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The Skipped Collection Card Ratings (Page 2)
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1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Skipped
Collection 2
(SC02-EN100) Legion the Fiend Jester DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Spellcaster / Effect) During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn. (Super Rare) (from Duelist Pack: Battle City) |
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Pros: Easy to play, searchable,
supports Spellcasters Cons: Low DEF, doesn't Special Summon |
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Skipped
Collection 2
(SC02-EN099) Synchro Material TRAP / Normal Trap Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card. (Super Rare) (from Duelist Pack: Yusei 3) |
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Pros: Easy to play, somewhat useful
effect Cons: Prevents your Battle Phase that turn, no other effects |
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Skipped
Collection 2
(SC02-EN098) Card of Sacrifice TRAP / Normal Trap Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card. (Rare) (from Duelist Pack: Yusei 3) |
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Pros: Somewhat easy to play Cons: Basially must be at a disadvantage, can't Summon or change battle positions that turn |
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Skipped
Collection 2
(SC02-EN097) Battle Waltz SPELL / Normal Spell Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. (Rare) (from Duelist Pack: Yusei 3) |
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Pros: Easy to play, supports
Synchros, potentially potent effect Cons: Token can't deal Battle Damage |
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Skipped
Collection 2
(SC02-EN096) Big One Warrior LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 600 (Warrior / Effect) During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. (Super Rare) (from Duelist Pack: Yusei 3) |
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Pros: Easy to play, searchable Cons: Low DEF, poor effect, no other effects |
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Skipped
Collection 2
(SC02-EN095) Bri Synchron EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1100 (Machine / Tuner / Effect) If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. (Ultra Rare) (from Duelist Pack: Yusei 3) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Low ATK boost and DEF, negates Synchro's effects |
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Skipped
Collection 2
(SC02-EN094) Justice Bringer EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Warrior / Effect) Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. (Ultra Rare) (from Duelist Pack: Yusei 3) |
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Pros: Easy to play, counters Monster
Effects Cons: Poor stats, only negates once per turn, doesn't negate other Monster Effects |
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Skipped
Collection 2
(SC02-EN093) Boost Warrior FIRE / Effect Monster / Level 1 / ATK 300 / DEF 200 (Warrior / Effect) If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. (Super Rare) (from Duelist Pack: Yusei 3) |
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Pros: Easy to play, searchable,
supports Tuners and Warriors Cons: Low DEF and ATK boost |
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Skipped
Collection 2
(SC02-EN092) Tuner's Barrier TRAP / Normal Trap Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. (Super Rare) (from Duelist Pack: Yusei 2) |
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Pros: Easy to play, supports Tuners Cons: Only lasts 1 turn, no other effects |
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Skipped
Collection 2
(SC02-EN091) Scrubbed Raid TRAP / Continuous Trap During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. (Super Rare) (from Duelist Pack: Yusei 2) |
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Pros: Easy to play, supports Stall,
minimal effect cost Cons: No other effects, can't send itself, can't use effect outside Battle Phase |
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Skipped
Collection 2
(SC02-EN090) Eccentric Boy WIND / Effect Monster / Level 3 / ATK 800 / DEF 200 (Spellcaster / Tuner / Effect) When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field. (Super Rare) (from Duelist Pack: Yusei 2) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Low DEF, poor effects |
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Skipped
Collection 2
(SC02-EN089) Gauntlet Warrior EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1600 (Warrior / Effect) You can Tribute this card to activate its effect. If you do, each face-up Warrior-Type monster you control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. This effect can be activated during either player's turn. (Ultra Rare) (from Duelist Pack: Yusei 2) |
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Pros: Easy to play, searchable,
supports Warriors Cons: Low DEF and stat boost, costs itself |
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Skipped
Collection 2
(SC02-EN088) Limiter Overload TRAP / Normal Trap When this card is sent to your Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard. (Super Rare) (from Duelist Pack: Yusei) |
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Pros: Easy to play, supports
Speed Warrior (5DS1 #12) Cons: Does nothing on the field, no other effects |
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Skipped
Collection 2
(SC02-EN087) Give and Take TRAP / Normal Trap Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase. (Super Rare) (from Duelist Pack: Yusei) |
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Pros: Easy to play Cons: Doesn't Special Summon to your field, minimal effect, no other effects |
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Skipped
Collection 2
(SC02-EN086) Armory Arm LIGHT / Synchro Monster / Level 4 / ATK 1800 / DEF 1200 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK. (Ultra Rare) (from Duelist Pack: Yusei) |
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Pros: Easy to play, somewhat potent
effect Cons: Low stats for being a Synchro, must equip itself to do anything |
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Skipped
Collection 2
(SC02-EN085) Tuningware LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 300 (Machine / Effect) If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. (Ultra Rare) (from Duelist Pack: Yusei) |
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Pros: Easy to play, searchable Cons: Low DEF, minimal effects |
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Skipped
Collection 2
(SC02-EN084) Fortress Warrior EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1200 (Warrior / Effect) You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) (Super Rare) (from Duelist Pack: Yusei) |
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Pros: Easy to play, searchable, good
effects Cons: Low DEF, only prevents its destruction in battle once per turn |
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Skipped
Collection 2
(SC02-EN083) Duel Link Dragon, the Duel Dragon DARK / Link Monster / ATK 0 / Link-4 Links: Left, Right and both Bottom Corners (Dragon / Link / Effect) 2+ monsters, including a Synchro Monster During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, and ATK/DEF as the banished monster to your zone this card points to. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control a "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. (Ultra Rare) (from winning the 2019 Championship Series) |
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Pros: Somewhat easy to play,
somewhat useful effects Cons: 0 ATK, Link-4, costs a Synchro, has no protection without the Token |
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Skipped
Collection 2
(SC02-EN082) Timelord Prgenitor Vorpgate DARK / Synchro Monster / Level 10 / ATK 0 / DEF 0 (Fairy / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field. (Ultra Rare) (included with Arc V Manga Volume 6) |
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Pros: Easy to play, largely decent
effects Cons: 0 ATK and DEF, Special Summons banished monsters to the opponent's field |
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Skipped
Collection 2
(SC02-EN081) Dark Ruler No More SPELL / Normal Spell Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, counters Monster
Efects Cons: Only lasts 1 turn, opponent takes no damage that turn, can still be countered with Spells and Traps |
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Skipped
Collection 2
(SC02-EN080) Dimension Shifter DARK / Effect Monster / Level 6 / ATK 1200 / DEF 2200 (Spellcaster / Effect) If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, searchable,
supports
Banished
(#47) Cons: Effect lasts 1 turn, poor DEF for Level, does nothing on the field |
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Skipped
Collection 2
(SC02-EN079) Neo-Kasier Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, high ATK,
supports Dragon Normal Monsters Cons: Low ATK boost, low DEF for Level, does nothing on the field |
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Skipped
Collection 2
(SC02-EN078) Red-Eyes Alternative Black Dragon DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes Black Dragon" that was Special Summoned, its original ATK becomes doubled. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, supports
Red-Eyes monsters Cons: Poor stats for Level, only revives Level 7 or lower Red-Eyes monsters, only doubles original Red-Eyes' ATK |
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Skipped
Collection 2
(SC02-EN077) Palladium Oracle Mana LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, supports
Spellcasters Cons: Poor stats for Level, doesn't negate efects that target Spellcasters |
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Skipped
Collection 2
(SC02-EN076) Exodia, the Legendary Defender DARK / Effect Monster / Level 10 / ATK ? / DEF ? (Spellcaster / Effect) Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, somewhat potent
effects Cons: Undefined stats, can't be Special Summoned, must destroy a DARK Fiend to win the Duel |
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Skipped
Collection 2
(SC02-EN075) Magician of Black Chaos MAX DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Ritual / Effect) You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, high ATK,
counters Monster Efffects, supports Spells Cons: Costs a monster, only blocks Monster Effects, only retrieves Spells, low DEF for Level |
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Skipped
Collection 2
(SC02-EN074) Blue-Eyes Alternative Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion / Effect) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
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Pros: Easy to play, high stats,
somewhat useful effects Cons: Largely minimal effects |
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Skipped
Collection 2
(SC02-EN073) Shooting Riser Dragon LIGHT / Synchro Monster / Level 7 / ATK 2100 / DEF 1700 (Dragon / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, is a Tuner Cons: Poor stats for Level, minimal effects |
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Skipped
Collection 2
(SC02-EN072) Junk Connector DARK / Link Monster / ATK 1700 / Link-2 Links: Bottom Corners (Warrior / Link / Effect) 2 Effect Monsters (Warrior and/or Machine), including a Tuner Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 “Junk” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) (Ultra Rare) (from the 2018 Mega Tins) |
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Pros: Easy to play, supoorts
Junk
Synchros (5DS1 #41) Cons: Link-2, low ATK for Link Rating, largely just Synchro Summons |
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Skipped
Collection 2
(SC02-EN071) Junk Collector EARTH / Effect Monster / Level 5 / ATK 1000 / DEF 2200 (Warrior / Effect) (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap’s effects. (The Trap’s activation requirements must still be correct, but costs are not paid.) (Ultra Rare) (from the 2018 Mega Tins) |
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Pros: Easy to play, searchable,
supports Normal Traps Cons: Low DEF for Level, only works with Normal Traps, does nothing on the field |
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Skipped
Collection 2
(SC02-EN070) Keeper of Dragon Magic DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Dragon / Effect) If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of “Keeper of Dragonic Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. (Ultra Rare) (from the 2018 Mega Tins) |
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Pros: Easy to play, high ATK,
supports Fusion Summons Cons: Low DEF, can't Special Summon non-Fusions from the Extra Deck that turn |
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Skipped
Collection 2
(SC02-EN069) Junk Speeder WIND / Synchro Monster / Level 5 / ATK 1800 / DEF 1000 (Warrior / Synchro / Effect) 1 “Synchron” Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many “Synchron” Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card’s ATK become double its original ATK until the end of this turn. You can only use each effect of “Junk Speeder” once per turn. (Secret Rare) (from the 2018 Mega Tins) |
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Pros: Easy to play, supports
Synchron Tuners and Synchros Cons: Low stats for Level, can't Special Summon non-Synchros from the Extra Deck that turn |
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Skipped
Collection 2
(SC02-EN068) Elemental HERO Nebula Neos EARTH / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. (Secret Rare) (from the 2018 Mega Tins) |
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Pros: Easy to play, high ATK, pretty
useful effects Cons: Low DEF for Level, shuffles into the Extra Deck at the End Phase, banishes your cards |
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Skipped
Collection 2
(SC02-EN067) Loop of Destruction TRAP / Continuous Trap This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. (Ultra Rare) (from Legendary Collection: Kaiba) |
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Pros: Easy to play Cons: Low burn damage, poor effects |
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Skipped
Collection 2
(SC02-EN066) Dragon Revival Rhapsody SPELL / Normal Spell If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 “Dragon Revival Rhapsody” per turn. (Ultra Rare) (from Legendary Collection: Kaiba) |
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Pros: Easy to play, supports Dragons
and Normal Monsters Cons: Can't Special Summon from the hand or deal the opponent damage that turn |
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Skipped
Collection 2
(SC02-EN065) Destruction Dragon FIRE / Fusion Monster / Level 8 / ATK 2000 / DEF 3000 (Dragon / Fusion / Effect) Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. (Ultra Rare) (from Legendary Collection: Kaiba) |
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Pros: Easy to play, high DEF, pretty
potent effects Cons: Low ATK for Level, Summon requirement, doesn't deal damage unless destroying a Monster Card |
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Skipped
Collection 2
(SC02-EN064) The King of D. DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100 (Spellcaster / Effect) This card’s name becomes “Lord of D.” while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 “The Flute of Summoning Dragon”, “The Melody of Awakening Dragon”, or “Dragon Revival Rhapsody” from your Deck to your hand. (Ultra Rare) (from Legendary Collection: Kaiba) |
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Pros: Easy to play, searchable,
suppports multiple cards Cons: Low DEF, can't get anything unless Normal Summoned, costs a Spell or Trap |
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Skipped
Collection 2
(SC02-EN063) Goddess of Sweet Revenge LIGHT / Effect Monster / Level 6 / ATK 1800 / DEF 2000 (Fairy / Effect) While you control no cards and this is the only card in your hand, when an opponent’s monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck. (Ultra Rare) (from Legendary Collection: Kaiba) |
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Pros: Easy to play, somewhat potent
effects Cons: Poor stats for Level, must Special Summon itself to do anything |
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Skipped
Collection 2
(SC02-EN062) Trickstar Crimson Heart LIGHT / Link Monster / ATK 2000 / Link-2 Links: Right and Bottom-Left (Fairy / Link / Effect) 2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, supports
Trickstar Cons: Link-2, low ATK for Link Rating, low LP gain, minimal other effects |
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Skipped
Collection 2
(SC02-EN061) Clear Wing Fast Dragon WIND / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 4 and Scale 4 Pendulum Text You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. (Dragon / Synchro / Pendulum / Effect) 1 Tuner + 1 or more non-Tuner WIND monsters During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Ultra Rare) (included with Arc V Manga Volume 2) |
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Pros: Easy to play, supports
Speedroid, relatively low Pendulum Scale Cons: Poor stats for Level, minimal effects |
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Skipped
Collection 2
(SC02-EN060) Elder Entity N'tss LIGHT / Fusion Monster / Level 4 / ATK 2500 / DEF 1200 (Fairy / Fusion / Effect) 1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn. (Super Rare) (from the 2017 Mega Tins) |
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Pros: Easy to play, high ATK for
Level, supports Level 4 monsters Cons: Low DEF, Summon requirement, minimal effects |
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Skipped
Collection 2
(SC02-EN059) Dreamland SPELL / Field Spell This card can activate these effects depending on the monster card types on the field. ● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. ● Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. ● Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn. (Super Rare) (from the 2017 Mega Tins) |
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Pros: Easy to play, searchable,
supports Extra Deck monsters Cons: Minimal effects, requires Fusion, Synchro or Xyz Monsters to do anything |
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Skipped
Collection 2
(SC02-EN058) Proxy Dragon LIGHT / Link Monster / ATK 1400 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead. (Ultra Rare) (from the 2017 Mega Tins) |
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Pros: Easy to play, suppots other
cards Cons: Link-2, low ATK for Link Rating, minimal effect, no other effects |
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Skipped
Collection 2 (SC02-EN058) Odd-Eyes Phantom Dragon DARK / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 4 and Scale 4 Pendulum Text Once per turn, when an attack is declared involving a face-up monster you control and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). (Dragon / Pendulum / Effect) When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn. (Ultra Rare) (from Arc V Manga Volume 1) |
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Pros: Easy to play, supports
Odd-Eyes, somewhat low Pendulum Scale, somewhat potent effects Cons: Poor stats for Level, requires Odd-Eyes monsters in your Pendulum Zones to do anything |
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Skipped
Collection 2
(SC02-EN057) Krystal Dragon DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1000 (Dragon / Effect) Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand. (Gold Secret Rare) (from The Dark Side of Dimensions Movie Pack Gold Edition) |
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Pros: Easy to play, high ATK, decent
effect, supports Dragons Cons: Low DEF for Level, must battle to do anything |
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Skipped
Collection 2
(SC02-EN056) Duza the Meteor Cubic Vessel LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Machine / Effect) If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn. (Gold Secret Rare) (from The Dark Side of Dimensions Movie Pack Gold Edition) |
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Pros: Easy to play, supports
Cubic
(#33) Cons: Low DEF for Level, must battle to do anything |
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Skipped
Collection 2
(SC02-EN055) Dark Burning Magic SPELL / Quick-Play Spell If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls. (Secret Rare) (from Legendary Decks II) |
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Pros: Easy to play, supports Dark
Magician and Dark Magician Girl, is a Quick-Play Spell, potent
effect Cons: Must control both monsters for activation, no other effects |
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Skipped
Collection 2
(SC02-EN054) Dark Burning Attack SPELL / Normal Spell If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls. (Secret Rare) (from Legendary Decks II) |
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Pros: Easy to play, supports Dark
Magician Girl, potent effect Cons: No other effects, only destroys face-up monsters |
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Skipped
Collection 2
(SC02-EN053) Gagaga Head DARK / Effect Monster / Level 6 / ATK 2100 / DEF 2000 (Spellcaster / Effect) If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card. (Ultra Rare) (from Zexal Manga Volume 9) |
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Pros: Easy to play, supports Gagaga Cons: Low stats for Level, only Normal Summoned without Tributing, can't Special Summon non-Xyz Summons with Gagaga monsters that turn |
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Skipped
Collection 2
(SC02-EN052) Aether, the Evil Empowering Dragon DARK / Pendulum Monster / Level 6 / ATK 2300 / DEF 1600 / Scale 4 and Scale 4 Pendulum Text Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. (Dragon / Pendulum / Effect) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it. (Super Rare) (from the 2016 Mega Tins) |
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Pros: Easy to play, supports
Empowered Warrior, somewhat low Pendulum Scale Cons: Low stats for Level, minimal effects |
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Skipped
Collection 2
(SC02-EN051) D/D/D Gust King Alexander WIND / Synchro Monster / Level 7 / ATK 2500 / DEF 2000 (Fiend / Synchro / Effect) 1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn. (Super Rare) (from the 2016 Mega Tins) |
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Pros: Easy to play, supports D/D and
D/D/D Cons: Low stats for Level, minimal effects |
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Skipped
Collection 2
(SC02-EN050) Dragonox, the Empowered Warrior DARK / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500 / Scale 7 and Scale 7 Pendulum Text When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. (Warrior / Pendulum / Effect) Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position. (Super Rare) (from the 2016 Mega Tins) |
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Pros: Easy to play, searchable,
supports Warrior and Spellcasters, high Pendulum Scale Cons: Low DEF, can't Special Summon face-up, otherwise minimal effects |
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Skipped
Collection 2
(SC02-EN049) D/D/D Flame King Genghis FIRE / Fusion Monster / Level 6 / ATK 2000 / DEF 1500 (Fiend / Fusion / Effect) 2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand. (Super Rare) (from the 2016 Mega Tins) |
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Pros: Easy to play, supports D/D and
D/D/D Cons: Low stats for Level, minimal effects |
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Skipped
Collection 2
(SC02-EN048) Number S0: Utopic ZEXAL LIGHT / Xyz Monster / No Rank / ATK ? / DEF ? (Warrior / Xyz / Effect) 3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. This card gains 1000 ATK and DEF for each Xyz Material attached to it. Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn (this is a Quick Effect). (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, supports Utopia,
somewhat useful effects Cons: Undefined stats, low ATK boost |
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Skipped
Collection 2
(SC02-EN047) Relinkuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, searchable Cons: Low DEF, minimal effects |
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Skipped
Collection 2
(SC02-EN046) Stardust Chronicle Spark Dragon LIGHT / Synchro Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it. (Ultra Rare) (from 5Ds Manga volume 9) |
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Pros: High ATK, somewhat useful
effects Cons: Low DEF for Level, strict materials, must be Synchro Summoned, costs Synchros to protect itself |
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Skipped
Collection 2 (SC02-EN045) Dystopia the Despondent DARK / Effect Monster / Level 12 / ATK 5000 / DEF 5000 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
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Pros: Somewhat easy to play, very
high stats, supports Level 1 Cons: Summon requirement, can't be Special Summoned other ways, prevents your other attacks |
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Skipped
Collection 2
(SC02-EN044) Black Illusion TRAP / Normal Trap Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. (Secret Rare) (from Yugi's Legendary Decks) |
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Pros: Easy to play, supports DARK
Spellcaster, somewhat useful effect Cons: Lasts 1 turn, doesn't protect weaker Spellcasters, no other effects, negates your Spellcasters' effects |
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Skipped
Collection 2
(SC02-EN043) Dark Renewal TRAP / Normal Trap When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard. (Secret Rare) (from Yugi's Legendary Decks) |
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Pros: Easy to play, supports DARK
Spellcaster, somewhat useful effect Cons: Doesn't negate the Summon, only Special Summons DARK Spellcasters |
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Skipped
Collection 2
(SC02-EN042) Electromagnetic Turtle LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Machine / Effect) During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel. (Secret Rare) (from Yugi's Legendary Decks) |
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Pros: Easy to play, searchable, high
DEF, somewhat useful effect Cons: Does nothing on the field, can't use effect more than once per Duel |
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Skipped
Collection 2
(SC02-EN041) Beast-Eyes Pendulum Dragon EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Fusion / Effect) 1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: Low DEF for Level, can't be Special Summoned other ways, deals based on Beast material's ATK |
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Skipped
Collection 2
(SC02-EN040) Beelzeus of the Diabolic Dragons DARK / Synchro Monster / Level 10 / ATK 4000 / DEF 4000 (Dragon / Synchro / Effect) 1 DARK Tuner + 2 or more non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK. (Ultra Rare) (from 5Ds Manga Volume 8) |
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Pros: Easy to play, high stats, good
effects Cons: 2nd effect halves Battle Damage the opponent takes, prevents your other attacks |
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Skipped
Collection 2
(SC02-EN039) Old Entity Hastorr WIND / Synchro Monster / Level 4 / ATK 2300 / DEF 1000 (Reptile / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to. (Super Rare) (from the 2015 Mega Tins) |
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Pros: Easy to play Cons: Must be equipped to do anything, poor stats for Synchro Monster Level |
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Skipped
Collection 2
(SC02-EN038) Elder Entity Norden WATER / Fusion Monster / Level 4 / ATK 2000 / DEF 2200 (Fairy / Fusion / Effect) 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field. (Super Rare) (from the 2015 Mega Tins) |
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Pros: Easy to play, supports
low-Level monsters Cons: Poor stats for Fusion Monster Level, negate's revived monster's effect, can't revive Level 5 or higher monsters |
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Skipped
Collection 2
(SC02-EN036) Ascension Sky Dragon LIGHT / Synchro Monster / Level 10 / ATK ? / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card (by battle or by card effect) and sent to your Graveyard, if all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn. (Ultra Rare) (from winning the 2014 Championship Series) |
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Pros: Easy to play, high DEF,
somewhat useful effects Cons: Undefined ATK, low ATK boost, can't revive anything unless all its materials are in your Grave |
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Skipped
Collection 2
(SC02-EN035) Ultimaya Tzolkin DARK / Synchro Monster / No Level / ATK 0 / DEF 0 (Dragon / Synchro / Effect) (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Supports
Power
Tool
(#42)
and Dragon Synchros Cons: 0 ATK and DEF, Summon requirement, must control a Synchro for protection effects |
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Skipped
Collection 2
(SC02-EN034) Elemental HERO Core EARTH / Fusion Monster / Level 9 / ATK 2700 / DEF 2000 (Warrior / Fusion / Effect) 3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, pretty useful
effects Cons: Must be Fusion Summoned, low stats for Level, must be attacked to double its ATK |
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Skipped
Collection 2 (SC02-EN033) Ebon Illusion Magician DARK / Xyz Monster / Rank 7 / ATK 2500 / DEF 2100 (Spellcaster / Xyz / Effect) 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
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Pros: Somewhat easy to play,
supports Spellcaster Cons: Low stats for Level, can't Special Summon Spellcaster Effect Monsters |
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Skipped
Collection 2
(SC02-EN032) Stardust Flash TRAP / Normal Trap Target 1 "Stardust" monster in your Graveyard; Special Summon it. (Ultra Rare) (from Legendary Collection 5Ds) |
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Pros: Easy to play, supports
Stardust monsters
(#2) Cons: No other effects |
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Skipped
Collection 2
(SC02-EN031) Fenrir the Nordic Wolf DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Beast / Effect) Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card. (Ultra Rare) (from Legendary Collection 5Ds) |
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Pros: Somewhat easy to play, high
stats Cons: Summon reqiirement, last effect applies to both players, destroys itself if an Aesir monster isn't out |
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Skipped
Collection 2
(SC02-EN030) Jormungandr the Nordic Serpent DARK / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Dragon / Effect) Cannot be Normal Summoned/Set. If an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. (Ultra Rare) (from Legendary Collection 5Ds) |
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Pros: Somewhat easy to play, high
stats Cons: Summon reqiirement, can't use last effect more than once while face-up destroys itself if an Aesir monster isn't out |
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Skipped
Collection 2
(SC02-EN029) Archfiend Commander DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Effect) If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, high ATK,
supports Archfiend Cons: Low DEF for Level, mostly relies on Special Summoning itself, can't Special Summon itself more than once per turn, can't attack the turn it Special Summons itself |
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Skipped
Collection 2
(SC02-EN028) Number 47: Nightmare Shark WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 2000 (Sea Serpent / Xyz / Effect) 2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. (Ultra Rare) (Zexal Manga Volume 4) |
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Pros: Easy to play, high stats for
Rank, supports WATER Cons: Can only attach Level 3 WATER monsters to itself, prevents your other attacks if attacking directly by its effect |
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Skipped
Collection 2
(SC02-EN027) Card of Last Will TRAP / Normal Trap If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand. (Ultra Rare) (from Legendary Collection 4) |
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Pros: Somewhat easy to play,
nostalgia Cons: Illegal in tournaments, no other effects |
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Skipped
Collection 2
(SC02-EN026) Blue Flame Swordsman FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target. (Ultra Rare) (from Legendary Collection 4) |
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Pros: Easy to play, high ATK,
supports FIRE Warrior Cons: Low DEF and ATK gain, loses ATK, can't Special Summon other Warriors |
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Skipped
Collection 2
(SC02-EN025) Vulcan the Divine FIRE / Synchro Monster / Level 6 / ATK 2000 / DEF 1600 (Beast-Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play Cons: Poor stats for Level, bad effects |
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Skipped
Collection 2
(SC02-EN024) Number 22: Zombiestein DARK / Xyz Monster / Rank 8 / ATK 4500 / DEF 1000 (Zombie / Xyz / Effect) 2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase. (Ultra Rare) (included with Zexal Manga Volume 3) |
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Pros: Easy to play, very high ATK
for Rank Cons: Very low DEF for Rank, poor effects, must be Xyz Summoned |
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Skipped
Collection 2
(SC02-EN023) Chachaka Archer WIND / Effect Monster / Level 6 / ATK 1200 / DEF 1800 (Warrior / Effect) Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, searchable Cons: Low DEF for Level, poor effect, no other effects |
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Skipped
Collection 2
(SC02-EN022) Zubaba Buster EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Warrior / Effect) At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, high ATK,
somewhat useful effect Cons: Low DEF, loses ATK if effect is used, no other effects, effect isn't optional |
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Skipped
Collection 2
(SC02-EN021) Triple Star Trion LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Warrior / Effect) During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, searchable Cons: Low DEF, very slow to revive itself, no other effects |
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Skipped
Collection 2
(SC02-EN020) Galaxy Zero SPELL / Equip Spell Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, supports
Photon
(#11)
and Galaxy Cons: Poor effects |
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Skipped
Collection 2
(SC02-EN019) Galaxy Expedition SPELL / Normal Spell If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn. (Ultra Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, supports Photon
and Galaxy Cons: Can't Special Summon or be used with Level 4 or lower Photon or Galaxy monsters |
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Skipped
Collection 2
(SC02-EN018) Message in a Bottle SPELL / Normal Spell Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, supports Xyz
Summons Cons: Very risky to play, requires an Xyz Summon with revived monsters or you take 4000 damage, poor overall |
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Skipped
Collection 2
(SC02-EN017) Starliege Paladynamo LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 1000 (Warrior / Xyz / Effect) 2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card. (Ultra Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, supports LIGHT Cons: Low stats for Rank, costs 2 materials, minimal other effect |
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Skipped
Collection 2
(SC02-EN016) Number 56: Gold Rat LIGHT / Xyz Monster / Rank 1 / ATK 500 / DEF 600 (Beast / Xyz / Effect) 3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play Cons: Low stats, minimal effect, no other effects |
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Skipped
Collection 2
(SC02-EN015) Galaxy Wizard LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Spellcaster / Effect) Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". (Ultra Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, searchable, high
DEF, supports Galaxy and Xyz Summons Cons: Doesn't Special Summon |
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Skipped
Collection 2
(SC02-EN014) Dimension Wanderer LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, searchable,
supports Galaxy-Eyes Photon Dragon, high burn damage Cons: 0 DEF, does nothing on the field, can't be used with other Photon or Galaxy monsters |
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Skipped
Collection 2
(SC02-EN013) Photon Slasher LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1000 (Warrior / Effect) If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play Cons: Poor stats for Level, no effects on the field |
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Skipped
Collection 2
(SC02-EN012) Photon Satellite LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, searchable,
supports Photon and Xyz Summons Cons: 0 DEF, no other effects |
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Skipped
Collection 2
(SC02-EN011) Photon Pirate LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, searchable,
supports Photon Cons: Low DEF, minimal effet, no other effects |
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Skipped
Collection 2
(SC02-EN010) Gagagashield TRAP / Normal Trap Target 1 face-up Spellcaster-Type monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. (Ultra Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, supports
Spellcaster Cons: Minimal effet, no other effects |
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Skipped
Collection 2
(SC02-EN009) Gagagaback SPELL / Quick-Play Spell During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon as many monsters from your Graveyard as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, supports Gagaga,
is a Quick-Play Spell Cons: Can't revive monsters destoryed in battle on previous turns, deals you 600 damage per revived monster |
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Collection 2
(SC02-EN008) Number 19: Freezadon WATER / Xyz Monster / Rank 5 / ATK 2000 / DEF 2500 (Dinosaur / Xyz / Effect) 2 Level 5 monsters Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials. (Ultra Rare) (from the Zexal Collection Tin) |
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Pros: Somewhat easy to play,
supports Xyz Monsters Cons: Can't detach both materials, does nothing else with materials, poor stats for Rank |
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Collection 2
(SC02-EN007) Dododo Warrior EARTH / Effect Monster / Level 6 / ATK 2300 / DEF 900 (Warrior / Effect) You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step. (Super Rare) (from the Zexal Collection Tin) |
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Pros: Easy to play, somewhat useful
effects Cons: Only Normal Summoned without Tributes, only blocks effects in the opponent's Grave, poor stats for Level |
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Collection 2
(SC02-EN006) Number 50: Blackship of Corn DARK / Xyz Monster / Rank 4 / ATK 2100 / DEF 1500 (Plant / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. (Ultra Rare) (included with Zexal Manga Volume 2) |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats for Rank, can't send opponent's monsters with more ATK, can't attack the turn its effect is used |
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Collection 2
(SC02-EN005) Number 88: Gimmick Puppet of Leo DARK / Xyz Monster / Rank 8 / ATK 3200 / DEF 2300 (Machine / Xyz / Effect) 3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Somewhat easy to play, high
ATK, Instant Win Cons: Low DEF for Rank, does nothing unless 3 Destiny Counters are on it, prevents your Battle Phase if given a counter |
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Collection 2
(SC02-EN004) Number 16: Shock Master LIGHT / Xyz Monster / Rank 4 / ATK 2300 / DEF 1600 (Fairy / Xyz / Effect) 3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare a card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn. (Ultra Rare) (included with Weekly Shonen Jump Alpha via Subscription) |
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Pros: Easy to play, somewhat useful
effect Cons: Low stats for Rank, only blocks 1 effect, applies to both players |
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Collection 2
(SC02-EN003) Kachi Kochi Dragon EARTH / Xyz Monster / Rank 4 / ATK 2100 / DEF 1300 (Dragon / Xyz / Effect) 2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row. (Ultra Rare) (included with Zexal Manga Volume 1) |
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Pros: Easy to play, somewhat useful
effect Cons: Low stats for Rank, no other effects |
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(SC02-EN002) Infernity General DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1500 (Fiend / Effect) If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated. (Ultra Rare) (included with 5Ds Manga Volume 3) |
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Pros: Easy to play, supports
Infernity Cons: Low stats for Level, can't revive Level 4 or higher Infernity monsters, does nothing on the field |
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Collection 2
(SC02-EN001) Catapult Warrior EARTH / Synchro Monster / Level 5 / ATK 1000 / DEF 1500 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster. (Ultra Rare) (included with 5Ds Manga Volume 2) |
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Pros: Easy to play, supports Junk Cons: Poor stats for Level, can't use effect more than once per turn, no other effects |