*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Structure Deck: Dragon's Roar (SD1-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. This list excludes duplicate cards included.
3. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Dragon's_Roar_(TCG-EN-1E)
                                                       SD1-EN028
Trap Card

Curse of Anubis
Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0, and their battle positions cannot be changed, except with a card effect.
(Common)

                                                       Rating: 1
Sure you reduce the DEF of Effect Monster to 0 and they're changed to Defense Mode, but Mirror Force is better still as the Monsters are destroyed not just changed to Defense Mode.
 
                                                       SD1-EN027
Trap Card

Trap Jammer
Counter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
(Common)

                                                       Rating: 4
Attack without having to worry about your opponent activating Mirror Force or Negate Attack, that is unless they negate this.
 
                                                       SD1-EN026
Trap Card

Interdimensional Matter Transporter
Normal Trap
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn.
(Common)

                                                       Rating: 4
Save your LV Monsters from being destroyed and waste your opponent's attack or your Cyber Stein so you can bring out another Fusion Monster!
 
                                                       SD1-EN025
Trap Card

Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)

                                                       Rating: 2
Drawing 2 cards is nice but skipping your following 2 Draw Phases is not so use this at your own risk.
 
                                                       SD1-EN024
Trap Card

Dragon's Rage
Continuous Trap
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)

                                                       Rating: 3
Allow your REDD or BEUD to attack a Defense Position Monster and still deal damage without the need for FMC!
 
                                                       SD1-EN023
Trap Card

The Dragon's Bead
Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
(Common)

                                                       Rating: 1
Use Jinzo equipped with Amplifier instead.
 
                                                       SD1-EN022
Trap Card

Ceasefire
Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
(Common)

                                                       Rating: 3
Inflict up to 3000 points of damage to your opponent in one turn! Use this in multiples and that's 9000 points of potential damage straight out of your opponent's lifepoints!
 
                                                       SD1-EN021
Trap Card

Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)

                                                       Rating: 3
A nice card if you want to revive your Armed Dragon LV5, have another Monster to attack or defend with! Still, if the Monster is tributed, CotH stays out as a useless Trap Card.
 
                                                       SD1-EN020
Spell Card

The Graveyard in the Fourth Dimension
Normal Spell
Add 2 monster in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
(Common)

                                                       Rating: 3
Return that AD LV5, LV7, or LV10 back to your deck to make your opponent pay!
 
                                                       SD1-EN019
Spell Card

Reload
Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)

                                                       Rating: 3
If you have a bad, hand this card gives you a second chance! Still, it's best to use this when all you have are cards that won't help you in your situation.
 
                                                       SD1-EN018
Spell Card

Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Common)

                                                       Rating: 3
Summon a weaker Monster that is your only Monster, and swap yours with your opponent's, giving you the Monster advantage! The thing is, your opponent gets to choose which Monster he/she gives you.
 
                                                       SD1-EN017
Spell Card

Stamping Destruction
Normal Spell
You can activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
(Common)

                                                       Rating: 2
First of all, 500 points isn't much to deal damage. Second, you only get to destroy 1 Spell or Trap. Stick to Heavy Storm instead.
 
                                                       SD1-EN016
Spell Card

Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)

                                                       Rating: 3
With Harpie's Feather Duster banned, this card makes a good substitute as you can use this just like HFD! This card is also good for the combo Dr. Crowler used to get out Ancient Gear Golem!
 
                                                       SD1-EN015
Spell Card

Pot of Greed
Normal Spell
Draw 2 cards from your Deck.
(Common)

                                                       Rating: 3
Drawing 2 cards without any cost is nice but not if you don't get what you need.
 
                                                       SD1-EN014
Spell Card

Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)

                                                       Rating: 3
A nice way to stall for getting the cards you need! Though it only lasts 3 turns, that may be enough to pull off that one turn kill! Keep S/T removal in mind though.
 
                                                       SD1-EN013
Spell Card

Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)

                                                       Rating: 3
Paying 800 lifepoints isn't all that much to pay when you revive your best Monster! The downside is, if it's destroyed, so is the resurrected Monster.
 
                                                       SD1-EN012
Spell Card

Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)

                                                       Rating: 3
Remove any surprise your opponent may have set for you or get rid of their last defense so you can attack them directly!
 
                                                       SD1-EN011
Spell Card

Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)

                                                       Rating: 3
Get rid of that Mirror Force or Trap Hole your opponent has waiting for you! Even still, with Magic Jammer and HtBFD LVs running about, there is limitations to this card.
 
                                                       SD1-EN010
Spell Card

Snatch Steal
Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)

                                                       Rating: 4
Take your opponent's Armed Dragon LV10 or Blue-Eyes Ultimate Dragon equipped with Megamorph! So what if your opponent gains 1000 lifepoints? That's not all that much to gain.
 
                                                       SD1-EN009
Effect Monster

Masked Dragon
FIRE | Dragon |
Level 3 | ATK 1400 | DEF 1100
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
(Common)

                                                       Rating: 1
Besides giving you an extra defense or tribute, this card's useless.
 
                                                       SD1-EN008
Effect Monster

Element Dragon
LIGHT | Dragon | Level 4 | ATK 1500 | DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)

                                                       Rating: 1
He's just not worth using with all the 1900 ATK beatstick Monsters running about.
 
                                                       SD1-EN007
Effect Monster

Red-Eyes B. Chick
DARK | Dragon | Level 1 | ATK 800 | DEF 500
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
(Common)

                                                       Rating: 2
Like AD LV3, there is some potential for this to be good but he needs a lot of support.
 
                                                       SD1-EN006
Effect Monster

Armed Dragon LV5
WIND | Dragon | Level 5 | ATK 2400 | DEF 1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand or Deck.
(Common)

                                                       Rating: 3
2400 ATK is decent for a Dragon Monster and you can destroy your opponent's only Monster! Still, AD LV7 is better. 
 
                                                       SD1-EN005
Effect Monster

Armed Dragon LV3
WIND | Dragon | Level 3 | ATK 1200 | DEF 900
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
(Common)

                                                       Rating: 2
This card has some potential but getting him to survive long enough to get LV5 AD out is no easy task. This might do well in Dragon decks but don't count on it.
 
                                                       SD1-EN004
Effect Monster

Twin-Headed Behemoth
WIND | Dragon | Level 3 | ATK 1500 | DEF 1200
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
(Common)

                                                       Rating: 2
Despite having horrid stats, he can be a lifesaver if you don't have any Monsters out and lifepoints equal to or less than the ATK of your opponent's Monster. Yet, it's not great.
 
                                                       SD1-EN003
Normal Monster

Luster Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
(Common)

                                                       Rating: 4
Definitely one of the best Dragon Monsters out there at level 4! Certainly a must have for any deck!
 
                                                       SD1-EN002
Normal Monster

Red-Eyes B. Dragon (4th artwork)
DARK | Dragon | Level 7 | ATK 2400 | DEF 2000
A ferocious dragon with a deadly attack.
(Common)

                                                       Rating: 2
The only purpose he serves besides getting REDD out is to power Darkness Dragon up. Other than that, there is little if any use for this card.
 
                                                       SD1-EN001
Effect Monster

Red-Eyes Darkness Dragon
DARK | Dragon | Level 9 | ATK 2400 | DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
(Ultra Rare)

                                                       Rating: 3
He can be quite the powerhouse when used correctly! Having just 3 Dragons in your Graveyard makes him strong enough to take out Blue-Eyes!