← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to ETCO-EN Page 4 → | ||
Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Wanna see the spoiler instead? Click here. |
Eternity Code (Page 3)
*For info on how these ratings are determined, click here. | |
ETCO-EN059 | |
Stairs of Mail Continuous Spell During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects. ● Change 1 face-down Defense Position monster you control to face-up Attack Position. ● Change 1 face-up Attack Position monster you control to face-down Defense Position. This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field). COMMON |
|
Rating: | 1 |
Comments: | Much like bad construction jobs, these stairs will lead you nowhere fast as Tindangles have nothing to show for their efforts, other than poor skills. |
ETCO-EN058 | |
Link Burst Normal Spell Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn. COMMON |
|
Rating: | 1 |
Comments: | Scrap Dragon is still a thing but I guess people tend to push it aside in favor of inferior cards. |
ETCO-EN057 | |
Burning Draw Normal Spell (This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters. SUPER RARE |
|
Rating: | 2 |
Comments: | I can use it with any Link Monster but so few are good enough to run, let alone be used with this. |
ETCO-EN056 | |
A.I. Contact Normal Spell If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn. SUPER RARE |
|
Rating: | 1 |
Comments: | The artwork is bad enough but the effect requires you to have two copies of the equally bad Field Spell just to draw 3 cards. I can do better with Moray of Greed. |
ETCO-EN055 | |
Eria the Water Charmer, Gentle WATER / Spellcaster-Type Link / ATK 1850 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn. SUPER RARE |
|
Rating: | 1 |
Comments: | Oh good, Mother Grizzly got essentially made into a Link Monster and boy does she suck. Let her drown and go with Mother Grizzly, whom brings out the monster too. |
ETCO-EN054 | |
Marincess Great Bubble Reef WATER / Cyberse-Type Link / ATK 2600 / Link-4 Active Link Arrow(s): Left, Right, Bottom and Bottom-Left 2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn. SUPER RARE |
|
Rating: | 1 |
Comments: | So-called "scientists" are worried about the Great Barrier Reef being harmed by climate change. Well much like climate change being a hoax, this card may look powerful but it's anything but. |
ETCO-EN053 | |
Gouki The Powerload Ogre EARTH / Warrior-Type Link / ATK 2800 / Link-4 Active Link Arrows(s): Right, Bottom, Bottom-Left and Bottom-Right 2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn. COMMON |
|
Rating: | 1 |
Comments: | More like Gouki The Powerless Ogre because when you look at the effects you're given for a Link-4 monster, you'll find they're not anywhere close to powerful. |
ETCO-EN052 | |
Codebreaker Virus Swordsman DARK / Warrior-Type Link / ATK 2300 / Link-2 Active Link Arrow(s): Top and Bottom 2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn. COMMON |
|
Rating: | 1 |
Comments: | A virus that is not going to be much of a threat, much like COVID-19 will prove to be once people stop hitting the panic button 24/7. |
ETCO-EN051 | |
Codebreaker Virus Berserker DARK / Warrior-Type Link / ATK 2800 / Link-3 Active Link Arrow(s): Top, Bottom and Right 2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn. COMMON |
|
Rating: | 1 |
Comments: | You can see why it's only a Common. It requires a speific crappy Archetype to be linked, either itself or other members and gets you very little out of it. |
ETCO-EN050 | |
The Arrival Cyberse @Ignister DARK / Cyberse-Type Link / ATK 0 / Link-6 Active Link Arrow(s): Top, Bottom, Left, Right, Bottom-Left and Bottom-Right 3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/ DARK/Level 1/ATK 0/DEF 0) to your zone this card points to. SUPER RARE |
|
Rating: | 2 |
Comments: | Yes, the first ever Link-6 monster and it has little to show for it other than evidence that it shouldn't exist. |
ETCO-EN049 | |
Linkross LIGHT / Cyberse-Type Link / ATK 900 / Link-1 Active Link Arrow(s): Bottom 1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn. ULTRA RARE |
|
Rating: | 1 |
Comments: | Wait a minute! That's it? Bringing out a Link-2 monster, then using it as Material for this gives me a very weak Link-1 monster that can only Special Summon Tokens I can't use right away? There's no point then. |
ETCO-EN048 | |
Splash Mage WATER / Cyberse-Type Link / ATK 1100 / Link-2 Active Link Arrow(s): Top-Right and Bottom-Right 2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn. COMMON |
|
Rating: | 1 |
Comments: | It's pretty much irrelevent to bring back a powerful Cyberse monster if it ends up being revived in Defense Mode because then it can't attack and probably can't protect you well either. |
ETCO-EN047 | |
Proxy F Magician FIRE / Cyberse-Type Link / ATK 1400 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn. COMMON |
|
Rating: | 1 |
Comments: | F Magician is about right to name this guy because he's a failure on all accounts. |
ETCO-EN046 | |
Accesscode Talker DARK / Cyberse-Type Link / ATK 2300 / Link-4 Active Link Arrow(s): Top, Bottom, Left and Right 2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker". SECRET RARE |
|
Rating: | 2 |
Comments: | For a Link-4 monster, it's pretty bad, much like all the other Codetalker monsters but this one is worse given it takes more work to get it to do anything useful. |
ETCO-EN045 | |
|
Traptrix Allomerus EARTH / Insect-Type Xyz / Rank 4 / ATK 2200 / DEF 600 2+ Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field. ULTRA RARE |
Rating: | 2 |
Comments: | It's immune to 1/3 of card effects and can revive a monster your opponent lost by 1 of your effects but its low ATK and DEF make it unlikely that it'll be around long enough to make use of the bulleted effects. |
ETCO-EN044 | |
Valiant Shark Lancer WATER / Beast-Warrior-Type Xyz / Rank 5 / ATK 2500 / DEF 1600 2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn. SUPER RARE |
|
Rating: | 1 |
Comments: | Really bad effects for what it requires for both the effects and Xyz Materials. |
ETCO-EN043 | |
|
Ravenous Crocodragon Archethys WATER / Fish-Type Synchro / Level 9 / ATK 1000 / DEF 1000 1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it. ULTRA RARE |
Rating: | 2 |
Comments: | So they basically made a Synchro counterpart to Slifer the Sky Dragon but Slifer has the effects to make it useful. This guy does not. |
ETCO-EN042 | |
|
Deep Sea Prima Donna WATER / Sea-Serpent, Synchro and Tuner / Level 7 / ATK 1500 / DEF 2700 1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck. ULTRA RARE |
Rating: | 2 |
Comments: | Here we go, another Synchro Tuner and as I've found with all of them, they just don't have what it takes to be good. |
ETCO-EN041 | |
|
Dragonmaid Sheou LIGHT / Dragon-Type Fusion / Level 10 / ATK 3500 / DEF 2000 1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | These monsters are maid so badly no amount of cards is going to make them any better and this card is already outclassed by Red-Eyes Darkness Metal Dragon. |
ETCO-EN040 | |
|
Invoked Augoeides LIGHT / Fairy-Type Fusion / Level 8 / ATK 2000 / DEF 2800 "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn. SUPER RARE |
Rating: | 1 |
Comments: | Difficult to Summon and has two pretty bad effects to boot. |