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The Skipped Collection Card Ratings (Page 3)
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1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Collection 3 (SC03-EN100) Santa Claws LIGHT / Effect Monster / Level 6 / ATK 1200 / DEF 2500 (Fiend / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, searchable Cons: Low DEF for Level, poor effect, no other effects |
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Collection 3 (SC03-EN099) Stardust Re-Spark TRAP / Normal Trap When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, supports
Stardust monsters Cons: Risky to play, doesn't properly Summon Stardust monster from Extra Deck |
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Collection 3 (SC03-EN098) Parallel Twister SPELL / Normal Spell Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play Cons: Costs a Spell or Trap, no other effects |
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Collection 3 (SC03-EN097) Number 21: Frozen Lady Justice WATER / Xyz Monster / Rank 6 / ATK 500 / DEF 500 (Aqua / Xyz / Effect) 2 Level 6 monsters You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Somewhat easy to play, potent
last effect Cons: Low stats for Rank, low ATK boost, only destroys Defense Position monsters |
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Collection 3 (SC03-EN096) Number 14: Greedy Sarameya DARK / Xyz Monster / Rank 5 / ATK 2500 / DEF 1500 (Beast / Xyz / Effect) 2 Level 5 monsters Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Somewhat easy to play,
counters Effect Damage, somewhat potent last effect Cons: Low stats for Rank, includes your monsters |
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Collection 3 (SC03-EN095) Cat Shark WATER / Xyz Monster / Rank 2 / ATK 500 / DEF 500 (Beast / Xyz / Effect) 2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, supports Xyz
Monsters and WATER Cons: Low stats, does nothing for Rank 5 or higher Xyz Monsters |
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Collection 3 (SC03-EN094) Number 95: Galaxy-Eyes Dark Matter Dragon DARK / Xyz Monster / Rank 9 / ATK 4000 / DEF 0 (Dragon / Xyz / Effect) 3 Level 9 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: 0 DEF, can't be Xyz Material, costs 3 Dragons to banish monsters |
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Collection 3 (SC03-EN093) Dragocytos Corrupted Nethersoul Dragon DARK / Synchro Monster / Level 10 / ATK 4000 / DEF 2000 (Dragon / Synchro / Effect) 1 DARK Tuner + 1 Dragon-Type non-Tuner monster Cannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During each of your Standby Phases: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, high ATK, very
potent effects Cons: Low DEF for Level, can only halve ATK during your Standby Phases |
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Collection 3 (SC03-EN092) Blackwing - Nothung the Starlight DARK / Synchro Monster / Level 6 / ATK 2400 / DEF 1600 (Winged Beast / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, supports
Blackwing Cons: Low stats for Level, minimal burn damage and stat loss |
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Collection 3 (SC03-EN091) Blackwing Tamer - Obsidian Hawk Joe DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2000 (Winged Beast / Synchro / Effect) 1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, supports
Blackwing and Winged Beast Cons: Low stats for Level, largely minimal effects |
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Collection 3 (SC03-EN090) Masked HERO Anki DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 1200 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, high ATK,
supports Masked HERO and Change Quick-Play Spells Cons: Low DEF for Level, Summon requirement |
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Collection 3 (SC03-EN089) Isolde, Belle of the Underworld DARK / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Zombie / Effect) If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, searchable,
supports Zombies and Xyz Summons Cons: 0 DEF, can't be Special Summoned other ways |
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Collection 3 (SC03-EN088) Tristan, Knight of the Underworld DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, high ATK,
supports Zombies with 0 DEF Cons: 0 DEF, low ATK boost, doesn't Special Summon |
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Collection 3 (SC03-EN087) Peropero Cerperus EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1800 (Beast / Effect) If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, searchable, high
DEF Cons: Doesn't counter damage, minimal effect, no other effects |
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Collection 3 (SC03-EN086) Blackwing - Pinaki the Waxing Moon DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1000 (Winged Beast / Tuner / Effect) Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, searchable,
supports Blackwings, is a Tuner Cons: Low DEF, can't be material for non-Blackwing Synchros, doesn't Special Summon |
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Collection 3 (SC03-EN085) Ghost Charon, the Underworld Boatman DARK / Effect Monster / Level 2 / ATK 500 / DEF 0 (Zombie / Tuner / Effect) If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, searchable,
supports Dragon Synchros, is a Tuner Cons: 0 DEF, costs a Fusion in the Grave to revive Dragon Synchros |
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Collection 3 (SC03-EN084) Rose Paladin EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Warrior / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, high ATK,
supports Plants Cons: Low DEF, can't Special Summon in Attack Mode |
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Collection 3 (SC03-EN083) Junk Giant EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2400 (Machine / Effect) If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, supports
Synchros Cons: Poor stats for Level, minimal effects |
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Collection 3 (SC03-EN082) Ghost of a Grudge TRAP / Normal Trap If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, somewhat useful
effect Cons: No other effects |
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Collection 3 (SC03-EN081) Gagaga Academy Emergency Network SPELL / Normal Spell If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, supports Gagaga Cons: Can't Special Summon non-Xyz Monsters that turn or use more than 1 copy per turn |
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Collection 3 (SC03-EN080) Tri-Edge Levia WATER / Xyz Monster / Rank 3 / ATK 1800 / DEF 1500 (Sea Serpent / Xyz / Effect) 3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play Cons: Low stats for Rank, minimal effects |
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Collection 3 (SC03-EN079) Number 82: Heartlandraco EARTH / Xyz Monster / Rank 4 / ATK 2000 / DEF 1500 (Dragon / Xyz / Effect) 2 Level 4 monsters While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play Cons: Low stats for Rank, minimal effects |
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Collection 3 (SC03-EN078) Number 31: Embodiment of Punishment DARK / Xyz Monster / Rank 1 / ATK 500 / DEF 500 (Fiend / Xyz / Effect) 2 Level 1 monsters Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats, requires Number 13 to do much more |
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Collection 3 (SC03-EN077) Number 13: Embodiment of Crime DARK / Xyz Monster / Rank 1 / ATK 500 / DEF 500 (Fiend / Xyz / Effect) 2 Level 1 monsters Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats, requires Number 31 to do much more |
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Collection 3 (SC03-EN076) Number C9: Chaos Dyson Sphere LIGHT / Xyz Monster / Rank 10 / ATK 3600 / DEF 3200 (Machine / Xyz / Effect) 3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each. (Gold Secret Rare) (from Premium Gold) |
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Pros: Somewhat easy to play, high
stats Cons: Low burn damage |
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Collection 3 (SC03-EN075) Number C88: Gimmick Puppet Disaster Leo DARK / Xyz Monster / Rank 9 / ATK 3500 / DEF 2500 (Machine / Xyz / Effect) 4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel. (Gold Secret Rare) (from Premium Gold) |
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Pros: Somewhat easy to play, high
ATK, Instant Win Cons: Low DEF for Rank, Summon requirement, needs opponent's LP to be 2000 or less to win by effect |
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Collection 3 (SC03-EN074) Number C40: Gimmick Puppet of Dark Strings DARK / Xyz Monster / Rank 9 / ATK 3300 / DEF 2000 (Machine / Xyz / Effect) 3 Level 9 monsters When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls. (Gold Secret Rare) (from Premium Gold) |
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Pros: Somewhat easy to play, high
ATK Cons: Low DEF for Rank, doesn't provide String Counters when Special Summoned, needs them to do anything |
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Collection 3 (SC03-EN073) Number C15: Gimmick Puppet Giant Hunter DARK / Xyz Monster / Rank 9 / ATK 2500 / DEF 1500 (Machine / Xyz / Effect) 3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK. (Gold Secret Rare) (from Premium Gold) |
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Pros: Somewhat easy to play Cons: Low stats for Rank, doesn't deal damage unless it destroys a monster, no other effects |
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Collection 3 (SC03-EN072) Number C6: Chronomaly Chaos Atlandis LIGHT / Xyz Monster / Rank 7 / ATK 3300 / DEF 3300 (Machine / Xyz / Effect) 3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this card gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100. (Gold Secret Rare) (from Premium Gold) |
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Pros: Somewhat easy to play, high
stats Cons: Prevents dealing the opponent damage if effects are used, needs Number 6 (#92) to go beyond that |
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Collection 3 (SC03-EN071) Blackfeather Darkrage Dragon DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1600 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, when you take damage: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, high ATK Cons: Low DEF for Level, doesn't prevent damage, low ATK boost |
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Collection 3 (SC03-EN070) Beelze of the Diabolic Dragons DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 3000 (Dragon / Synchro / Effect) 1 DARK Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, high stats, good
effects Cons: Doesn't negate battle damage |
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Collection 3 (SC03-EN069) Dynatherium WIND / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Beast / Effect) You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, supports Level 4
monsters Cons: Low stats for Level, must Special Summon itself to revive a monster |
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Collection 3 (SC03-EN068) Silent Wobby WATER / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Fish / Effect) During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, searchable, high
DEF, supports LP Gain Cons: Must Special Summon itself to the opponent's field to do anything |
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Collection 3 (SC03-EN067) Gimmick Puppet Shadow Feeler DARK / Effect Monster / Level 8 / ATK 1000 / DEF 1000 (Machine / Effect) Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, searchable Cons: Low DEF for Level, deals you 1000 damage if revived by its effect, banishes itself if Xyz Material |
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Collection 3 (SC03-EN066) Chronomaly Gordian Knot EARTH / Effect Monster / Level 3 / ATK 300 / DEF 900 (Rock / Effect) When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, searchable,
supports Chronomaly and Xyz Summons Cons: Low DEF for Level, must be Normal Summoned to do anything |
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Collection 3 (SC03-EN065) Utopia Buster SPELL / Normal Spell If you control a "Utopia" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, supports Utopia,
somewhat useful effect Cons: Only destrroys opponent's monster with the lowest ATK, no other effects |
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Collection 3 (SC03-EN064) Chronomaly City Babylon SPELL / Field Spell Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, searchable,
supports Chronomaly Cons: Costs a Chronomaly monster, can't revive a Chronomaly monster with a different Level |
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Collection 3 (SC03-EN063) Ancient Pixie Dragon DARK / Synchro Monster / Level 7 / ATK 2100 / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, high DEF,
supports Field Spells Cons: Low ATK for Level, minimal effects, does nothing without a Field Spell being active |
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Collection 3 (SC03-EN063) Power Tool Mecha Dragon DARK / Synchro Monster / Level 7 / ATK 2300 / DEF 2500 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, supports Equip
Spells Cons: Low stats for Level, minimal effects |
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Collection 3 (SC03-EN062) Bg Belly Knight EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Warrior / Effect) If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play, searchable,
supports Level 3 monsters Cons: Low DEF, does nothing unless Xyz Material, no other effects |
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Collection 3 (SC03-EN061) Chronomaly Tula Guardian EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 900 (Rock / Effect) If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian". (Gold Secret Rare) (from Premium Gold) |
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Pros: Easy to play Cons: Poor stats for Level, can't control more than 1. no other effects |
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Collection 3 (SC03-EN060) Gentlemander LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Reptile / Effect) When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one. (Common) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, searchable Cons: Low DEF for Level, minimal effects |
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Collection 3 (SC03-EN059) Crane Crane EARTH / Effect Monster / Level 3 / ATK 300 / DEF 900 (Winged Beast / Effect) When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn. (Common) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, searchable,
supports Level 3 monsters Cons: Low DEF, minimal effects |
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Collection 3 (SC03-EN058) Bite Bug EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1000 (Insect / Effect) If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK. (Common) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, searchable,
supports Xyz Monsters Cons: Low DEF, poor effects |
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Collection 3 (SC03-EN057) Ganbara Lancer LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Warrior / Effect) When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position. (Common) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, searchable,
supports Xyz Summons Cons: Poor stats for Level, can't Summon other monsters, no other effects |
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Collection 3 (SC03-EN056) ZW - Eagle Claw WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200 (Winged Beast / Effect) If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw". (Common) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, searchable,
supports Utopia monsters, counters Trap Cards Cons: Must be equipped to do anything on the field, poor stats for Level, can't contro, more than 1 copy |
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Skipped Collection 3 (SC03-EN055) Rank-Up-Magic Limited Barian's Force SPELL / Normal Spell Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) (Ultra Rare) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, supports Number
C monsters Cons: Can't use other Xyz Monsters to Xyz Summon Number C monsters, no other effects |
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Skipped Collection 3 (SC03-EN054) Number C39: Utopia Ray V LIGHT / Xyz Monster / Rank 5 / ATK 2600 / DEF 2000 (Warrior / Xyz / Effect) When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. (Ultra Rare) (from the Super Starter Power-Up Pack) |
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Pros: Easy to play, supports Xyz
Monsters Cons: Poor stats for Rank, must be Xyz Material to do anything on the field |
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Skipped
Collection 3 (SC03-EN053) Odd-Eyes Dragon DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Dragon / Effect) If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard. (Ultra Rare) (from the Space-Time Showdown Power-Up Pack) |
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Pros: Easy to play, somewhat useful
effect Cons: Poor stats for Level, no other effects |
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Skipped
Collection 3 (SC03-EN053) Last Chapter of the Noble Knights SPELL / Normal Spell If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. (Platinum Rare) (from the Noble Knights of the Round Table Box Set) |
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Pros: Easy to play, supports
Noble Knights (#0) Cons: Minimal effects |
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Skipped
Collection 3 (SC03-EN052) Noble Knight Bedwyr LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Warrior / Effect) When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. (Platinum Rare) (from the Noble Knights of the Round Table Box Set) |
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Pros: Easy to play, supports Noble
Knights Cons: Poor stats for Level, minimal effects |
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Skipped
Collection 3 (SC03-EN051) Mono Synchron DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Tuner / Effect) When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1. (Rare) (from the Legendary Collection 5Ds Mega Pack) |
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Pros: Easy to play, searchable,
supports Warrior and Machines, is a Tuner Cons: 0 DEF, limited uses for Synchro Material, makes materials Level 1 |
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Skipped
Collection 3 (SC03-EN050) Sixth Sense TRAP / Normal Trap Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, supports
Exodia and Graveyard-heavy Decks Cons: No other effects |
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Skipped
Collection 3 (SC03-EN049) Monster Tamer EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Normal) A master of monsters that exercises control over several creatures. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play Cons: Poor stats for Level, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN048) The Snake Hair DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Zombie / Normal) A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play. searchable Cons: Poor DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN047) Sword Slasher DARK / Normal Monster / Level 5 / ATK 1450 / DEF 1500 (Machine / Normal) A lethal engine of destruction that wields two well-honed blades. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play. searchable Cons: Poor stats for Level, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN046) Giganto DARK / Normal Monster / Level 5 / ATK 1700 / DEF 1800 (Machine / Normal) A massive steel ball that mows down anything in its path. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play Cons: Poor stats for Level, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN045) Ancient Tool DARK / Normal Monster / Level 5 / ATK 1700 / DEF 1400 (Machine / Normal) A destructive machine discovered in the Ruins of the Ancients. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play Cons: Poor stats for Level, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN044) Bracchio-radius WATER / Fusion Monster / Level 6 / ATK 2200 / DEF 2000 (Dinosaur / Fusion) "Two-Headed King Rex" + "Crawling Dragon #2" (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play Cons: Poor stats for Level, no effects |
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Skipped
Collection 3 (SC03-EN043) Megazowler EARTH / Normal Monster / Level 6 / ATK 1800 / DEF 2000 (Dinosaur / Normal) Nothing stands in the way of this spike-covered dinosaur! (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play Cons: Poor stats for Level, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN042) Sword Arm of Dragon EARTH / Normal Monster / Level 6 / ATK 1750 / DEF 2030 (Dinosaur / Normal) This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play Cons: Poor stats for Level, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN041) Little D EARTH / Normal Monster / Level 3 / ATK 1100 / DEF 700 (Dinosaur / Normal) Yo, this tyrannosaurus tot's got a terrible temper. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN040) Tomozarus EARTH / Normal Monster / Level 2 / ATK 500 / DEF 400 (Dinosaur / Normal) Small but vicious, this monster even attacks its own kind. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play. searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN039) Hero of the East EARTH / Normal Monster / Level 3 / ATK 1100 / DEF 1000 (Warrior / Normal) Feel da strength ah dis sword-swingin' samurai from da Far East. (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN038) Wolf EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Beast / Normal) Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks! (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN037) Skull Stalker DARK / Normal Monster / Level 3 / ATK 900 / DEF 800 (Warrior / Normal) Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah! (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN036) Anthrosaurus EARTH / Normal Monster / Level 3 / ATK 1000 / DEF 850 (Dinosaur / Normal) Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!) (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN035) Stone Armadiller EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1200 (Rock / Normal) Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense! (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN034) Kageningen DARK / Normal Monster / Level 2 / ATK 800 / DEF 600 (Warrior / Normal) He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat! (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN033) Meotoko EARTH / Normal Monster / Level 2 / ATK 700 / DEF 600 (Beast / Normal) Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha! (Common) (from the Legendary Collection 4: Joey's World Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 3 (SC03-EN032) Gladiator Beast Lanista WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". (Ultra Rare) (from the Legendary Collection 2: The Duel Academy Years Mega Pack) |
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Pros: Easy to play, high ATK,
supports
Gladiator Beasts
(#86) Cons: Low DEF, does little unless Special Summoned with a Gladiator Beast effect |
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Skipped
Collection 3 (SC03-EN031) Gallis the Star Beast EARTH / Effect Monster / Level 3 / ATK 800 / DEF 800 (Beast / Effect) You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. (Secret Rare) (from the Legendary Collection 2: The Duel Academy Years Mega Pack) |
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Pros: Easy to play, searchable Cons: Low DEF and burn damage, poor effect overall |
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Skipped
Collection 3
(SC03-EN030) Obliterate!!! TRAP / Continuous Trap You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn. (Ultra Rare) (from Legendary Decks II) |
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Pros: Easy to play, supports
Exodia
(#21) Cons: Minimal effects |
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Skipped
Collection 3
(SC03-EN029) Eradicating Aerosol SPELL / Normal Spell Destroy all face-up Insect-Type monsters on the field. (Common) (from Gold Series 4: Pyramids Edition) |
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Pros: Easy to play, counters Insects Cons: No other effects, useless otherwise |
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Skipped
Collection 3
(SC03-EN028) Eternal Drought SPELL / Normal Spell Destroy all face-up Fish-Type monsters on the field. (Common) (from Gold Series 4: Pyramids Edition) |
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Pros: Easy to play, counters Fish Cons: No other effects, useless otherwise |
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Skipped
Collection 3
(SC03-EN027) Worm Hope LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 1500 (Reptile / Flip / Effect) FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable Cons: Low DEF, partly must be Set to apply effect, poor other effect |
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Skipped
Collection 3 (SC03-EN026) Worm Gulse LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 300 (Reptile / Effect) Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable Cons: Low DEF, low ATK boost, only works with Set monsters |
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Skipped
Collection 3
(SC03-EN025) Worm Falco LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 800 (Reptile / Flip / Effect) FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable,
supports Reptile Worms Cons: Low DEF, doesn't reset itself, must be Set to apply effect, no other effects |
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Skipped
Collection 3 (SC03-EN024) Mist Valley Windmaster WIND / Effect Monster / Level 2 / ATK 400 / DEF 800 (Winged Beast / Tuner / Effect) Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hands to the Graveyards until they have 4 cards. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Low DEF, poor effect, no other effects |
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Skipped
Collection 3
(SC03-EN023) Mist Condor WIND / Effect Monster / Level 4 / ATK 1400 / DEF 400 (Winged Beast / Effect) You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable,
supports
Mist Valley
(#5) Cons: Low DEF, poor effect, no other effects |
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Skipped
Collection 3 (SC03-EN022) Numbing Grub in the Ice Barrier WATER / Effect Monster / Level 4 / ATK 1300 / DEF 1800 (Insect / Effect) When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable, high
DEF Cons: Minimal effect, no other effects |
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Skipped
Collection 3 (SC03-EN021) Reese the Ice Mistress WATER / Effect Monster / Level 2 / ATK 800 / DEF 800 (Sea Serpent / Tuner / Effect) This card cannot be destroyed by battle with a Level 4 or higher monster. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable, is a
Tuner, somewwhat useful effect Cons: No other effects |
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Skipped
Collection 3 (SC03-EN020) Mist Valley Watcher WIND / Normal Monster / Level 4 / ATK 1500 / DEF 1900 (Spellcaster / Normal) Descendant of a family that has served as Mist Valley watchmen over the generations. Never missed a single thing that happened in the valley, no matter how minute. (Common) (from Gold Series 3) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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Skipped
Collection 3 (SC03-EN019) Raidraptor Replica TRAP / Normal Trap Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects. (Ultra Rare) (from Duelist Pack: Dimensional Guardians) |
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Pros: Easy to play, supports
Raidraptor
(#54) Cons: Minimal effects |
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Skipped
Collection 3 (SC03-EN018) Frightfur Reborn SPELL / Normal Spell Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard. (Ultra Rare) (from Duelist Pack: Dimensional Guardians) |
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Pros: Easy to play, supports
Frightfur and Fluffal Cons: Can't use other effect the turn it's sent to the Grave |
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Skipped
Collection 3
(SC03-EN017) Frightfur Daredevil DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2200 (Fiend / Fusion / Effect) 1 "Edge Imp" monster + 1 "Fluffal" monster When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn. (Super Rare) (from Duelist Pack: Dimensional Guardians) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: Low DEF, minimal burn damage |
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Skipped
Collection 3 (SC03-EN016) Speedroid Dominobutterfly WIND / Pendulum Monster / Level 2 / ATK 100 / DEF 300 / Scale 8 and Scale 8 Pendulum Text You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn. (Machine / Pendulum / Tuner / Effect) Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it. (Ultra Rare) (from Duelist Pack: Dimensional Guardians) |
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Pros: Easy to play, searchable, high
Pendulum Scale, supports WIND and Speedroid, is Tuner Cons: Low DEF, can't Pendulum Summon non-WIND monsters, can't be material for non-WIND Dragon or Machine Synchros |
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Skipped
Collection 3
(SC03-EN015) Performapal Barracuda EARTH / Pendulum Monster / Level 3 / ATK 500 / DEF 1100 / Scale 5 and Scale 5 Pendulum Text Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field). (Plant / Pendulum / Effect) During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn. (Super Rare) (from Duelist Pack: Dimensional Guardians) |
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Pros: Easy to play, searchable,
supports Performapal Cons: Low DEF, minimal Pendulum Scale and effects |
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Skipped
Collection 3 (SC03-EN014) Performapal Ballad EARTH / Pendulum Monster / Level 3 / ATK 500 / DEF 1100 / Scale 2 and Scale 2 Pendulum Text Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field). (Plant / Pendulum / Effect) If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster. (Super Rare) (from Duelist Pack: Dimensional Guardians) |
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Pros: Easy to play, searchable, low
Pendulum Scale, supports Performapal Cons: Low DEF, minimal effects |
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Skipped
Collection 3
(SC03-EN013) Exchange of the Spirit TRAP / Normal Trap If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. (Common) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Somewhat potent effect Cons: Now requires both players to have at least 15 cards in the Grave, can't use more than 1 copy per Duel |
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Skipped
Collection 3 (SC03-EN012) Tribute Burial SPELL / Normal Spell You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon). (Super Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Supports Tribute Summons Cons: Can't Special Summon that turn, doesn't work on 1-Tribute Tribute Summons |
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Skipped
Collection 3
(SC03-EN011) Lullaby of Obedience SPELL / Normal Spell Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and applies 1 of these effects. ● Add it to the hand of the player who activated this card. ● The player who activated this card Special Summons it to their field in Attack Position, ignoring its Summoning conditions. (Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play Cons: Costly for activation, opponent chooses which effect is applied |
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Skipped
Collection 3 (SC03-EN010) Neutron Blast SPELL / Normal Spell Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. (Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, supports
Blue-Eyes Ultimate Dragon
(#28),
somewhat potent effects Cons: Can't be used on other Fusions or BEUD that was revived |
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Skipped
Collection 3
(SC03-EN009) Magnet Force TRAP / Normal Trap This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). (Super Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, supports Machine
and Rock Cons: Only protects from monster effects, lasts 1 turn, no other effects, applies to both players' monsters |
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Skipped
Collection 3 (SC03-EN008) Magnet Reverse SPELL / Normal Spell Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it. (Super Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, supports Machine
and Rock Cons: Can't revive monsters that are able to be Normal Summoned or Set |
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Skipped
Collection 3
(SC03-EN007) Silent Burning SPELL / Normal Spell During the Battle Phase, if you control a "Silent Magician" monster and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand. (Super Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, supports Silent
Magician monsters Cons: Can't be used outside the Battle Phase, applies to both players |
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Skipped
Collection 3 (SC03-EN006) Silent Sword Slash SPELL / Quick-Play Spell Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. (Super Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, supports Silent
Swordsman monsters, is a Quick-Play Spell, high ATK boost Cons: Doesn't Special Summon, protection lasts 1 turn |
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Skipped
Collection 3
(SC03-EN005) Silent Paladin LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1500 (Fairy / Effect) When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand. (Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, searchable,
supports Silent Swordsman and LIGHT LV monsters Cons: Low DEF, doesn't Special Summon, can only negate effects once while face-up |
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Skipped
Collection 3 (SC03-EN004) Silent Magician LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions. (Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, searchable,
supports Spellcaster and Silent Magician monsters Cons: Low DEF and ATK boost, Summon requirement, carbon copy of Silent Swordsman |
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Skipped
Collection 3
(SC03-EN003) Silent Swordsman LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions. (Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh) |
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Pros: Easy to play, searchable,
supports Warrior and Silent Swordsman monsters Cons: Low DEF and ATK boost, Summon requirement, poor effects overall |
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Skipped
Collection 3 (SC03-EN002) Multiple Destruction TRAP / Normal Trap If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn. (Ultra Rare) (from Duelist Pack: Battle City) |
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Pros: Easy to play, supports Hand
Destruction Cons: Both players must have at least 3 cards in their hand, deals you 300 x all cards returned, can't use more than 1 copy per turn |
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Skipped
Collection 3
(SC03-EN001) Anti-Magic Arrows SPELL / Quick-Play Spell At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation. (Ultra Rare) (from Duelist Pack: Battle City) |
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Pros: Easy to play, very potent
effect, is a Quick-Play Spell Cons: Applies to both players, lasts 1 turn |