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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Force of the Breaker (Page 3)

*Also available as an Ultimate Rare card
FOTB-EN060*
Firewall
Continuous Trap
When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
RARE
Rating: 2
Comments: The lifepoint cost to keep the card in play isn't too bad but its other effect is quite bad and that's why this card's rating is only 2/5.
FOTB-EN059
Gem Flash Energy
Continuous Trap
During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
COMMON
Rating: 1
Comments: Most people don't run more than 2 Continuous cards, dealing a mere 600 damage to your opponent isn't much these days.
FOTB-EN058
Mass Hypnosis
Continuous Trap
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.
COMMON
Rating: 1
Comments: If you're going to use this card (and I don't even recommend using it at all, you can do so in your "fun alien" deck.
FOTB-EN057
Hard-sellin' Zombie
Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
COMMON
Rating: 1
Comments: This card does nothing in your favor! Use Robbin' Goblin instead as at least that card at least somewhat hurts your opponent's strategies.
FOTB-EN056
Hard-sellin' Goblin
Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
COMMON
Rating: 1
Comments: I think this goblin will have a hard time selling anything if his products are as bad as this card.
FOTB-EN055*
Radiant Mirror Force
Normal Trap
Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
SUPER RARE
Rating: 1
Comments: Remove the word "radiant" and this card will tell you what card to use instead of this one.
FOTB-EN054
Secrets of the Gallant
Normal Trap
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
COMMON
Rating: 1
Comments: The secrets are out and this card just isn't playable.
FOTB-EN053
Introduction to Gallantry
Normal Trap
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
COMMON
Rating: 1
Comments: It is certainly the introduction to not being playable as it has nothing useful for it.
FOTB-EN052
Backs to the Wall
Normal Trap
Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
COMMON
Rating: 1
Comments: Forget about having your backs to the wall and find a better card as this one is clearly not worth it.
FOTB-EN051
Breakthrough!
Normal Trap
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
COMMON
Rating: 2
Comments: Run in Six Samurai decks only.
FOTB-EN050
Terrible Deal
Normal Trap
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
COMMON
Rating: 1
Comments: UDE got this card right, it is nothing other than a terrible deal. 1000 lifepoints isn't worth making your opponent lose a random card and not negate the Spell Card's effect.
FOTB-EN049
Volcanic Recharge
Normal Trap
Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
COMMON
Rating: 3
Comments: Good for retrieving the powerful Volcanic monsters like Doomfire and Rocket!
FOTB-EN048
Crystal Raigeki
Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
COMMON
Rating: 1
Comments: Use Fissure instead.
FOTB-EN047
Last Resort
Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
COMMON
Rating: 2
Comments: This will be your last resort if you haven't drawn Ancient City and Terraforming isn't in your deck or got negated by Cursed Seal of the Forbidden Spell.
FOTB-EN046*
Triggered Summon
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
RARE
Rating: 2
Comments: Isn't too bad against Cyber Dragon but has limited uses and you can be on the losing edge.
FOTB-EN045*
Ancient City - Rainbow Ruins
Field Spell
This card gets these effects, based on the number of "Crystal Beast" monsters in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
RARE
Rating: 3
Comments: Don't leave your Crystal Beast decks without this card!
FOTB-EN044
Otherworld - The "A" Zone
Field Spell
If your opponent's monster battles with an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
COMMON
Rating: 1
Comments: Same as FOTB-EN043's comments.
FOTB-EN043
"A" Cell Breeding Device
Continuous Spell
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
COMMON
Rating: 1
Comments: Here's another card only for your "fun alien" deck.
FOTB-EN042
Field Barrier
Continuous Trap
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time.
COMMON
Rating: 2
Comments: Use this only with the good Field Spells.
FOTB-EN041*
Tri-Blaze Accelerator
Continuous Spell
Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.
SUPER RARE
Rating: 2
Comments: Same as FOTB-EN040's comments.
FOTB-EN040
Blaze Accelerator
Continuous Spell
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
COMMON
Rating: 2
Comments: It's best to use this card in Volcanic decks as no other monsters that fit this card's requirements are worth using.