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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Flames of Destruction (Page 2)

FLOD-EN039
Trickstar Bloom
LIGHT / Fairy / ATK 100 / Link-1
Active Link Arrow(s): Bottom
1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
COMMON 
Rating: 1
Comments: If its ATK is going to be that low and especially if it has two downsides, it'd better make up for that with the effect. There's nothing in the effect to make up for how bad this card is. Besides, even if you use the last effect, you'll be taking more damage than that when she bites the dust in battle.  
FLOD-EN038
Trickstar Bella Madonna
LIGHT / Fairy-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Top, Bottom, Right and Bottom-Left
2+ "Trickstar" monsters
While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn.
ULTRA RARE 
Rating: 2
Comments: I can only barely give it 2/5 because of its effect, though that's not going to keep that condition fulfilled for very long given the four arrows that point outward from its artwork. Of course, you're not going to bring it out easily outside Trickstar Decks.  
FLOD-EN037
Space Insulator
DARK / Cyberse-Type Link / ATK 1200 / Link-2
Active Link Arrow(s): Top and Bottom
2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.
COMMON 
Rating: 1
Comments: A mere 1200 ATK isn't going to last long on the field but even so, its effect applies to your monsters too so that makes that zone pretty much unusable. Plus, you'd be pretty desperate for using the other effect since you won't be gettting it back so easily afterwards.  
FLOD-EN036
Topologic Trisbaena
DARK / Cyberse-Type Link / ATK 2500 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
SECRET RARE 
Rating: 1
Comments: A new Trash Rare has emerged thanks to this guy's awful effect and even its required Link Materials. Why? It hurts you more than your opponent as all they lose at most is 1 monster whereas you will lose 2 monsters and perhaps some or all Spell/Trap Cards. It's just pitiful.
FLOD-EN035
Boycotton
EARTH / Plant / Level 4 / ATK 1000 / DEF 2500
You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand.
SHORT PRINT COMMON 
Rating: 1
Comments: It looks good with 2500 DEF and being Level 4 but the effects it has to offer make it utterly useless.  
FLOD-EN034
Red Hared Hasty Horse
WIND / Beast / Level 5 / ATK 2000 / DEF 1800
If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.
SHORT PRINT COMMON
Rating: 1
Comments: While the first effect may seem promising, it's very easily mitigated thanks to the side-effect that goes with that effect and since the other effect and stats aren't enough to offset this, I can't give it any more stars than this.  
FLOD-EN033
Ghost Belle & Haunted Mansion
EARTH / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
SECRET RARE
Rating: 3
Comments: I'd say at least the first two bulleted effects are pretty common these days so this'll block them in short order and it's a Tuner monster that can also be searched and/or Special Summoned if need be.
FLOD-EN032
Iron Dragon Tiamaton
DARK / Dragon / Level 4 / ATK 2000 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.
ULTRA RARE
Rating: 1
Comments: Don't let its 2000 ATK and low Level fool you. It's nowhere near good enough to be used as a Beatstick because it not only has a summoning requirement but a pretty bad effect to boot and 0 DEF.
FLOD-EN031
Yajiro Invader
DARK / Reptile / Level 5 / ATK 2200 / DEF 0
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column.
COMMON
Rating: 1
Comments: Not only does it self-destruct if it's not in its oh-so-desired center Main Monster Zone but the best it can do is grab an enemy monster and move it to where it is, then blow up all other cards in its column. That wouldn't be too bad except if you have any cards there yourself that don't trigger when destroyed, you're losing them too. Plus this guy doesn't have any DEF to defend with should it end up in Defense Mode and doesn't do anything if more than one monster is Special Summoned.
FLOD-EN030
Three Trolling Trolls
WATER / Beast-Warrior-Type Tuner / Level 3 / ATK 1000 / DEF 1300
If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.
COMMON
Rating: 2
Comments: Since it's a Tuner with no summoning requirements to start, it's already got some playability and can adjust its Level whenever it's Normal or Special Summoned. However, using either effect limits you to Summoning Beast-Warriors that turn.
FLOD-EN029
Trancefamiliar
DARK / Psychic / Level 1 / ATK 0 / DEF 0
Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones.
COMMON
Rating: 1
Comments: "I will rate this card 5/5 stars. I will rate this ca----" just kidding. I'm not under this guy's spell. Hypnosis is a blatant scam and this guy sure isn't going to get anyone with even half a brain to fall under its spell. Plus the effect is pathetic and the only one that this guy offers.
FLOD-EN028
Watch Cat
EARTH / Beast / Level 1 / ATK 0 / DEF 1800
If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of "Watch Cat" once per turn.
COMMON
Rating: 2
Comments: Not much going for it other than its 1st effect and 1800 DEF but I suppose there are a few options to search for with the 2nd effect.
FLOD-EN027
Batteryman Solar
LIGHT / Thunder / Level 4 / ATK 1500 / DEF 1500
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/
LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
COMMON
Rating: 2
Comments: Despite the fact that no one really uses Batteryman Decks anymore, this guy seems to have been based on the current era we live in (which is not a good one). Still, this guy isn't the worst Batteryman to be released.
FLOD-EN026
Phosphorage the Elemental Lord
LIGHT / Fairy / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
SUPER RARE
Rating: 2
Comments: I'd say it's pretty easy to get 5 LIGHT monsters in the Graveyard, especially with cards that help you Special Summon them quickly and the Elementsabers can help too. Plus you get a decent effect out of the deal but the major downside is that you don't get your Battle Phase the turn after this guy is sent packing and can't revive it later.
FLOD-EN025
Elementsaber Lapauila Mana
LIGHT / Warrior / Level 6 / ATK 2400 / DEF 2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect.
● EARTH or WIND: Cannot be destroyed by battle.
● WATER or FIRE: Cannot be destroyed by effects.
● LIGHT or DARK: Your opponent cannot target it with card effects.
SUPER RARE
Rating: 3
Comments: Although it's most likely meant to be used with Elementsabers and Elemental Lords, it's a strong Level 6 monster that can be used perfectly on its own.
FLOD-EN024
Elementsaber Molehu
DARK / Warrior / Level 4 / ATK 1900 / DEF 0
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
ULTRA RARE
Rating: 2
Comments: 1900 ATK is very nice for a Level 4 monster but it's matched with 0 DEF and the effects aren't that great.
FLOD-EN023
Elementsaber Lapauila
LIGHT / Warrior / Level 4 / ATK 400 / DEF 2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
SUPER RARE
Rating: 2
Comments: Its DEF and effect can help protect itself and its friends respectively but it costs one of its friends to do so with the 1st effect. The other effect is just the same as all the others have been.
FLOD-EN022
Elementsaber Malo
FIRE / Warrior / Level 3 / ATK 1700 / DEF 200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
COMMON
Rating: 2
Comments: If this is how they all are, I'll be unable to give them a rating higher than 2, even if they end up winning Duels.
FLOD-EN021
Elementsaber Nalu
WATER / Warrior / Level 3 / ATK 1500 / DEF 1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
SUPER RARE
Rating: 2
Comments: So far these guys don't impress me much at all given their effects are pretty much identical and their stats are pretty weak.
FLOD-EN020
Elementsaber Makani
WIND / Warrior / Level 2 / ATK 1300 / DEF 1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
ULTRA RARE
Rating: 2
Comments: I suppose it helps with certain Decks but I don't see why either effect justifies making it Ultra Rare.