*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Structure Deck: Dragon's Roar (Page 1)

*There are two copies included.
**There are three copies included.
Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
Rating: 3
Comments: A nice way to stall for getting the cards you need! Though it only lasts 3 turns, that may be enough to pull off that one turn kill! Keep S/T removal in mind though.
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
Rating: 3
Comments: Paying 800 lifepoints isn't all that much to pay when you revive your best Monster! The downside is, if it's destroyed, so is the resurrected Monster.
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
Rating: 3
Comments: Remove any surprise your opponent may have set for you or get rid of their last defense so you can attack them directly!
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
Rating: 3
Comments: Get rid of that Mirror Force or Trap Hole your opponent has waiting for you! Even still, with Magic Jammer and HtBFD LVs running about, there is limitations to this card.
Snatch Steal
Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
Rating: 4
Comments: Take your opponent's Armed Dragon LV10 or Blue-Eyes Ultimate Dragon equipped with Megamorph! So what if your opponent gains 1000 lifepoints? That's not all that much to gain.
Masked Dragon
FIRE / Dragon / Level 3 / ATK 1400 / DEF 1100
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
Rating: 1
Comments: Besides giving you an extra defense or tribute, this card's useless.
Element Dragon
LIGHT / Dragon / Level 4 / ATK 1500 / DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
Rating: 1
Comments: He's just not worth using with all the 1900 ATK beatstick Monsters running about.
Red-Eyes B. Chick
DARK / Dragon / Level 1 / ATK 800 / DEF 500
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
Rating: 2
Comments: Like AD LV3, there is some potential for this to be good but he needs a lot of support.
Armed Dragon LV5
WIND / Dragon / Level 5 / ATK 2400 / DEF 1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand or Deck.
Rating: 3
Comments: 2400 ATK is decent for a Dragon Monster and you can destroy your opponent's only Monster! Still, AD LV7 is better. 
Armed Dragon LV3
WIND / Dragon / Level 3 / ATK 1200 / DEF 900
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Rating: 2
Comments: This card has some potential but getting him to survive long enough to get LV5 AD out is no easy task. This might do well in Dragon decks but don't count on it.
Twin-Headed Behemoth
WIND / Dragon / Level 3 / ATK 1500 / DEF 1200
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
Rating: 2
Comments: Despite having horrid stats, he can be a lifesaver if you don't have any Monsters out and lifepoints equal to or less than the ATK of your opponent's Monster. Yet, it's not great.
Luster Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Rating: 4
Comments: Definitely one of the best Dragon Monsters out there at level 4! Certainly a must have for any deck!
Red-Eyes B. Dragon (4th artwork)
DARK / Dragon / Level 7 / ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.
Rating: 2
Comments: The only purpose he serves besides getting REDD out is to power Darkness Dragon up. Other than that, there is little if any use for this card.
Red-Eyes Darkness Dragon
DARK / Dragon / Level 9 / ATK 2400 / DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
Rating: 3
Comments: He can be quite the powerhouse when used correctly! Having just 3 Dragons in your Graveyard makes him strong enough to take out Blue-Eyes!