SOVR-EN079 |
|
Seal of Wickedness
Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up
card on the field. The selected card's effect(s) is negated during that
turn. During each of your Standby Phases, pay 500 Life Points or destroy
this card.
SUPER RARE |
Rating: |
2 |
Comments: |
Comes in handy against JD or
DAD but there isn't much else. |
SOVR-EN078 |
|
Stygian Dirge
Continuous Trap
Reduce the Levels of all face-up monsters your opponent controls by 1.
COMMON |
Rating: |
1 |
Comments: |
It does nothing to their ATK
and or DEF and this card must stay active just to keep its effect
working. |
SOVR-EN077 |
|
Ritual Buster
Normal Trap
Activate only when a Ritual Monster is Ritual Summoned. Your opponent
cannot activate any Spell or Trap Cards or use their effects until your
next Standby Phase.
COMMON |
Rating: |
2 |
Comments: |
Protect your Ritual monster but
that's about it. |
SOVR-EN076 |
|
Gemini Booster
Normal Trap
Equip this card to a Gemini monster you control as an Equip Card. It
gains 700 ATK. When this card is destroyed while equipped and sent to
the Graveyard, select 1 face-up Gemini monster and treat it as an Effect
Monster.
COMMON |
Rating: |
2 |
Comments: |
Same as SOVR-EN075's comments. |
SOVR-EN075 |
|
Gemini Counter
Counter Trap
Change 1 face-up Gemini monster you control to face-down Defense
Position and negate the activation of an opponent's Spell Card, and
destroy it.
COMMON |
Rating: |
2 |
Comments: |
Geminis will need this support
so keep this card there. |
SOVR-EN074 |
|
Nega-Ton Corepanel
Counter Trap
Activate only if you control a face-up "Koa'ki Meiru" monster and have
"Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of
an Effect Monster's effect, and destroy it.
RARE |
Rating: |
1 |
Comments: |
Even if you meet this card's
requirements, it takes very little to lose this card's effect. |
SOVR-EN073 |
|
Infernity Force
Normal Trap
Activate only when an "Infernity" monster is selected as an attack
target while you have no cards in your hand. Destroy the attacking
monster and Special Summon 1 "Infernity" monster from your Graveyard.
COMMON |
Rating: |
1 |
Comments: |
You're risking one card while
having no cards in your hand and one monster on the field to risk
bringing out another monster and that's just terrible. |
SOVR-EN072 |
|
Limit Impulse
Normal Trap
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul
Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be
Tributed except for a Tribute Summon.
COMMON |
Rating: |
2 |
Comments: |
If your hand is pretty bad but
at least has a Level 5+ monster in it, then this card may help but Fires
of Doomsday is better. |
SOVR-EN071 |
|
Roar of the Earthbound
Continuous Trap
Once per turn, when your opponent's monster declares an attack, if the
ATK of the attacking monster is lower than that of a face-up "Earthbound
Immortal" monster you control, destroy the attacking monster and inflict
damage to your opponent equal to half the destroyed monster's ATK.
COMMON |
Rating: |
2 |
Comments: |
Same as SOVR-EN070's comments. |
SOVR-EN070 |
|
Earthbound Wave
Counter Trap
Activate only while you control a face-up "Earthbound Immortal" monster.
Negate the activation of a Spell or Trap Card your opponent controls,
and destroy it.
COMMON |
Rating: |
2 |
Comments: |
Run only with Earthbound
Immortals for VERY obvious reasons. |
SOVR-EN069 |
|
Wolf in Sheep's Clothing
Normal Trap
Activate only when you take Battle Damage from your opponent's monster's
direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it
from your hand, and 1 monster with the same name from your Deck.
COMMON |
Rating: |
1 |
Comments: |
Konami, what a bad card this
is.
Konami: The better to waste booster set space with my dear. |
SOVR-EN068 |
|
Spider Egg
Normal Trap
Activate only when your opponent declares a direct attack, while you
have 3 or more Insect-Type monsters in your Graveyard. Negate that
attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK
100/DEF 100) in Attack Position.
COMMON |
Rating: |
1 |
Comments: |
This card isn't even worth it
since you're lowering the damage by a mere 100 points. |
SOVR-EN067 |
|
Inherited Fortune
Normal Trap
Activate during the turn a face-up "Fortune Lady" monster you control
was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your
hand during your next Standby Phase.
RARE |
Rating: |
2 |
Comments: |
It better be good fortune that
was inherited or there will likely be misfortune for you and your
monsters. |
SOVR-EN066 |
|
Bending Destiny
Counter Trap
Activate only if all face-up monsters you control are "Fortune Lady"
monsters. Negate the activation of a Spell or Trap Card, or the Normal
Summon of a monster, and remove that card from play. The card removed
from play by this effect is returned to its owner's hand during the End
Phase.
COMMON |
Rating: |
1 |
Comments: |
A terrible card even for
Fortune Ladies! This card's destiny will be in the very least bent or in
the more likelihood, torn. |
SOVR-EN065 |
|
Enlightenment
Normal Trap
You cannot Summon the turn you activate this card. Activate at the end
of the Damage Step, if a Spellcaster-Type monster you control attacked
and destroyed an opponent's monster by battle. That monster can attack
again (immediately).
COMMON |
Rating: |
2 |
Comments: |
Let your Spellcaster take out
another of your opponent's monsters but that's really about it. |
SOVR-EN064 |
|
Synchro Barrier
Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until
the End Phase of the next turn.
COMMON |
Rating: |
2 |
Comments: |
I suppose this card has uses
that would keep your LPs high if you were to otherwise take damage from
losing your Synchro but Jinzo will override this barrier. |
SOVR-EN063 |
|
Slip Summon
Normal Trap
Activate only when your opponent Summons a monster. Special Summon 1
Level 4 or lower monster from your hand in face-up Defense Position.
Return it to the owner's hand during the End Phase.
COMMON |
Rating: |
1 |
Comments: |
Call of the Haunted is way
better so stick with that. |
SOVR-EN062 |
|
Faustian Bargain
Normal Spell
Send 1 Special Summoned monster on either side of the field to the
Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your
hand.
COMMON |
Rating: |
2 |
Comments: |
It's really only useful for
removing JD or DAD from your opponent's field. |
SOVR-EN061 |
|
Insect Neglect
Continuous Spell
When your opponent's monster declares an attack, you can remove from
play 1 Insect-Type monster from your Graveyard to negate the attack.
COMMON |
Rating: |
2 |
Comments: |
It's pretty much a Necro Gardna
for Insects and that's exactly the only deck this card should be in. |
SOVR-EN060 |
|
Raging Mad Plants
Quick-Play Spell
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type
monster in your Graveyard; this increase lasts until the End Phase.
During the End Phase of this turn, destroy all face-up Plant-Type
monsters you control.
RARE |
Rating: |
2 |
Comments: |
This is just like Limiter
Removal. You'd better have game the turn you activate this or you will
likely lose the duel that turn. |