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Hidden Arsenal 5: Steelswarm Invasion (HA05-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_5:_Steelswarm_Invasion_(TCG-EN-1E)
                                                        HA05-EN060
Trap Card
Infestation Wave
Normal Trap
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target.
(Super Rare)

                                                        Rating: 1
Never run away if trying to take over something and don't even bother using a card this bad.
 
                                                        HA05-EN059
Trap Card
Blessings for Gusto
Normal Trap
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
(Super Rare)

                                                        Rating: 1
For what it's worth, you're better off just bringing back one of your fallen Gusto monsters instead of waiting to have 3 targets in the Grave, bring back one of them and risk getting screwed over in the process.
 
                                                        HA05-EN058
Trap Card

Aquamirror Meditation
Normal Trap
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.
(Super Rare)

                                                        Rating: 2
It gathers the missing monsters you may need to Ritual Summon but the monsters you retrieve have to be Gishiki monsters.
 
                                                        HA05-EN057
Spell Card
First Step Towards Infestation
Quick-Play Spell
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card.
(Super Rare)

                                                        Rating: 1
More like a first step towards defeat because you don't run away when trying to take over something and that's what the Steelswarm monster does here.
 
                                                        HA05-EN056
Spell Card
Contact with Gusto
Normal Spell
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
(Super Rare)

                                                        Rating: 2
You get 2 of your fallen Gusto monsters back and destroy an opponent's card but that's only partially worth it.
 
                                                        HA05-EN055
Spell Card

Gishki Aquamirror
Ritual Spell
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand.
(Super Rare)
                                                        Rating: 2
It's got what I call the self-retrieval effect, it can get itself back, and you also get a Gishiki monster back to your hand, which isn't too bad but best with Gishiki Decks.
 
                                                        HA05-EN054
Synchro Monster
Daigusto Eguls
WIND | Psychic-Type Synchro |
Level 7 | ATK 2600 | DEF 1800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
(Secret Rare)

                                                        Rating: 2
Same as HA05-EN053's comments.
 
                                                        HA05-EN053
Synchro Monster
Daigusto Gulldos
WIND | Psychic-Type Synchro | Level 5 | ATK 2200 | DEF 800
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.
(Secret Rare)

                                                        Rating: 2
It's non-Tuner specific but the effect is at least not just available when Synchro Summoned.
 
                                                        HA05-EN052
Ritual Monster
Evigishki Soul Ogre
WATER | Aqua-Type Ritual | Level 8 | ATK 2800 | DEF 2800
Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck.
(Secret Rare)

                                                        Rating: 2
Its effect is once per turn but you can shuffle any face up opponent's monster into the Deck by discarding a Gishiki monster, which is sub-par at best.
 
                                                        HA05-EN051
Ritual Monster

Evigishki Mind Augus
WATER | Aqua-Type Ritual | Level 6 | ATK 2500 | DEF 2000
Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck.
(Secret Rare)

                                                        Rating: 2
You could either return 5 cards you lost during the duel or 5 of  your opponent's least playable cards to the Deck but you only have one shot at it.
 
                                                        HA05-EN050
Effect Monster

Steelswarm Caucastag
DARK | Fiend | Level 8 | ATK 2800 | DEF 0
When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
● Destroy all monsters on the field, except this card.
● Destroy all Spell and Trap Cards on the field.
(Secret Rare)

                                                        Rating: 1
Here you have a poor-man's Judgment Dragon or Heavy Storm and quite frankly the latter is better than this because of how little you need to play both cards.
 
                                                        HA05-EN049
Effect Monster

Steelswarm Girastag
DARK | Fiend | Level 7 | ATK 2600 | DEF 0
You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points.
(Secret Rare)

                                                        Rating: 2
He becomes essentially a Level 5 or 6 monster if you Tribute Summon him with a Steelswarm monster but also only barely getting 2 stars.
 
                                                        HA05-EN048
Effect Monster

Steelswarm Moth
DARK | Fiend | Level 6 | ATK 2400 | DEF 0
When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.
(Super Rare)

                                                        Rating: 2
His ATK is decent for a Level 6 monster but nothing else is so I think I'll stick with Jinzo or Brain Golem instead.
 
                                                        HA05-EN047
Effect Monster

Steelswarm Mantis
DARK | Fiend | Level 5 | ATK 2200 | DEF 0
When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.
(Secret Rare)

                                                        Rating: 1
See? Using his effect requires 1000 Life Points and another Steelswarm monster for his Tribute Summon. This mantis doesn't stand a prayer.
 
                                                        HA05-EN046
Effect Monster

Steelswarm Caller
DARK | Fiend | Level 4 | ATK 1700 | DEF 0
When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.
(Super Rare)

                                                        Rating: 1
If the high-level Steelswarm monsters were actually good, then I'd certainly at least double this guy's rating but they're not so keep this caller on your ignore list.
 
                                                        HA05-EN045
Effect Monster

Steelswarm Gatekeeper
DARK | Fiend | Level 4 | ATK 1500 | DEF 1900
If a "Steelswarm" monster is Tribute Summoned face-up while this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn.
(Super Rare)

                                                        Rating: 2
Getting there but still only marginally at 2/5.
 
                                                        HA05-EN044
Effect Monster

Steelswarm Scout
DARK | Fiend | Level 1 | ATK 200 | DEF 0
At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
(Super Rare)

                                                        Rating: 1
If there's a club meeting, they need to discuss why they're bad cards for Decks.
 
                                                        HA05-EN043
Effect Monster

Steelswarm Cell
DARK | Fiend | Level 1 | ATK 0 | DEF 0
If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
(Super Rare)

                                                        Rating: 1
Talk about having nothing good to offer! His stats are bad, his effect is bad and the entire Archetype is bad!
 
                                                        HA05-EN042
Effect Monster

Windaar, Sage of Gusto
WIND | Psychic | Level 6 | ATK 2000 | DEF 1000
When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position.
(Super Rare)

                                                        Rating: 2
You can bring back the Tuner monster that can come back when used for a Synchro Summon but that's probably the best target and that's sad when you consider this guy's stats for a Level 6 monster.
 
                                                        HA05-EN041
Effect Monster

Caam, Serenity of Gusto
WIND | Psychic | Level 4 | ATK 1700 | DEF 1100
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.
(Secret Rare)

                                                        Rating: 2
He won't stay long but you do get to replenish your Deck with Gusto monsters and draw 1 card for the time he's on the field.
 
                                                        HA05-EN040
Effect Monster

Winda, Priestess of Gusto
WIND | Psychic | Level 2 | ATK 1000 | DEF 400
When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.
(Super Rare)

                                                        Rating: 2
Would you look at that, here's one of those very monsters I mentioned with the previous card! Not much to speak of overall though since he doesn't have much to choose from.
 
                                                        HA05-EN039
Effect Monster

Gusto Thunbolt
WIND | Thunder | Level 4 | ATK 1500 | DEF 1200
At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
(Super Rare)

                                                        Rating: 2
I have no idea what fits this guy's requirements after he fulfills the first part of them but I'll give him the benefit of the doubt in case there are some later.
 
                                                        HA05-EN038
Effect Monster

Gusto Egul
WIND | Winged Beast-Type Tuner | Level 1 | ATK 200 | DEF 400
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner "Gusto" monster from your Deck.
(Super Rare)

                                                        Rating: 2
I don't recall seeing any good Gusto monsters that meet this guy's needs but he's at least a Tuner monster if all else fails.
 
                                                        HA05-EN037
Effect Monster

Gusto Gulldo
WIND | Winged Beast-Type Tuner | Level 3 | ATK 500 | DEF 500
When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
(Super Rare)

                                                        Rating: 2
Here we have a Tuner that can replace itself with perhaps another Gusto Tuner monster but being Level 3, he cannot be one of the choices.
 
                                                        HA05-EN036
Effect Monster

Gishki Shadow
WATER | Sea Serpent | Level 4 | ATK 1200 | DEF 1000
If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
(Super Rare)

                                                        Rating: 2
Another support card for Rituals but unlike the DARK version of this card (Ritual Raven) there aren't any decent WATER Ritual Monsters out there right now.
 
                                                        HA05-EN035
Effect Monster

Gishki Ariel
WATER | Spellcaster | Level 4 | ATK 1000 | DEF 1800
FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
(Super Rare)

                                                        Rating: 2
You can get the decent Gishiki Chain or another copy of itself but in either case, you're better off with this in a Gishiki Deck.
 
                                                        HA05-EN034
Effect Monster

Gishki Chain
WATER | Sea Serpent | Level 4 | ATK 1800 | DEF 1000
When this card is Normal Summoned: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then return the other cards to your Deck in the order of your choice.
(Secret Rare)

                                                        Rating: 3
You've got some decent choices for this and this card won't hamper your Deck in any of them with its effect!
 
                                                        HA05-EN033
Effect Monster

Gishki Marker
WATER | Aqua | Level 4 | ATK 1600 | DEF 1200
When this card is Summoned: You can target 1 "Gishki" Ritual Monster or "Gishki" Ritual Spell Card in your Graveyard; add that target to your hand.
(Super Rare)

                                                        Rating: 2
It's like they took the previous two cards' effects and combined them but the end result is still the same: There aren't any good cards for this to choose from at the moment.
\
                                                        HA05-EN032
Effect Monster

Gishki Vanity
WATER | Aqua | Level 2 | ATK 1000 | DEF 800
During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a "Gishki" monster is Ritual Summoned, or when a "Gishki" Ritual Spell Card is activated.
(Super Rare)

                                                        Rating: 2
It keeps your Gishki Ritual monster or its Ritual Summoning safe from basically anything but at the moment, none of them are worth using.
 
                                                        HA05-EN031
Effect Monster

Gishki Abyss
WATER | Fish | Level 2 | ATK 800 | DEF 500
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
(Super Rare)

                                                        Rating: 2
You get the effect regardless of how he's summoned but I doubt there's much good to choose from.
 
                                                        HA05-EN030
Trap Card
Molten Whirlwind Wall
Continuous Trap
All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
(Super Rare)

                                                        Rating: 1
You'd need 10+ just to make this card a threat and you won't likely have that number when you even draw this card.
 
                                                        HA05-EN029
Trap Card

Gem-Enhancement
Normal Trap
Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
(Super Rare)

                                                        Rating: 2
Replace your current Gem-Knight monster that is about to bite the dust with one that can survive longer but that's about it.
 
                                                        HA05-EN028
Spell Card

Vylon Material
Equip Spell
Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
(Super Rare)

                                                        Rating: 2
In exchange for your banished monsters you get an equal number of Tokens that you can use for whatever you want, which is an okay trade-off.
 
                                                        HA05-EN027
Spell Card

Searing Fire Wall
Quick-Play Spell
Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.
(Super Rare)

                                                        Rating: 2
In exchange for your banished monsters you get an equal number of Tokens that you can use for whatever you want, which is an okay trade-off.
 
                                                        HA05-EN026
Spell Card

Gem-Knight Fusion
Normal Spell
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
(Super Rare)

                                                        Rating: 2
Right now, Gem-Knights don't have many good Fusions but this card can keep bringing them out since it has a retrieval effect too.
 
                                                        HA05-EN025
Synchro Monster

Vylon Epsilon
LIGHT | Fairy-Type Synchro | Level 8 | ATK 2800 | DEF 1200
1 LIGHT Tuner + 1 or more non-Tuner monsters
Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
(Secret Rare)

                                                        Rating: 2
He can protect his Equip Cards from things like MST but not from cards like the dreaded Heavy Storm or any other non-targeting effect.
 
                                                        HA05-EN024
Synchro Monster

Vylon Sigma
LIGHT | Fairy-Type Synchro | Level 7 | ATK 1800 | DEF 1000
1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
(Secret Rare)

                                                        Rating: 1
He's just a former shadow of her much darker (and far better) Xyz self and will and should see no play.
 
                                                        HA05-EN023
Synchro Monster

Laval the Greater
FIRE | Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 800
1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.
(Secret Rare)

                                                        Rating: 2
Another card whose effect spares it from certain failure though it's also hindering it from a better status. 
 
                                                        HA05-EN022
Synchro Monster

Lavalval Dragon
FIRE | Dragon-Type Synchro | Level 5 | ATK 2000 | DEF 1100
1 Tuner + 1 or more non-Tuner FIRE monsters
You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.
(Secret Rare)

                                                        Rating: 2
The effect can be used multiple times per turn, which isn't bad for the archtype but that's the only reason this card's rating isn't lower. 
 
                                                        HA05-EN021
Fusion Monster

Gem-Knight Topaz
EARTH | Thunder-Type Fusion | Level 6 | ATK 1800 | DEF 1800
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
(Secret Rare)

                                                        Rating: 2
He's got better effects than the previous one and perhaps even the one before that but his low stats prevent his rating from being higher.
 
                                                        HA05-EN020
Fusion Monster

Gem-Knight Aquamarine
EARTH | Aqua-Type Fusion | Level 6 | ATK 1400 | DEF 2600
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
(Secret Rare)

                                                        Rating: 1
Are you really going to attack with this guy when his ATK is only 1400? Moreover, why waste the time bringing him out when he's got a bad effect?
 
                                                        HA05-EN019
Fusion Monster

Gem-Knight Ruby
EARTH | Pyro-Type Fusion | Level 6 | ATK 2500 | DEF 1300
"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Secret Rare)

                                                        Rating: 2
He powers up for each Gem- monster you tribute each turn and deals piercing Battle Damage but the ATK boost it gains by its effect isn't permanent.
 
                                                        HA05-EN018
Effect Monster

Vylon Soldier
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 1000
When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
(Super Rare)

                                                        Rating: 2
Same as HA05-EN017's comments.
 
                                                        HA05-EN017
Effect Monster

Vylon Charger
LIGHT | Fairy | Level 4 | ATK 1000 | DEF 1000
All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
(Super Rare)

                                                        Rating: 2
This archtype needs all the support it can get to make up for their overall terrible effects like this one, which won't be able to take much down as it is.
 
                                                        HA05-EN016
Effect Monster

Vylon Vanguard
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
(Super Rare)

                                                        Rating: 2
He'll need at least 1 Equip Spell to boost his ATK, especially with Honest at 1 so that'll let you draw at least 1 card.
 
                                                        HA05-EN015
Effect Monster

Vylon Cube
LIGHT | Machine-Type Tuner | Level 3 | ATK 800 | DEF 800
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
(Super Rare)

                                                        Rating: 2
Thankfully he isn't specific on the LIGHT Synchro Monster or the Equip Spell categories but with so few playable Equip Spells, he doesn't have much to offer.
 
                                                        HA05-EN014
Effect Monster

Laval Judgment Lord
FIRE | Warrior | Level 7 | ATK 2700 | DEF 1800
Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated.
(Secret Rare)

                                                        Rating: 1
He does deal what I consider to be decent Effect Damage but he can't attack if he does so you're better off with King Pyron, whom has no TOS for using his effect.
 
                                                        HA05-EN013
Effect Monster

Laval Burner
FIRE | Pyro | Level 5 | ATK 2100 | DEF 1000
If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).
(Super Rare)

                                                        Rating: 1
I think we all know that Cyber Dragon is clearly the better card so leave this in the trash or your trade binder.
 
                                                        HA05-EN012
Effect Monster

Kayenn, The Maser Magma Blacksmith
FIRE | Rock | Level 3 | ATK 1200 | DEF 200
You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK.
(Super Rare)

                                                        Rating: 2
The ATK boost is permanent but only works on Laval monsters so keep this in your Laval Deck.
 
                                                        HA05-EN011
Effect Monster

Laval Forest Sprite
FIRE | Pyro-Type Tuner | Level 2 | ATK 300 | DEF 200
When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.
(Super Rare)

                                                        Rating: 2
Another Tuner for wherever you may need it.
 
                                                        HA05-EN010
Effect Monster

Prominence, Molten Swordsman
FIRE | Beast-Warrior | Level 4 | ATK 1800 | DEF 600
Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.
(Super Rare)

                                                        Rating: 3
Same as HA05-EN009's comments.
 
                                                        HA05-EN009
Effect Monster

Laval Warrior
FIRE | Warrior | Level 4 | ATK 1800 | DEF 500
When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
(Super Rare)

                                                        Rating: 3
For Laval Decks, FIRE or regular Beatdown, you've got a good choice with this guy!
 
                                                        HA05-EN008
Effect Monster

Soaring Eagle Above the Searing Land
FIRE | Winged Beast-Type Tuner | Level 1 | ATK 100 | DEF 0
If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.
(Super Rare)

                                                        Rating: 2
Here you have a Tuner that fits with his comrade Miller nicely although once he uses his own effect, he gets banished
 
                                                        HA05-EN007
Effect Monster

Laval Miller
FIRE | Pyro | Level 3 | ATK 300 | DEF 400
When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard.
(Super Rare)

                                                        Rating: 2
Lavals love to rest in the Grave and this guy helps out with that plus he isn't all that bad with Firewall.
 
                                                        HA05-EN006
Effect Monster

Gem-Merchant
EARTH | Spellcaster | Level 3 | ATK 1000 | DEF 1000
During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.
(Super Rare)

                                                        Rating: 2
So he's basically a wannabe Honest because he only works on EARTH Normal Monsters and gives them 1000 ATK for the turn.
 
                                                        HA05-EN005
Effect Monster

Gem-Armadillo
EARTH | Rock | Level 4 | ATK 1700 | DEF 500
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
(Secret Rare)

                                                        Rating: 2
You can pick any Gem-Knight you want but not anytime this guy is summoned.
 
                                                        HA05-EN004
Effect Monster

Gem-Knight Alexandrite
EARTH | Rock | Level 4 | ATK 1800 | DEF 1200
You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
(Secret Rare)

                                                        Rating: 3
If he's not enough, you can tribute him and bring out Garnet or perhaps Sapphire to defend your Life Points!
 
                                                        HA05-EN003
Normal Monster

Gem-Knight Tourmaline
EARTH | Thunder | Level 4 | ATK 1600 | DEF 1800
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
(Super Rare)

                                                        Rating: 1
Your tourmaline powers are no match for many of the playable monsters like your friend Garnet that launch an assault against you.
 
                                                        HA05-EN002
Normal Monster

Gem-Knight Sapphire
EARTH | Aqua | Level 4 | ATK 0 | DEF 2100
His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.
(Super Rare)

                                                        Rating: 2
All he has to work with is 2100 DEF to hold off against even his comrade Garnet or any Gemini Elves that may be attacking him.
 
                                                        HA05-EN001
Normal Monster

Gem-Knight Garnet
EARTH | Pyro | Level 4 | ATK 1900 | DEF 0
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
(Super Rare)

                                                        Rating: 3
Solid Level 4 ATK but lacking any DEF is enough to still leave it with 3 stars.