1. Card comments and ratings progress through the times of the cards being commented.
2. Cards shown are approximately in order of release after Magician's Force.
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Promo Card Ratings (Page 2)

*Card is only available by magazine subscription.
Zexal Collection Tin (1st Edition)
                              Rating: 1 | ZTIN-EN012 | Effect Monster
Galaxy Knight
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 2600
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.
(Ultra Rare)

Thus far, Galaxy-Eyes Photon Dragon is not a popular monster so anything worse isn't gong to be better.
 
                              Rating: 2 | ZTIN-EN011 | Effect Monster
Galaxy Wizard
LIGHT | Spellcaster | Level 4 | ATK 0 | DEF 1800
Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
(Ultra Rare)

He can quickly make himself Level 8 or fetch another one of his friends but nothing else about him or his friends impress me yet.
 
                              Rating: 1 | ZTIN-EN010 | Effect Monster
Dimension Wanderer
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.
(Super Rare)

This guy needs to stop wandering because you often end up where you don't want to be and GEPD is hardly used at all.
 
                              Rating: 1 | ZTIN-EN009 | Effect Monster
Kuriphoton
LIGHT | Fiend | Level 1 | ATK 300 | DEF 200
During either player's turn: You can send this card from your hand to the Graveyard and pay 2000 Life Points; you take no damage this turn. If this card is in your Graveyard: You can send 1 "Photon" monster from your hand to the Graveyard, except "Kuriphoton"; add this card from your Graveyard to your hand. You can only use this effect of "Kuriphoton" once per turn.
(Ultra Rare)

It saves your Life Points from damage but costs you 2000 Life Points for using its effect, making it a moot point to even use the effect.
 
                              Rating: 2 | ZTIN-EN008 | Effect Monster
Photon Slasher
LIGHT | Warrior | Level 6 | ATK 2100 | DEF 1000
If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
(Super Rare)

With Xyz Monsters so popular, you're bound to bring this guy out but with only 1000 DEF, it's unlikely he'll be on the field for long.
 
                              Rating: 2 | ZTIN-EN007 | Effect Monster
Photon Satellite
LIGHT | Machine | Level 1 | ATK 0 | DEF 0
Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters.
(Super Rare)

You might be able to make two Level 8 monsters but unless you draw any Photon monsters to use this on, he'll be of no use.
 
                              Rating: 1 | ZTIN-EN006 | Effect Monster
Photon Pirate
LIGHT | Machine | Level 3 | ATK 1000 | DEF 1000
You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
(Super Rare)

He can have up to 3000 ATK but come turn's end, there's two less Photon monsters in your Grave and he's back to his weak old self.
 
                              Rating: 2 | ZTIN-EN005 | Trap Card
Gagagashield
Normal Trap
Target 1 face-up Spellcaster-Type monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
(Ultra Rare)

Any Spellcaster can use it and is protected from any destruction twice but anything else can still send the monster packing.
 
                              Rating: 2 | ZTIN-EN004 | Spell Card
Gagagaback
Quick-Play Spell
During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon as many monsters from your Graveyard as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn.
(Super Rare)

Your Gagaga monster just needs to lose a battle to get back more than what you lost except for the 600 Life Points you lose per revived monster.
 
                              Rating: 2 | ZTIN-EN003 | Xyz Monster
Number 19: Freezadon
WATER | Dinosaur-Type Xyz |
Rank 5 | ATK 2000 | DEF 2500
2 Level 5 monsters
Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.
(Ultra Rare)

This is a pretty poor Rank 5 Xyz Monster because it gives away its own Xyz Materials so other Xyz Monsters can activate their effects.
 
                              Rating: 2 | ZTIN-EN002 | Xyz Monster
Number 61: Volcasaurus
FIRE | Dinosaur-Type Xyz | Rank 5 | ATK 2500 | DEF 1000
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
(Ultra Rare)

A specific one-sided Ring of Destruction and destroying your opponent's only monster with the effect does you little good.
 
                              Rating: 3 | ZTIN-EN001 | Effect Monster
Dododo Warrior
EARTH | Warrior | Level 6 | ATK 2300 | DEF 900
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
(Super Rare)

Normal Summoning it without Tributes still makes it good enough to make this guy playable and his other effect isn't too bad either.
Zexal Manga Volume 2
                              Rating: 2 | YZ02-EN001 | Xyz Monster
Number 50: Blackship Corn
DARK | Plant-Type Xyz | Rank 4 | ATK 2100 | DEF 1500
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.
(Ultra Rare)

It can get rid of pesky Marshmallons, Spirit Reapers and Fortress Warriors but it's out of luck if the monster is stronger. 
Shonen Jump
                              Rating: 1 | JUMP-EN064* | Xyz Monster
Number 88: Gimmick Puppet of Leo
DARK | Machine-Type Xyz | Rank 8 | ATK 3200 | DEF 2300
3 Level 8 monsters
Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.
(Ultra Rare)

Gimmick is right thanks to so many strings attached that there's nothing good about it! Might as weill go with Exodia.
 
                              Rating: 2 | JUMP-EN063* | Xyz Monster
Number 40: Gimmick Puppet of Strings
DARK | Machine-Type Xyz | Rank 8 | ATK 3000 | DEF 2000
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
(Ultra Rare)

All the benefits are mitigated by how long the effect actually takes to resolve, giving your opponent plenty of time to counter.
 
                              Rating: 2 | JUMP-EN062* | Xyz Monster
Superdreadnought Rail Cannon Gustav Max
EARTH | Machine-Type Xyz | Rank 10 | ATK 3000 | DEF 3000
2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
(Ultra Rare)

You're required go to high levels to bring him out and when you do, that's 2000 damage each time the effect is used.
Legendary Collection 3: Yugi's World
                              Rating: 2 | LC03-EN001 | Spell Card
The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. When this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from your Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
(Ultra Rare)

A long-awaited anime card now real but nerfing it was pretty well inevitable and its drawbacks can work to your advantage.
Shonen Jump
                              Rating: 4 | JUMP-EN061* | Effect Monster
Slifer the Sky Dragon
DIVINE | Divine-Beast | Level 10 | ATK ? | DEF ?
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
(Ultra Rare)

Much like the Effect Obelisk, this one kept much of its anime effects and is very good. His downsides are minimal by comparison.
Championship Series 2012
                              Rating: 1 | YCSW-EN005 | Effect Monster
Digvorzhak, King of Heavy Industry
EARTH | Machine-Type Xyz | Rank 5 | ATK 3200 | DEF 2000
3 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
(Ultra Rare) & (Super Rare)

Needle Worm has already beaten this card to the punch and is far easier to play.
Gx Manga Volume 9
                              Rating: 1 | YG09-EN001 | Fusion Monster
Elemental HERO Escuridao
DARK | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
(Ultra Rare)

It's easy to Fusion Summon butit can't be revived later and gets such little ATK per Elemental HERO in your Graveyard.
5Ds Manga Volume 4
                              Rating: 1 | YF04-EN001 | Synchro Monster
Blackwing - Gram the Shining Star
DARK | Winged Beast-Type Synchro | Level 5 | ATK 2200 | DEF 1500
1 Tuner 1 or more non-Tuner monsters
Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand. Its effects are negated.
(Ultra Rare)

The regular Blackwings do this guy's job much better and don't negate effects (minus Shura's effect).
Shonen Jump
                              Rating: 2 | JUMP-EN060* | Effect Monster
Number 16: Shock Master
LIGHT | Fairy-Type Xyz | Rank 4 | ATK 2300 | DEF 1600
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare a card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
(Ultra Rare)

So here's Shonen Jump ALPHA's first card and it's a shame because its effect applies to both players and has sub-par stats.
Zexal Manga Volume 1
                              Rating: 2 | YZ01-EN001 | Xyz Monster
Kachi Kochi Dragon
EARTH | Dragon-Type Xyz | Rank 4 | ATK 2100 | DEF 1300
2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row.
(Ultra Rare)

Its stats aren't very strong but what it can kill in battle may help you either take out another monster or deal direct damage to your opponent.  
5Ds Manga Volume 3
                              Rating: 1 | YF03-EN001 | Effect Monster
Infernity General
DARK | Fiend | Level 7 | ATK 2700 | DEF 1500
If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.
(Ultra Rare)

Losing it is bad enough but it's replaced by two monsters that lose their effects, which makes the whole idea pointless.
5Ds Manga Volume 2
                              Rating: 2 | YF02-EN001 | Synchro Monster
Catapult Warrior
EARTH | Warrior-Type Synchro | Level 5 | ATK 1000 | DEF 1500
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
(Ultra Rare)


It deals the ATK of the Tributed monster but most of them are pretty weak and are better off being used to attack or Synchro Summon.
Premium Collection Tin 2012 (1st Edition)
                              Rating: 2 | PRC1-EN023 | Trap Card
Photon Current
Normal Trap
When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the ATK of the attacking monster's ATK, until the end of the Damage Step.
(Super Rare)

With Honest still at 1, this'll help a bit but not with monster that are not both LIGHT and Dragon-Type.  
 
                              Rating: 2 | PRC1-EN022 | Spell Card
Photon Sanctuary
Normal Spell
Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
(Secret Rare)

I'll get one or two for my LIGHT Deck but it's not very good without Level 5+ LIGHT monsters considering the drawbacks of the Tokens.
 
                              Rating: 2 | PRC1-EN021 | Synchro Monster
Void Ogre Dragon
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 3000
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.
(Secret Rare)

Infernities will want this no doubt but the rest of us won't give it more than a glance.
 
                              Rating: 2 | PRC1-EN020 | Synchro Monster
Gravity Warrior
EARTH | Warrior-Type Synchro | Level 6 | ATK 2100 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
(Secret Rare)

He can have up to 3600 ATK and can force opponent's Defense Position monsters to lose a battle but has no effect protection.
 
                              Rating: 2 | PRC1-EN019 | Fusion Monster
Masked HERO Dian
EARTH | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 3000
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
(Secret Rare)

He can do a bit more than Acid but since I don't consider all that many HERO monsters good, this won't have many choices IMO.
 
                              Rating: 2 | PRC1-EN018 | Fusion Monster
Masked HERO Acid
WATER | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2100
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK.
(Secret Rare)

He could be a game-ender but Effect Veiler can make it a vanilla Fusion Monster and he cannot come back later.
 
                              Rating: 1 | PRC1-EN017 | Effect Monster
Ma'at
LIGHT | Fairy | Level 10 | ATK ? | DEF ?
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect x 1000.
(Secret Rare)

High costs for very little output. Sure cards like Pigeonholing Books of Spell can help out but that's a pretty poor strategy.
 
                              Rating: 2 | PRC1-EN016 | Effect Monster
Rosaria, the Stately Fallen Angel
EARTH | Plant | Level 8 | ATK 2900 | DEF 2400
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.
(Secret Rare)

Her TOS is pretty strict but once you get past that, her effect isn't all that bad.  
 
                              Rating: 1 | PRC1-EN015 | Effect Monster
Photon Wyvern
LIGHT | Dragon | Level 7 | ATK 2500 | DEF 2000
When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
(Secret Rare)

So basically one time, he destroys all of your opponent's set cards and that's not good enough for me to say he's worth using.  
 
                              Rating: 1 | PRC1-EN014 | Effect Monster
Kagemucha Knight
DARK | Warrior | Level 3 | ATK 0 | DEF 0
When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
(Secret Rare)

Not much you can do when you can't Synchro Summon with it and there are better cards that'll let you do that and more.
 
                              Rating: 2 | PRC1-EN013 | Syncrho Monster
Scarred Warrior
EARTH | Warrior-Type Synchro | Level 5 | ATK 2100 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
(Super Rare)

He'll survive your opponent's first attack and can save your other Warriors but so can Marauding Captain, whom is easier to bring out.
 
                              Rating: 3 | PRC1-EN012 | Fusion Monster
Blaze Fenix, the Burning Bombardment Bird
FIRE | Pyro-Type Fusion | Level 8 | ATK 2800 | DEF 2300
1 Machine-Type monster + 1 Pyro-Type monster
Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.
(Super Rare)

It can't attack the turn you activate its effect but it's bound to deal big damage each turn and can be revived later to repeat the process.
 
                              Rating: 2 | PRC1-EN011 | Effect Monster
Machina Cannon
EARTH | Machine | Level 8 | ATK 0 | DEF 2200
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
(Super Rare)

It can be revived later but bringing it out the first time costs you multiple Machines just to make it a threat.
 
                              Rating: 1 | PRC1-EN010 | Effect Monster
Fallen Angel of Roses
EARTH | Plant | Level 7 | ATK 2400 | DEF 1300
You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
(Super Rare)

I can clearly see why she's a fallen angel, given her lack of a decent effect and she'll be falling further, likely into the nearest trash can. 
 
                              Rating: 2 | PRC1-EN009 | Effect Monster
Junk Forward
EARTH | Warrior | Level 3 | ATK 900 | DEF 1500
If you control no monsters, you can Special Summon this card (from your hand).
(Super Rare)

The latest in Wannabe Cyber Dragon technology.
 
                              Rating: 2 | PRC1-EN008 | Effect Monster
Great Poseidon Beetle
EARTH | Insect | Level 7 | ATK 2500 | DEF 2300
If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn.
(Super Rare)

It isn't going to use its effect too often but with Marshmallon now at 2, it'll get more out of it than it would beforehand.
 
                              Rating: 2 | PRC1-EN007 | Effect Monster
Armored Bee
WIND | Insect | Level 4 | ATK 1600 | DEF 1200
Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
(Super Rare)

Whether or not Blackwing - Gale the Whirlwind is tournament legal, this guy hasn't much of a prayer for playability.
 
                              Rating: 2 | PRC1-EN006 | Effect Monster
Quick-Span Knight
EARTH | Machine-Type Tuner | Level 3 | ATK 1000 | DEF 800
If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
(Super Rare)

He saved himself from my worst rating by being a Tuner but not by much.
 
                              Rating: 1 | PRC1-EN005 | Normal Monster
Firewing Pegasus
FIRE | Beast | Level 6 | ATK 2250 | DEF 1800
A heavenly stallion soaring through the skies on crimson wings.
(Super Rare)

It was garbage as an Asian-English promo and now that it's released worldwide, nothing has changed.
 
                              Rating: 2 | PRC1-EN004 | Fusion Monster
Meteor B. Dragon
FIRE | Dragon-Type Fusion | Level 8 | ATK 3500 | DEF 2000
"Red-Eyes B. Dragon" + "Meteor Dragon"
(Super Rare)

While far more respectable than Fiend's Mirror, he's still well past his true playability date.
 
                              Rating: 1 | PRC1-EN003 | Ritual Monster
Fiend's Mirror
DARK | Fiend-Type Ritual | Level 6 | ATK 2100 | DEF 1800
You can Ritual Summon this card with "Beastly Mirror Ritual".
(Super Rare)

You can Ritual Summon it with its Ritual Spell or you can do the sensible thing and throw it away since no one will want it otherwise.
 
                              Rating: 1 | PRC1-EN002 | Spell Card
Beastly Mirror Ritual
Ritual Spell
This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.
(Super Rare)

Here's a mirror that is NOT the fairest of all and likely the only mirror that'll shatter from even the tiniest impact. 
 
                              Rating: 1 | PRC1-EN001 | Normal Monster
Meteor Dragon
EARTH | Dragon | Level 6 | ATK 1800 | DEF 2000
This dragon appeared from the sky and crashed to the earth.
(Super Rare)

"This dragon appeared from the sky and crashed to the earth." Guess that's why his stats are so terrible.
Shonen Jump
                              Rating: 1 | JUMP-EN059 | Xyz Monster
Number 30: Acid Golem of Destruction
WATER | Rock-Type Xyz | Rank 3 | ATK 3000 | DEF 3000
2 Level 3 monsters
During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.
(Ultra Rare)

Better released than a booster pack because this one is beyond terrible. Even using it with Prime Material Dragon doesn't help.
 
                              Rating: 2 | JUMP-EN058 | Synchro Monster
X-Saber Souza
EARTH | Warrior-Type Synchro | Level 7 | ATK 2500 | DEF 1600
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster (without damage calculation).
● This card cannot be destroyed by the effects of Trap Cards.
(Ultra Rare)

Non-Tuner specific and needing X-Sabers for its effects leaves this guy with no more than 2/5 for X-Saber Decks.
Gx Manga Volume 8
                              Rating: 3 | YG08-EN001 | Fusion Monster
Barbaroid, the Ultimate Battle Machine
EARTH | Machine-Type Fusion | Level 12 | ATK 4000 | DEF 4000
5 Machine-Type "roid" monsters
This card can attack twice during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effect(s) of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
(Ultra Rare)

It's
the strongest Machine-Type monster out and is pretty easy to Summon. Too bad it can't attack directly and needs roid Fusion Materials.
Shonen Jump
                              Rating: 3 | JUMP-EN057 | Effect Monster
The Supremacy Sun
DARK | Fiend | Level 10 | ATK 3000 | DEF 3000
Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard.
(Ultra Rare)

This bad boy just needs you to toss 1 card from your hand and he comes right back after destruction at the very next Standby Phase! Not to mention you can still Normal Summon him!
 
                              Rating: 2 | JUMP-EN055* | Synchro Monster
Shooting Quasar Dragon
LIGHT | Dragon-Type Synchro | Level 12 | ATK 4000 | DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
(Ultra Rare)

For a subscription promo, this isn't very good considering all the restraints attached to it and all the work it takes to get it out.
 
                              Rating: 3 | JUMP-EN056 | Effect Monster
Endless Decay
DARK | Zombie | Level 5 | ATK ? | DEF 0
If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
(Ultra Rare)

So many perks to this from its low Level to its effect working almost regardless of how it's Summoned and Pyramid Turtle can bring it out.
 
                              Rating: 3 | JUMP-EN054* | Effect Monster
Sephylon, the Ultimate Time Lord
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard. Its effect(s) are negated and its ATK becomes 4000.
(Ultra Rare)

It's Summoning requirements prevent it from being Special Summoned other ways but it brings out 4000 ATK Fairies for free.
Legendary Collection 2: The Duel Academy Years
                              Rating: 2 | LC02-EN013 | Spell Card
Court of Justice
Continuous Spell
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn.
(Ultra Rare)

Arcana Force 0 can help it meet effect requirements, but Valhalla is better.
 
                              Rating: 2 | LC02-EN012 | Spell Card
Dragonic Tactics
Normal Spell
Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck.
(Ultra Rare)

BEUD can come out quicker using 2 White Stone of Legends to pick up 3 BEWDs to your hand, but it isn't that great of a card overall.
 
                              Rating: 2 | LC02-EN011 | Spell Card
Parallel World Fusion
Normal Spell
Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
(Ultra Rare)

This DOES increase the playability of Elemental Hero Decks provided they get banished because if not and you draw this, you'll have no use for it.
 
                              Rating: 2 | LC02-EN010 | Fusion Monster
Elemental HERO Great Tornado
WIND | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
(Ultra Rare)

Once Special Summoned by its effect, it's pretty much done with everything and that leaves it with 2/5.
 
                              Rating: 2 | LC02-EN009 | Effect Monster
Spawn Alligator
WATER | Reptile | Level 5 | ATK 2200 | DEF 1000
During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.
(Ultra Rare)

You at least get to bring back any one of the monsters used for its Tribute Summon not just its current Tribute Summon but you have to wait until the End Phase. 
 
                              Rating: 4 | LC02-EN008 | Effect Monster
Lion Alligator
WATER | Reptile | Level 4 | ATK 1900 | DEF 200
While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Ultra Rare)

It can work with another copy of itself but even without another Reptile, it's still a Beatstick.
 
                              Rating: 2 | LC02-EN007 | Effect Monster
Cyber Larva
LIGHT | Machine | Level 1 | ATK 400 | DEF 600
If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
(Ultra Rare)

It even blocks
monsters like Enraged Battle Ox, but must lose a battle and go to the Grave to bring out another copy. 
World Championship Series 2011
                              Rating: 1 | 2011-EN002 | Xyz Monster
Queen Nereia the Silvercrown
LIGHT | Plant-Type Xyz | Rank 6 | ATK 2500 | DEF 2400
3 Level 6 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Plant-Type, you win the Match.
(Ultra Rare) & (Super Rare)

It's bad enough we get 1 unplayable prize card but Konami doubles the amount and ends up keeping the uses the same.
 
                              Rating: 1 | 2011-EN001 | Xyz Monster
King Landia the Goldfang
LIGHT | Beast-Warrior-Type Xyz | Rank 8 | ATK 3000 | DEF 2500
3 Level 8 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Beast-Warrior-Type, you win the Match.
(Ultra Rare) & (Super Rare)

What advantage does this provide the owner? I don't see one and being illegal for tournament play doesn't make any sense.
Championship Series 2011
                              Rating: 3 | YCSW-EN004 | Xyz Monster
Blood Mefist
DARK | Fiend-Type Synchro | Level 8 | ATK 2800 | DEF 1300
1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.
(Ultra Rare) & (Super Rare)

Even if you use him for just stall burn Decks he's sure to help you out because you can do it every turn and your opponent takes 300 damage for each Spell or Trap Card he or she sets! 
Gx Manga Volume 7
                              Rating: 2 | YG07-EN001 | Effect Monster
Blizzard Princess
WATER | Spellcaster | Level 8 | ATK 2800 | DEF 2100
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. During the turn this card is Normal Summoned, your opponent cannot activate Spell or Trap Cards.
(Ultra Rare)

She only needs 1 Tribute if Tributing a Spellcaster-Type monster but her other effect only remains for one turn when Normal Summoned.
Shonen Jump
                              Rating: 2 | JUMP-EN053 | Effect Monster
Meklord Emperor Wisel
DARK | Machine | Level 1 | ATK 2500 | DEF 2500
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.
(Ultra Rare)

He's got similar properties to the other two and a bonus effect but blocks your other monsters' attacks.
 
                              Rating: 3 | JUMP-EN052 | Effect Monster
Meklord Emperor Granel
EARTH | Machine | Level 1 | ATK 0 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
(Ultra Rare)

The only major downside is that you cannot bring it back later via Monster Reborn or Limit Reverse but its effects are good enough to make it a potential powerhouse while on the field!
5Ds Manga Volume 1
                              Rating: 2 | YF01-EN001 | Synchro Monster
Dark Highlander
DARK | Fiend-Type Synchro | Level 7 | ATK 2800 | DEF 2300
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
Neither player can Synchro Summon. Once per turn, you can select 1 monster your opponent controls that is equipped with an Equip Card. Destroy all Equip Cards equipped to that monster and inflict 400 damage to your opponent for each card destroyed.
(Ultra Rare)

Probably the most paradoxical card in the history of the Yu-Gi-Oh Card Game since it prevents any further Synchro Summons and is a Synchro Monster himself but his effect is pretty mediocre. 
Shonen Jump
                              Rating: 4 | JUMP-EN051* | Synchro Monster
T.G. Hyper Librarian
DARK | Spellcaster-Type Synchro | Level 5 | ATK 2400 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
(Ultra Rare)

Either player can trigger the effect and he has generic Synchro Materials. It's no wonder this guy is a Shonen Jump subscription promo.
 
                              Rating: 3 | JUMP-EN050 | Effect Monster
Meklord Astro Mekanikle
LIGHT | Machine | Level 12 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
(Ultra Rare)

Relatively easy to Summon and his effects aren't all that bad because he can acquire more than one Synchro Monster!
Duelist Pack Collection Tin 2011
                              Rating: 3 | DPCT-EN005 | Synchro Monster
Frozen Fitzgerald
WATER | Fiend-Type Synchro | Level 5 | ATK 2500 | DEF 2500
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.
(Secret Rare)

He's kind of hard to Summon without Junk Synchron but Spells and Traps can't stop his attacks and his own effect can revive himself.
Gx Manga Volume 6
                              Rating: 2 | YG06-EN001 | Fusion Monster
Elemental Hero The Shining
LIGHT | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2100
1 "Elemental Hero" monster + 1 LIGHT monster
This card cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each of your removed from play "Elemental Hero" monsters. When this card is sent from the field to the Graveyard, you can select up to 2 of your removed from play "Elemental Hero" monsters, and add them to your hand.
(Ultra Rare)

Obviously he's not too bad with Miracle Fusion and Fusion Gate but loses to Imperial Iron Wall and Chaos Hunter. 
Shonen Jump Scholastic Edition
                              Rating: 3 | JMPS-EN001 | Effect Monster
Troposphere
WIND | Winged Beast | Level 6 | ATK 2400 | DEF 2000
If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.
(Ultra Rare)

The Tribute has to be Winged Beast but at least he's unaffected by Trap Cards and has great stats for a Level 6 monster.
Shonen Jump
                              Rating: 2 | JUMP-EN048 | Effect Monster
Malefic Truth Dragon
DARK | Dragon | Level 12 | ATK 5000 | DEF 5000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls.
(Ultra Rare)

For a Level 12, it's pretty costly to bring out and doesn't offer any benefits that other Malefics lack.
Duel Transer Promo Cards
                              Rating: 2 | YTD1-EN003 | Trap Card
Roaring Earth
Continuous Trap
During battle between an attacking Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. When your opponent takes Battle Damage from this effect, select 1 face-up monster they control. It loses 500 ATK and DEF.
(Ultra Rare)

If you control strong Beast-Type monsters like Ape Fighter, then this card will get some uses but not many.
 
                              Rating: 1 | YTD1-EN002 | Spell Card
Closed Forest
Field Spell
All face-up Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed.
(Ultra Rare)

The ATK boost is pathetic, since 10 are needed to make weak Beasts strong. This forest better remain closed.
 
                              Rating: 3 | YTD1-EN001 | Effect Monster
Ape Fighter
DARK | Beast | Level 4 | ATK 1900 | DEF 1200
Each time this card destroys an opponent's monster by battle, this card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
(Ultra Rare)

The only downside to this card (and the reason for its low rating for its high ATK on a Level 4 monster) is that if it doesn't attack during your turn, it loses all the ATK bonus.
Shonen Jump
                              Rating: 2 | JUMP-EN047* | Synchro Monster
Seven Swords Warrior
EARTH | Warrior-Type Synchro | Level 7 | ATK 2300 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card, inflict 800 damage to your opponent. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard, you can select 1 face-up monster your opponent controls, and destroy it.
(Ultra Rare)

Like Lightning Warrior, his stats aren't impressive and he's also neither Tuner nor non-Tuner specific but his effect isn't that great. 
 
                              Rating: 2 | JUMP-EN046* | Synchro Monster
Lightning Warrior
LIGHT | Warrior-Type Synchro | Level 7 | ATK 2400 | DEF 1200
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each card in your opponent's hand.
(Ultra Rare)

Honest can help out but 300 damage per card in your opponent's hand won't likely be much and his stats are weak for a Level 7 monster.
 
                              Rating: 1 | JUMP-EN045 | Effect Monster
The Winged Dragon of Ra (2nd artwork)
DIVINE | Divine-Beast | Level 10 | ATK ? | DEF ?
This card cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps and other monsters' effects cannot be activated. When this card is Normal Summoned, you can pay Life Points so that you only have 100 left, to have this card gain ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points to select and destroy 1 monster on the field.
(Ultra Rare)

The once overpowered God Card has become a joke as it's so bad no Deck should use it, not even LP Gain Decks.
 
                              Rating: 3 | JUMP-EN044 | Synchro Monster
Dark End Dragon
DARK | Dragon-Type Synchro | Level 8 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn, you can have this card lose 500 ATK and DEF, and send 1 monster your opponent controls to the Graveyard.
(Ultra Rare)

It's much better here than as a Prize Card considering it has some specific requirements and gets weaker when the effect is used.
 
                              Rating: 1 | JUMP-EN043 | Effect Monster
Malefic Stardust Dragon
DARK | Dragon | Level 8 | ATK 2500 | DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play "Stardust Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
(Ultra Rare)

Malefics follow Earthbound Immortals in requiring a Field Spell to stay alive but they're even worse.
World Championship Series 2010
                              Rating: 1 | 2010-EN002 | Synchro Monster
Grizzly, the Red Star Beast
EARTH | Beast-Type Synchro | Level 8 | ATK 2700 | DEF 2300
1 EARTH Tuner + 2 or more non-Tuner Beast-Type monsters
This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.
(Ultra Rare)

Want to know what else is red? A 1/5, which is exactly what this "prize card" is going to get.
 
                              Rating: 1 | 2010-EN001 | Synchro Monster
Stardust Divinity
LIGHT | Fairy-Type Synchro | Level 10 | ATK 3000 | DEF 3000
1 LIGHT Tuner + 2 or more non-Tuner Fairy-Type monsters
This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.
(Ultra Rare)

Some prize card this turned out to be. These should be in mass quantities so they stay cheap.
R Manga Volume 5
                              Rating: 3 | YR05-EN001 | Effect Monster
Alector, Sovereign of Birds
WIND | Winged Beast | Level 6 | ATK 2400 | DEF 2000
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card from your hand. Once per turn, you can select 1 face-up card on the field. Its effect(s) is negated during that turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
(Ultra Rare)

Great stats for a Level 6 monster but you can't control more than one.
Shonen Jump
                              Rating: 1 | JUMP-EN042 | Effect Monster
Transforming Sphere
WIND | Winged Beast | Level 3 | ATK 100 | DEF 100
Once per turn, you can select 1 face-up Defense Position monster your opponent controls. Discard 1 card and equip the opponent's selected monster to this card (you can only equip 1 monster at a time to this card with this effect). This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase, the monster equipped with this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.
(Ultra Rare)

He becomes a weaker Relinquished mixed with Goblin Attack Force but there's nothing it can do that Relinquished can do better.
 
                              Rating: 3 | JUMP-EN041 | Effect Monster
The Tyrant Neptune
WATER | Reptile | Level 10 | ATK 0 | DEF 0
This card cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monsters Tributed for its Tribute Summon. When this card is Tribute Summoned, select 1 of the Tributed Effect Monsters in the Graveyard. Treat this card's name as that monster's name, and this card gains the same effects as that monster.
(Ultra Rare)

Tribute Summon him with Hardened Armed Dragon and another monster to solidify its chances on the field.
 
                              Rating: 2 | JUIMP-EN040 | Effect Monster
Golem Dragon
EARTH | Dragon | Level 4 | ATK 200 | DEF 2000
Your opponent cannot select another Dragon-Type monster you control as an attack target.
(Ultra Rare)

Dragon Decks can make use of this card but that's really about it.
Championship Series 2010
                              Rating: 1 | YCSW-EN003 | Effect Monster
Darklord Edeh Arae
DARK | Fairy | Level 5 | ATK 2300 | DEF 2000
If this card is Special Summoned from the Graveyard, it gains the following effect:
● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Ultra Rare) & (Super Rare)

I feel sorry for everyone that won it at the event only to find that they're getting lousy prizes like this one for their hard work.
 
                              Rating: 1 | YCSW-EN002 | Effect Monster
Darklord Superbia
DARK | Fairy | Level 8 | ATK 2900 | DEF 2400
When this card is Special Summoned from the Graveyard, you can Special Summon 1 Fairy-Type monster from your Graveyard, except "Darklord Superbia".
(Ultra Rare) & (Super Rare)

Superb cards can do better than this.
 
                              Rating: 2 | YCSW-EN001 | Effect Monster
Darklord Asmodeus
DARK | Fairy | Level 8 | ATK 3000 | DEF 2500
This card cannot be Special Summoned from the Deck or Graveyard. Once per turn, you can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to the Graveyard, Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
(Ultra Rare) & (Super Rare)

It's he best of the three since it creates two Tokens, but has to be Special Summoned from the hand.
Shonen Jump
                              Rating: 3 | JUMP-EN039 | Synchro Monster
Hundred-Eyes Dragon
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2500
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn, you can activate this card's effect by removing fom play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.
(Ultra Rare)

A pretty powerful Synchro Monster with somewhat specific Synchro Materials but you'll get to apply effects from your Graveyard.
 
                              Rating: 2 | JUMP-EN038 | Effect Monster
Cyber Eltanin
LIGHT | Machine | Level 10 | ATK ? | DEF ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
(Ultra Rare)

It's a big risk to end up with little more than a possible Beatstick and you probably won't have anything else to attack with after.
 
                              Rating: 4 | JUMP-EN037 | Effect Monster
Obelisk the Tormentor (2nd artwork)
DIVINE | Divine-Beast | Level 10 | ATK 4000 | DEF 4000
You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. You can Tribute 2 monsters to destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
(Ultra Rare)

A monster faithful to its TV show counterpart that can be made even better with Hardened Armed Dragon.
World Championship 2010: Reverse of Arcadia Promo Cards
                              Rating: 2 | WC10-EN003 | Effect Monster
Stygian Sergeants
DARK | Fiend-Type Synchro | Level 5 | ATK 2200 | DEF 1800
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can gain 800 ATK (until the end of the Battle Phase) and attack once again in a row.
(Ultra Rare)

Using 2 monsters to Synchro Summon a Level 5 monster isn't great but if successful in battle, it gets 800 ATK and can attack again.
 
                              Rating: 2 | WC10-EN002 | Effect Monster
Stygian Security
DARK | Fiend-Type Tuner | Level 1 | ATK 100 | DEF 600
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 1 Fiend-Type monster from your Deck.
(Ultra Rare)

It's really only use is being a Tuner as there really aren't many good monsters that fit its requirements.
 
                              Rating: 2 | WC10-EN001 | Effect Monster
Samurai Sword Baron
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1200
Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position.
(Ultra Rare)

It doesn't do much and won't survive long but isn't too bad.
Duelist Pack Collection Tin 2010
                              Rating: 3 | DPCT-EN004 | Trap Card
Starlight Road
Normal Trap
Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
(Secret Rare)

It only works if you're about to lose 2 or more cards but that's still good enough to block the effect and bring out Stardust Dragon.
Gx Manga Volume 4
                              Rating: 4 | YG04-EN001 | Fusion Monster
Elemental Hero Absolute Zero
WATER | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster + 1 WATER monster
This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each face-up WATER monster on the field, except "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls.
(Ultra Rare)

A strong monster with a powerful effect! Whether he leaves or stays on the field, your opponent will be in trouble!