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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Stardust Overdrive (Page 4)

SOVR-EN079
Seal of Wickedness
Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
SUPER RARE
Rating: 2
Comments: Comes in handy against JD or DAD but there isn't much else.
SOVR-EN078
Stygian Dirge
Continuous Trap
Reduce the Levels of all face-up monsters your opponent controls by 1.
COMMON
Rating: 1
Comments: It does nothing to their ATK and or DEF and this card must stay active just to keep its effect working.
SOVR-EN077
Ritual Buster
Normal Trap
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
COMMON
Rating: 2
Comments: Protect your Ritual monster but that's about it.
SOVR-EN076
Gemini Booster
Normal Trap
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
COMMON
Rating: 2
Comments: Same as SOVR-EN075's comments.
SOVR-EN075
Gemini Counter
Counter Trap
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
COMMON
Rating: 2
Comments: Geminis will need this support so keep this card there.
SOVR-EN074
Nega-Ton Corepanel
Counter Trap
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
RARE
Rating: 1
Comments: Even if you meet this card's requirements, it takes very little to lose this card's effect.
SOVR-EN073
Infernity Force
Normal Trap
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
COMMON
Rating: 1
Comments: You're risking one card while having no cards in your hand and one monster on the field to risk bringing out another monster and that's just terrible.
SOVR-EN072
Limit Impulse
Normal Trap
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
COMMON
Rating: 2
Comments: If your hand is pretty bad but at least has a Level 5+ monster in it, then this card may help but Fires of Doomsday is better.
SOVR-EN071
Roar of the Earthbound
Continuous Trap
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
COMMON
Rating: 2
Comments: Same as SOVR-EN070's comments.
SOVR-EN070
Earthbound Wave
Counter Trap
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
COMMON
Rating: 2
Comments: Run only with Earthbound Immortals for VERY obvious reasons.
SOVR-EN069
Wolf in Sheep's Clothing
Normal Trap
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
COMMON
Rating: 1
Comments: Konami, what a bad card this is.
Konami: The better to waste booster set space with my dear.
SOVR-EN068
Spider Egg
Normal Trap
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
COMMON
Rating: 1
Comments: This card isn't even worth it since you're lowering the damage by a mere 100 points.
SOVR-EN067
Inherited Fortune
Normal Trap
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
RARE
Rating: 2
Comments: It better be good fortune that was inherited or there will likely be misfortune for you and your monsters.
SOVR-EN066
Bending Destiny
Counter Trap
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
COMMON
Rating: 1
Comments: A terrible card even for Fortune Ladies! This card's destiny will be in the very least bent or in the more likelihood, torn.
SOVR-EN065
Enlightenment
Normal Trap
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
COMMON
Rating: 2
Comments: Let your Spellcaster take out another of your opponent's monsters but that's really about it.
SOVR-EN064
Synchro Barrier
Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
COMMON
Rating: 2
Comments: I suppose this card has uses that would keep your LPs high if you were to otherwise take damage from losing your Synchro but Jinzo will override this barrier.
SOVR-EN063
Slip Summon
Normal Trap
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
COMMON
Rating: 1
Comments: Call of the Haunted is way better so stick with that.
SOVR-EN062
Faustian Bargain
Normal Spell
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
COMMON
Rating: 2
Comments: It's really only useful for removing JD or DAD from your opponent's field.
SOVR-EN061
Insect Neglect
Continuous Spell
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
COMMON
Rating: 2
Comments: It's pretty much a Necro Gardna for Insects and that's exactly the only deck this card should be in.
SOVR-EN060
Raging Mad Plants
Quick-Play Spell
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.
RARE
Rating: 2
Comments: This is just like Limiter Removal. You'd better have game the turn you activate this or you will likely lose the duel that turn.