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Dawn of Majesty (DAMA-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dawn_of_Majesty_(TCG-EN-1E)
                               Rating: 3 | DAMA-EN100 | Synchro Monster
Stardust Dragon
WIND | Dragon-Type Synchro |
Level 8 | ATK 2500 | DEF 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
(Starlight Rare)


It's not as potent as it once was but it's certainly above the past two booster sets' 100th cards.
 
                               Rating: 2 | DAMA-EN099 | Spell Card
Gouki Finishing Move
Normal Spell
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.
(Common)


At least two Gouki Link Monsters are decent so you can use this with either of them. Otherwise, it'll be a finishing move against you.
 
                               Rating: 1 | DAMA-EN098 | Spell Card
Trickstar Festival
Normal Spell
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.
(Super Rare)


Trickstars have such bad tricks that there's no need to support them. They're a waste of time and effort. Case in point right here. They're copying Fires of Doomsday, which is a Quick-Play Spell that is easier to obtain and less restrained.
 
                               Rating: 1 | DAMA-EN097 | Spell Card
Two Toads with One Sting
Equip Spell
Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 "Two Toads with One Sting" per turn.
(Common)


The name is based on killing two birds with one sone but that's supposed to be beneficial to you. This isn't even remotely beneficial except to your opponent. You can do much more with Mind Control than this.
 
                               Rating: 1 | DAMA-EN096 | Link Monster
Shinobi Insect Hagakuremino
WIND | Insect-Type Link | ATK 1000 | Link-2
Active Link Arrow(s):
Bottom and Top-Left
2 monsters with different names
While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
(Common)


If Konami wants Insect Decks to flourish, they'll have to do better than this.
 
                               Rating: 1 | DAMA-EN095 | Effect Monster
Tindangle Jhrelth
DARK | Fiend-Type Flip | Level 3 | ATK 0 | DEF 1800
FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY.
If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.
(Super Rare)


It's not even going to be a surprise when it's used so there's no point.
 
                               Rating: 1 | DAMA-EN094 | Effect Monster
Dinowrestler Iguanodraka
EARTH | Dinosaur | Level 6 | ATK 2000 | DEF 0
You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn.
(Super Rare)


Even in a generic Dinosaur Deck, this has very few uses because at best you have a mediocre Beatstick. Why use that when we already have Megalosmasher X, which is Level 4?
 
                               Rating: 1 | DAMA-EN093 | Effect Monster
Flying Red Carp
WATER | Fish | Level 4 | ATK 500 | DEF 500
(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn.
(Common)


It feeds off your WATER monsters but only gains 500 ATK for each. A really bad idea when you could've instead used one of the probably several better monsters in your hand over this.
 
                               Rating: 1 | DAMA-EN092 | Effect Monster
Link Apple
FIRE | Cyberse |
Level 1 | ATK 0 | DEF 0
You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.
(Super Rare)


Talk about a bad apple. Nothing to its name except bad skills.
 
                               Rating: 1 | DAMA-EN091 | Trap Card
Beetrooper Fly & Sting
Counter Trap
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
(Common)


Their countermeasures are counterintuitive because they're relying on a specific event to occur and then punish you for doing so.
 
                               Rating: 1 | DAMA-EN090 | Spell Card
Beetrooper Formation
Field Spell
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/
DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.
(Super Rare)


Even if Beetrooper Decks end up being good, this is a terrible way to revive them from the Grave.
 
                               Rating: 1 | DAMA-EN089 | Link Monster
Giant Beetrooper Invincible Atlas
EARTH | Insect-Type Link | ATK 3000 | Link-4
Active Link Arrow(s):
Top, Bottom, Bottom-Left and Bottom-Right
2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
● Special Summon 1 "Beetrooper" monster from your Deck.
● This card gains 2000 ATK until the end of this turn.
You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
(Ultra Rare)


It's pretty powerful but all that is meaningless as the main effect only works while it has 3000 or less ATK and the other effects are just going to make things worse for it and you.
 
                               Rating: 1 | DAMA-EN088 | Link Monster
Beetrooper Armor Horn
EARTH | Insect-Type Link | ATK 1000 | Link-2
Active Link Arrow(s):
Top and Bottom
2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
(Super Rare)


These cards will certainly Beegone in no time at all because they don't have the effects or stats to survive a single turn.
 
                               Rating: 1 | DAMA-EN087 | Effect Monster
Beetrooper Sting Lancer
WIND | Insect | Level 7 | ATK 2400 | DEF 1800
During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
(Ultra Rare)


Ultra Rares should have powerful effects and be mostly generic. Konami doesn't seem to get this idea and insists on disappointing its userbase.
 
                               Rating: 2 | DAMA-EN086 | Effect Monster
Beetrooper Scale Bomber
FIRE | Insect | Level 3 | ATK 1200 | DEF 2000
If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
(Super Rare)


2000 DEF and can be Special Summoned whenever you Normal or Special Summon any Insect(s) but still a pretty disappointing Super Rare.
 
                               Rating: 1 | DAMA-EN085 | Trap Card
D.D.D. - Different Dimension Derby
Normal Trap
If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it.
(Common)


This isn't a demolition derby and even if it was, it'd likely be everyone lightly tapping one another.
 
                               Rating: 1 | DAMA-EN084 | Link Monster
Ra'ten, the Heavenly General
EARTH | Warrior-Type Link | ATK 2200 | Link-3
Active Link Arrow(s):
Top-Left, Bottom-Left and Bottom-Right
2+ monsters with the same Type
Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.
(Common)


You can see why it's a Common. It's pretty specific as a while as it's geared mostly towards Decks with 1 Type of monster.
 
                               Rating: 2 | DAMA-EN083 | Synchro Monster
Night's End Administrator
LIGHT | Spellcaster-Type Synchro | Level 6 | ATK 2300 | DEF 1400
"Night's End Sorcerer" + 1+ non-Tuner monsters
If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.
(Super Rare)


Most probably don't remember Night's End Sorcerer these days as it was last reprinted back in HISU and wasn't all that good either. This really doesn't improve much.
 
                               Rating: 2 | DAMA-EN082 | Pendulum Monster
Pazuzule
DARK | Fiend-Type Pendulum | Level 1 | ATK 500 | DEF 500 | Scale 1
Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon.
Pendulum Summons of your monsters cannot be negated.
(Common)


It's not helpful as a Monster Card because it'll never last long enough for its owner to take advantage of the effect but at least the Scale and Pendulum Effect are worthwhile.
 
                               Rating: 1 | DAMA-EN081 | Effect Monster
Baby Mudragon
DARK | Dragon-Type Tuner |
Level 1 | ATK 0 | DEF 200
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.
(Common)


When it grows up, it's going to be just as useless as it is now.
 
                               Rating: 1 | DAMA-EN080 | Trap Card
Jar of Generosity
Normal Trap
Place 1 card from your hand on either the top or bottom of the Deck.
(Common)


This is so bad Pot of Generosity actually becomes twice as good.
 
                               Rating: 1 | DAMA-EN079 | Trap Card
Stall Turn
Counter Trap
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
(Super Rare)


Or just use Counter Counter which costs nothing and pretty much every card that blocks Summons or card activations is a Counter Trap.
 
                               Rating: 1 | DAMA-EN078 | Trap Card
Beast King Unleashed
Continuous Trap
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.
(Common)


Neo-Spacian Grand Mole can do so much better than this.
 
                               Rating: 1 | DAMA-EN077 | Trap Card
Monster Assortment
Normal Trap
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
(Common)


When you're only picking 2 monsters, it's hardly an assortment. There's more monsters in the card's artwork.
 
                               Rating: 1 | DAMA-EN076 | Trap Card
Amaze Attraction Viking Vortex
Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
● Your opponent: When the equipped monster activates its effect: Return it to the hand.
(Common)


The attraction with these does not exist unless you're a novice Duelist or one of the so-called "champions" that copy everyone else.
 
                               Rating: 1 | DAMA-EN075 | Trap Card
Chronomaly Esperanza Glyph
Normal Trap
During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.
(Common)


It could've had so much potential but Konami blew it on Chronomalies.
 
                               Rating: 1 | DAMA-EN074 | Trap Card
Gunkan Suship Daily Special
Normal Trap
(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.
(Common)


Ah yes the obligatory Archetype-specific card that reveals 3 cards related to it and your opponent picks one. Morphtronics had this too. It's a garbage tactic.
 
                               Rating: 1 | DAMA-EN073 | Trap Card
Magikey Unlocking
Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
(Common)


Keep the doors to these guys locked. There's nothing worth opening them for.
 
                               Rating: 1 | DAMA-EN072 | Trap Card
Magikey Duo
Normal Trap
You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.
● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
(Common)


A duo not worth working with because they're collectively worse than all cards that can revive monsters from the Grave.
 
                               Rating: 1 | DAMA-EN071 | Trap Card
Springans Interluder
Continuous Trap
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects.
● Negate that activated effect.
● Special Summon 1 Level 8 monster from your GY.
If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn.
(Common)


It could be an intruder for all I care because there's nothing notable Springans can do against it.
 
                               Rating: 2 | DAMA-EN070 | Trap Card
Majestic Mirage
Continuous Trap
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that listed "Stardust Dragon" in its text: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
● Special Summon 1 of those monsters.
● Banish 1 monster from your opponent's field or GY.
● Any damage you take this turn is halved.
(Super Rare)


Stardust Dragon is a natural choice but the effects can't be used more than once per turn.
 
                               Rating: 1 | DAMA-EN069 | Spell Card
Margin Trading
Normal Spell
Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.
(Common)


You know your opponent is just going to choose the card in your Deck that has no use at that current time in the Duel so this card is useless too.
 
                               Rating: 1 | DAMA-EN068 | Spell Card
Pendulum Treasure
Normal Spell
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
(Super Rare)


That's one less resource you're going to have unless you already have Pendulum Monsters in your Pendulum Zones and they're mostly bad as a whole.
 
                               Rating: 2 | DAMA-EN067 | Spell Card
Synchro Overtake
Normal Spell
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
(Secret Rare)


It only works with Synchros that list specific monsters like Junk Warrior so it's not going to be any use for ones with generic materials and that really makes this card pretty bad.
 
                               Rating: 1 | DAMA-EN066 | Spell Card
Ready Fusion
Normal Spell
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
(Secret Rare)


Why does this exist when people already use this exact method with the original from Cyberdark Impact?
 
                               Rating: 1 | DAMA-EN065 | Spell Card
High Ritual Art
Ritual Spell
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
(Ultra Rare)


What's the point in Ritual Summoning the monster if it goes back into the Deck at the end of the opponent's turn? It's a huge waste.
 
                               Rating: 1 | DAMA-EN064 | Spell Card
Dimer Synthesis
Normal Spell
Activate 1 of these effects;
● Add 1 "Catalyst Field" from your Deck to your hand.
● Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.
(Common)


Chemicritters haven't done much better, though they at least had a few members that were useful but it's not enough.
 
                               Rating: 1 | DAMA-EN063 | Spell Card
Triamid Loading
Continuous Spell
If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.
(Common)


There's nothing you can add from the list of support cards that'll get you anywhere. Triamids are a failed concept, just like pretty much all recent Archetypes.
 
                               Rating: 1 | DAMA-EN062 | Spell Card
Live ☆Twin Sunny's Snitch
Continuous Spell
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
(Super Rare)


Looks like a worse version of Fire Princess to me and that card can deal over twice the damage when you gain LP.
 
                               Rating: 1 | DAMA-EN061 | Spell Card
Tailwind of Gusto
Equip Spell
Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;
● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster.
● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
(Common)


A tailwind will probably cause them to crash sooner. It's already happened with airplanes in the past.
 
                               Rating: 1 | DAMA-EN060 | Spell Card
Sacred Scrolls of the Gizmek Legend
Field Spell
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
(Secret Rare)


A gamble effect should never be such a high rarity, no matter what you get out of it because it's never a guarantee of getting anything good. Besides, the other effect is much too slow to be useful.
 
                               Rating: 1 | DAMA-EN059 | Spell Card
Chronomaly Temple - Trilithon
Continuous Spell
If you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Chronomaly" monster from your hand. If a "Chronomaly" or "Number" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of "Chronomaly Temple - Trilithon" once per turn.
(Common)


Chronomalies proved to be as unappealing as the relics they're named after. They don't need to be worshipped. They need to be disposed of.
 
                               Rating: 1 | DAMA-EN058 | Spell Card
Gunkan Sushipyard Seaside Supper Spot
Field Spell
Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect.
● Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)
(Common)


They should rename from Gunkan to Ikant because they're as poor as Maikey or Solchachord.
 
                               Rating: 1 | DAMA-EN057 | Spell Card
Magikey World
Field Spell
When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.
(Ultra Rare)


This is the Magikey World, a place of failure and inefficiency.
 
                               Rating: 1 | DAMA-EN056 | Spell Card
Magikey Maftea
Normal Spell
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
(Ultra Rare)


Pick whichever one you want. Neither is any good.
 
                               Rating: 1 | DAMA-EN055 | Spell Card
Branded Bond
Normal Spell
Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn.
(Common)


Wherever Albaz is, he needs to be locked up and forgotten about because he's utterly useless.
 
                               Rating: 1 | DAMA-EN054 | Spell Card
Branded Opening
Quick-Play Spell
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
(Super Rare)


They might as well close up shop for good because they're wannabe monsters that'll never achieve the legacy of monsters like Blue-Eyes White Dragon and Summoned Skull.
 
                               Rating: 2 | DAMA-EN053 | Spell Card
Despia, Theater of the Branded
Field Spell
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.
(Common)


It can even Fusion Summon the likes of Blue-Eyes Ultimate Dragon or Five-Headed Dragon, which are both good choices and you don't need Polymerization but apart from that, the other effects aren't all that good.
 
                               Rating: 2 | DAMA-EN052 | Spell Card
Majestic Absorption
Normal Spell
Target 1 "Stardust Dragon", or 1 Synchro Monster that lists "Stardust Dragon" in its text, that you control, then activate 1 of these effects;
● Equip 1 face-up monster your opponent controls to that target.
● It can attack directly this turn.
● This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Majestic Absorption" per turn.
(Common)


This actually has some uses, especially when combined with Synchro Strike to give it extra ATK.
 
                               Rating: 1 | DAMA-EN051 | Spell Card
Stardust Illumination
Normal Spell
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that lists "Stardust Dragon" in its text, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
(Ultra Rare)


This business of supporting bad cards never works out and even though Stardust Dragon is good, it needs no further support.
 
                               Rating: 1 | DAMA-EN050 | Spell Card
Arrive in Light
Continuous Spell
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.
(Secret Rare)


For a Secret Rare, it's highly specific for both bulleted effects and only protects certain Synchros from being returned to the Extra Deck and most of those are bad.
 
                               Rating: 1 | DAMA-EN049 | Link Monster
Dispatchparazzi
DARK | Fiend-Type Link | ATK 100 | Link-2
Active Link Arrow(s):
Left and Right
2 Effect Monsters
When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn.
(Common)


When is it ever a good idea to willingly let yourself take extra damage in a Duel? It's not. With only 100 ATK and zero benefit from having it become the attack target, nor prevention of battle destruction, it's worthless.
 
                               Rating: 1 | DAMA-EN048 | Link Monster
GranSolcachord Musecia
LIGHT | Fairy-Type Link | ATK 1900 | Link-2
Active Link Arrow(s):
Bottom-Left and Bottom-Right
2 Pendulum Monsters
During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.
(Ultra Rare)


An Ultra Rare with only 1900 ATK and having every drawback of Solfachords ever is not a worthwhile card.
 
                               Rating: 1 | DAMA-EN047 | Link Monster
Cosmic Slicer Zer'oll
LIGHT | Reptile-Type Link | ATK 2600 | Link-3
Active Link Arrow(s):
Top, Bottom-Left and Bottom-Right
2+ Reptile monsters
Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
(Common)


King of the Feral Imps, while slightly weaker, takes less work and can get any Reptile I want from my Deck. This card is a total joke.
 
                               Rating: 1 | DAMA-EN046 | Xyz Monster
Dragonlark Pairen
WIND | Wyrm-Type Xyz | Rank 6 | ATK 2700 | DEF 1300
2 Level 6 monsters
Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
(Common)


We have Call of the Haunted and Monster Reborn that can revive anything and that's better than being restrained to Level 5 or lower monsters each turn.
 
                               Rating: 1 | DAMA-EN045 | Xyz Monster
Voloferniges, the Darkest Dragon Doomrider
DARK | Dragon-Type Xyz | Rank 7 | ATK 2500 | DEF 2100
2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
(Super Rare)


It doesn't matter whether it's a Quick Effect or not if it can only give such a low ATK boost in the first place and can't even attack the turn the effect is used.
 
                               Rating: 1 | DAMA-EN044 | Xyz Monster
Chronomaly Vimana
LIGHT | Machine-Type Xyz | Rank 5 | ATK 2300 | DEF 2600
2 Level 5 monsters
Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
(Ultra Rare)


Of course Konami wouldn't just release a new Main Deck Chronomaly. They'd make sure to include an equally bad Extra Deck one too.
 
                               Rating: 1 | DAMA-EN043 | Xyz Monster
Gunkan Suship Ikura-class Dradnought
FIRE | Aqua-Type Xyz |
Rank 4 | ATK 2200 | DEF 300
2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
(Common)


Good Commons is practically an oxymoron because very few Commons are worth using in Decks and this one is proof.
 
                               Rating: 1 | DAMA-EN042 | Synchro Monster
Gaiarmor Dragonshell
EARTH | Dragon-Type Synchro | Level 6 | ATK 2000 | DEF 1300
1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
(Common)


What a total waste. It doesn't revive the Synchros, it returns them to the Extra Deck and after that, the best it gives you while equipped is letting you draw 1 card.
 
                               Rating: 1 | DAMA-EN041 | Synchro Monster
Stellar Wind Wolfrayet
WIND | Beast-Type Synchro | Level 9 | ATK 2500 | DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
(Ultra Rare)


It only blocks monster effects until its ATK is under 4000 and once it gets there, the only thing it can do is undo all your hard work with it and it has low stats to begin with.
 
                               Rating: 1 | DAMA-EN040 | Synchro Monster
Daigusto Laplampilica
WIND | Psychic-Type Synchro | Level 6 | ATK 1900 | DEF 2600
1 Tuner + 1+ non-Tuner "Gusto" monsters
You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.
(Super Rare)


There are no good Gusto monsters so there's no point in this either.
 
                               Rating: 1 | DAMA-EN039 | Synchro Monster
Shooting Majestic Star Dragon
WIND | Dragon-Type Synchro | Level 11 | ATK 4000 | DEF 3300
"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
(Secret Rare) & (Starlight Rare)


What a terrible "upgrade" to what was already a bad card to begin with. It only works with cards that are either Stardust Dragon itself or monsters list it in their texts, which in most cases are quite poor as well and as far as Level 11 Synchros go, this one can only negate Effect Monsters and just like Shooting Star Dragon, runs away when a threat is played. It's garbage.
 
                               Rating: 1 | DAMA-EN038 | Fusion Monster
Allvain the Essence of Vanity
DARK | Fairy, Fusion and Tuner | Level 2 | ATK 0 | DEF 2100
2 Normal Monsters
(Common)


No doubt it's Instant Fusion fodder that "champions" are going to run because it's "broken" even though it has nothing to offer that cards before it don't already have.
 
                               Rating: 1 | DAMA-EN037 | Fusion Monster
Magikey Dragon Andrabime
WIND | Dragon-Type Fusion | Level 8 | ATK 2800 | DEF 2000
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token
When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
(Super Rare)


Attributes are quite overrated because it's the effects that make cards successful. Attributes are little more than card decoration and were barely relevent back when they were first introduced.
 
                               Rating: 1 | DAMA-EN036 | Fusion Monster
Magikey Beast - Ansyalabolas
DARK | Beast, Fusion and Tuner | Level 4 | ATK 2200 | DEF 2000
1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
(Super Rare)


Seems Elder Entities have their own copy cat because here we have a Fusion Monster with relatively high ATK/DEF for its Level and bad effects. I see this one getting overhyped in the future.
 
                               Rating: 1 | DAMA-EN035 | Fusion Monster
Despian Proskenion
LIGHT | Fiend-Type Fusion | Level 11 | ATK 3200 | DEF 3200
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
(Super Rare)


What is this, a worse version of Evil HERO Inferno Wing? Sure Inferno Wing is weaker but Evil HEROs have support that is actually good whereas all members of Despia have bad everything. You probably won't have much use for reviving an opponent's Extra Deck monster given how many restraints they have these days anyway.
 
                               Rating: 1 | DAMA-EN034 | Fusion Monster
Despian Quaeritis
LIGHT | Fiend-Type Fusion | Level 8 | ATK 2500 | DEF 2500
1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
(Ultra Rare)


Reptilianne Medusa can drain a monster's ATK for very little in return, the ATK loss is permanent and she's searchable. This reject isn't worth all the effort it takes and is only slightly stronger than Medusa.
 
                               Rating: 1 | DAMA-EN033 | Ritual Monster
Magikey Mechmortar - Garesglasser
EARTH | Machine-Type Ritual | Level 8 | ATK 2000 | DEF 2800
You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
(Super Rare)


Why the restraint on blocking monster effects? It only works using the Attributes of what's in your Grave and needing all of them just adds to the unliklihood that you're going to be successful with the effect. Plus other cards can bypass it entirely.
 
                               Rating: 1 | DAMA-EN032 | Ritual Monster
Magikey Mechmusket - Batosbuster
DARK | Machine, Ritual and Tuner | Level 4 | ATK 2000 | DEF 2200
You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
(Super Rare)


If a regular Tuner no longer qualifies for even 2/5 without a good effect, then a Ritual Monster has to work extra hard to make up for it. Our first member of the Archetype was good but you won't need this guy at all as there's nothing worthwhile about it.
 
                               Rating: 1 | DAMA-EN031 | Effect Monster
Aeropixthree
WIND | Fairy-Type Tuner | Level 1 | ATK 200 | DEF 200
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)
(Common)


It's the Harpie Lady Sisters as children and boy are they terrible. We should be done with cards that move to other columns because it's not a good strategy.
 
                               Rating: 2 | DAMA-EN030 | Pendulum Monster
Saambel the Star Bonder
WIND | Spellcaster-Type Pendulum | Level 3 | ATK 1400 | DEF 1300 | Scale 7
If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
(Common)


Effects are totally useless but that Pendulum Scale is at least something to work with.
 
                               Rating: 2 | DAMA-EN029 | Effect Monster
Slower Swallow
WIND | Winged Beast | Level 1 | ATK 100 | DEF 100
If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
(Common)


It can be revived other ways so once it leaves the field one way you can Tribute it again later to repeat the process but with such low ATK/DEF, it's not going to last very long if left unprotected.
 
                               Rating: 1 | DAMA-EN028 | Effect Monster
Doombearer Psychopompos
EARTH | Zombie-Type Tuner | Level 2 | ATK 0 | DEF 0
If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.
(Common)


Doombearer is right because you're the one going to face doom by using such a terrible card.
 
                               Rating: 1 | DAMA-EN027 | Effect Monster
Konohanasakuya
EARTH | Fairy-Type Spirit | Level 3 | ATK 1300 | DEF 1300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
(Common)


What's the point in bringing this out if it just harms the user's monster? It's also not very strong at all has typical Spirit monster drawbacks.
 
                               Rating: 1 | DAMA-EN026 | Effect Monster
Master's Diploman
DARK | Machine | Level 5 | ATK 2000 | DEF 2000
If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
(Common)


It's not like your opponent won't be able to get rid of the equipped monster easily, especially with Link Summons.
 
                               Rating: 1 | DAMA-EN025 | Effect Monster
Protecting Spirit Loagaeth
LIGHT | Fairy | Level 7 | ATK 2400 | DEF 2100
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
(Ultra Rare) & (Starlight Rare)


For a so-called "protecting spirit" it does very little for others and nothing for itself.
 
                               Rating: 2 | DAMA-EN024 | Pendulum Monster
Antihuman Intelligence ME-PSY-YA
LIGHT | Cyberse-Type Pendulum | Level 8 | ATK 2500 | DEF 3000 | Scale 0
Any card sent to the GY is banished instead, except Monster Cards.
You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
(Secret Rare) & (Starlight Rare)


You might as well just make use of its Scale of 0 because nothing else is worth the effort.
 
                               Rating: 1 | DAMA-EN023 | Effect Monster
Glacier Aqua Madoor
WATER | Spellcaster | Level 6 | ATK 1200 | DEF 3000
At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster.
(Common)


Konami keeps evolving but apart from the original 2 from decades ago, he hasn't really improved much at all.
 
                               Rating: 1 | DAMA-EN022 | Effect Monster
Carpiponica, Mystical Beast of the Forest
EARTH | Beast | Level 7 | ATK 1000 | DEF 2600
If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
(Common)


The only thing changing is the length of the names, which are getting longer.
 
                               Rating: 1 | DAMA-EN021 | Effect Monster
Alien Stealthbuster
LIGHT | Reptile | Level 4 | ATK 1700 | DEF 1500
If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
(Common)


Their chance for Duel supremacy was over before it even began. Much like stories of the real thing, these guys never lived up to the hype.
 
                               Rating: 3 | DAMA-EN020 | Effect Monster
Amazement Assistant Delia
LIGHT | Machine | Level 4 | ATK 1800 | DEF 1400
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
(Super Rare)


A rare moment where a good card is released for an Archetype that has proven bad.
 
                               Rating: 1 | DAMA-EN019 | Effect Monster
Gusto Vedir
WIND | Winged Beast-Type Tuner | Level 3 | ATK 600 | DEF 1000
If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.
(Common)


Gusto Decks have flown the coop and are likely never coming back since people want to end Duels as fast as possible apparently.
 
                               Rating: 3 | DAMA-EN018 | Effect Monster
Gizmek Arakami, the Hailbringer Hog
WATER | Machine | Level 4 | ATK 1850 | DEF 1850
If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
(Super Rare)


Konami could've made this one bad too but thankfully another copy of itself can work just as well as one of its friends.
 
                               Rating: 1 | DAMA-EN017 | Effect Monster
Gizmek Taniguku, the Immobile Intellect
EARTH | Machine | Level 3 | ATK 1450 | DEF 1450
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
(Ultra Rare)


It's a giant mechanical frog/toad. Too bad it has nothing useful to offer.
 
                               Rating: 1 | DAMA-EN016 | Effect Monster
Gizmek Naganaki, the Sunrise Signaler
LIGHT | Machine | Level 2 | ATK 950 | DEF 950
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
(Ultra Rare)


He should've checked all the signals that told him it was a bad idea to lower your options.
 
                               Rating: 1 | DAMA-EN015 | Effect Monster
Gizmek Inaba, the Hopping Hare of Hakuto
WIND | Machine | Level 1 | ATK 50 | DEF 50
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
(Super Rare)


There wasn't even a point in giving it such low ATK other than "Hey! We made a monster with less than 100 ATK but more than 0." That wall of text contributes nothing meaningful.
 
                               Rating: 1 | DAMA-EN014 | Effect Monster
Chronomaly Acambaro Figures
EARTH | Rock | Level 5 | ATK 1000 | DEF 1800
If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.
(Common)


It only figures that Konami would continue supporting a Deck that no one has interest in anymore.
 
                               Rating: 1 | DAMA-EN013 | Effect Monster
Chronomaly Magella Globe
LIGHT | Machine | Level 4 | ATK 1500 | DEF 300
You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
(Super Rare)


Pssst! Hey, Konami! No one runs these relics anymore and I doubt many actually ever did.
 
                               Rating: 1 | DAMA-EN012 | Effect Monster
Gunkan Suship Ikura
FIRE | Aqua | Level 4 | ATK 200 | DEF 300
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.
(Common)


With all the Normal Monster support, why do you need this to fetch them out? Unexpected Dai and other cards can easily get it at least into your hand without all the fuss.
 
                               Rating: 4 | DAMA-EN011 | Normal Monster
Gunkan Suship Shari
FIRE | Aqua | Level 4 | ATK 2000 | DEF 0
Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.
(Common)


This guy one-ups the previous card by actually making it into a small novel. It can't even be read all that well on the card, even if you view the card's image at a larger size.
 
                               Rating: 3 | DAMA-EN010 | Normal Monster
Clavkiys, the Magikey Skyblaster
DARK | Warrior | Level 4 | ATK 1900 | DEF 1900
Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.

(Common)


They practically wrote a small novel with how much text is here but either way, it's a good card.
 
                               Rating: 2 | DAMA-EN009 | Effect Monster
The Iris Swordsoul
LIGHT | Spellcaster | Level 8 | ATK 2500 | DEF 2500
During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards.
● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of "The Iris Swordsoul" once per turn.
(Secret Rare) & (Starlight Rare)


Only two of the effects are good but it entirely depends on where the monster came from and its ATK and DEF are weak for its Level.
 
                               Rating: 1 | DAMA-EN008 | Effect Monster
Albion the Shrouded Dragon
DARK | Dragon | Level 8 | ATk 2500 | DEF 2000
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
● Hand: Special Summon this card.
● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.
(Super Rare)


Should remain shrouded because monster that aren't worth using are not worthy of being seen.
 
                               Rating: 3 | DAMA-EN007 | Effect Monster
Dramaturge of Despia
DARK | Fairy | Level 8 | ATK 3000 | DEF 1500
If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.
(Ultra Rare)


I like the ATK for its Level and the ability to revive itself but it's not all that good elsewhere.
 
                               Rating: 1 | DAMA-EN006 | Effect Monster
Alluber the Jester of Despia
DARK | Fairy | Level 4 | ATK 1800 | DEF 0
If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
(Secret Rare)


Arkana hired a jester to snag Atem for the Duel of his life but this jester is a dud on all accounts. Even 1800 ATK won't save it when we have monsters that can do so much with that ATK or better.
 
                               Rating: 1 | DAMA-EN005 | Effect Monster
Despian Tragedy
DARK | Fairy | Level 1 | ATK 400 | DEF 400
If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
(Common)


It's a pretty weak monster that has very few good choices to pick from. This guy's so bad it can't even get its own Archetype's name right.
 
                               Rating: 2 | DAMA-EN004 | Effect Monster
Despian Comedy
DARK | Fairy | Level 1 | ATK 0 | DEF 2000
When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
(Super Rare)


The comedy relief character never really does anything except try to be funny. This guy is pretty lacking in most departments.
 
                               Rating: 2 | DAMA-EN003 | Effect Monster
Stardust Trail
LIGHT | Dragon | Level 4 | ATK 500 | DEF 2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
(Common)


2000 DEF is about all this guy's worth because outside of that, you can get Tokens much more easily.
 
                               Rating: 2 | DAMA-EN002 | Effect Monster

Stardust Synchron
LIGHT | Machine-Type Tuner | Level 4 | ATK 1500 | DEF 1000
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists "Stardust Dragon" in its text. You can only use each effect of "Stardust Synchron" once per turn.
(Secret Rare)

Why is it Konami always has to nerf cards that are such a high rarity? They make them worth being Secret Rares and then decide to add that they're banished when they leave the field. All that leaves for this guy is 2 stars.
 
                               Rating: 1 | DAMA-EN001 | Effect Monster
Converging Wills Dragon
LIGHT | Dragon-Type Tuner | Level 1 | ATK 0 | DEF 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
(Common)


So Majestic Dragon from SOVR-EN got a new name and a longer effect, except that longer effect is meaningless since it's still restrained to a bad series of monsters.
 
                               Rating: 1 | DAMA-EN000 | Effect Monster
Beetrooper Scout Buggy
WIND | Insect |
Level 3 | ATK 1000 | DEF 300
You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
(Secret Rare)


This scout should be trying to sell cookies as at least that's a noble cause. Trying to stay on the field with such low ATK/DEF and bad effects is a death sentence.