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Enemy of Justice (Page 3)

*Also available as an Ultimate Rare card
EOJ-EN060*
Forced Back
Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
RARE
Rating: 2
Comments: Can come in handy against a Monster that needed more than one tribute but that's about it.
EOJ-EN059
Shattered Axe
Continuous Trap
Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
COMMON
Rating: 1
Comments: You know what else shattered? This card's playability! Due to its effect it has near 0 playability.
EOJ-EN058*
Miraculous Descent
Continuous Trap
Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
RARE
Rating: 1
Comments: The decent will be miraculous if the Monster stays on the field.
EOJ-EN057
Macro Cosmos
Continuous Trap
You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
COMMON
Rating: 2
Comments: This is the card I talked about with Grand Convergence so use this with it.
EOJ-EN056*
Elemental Absorber
Continuous Trap
Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
RARE
Rating: 2
Comments: It is best to run this card if you have different attributes in your deck.
EOJ-EN055
Icarus Attack
Normal Trap
By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
COMMON
Rating: 2
Comments: You destroy any 2 cards on the field by tributing a Winged-Beast Monster. The fact that it destroys any 2 cards on the field give it 2/5 as opposed to 1/5.
EOJ-EN054
D - Shield
Normal Trap
You can only activate this card when an Attack Position on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change that attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). The equipped monster cannot be destroyed as a result of battle.
COMMON
Rating: 3
Comments: A key card for Destiny Hero decks as they need the protection.
EOJ-EN053*
D - Time
Normal Trap
You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
RARE
Rating: 2
Comments: Not much uses for this card right now.
EOJ-EN052
Destiny Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name.
COMMON
Rating: 3
Comments: I gave this card the same rating as Hero Signal for being nearly the same card.
EOJ-EN051*
Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
RARE
Rating: 1
Comments: Absolutely horrendous!
EOJ-EN050
Elemental Recharge
Normal Trap
Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
COMMON
Rating: 2
Comments: Use only in Elemental Hero decks for obvious reasons.
EOJ-EN049*
Life Equalizer
Normal Trap
You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
RARE
Rating: 1
Comments: Very situational and at most a dead draw. Don't use this.
EOJ-EN048
Clock Tower Prison
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
SUPER RARE
Rating: 3
Comments: Rack up enough counters and it is a continuous Waboku card or destroy it with at least 4 and summon Dreadmaster!
EOJ-EN047
Dimensional Fissure
Continuous Spell
Any monster sent to the Graveyard is removed from play instead.
COMMON
Rating: 2
Comments: If you run Monsters that need to be removed from play or are powered up by other cards removed from play, this card isn't too bad but is horrid elsewhere.
EOJ-EN046
Grand Convergence
Quick-Play Spell
You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all monsters on the field.
COMMON
Rating: 2
Comments: With Dark Hole banned from play, this card is an okay substitute but it needs Macro Cosmos, which is also in this set.
EOJ-EN045*
Guard Penalty
Quick-Play Spell
Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
RARE
Rating: 2
Comments: It isn't too bad if used on a monster that will probably be changed to Defense Position like Blade Rabbit but not great overall.
EOJ-EN044
Celestial Transformation
Quick-Play Spell
Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.
COMMON
Rating: 1
Comments: The transformation won't last as the monster is destroyed at the End Phase. A horrible card to use.
EOJ-EN043
Power Capsule
Normal Spell
Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
COMMON
Rating: 2
Comments: If you're running VVXX03, then you might want this card but otherwise, forget it.
EOJ-EN042*
HERO Flash!!
Normal Spell
Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
RARE
Rating: 2
Comments: Same as EOJ-EN041's comments.
EOJ-EN041
O - Oversoul
Normal Spell
Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
COMMON
Rating: 2
Comments: Right now there aren't many decent Elemental Hero Normal Monsters that make this card useful but there might be later on.