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Dawn of Majesty (DAMA-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dawn_of_Majesty_(TCG-EN-1E) | ||||
Dawn of
Majesty (DAMA-EN100) Stardust Dragon |
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WIND | Synchro Monster | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. (Starlight Rare) |
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Rating: 3 out of 5 More cards nowadays return instead of destroy so this isn't doing as much as before, but it's still good to use. |
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Dawn of
Majesty (DAMA-EN099) Gouki Finishing Move |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Gouki" Link Monster you control; it gains ATK equal to
its Link Rating x 1000 until the end of this turn, also if it
attacks a Defense Position monster this turn, inflict piercing
battle damage to your opponent. For the rest of this turn after
this card resolves, you cannot declare attacks, except with
"Gouki" monsters. You can only activate 1 "Gouki Finishing Move"
per turn. (Common) |
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Rating: 1 out of 5 They cannot deliver a finishing move because they're already finished. |
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Dawn of
Majesty (DAMA-EN098) Trickstar Festival |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK
0/DEF 0). If a "Trickstar" monster(s) you control that was
Special Summoned from the Extra Deck would be destroyed by
battle or card effect, you can banish this card from your GY
instead. You cannot Normal or Special Summon monsters the turn
you activate this card, except "Trickstar" monsters. You can
only activate 1 "Trickstar Festival" per turn. (Super Rare) |
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Rating: 1 out of 5 There's no show Trickstars can perform that'll be any good. The lights mask the show's true identity. |
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Dawn of
Majesty (DAMA-EN097) Two Toads with One Sting |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate this card by targeting 1 monster in your opponent's GY;
Special Summon it to your opponent's field, but negate its
effects, also equip it with this card. When this card leaves the
field, destroy that monster. The equipped monster cannot attack
or be targeted for an attack. If this card is sent to the GY
because the equipped monster was used as material for a Fusion,
Synchro, Xyz, or Link Summon: You can take control of that
Summoned monster. You can only activate 1 "Two Toads with One
Sting" per turn. (Common) |
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Rating: 1 out of 5 You can gain control of monsters without having to give your opponent a free monster from their Grave. |
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Dawn of
Majesty (DAMA-EN096) Shinobi Insect Hagakuremino |
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WIND | Link Monster | Level | ATK: 1000 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom and Top-Left | |||
(Insect / Link / Effect) 2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn. (Common) |
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Rating: 1 out of 5 If you're going to be this weak, take lessons from Cyber Jar and let the effect take care of monsters on the field. |
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Dawn of
Majesty (DAMA-EN095) Tindangle Jhrelth |
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DARK | Effect Monster | Level 3 | ATK: 0 DEF: 1800 |
Pendulum Scale NA / NA |
(Fiend / Flip / Effect) FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn. (Super Rare) |
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Rating: 1 out of 5 The surprise is lost if the other player is aware of the card's effect. |
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Dawn of
Majesty (DAMA-EN094) Dinowrestler Iguanodraka |
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EARTH | Effect Monster | Level 6 | ATK: 2000 DEF: 0 |
Pendulum Scale NA / NA |
(Dinosaur / Effect) You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn. (Super Rare) |
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Rating: 1 out of 5 You shouldn't even use the effects at all and use Megalosmasher X instead. |
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Dawn of
Majesty (DAMA-EN093) Flying Red Carp |
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WATER | Effect Monster | Level 4 | ATK: 500 DEF: 500 |
Pendulum Scale NA / NA |
(Fish / Effect) (Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn. (Common) |
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Rating: 1 out of 5 It's going to take a lot of lost sea life to give this any real strength. |
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Dawn of
Majesty (DAMA-EN092) Link Apple |
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FIRE | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Cyberse / Effect) You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn. (Super Rare) |
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Rating: 1 out of 5 Each line of text is exactly 1 worm. |
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Dawn of
Majesty (DAMA-EN091) Beetrooper Fly & Sting |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When your opponent activates a monster effect, while you control
a "Beetrooper" monster: Negate the activation, and if you do,
destroy it. During your End Phase, if this card is in your GY
and you control an Insect monster with 3000 or more ATK: You can
banish 1 Insect monster from your GY; Set this card. You can
only use 1 "Beetrooper Fly & Sting" effect per turn, and only
once that turn. (Common) |
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Rating: 1 out of 5 All they can really do is Crash & Burn. |
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Dawn of
Majesty (DAMA-EN090) Beetrooper Formation |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can target 1 "Beetrooper" monster in your GY; Special Summon
it, but it cannot attack this turn, also you lose LP equal to
its original ATK. If a face-up Insect monster(s) you control is
destroyed by battle or card effect: You can Special Summon 1
"Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper
Formation" once per turn. (Super Rare) |
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Rating: 1 out of 5 Their formation needs work because this is a bad way to either revive monsters or get Tokens. |
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Dawn of
Majesty (DAMA-EN089) Giant Beetrooper Invincible Atlas |
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EARTH | Link Monster | Level | ATK: 3000 Link-4 |
Pendulum Scale NA / NA |
Links: | Top, Bottom and both Bottom Corners | |||
(Insect / Link / Effect) 2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Needs its own map showing where the better monsters are so it can learn from them. |
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Dawn of
Majesty (DAMA-EN088) Beetrooper Armor Horn |
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EARTH | Link Monster | Level | ATK: 1000 Link-2 |
Pendulum Scale NA / NA |
Links: | Top and Bottom | |||
(Insect / Link / Effect) 2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field. (Super Rare) |
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Rating: 1 out of 5 Very light armor to me. |
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Dawn of
Majesty (DAMA-EN087) Beetrooper Sting Lancer |
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WIND | Effect Monster | Level 7 | ATK: 2400 DEF: 1800 |
Pendulum Scale NA / NA |
(Insect / Effect) During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 The "sting" has been removed and this bee should be dying soon. |
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Dawn of
Majesty (DAMA-EN086) Beetrooper Scale Bomber |
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FIRE | Effect Monster | Level 3 | ATK: 1200 DEF: 2000 |
Pendulum Scale NA / NA |
(Insect / Effect) If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn. (Super Rare) |
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Rating: 2 out of 5 On a scale of 1 to 5, this guy is a 2, hardly a threat at all. |
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Dawn of
Majesty (DAMA-EN085) D.D.D. - Different Dimension Derby |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If you control a face-up monster that was Ritual Summoned using
a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned
using a Normal Monster as material: You can target 1 card on the
field; banish it. (Common) |
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Rating: 1 out of 5 You can see why these guys are just thrown into the set after the 80 cards. |
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Dawn of
Majesty (DAMA-EN084) Ra'ten, the Heavenly General |
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EARTH | Link Monster | Level | ATK: 2200 Link-3 |
Pendulum Scale NA / NA |
Links: | Top-Left and both Bottom Corners | |||
(Warrior / Link / Effect) 2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn. (Common) |
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Rating: 1 out of 5 Generally bad from my view. |
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Dawn of
Majesty (DAMA-EN083) Night's End Administrator |
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LIGHT | Synchro Monster | Level 6 | ATK: 2300 DEF: 1400 |
Pendulum Scale NA / NA |
(Spellcaster / Synchro / Effect) "Night's End Sorcerer" + 1+ non-Tuner monsters If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn. (Super Rare) |
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Rating: 1 out of 5 Probably allows spam and other comments that shouldn't be allowed. |
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Dawn of
Majesty (DAMA-EN082) Pazuzule |
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DARK | Pendulum Monster | Level 1 | ATK: 500 DEF: 500 |
Pendulum Scale 1 (left) / 1 (right) |
Pendulum Text Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon. |
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(Fiend / Pendulum / Effect) Pendulum Summons of your monsters cannot be negated. (Common) |
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Rating: 2 out of 5 Pendulum Monsters can be so bulky with their extra baggage mixed in with good properties. |
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Dawn of
Majesty (DAMA-EN081) Baby Mudragon |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 200 |
Pendulum Scale NA / NA |
(Dragon / Tuner / Effect) If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn. (Common) |
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Rating: 1 out of 5 Hardly good at all. |
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Dawn of
Majesty (DAMA-EN080) Jar of Generosity |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Place 1 card from your hand on either the top or bottom of the
Deck. (Common) |
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Rating: 1 out of 5 Pot of Generosity can do this for twice as many cards, and it's bad enough. |
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Dawn of
Majesty (DAMA-EN079) Stall Turn |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a Spell/Trap Card, or monster effect, is activated that
negates the Summon OR the activation of a Spell/Trap Card:
Banish 3 cards from the top of your Deck, face-down; negate the
activation, and if you do, shuffle that card into the Deck. (Super Rare) |
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Rating: 1 out of 5 Not many cards negate Summons so this is very unlikely to do anything. |
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Dawn of
Majesty (DAMA-EN078) Beast King Unleashed |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn, at the start of the Damage Step, if your monster
battles an opponent's monster in the same column: You can return
your monster and any other cards in its column to the hand. You
can only activate the effect of "Beast King Unleashed" once per
Chain. (Common) |
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Rating: 1 out of 5 So then basically, no damage is ever going to be dealt. |
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Dawn of
Majesty (DAMA-EN077) Monster Assortment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster
from your Deck with the same Type, Attribute, and Level, then
your opponent randomly chooses 1 for you to add to your hand,
also you shuffle the other into your Deck. You can only activate
1 "Monster Assortment" per turn. (Common) |
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Rating: 1 out of 5 It's not really an assortment when you only have two choices. Good luck finding 2 monsters to use with this. |
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Dawn of
Majesty (DAMA-EN076) Amaze Attraction Viking Vortex |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Amazement" monster you control or 1 face-up monster
your opponent controls; equip this card to it. You can activate
the following effect, based on which player controls the
equipped monster; ● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ● Your opponent: When the equipped monster activates its effect: Return it to the hand. (Common) |
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Rating: 1 out of 5 About as much "attraction" as two magnets facing with the same pole towards each other. |
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Dawn of
Majesty (DAMA-EN075) Chronomaly Esperanza Glyph |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
During the Main Phase: Target 1 Xyz Monster Card you control or
in your GY; Special Summon 2 "Chronomaly" monsters that are 1
Level higher than that monster's Rank, from your hand, Deck,
and/or GY, but negate their effects, then, immediately after
this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster
using only those 2 monsters. You can only activate 1 "Chronomaly
Esperanza Glyph" per turn. (Common) |
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Rating: 1 out of 5 The regular Rank-Up-Magic cards aren't good, so what chance does a Trap Card limited to an Archetype have? |
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Dawn of
Majesty (DAMA-EN074) Gunkan Suship Daily Special |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
(When you activate this card, you can also reveal 1 "Gunkan
Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from
your Deck, your opponent chooses 1 of them for you to add to
your hand, also shuffle the rest into your Deck. If you revealed
"Gunkan Suship Shari" in your hand at activation, you can choose
the card to add to your hand, instead of your opponent choosing.
If this card is in your GY, except the turn it was sent there:
You can banish this card, then target 3 "Gunkan" monsters in
your GY; shuffle them into the Deck, then draw 1 card. (Common) |
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Rating: 1 out of 5 Pot of Duality for Gunkans is even worse than Duality itself. |
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Dawn of
Majesty (DAMA-EN073) Magikey Unlocking |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When your opponent activates a Spell/Trap Card while you control
a "Magikey" Ritual Monster or a "Magikey" monster Special
Summoned from the Extra Deck: Negate the activation, and if you
do, destroy that card, then you can declare 1 Attribute, and if
you do that, for the rest of this turn all face-up monsters your
opponent controls become that Attribute. You can only activate 1
"Magikey Unlocking" per turn. (Common) |
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Rating: 1 out of 5 New achievement unlocked! The Totally Godawful Counter Trap. |
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Dawn of
Majesty (DAMA-EN072) Magikey Duo |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can target 1 Normal Monster or 1 "Magikey" monster in your
GY; add it to your hand, then you can apply 1 of these effects. ● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. (Common) |
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Rating: 1 out of 5 It's better to go solo and just get the Normal Monster other ways. |
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Dawn of
Majesty (DAMA-EN071) Springans Interluder |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When your opponent activates a card or effect: You can return 1
"Springans" Xyz Monster you control to the Extra Deck, then
apply 1 of these effects. ● Negate that activated effect. ● Special Summon 1 Level 8 monster from your GY. If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn. (Common) |
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Rating: 1 out of 5 Much worse than Horn of Heaven. |
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Dawn of
Majesty (DAMA-EN070) Majestic Mirage |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If a face-up card you control leaves the field by your card
effect, or to activate the effect of your card, and the card
that left the field was "Stardust Dragon" or a Synchro Monster
that listed "Stardust Dragon" in its text: You can apply 1 of
the following effects, but you cannot apply that same effect of
"Majestic Mirage" again this turn. ● Special Summon 1 of those monsters. ● Banish 1 monster from your opponent's field or GY. ● Any damage you take this turn is halved. (Super Rare) |
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Rating: 2 out of 5 It can revive Stardust Dragon, but it's really the only good one you can use with this. |
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Dawn of
Majesty (DAMA-EN069) Margin Trading |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Your opponent can discard 1 card to negate this effect,
otherwise both players look at their opponent's Deck and choose
1 card, then add the card from their own Deck chosen by their
opponent to their hand. You can only activate 1 "Margin Trading"
per turn. (Common) |
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Rating: 1 out of 5 These cards always start off well when they say "Your opponent can do x to negate this effect". |
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Dawn of
Majesty (DAMA-EN068) Pendulum Treasure |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Add 1 Pendulum Monster from your Deck to your Extra Deck
face-up. You can only activate 1 "Pendulum Treasure" per turn. (Super Rare) |
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Rating: 1 out of 5 Useless card A to get Useless Card B until the possible time you can Pendulum Summon. Much too slow. |
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Dawn of
Majesty (DAMA-EN067) Synchro Overtake |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the
Synchro Materials whose name is listed on that card, and add to
your hand or Special Summon that monster, from your Deck or GY,
also you cannot Special Summon monsters from the Extra Deck the
turn you activate this card, except Synchro Monsters. You can
only activate 1 "Synchro Overtake" per turn. (Secret Rare) |
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Rating: 1 out of 5 The specific ones generally aren't that good. |
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Dawn of
Majesty (DAMA-EN066) Ready Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion
Monster from your Extra Deck, but it cannot attack, also destroy
it during the End Phase. (This is treated as a Fusion Summon.)
You can only activate 1 "Ready Fusion" per turn. (Secret Rare) |
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Rating: 0 out of 5 Literally what people do with Instant Fusion anyway. |
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Dawn of
Majesty (DAMA-EN065) High Ritual Art |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card can be used to Ritual Summon any Ritual Monster from
your Deck. You must also Tribute Normal Monsters from your hand
whose total Levels equal the Level of the Ritual Monster you
Ritual Summon. Shuffle that Ritual Monster into the Deck during
your opponent's End Phase. You can only activate 1 "High Ritual
Art" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Sure, just waste all those resources and then have nothing from it next turn. |
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Dawn of
Majesty (DAMA-EN064) Dimer Synthesis |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate 1 of these effects; ● Add 1 "Catalyst Field" from your Deck to your hand. ● Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand. You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn. (Common) |
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Rating: 1 out of 5 Too restrictive, especially when 1 of your own monsters loses all of its ATK. |
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Dawn of
Majesty (DAMA-EN063) Triamid Loading |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If a Field Spell is placed face-up in the Field Zone: You can
add 1 "Triamid" Spell/Trap from your Deck to your hand, except
"Triamid Loading". If a face-up Rock monster(s) you control is
destroyed by battle or an opponent's card effect: You can
Special Summon 1 "Triamid" monster with a different name from
your Deck. You can only use each effect of "Triamid Loading"
once per turn. (Common) |
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Rating: 1 out of 5 Triamids would likely cause overloading, which is bad. |
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Dawn of
Majesty (DAMA-EN062) Live☆Twin Sunny's Snitch |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can add 1 "Live☆Twin" monster
from your Deck to your hand. While you control an "Evil★Twin"
monster, each time your opponent Normal or Special Summons a
monster(s), you gain 200 LP, and if you do, inflict 200 damage
to your opponent. You can only activate 1 "Live☆Twin Sunny's
Snitch" per turn. (Super Rare) |
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Rating: 1 out of 5 Evil and Live are literally identical twins, even if their names don't reflect it. They're equally bad. |
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Dawn of
Majesty (DAMA-EN061) Tailwind of Gusto |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a "Gusto" monster. The equipped monster cannot be
destroyed by your opponent's card effects. You can only use each
of the following effects of "Tailwind of Gusto" once per turn.
You can banish this card from your GY and discard 1 WIND
monster; add 1 "Gusto" Spell/Trap from your Deck to your hand.
You can activate this effect based on the Level/Rank of the
equipped monster; ● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. ● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck. (Common) |
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Rating: 1 out of 5 They're not airplanes, so there's no real impact here. |
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Dawn of
Majesty (DAMA-EN060) Sacred Scrolls of the Gizmek Legend |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
During your Main Phase: You can excavate the top 3 cards of your
Deck, and if you do, you can add 1 excavated Machine monster
whose ATK equals its own DEF to your hand, also banish the
remaining cards face-down. You can only use this effect of
"Sacred Scrolls of the Gizmek Legend" once per turn. Each time a
Machine monster(s) whose ATK equals its own DEF is Normal or
Special Summoned, place 1 counter on this card. While this card
has 10 or more counters, neither player can activate the effects
of monsters on the field whose ATK does not equal their own DEF. (Secret Rare) |
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Rating: 1 out of 5 You won't find this on Legends of the Hidden Temple. |
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Dawn of
Majesty (DAMA-EN059) Chronomaly Temple - Trilithon |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If you control no monsters, or all monsters you control are
"Chronomaly" monsters: You can pay 500 LP; immediately after
this effect resolves, Normal Summon 1 "Chronomaly" monster from
your hand. If a "Chronomaly" or "Number" Xyz Monster you control
would activate an effect by detaching material, you can send
this card to the GY instead of 1 of those materials. You can
only use each effect of "Chronomaly Temple - Trilithon" once per
turn. (Common) |
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Rating: 1 out of 5 You can Normal Summon just about any monster for free. |
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Dawn of
Majesty (DAMA-EN058) Gunkan Sushipyard Seaside Supper Spot |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn, if you Normal or Special Summon a "Gunkan"
monster(s), even during the Damage Step: You can place 1
"Gunkan" card from your Deck on top of your Deck. Once per turn,
if a face-up "Gunkan" monster(s) you control that was Special
Summoned from the Extra Deck is sent to your GY by an opponent's
card: Activate this effect; your opponent pays LP exactly equal
to that monster's DEF in the GY, then you can apply this effect. ● Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.) (Common) |
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Rating: 1 out of 5 Gunkans make the worst game of Battleship ever. Even 3 year olds could win. |
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Dawn of
Majesty (DAMA-EN057) Magikey World |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can add 1 "Magikey" monster
from your Deck to your hand. The first time each non-Token
Normal Monster you control would be destroyed by battle or card
effect each turn, it is not destroyed. During your Main Phase:
You can add 1 "Magikey Maftea" from your Deck to your hand, then
place 1 card from your hand on the bottom of the Deck. You can
only use this effect of "Magikey World" once per turn. You can
only activate 1 "Magikey World" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Their world is filled with broken toys no one uses anymore and dreams of promise that are never realized. |
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Dawn of
Majesty (DAMA-EN056) Magikey Maftea |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material, OR
Ritual Summon 1 "Magikey" Ritual Monster from your hand, by
Tributing monsters from your hand or field whose total Levels
equal or exceed its Level. If you control a Normal Monster, you
can also send 1 Normal Monster from your Deck to the GY as
material or Tribute. (Ultra Rare) |
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Rating: 1 out of 5 You have a choice, but the result is the same. |
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Dawn of
Majesty (DAMA-EN055) Branded Bond |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 of your "Fallen of Albaz" that is banished, in
your hand, or in your GY. During the End Phase, if this card is
in the GY because it was sent there to activate the effect of
"Fallen of Albaz" this turn: You can Set this card. You can only
use each effect of "Branded Bond" once per turn. (Common) |
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Rating: 1 out of 5 Their bond with Albaz is a continuous, but poorly constructed one. |
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Dawn of
Majesty (DAMA-EN054) Branded Opening |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 card, then take 1 "Despia" monster from your Deck, and
either add it to your hand or Special Summon it in Defense
Position, also for the rest of this turn after this card
resolves, you cannot Special Summon monsters from the Extra
Deck, except Fusion Monsters. If a Fusion Monster(s) you control
would be destroyed by card effect, you can banish this card from
your GY instead. You can only use each effect of "Branded
Opening" once per turn. (Super Rare) |
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Rating: 1 out of 5 Don't expect them to stay open very long. They don't have what it takes. |
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Dawn of
Majesty (DAMA-EN053) Despia, Theater of the Branded |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
During your Main Phase: You can Fusion Summon 1 Level 8 or
higher Fusion Monster from your Extra Deck, using monsters from
your hand or field as Fusion Material. If a face-up non-Fusion
Fairy monster you control leaves the field by an opponent's card
effect, or is destroyed by battle: You can target 1 Level 8 or
higher Fusion Monster in your GY; Special Summon it. You can
only use each effect of "Despia, Theater of the Branded" once
per turn. (Common) |
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Rating: 2 out of 5 A vulnerable variant of Polymerization, but it's also searchable and can revive Fusions lost earlier in the Duel. |
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Dawn of
Majesty (DAMA-EN052) Majestic Absorption |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Stardust Dragon", or 1 Synchro Monster that lists
"Stardust Dragon" in its text, that you control, then activate 1
of these effects; ● Equip 1 face-up monster your opponent controls to that target. ● It can attack directly this turn. ● This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn. (Common) |
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Rating: 2 out of 5 The effects are pretty decent, but the other monsters that list it aren't very good. |
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Dawn of
Majesty (DAMA-EN051) Stardust Illumination |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 "Stardust" monster from your Deck to the GY, or if you
control "Stardust Dragon" or a Synchro Monster that lists
"Stardust Dragon" in its text, you can Special Summon it
instead. You can banish this card from your GY, then target 1
"Stardust" monster you control; increase or decrease its Level
by 1 until the end of this turn. You can only use each effect of
"Stardust Illumination" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Stardust Dragon needs no allies, especially when they're bad ones. |
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Dawn of
Majesty (DAMA-EN050) Arrive in Light |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: Place 1 Level 1 Dragon monster from
your hand or Deck on top of the Deck. Neither player can return
"Stardust Dragon", or a Synchro Monster that lists "Stardust
Dragon" in its text, from the field to the Extra Deck. If a
Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand. (Secret Rare) |
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Rating: 1 out of 5 You'll barely be able to see the monster, if at all. Stardust Dragon outshines it anyway. |
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Dawn of
Majesty (DAMA-EN049) Dispatchparazzi |
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DARK | Link Monster | Level | ATK: 100 Link-2 |
Pendulum Scale NA / NA |
Links: | Left and Right | |||
(Fiend / Link / Effect) 2 Effect Monsters When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn. (Common) |
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Rating: 1 out of 5 This takes away more than you gain. |
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Dawn of
Majesty (DAMA-EN048) GranSolfachord Musecia |
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LIGHT | Link Monster | Level | ATK: 1900 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Fairy / Link / Effect) 2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Grandpa Solfachord is on his way out and should be in a nursing home. |
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Dawn of
Majesty (DAMA-EN047) Cosmic Slicer Zer'oll |
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LIGHT | Link Monster | Level | ATK: 2600 Link-3 |
Pendulum Scale NA / NA |
Links: | Top and both Bottom Corners | |||
(Reptile / Link / Effect) 2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster. (Common) |
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Rating: 1 out of 5 Outer space continues to spit out weak aliens from another planet. |
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Dawn of
Majesty (DAMA-EN046) Dragonlark Pairen |
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WIND | Xyz Monster | Rank 6 | ATK: 2700 DEF: 1300 |
Pendulum Scale NA / NA |
(Wyrm / Xyz / Effect) 2 Level 6 monsters Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn. (Common) |
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Rating: 1 out of 5 This is exactly why it's Common. Hard to Summon and offers pretty much no immediate benefits. |
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Dawn of
Majesty (DAMA-EN045) Voloferniges, the Darkness Dragon Doomrider |
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DARK | Xyz Monster | Rank 7 | ATK: 2500 DEF: 2100 |
Pendulum Scale NA / NA |
(Dragon / Xyz / Effect) 2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step. (Super Rare) |
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Rating: 1 out of 5 The boost is too small and accompanied by really bad side-effects. |
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Dawn of
Majesty (DAMA-EN044) Chronomaly Vimana |
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LIGHT | Xyz Monster | Rank 5 | ATK: 2300 DEF: 2600 |
Pendulum Scale NA / NA |
(Machine / Xyz / Effect) 2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation. (Ultra Rare) |
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Rating: 1 out of 5 There's a good reason why they're ancient relics. They're outdated technology. |
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Dawn of
Majesty (DAMA-EN043) Gunkan Suship Ikura-class Dreadnought |
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FIRE | Xyz Monster | Rank 4 | ATK: 2200 DEF: 300 |
Pendulum Scale NA / NA |
(Aqua / Xyz / Effect) 2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. (Common) |
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Rating: 1 out of 5 About as bad as Giant Orc, even has the stats and Rank to match. |
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Dawn of
Majesty (DAMA-EN042) Gaiarmor Dragonshell |
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EARTH | Synchro Monster | Level 6 | ATK: 2000 DEF: 1300 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn. (Common) |
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Rating: 1 out of 5 It might as well be related to Gaia the Fierce Knight based on this info. |
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Dawn of
Majesty (DAMA-EN041) Stellar Wind Wolfrayet |
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WIND | Synchro Monster | Level 9 | ATK: 2500 DEF: 0 |
Pendulum Scale NA / NA |
(Beast / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck. (Ultra Rare) |
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Rating: 1 out of 5 So stellar it blows away your entire strategy. |
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Dawn of
Majesty (DAMA-EN040) Daigusto Laplampilica |
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WIND | Synchro Monster | Level 6 | ATK: 1900 DEF: 2600 |
Pendulum Scale NA / NA |
(Psychic / Synchro / Effect) 1 Tuner + 1+ non-Tuner "Gusto" monsters You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects. (Super Rare) |
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Rating: 1 out of 5 I think I'd better rename this Diegusto Lameasaurus. |
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Dawn of
Majesty (DAMA-EN039) Shooting Majestic Star Dragon |
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WIND | Synchro Monster | Level 11 | ATK: 4000 DEF: 3300 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card. (Secret Rare) & (Starlight Rare) |
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Rating: 1 out of 5 We've come full circle from the original's release in Starstrike Blast. A shame no improvements have been made. |
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Dawn of
Majesty (DAMA-EN038) Allvain the Essence of Vanity |
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DARK | Fusion Monster | Level 2 | ATK: 0 DEF: 2100 |
Pendulum Scale NA / NA |
(Fairy / Fusion / Tuner) 2 Normal Monsters (Common) |
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Rating: 1 out of 5 One of the three Chumpmonks. |
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Dawn of
Majesty (DAMA-EN037) Magikey Dragon - Andrabime |
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WIND | Fusion Monster | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Fusion / Effect) 1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card. (Super Rare) |
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Rating: 1 out of 5 When its magic is unlocked, you'll find just an empty bag. |
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Dawn of
Majesty (DAMA-EN036) Magikey Beast - Ansyalabolas |
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DARK | Fusion Monster | Level 4 | ATK: 2200 DEF: 2000 |
Pendulum Scale NA / NA |
(Beast / Fusion / Tuner / Effect) 1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card. (Super Rare) |
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Rating: 1 out of 5 More Instant Fusion fodder, or should I say trash fodder? |
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Dawn of
Majesty (DAMA-EN035) Despian Proskenion |
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DARK | Fusion Monster | Level 11 | ATK: 3200 DEF: 3200 |
Pendulum Scale NA / NA |
(Fiend / Fusion / Effect) 1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn. (Super Rare) |
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Rating: 1 out of 5 It's like if you took Inferno Wing and made it more kid-friendly. |
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Dawn of
Majesty (DAMA-EN034) Despian Quaeritis |
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LIGHT | Fusion Monster | Level 8 | ATK: 2500 DEF: 2500 |
Pendulum Scale NA / NA |
(Fiend / Fusion / Effect) 1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 A barely stronger Reptilianne Medusa with a significantly weaker effect. |
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Dawn of
Majesty (DAMA-EN033) Magikey Mechmortar - Garesglasser |
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EARTH | Ritual Monster | Level 8 | ATK: 2000 DEF: 2800 |
Pendulum Scale NA / NA |
(Machine / Ritual / Effect) You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand. (Super Rare) |
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Rating: 1 out of 5 Easy effect requirements usually means bad effects, like here. |
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Dawn of
Majesty (DAMA-EN032) Magikey Mechmusket - Batosbuster |
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EARTH | Ritual Monster | Level 4 | ATK: 2000 DEF: 2200 |
Pendulum Scale NA / NA |
(Machine / Ritual / Tuner / Effect) You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck. (Super Rare) |
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Rating: 1 out of 5 We've slapped Ritual Monster requirements on top of being a Tuner. Tuners on their own don't get 2s anymore. |
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Dawn of
Majesty (DAMA-EN031) Aeropixthree |
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WIND | Effect Monster | Level 1 | ATK: 200 DEF: 200 |
Pendulum Scale NA / NA |
(Fairy / Tuner / Effect) Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.) (Common) |
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Rating: 1 out of 5 Effects that involve columns on the field were bad back in Cyberdark Impact and are bad here too. |
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Dawn of
Majesty (DAMA-EN030) Saambell the Star Bonder |
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WIND | Pendulum Monster | Level 3 | ATK: 1400 DEF: 1300 |
Pendulum Scale 7 (left) / 7 (right) |
Pendulum Text If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn. |
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(Spellcaster / Pendulum / Effect) If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn. (Common) |
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Rating: 2 out of 5 Ranks about as high as the other Pendulums related to it. |
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Dawn of
Majesty (DAMA-EN029) Slower Swallow |
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WIND | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase. (Common) |
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Rating: 1 out of 5 Slower than a snail. |
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Dawn of
Majesty (DAMA-EN028) Doombearer Psychopompos |
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EARTH | Effect Monster | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Zombie / Tuner / Effect) If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn. (Common) |
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Rating: 1 out of 5 The card holder will literally have doom before them. |
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Dawn of
Majesty (DAMA-EN027) Konohanasakuya |
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EARTH | Effect Monster | Level 3 | ATK: 1300 DEF: 1300 |
Pendulum Scale NA / NA |
(Fairy / Spirit / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn. (Common) |
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Rating: 1 out of 5 13 is an unlucky number here because no one will play a monster this bad. |
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Dawn of
Majesty (DAMA-EN026) Master's Diploman |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 2000 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones. (Common) |
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Rating: 1 out of 5 Hardly has any control over the equipped monster at all since your opponent will just get rid of it on their turn. |
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Dawn of
Majesty (DAMA-EN025) Protecting Spirit Loagaeth |
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LIGHT | Effect Monster | Level 7 | ATK: 2400 DEF: 2100 |
Pendulum Scale NA / NA |
(Fairy / Effect) If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position. (Ultra Rare) & (Starlight Rare) |
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Rating: 1 out of 5 I've seen more protection with Safe Zone. |
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Dawn of
Majesty (DAMA-EN024) Antihuman Intelligence ME-PSY-YA |
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LIGHT | Pendulum Monster | Level 8 | ATK: 2500 DEF: 3000 |
Pendulum Scale 0 (left) / 0 (right) |
Pendulum Text Any card sent to the GY is banished instead, except Monster Cards. |
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(Cyberse / Pendulum / Effect) You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn. (Secret Rare) & (Starlight Rare) |
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Rating: 2 out of 5 At least its Scale is a resonable number because nothing else really is resonable. |
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Dawn of
Majesty (DAMA-EN023) Glacier Aqua Madoor |
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WATER | Effect Monster | Level 6 | ATK: 1200 DEF: 3000 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster. (Common) |
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Rating: 2 out of 5 It's still Level 6 with 3000 DEF and no Summoning requirements. |
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Dawn of
Majesty (DAMA-EN022) Carpiponica, Mystical Beast of the Forest |
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EARTH | Effect Monster | Level 7 | ATK: 1000 DEF: 2600 |
Pendulum Scale NA / NA |
(Beast / Effect) If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn. (Common) |
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Rating: 1 out of 5 These Mystical Beasts can remain elusive. They're not worth looking at anyway. |
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Dawn of
Majesty (DAMA-EN021) Alien Stealthbuster |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1500 |
Pendulum Scale NA / NA |
(Reptile / Effect) If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn. (Common) |
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Rating: 1 out of 5 A giant spaceship is hardly going to be stealthy, and these guys can't exactly blend in with humans. |
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Dawn of
Majesty (DAMA-EN020) Amazement Assistant Delia |
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LIGHT | Effect Monster | Level 4 | ATK: 1800 DEF: 1400 |
Pendulum Scale NA / NA |
(Machine / Effect) You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn. (Super Rare) |
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Rating: 3 out of 5 At least Amazement Decks have this going for them, but it's good enough on its own too. |
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Dawn of
Majesty (DAMA-EN019) Gusto Vedir |
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WIND | Effect Monster | Level 3 | ATK: 600 DEF: 1000 |
Pendulum Scale NA / NA |
(Winged Beast / Tuner / Effect) If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn. (Common) |
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Rating: 1 out of 5 Hidden Arsenal sets left years ago so this guy has a lot of ground to cover. |
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Dawn of
Majesty (DAMA-EN018) Gizmek Arakami, the Hailbringer Hog |
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WATER | Effect Monster | Level 4 | ATK: 1850 DEF: 1850 |
Pendulum Scale NA / NA |
(Machine / Effect) If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn. (Super Rare) |
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Rating: 3 out of 5 The very first effect works on itself, and that's good enough for me, especially with those stats for its Level. |
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Dawn of
Majesty (DAMA-EN017) Gizmek Taniguku, the Immobile Intellect |
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EARTH | Effect Monster | Level 3 | ATK: 1450 DEF: 1450 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Immobile and soon to be in pieces. |
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Dawn of
Majesty (DAMA-EN016) Gizmek Naganaki, the Sunrise Signaler |
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LIGHT | Effect Monster | Level 2 | ATK: 950 DEF: 950 |
Pendulum Scale NA / NA |
(Machine / Effect) You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Wires are clearly crossed so it's getting no signals of danger. |
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Dawn of
Majesty (DAMA-EN015) Gizmek Iba, the Hopping Hare of Hakuto |
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WIND | Effect Monster | Level 1 | ATK: 50 DEF: 50 |
Pendulum Scale NA / NA |
(Machine / Effect) When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn. (Super Rare) |
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Rating: 1 out of 5 Gizmeks really have sunk to an all-time low. |
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Dawn of
Majesty (DAMA-EN014) Chronomaly Acambaro Figures |
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EARTH | Effect Monster | Level 5 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Rock / Effect) If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn. (Common) |
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Rating: 1 out of 5 Keeping these figures MIB will keep them at the price of $0.50 at most. |
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Dawn of
Majesty (DAMA-EN013) Chronomaly Magella Globe |
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LIGHT | Effect Monster | Level 4 | ATK: 1500 DEF: 300 |
Pendulum Scale NA / NA |
(Machine / Effect) You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn. (Super Rare) |
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Rating: 1 out of 5 It'll be a global catastrophe for them. |
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Dawn of
Majesty (DAMA-EN012) Gunkan Suship Ikura |
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FIRE | Effect Monster | Level 4 | ATK: 200 DEF: 300 |
Pendulum Scale NA / NA |
(Aqua / Effect) If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn. (Common) |
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Rating: 1 out of 5 Shari doesn't need to rely on this toy boat for protection when it has 10 times the ATK. |
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Dawn of
Majesty (DAMA-EN011) Gunkan Suship Shari |
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FIRE | Normal Monster | Level 4 | ATK: 2000 DEF: 0 |
Pendulum Scale NA / NA |
(Aqua / Normal) Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future. (Common) |
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Rating: 3 out of 5 Flavor text is irrelevent, and it's copied properties from the likes of Mystery Shell Dragon. |
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Dawn of
Majesty (DAMA-EN010) Clavkiys, the Magikey Skyblaster |
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DARK | Normal Monster | Level 4 | ATK: 1900 DEF: 1900 |
Pendulum Scale NA / NA |
(Warrior / Normal) Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed. (Common) |
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Rating: 3 out of 5 The great power is a letdown as you're about to see. This is as good as it gets. |
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Dawn of
Majesty (DAMA-EN009) The Iris Swordsoul |
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LIGHT | Effect Monster | Level 8 | ATK: 2500 DEF: 2500 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn. (Secret Rare) & (Starlight Rare) |
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Rating: 2 out of 5 Nothing is great here, but two of the effects are at least okay. |
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Dawn of
Majesty (DAMA-EN008) Albion the Shrouded Dragon |
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DARK | Effect Monster | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Effect) This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. ● Hand: Special Summon this card. ● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn. (Super Rare) |
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Rating: 1 out of 5 Shrouded in unplayability for sure. Probably too scared to come out and face the music. |
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Dawn of
Majesty (DAMA-EN007) Dramaturge of Despia |
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DARK | Effect Monster | Level 8 | ATK: 3000 DEF: 1500 |
Pendulum Scale NA / NA |
(Fairy / Effect) If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 The very last member has come out on top, but it's sad when the others aren't even close. |
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Dawn of
Majesty (DAMA-EN006) Alluber the Jester of Despia |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale NA / NA |
(Fairy / Effect) If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn. (Secret Rare) |
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Rating: 1 out of 5 Much like the Abyss Actors, this guy is flatter than a pancake. |
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Dawn of
Majesty (DAMA-EN005) Despian Tragedy |
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DARK | Effect Monster | Level 1 | ATK: 400 DEF: 400 |
Pendulum Scale NA / NA |
(Fairy / Effect) If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 It really is a tragedy this isn't better. |
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Dawn of
Majesty (DAMA-EN004) Despian Comedy |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 2000 |
Pendulum Scale NA / NA |
(Fairy / Effect) When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn. (Super Rare) |
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Rating: 2 out of 5 I must've missed the joke being told here. 2000 DEF isn't really worth even a smile. |
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Dawn of
Majesty (DAMA-EN003) Stardust Trail |
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LIGHT | Effect Monster | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Effect) If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn. (Common) |
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Rating: 2 out of 5 A trail of useless-to-barely-playable monsters has led me here. |
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Dawn of
Majesty (DAMA-EN002) Stardust Synchron |
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LIGHT | Effect Monster | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists "Stardust Dragon" in its text. You can only use each effect of "Stardust Synchron" once per turn. (Secret Rare) |
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Rating: 2 out of 5 Starlight Road is a good choice, but realistically, this is quite mediocre. |
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Dawn of
Majesty (DAMA-EN001) Converging Wills Dragon |
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LIGHT | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Dragon / Tuner / Effect) Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn. (Common) |
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Rating: 1 out of 5 Ah yes, Majestic Dragon Part 2. |
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Dawn of
Majesty (DAMA-EN000) Beetrooper Scout Buggy |
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WIND | Effect Monster | Level 3 | ATK: 1000 DEF: 300 |
Pendulum Scale NA / NA |
(Insect / Effect) You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn. (Secret Rare) |
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Rating: 0 out of 5 Buggy indeed because there's much that needs to be fixed to have this dead weight become useful. |