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Starter Deck Card Ratings (Page 1)
1.
5DS1-EN
info: 2. YSD-EN info: |
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Starter
Deck (5DS1-EN043) Colossal Fighter |
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DARK | Warrior / Synchro / Effect | Level 8 | ATK: 2800 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard. (Super Rare) |
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Rating: 3 out of 5 Pretty decent as far as Starter Deck cards go. It can even revive itself, which is the 2nd reason to use it. |
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Starter
Deck (5DS1-EN042) Gaia Knight, the Force of Earth |
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EARTH | Warrior / Synchro | Level 6 | ATK: 2600 DEF: 800 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters (Super Rare) |
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Rating: 2 out of 5 Mostly ideal for beginners and starting Synchro Summons. |
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Starter
Deck (5DS1-EN041) Junk Warrior |
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DARK | Warrior / Synchro / Effect | Level 5 | ATK: 2300 DEF: 1300 |
Pendulum Scale: |
"Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field. (Ultra Rare) |
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Rating: 1 out of 5 Yusei's signature monster is released, but offers the same info as in the anime. |
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Starter
Deck (5DS1-EN040) Birthright |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 Normal Monster from your Graveyard and Special Summon
it in face-up Attack Position. When this card is removed from
the field, destroy that monster. When that monster is removed
from the field, destroy this card. (Common) |
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Rating: 2 out of 5 Going to be risky to play if you're not reviving a strong one. |
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Starter
Deck (5DS1-EN039) Seven Tools of the Bandit |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 Life Points. Negate the activation of a Trap Card and
destroy it. (Common) |
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Rating: 2 out of 5 Seems just about every Starter Deck includes this, and it's open to any Trap Card for the fee at least. |
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Starter
Deck (5DS1-EN038) Divine Wrath |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card from your hand. Negate the activation of an
Effect Monster's effect, and destroy that Effect Monster. (Common) |
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Rating: 2 out of 5 Can block some of the biggest Effect Monster effects in the game, but that cost isn't always worth it. |
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Starter
Deck (5DS1-EN037) Sakuretsu Armor |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when an opponent's monster declares an attack.
Destroy the attacking monster. (Common) |
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Rating: 2 out of 5 Only slightly better than effects like D.D. Warrior where you're taking down a specific monster. |
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Starter
Deck (5DS1-EN036) Trap Hole |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when your opponent Normal Summons or Flip Summons
a monster with 1000 or more ATK. Destroy that monster. (Common) |
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Rating: 3 out of 5 Synchro Summons may render this less useful, but not obsolete. |
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Starter
Deck (5DS1-EN035) Backup Soldier |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only if there are 5 or more monsters in your Graveyard.
Add up to 3 non-Effect Monsters with 1500 or less ATK from your
Graveyard to your hand. (Common) |
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Rating: 2 out of 5 Excluding Effect Monsters pretty much limits this to Normal Monsters. |
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Starter
Deck (5DS1-EN034) Spellbinding Circle |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster your opponent controls. It cannot attack or
change its battle position. When that monster is destroyed,
destroy this card. (Common) |
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Rating: 2 out of 5 The weaker version of Shadow Spell. |
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Starter
Deck (5DS1-EN033) Miniaturize |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster with 1000 or more original ATK. It loses 1000
ATK, and its Level is reduced by 1. When that monster is removed
from the field, destroy this card. (Common) |
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Rating: 2 out of 5 Most monsters will be impacted enough for ones like Summoned Skull to beat them, but it's not much. |
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Starter
Deck (5DS1-EN032) Scrap-Iron Scarecrow |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when an opponent's monster declares an attack.
Negate the attack, and Set this card face-down again instead of
sending it to the Graveyard. (Common) |
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Rating: 2 out of 5 A minor annoyance, but once it's reset, it's useless until next turn. |
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Starter
Deck (5DS1-EN031) Threatening Roar |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot declare an attack this turn. (Common) |
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Rating: 3 out of 5 This card goes beyond Starter Decks. It's ideal just about anywhere. |
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Starter
Deck (5DS1-EN030) Symbols of Duty |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Normal Monster you control to the Graveyard. Select and
Special Summon 1 monster from either Graveyard and equip it with
this card. When this card is removed from the field, destroy the
equipped monster. (Common) |
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Rating: 3 out of 5 Most revival Spell Cards are banned so this isn't a bad alterantive. |
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Starter
Deck (5DS1-EN029) Double Summon |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can Normal Summon 1 additional time this turn. You can only
gain this effect once per turn. (Common) |
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Rating: 3 out of 5 A Deck around Synchro Summons was sure to make this one of the 40 cards, and it's good outside there too. |
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Starter
Deck (5DS1-EN028) Twister |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card. (Common) |
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Rating: 1 out of 5 MST may have been reprinted more than a dozen times, but it's leagues better. |
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Starter
Deck (5DS1-EN027) Lightning Vortex |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card. Destroy all face-up monsters your opponent
controls. (Common) |
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Rating: 3 out of 5 It's only about 1/4 Raigeki and Dark Hole, but it's a good reprint. |
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Starter
Deck (5DS1-EN026) Monster Reincarnation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card. Add 1 Monster Card from your Graveyard to your
hand. (Common) |
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Rating: 2 out of 5 I'd prefer to revive the monster, but this is generally quicker. |
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Starter
Deck (5DS1-EN026) Rush Recklessly |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target face-up monster gains 700 ATK until the end of this turn. (Common) |
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Rating: 2 out of 5 Barely even a surprise, and it only lasts a single turn. |
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Starter
Deck (5DS1-EN024) Smashing Ground |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy the 1 face-up monster your opponent controls that has
the highest DEF. (If it's a tie, you get to choose.) (Common) |
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Rating: 3 out of 5 Free and only applies to the opponent's monsters, making it much better over Tribute to the Doomed. |
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Starter
Deck (5DS1-EN023) The Warrior Returning Alive |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 Warrior-Type monster from your Graveyard to your hand. (Common) |
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Rating: 2 out of 5 Certainly can get the stronger ones, but doesn't necessarily make them easier to play. |
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Starter
Deck (5DS1-EN022) Synchronized Realm |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time you Synchro Summon a Synchro Monster, inflict 500
damage to your opponent. (Common) |
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Rating: 1 out of 5 There's only three available, and this only 500 damage per Synchro Summon. |
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Starter
Deck (5DS1-EN021) Synchro Blast Wave |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only while you control a face-up Synchro monster.
Destroy 1 monster your opponent controls. (Common) |
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Rating: 2 out of 5 A bit more generic than Thousand Knives, but has the exact same result. |
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Starter
Deck (5DS1-EN020) Synchro Boost |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains 500 ATK, and its Level is increased
by 1. (Common) |
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Rating: 2 out of 5 Likely named for its ability to help with Synchro Summons, but it's very small. |
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Starter
Deck (5DS1-EN019) Exiled Force |
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EARTH | Warrior / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can Tribute this card to destroy 1 monster on the field. (Common) |
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Rating: 1 out of 5 Quicker than Man-Eaters and Old Vindictives, but at the cost of itself. |
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Starter
Deck (5DS1-EN018) Marauding Captain |
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EARTH | Warrior / Effect | Level 3 | ATK: 1200 DEF: 400 |
Pendulum Scale: |
Your opponent cannot select another Warrior-Type monster you
control as an attack target. When this card is Normal Summoned,
you can Special Summon 1 Level 4 or lower monster from your
hand. (Common) |
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Rating: 3 out of 5 Two good effects to make it useful in any Deck. |
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Starter
Deck (5DS1-EN017) Mystic Tomato |
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DARK | Plant / Effect | Level 4 | ATK: 1400 DEF: 1100 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
you can Special Summon 1 DARK monster with 1500 or less ATK from
your Deck in face-up Attack Position. (Common) |
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Rating: 2 out of 5 1500 ATK is quite a low ATK to have in Attack Mode, but that may be better than direct damage. |
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Starter
Deck (5DS1-EN016) UFO Turtle |
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FIRE | Machine / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
you can Special Summon 1 FIRE monster with 1500 or less ATK from
your Deck in face-up Attack Position. (Common) |
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Rating: 2 out of 5 Solar Flare Dragon is the best you can search with this. |
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Starter
Deck (5DS1-EN015) Copycat |
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LIGHT | Spellcaster / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When this card is Summoned, select 1 monster your opponent
controls. This card's ATK and DEF become equal to the selected
monster's original ATK and DEF. (Common) |
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Rating: 3 out of 5 As long as its effect is applied, it's bound to be a Beatstick and it's easily searched. |
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Starter
Deck (5DS1-EN014) Frequency Magician |
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LIGHT | Spellcaster / Tuner / Effect | Level 2 | ATK: 800 DEF: 400 |
Pendulum Scale: |
When this card is Normal Summoned, place 1 Spell Counter on it
(max. 1). You can remove 1 Spell Counter from this card to have
1 face-up monster you control gain 500 ATK, until the End Phase. (Common) |
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Rating: 2 out of 5 With nothing in the Deck capable of searching it, it has to be drawn, but it's entirely mediocre. |
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Starter
Deck (5DS1-EN013) Magna Drago |
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FIRE | Dragon / Tuner / Effect | Level 2 | ATK: 1400 DEF: 600 |
Pendulum Scale: |
Each time this card inflicts Battle Damage to your opponent, it
gains 200 ATK. (Common) |
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Rating: 2 out of 5 Pretty much sets the benchmark for the monsters in the Deck. |
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Starter
Deck (5DS1-EN012) Speed Warrior |
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WIND | Warrior / Effect | Level 2 | ATK: 900 DEF: 400 |
Pendulum Scale: |
During the Battle Phase of the turn you Normal Summon this card,
you can double its original ATK until the end of the Battle
Phase. (Common) |
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Rating: 1 out of 5 Yusei's go-to with Junk Synchron's effect, but it's easily outranked by many other monsters. |
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Starter
Deck (5DS1-EN011) Junk Synchron |
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DARK | Warrior / Tuner / Effect | Level 3 | ATK: 1300 DEF: 500 |
Pendulum Scale: |
When this card is Normal Summoned, you can Special Summon 1
Level 2 or lower monster from your Graveyard in face-up Defense
Position. That monster's effect(s) is negated. (Common) |
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Rating: 2 out of 5 Mostly better off on its own as a Tuner. |
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Starter
Deck (5DS1-EN010) Sonic Chick |
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EARTH | Winged Beast / Effect | Level 1 | ATK: 300 DEF: 300 |
Pendulum Scale: |
This card cannot be destroyed by battle with a monster that has
1900 or more ATK. (Common) |
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Rating: 2 out of 5 The effect isn't bad, but is better done with Celtic Guard, Marshmallon and Arcana Force 0. |
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Starter
Deck (5DS1-EN009) Atlantean Pikeman |
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WATER | Sea Serpent / Normal | Level 2 | ATK: 1400 DEF: 0 |
Pendulum Scale: |
The Great Ocean Lord, who reigns over the depths, is served by these
lancers. Deep-sea creatures exist in fear of facing the stream of
attacks their lances are capable of. (Common) |
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Rating: 1 out of 5 I'll take pleasure in crowning them with a dunce cap. |
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Starter
Deck (5DS1-EN008) Renge, Gatekeeper of Dark World |
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DARK | Fiend / Normal | Level 4 | ATK: 100 DEF: 2100 |
Pendulum Scale: |
His renowned athletic physique has made him famous with the
populace of Dark World. They call him "Iron Wall Renge" because
no one can break through his incredible defenses. (Common) |
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Rating: 2 out of 5 Same stats as Charcoal Inpachi, but 3 Levels higher. |
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Starter
Deck (5DS1-EN007) Spiral Serpent |
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WATER | Sea Serpent / Normal | Level 8 | ATK: 2900 DEF: 2900 |
Pendulum Scale: |
When huge whirlpools lay cities asunder, it is the hunger of
this sea serpent at work. No one has ever escaped its dreaded
Spiral Wave to accurately describe the terror they experienced. (Common) |
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Rating: 2 out of 5 Wasn't difficult to get initially, but I suppose it's a tad better than some of the other monsters included. |
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Starter
Deck (5DS1-EN006) Woodborg Inpachi |
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FIRE | Machine / Normal | Level 5 | ATK: 500 DEF: 2500 |
Pendulum Scale: |
The new form of the enigmatic Inpachi,
remodeled by cutting-edge Dark World technology. Maneuverability has
been sacrificed for strong armor, which was considered more important. (Common) |
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Rating: 1 out of 5 All that metal is weighing them down and preventing them from being useful. |
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Starter
Deck (5DS1-EN005) Charcoal Inpachi |
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FIRE | Pyro / Normal | Level 1 | ATK: 100 DEF: 2100 |
Pendulum Scale: |
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that
everybody thinks it's priceless. (Common) |
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Rating: 2 out of 5 The best of the Inpachis so far. |
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Starter
Deck (5DS1-EN004) Dark Blade |
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DARK | Warrior / Normal | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale: |
They say he is a dragon manipulating warrior from the dark
world. His attack is tremendous, using his great swords with
vicious power. (Common) |
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Rating: 3 out of 5 Strong enough to affect the status of a Duel too. |
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Starter
Deck (5DS1-EN003) Axe Raider |
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EARTH | Warrior / Normal | Level 4 | ATK: 1700 DEF: 1150 |
Pendulum Scale: |
An axe-wielding monster of tremendous strength and agility. (Common) |
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Rating: 1 out of 5 I have just one question to "axe" for those willing to use this........why? |
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Starter
Deck (5DS1-EN002) Water Spirit |
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WATER | Aqua / Tuner / Normal | Level 1 | ATK: 400 DEF: 1200 |
Pendulum Scale: |
This ancient water spirit haunts the glacial monoliths of
Antarctica. It has the power to seep into the pores of any
substance and chill it to the bone. (Common) |
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Rating: 2 out of 5 A few drops of water that doubles as a Tuner is just enough for a 2. |
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Starter
Deck (5DS1-EN001) Tune Warrior |
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EARTH | Warrior / Tuner / Normal | Level 3 | ATK: 1600 DEF: 200 |
Pendulum Scale: |
The Warrior's antenna can attune it to any energy wave. It
can monitor transmissions from miles away but always suffers
from bad reception. (Common) |
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Rating: 2 out of 5 For a while I was uncertain how Tuners were going to be printed, and here it is, but not exactly good. |