| IOC-039 | 
	
		|  | D. D. Designator Normal Spell
 Declare 1 card name. Look at your opponent's 
				hand, and if he/she has the declared card in his/her 
				hand, remove that 1 card from play. If he/she doesn't have the 
				declared card in his/her hand, remove 1 random card in your hand 
				from play.
 SUPER RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Use this card in combination with Eye of Truth to know exactly what 
		cards are in your opponent's hand! | 
	
		| IOC-038 | 
	
		|  | Chaos Greed Normal Spell
 You can only activate this card when 4 or more 
				of your cards are removed from play and there are no cards in 
				your Graveyard. Draw 2 cards from your Deck.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This card's effect is just completely horrid. You have to have no cards 
		in your Graveyard and 4 cards out of play just to draw 2 cards. Use Pot 
		of Greed instead. | 
	
		| IOC-037 | 
	
		|  | Yellow Luster Shield Continuous Spell
 Increase the DEF of all monsters on your side 
				of the field by 300 points.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | While 300 extra DEF doesn't seem like a lot, but use it with Chorus of 
		Sanctuary and that's 800 additional DEF points! Great for stall decks. | 
	
		| IOC-036 | 
	
		|  | Chaos End Normal Spell
 You can only activate this card when 7 or more 
				of your cards are removed from play. Destroy all Monster Cards 
				on the field.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This card should not be played in any deck. Dark Hole does the job 
		better in any other deck. | 
	
		| IOC-035 | 
	
		|  | Stumbling Continuous Spell
 As long as this card remains face-up on the 
				field, any monster that is Normal Summoned, Flip Summoned or 
				Special Summoned successfully is changed to Defense Position.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | While the summoned go to Defense Position, they can be switched to 
		Attack Position  next turn. Use LLA-B as the Monsters
		remain in Defense. | 
	
		| IOC-034 | 
	
		|  | Ojama Delta Hurricane!! Normal Spell
 You can only activate this card when "Ojama 
				Green", "Ojama Yellow", and "Ojama Black" are face-up on your 
				side of the field. Destroy all cards on your opponent's side of 
				the field.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | You need all 3 Ojama Monsters face up on your field, but if you 
		can surpass this task, your opponent's field gets wiped out and you can 
		tribute them for a God card or another powerful monster! | 
	
		| IOC-033 | 
	
		|  | Wild Nature's Release Normal Spell
 Increase the ATK of 1 face-up Beast-Type or 
				Beast-Warrior-Type Monster on the field by an amount equal to 
				its DEF. Destroy the monster during the End Phase.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Why such a bad
		rating? Sure your Monster's ATK gets a boost by the amount of its DEF 
		but it's destroyed at your End Phase and , if it was your only Monster, 
		you're defenseless! | 
	
		| IOC-032 | 
	
		|  | Heart of the Underdog Continuous Spell
 During your Draw Phase, if the card you draw 
				is a Normal Monster Card, you can draw 1 more card by showing 
				the card to your opponent.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | This is a card that Exodia decks shouldn't be without! It gives them a 
		chance to get more Exodia pieces from the deck quicker. | 
	
		| IOC-031 | 
	
		|  | Fuhma Shuriken Equip Spell
 This card can only be used to equip a monster 
				that includes "Ninja" in its card name. A monster equipped with 
				this card increases its ATK by 700 points. When this card is 
				sent from the field to the Graveyard, inflict 700 points of 
				damage to your opponent's Life Points.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A 
		Malevolent Nuzzler for Ninja Monsters and not a good one at that. Stick 
		with Malevolent Nuzzler instead. | 
	
		| IOC-030 | 
	
		|  | Granadora WATER / Reptile / Level 4
				/ ATK 1900 / DEF 700
 When this monster is Normal Summoned, Flip 
				Summoned or Special Summoned successfully, increase your Life 
				Points by 1000 points. When this card is destroyed and sent to 
				the Graveyard, you take 2000 points of damage.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Combo him with Barrel behind the Door when he's destroyed and take out 
		2000 of your opponent's lifepoints! 1900 ATK is also great for beat down 
		or Reptile decks. | 
	
		| IOC-029 | 
	
		|  | Bowganian DARK / Machine / Level 3
				/ ATK 1300 / DEF 1000
 During each of your Standby Phases, inflict 
				600 points of damage to your opponent's Life Points.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Keep 3 of these out and you'll be taking 1800 points out of your 
		opponent's lifepoints each of your turns! Powering them up will help 
		them stay out longer as they cannot do it alone. | 
	
		| IOC-028 | 
	
		|  | Lord Poison WATER / Plant / Level 4
				/ ATK 1500 / DEF 1000
 When this card is destroyed and sent to the 
				Graveyard as a result of battle, Special Summon 1 Plant-Type 
				monster in your Graveyard except "Lord Poison" on your side of 
				the field.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A 
		horrible card even for a Plant-Type Monster. His effect might 
		come in handy though but don't count on it. | 
	
		| IOC-027 | 
	
		|  | Lekunga WATER / Plant / Level 4
				/ ATK 1700 / DEF 500
 Remove 2 WATER monsters in your Graveyard from 
				play to Special Summon 1 'Lekunga Token' (Plant-Type/WATER/2 
				Stars/ATK 700/DEF 700) in Attack Position on your side of the 
				field.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Removing 2 WATER Monsters just for a token with (700/700) just 
		isn't worth it and with only 1700 ATK, it won't last very long with GE's 
		and GAF's out. | 
	
		| IOC-026 | 
	
		|  | Drillago DARK / Machine / Level 4
				/ ATK 1600 / DEF 1100
 When there are only face-up monsters with ATK 
				1600 or more on your opponent's side of the field, this monster 
				can attack your opponent's Life Points directly.
 RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Boost him up and your opponent could be in for some real trouble. What 
		hurts this card is that your opponent must only have Monsters 
		with 1600 ATK or 
		more on his or her field. | 
	
		| IOC-025 | 
	
		|  | Black Luster Soldier - Envoy of the 
				Beginning LIGHT / Warrior / Level 8
				/ ATK 3000 / DEF 2500
 This card can only be Special Summoned by 
				removing 1 LIGHT and 1 DARK monster in your Graveyard from play. 
				Once during each of your turns, you can select and activate 1 of 
				the following effects:
 ● Remove 1 monster on the field from play. If you activate this 
				effect, this card cannot attack during this turn.
 ● If this card destroyed your opponent's monster as a result of 
				battle, it can attack once again in a row.
 ULTRA RARE
 | 
	
		| Rating: | 4 | 
	
		| Comments: | Like CED, this card receives a 4 out of 5 because of its devastating 
		effect. First of all, if it destroys a Monster in battle, it can attack 
		again! Great for Warrior or beat down decks. | 
	
		| IOC-024 | 
	
		|  | Gren Maju Da Eiza FIRE / Fiend / Level 3 
				/ ATK ? / DEF ?
 The ATK and the DEF of this card become the 
				number of your cards removed from play x 400 points.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | He's most likely going to see play in a Banisher of the Light deck but 
		not much else. | 
	
		| IOC-023 | 
	
		|  | Chaos Sorcerer DARK / Spellcaster / Level 6
				/ ATK 2300 / DEF 2000
 This card can only be Special Summoned by 
				removing 1 LIGHT and 1 DARK monster in your Graveyard from play. 
				Once during each of your turns, you can remove 1 face-up monster 
				on the field from play. If you activate this effect, this card 
				cannot attack during this turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This card is at least better than the last 3 but isn't better than Chaos 
		Emperor Dragon or Black Luster Soldier - Envoy of the Beginning so use 
		them instead. | 
	
		| IOC-022 | 
	
		|  | Silpheed WIND / Fairy / Level 4 
				/ ATK 1700 / DEF 700
 This card can only be Special Summoned by 
				removing 1 WIND monster in your Graveyard from play. When this 
				card is destroyed and sent to the Graveyard as a result of 
				battle, your opponent discards 1 card randomly from his/her 
				hand.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | This card is worse than Gigantes with stats of just (1700/700) 
		there's no reason to use this card. | 
	
		| IOC-021 | 
	
		|  | Gigantes EARTH / Rock / Level 4 
				/ ATK 1900 / DEF 1300
 This card can only be Special Summoned by 
				removing 1 EARTH monster in your Graveyard from play. When this 
				card is destroyed and sent to the Graveyard as a result of 
				battle, destroy all Spell and Trap Cards on the field.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Use Gemini Elf over this card as it has no effect and is overall a 
		better card than this one. | 
	
		| IOC-020 | 
	
		|  | Fenrir WATER / Beast / Level 4
				/ ATK 1400 / DEF 1200
 This card can only be Special Summoned by 
				removing 2 WATER monsters in your Graveyard from play. When this 
				card destroys an opponent's monster as a result of battle, your 
				opponent skips his/her next Draw Phase.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Another useless card. Removing 2 WATER Monsters just to summon a Monster 
		with stats of (1400/1200) is just horrid. I'd rather summon 
		Celtic Guardian instead of this card. |