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Tournament Pack 6 (TP6-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tournament_Pack_6_(TCG-EN-UE
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                                                     TP6-EN020
Normal Monster
Clown Zombie
DARK | Zombie | Level 2 | ATK 1350 | DEF 0
A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.
(Common)
                                                     
Rating: 1
He may be the strongest Monster to escape Gravity Bind but he won't stand a chance against even 1400 ATK Monsters.
 
                                                     TP6-EN019
Normal Monster
Burglar
EARTH | Beast | Level 3 | ATK 850 | DEF 800
A sly rat. He will come at you with his huge left claw.
(Common)
                                                     
Rating: 1
Gazelle with come at him with his claws and destroy him, as will any Monster greater than 850 ATK.
 
                                                     TP6-EN018
Normal Monster
Nekogal #1
EARTH | Beast | Level 3 | ATK 1100 | DEF 900
A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.
(Common)
                                                     
Rating: 1
Find a better card.
 
                                                     TP6-EN017
Normal Monster
Sleeping Lion
EARTH | Beast | Level 4 | ATK 700 | DEF 1700
A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.
(Common)
                                                     
Rating: 1
With just 1700 DEF, he won't be sleeping for long.
 
                                                     TP6-EN016
Normal Monster
Archfiend Marmot of Nefariousness
EARTH | Beast | Level 2 | ATK 400 | DEF 600
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
(Common)
                                                     
Rating: 1
There are far better EARTH Beast Monsters out there than this. I'd rather use Big Koala instead.
 
                                                     TP6-EN015
Trap Card
Last Turn
Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
(Common)
                                                     
Rating: 1
This card is just WAY too situational plus it's banned, making it useless.
 
                                                     TP6-EN014
Effect Monster
Thunder Nyan Nyan
LIGHT | Thunder | Level 4 | ATK 1900 | DEF 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
(Common)
                                                     
Rating: 2
This can be good but it works best in LIGHT decks. Not too bad a card but not great either.
 
                                                     TP6-EN013
Fusion Monster
Fiend Skull Dragon
WIND | Dragon-Type Fusion | Level 5 | ATK 2000 | DEF 1200
"Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
(Common)
                                                     
Rating: 1
Fusion Monsters with 2000 ATK just aren't worth getting out unless backed by a decent effect, which this does not so use Dark Ruler Ha Des instead.
 
                                                     TP6-EN012
Spell Card
Emergency Provisions
Quick-Play Spell
Send Spell or Trap Cards on your side of the field except this card to the Graveyard. Increase your Life Points by 1000 points for each card sent to the Graveyard.
(Common)
                                                     
Rating: 3
Not only does this card give your lifepoints a boost, but it can clear your field of useless continuous Spells/Traps!
 
                                                     TP6-EN011
Fusion Monster
Ryu Senshi
EARTH | Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
(Common)
                                                     
Rating: 1
Another useless card from TP6. *Sigh*
 
                                                     TP6-EN010
Fusion Monster
Dark Balter the Terrible
DARK | Fiend-Type Fusion | Level 5 | ATK 2000 | DEF 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
(Common)
                                                     
Rating: 1
Yes he is terrible so use Dark Paladin instead.
 
                                                     TP6-EN009
Effect Monster
Yamata Dragon
FIRE | Dragon-Type Spirit | Level 7 | ATK 2600 | DEF 3100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand.
(Rare)
                                                     
Rating: 1
Unless you plan to use Spiritual Energy Settle Machine, don't use this card.
 
                                                     TP6-EN008
Effect Monster
Susa Soldier
EARTH | Thunder-Type Spirit | Level 4 | ATK 2000 | DEF 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
(Rare)
                                                     
Rating: 1
If you must, use this in Sprit decks as this card is too horrid to use elsewhere.
 
                                                     TP6-EN007
Effect Monster
Airknight Parshath
LIGHT | Fairy | Level 5 | ATK 1900 | DEF 1400
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Rare)
                                                     
Rating: 1
Use Spear Dragon instead as 1 tribute for 1900 ATK is horrible even with the inflicting damage in Defense Position effect.
 
                                                     TP6-EN006
Effect Monster
Spear Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 0
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Rare)
                                                     
Rating: 3
1900 ATK and inflicting Battle Damage makes this a decent card to play but the thing is, it's changed to Defense Position after attacking and 0 DEF won't defend this card at all.
 
                                                     TP6-EN005
Spell Card
Restructer Revolution
Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
(Super Rare)
                                                     
Rating: 1
200 points per card in your opponent's hand just isn't worth it so don't use this card.
 
                                                     TP6-EN004
Trap Card
Royal Decree
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card.
(Super Rare)
                                                     
Rating: 3
With this out, you won't have to worry about your opponent springing a Mirror Force or Negate attack on your Monsters! It doesn't stop Jinzo though.
 
                                                     TP6-EN003
Spell Card
Fusion Sage
Normal Spell
Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
(Super Rare)
                                                     
Rating: 3
Get Polymerization to your hand faster and shuffle your deck so you can get a better chance at getting what you need! Not bad but it has limited playability.
 
                                                     TP6-EN002
Spell Card
Toon Table of Contents
Normal Spell
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
(Super Rare)
                                                     
Rating: 3
Get those necessary Toon Monsters you need to win the duel! The bad thing is, you may not draw this card when you need it.
 
                                                     TP6-EN001
Effect Monster
Toon Cannon Soldier
DARK | Machine-Type Toon | Level 4 | ATK 1400 | DEF 1300
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Ultra Rare)
                                                     
Rating: 2
With stats of (1400/1300), this card is almost as useless as his counterpart. He has some playability in Toon Decks, though he's not likely to remain on the field for long.