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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Eternity Code (Page 4)

*For info on how these ratings are determined, click here.
ETCO-EN079
Titanocider
Normal Trap
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
SECRET RARE
Rating: 3
Comments: This basically cripples any attempts to bring out a monster from the Extra Deck, making it better than Fiendish Chain, though both are good counters to Effect Monsters.
ETCO-EN078
Gravedigger's Trap Hole
Normal Trap
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
SECRET RARE
Rating: 4
Comments: This puts Debunk to shame because it is 10x better for blocking not only in the Grave but the hand or even banished. Plus, it dishes out 2K damage too.
ETCO-EN077

Witchcrafter Patronus
Continuous Trap
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
SUPER RARE
Rating: 1
Comments: These guys really need to start from scratch because everything they do makes a mess with nothing good coming out of it.
ETCO-EN076
Madolche Promenade
Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.
SUPER RARE
Rating: 1
Comments: It doesn't matter whether you return the monster from your hand or Grave to your hand because last I checked, Madolches bnefit from being returned to the Deck. Plus, Fiendish Chain can negate monster effects and for everything else, there's a better option.
ETCO-EN075
Xyz Revive Splash
Normal Trap
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: It's less useful than even Xyz Reborn, which also becomes an Xyz Material but this can also Rank-Up for WATER Decks without too much effort.
ETCO-EN074
Red Reign
Normal Trap
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
SUPER RARE
Rating: 2
Comments: It's kinda like Black Rose Dragon's effect, only somewhat better because at least you have a monster to attack with. Still, Spells and Traps aren't taken off the field with this and not just any Synchro works with either effect.
ETCO-EN073

A.I.Q
Continuous Trap
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
COMMON
Rating: 1
Comments: If you're relying on this to be successful in a Duel, it's safe to say your A.I.Q isn't any better than AI's as this card is based on him.
ETCO-EN072
Flourishing Frolic
Normal Spell
Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn.
COMMON
Rating: 1
Comments: This has even less odds of being succesful than Sylvans because you've gotta get the 3 card types in a row and if any are missing, you get nothing out of it. Even Pot of Duality has more uses than this.
ETCO-EN071
Fusion Deployment
Normal Spell
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
ULTRA RARE
Rating: 3
Comments: It can't be used with Fusions that have no specific materials but for those that do, there's plenty to choose from and that means you can bring out strong monsters easily. The only downside is you can't Special Summon non-Fusions from the Extra Deck that turn but that's a small price to pay.
ETCO-EN070
Megalith Unformed
Quick-Play Spell
Activate 1 of these effects;
● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn.
● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.
COMMON
Rating: 1
Comments: As I've found out, Megaliths are terrible and the other effect is very unlikely going to make much of a difference.
ETCO-EN069
Ancient Warriors Saga - Borrowing of Arrows
Continuous Spell
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.
COMMON
Rating: 1
Comments: I guess we forgot about the original version of the card, Riryoku, which does the exact same thing without being vulnerable. The other effect isn't a loss at all if you ise Riryoku instead.
ETCO-EN068
Evil Eye Reemergence
Normal Spell
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/
ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.
COMMON
Rating: 1
Comments: There are better ways to bring out Tokens like Void Expansion, which does it for free and does one during each of your turns.
ETCO-EN067

Witchcrafter Unveiling
Quick-Play Spell
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
SUPER RARE
Rating: 1
Comments: You'd only be setting yourself up for disappointment as Witchcrafters can't conujure up a spell worth using.
ETCO-EN066
Heavy Forward
Continuous Spell
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;
● Change its battle position.
● Attach this card to it as material.
You can only activate 1 "Heavy Forward" per turn.
ULTRA RARE
Rating: 1
Comments: Even making it Xyz Material is already better done with Overlay Regen, whch also doesn't care what Xyz Monster you attach it to.
ETCO-EN065
Void Apocalypse
Continuous Spell
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
SUPER RARE
Rating: 1
Comments: Infernoids are terrible, almost worse than Ghostricks, which are relient on 1 Special Summon. Truly void of anything useful that's for sure.
ETCO-EN064
Madolche Salon
Continuous Spell
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
ULTRA RARE
Rating: 1
Comments: The art looks more like a restaurant than a salon but unless they were doing more than getting a new hairdo, they won't be any better off.
ETCO-EN063
Torpedo Takedown
Normal Spell
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: It's actually not bad in a WATER Deck because there's at least a few Xyz Monsers that you can use this with and thankfully you don't need to use Aero Shark.
ETCO-EN062
Resonator Command
Quick-Play Spell
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
COMMON
Rating: 2
Comments: Now Resonators actually have some uses unlike Deep Sea and other reject Archetypes. They don't have what it takes to be good though.
ETCO-EN061
Deep Sea Aria
Normal Spell
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.
SECRET RARE
Rating: 1
Comments: Might as well be a song of sorrow because this card just isn't going to make any kind of big splash given what you get as a result and what it requires.
ETCO-EN060
Nemesis Adrastea
Quick-Play Spell
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.
COMMON
Rating: 1
Comments: Another deformed variant of Monster Reborn, which is still legal I might add.