1. Card comments and ratings progress through the times of the cards being commented.*
2. Cards shown are approximately in order of release after Magician's Force.*
← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Promo Cards Page 2 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Promo Card Ratings (Page 1)

1. Cards with an * is available via magazine subscription only.
2
. For info on how these ratings are determined, click here.
3. The Kuriboh and Dark Magician included with Power of Chaos: Yugi the Destiny are exclusive to the Limited Collector's Edition release of the game.
4. JMP-EN005 and DPCT-EN003 were also an Ultra Rare card with the same Set ID.
Shonen Jump
                               Rating: 3 | JUMP-EN086 | Effect Monster
Darkness Neospshere
DARK | Fiend | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
(Ultra Rare)

The risk to get this guy out is offset by its 4000 ATK and  DEF and battle destruction prevention! He can also take care of your useless Traps too.
 
                               Rating: 2 | JUMP-EN035* | Effect Monster
Orichalcos Shunoros
DARK | Machine | Level 10 | ATK ? | DEF 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal monsters on the field cannot be destroyed by card effects.
(Ultra Rare)

The best it can do is 5000 ATK but that's an unlikely scenario and he's got a Summoning method to meet first. He also can't protect much.
 
                               Rating: 2 | JUMP-EN034* | Effect Monster
Genesis Dragon
LIGHT | Dragon | Level 6 | ATK 2200 | DEF 1800
Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck.
(Ultra Rare)

For a Level 6 monster with his stats, he isn't too bad but he's best played with Dragon-Type monsters.
 
                               Rating: 3 | JUMP-EN033 | Effect Monster
Tragoedia
DARK | Fiend | Level 10 | ATK ? | DEF ?
You can Special Summon this card from your hand when you take Battle Damage. This card gains 600 ATK and DEF for each card in your hand. Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster. Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase.
(Ultra Rare)

Take minimal damage and bring this guy out with high ATK! His other effects really help him with Synchro Summoning too! 
Wheelie Breakers Promo Cards
                               Rating: 2 | WB01-EN003 | Effect Monster
Burning Skull Head
FIRE | Zombie | Level 3 | ATK 1000 | DEF 800
When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard.
(Ultra Rare)

A weak monster but at least it can deal 1000 damage if Special Summoned and it helps out with getting regular Skull Flame back to the Grave.
 
                               Rating: 2 | WB01-EN002 | Effect Monster
Skull Flame
FIRE | Zombie | Level 8 | ATK 2600 | DEF 2000
Once per turn, you can Special Summon 1 "Burning Skull Head" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 "Burning Skull Head" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase.
(Ultra Rare)

The key card for the combo with Burning Skull Head but his stats aren't that impressive for a two-Tribute monster.
 
                               Rating: 2 | WB01-EN001 | Effect Monster
Supersonic Skull Flame
WIND | Zombie | Level 10 | ATK 2600 | DEF 2000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Skull Flame" in your Graveyard from play. Once per turn, you can inflict 400 damage to your opponent for each "Burning Skull Head" in your Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Skull Flame" from your Graveyard.
(Ultra Rare)

There are ways to have this guy hit the field easily and at least you can bring him back later but the burn damage is minimal.
World Championship 2009: Stardust Accelerator Promo Cards
                               Rating: 2 | WC09-EN003 | Effect Monster
Infernity Guardian
DARK | Fiend | Level 4 | ATK 1200 | DEF 1700
While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.
(Ultra Rare)

Well at least he can protect himself from everything that would destroy him but he's got quite the contract you have to agree to first. 
 
                               Rating: 2 | WC09-EN002 | Effect Monster
Infernity Dwarf
DARK | Warrior | Level 2 | ATK 800 | DEF 500
While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
(Ultra Rare)

His chances of success are about as small as he is so you'll need to protect him or he's out of there. 
 
                               Rating: 3 | WC09-EN001 | Effect Monster
Infernity Archfiend
DARK | Fiend | Level 4 | ATK 1800 | DEF 1200
When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.
(Ultra Rare)

I'm sure you won't likely pull off its effect but it's still a Level 4 1800 ATK beatstick. 
Shonen Jump
                               Rating: 3 | JUMP-EN032 | Effect Monster
Beast King Barbaros
EARTH | Beast-Warrior | Level 8 | ATK 3000 | DEF 1200
You can Normal Summon or Set this card without Tributing. If you do, its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. When you do, destroy all cards your opponent controls.
(Ultra Rare)

Tribute 3 monsters and leave your opponent defenseless, or Summon it with or without Skill Drain and still give it high ATK strength!
Duelist Pack Collection Tin 2009
                               Rating: 3 | DPCT-EN003 | Effect Monster
Stardust Dragon/Assault Mode
WIND | Dragon | Level 10 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.
(Secret Rare)

A decent /Assault Mode monster that can negate anything and come back at the End Phase! Plus the original can replace it when destroyed.
Shonen Jump
                               Rating: 3 | JUMP-EN031 | Fusion Monster
Chimeratech Fortress Dragon
DARK | Machine-Type Fusion | Level 8 | ATK 0 | DEF 0
"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be used as a Fusion Material monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material monsters used to Special Summon it.
(Ultra Rare)

You can't use itself for its Summoning but you can easily give it 2000 ATK or more, especially in a Machine Deck.
 
                               Rating: 4 | JUMP-EN030* | Effect Monster
Red-Eyes Darkness Metal Dragon (original artwork)
DARK | Dragon | Level 10 | ATK 2800 | DEF 2400
You can remove from play 1 Dragon-Type monster you control to Special Summon this card. Once per turn, you can Special Summon 1 Dragon-Type monster, except "Red-Eyes Darkness Metal Dragon", from your hand or Graveyard.
(Ultra Rare)

A vicious monster! Tribute Summoning it is ill-advised as it's far easier to bring it out by the effect and then you can drop Dragons for free.
 
                               Rating: 3 | JUMP-EN029* | Effect Monster
Dandylion
EARTH | Plant | Level 3 | ATK 300 | DEF 300
When this card is sent to the Graveyard, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/
ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
(Ultra Rare)

This card will be quite helpful for just about whatever you decide to do with it.
Crossroads of Chaos Special Edition
                               Rating: 3 | CSOC-ENSE2 | Effect Monster
Il Blud
DARK | Zombie-Type Gemini | Level 6 | ATK 2100 | DEF 800
This card is treated as a Normal monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
(Super Rare)

A one-Tribute monster that can Special Summon Zombies from your hand or either Graveyard is pretty good but it's a Gemini monster.
 
                               Rating: 2 | CSOC-ENSE1 | Effect Monster
Harvest Angel of Wisdom
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
(Super Rare)

While it's easy to take her out in battle, there's little to retrieve that's any good and you'll be exposing part of your strategy.
Shonen Jump
                               Rating: 2 | JUMP-EN028 | Effect Monster
Gandora the Dragon of Destruction
DARK | Dragon | Level 8 | ATK 0 | DEF 0
This card cannot be Special Summoned. You can pay half your Life Points to destroy and remove from play all other cards on the field. This card gains 300 ATK for each card destroyed this way. This card is sent to the Graveyard during the End Phase of the turn it was Summoned.
(Ultra Rare)

You'd need to RFG plenty of cards just to offset the LPs cost and then you lose your hard work in a single turn.
 
                               Rating: 4 |  JUMP-E027 | Effect Monster
Arcana Force Ex - the Light Ruler
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin:
● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. ● Tails: When an effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation and destroy it, and this card loses 1000 ATK.
(Ultra Rare)

His excellent stats are sure to help you get his Heads effect into full swing but other effect causes him to lose 1000 ATK to negate a card.
GX Manga Volume 2
                               Rating: 4 | YG02-EN001 | Effect Monster
Thunder King Rai-Oh
LIGHT | Thunder | Level 4 | ATK 1900 | DEF 800
Neither player can add cards from their Deck to their hand except by drawing them. You can send this face-up card to the Graveyard to negate the Special Summon of 1 of your opponent monsters, and destroy it.
(Secret Rare)


Whether just for overall Beat-down or to stop certain Decks, this card is sure to pull through! 
Ultimate Masters: World Championship 2006 Promo Cards
                               Rating: 2 | WC6-EN003 | Effect Monster
Helios Duo Megistus
LIGHT | Pyro | Level 6 | ATK ? | DEF ?
This card can be Special Summoned by Tributing 1 "Helios - The Primordial Sun" on your side of the field. The ATK and DEF of this card become the number of monsters that are removed from play x 200 points. If this card is destroyed as a result of battle and sent to the Graveyard, this card will be Special Summoned during the End Phase, increasing the ATK and DEF by 300 points.
(Super Rare)

He's the worst of the 3 but like the other 3 he needs cards out of play to be considered useful.
 
                               Rating: 2 | WC6-EN002 | Effect Monster
Helios - The Primordial Sun
LIGHT | Pyro | Level 4 | ATK ? | DEF ?
The ATK and DEF of this card become the number of monsters that are removed from play x 100 points.
(Super Rare)

Same comments as WC6-EN001 Golden Homunculus.
 
                               Rating: 2 | WC6-EN001 | Effect Monster
Golden Homunculus
LIGHT | Warrior | Level 6 | ATK 1500 | DEF 1500
Increase the ATK and DEF of this card by 300 points for each of your cards that is removed from play.
(Super Rare)

You're going to need him an a Removal Deck but that's about the only usefulness he has. 
Shonen Jump
                               Rating: 2 | JUMP-EN004* | Egyptian God Card
Obelisk the Tormentor (original artwork)
DIVINE | Divine-Beast | Level 10 | ATK 4000 | DEF 4000
The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.
(Prismatic Secret Rare)

Same as YMA-EN001 Slifer the Sky Dragon's Comments.
 
                               Rating: 3 | JMP-EN005 | Fusion Monster
Blue-Eyes Ultimate Dragon (original artwork)
LIGHT | Dragon-Type Fusion | Level 12 | ATK 4500 | DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
(Secret Rare)

The sought-after BEUD is finally here! Not only is it Kaiba's strongest Fusion Monster but it's also part of the OTK with Cyber Stein!
Yu-Gi-Oh the Movie Anti-Manga
                               Rating: 2 | YMA-EN001 | Egyptian God Card
Slifer the Sky Dragon (original artwork)
DIVINE | Divine-Beast | Level 10 | ATK X000 | DEF X000
The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.
(Prismatic Secret Rare)

Like Ra back in Dawn of Destiny, if this card had its effect printed on the card, its playability would go up.
Master Collection Volume 2
                               Rating: 2 | MC2-EN006 | Effect Monster
Theinen the Great Sphinx
LIGHT | Beast | Level 10 | ATK 3500 | DEF 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.
(Secret Rare)

The decision to include this when you also get it as one of the MC2 promos doesn't make sense bu you don't need to use it anyway.
 
                               Rating: 2 | MC2-EN005 | Effect Monster
Blowback Dragon
DARK | Machine | Level 6 | ATK 2300 | DEF 1200
Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
(Secret Rare)

2300 ATK is certainly not the best as Summoned Skull can destroy him. Plus his effect is just bad so stick to Summoned Skull.
 
                               Rating: 1 | MC2-EN004 | Effect Monster
Black Luster Soldier - Envoy of the Beginning
LIGHT | Warrior | Level 8 | ATK 3000 | DEF 2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
● Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Secret Rare)

His major broken effect has caused him to become forbidden for tournament play, making him nearly useless.
 
                               Rating: 3 | MC2-EN003 | Effect Monster
Exodia Necross
DARK | Spellcaster | Level 4 | ATK 1800 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
(Secret Rare)

1800 ATK for a Nomi monster is low but he gains 500 ATK during each of your Standby Phases and can't be destroyed by virutally anything!
 
                               Rating: 3 | MC2-EN002 | Effect Monster
Breaker the Magical Warrior
DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1000
When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
(Secret Rare)

While not as good as some of the other DARK or Spellcasters, he still helps in removing Spells and Traps!
 
                               Rating: 3 | MC2-EN001 | Effect Monster
Guardian Sphinx
EARTH | Rock | Level 5 | ATK 1700 | DEF 2400
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.
(Secret Rare)

A good way to leave your opponent defenseless by the flip of a card!
Nightmare Troubadour Promo Cards
                               Rating: 2 | NTR-EN003 | Trap Card
Magician's Circle
Normal Trap
You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field.
(Super Rare)

Your opponent has to have at least 1 Spellcaster with under 2100 ATK for this card to activate, making it a pretty bad card overall.
 
                               Rating: 2 | NTR-EN002 | Effect Monster
Silent Magician LV8
LIGHT | Spellcaster | Level 8 | ATK 3500 | DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
(Super Rare)

Surpass his Summoning conditions and he's quite the powerhouse but can't get a higher rating thanks to his Summoning conditions and DEF. 
 
                               Rating: 2 | NTR-EN001 | Effect Monster
Silent Magician LV4
LIGHT | Spellcaster | Level 4 | ATK 1000 | DEF 1000
Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck.
(Super Rare)

In the right Deck this card can be quite good but don't count on it.
Sneak Preview
                               Rating: 2 | SP1-EN004 | Trap Card
Exchange of the Spirit
Normal Trap
You can only activate this card paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
(Ultra Rare)

This is the big-shot card Ishizu Ishtar used against Kaiba in the Battle City Finals but while very situationa, at the right time, it can be deadly.
 
                               Rating: 3 | SP1-EN003 | Trap Card
Embodiment of Apophis
Continuous Trap
You can only activate this card during a Main Phase. After activation, this card is treated as a Normal monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your monster Card Zone. (This card is also still treated as a Trap Card.)
(Ultra Rare)

No monsters to protect you? Not a problem with this card as you automatically get a 1600 ATK monster just by activating it!
GX Duel Academy Promo Cards
                               Rating: 3 | GX1-EN003 | Trap Card
Hero Ring
Normal Trap
After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster.
(Super Rare)

Good for using on Clayman if he's in Defense Position!
 
                               Rating: 3 | GX1-EN002 | Effect Monster
Winged Kuriboh (2nd artwork)
LIGHT | Fairy | Level 1 | ATK 300 | DEF 200
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
(Super Rare)

This fur ball can be the difference between losing it all and protecting your LPs.
 
                               Rating: 3 | GX1-EN001 | Effect Monster
Elemental Hero Necroshade
DARK | Warrior | Level 5 | ATK 1600 | DEF 1800
While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard.
(Super Rare)

Bring out Elemental Hero Bladedge! The one Tribute is what hurts this card.
Sneak Preview
                               Rating: 1 | SP1-EN002 | Effect Monster
Amazoness Chain Master
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1300
When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, look at your opponent's hand and select 1 monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)
(Ultra Rare)

She's horrible. Paying 1500 LPs to look and take an opponent's card from his or her hand is just really bad and her stats don't do justice either. Stick her in Mai Decks only.
 
                               Rating: 3 | SP1-EN001 | Effect Monster
Cyber Harpie Lady
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 1300
This card's name is treated as "Harpie Lady".
(Ultra Rare)

She's a must for WIND, Harpie and Mai Valentine Decks!
7 Trials to Glory: World Championship Tournament 2005 Promo Cards
                               Rating: 1 | WC5-EN003 | Spell Card
Mind Control
Normal Spell
Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.
(Super Rare)

This is one of Espa Roba's horrible cards as it doesn't deserve any play in any Deck.
 
                               Rating: 2 | WC5-EN002 | Effect Monster
Kaibaman
LIGHT | Warrior | Level 3 | ATK 200 | DEF 700
Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
(Super Rare)

He only gets 2/5 for allowing Blue-Eyes to be Summoned more easily.
 
                               Rating: 2 | WC5-EN001 | Effect Monster
Silent Swordsman LV7
LIGHT | Warrior | Level 7 | ATK 2800 | DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the field, negate the effect of all Spell Cards on the field.
(Ultra Rare)

For a monster with only 2800 ATK for an effect that requires LV5 to attack directly and still be out during your next Standby Phase, he is pretty horrible.
Collectible Tins 2005
                               Rating: 1 | CT2-EN006 | Effect Monster
Panther Warrior (original artwork)
EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 1600
This card cannot attack unless you Tribute 1 monster on your side of the field.
(Secret Rare)

His stats may be high but his effect brings him down so only use this in Joey Decks.
 
                               Rating: 3 | CT2-EN005 | Effect Monster
Rocket Warrior
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1300
This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.
(Secret Rare)

What's not to like? Sure he has stats of (1500/1300) but his effect makes damage to both himself and his controller to 0 and the attacked monster loses 500 ATK!
 
                               Rating: 3 | CT2-EN004 | Effect Monster
Dark Magician Girl (2nd artwork)
DARK | Spellcaster | Level 6 | ATK 2000 | DEF 1700
Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
(Secret Rare)

2000 ATK may not be the highest ATK for 1 Tribute but with 3 Dark Magicians in both player's Graveyards gives her 900 ATK for 2900!
 
                               Rating: 4 | CT2-EN003 | Normal Monster
Vorse Raider (original artwork)
DARK | Beast-Warrior | Level 4 | ATK 1900 | DEF 1200
This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
(Secret Rare)

1900 ATK for a DARK monster is very nice for just about any Deck including Kaiba's!
 
                               Rating: 3 | CT2-EN002 | Effect Monster
Exarion Universe
DARK | Beast-Warrior | Level 4 | ATK 1800 | DEF 1900
You can only activate this during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this card is activated.
(Secret Rare)

His stats are quite good for being 4 stars but having to lose 400 ATK to have a trample effect isn't worth it. Give him a FMC instead of using his effect. 
 
                               Rating: 3 | CT2-EN001 | Effect Monster
Gilford the Lightning (2nd artwork)
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 1400
If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field.
(Secret Rare)
                                                    Rating: 3
Tribute 3 monsters and leave your opponent defenseless! The fact is that you have to Tribute 3 monsters for that effect.
Structure Deck: Deluxe Edition
                               Rating: 3 | SD2-ENDE1 | Trap Card
Rope of Life
Normal Trap
When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points.
(Secret Rare)

Bring back a strong monster and make it stronger!
 
                               Rating: 4 | SD1-ENDE1 | Effect Monster
Armed Dragon LV7
WIND | Dragon | Level 7 | ATK 2800 | DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster.
(Secret Rare)

A very powerful Dragon monster with the effect of Raigeki under the right conditions! 1000 DEF won't help him survive in Defense Position very long.
Master Collection Volume 1
                               Rating: 3 | MC1-EN006 | Effect Monster
Dark Ruler Ha Des
DARK | Fiend | Level 6 | ATK 2450 | DEF 1600
As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field as a result of battle. This card cannot be Special Summoned from the Graveyard.
(Secret Rare)

Certainly one of the best Fiend monsters out so far! 2450 takes out Jinzo, Goblin Attack Force and Rare Metal Dragon!
 
                               Rating: 3 | MC1-EN005 | Effect Monster
Dark Necrofear
DARK | Fiend | Level 8 | ATK 2200 | DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed as a result of battle or by your opponent's card effect, it is treated as an Equip Spell Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
(Secret Rare)

Bakura fans remember him using this card against Yugi and it is a nasty card once on the field. Even when destroyed, you gain control of an opponent's monster.
 
                               Rating: 4 | MC1-EN004 | Fusion Monster
Thousand-Eyes Restrict
DARK | Spellcaster-Type Fusion | Level 1 | ATK 0 | DEF 0
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
(Secret Rare)

A powerhouse of a Fusion Monster! Take a weak monster without having to worry about TER getting destroyed! A very nice card indeed!
 
                               Rating: 3 | MC1-EN003 | Ritual Monster
Relinquished
DARK | Spellcaster-Type Ritual | Level 1 | ATK 0 | DEF 0
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
(Secret Rare)

This deadly Ritual Monster is the new Snatch Steal without the +1000 for your opponent! Take a powerful monster and deal major damage!
 
                               Rating: 3 | MC1-EN002 | Effect Monster
Barrel Dragon
DARK | Machine | Level 7 | ATK 2600 | DEF 2200
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
(Secret Rare)

2600 ATK for 2 tributes is pretty bad and its effect doesn't exactly help but can do well with a bit of luck and assistance from Second Coin Toss.
 
                               Rating: 2 | MC1-EN001 | Effect Monster
Exodia the Forbidden One
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in you hand, you win the Duel.
(Secret Rare)

Without its pieces he's simply another subpar card. The instant win is the only thing this card has when it comes to playability.
Exclusive Pack
                               Rating: 2 | EP1-EN008 | Trap Card
Return from the Different Dimension
Normal Trap
Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
(Common)

This doesn't serve much purpose except to retrieve XYZ Dragon Cannon, its pieces or defend your LPs when you have no monsters to Summon.
 
                               Rating: 1 | EP1-EN007 | Spell Card
Inferno Tempest
Quick-Play Spell
When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.
(Common)

There's no use for this card. You have to take 3000 damage from 1 attack and its effect isn't something to get excited about either.
 
                               Rating: 1 | EP1-EN006 | Effect Monster
Familiar Knight
DARK | Warrior | Level 3 | ATK 1200 | DEF 1400
When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand.
(Common)

There are better Warriors out there than this card. You should only use this in Kaiba's Deck to get out Rare Metal Dragon.
 
                               Rating: 2 | EP1-EN005 | Effect Monster
Peten the Dark Clown
DARK | Spellcaster | Level 3 | ATK 500 | DEF 1200
When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
(Common)

A poor excuse to shuffle your Deck and/or protect your LPs. Don't use him outside Kaiba's Deck.
 
                               Rating: 1 | EP1-EN004 | Effect Monster
Rare Metal Dragon
DARK | Dragon | Level 4 | ATK 2400 | DEF 1200
This card cannot be Normal Summoned or Set.
(Common)

He's the strongest Level 4 monster out thus far and by far has the worst effect. He just isn't worth it outside Kaiba's Deck.
 
                               Rating: 3 | EP1-EN003 | Effect Monster
Sphinx Teleia
LIGHT | Beast | Level 10 | ATK 2500 | DEF 3000
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster.
(Ultra Rare)

While not as strong as Andro Sphinx, she still deals half the DEF as damage when she destroys a Defense Position monster in battle, which isn't too bad overall.
 
                               Rating: 3 | EP1-EN002 | Effect Monster
Andro Sphinx
LIGHT | Beast | Level 10 | ATK 3000 | DEF 2500
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.
(Ultra Rare)

Definitely better than Theinen that's for sure! 3000 ATK and dealing half that monster's ATK as damage when he destroys a Defense monster isn't bad overall.
 
                               Rating: 2 | EP1-EN001 | Effect Monster
Theinen the Great Sphinx
LIGHT | Beast | Level 10 | ATK 3500 | DEF 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End Phase.
(Ultra Rare)

For a long time this card was said to be the strongest monster in the game and called Ancient Sphinx but once finally released, it became a major disappointment. It's certainly not a great sphinx overall.
Movie Pack
                               Rating: 1 | MOV-EN002 | Trap Card
Pyramid of Light
Continuous Trap
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
(Common)

This card is utter garbage. All it does is remove Andro Sphinx and Sphinx Teleia from play.
 
                               Rating: 2 | MOV-EN003 | Effect Monster
Watapon
LIGHT | Fairy | Level 1 | ATK 200 | DEF 300
If this card is added to your hand from your Deck by the effect of a Spell, Trap, or monster Card, you can Special Summon this card on your side of the field.
(Common)

An okay card for an extra Tribute/defense but overall not that great a card.
 
                               Rating: 3 | MOV-EN002 | Effect Monster
Sorcerer of Dark Magic
DARK | Spellcaster | Level 9 | ATK 3200 | DEF 2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 level 6 or higher Spellcaster-Type monster on your side of the field as Tributes. As long this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.
(Common)

Sure you have to Tribute 2 Level 6+ Spellcasters on your field but you get a powerhouse with the ability to negate and destroy Traps!
 
                               Rating: 2 | MOV-EN001 | Effect Monster
Blue-Eyes Shining Dragon
LIGHT | Dragon | Level 10 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap and monster Cards that designate this card.
(Super Rare)

He's quite a strong monster from Yu-Gi-Oh the Movie but without BEUD, he's garbage so we'll have to wait for that card's release.
Collectible Tins 2004
                               Rating: 3 | CT1-EN006 | Effect Monster
Obnoxious Celtic Guard
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
(Secret Rare)

Boost his DEF with Equip Spells and get him into Defense Position and he can't be destroyed in battle!
 
                               Rating: 2 | CT1-EN005 | Effect Monster
Insect Queen
EARTH | Insect | Level 7 | ATK 2200 | DEF 2400
You cannot declare an attack without offering 1 monster on your side of the field as a Tribute. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field at the end of each turn that this card destroys your opponent's monster.
(Secret Rare)

One of Weevil Underwood's signature cards! +200 ATK, per Insect on the field isn't bad but having to Tribute a monster to attack is.
 
                               Rating: 3 | CT1-EN004 | Effect Monster
Swift Gaia the Fierce Knight
DARK | Warrior | Level 7 | ATK 2300 | DEF 2100
If this is the only card in your hand, you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon.
(Secret Rare)

Get him to be the only card your hand contains and it's a free Summon! Watch out for Bottomless Trap/Trap Hole
 
                              Rating: 3 | CT1-EN003 | Effect Monster
Command Knight
FIRE | Warrior | Level 4 | ATK 1200 | DEF 1900
As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all Warrior-Type monsters by 400 points.
(Secret Rare)

Bring out her comrade Marauding Captain and your opponent cannot attack!
 
                              Rating: 2 | CT1-EN002 | Effect Monster
Blade Knight
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
(Secret Rare)

2000 ATK when you have less than 2 cards in your hand can be good but it still isn't great.
 
                              Rating: 4 | CT1-EN001 | Effect Monster
Total Defense Shogun
DARK | Warrior | Level 6 | ATK 1550 | DEF 2500
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
(Secret Rare)

With 2500 DEF and can attack in Defense Position, what more could you want?
Capsule Monster Coliseum Promo Cards
                              Rating: 3 | CMC-EN002 | Effect Monster
Teva
LIGHT | Warrior | Level 5 | ATK 2000 | DEF 1500
When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
(Super Rare)

2000 ATK isn't the strongest ATK in the game for 1 Tribute when Goblin Attack Force can destroy it. His effect can be useful as your opponent can't attack that turn though.
 
                              Rating: 4 | CMC-EN002 | Effect Monster
Inferno Hammer
DARK | Fiend | Level 6 | ATK 2400 | DEF 0
When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field, and flip it into face-down Defense Position.
(Super Rare)

2400 ATK and he can change a monster to Defense Position when successful in battle, giving you a chance to take down another monster!
 
                              Rating: 3 | CMC-EN001 | Effect Monster
Abyss Soldier
WATER | Aqua | Level 4 | ATK 1800 | DEF 1300
Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase.
(Super Rare)

A must have for WATER or Aqua Decks!
Destiny Board Traveler Promo Cards
                              Rating: 1 | DBT-EN003 | Effect Monster
Twinheaded Beast
FIRE | Beast | Level 6 | ATK 1700 | DEF 1900
This card can attack twice during the same Battle Phase.
(Super Rare)

Mataza, while has lower ATK, can be Summoned without tributes and has the same effect so use it instead.
 
                              Rating: 2 | DBT-EN002 | Effect Monster
D. D. Assailant
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1600
When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card, and the opponent's monster that destroyed this card.
(Super Rare)

The thing with this card is that it removes the monster that destroyed it as well as itself from play. That's not too great an effect especially if you don't have other monsters out.
 
                              Rating: 3 | DBT-EN001 | Effect Monster
Emes the Infinity
LIGHT | Machine | Level 7 | ATK 2500 | DEF 2000
Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
(Super Rare)

The two Tributes to Summon this card are what hurts it. Still, the +700 ATK when it destroys an opponent's monster may be enough.
The Dawn of Destiny Promo Cards
                              Rating: 3 | DOD-EN002 | Trap Card
Widespread Ruin
Normal Trap
You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
(Prismatic Secret Rare)

While it isn't as good as Mirror Force, it's still a nice card to use against your opponent!
 
                              Rating: 2 | DOD-EN002 | Effect Monster
Dark Sage
DARK | Spellcaster | Level 9 | ATK 2800 | DEF 3200
This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
(Prismatic Secret Rare)

Succeed in Time Wizard and you get this bad boy but the truth is, it's not that great a card overall.
 
                              Rating: 2 | DOD-EN001 | Egyptian God Card
The Winged Dragon of Ra (original artwork)
DIVINE | Divine-Beast | Level 10 | ATK ???? | DEF ????
Spirits sing of a powerful creature that rules over all that is mystic.
(Prismatic Secret Rare)

If it had its effects written on the card, this card would get a higher rating.
Reshef of Destruction Promo Cards
                              Rating: 2 | ROD-EN002 | Spell Card
Sage's Stone
Normal Spell
You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
(Prismatic Secret Rare)

Dark Magician is losing playability with each set released and so is this card.
 
                              Rating: 2 | ROD-EN002 | Spell Card
Knight's Title
Normal Spell
Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
(Prismatic Secret Rare)

Same comments as ROD-EN001 Dark Magician Knight.
 
                              Rating: 2 | ROD-EN001 | Effect Monster
Dark Magician Knight
DARK | Warrior | Level 7 | ATK 2500 | DEF 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.
(Prismatic Secret Rare)

With Dark Magician losing playability, this card will become less and less played as well.
Power of Chaos: Joey the Passion Promo Cards
                              Rating: 3 | PCJ-EN003 | Spell Card
Sword of Dragon's Soul
Equip Spell
This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage calculation is applied normally.)
(Prismatic Secret Rare)

Make your strong Warrior monster stronger still! Plus, battle a Dragon monster and the Dragon is destroyed after the Battle Phase!
 
                              Rating: 3 | PCJ-EN002 | Spell Card
Sebek's Blessing
Quick-Play Spell
You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points by an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points.
(Prismatic Secret Rare)

A good way to gain LPs!
 
                              Rating: 2 | PCJ-EN001 | Normal Monster
Red-Eyes B. Dragon (3rd artwork)
DARK | Dragon | Level 7 | ATK 2400 | DEF 2000
A ferocious dragon with a deadly attack.
(Prismatic Secret Rare)

Read PCK-001 BEWD's comments for my comments on this card.
Power of Chaos: Kaiba the Revenge Promo Cards
                              Rating: 1 | PCK-003 | Spell Card
Seal of the Ancients
Normal Spell
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)
(Prismatic Secret Rare)

Don't EVER use this card.
 
                              Rating: 2 | PCK-002 | Trap Card
Aqua Chorus
Continuous Trap
If there are monsters with the same name on the field, increase the ATK and DEF of all those monsters with the same name by 500 points.
(Prismatic Secret Rare)

It can be handy to boost your 3 Blue-Eyes by 500 but it's not that great a card overall.
 
                              Rating: 2 | PCK-001 | Normal Monster
Blue-Eyes White Dragon (4th artwork)
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Prismatic Secret Rare)

His playability is dropping with better monsters being released.
Power of Chaos: Yugi the Destiny Limited Collector's Edition
                              Rating: 3 | PCY-005 | Effect Monster
Kuriboh (3rd artwork)
DARK | Fiend | Level 1 | ATK 300 | DEF 200
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.
(Prismatic Secret Rare)

His stats may not be top notch but discard him and you take 0 damage!
 
                              Rating: 3 | PCY-004 | Dark Magician
Dark Magician (4th artwork)
DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100
The ultimate wizard in terms of attack and defense.
(Prismatic Secret Rare)

The most powerful Spellcaster out thus far!
 
                              Rating: 3 | PCY-003 | Spell Card
Thousand Knives
Normal Spell
You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of the field.
(Prismatic Secret Rare)

Clear your opponent's field of his or her's last defense and attack directly with Dark Magician!
 
                              Rating: 2 | PCY-002 | Trap Card
Anti-Spell Fragrance
Continuous Trap
As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn.
(Prismatic Secret Rare)

Keep your opponent from using powerful Magic Cards against you!
 
                              Rating: 2 | PCY-002 | Trap Card
Windstorm of Etaqua
Normal Trap
Change the battle positions of all face-up monsters on your opponent's side of the field.
(Prismatic Secret Rare)

While it can be a lifesaver, Negate Attack is better.