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Starter Deck (2008) (5DS1-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Yu-Gi-Oh!_5D's_(TCG-EN-1E) |
5DS1-EN043 Colossal Fighter DARK | Warrior-Type Synchro | Level 8 | ATK 2800 | DEF 1000 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard. (Super Rare) |
5DS1-EN042 Gaia Knight, the Force of Earth EARTH | Warrior-Type Synchro | Level 6 | ATK 2600 | DEF 800 1 Tuner + 1 or more non-Tuner monsters (Super Rare) |
5DS1-EN041 Junk Warrior DARK | Warrior-Type Synchro | Level 5 | ATK 2300 | DEF 1300 "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field. (Ultra Rare) |
5DS1-EN040 Birthright Continuous Trap Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. (Common) |
5DS1-EN039 Seven Tools of the Bandit Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. (Common) |
5DS1-EN038 Divine Wrath Counter Trap Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster. (Common) |
5DS1-EN037 Sakuretsu Armor Normal Trap Activate only when an opponent's monster declares an attack. Destroy the attacking monster. (Common) |
5DS1-EN036 Trap Hole Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) |
5DS1-EN035 Backup Soldier Normal Trap Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand. (Common) |
5DS1-EN034 Spellbinding Circle Continuous Trap Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. (Common) |
5DS1-EN033 Minaturize Continuous Trap Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. (Common) |
5DS1-EN032 Scrap-Iron Scarecrow Normal Trap Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. (Common) |
5DS1-EN031 Threatening Roar Normal Trap Your opponent cannot declare an attack this turn. (Common) |
5DS1-EN030 Symbols of Duty Equip Spell Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. (Common) |
5DS1-EN029 Double Summon Normal Spell You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. (Common) |
5DS1-EN028 Twister Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card. (Common) |
5DS1-EN027 Lightning Vortex Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. (Common) |
5DS1-EN026 Monster Reincarnation Normal Spell Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. (Common) |
5DS1-EN025 Rush Recklessly Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. (Common) |
5DS1-EN024 Smashing Ground Normal Spell Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) (Common) |
5DS1-EN023 The Warrior Returning Alive Normal Spell Add 1 Warrior-Type monster from your Graveyard to your hand. (Common) |
5DS1-EN022 Synchronized Realm Continuous Spell Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent. (Common) |
5DS1-EN021 Synchro Blast Wave Normal Spell Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. (Common) |
5DS1-EN020 Synchro Boost Equip Spell The equipped monster gains 500 ATK, and its Level is increased by 1. (Common) |
5DS1-EN019 Exiled Force EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000 You can Tribute this card to destroy 1 monster on the field. (Common) |
5DS1-EN018 Marauding Captain EARTH | Warrior | Level 3 | ATK 1200 | DEF 400 Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. (Common) |
5DS1-EN017 Mystic Tomato DARK | Plant | Level 4 | ATK 1400 | DEF 1100 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
5DS1-EN016 UFO Turtle FIRE | Machine | Level 4 | ATK 1400 | DEF 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
5DS1-EN015 Copycat LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0 When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF. (Common) |
5DS1-EN014 Frequency Magician LIGHT | Spellcaster-Type Tuner | Level 2 | ATK 800 | DEF 400 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. (Common) |
5DS1-EN013 Magna Drago FIRE | Dragon-Type Tuner | Level 2 | ATK 1400 | DEF 600 Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. (Common) |
5DS1-EN012 Speed Warrior WIND | Warrior | Level 2 | ATK 900 | DEF 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. (Common) |
5DS1-EN011 Junk Synchron DARK | Warrior-Type Tuner | Level 3 | ATK 1300 | DEF 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (Common) |
5DS1-EN010 Sonic Chick EARTH | Winged Beast | Level 1 | ATK 300 | DEF 300 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. (Common) |
5DS1-EN009 Atlantean Pikeman WATER | Sea Serpent | Level 2 | ATK 1400 | DEF 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. (Common) |
5DS1-EN008 Renge, Gatekeeper of Dark World DARK | Fiend | Level 4 | ATK 100 | DEF 2100 His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. (Common) |
5DS1-EN007 Spiral Serpent WATER | Sea Serpent | Level 8 | ATK 2900 | DEF 2900 When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. (Common) |
5DS1-EN006 Woodborg Inpachi FIRE | Machine | Level 5 | ATK 500 | DEF 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. (Common) |
5DS1-EN005 Charcoal Inpachi FIRE | Pyro | Level 1 | ATK 100 | DEF 2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. (Common) |
5DS1-EN004 Dark Blade DARK | Warrior | Level 4 | ATK 1800 | DEF 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) |
5DS1-EN003 Axe Raider EARTH | Warrior | Level 4 | ATK 1700 | DEF 1150 An axe-wielding monster of tremendous strength and agility. (Common) |
5DS1-EN002 Water Spirit WATER | Aqua-Type Tuner | Level 1 | ATK 400 | DEF 1200 This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. (Common) |
5DS1-EN001 Tune Warrior EARTH | Warrior-Type Tuner | Level 3 | ATK 1600 | DEF 200 The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. (Common) |