Why? Most likely the only place this 
		scout is going is the card Graveyard or the garbage can. Leave this card 
		alone. | 
	
		| IOC-011 | 
	
		|  | Sasuke Samurai #3 LIGHT / Warrior / Level 3
				/ ATK 1000 / DEF 1000
 When this card inflicts Battle Damage to your 
				opponent's Life Points, your opponent draws cards until his/her 
				hand has 7 cards.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Oh he'll be inflicting damage alright.... to your lifepoints and 
		your opponent most likely won't be drawing many cards so just don't use 
		this card. | 
	
		| IOC-010 | 
	
		|  | Chopman the Desperate Outlaw DARK / Zombie / Level 3
				/ ATK 1100 / DEF 500
 When this card is Flip Summoned successfully, 
				you can equip 1 Equip Spell Card in your Graveyard to this card.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Only an extremely desperate duelist would run this card and this 
		card's weak stats won't put its effect to good use anyway. | 
	
		| IOC-009 | 
	
		|  | Spirit of the Pot of Greed LIGHT / Fairy / Level 1
				/ ATK 100 / DEF 100
 When this card is in face-up Attack Position on 
				the field, if a player activates "Pot of Greed", he/she 
				can draw 1 more card.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This card most likely isn't going to stay on the field in either Mode 
		long enough to use its effect so use Jar of Greed instead. | 
	
		| IOC-008 | 
	
		|  | Gale Lizard WATER / Reptile / Level 4
				/ ATK 1400 / DEF 700
 FLIP: Select 1 Monster Card on your opponent's 
				side of the field and return it to its owner's hand.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This card has absolutely no use in any deck with stats of (1400/700) 
		except for running a "joke deck". | 
	
		| IOC-007 | 
	
		|  | Strike Ninja DARK / Warrior / Level 4
				/ ATK 1700 / DEF 1200
 You can remove this card from play until the 
				End Phase of this turn by removing 2 DARK monsters in your 
				Graveyard from play. You can use this effect during either 
				player's turn. You can only use this effect once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | His effect allows you to remove him from play by removing 2 DARK 
		Monsters from play. That's just horrible. Use Interdimensional Matter 
		Transporter instead. | 
	
		| IOC-006 | 
	
		|  | Crimson Ninja EARTH / Warrior / Level 1
				/ ATK 300 / DEF 300
 FLIP: Select 1 Trap Card on the field and 
				destroy it. If the selected card is Set, pick up and see the 
				card. If it is a Trap Card, it is destroyed. If it is a Spell 
				Card, return it to its original position.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Um no. There's no reason to play this card. Wow, I get to destroy 1 
		measly Trap Card, woohoo.... NOT! Stick to Harpie's Feather Duster 
		instead. | 
	
		| IOC-005 | 
	
		|  | Des Kangaroo DARK / Beast / Level 4 
				/ ATK 1500 / DEF 1700
 When the ATK of a monster that attacks this 
				monster is lower than the DEF of this monster, destroy the 
				attacking monster. Damage calculation is applied normally.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This is basically a Thousand Needles with higher ATK but less DEF. Don't 
		use this card except for running Master of Oz or Chumley's deck. | 
	
		| IOC-004 | 
	
		|  | Big Koala EARTH / Beast / Level 7
				/ ATK 2700 / DEF 2000
 A species of huge Des Koala. He's meek, but 
				people are afraid of him because he's very powerful.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Unless you're using a Koala or Chumley Huffington deck. Don't use this 
		card as a Blue-Eyes could take it out. Heck even a Wingweaver could 
		destroy this card. | 
	
		| IOC-003 | 
	
		|  | Soul Tiger EARTH / Beast / Level 4
				/ ATK 0 / DEF 2100
 The soul of a tiger that is said to devour 
				human souls. He is a famous soul that you wouldn't want to run 
				into in a dark alley.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | This card has 2100 DEF! Great for stall or Exodia decks! Its 0 ATK won't 
		get you too far so use plenty of stall cards. | 
	
		| IOC-002 | 
	
		|  | Ojama Black LIGHT / Beast / Level 2
				/ ATK 0 / DEF 1000
 He's one of the Ojama Trio. It's said that 
				he butts in by any means necessary. It's also said that when the 
				three are together, something happens.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | See my comments on Ojama Yellow (IOC-001) and Ojama Green (DCR-056) for 
		my comments on this card since they're all basically the same card. | 
	
		| IOC-001 | 
	
		|  | Ojama Yellow LIGHT / Beast / Level 2
				/ ATK 0 / DEF 1000
 He's one of the Ojama Trio. It's said that 
				he butts in by any means necessary. It's also said that when the 
				three are together, something happens.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Like Ojama Green in Dark Crisis, unless you're doing an Ojama deck, 
		don't use this card. | 
	
		| IOC-000 | 
	
		|  | Chaos Emperor Dragon - Envoy of the End DARK / Dragon / Level 8
				/ ATK 3000 / DEF 2500
 This card can only be Special Summoned by 
				removing 1 LIGHT and 1 DARK monster in your Graveyard from play. 
				Pay 1000 of your Life Points to send all cards in both players' 
				hands and on the field to the Graveyard. Inflict 300 points of 
				damage to your opponent's Life Points for each card that is sent 
				to the Graveyard by this effect.
 SECRET RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | A 
		very nice card! Sure you may have to remove a LIGHT and DARK Monster in 
		your Graveyard from play but you can inflict up to 6000 points of damage 
		in one turn! |