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Champion Pack: Game Six (CP06-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Six_(TCG-EN-UE)
Game Six (CP06-EN020)
Dimension Wall
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
(Common)
Rating: 2 out of 5
Doesn't negate attacks like Magic Cylinder, but is an okay alternative.
Game Six (CP06-EN019)
Magical Hats
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
(Common)
Rating: 1 out of 5
Here's one way to turn a Duel into a confusing mess with no satisfying results.
Game Six (CP06-EN018)
Cold Wave
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
This card can only be activated at the start of your Main Phase 1. Until your next turn, neither player can activate or Set Spell or Trap Cards, or activate their effects.
(Common)
Rating: 2 out of 5
A pretty bold play to make at the start of your turn. Could be useful if you can't play any anyway.
Game Six (CP06-EN017)
Amplifier
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
(Common)
Rating: 2 out of 5
Jinzo's helmet offers some benfit while you have Jinzo out, but takes both cards away when destroyed.
Game Six (CP06-EN016)
Soul of Purity and Light
LIGHT Effect Monster Level 6 ATK: 2000
DEF: 1800
Pendulum Scale
NA / NA
(Fairy / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
(Common)
Rating: 1 out of 5
A loss nowhere near as potent as the one you made to play this.
Game Six (CP06-EN015)
Majestic Mech - Ohka
LIGHT Effect Monster Level 6 ATK: 2400
DEF: 1400
Pendulum Scale
NA / NA
(Fairy / Effect)
You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
(Common)
Rating: 3 out of 5
They chose wisely to print this over any of the others.
Game Six (CP06-EN014)
Theban Nightmare
LIGHT Effect Monster Level 4 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Fiend / Effect)
While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
(Common)
Rating: 1 out of 5
Blue-Eyes packs twice the ATK, 5 times the DEF, and good support.
Game Six (CP06-EN013)
Batteryman AA
LIGHT Effect Monster Level 3 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Thunder / Effect)
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
(Common)
Rating: 1 out of 5
They come drained out of the box, making them worthless in any toy they would be used for.
Game Six (CP06-EN012)
Sentinel of the Seas
WATER Normal Monster Level 4 ATK: 1300
DEF: 1000
Pendulum Scale
NA / NA
(Aqua / Normal)
A merman warrior dedicated to defending the ocean against anyone who would defile it.

(Common)
Rating: 1 out of 5
So many better WATER monsters could've been here like Amphibian Beast or Terrorking Salmon.
Game Six (CP06-EN011)
Mage Power
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
(Rare)
Rating: 4 out of 5
A simple, yet powerful effect. Could've stayed foil and I doubt anyone would've complained.
Game Six (CP06-EN010)
Helios Duo Megistus
LIGHT Effect Monster Level 6 ATK: ?
DEF: ?
Pendulum Scale
NA / NA
(Pyro / Effect)
You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.
(Rare)
Rating: 1 out of 5
You'd pretty much need a Macro Cosmos mirror match to give this guy a significant boost.
Game Six (CP06-EN009)
Elemental Hero Stratos
WIND Effect Monster Level 4 ATK: 1800
DEF: 300
Pendulum Scale
NA / NA
(Warrior / Effect)
When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
● Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control.
● Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Deck to your hand.
(Rare)
Rating: 3 out of 5
Get another copy of Stratos to use later. Also searchable with ROTA.
Game Six (CP06-EN008)
Super-Electromagnetic Voltech Dragon
LIGHT Effect Monster Level 5 ATK: 2400
DEF: 1000
Pendulum Scale
NA / NA
(Thunder / Effect)
If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.
(Rare)
Rating: 3 out of 5
The batteries do serve a purpose to charge this up further, but it boasts 2400 ATK all on its own.
Game Six (CP06-EN007)
Blade Knight
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Effect)
While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
(Rare)
Rating: 1 out of 5
Dark Ruler Ha Des is much stronger and affects all Fiends you have out.
Game Six (CP06-EN006)
Call of Darkness
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated.
(Rare)
Rating: 1 out of 5
Monster Reborn is at 1, which means very low odds for this.
Game Six (CP06-EN005)
Blaze Accelerator
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
(Super Rare)
Rating: 1 out of 5
Scattershot is the only use with this, and even then you can't attack afterwards.
Game Six (CP06-EN004)
Phoenix Wing Wind Blast
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck.
(Super Rare)
Rating: 1 out of 5
Only worth it for monsters with Summoning requirements, which are few and far between.
Game Six (CP06-EN003)
Old Vindictive Magician
DARK Effect Monster Level 2 ATK: 450
DEF: 600
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: Destroy 1 monster your opponent controls.
(Super Rare)
Rating: 2 out of 5
Can't take down one of your own, but it's only against a single monster.
Game Six (CP06-EN002)
Destiny Hero - Fear Monger
DARK Effect Monster Level 4 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
(Super Rare)
Rating: 1 out of 5
Justice needs a swift reaction, but this is much too slow.
Game Six (CP06-EN001)
Rigorous Reaver
FIRE Effect Monster Level 3 ATK: 1600
DEF: 100
Pendulum Scale
NA / NA
(Plant / Flip / Effect)
FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
(Ultra Rare)
Rating: 1 out of 5
Even the owner doesn't benefit from this. Literally just a weaker Slate Warrior.