FLOD-EN039 |
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Trickstar Bloom
LIGHT / Fairy / ATK 100 / Link-1
Active Link Arrow(s):
Bottom
1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card.
If a face-up "Trickstar" monster this card points to is destroyed by
battle or card effect: You can inflict 200 damage to your opponent for
each card in their hand. You can only use this effect of "Trickstar
Bloom" once per turn.
COMMON |
Rating: |
1 |
Comments: |
If its ATK is going to be that low and
especially if it has two downsides, it'd better make up for that with
the effect. There's nothing in the effect to make up for how bad this
card is. Besides, even if you use the last effect, you'll be taking more
damage than that when she bites the dust in battle. |
FLOD-EN038 |
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Trickstar Bella Madonna
LIGHT / Fairy-Type Link / ATK 2800 / Link-4
Active Link Arrow(s):
Top,
Bottom,
Right
and
Bottom-Left
2+ "Trickstar" monsters
While this Link Summoned card points to no monsters, it is unaffected by
other cards' activated effects. If this card points to no monsters: You
can inflict 200 damage to your opponent for each "Trickstar" monster in
your GY with a different name. You can only use this effect of
"Trickstar Bella Madonna" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
I can only barely give it 2/5 because of its
effect, though that's not going to keep that condition fulfilled for
very long given the four arrows that point outward from its artwork. Of
course, you're not going to bring it out easily outside Trickstar Decks. |
FLOD-EN037 |
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Space Insulator
DARK / Cyberse-Type Link / ATK 1200 / Link-2
Active Link Arrow(s):
Top
and
Bottom
2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link
Monster is Link Summoned to your field, while this card is in the GY,
except the turn this card was sent to the GY: You can Special Summon
this card to your zone that monster points to, but it cannot be used as
Link Material, also banish it when it leaves the field.
COMMON |
Rating: |
1 |
Comments: |
A mere 1200 ATK isn't going to last long on the
field but even so, its effect applies to your monsters too so that makes
that zone pretty much unusable. Plus, you'd be pretty desperate for
using the other effect since you won't be gettting it back so easily
afterwards. |
FLOD-EN036 |
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Topologic Trisbaena
DARK / Cyberse-Type Link / ATK 2500 / Link-3
Active Link Arrow(s):
Top,
Bottom-Left
and
Bottom-Right
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to:
Banish as many of those monster(s) as possible, also as many
Spells/Traps on the field as possible, and if you do, inflict 500 damage
to your opponent for each of their cards banished by this effect.
SECRET RARE |
Rating: |
1 |
Comments: |
A new Trash Rare has emerged thanks to this
guy's awful effect and even its required Link Materials. Why? It hurts
you more than your opponent as all they lose at most is 1 monster
whereas you will lose 2 monsters and perhaps some or all Spell/Trap
Cards. It's just pitiful. |
FLOD-EN035 |
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Boycotton
EARTH / Plant / Level 4 / ATK 1000 / DEF 2500
You take any battle damage your opponent would have taken from battles
involving this card, instead. If this card battles, is not destroyed,
and you took damage from that battle: Return this card to the hand.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
It looks good with 2500 DEF and being Level 4
but the effects it has to offer make it utterly useless. |
FLOD-EN034 |
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Red Hared Hasty Horse
WIND / Beast / Level 5 / ATK 2000 / DEF 1800
If there is a column with no cards, you can Special Summon this card
(from your hand) in Attack Position to your zone in that column. You can
only Special Summon "Red Hared Hasty Horse" once per turn this way. If
another card is placed in this card's column: Destroy this card. Once
per turn: You can halve this card's original ATK for the rest of this
turn, and if you do, it can attack directly this turn.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
While the first effect may seem promising, it's
very easily mitigated thanks to the side-effect that goes with that
effect and since the other effect and stats aren't enough to offset
this, I can't give it any more stars than this. |
FLOD-EN033 |
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Ghost Belle & Haunted Mansion
EARTH / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
When a card or effect is activated that includes any of these effects
(Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per
turn.
SECRET RARE |
Rating: |
3 |
Comments: |
I'd say at least the first two bulleted effects
are pretty common these days so this'll block them in short order and
it's a Tuner monster that can also be searched and/or Special Summoned
if need be. |
FLOD-EN032 |
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Iron Dragon Tiamaton
DARK / Dragon / Level 4 / ATK 2000 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by the following
effect. If 3 or more cards are in the same column (Quick Effect): You
can Special Summon this card from your hand. You can only use this
effect of "Iron Dragon Tiamaton" once per turn. If this card is Special
Summoned: Destroy all other cards in this card's column. Neither player
can use the unused zones in this card's column.
ULTRA RARE |
Rating: |
1 |
Comments: |
Don't let its 2000 ATK and low Level fool you.
It's nowhere near good enough to be used as a Beatstick because it not
only has a summoning requirement but a pretty bad effect to boot and 0
DEF. |
FLOD-EN031 |
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Yajiro Invader
DARK / Reptile / Level 5 / ATK 2200 / DEF 0
If this card is Normal or Special Summoned to a zone that is not the
center Main Monster Zone, destroy this card. Once per turn: You can move
this card to an unused adjacent Main Monster Zone. Each time exactly 1
monster is Normal or Special Summoned, to your opponent's field: Move
this card to the adjacent Main Monster Zone closer to that opponent's
monster, then destroy all other cards in this card's column.
COMMON |
Rating: |
1 |
Comments: |
Not only does it self-destruct if it's not in
its oh-so-desired center Main Monster Zone but the best it can do is
grab an enemy monster and move it to where it is, then blow up all other
cards in its column. That wouldn't be too bad except if you have any
cards there yourself that don't trigger when destroyed, you're losing
them too. Plus this guy doesn't have any DEF to defend with should it
end up in Defense Mode and doesn't do anything if more than one monster
is Special Summoned. |
FLOD-EN030 |
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Three Trolling Trolls
WATER / Beast-Warrior-Type Tuner / Level 3 / ATK 1000 / DEF 1300
If this card is Normal or Special Summoned: You can target 1
Beast-Warrior monster in your GY; this card's Attribute and Level become
the same as that monster's, until the end of this turn. During your Main
Phase: You can Special Summon 1 Beast-Warrior monster with the same
Attribute and Level as this card from your hand. You can only use each
effect of "Three Trolling Trolls" once per turn. You cannot Special
Summon monsters the turn you activate either of this card's effects,
except Beast-Warrior monsters.
COMMON |
Rating: |
2 |
Comments: |
Since it's a Tuner with no summoning
requirements to start, it's already got some playability and can adjust
its Level whenever it's Normal or Special Summoned. However, using
either effect limits you to Summoning Beast-Warriors that turn. |
FLOD-EN029 |
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Trancefamiliar
DARK / Psychic / Level 1 / ATK 0 / DEF 0
Once per turn: You can target 1 monster you control; move that target to
another of your Main Monster Zones.
COMMON |
Rating: |
1 |
Comments: |
"I will rate this card 5/5 stars. I will rate
this ca----" just kidding. I'm not under this guy's spell. Hypnosis is a
blatant scam and this guy sure isn't going to get anyone with even half
a brain to fall under its spell. Plus the effect is pathetic and the
only one that this guy offers. |
FLOD-EN028 |
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Watch Cat
EARTH / Beast / Level 1 / ATK 0 / DEF 1800
If you control no monsters: You can Special Summon this card from your
hand. During your End Phase, if this card was Special Summoned this
turn: You can banish this card; Set 1 Continuous Spell directly from
your Deck. You can only use each effect of "Watch Cat" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Not much going for it other than its 1st effect
and 1800 DEF but I suppose there are a few options to search for with
the 2nd effect. |
FLOD-EN027 |
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Batteryman Solar
LIGHT / Thunder / Level 4 / ATK 1500 / DEF 1500
If this card is Normal or Special Summoned: You can send 1 Thunder
monster from your Deck to the GY. If a Thunder monster(s) is Normal or
Special Summoned while this monster is on the field: Special Summon 1
"Batteryman Token" (Thunder/
LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster
you control or in your GY; this card's name becomes that monster's until
the End Phase. You can only use each effect of "Batteryman Solar" once
per turn.
COMMON |
Rating: |
2 |
Comments: |
Despite the fact that no one really uses
Batteryman Decks anymore, this guy seems to have been based on the
current era we live in (which is not a good one). Still, this guy isn't
the worst Batteryman to be released. |
FLOD-EN026 |
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Phosphorage the Elemental Lord
LIGHT / Fairy / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by having exactly 5 LIGHT monsters in your GY. When this card is Special
Summoned: You can destroy all monsters your opponent controls. You can
only use this effect of "Phosphorage the Elemental Lord" once per turn.
If this face-up card leaves the field, skip the Battle Phase of your
next turn.
SUPER RARE |
Rating: |
2 |
Comments: |
I'd say it's pretty easy to get 5 LIGHT monsters
in the Graveyard, especially with cards that help you Special Summon
them quickly and the Elementsabers can help too. Plus you get a decent
effect out of the deal but the major downside is that you don't get your
Battle Phase the turn after this guy is sent packing and can't revive it
later. |
FLOD-EN025 |
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Elementsaber Lapauila Mana
LIGHT / Warrior / Level 6 / ATK 2400 / DEF 2100
You can send 2 other monsters from your hand to the GY; Special Summon
this card from your hand. You can only use this effect of "Elementsaber
Lapauila Mana" once per turn. Apply the following effect(s) to
"Elementsaber" and "Elemental Lord" monsters you control, depending on
the original Attributes of any "Elementsaber" monsters sent to the GY to
activate this card's effect.
● EARTH or WIND: Cannot be destroyed by battle.
● WATER or FIRE: Cannot be destroyed by effects.
● LIGHT or DARK: Your opponent cannot target it with card effects.
SUPER RARE |
Rating: |
3 |
Comments: |
Although it's most likely meant to be used with
Elementsabers and Elemental Lords, it's a strong Level 6 monster that
can be used perfectly on its own. |
FLOD-EN024 |
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Elementsaber Molehu
DARK / Warrior / Level 4 / ATK 1900 / DEF 0
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from
your hand to the GY, then target 1 face-up monster on the field; change
it to face-down Defense Position. Once per turn, if this card is in the
GY: You can declare 1 Attribute; this card in the GY becomes that
Attribute until the end of this turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
1900 ATK is very nice for a Level 4 monster but
it's matched with 0 DEF and the effects aren't that great. |
FLOD-EN023 |
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Elementsaber Lapauila
LIGHT / Warrior / Level 4 / ATK 400 / DEF 2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You
can send 1 "Elementsaber" monster from your hand to the GY; negate the
activation, and if you do, destroy it. Once per turn, if this card is in
the GY: You can declare 1 Attribute; this card in the GY becomes that
Attribute until the end of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Its DEF and effect can help protect itself and
its friends respectively but it costs one of its friends to do so with
the 1st effect. The other effect is just the same as all the others have
been. |
FLOD-EN022 |
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Elementsaber Malo
FIRE / Warrior / Level 3 / ATK 1700 / DEF 200
Once per turn: You can send 1 "Elementsaber" monster from your hand to
the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck
to the GY, except "Elementsaber Malo". Once per turn, if this card is in
the GY: You can declare 1 Attribute; this card in the GY becomes that
Attribute until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
If this is how they all are, I'll be unable to
give them a rating higher than 2, even if they end up winning Duels. |
FLOD-EN021 |
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Elementsaber Nalu
WATER / Warrior / Level 3 / ATK 1500 / DEF 1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to
the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your
GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if
this card is in the GY: You can declare 1 Attribute; this card in the GY
becomes that Attribute until the end of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
So far these guys don't impress me much at all
given their effects are pretty much identical and their stats are pretty
weak. |
FLOD-EN020 |
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Elementsaber Makani
WIND / Warrior / Level 2 / ATK 1300 / DEF 1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to
the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck
to your hand, except "Elementsaber Makani". Once per turn, if this card
is in the GY: You can declare 1 Attribute; this card in the GY becomes
that Attribute until the end of this turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
I suppose it helps with certain Decks but I
don't see why either effect justifies making it Ultra Rare. |