*Card comments and ratings progress through the times of the cards being commented.*
*Cards shown are approximately in order of release after Magician's Force.*
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Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Promo Card Ratings (Page 3)

1. For info on how these ratings are determined, click here.
*Card is only available by magazine subscription
2019 Gold Sarcophagus Tin
                               Rating: 2 | TN19-EN003 | Effect Monster
Exodia, the Legendary Defender
DARK | Spellcaster |
Level 10 | ATK ? | DEF ?
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
(Prismatic Secret Rare)


A costlier monster to bring out, than its other counterparts but it can become a powerhouse and can give you an automatic win.
 
                               Rating: 2 | TN19-EN002 | Ritual Monster
Magician of Black Chaos MAX
DARK | Spellcaster-Type Ritual | Level 8 | ATK 2800 | DEF 2600
You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.
(Prismatic Secret Rare)

It may be trying to be better than the original but it only blocks 1/3 of effects or grab a Spell when successful in battle.
 
                               Rating: 4 | TN19-EN001 | Fusion Monster
Blue-Eyes Alternative Ultimate Dragon
LIGHT | Dragon-Type Fusion | Level 12 | ATK 4500 | DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
(Prismatic Secret Rare)

Much improved over the movie version as it's immune to your opponent's effects. The other effect isn't that great but it still has 4500 ATK.
Legacy of the Duelist: Link Evolution Promo Cards
                               Rating: 1 | LOD2-EN003 | Spell Card
Cynet Codec
Continuous Spell
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.
(Super Rare)

Code Talkers suck this is entirely restrained to Cyberse monsters, which also have few members that are good.
 
                               Rating: 2 | LOD2-EN002 | Effect Monster
Micro Coder
DARK | Cyberse | Level 1 | ATK 300 | DEF 0
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
(Ultra Rare)

While it's too feeble to be on the field apart from a Summon, it has more versatility than monsters like it.
 
                               Rating: 1 | LOD2-EN001 | Link Monster
Progleo
LIGHT | Cyberse-Type Link | ATK 1000 | Link-2
Active Link Arrow(s): Left and Right
2 monsters, except Tokens
During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.
(Super Rare)

Why not use Monster Reborn to revive any Link Monster or just any monster instead?
Shonen Jump
                               Rating: 1 | JUMP-EN087* | Link Monster
Darkness Metal, the Dragon of Dark Steel
DARK | Dragon-Type Link | ATK 2800 | Link-4
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ Effect Monsters with the same Type and Attribute
You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Special Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
(Ultra Rare)

Its name may imply being an evolved Darkness Metal but it's harder to bring out and does very little that is also restrained.
 
                               Rating: 1 | JUMP-EN086 | Effect Monster
Chaos Emperor Dragon - Envoy of the End
DARK | Dragon | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can pay 1000 Life Points; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
(Ultra Rare)

Using the effect costs you pretty much the rest of your turn and we still don't have Yata-Garasu back.
ARC-V Manga Volume 5
                               Rating: 3 | YA05-EN001 | Pendulum Monster
Odd-Eyes Phantasma Dragon
DARK | Dragon-Type Pendulum | Level 8 | ATK 3000 | DEF 2500 | Scale 0
You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn.

If you have 2 cards in your Pendulum Zones and a face-up "Odd-eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn.
(Ultra Rare)

Blue-Eyes White Dragon could have a rival with half a Pendulum Scale and all the drawbacks are in the effects, which are optional.
Championship Series 2018
                               Rating: 2 | YCSW-EN011 | Pendulum Monster
Chaos Emperor, the Dragon of Armageddon
DARK | Dragon-Type Pendulum | Level 8 | ATK 3000 | DEF 2500 | Scale 1
You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this Effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each of their cards sent to the GY by this effect. If this face-up Special Summoned card leaves the field, return it on the bottom of the Deck.
(Ultra Rare)

It may be tournament legal unlike other "prize" cards but it's worse than the errata'd Chaos Emperor Dragon.
ARC-V Manga Volume 4
                               Rating: 1 | YA04-EN001 | Synchro Monster
White Aura Bihamut
WATER | Fish-Type Synchro | Level 10 | ATK 3300 | DEF 3000
1 Tuner Synchro Monster + 1+ non-Tuner monsters
During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.
(Ultra Rare)

All you get for Synchro Summoning it is 1 free Token with the same stats as this card and a restrained revival effect.
Shonen Jump
                               Rating: 2 | JUMP-EN085* | Synchro Monster
Shooting Riser Dragon
LIGHT | Dragon, Synchro and Tuner | Level 7 | ATK 2100 | DEF 1700
1 Tuner + 1+ non-Tuner monster
If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
(Ultra Rare)

It's a Tuner with a one-time Foolish Burial effect and the lame stall tactic that several other Synchros have.
2018 Mega Tins
                               Rating: 2 | CT15-EN010 | Link Monster
Junk Connector
DARK | Warrior-Type Link | ATK 1700 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Effect Monsters (Warrior and/or Machine), including a Tuner
Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 “Junk” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
(Ultra Rare)

It's quite weak but that will allow you get out a good Junk Synchro Monster to take its place when it inevitably gets destroyed.
 
                               Rating: 1 | CT15-EN009 | Synchro Monster
Martial Metal Marcher
WIND | Machine, Synchro and Tuner | Level 3 | ATK 500 | DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of “Martial Metal Marcher” once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
(Ultra Rare)

All that metal is a hunk of scrap because this guy doesn't offer anything that isn't better done with previously released cards.
 
                               Rating: 2 | CT15-EN008 | Synchro Monster
Stardust Assault Warrior
WIND | Warrior-Type Synchro | Level 6 | ATK 2100 | DEF 1200
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 “Junk” monster in your GY; Special Summon it. You can only use this effect of “Stardust Assault Warrior” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Ultra Rare)

Inflicting piercing battle damage effect is good but everything else just isn't good enough.
 
                               Rating: 1 | CT15-EN007 | Effect Monster
Junk Collector
EARTH | Warrior | Level 5 | ATK 1000 | DEF 2200
(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap’s effects. (The Trap’s activation requirements must still be correct, but costs are not paid.)
(Ultra Rare)

A Level 5 monster whose effect costs you itself and a Trap Card just to use the Trap's effect. Should be named Dust Collector.
 
                               Rating: 3 | CT15-EN006 | Link Monster
Arcana Extra Joker
LIGHT | Warrior-Type Link | ATK 2800 | Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
3 Warrior monsters with different names
Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field and/or a monster(s) it points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
(Ultra Rare)

While a straight-up Warrior-Type monster Deck is best with this, it's still pretty easy to Summon and goes further than regular Joker.
 
                               Rating: 1 | CT15-EN005 | Fusion Monster
Mudragon of the Swamp
WATER | Wyrm-Type Fusion | Level 4 | ATK 1900 | DEF 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
(Ultra Rare)

Doesn't matter how you bring this guy out because all it can do is save monsters with the same Attribute or change its own.
 
                               Rating: 3 | CT15-EN004 | Effect Monster
Keeper of Dragon Magic
DARK | Dragon | Level 4 | ATK 1800 | DEF 1300
If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of “Keeper of Dragonic Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
(Ultra Rare)

The effects aren't all that good but you still have a Beatstick for a variety of Decks.
 
                               Rating: 2 | CT15-EN003 | Effect Monster
Elemental HERO Solid Soldier
EARTH | Warrior | Level 4 | ATK 1300 | DEF 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solidman”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.
(Ultra Rare)

This isn't all that good anywhere, even in HERO Decks.
 
                               Rating: 2 | CT15-EN002 | Synchro Monster
Junk Speeder
WIND | Warrior-Type Synchro | Level 5 | ATK 1800 | DEF 1000
1 “Synchron” Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many “Synchron” Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card’s ATK become double its original ATK until the end of this turn. You can only use each effect of “Junk Speeder” once per turn.
(Secret Rare)

About all it's good for is stalling because it brings out extra monsters but it's not much of a defense either way.
 
                               Rating: 2 | CT15-EN001 | Fusion Monster
Elemental HERO Nebula Neos
EARTH | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
(Secret Rare)

Once you draw cards by the effect, you're going to lose it and everything else you had on the field.
Legendary Collection Kaiba
                               Rating: 3 | LC06-EN005 | Fusion Monster
Destruction Dragon
FIRE | Dragon-Type Fusion | Level 8 | ATK 2000 | DEF 3000
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
(Ultra Rare)

It goes further than the card it requires but that only lasts as long as Ring of Destruction is unbanned.
 
                               Rating: 1 | LC06-EN004 | Spell Card
Dragon Revival Rhapsody
Normal Spell
If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 “Dragon Revival Rhapsody” per turn.
(Ultra Rare)

What Spellcaster could you possibly use that'd be any good with this? Ancient Rules has far less restraints than this.
 
                               Rating: 1 | LC06-EN003 | Trap Card
Loop of Destruction
Continuous Trap
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
(Ultra Rare)

So they took Ring of Destruction and made it worse. What a joke.
 
                               Rating: 2 | LC06-EN002 | Effect Monster
The King of D.
DARK | Spellcaster | Level 4 | ATK 1200 | DEF 1100
This card’s name becomes “Lord of D.” while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 “The Flute of Summoning Dragon”, “The Melody of Awakening Dragon”, or “Dragon Revival Rhapsody” from your Deck to your hand.
(Ultra Rare)

2/3 of this card's options are terrible and you have to discard a Spell or Trap to even get that far. It's a big downgrade.
 
                               Rating: 2 | LC06-EN001 | Effect Monster
Goddess of Sweet Revenge
LIGHT | Fairy | Level 6 | ATK 1800 | DEF 2000
While you control no cards and this is the only card in your hand, when an opponent’s monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
(Ultra Rare)

Highly situational but it clears the field for whatever new monster you bring out.
Shonen Jump
                               Rating: 2 | JUMP-EN084* | Link Monster
Summon Sorceress
DARK | Spellcaster-Type Link | ATK 2400 | Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ monsters with the same Type, except Tokens
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.
(Ultra Rare)

It's relatively easy to Summon but your opponent gets a free monster. The other effect is best in Decks using one Monster Card Type.
ARC-V Manga Volume 3
                               Rating: 2 | YA03-EN001 | Pendulum Monster
D/D/D Destiny King Zero Laplace
DARK | Fiend-Type Pendulum | Level 10 | ATK ? | DEF 0 | Scale 1
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn.

You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle.
(Ultra Rare)

No side-effects for a Scale 1 Pendulum Monster but the ATK is useless unless battling and it'll still be vulnerable in Defense Mode.
Shonen Jump
                               Rating: 2 | JUMP-EN083* | Link Monster
Trickstar Crimson Heart
LIGHT | Fairy-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Right and Bottom-Left
2 "Trickstar" monsters
Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.
(Ultra Rare)

A LP Gain Deck should meet this card's requirements but it costs you a Trickstar card so you're not really gaining anything special.
 
                               Rating: 1 | JUMP-EN082* | Link Monster
Linkuriboh
DARK | Cyberse-Type Link | ATK 300 | Link-1
Active Link Arrow(s): Bottom
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
(Ultra Rare)

Of all the Kuribohs released, this is pretty poor, considering it needs a Level 1 as Link Material or to use the other effect.
ARC-V Manga Volume 2
                               Rating: 2 | YA02-EN001 | Pendulum Monster
Clear Wing Fast Dragon
WIND | Dragon, Synchro and Pendulum | Level 7 | ATK 2500 | DEF 2000 | Scale 4
You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.

1 Tuner + 1 or more non-Tuner WIND monsters
During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

(Ultra Rare)

The only good effect is the first effect since most monsters it faces will probably be Extra Deck monsters.
Championship Series 2017
                               Rating: 2 | YCSW-EN010 | Xyz Monster
Number 89: Diablosis the Mind Hacker
DARK | Psychic-Type Xyz | Rank 7 | ATK 2800 | DEF 1200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.
(Ultra Rare)

You only need to detach 1 Xyz Material to use the effect but it's nothing major and neither is the other effect.
2017 Mega Tins
                               Rating: 1 | CT14-EN009 | Fusion Monster
Elder Entity N'tss
LIGHT | Fairy-Type Fusion | Level 4 | ATK 2500 | DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
(Super Rare)   

Even Instant Fusion can't work with this and the effects are quite bad.
 
                               Rating: 2 | CT14-EN008 | Xyz Monster
Number 68: Sanaphond the Sky Prison
DARK | Rock-Type Xyz | Rank 8 | ATK 2100 | DEF 2700
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
(Super Rare)   

Surprised it wasn't in Battles of Legend: Light's Revenge but only the 2nd effect is any good.
 
                               Rating: 2 | CT14-EN006 | Spell Card
Dreamland
Field Spell
This card can activate these effects depending on the monster card types on the field.
● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.
● Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.
● Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.
You can only activate 1 "Dreamland" per turn.
(Super Rare)   

You don't need to control the monsters in the bulleted effects but they aren't so easily triggered, even in today's metagame.
 
                               Rating: 2 | CT14-EN005 | Xyz Monster
Number 71: Rebarian Shark
WATER | Dragon-Type Xyz | Rank 3 | ATK 0 | DEF 2000
2 Level 3 monsters
Once per turn: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.
(Super Rare)   

It gives up its Xyz Materials to help your new Xyz Monster but that's a pretty poor way to use Xyz Materials.
 
                               Rating: 2 | CT14-EN003 | Link Monster
Proxy Dragon
LIGHT | Cyberse-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Left and Right
2 monsters
If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
(Ultra Rare)

Not very strong but is pretty easy to bring out and can protect one card it points to but only from destruction.
Shonen Jump
                              Rating: 2 | JUMP-EN081* | Xyz Monster
Galaxy-Eyes Cipher Blade Dragon
LIGHT | Dragon-Type Xyz | Rank 9 | ATK 3200 | DEF 2800
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
(Ultra Rare)

The new changes from Starter Deck: Link Strike have hit Cipher Blade Dragon but it's a pretty bad promo card.
 
                               Rating: 2 | JUMP-EN080* | Effect Monster
Apprentice Illusion Magician
DARK | Spellcaster | Level 6 | ATK 2000 | DEF 1700
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only.
(Ultra Rare)

An ancient Egypt version of Dark Magician Girl given its properties but its effects aren't that great as a whole.
ARC-V Manga Volume 1
                               Rating: 2 | YA01-EN001 | Pendulum Monster
Odd-Eyes Phantom Dragon
DARK | Dragon-Type Pendulum | Level 7 | ATK 2500 | DEF 2000 | Scale 4

Once per turn, when an attack is declared involving a face-up monster you control and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).

When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
(Ultra Rare)

The ATK gain and damage are nice but Odd-Eyes cards are required to use them and this is no stronger than the orignal.
The Dark Side of Dimensions Movie Pack Gold Edition
                               Rating: 4 | MVP1-ENGV2 | Effect Monster
Krystal Dragon
LIGHT | Dragon | Level 6 | ATK 2500 | DEF 1000
Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand.
(Gold Secret Rare)

A Beatstick to rival Summoned Skull, any of the original Monarchs or grab any Level 8 Dragon-Type monster from your Deck.
 
                               Rating: 2 | MVP1-ENGV1 | Effect Monster
Duza the Meteor Cubic Vessel
LIGHT | Machine | Level 4 | ATK 1600 | DEF 1600
If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
(Gold Secret Rare)

Another Cubic monster without Summoning requirements but neither effect makes it any better than the ones with those requirements.
Shonen Jump
                               Rating: 2 | JUIMP-EN079* | Pendulum Monster
Odd-Eyes Persona Dragon
DARK | Dragon-Type Pendulum | Level 5 | ATK 1200 | DEF 2400 | Scale 1
Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted exactly 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon".

Once per turn, during either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.
(Ultra Rare)

It protects Odd-Eyes Pendulum Monsters from harm but there aren't many good ones and the other effect isn't much better.
Legendary Decks II
                               Rating: 2 | LDK2-ENS06 | Trap Card
Eternal Soul
Continuous Trap
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
● Special Summon 1 "Dark Magician" from your hand or Graveyard.
● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
(Secret Rare)

The 2nd effect sucks but the 1st effect will bring back Dark Magician with protection and a steep price to be paid if this leaves the field.
 
                               Rating: 2 | LDK2-ENS05 | Spell Card
Dark Burning Magic
Quick-Play Spell
If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
(Secret Rare)

It's a potent card but neither monster is all that good.
 
                               Rating: 2 | LDK2-ENS04 | Spell Card
Dark Burning Attack
Normal Spell
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
(Secret Rare)

A Lightning Vortex for Dark Magician Girl isn't bad but Dark Magician Girl is pretty weak for a Level 6 monster.
Shonen Jump
                               Rating: 2 | JUMP-EN078 | Fusion Monster
Masked HERO Blast
WIND | Warrior-Type Fusion | Level 6 | ATK 2200 | DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.
(Ultra Rare)

It's copied Shrink's effect but for only one time and it's not very strong outside of that, nor does it have a decent 2nd effect.
Zexal Manga Volume 9
                               Rating: 1 | YZ09-EN001 | Effect Monster
Gagaga Head
DARK | Spellcaster | Level 6 | ATK 2100 | DEF 2000
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
(Ultra Rare)

It'd better rethink being a copy of Cyber Dragon because it's already outclassed and offers nothing good elsewhere.
2016 Mega Tins
                               Rating: 2 | CT13-EN011 | Pendulum Monster
Aether, the Evil Empowering Dragon
DARK | Dragon-Type Pendulum | Level 6 | ATK 2300 | DEF 1600 | Scale 4
Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.

When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
(Super Rare)

Both effects are pretty mediocre while the stats and Scale aren't much better.
 
                               Rating: 2 | CT13-EN010 | Synchro Monster
D/D/D Gust King Alexander
WIND | Fiend-Type Synchro | Level 7 | ATK 2500 | DEF 2000
1 "D/D" Tuner + 1 or more non-Tuner monsters
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
(Super Rare)

You'll have to use this with other D/D or D/D/D monsters because it requires one as Synchro Material and all of its effects.
 
                               Rating: 2 | CT13-EN006 | Pendulum Monster
Dragonox, the Empowered Warrior
DARK | Warrior-Type Pendulum | Level 4 | ATK 1500 | DEF 1500 | Scale 7
When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.

Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.
(Super Rare)

You might as well use Negate Attack instead of the Pendulum Text. The other effect isn't that bad though.
 
                               Rating: 2 | CT13-EN005 | Fusion Monster
D/D/D Flame King Genghis
FIRE | Fiend-Type Fusion | Level 6 | ATK 2000 | DEF 1500
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.
(Super Rare)

Not all D/D or D/D/D monsters are all that bad but Dark Contract cards certainly are and this guy isn't that strong.
Championship Series 2016
                               Rating: 2 | YCSW-EN009 | Xyz Monster
Number 93: Utopia Kaiser
LIGHT | Warrior-Type Xyz | Rank 12 | ATK 2500 | DEF 2000
2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material
Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
(Ultra Rare) & (Super Rare)

Another prize card that proves to be underwhelming considering how little you can do with it once it's out.
Shonen Jump
                               Rating: 2 | JUMP-EN077* | Xyz Monster
Number S0: Utopic ZEXAL
LIGHT | Warrior-Type Xyz | No Rank | ATK ? | DEF ?
3 "Number" Xyz Monsters with the same Rank
(This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. This card gains 1000 ATK and DEF for each Xyz Material attached to it. Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn (this is a Quick Effect).
(Ultra Rare)

It could be a powerhouse but each Xyz Material used makes it weaker. There aren't many perks to this but there are enough.
 
                               Rating: 2 | JUMP-EN076* | Effect Monster
Relinkuriboh
DARK | Fiend | Level 1 | ATK 300 | DEF 200
If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
(Ultra Rare)

You can draw a card if used for a Ritual Summon or for a cost multiple times per turn but the other effect isn't very good.
5Ds Manga Volume 9
                               Rating: 2 | YF09-EN001 | Synchro Monster
Stardust Chronicle Spark Dragon
LIGHT | Dragon-Type Synchro | Level 10 | ATK 3000 | DEF 2500
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it.
(Ultra Rare)

Unfortunately it's practically the likes of Shooting Star Dragon but with marginally better effects.
Zexal Manga Volume 8
                               Rating: 2 | YZ08-EN001 | Xyz Monster
Number S39: Utopia the Lightning
LIGHT | Warrior-Type Xyz | Rank 5 | ATK 2500 | DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only.
(Ultra Rare)

It's so fickle in that it has a drawback to every good thing it provides. Not all that great for its required Xyz Materials.
Shonen Jump
                               Rating: 1 | JUMP-EN075* | Effect Monster
Dystopia the Despondent
DARK | Fiend | Level 12 | ATK 5000 | DEF 5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.
(Ultra Rare)

It may have 5000 ATK and DEF but it requires Level 1 monsters as a whole, unlike Five-Headed Dragon.
Yugi's Legendary Decks
                               Rating: 2 | YGLD-ENC00 | Trap Card
Black Illusion
Normal Trap
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
(Secret Rare)

It only works on your DARK Spellcasters with 2000+ ATK but that's sufficient to give this card 2 stars.
 
                               Rating: 2 | YGLD-ENB00 | Trap Card
Dark Renewal
Normal Trap
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.
(Secret Rare)

You bring out a DARK Spellcaster from almost anywhere but it still costs you 2 monsters, one of which is your opponent's.
 
                               Rating: 2 | YGLD-ENA00 | Effect Monster
Electromagnetic Turtle
LIGHT | Machine | Level 4 | ATK 0 | DEF 1800
During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
(Secret Rare)

While you'd probably want to run 3 copies, you can't and even the first copy becomes useless after the effect is used.
Shonen Jump
                               Rating: 2 | JUMP-EN074* | Fusion Monster
Beast-Eyes Pendulum Dragon
EARTH | Dragon-Type Fusion | Level 8 | ATK 3000 | DEF 2000
1 DARK Dragon-Type monster + 1 Beast-Type monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
(Ultra Rare)

It's somewhat difficult to bring out and can't be revived later but with the right Beast-Type monstyer, it can be strong.
5Ds Manga Volume 8
                               Rating: 3 | YF08-EN001 | Synchro Monster
Beelzeus of the Diabolic Dragons
DARK | Dragon-Type Synchro | Level 10 | ATK 4000 | DEF 4000
1 DARK Tuner + 2 or more non-Tuner monsters
Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.
(Ultra Rare)

Beelzee of the Diabolic Dragons gets a big upgrade but it has some side effects that bring its rating down.
2015 Mega Tins
                               Rating: 2 | CT12-EN014 | Synchro Monster
Old Entity Hastorr
WIND | Reptile-Type Synchro | Level 4 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
(Super Rare)

It's a pretty poor man's Dark Necrofear but it is easier to bring out.
 
                               Rating: 2 | CT12-EN003 | Fusion Monster
Elder Entity Norden
WATER | Fairy-Type Fusion | Level 4 | ATK 2000 | DEF 2200
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
(Super Rare)

Japan made this card Forbidden but everything I see points to a pretty bad card with no justification for the ban.
Zexal Manga Volume 7
                               Rating: 2 | YZ07-EN001 | Xyz Monster
Number 23: Lancelot, Dark Knight of the Underworld
DARK | Zombie-Type Xyz | Rank 8 | ATK 2000 | DEF 1500
2 Level 8 monsters
This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.
(Ultra Rare)

A pretty weak Rank 8 Xyz Monster but at least it can save itself from harm twice but its 2nd effect won't last long.
Championship Series 2015
                               Rating: 2 | YCSW-EN008 | Xyz Monster
Minerva, the Exalted Lightsworn
LIGHT | Fairy-Type Xyz | Rank 4 | ATK 2000 | DEF 800
2 Level 4 monsters
You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, then draw cards equal to the number of "Lightsworn" cards sent to the Graveyard by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent’s card effect: You can send the top 3 cards of your Deck to the Graveyard, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the Graveyard by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.
(Ultra Rare) & (Super Rare)
                                                         Rating: 1
Even Lightsworn players can't get this so easily and it's a really bad addition to their Extra Deck anyway.
Championship Series 2014
                               Rating: 2 | YCSW-EN007 | Xyz Monster
Ascension Sky Dragon
LIGHT | Dragon-Type Synchro | Level 10 | ATK ? | DEF 3000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card (by battle or by card effect) and sent to your Graveyard, if all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.
(Ultra Rare) & (Super Rare)

Slifer just got a Synchro variant but it's weaker and it probably won't revive much from the Graveyard later.
 
                               Rating: 1 | YCSW-EN006 | Xyz Monster
Number 106: Giant Hand
EARTH | Rock-Type Xyz | Rank 4 | ATK 2000 | DEF 2000
2 Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's side of the field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
(Ultra Rare) & (Super Rare)

Should've been a booster pack card because it's a terrible card to aim for at championship events.
Shonen Jump
                               Rating: 2 | JUMP-EN073* | Fusion Monster
Frightfur Tiger
DARK | Fiend-Type Fusion | Level 6 | ATK 1900 | DEF 1200
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
(Ultra Rare)

This Tiger's pretty tame compared to Topaz Tiger, which can take this down in a single attack and the effects are pretty poor.
 
                               Rating: 1 | JUMP-EN072* | Synchro Monster
Ultimaya Tzolkin
DARK | Dragon-Type Synchro | No Level | ATK 0 | DEF 0
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.
(Ultra Rare)

The Crimson Dragon is poorly represented here as this is hard to Summon and has nothing to make up for it.
 
                               Rating: 3 | JUMP-EN071* | Fusion Monster
Elemental HERO Core
EARTH | Warrior-Type Fusion | Level 9 | ATK 2700 | DEF 2000
3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
(Ultra Rare)

Any 3 Elemental HERO monsters work and pretty much nothing will stand in its way but it can't be revived later.
5Ds Manga Volume 7
                               Rating: 1 | YF07-EN001 | Synchro Monster
Black Rose Moonlight Dragon
LIGHT | Dragon-Type Synchro | Level 7 | ATK 2400 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
(Ultra Rare)

Black Rose Dragon just got heavily downgraded and it was bad enough to begin with.
Shonen Jump
                               Rating: 2 | JUMP-EN070* | Xyz Monster
Ebon Illusion Magician
DARK | Spellcaster-Type Xyz | Rank 7 | ATK 2500 | DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
(Ultra Rare)

For all the work it requires, the other effects should be unrestrained to any Normal Monster at least.
Zexal Manga Volume 6
                               Rating: 1 | YZ06-EN001 | Xyz Monster
Number 52: Diamond Crab King
EARTH | Rock-Type Xyz | Rank 4 | ATK 0 | DEF 3000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
(Ultra Rare)

A built-in Shield & Sword but only for itself and it'll be highly vulnerable once its materials run out.
Legendary Collection 5Ds
                               Rating: 2 | LC05-EN003 | Trap Card
Stardust Flash
Normal Trap
Target 1 "Stardust" monster in your Graveyard; Special Summon it.
(Ultra Rare)

Less restrictive than its anime version but not much better.
 
                               Rating: 1 | LC05-EN002 | Effect Monster
Fenrir the Nordic Wolf
DARK | Beast | Level 10 | ATK 4000 | DEF 4000
Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.
(Ultra Rare)

Your opponent may own it but you still reap the downsides as much as your opponent does. Even Lava Golem isn't this bad.
 
                               Rating: 1 | LC05-EN001 | Effect Monster
Jormungardr the Nordic Serpent
DARK | Dragon | Level 8 | ATK 3000 | DEF 3000
Cannot be Normal Summoned/Set. If an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
(Ultra Rare)

It put Yusei Fudo in a bind but for us, your opponent will only have to block the effect once to render the effect useless.
Shonen Jump
                               Rating: 1 | JUMP-EN069* | Effect Monster
Black Luster Soldier - Envoy of the Evening Twilight
DARK | Warrior | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
● LIGHT: Target 1 monster on the field; banish it.
● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
(Ultra Rare)

It's Black Luster Soldier - Envoy of the Beginning without everything that made it worth using.
5Ds Manga Volume 6
                               Rating: 3 | YF06-EN001 | Synchro Monster
Hot Red Dragon Archfiend
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destoy all other face-up Attack Position monsters on the field. Other monsters cannot attack during the turn you activate this effect.
(Ultra Rare)

There's less to worry about compared to the original and using the effect has only one tiny downside.
Zexal Manga Volume 5
                               Rating: 1 | YZ05-EN001 | Xyz Monster
Number 72: Shogi Rook
EARTH | Beast-Warrior-Type Xyz | Rank 6 | ATK 2500 | DEF 1200
2 Level 6 monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn.
(Ultra Rare)

What a waste of Xyz Materials, especially when your opponent's battle damage that turn is halved.
Shonen Jump
                               Rating: 3 | JUMP-EN067* | Effect Monster
Archfiend Commander
DARK | Fiend | Level 6 | ATK 2500 | DEF 1200
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
(Ultra Rare)

You don't need the rejects that cost Life Points each turn and other classic cards now qualify too, one of which has this guy's stats.
Zexal Manga Volume 4
                               Rating: 2 | YZ04-EN001 | Xyz Monster
Number 47: Nightmare Shark
WATER | Sea Serpent-Type Xyz | Rank 3 | ATK 2000 | DEF 2000
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
(Ultra Rare)

It'll have at least 1 Xyz Material to use but only with WATER monsters with its effect and stops your other monsters from attacking that turn.
5Ds Manga Volume 5
                               Rating: 3 | YF05-EN001 | Synchro Monster
Stardust Spark Dragon
LIGHT | Dragon-Type Synchro | Level 8 | ATK 2500 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
(Ultra Rare)

A card with generic Synchro Materials and an insurance policy for 1 card you control but the effect only lasts one turn.
Legendary Collection 4: Joey's World
                               Rating: 1 | LC04-EN003 | Trap Card
Card of Last Will
Normal Trap
If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand.
(Ultra Rare)

It was already made Forbidden for tournaments but still got nerfed. I don't see why it had to be both ways.
 
                               Rating: 2 | LC04-EN002 | Spell Card
Harpie Lady Phoenix Formation
Normal Spell
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
(Ultra Rare)

We can't have up to 10 monsters out but Harpie Ladies and their other forms really aren't all that good and you lose certain privileges that turn.
 
                               Rating: 3 | LC04-EN001 | Effect Monster
Blue Flame Swordsman
FIRE | Warrior | Level 4 | ATK 1800 | DEF 1600
Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
(Ultra Rare)

Unlike the anime, itt can bring back any FIRE Warrior from your Graveyard, including a copy of itself works as a Beatstick too.
Shonen Jump
                               Rating: 1 | JUMP-EN066* | Synchro Monster
Vulcan the Divine
FIRE | Beast-Warrior-Type Synchro | Level 6 | ATK 2000 | DEF 1600
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn.
(Ultra Rare)

Take Scrap Dragon, make it weaker and turn down the effects. What's the result? Total failure.
 
                               Rating: 4 | JUMP-EN065* | Xyz Monster
Zubaba General
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2000 | DEF 1000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
(Ultra Rare)

Weak to start but any Warrior can be equipped to it, including Gate Guardian, making it a powerhouse in no time at all.
Zexal Manga Volume 3
                               Rating: 1 | YZ03-EN001 | Xyz Monster
Number 22: Zombiestein
DARK | Zombie-Type Xyz | Rank 8 | ATK 4500 | DEF 1000
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.
(Ultra Rare)

His ATK is impressive but can't be Special Summoned and after copying Effect Veiler changes to Defense Position.
Zexal Collection Tin (1st Edition) (Continued)
                               Rating: 1 | ZTIN-EN021 | Effect Monster
Chachaka Archer
WIND | Warrior | Level 6 | ATK 1200 | DEF 1800
Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
(Super Rare)

Achacha Archer was bad enough but now it has a brother that is even less viable.
 
                               Rating: 1 | ZTIN-EN020 | Effect Monster
Zubaba Buster
EARTH | Warrior | Level 3 | ATK 1800 | DEF 600
At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
(Super Rare)

Although he starts off at a decent 1800 ATK, the Fissure effect costs it 800 ATK and it's manditory.
 
                               Rating: 2 | ZTIN-EN019 | Effect Monster
Triple Star Trion
LIGHT | Warrior | Level 1 | ATK 100 | DEF 100
During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard.
(Super Rare)

He'll come back each time he's used for a Tribute Summon but it's far too slow and won't do anything else.
 
                               Rating: 1 | ZTIN-EN018 | Spell Card
Galaxy Zero
Equip Spell
Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
(Super Rare)

Zero good uses for this regardless of what monster you use it on.
 
                               Rating: 2 | ZTIN-EN017 | Spell Card
Galaxy Expedition
Normal Spell
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
(Ultra Rare)

You can Xyz Summon with this but it's specific to Photon or Galaxy-Eyes Decks.
 
                               Rating: 1 | ZTIN-EN016 | Spell Card
Accellight
Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
(Ultra Rare)

Most of them are LIGHT so quite frankly Photon Veil is the better choice as you can get up to 3 LIGHT monsters at once.
 
                               Rating: 1 | ZTIN-EN015 | Spell Card
Message in a Bottle
Normal Spell
Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card.
(Super Rare)

It's like the real thing; You drop it in the ocean but there's pretty much no chance anyone will find it.
 
                               Rating: 2 | ZTIN-EN014 | Xyz Monster
Starliege Paladynamo
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2000 | DEF 1000
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
(Ultra Rare)

LIGHT Decks can use it but the effect will likely cost it all its Xyz Materials and the other effect isn't much better.
 
                               Rating: 1 | ZTIN-EN013 | Xyz Monster
Number 56: Gold Rat
LIGHT | Beast-Type Xyz | Rank 1 | ATK 500 | DEF 600
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck.
(Super Rare)

Very weak and you don't even get a free draw out of the effect.