*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Structure Deck: Invincible Fortress (Page 2)

*There are two copies included.
SD7-EN032*
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
COMMON
Rating: 3
Comments: A good card to use when your opponent has just played a Monster with large summoning requirements like Gate Guardian!
SD7-EN031
Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
COMMON
Rating: 1
Comments: This card should be on your "do not use" list so if it's not there, put it there.
SD7-EN030*

Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
COMMON
Rating: 3
Comments: With a bit of luck, you'll eventually return all your opponent's Monsters back to your hand but make sure you have at least 3 cards in your hand when you play this.
SD7-EN029

Robbin' Goblin
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
COMMON
Rating: 3
Comments: This card works well with Guardian Sphinx as he returns your opponent's Monsters back to his or her hand! Works well in Card Destruction decks too!
SD7-EN028*

Magic Drain
Counter Trap
You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it.
COMMON
Rating: 1
Comments: Stick to Magic Jammer instead.
SD7-EN027

Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
COMMON
Rating: 3
Comments: Paying 500 lifepoints isn't too steep a cost when you can play Monsters like Summoned Skull or Jinzo without tributes!
SD7-EN026
Waboku
Normal Trap
You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
COMMON
Rating: 3
Comments: Taking no damage and keeping your Monsters from being destroyed in battle makes this a good card to use in stall decks!
SD7-EN025
Shifting Shadows
Continuous Spell
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
COMMON
Rating: 2
Comments: Keep your opponent guessing by flip summoning Monsters and rearranging them! Still, your opponent will eventually destroy it and you lose your advantage.
SD7-EN024
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
COMMON
Rating: 2
Comments: The 800 point cost isn't too bad if you want to tribute the Monster or attack with it but Snatch Steal does the job better so use that instead.
SD7-EN023
Ectoplasmer
Continuous Spell
Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
COMMON
Rating: 2
Comments: This can be used to your advantage if you only set Monsters but after a few turns, it'll become annoying so it's not that great a card.
SD7-EN022
Hammer Shot
Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it is a tie, you get to choose.)
COMMON
Rating: 1
Comments: Use this to get rid of Cyber End Dragon! Still, your opponent may have Cyber Twin Dragon out to take out more of your lifepoints than CED! A truly bad card.
SD7-EN021
Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
COMMON
Rating: 3
Comments: Replace those cards you just can't use with better ones! A good card to use especially in Chazz Princeton decks!
SD7-EN020*
Shield & Sword
Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
COMMON
Rating: 3
Comments: One of Joey Wheeler's cards. Use this to end the duel in one blow by giving Exxod 4000 ATK! Just be sure to provide back up to protect him.
SD7-EN019
Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
COMMON
Rating: 3
Comments: Stall decks will want this card especially if their deck revolves around Exodia!
SD7-EN018
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
COMMON
Rating: 3
Comments: One of the better Monster revivers with Monster Reborn forbidden from use.
SD7-EN017
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: Simply your average S/T remover.