*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | |||||
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The Duelist Genesis (TDGS-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Duelist_Genesis_(TCG-EN-1E) | ||||
The Duelist Genesis
(TDGS-EN099) Toy Magician |
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LIGHT | Effect Monster | Level 4 | ATK: 1600 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field. (Secret Rare) |
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Rating: 1 out of 5 Toys do not belong on the field. |
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The Duelist Genesis
(TDGS-EN098) Kunai with Chain (original artwork) |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Choose 1 or both of these effects: ● Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position. ● Equip this card to a monster you control. It gains 500 ATK. (Super Rare) |
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Rating: 1 out of 5 Enemy Controller and a myriad of better Equip Cards can do this card's effects better. |
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The Duelist Genesis
(TDGS-EN097) Ice Master |
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WATER | Effect Monster | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) You can Special Summon this card from your hand by Tributing 2 WATER monsters. Once per turn, you can place an Ice Counter on 1 face-up monster. You can Tribute this card to destroy all monsters with an Ice Counter(s). (Secret Rare) |
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Rating: 1 out of 5 Poor stats for what is basically still a Tribute Summon just for 1 Ice Counter per turn. |
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The Duelist Genesis
(TDGS-EN096) Cold Enchanter |
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WATER | Effect Monster | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale NA / NA |
(Aqua / Effect) You can discard 1 card to place an Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field. (Rare) |
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Rating: 1 out of 5 It'd need at least 2 to reach the ATK that many monsters before it already have. |
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The Duelist Genesis
(TDGS-EN095) Fiendish Engine Ω |
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DARK | Effect Monster | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale NA / NA |
(Machine / Effect) During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/ Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. (Secret Rare) |
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Rating: 2 out of 5 A better way to bring out Tokens, but the other effect is terrible. |
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The Duelist Genesis
(TDGS-EN094) Splendid Venus |
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LIGHT | Effect Monster | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale NA / NA |
(Fairy / Effect) All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated. (Secret Rare) |
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Rating: 3 out of 5 The 2nd effect is the real effect to make use of. |
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The Duelist Genesis
(TDGS-EN093) The Selection |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 1000 Life Points. Negate the Summon of a monster that has
the same Type as a monster on the field, and destroy it. (Rare) |
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Rating: 2 out of 5 You won't be down a monster like with Horn of Heaven, but it's not all that good. |
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The Duelist Genesis
(TDGS-EN092) Trap of Darkness |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only by paying 1000 Life Points while you have 3000
Life Points or less. Select a Normal Trap Card in your
Graveyard. This card's effect is the same as that Trap Card's.
Remove from play that Normal Trap Card. (Rare) |
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Rating: 2 out of 5 Pretty strict just to copy a Normal Trap's effect, but the card isn't taken out of play. |
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The Duelist Genesis
(TDGS-EN091) Tricky Spell 4 |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 face-up "The Tricky" you control to the Graveyard. For
each monster your opponent controls, Special Summon a "Tricky
Token" (Spellcaster-Type/WIND/Level 5/ ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack. (Common) |
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Rating: 1 out of 5 Costs you a pretty bad Level 5 monster just for a Token or two. |
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The Duelist Genesis
(TDGS-EN090) The Tricky |
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WIND | Effect Monster | Level 5 | ATK: 2000 DEF: 1200 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) You can discard 1 card to Special Summon this card from your hand. (Rare) |
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Rating: 2 out of 5 Not tricky to Summon, but not very good either. |
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The Duelist Genesis
(TDGS-EN089) Charge of the Light Brigade |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level
4 or lower "Lightsworn" monster from your Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 Their strategy will hit a brick wall every time. |
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The Duelist Genesis
(TDGS-EN088) Telekinetic Charging Cell |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Psychic-Type monster. You do not have to pay
Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. (Rare) |
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Rating: 2 out of 5 Apart from Krebons, there's few cards worth using with this. |
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The Duelist Genesis
(TDGS-EN087) Grapple Blocker |
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EARTH | Effect Monster | Level 4 | ATK: 1200 DEF: 2000 |
Pendulum Scale NA / NA |
(Psychic / Effect) When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. (Rare) |
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Rating: 1 out of 5 The rent is minimal, but you shouldn't have to pay rent on a Level 4 monster this bad. |
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The Duelist Genesis
(TDGS-EN086) Cyber Shark |
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WATER | Effect Monster | Level 5 | ATK: 2100 DEF: 2000 |
Pendulum Scale NA / NA |
(Fish / Effect) If you control a WATER monster, you can Normal Summon this card without Tributing. (Secret Rare) |
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Rating: 2 out of 5 Slightly better than Swift Gaia, but once it's on the field, it's just for attacking and defending. |
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The Duelist Genesis
(TDGS-EN085) Hand of the Six Samurai |
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FIRE | Effect Monster | Level 3 | ATK: 1600 DEF: 1000 |
Pendulum Scale NA / NA |
(Warrior / Effect) While you control another "Six Samurai" monster, you can Tribute 1 "Six Samurai" monster to destroy 1 monster on the field. (Secret Rare) |
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Rating: 0 out of 5 The biggest detriment for Six Samurais to date. |
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The Duelist Genesis
(TDGS-EN084) Maiden of Macabre |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 0 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) Each time this card destroys a monster by battle, place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on it. (Rare) |
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Rating: 1 out of 5 Already will struggle to take down monsters and then it only gains 200 ATK per counter. |
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The Duelist Genesis
(TDGS-EN083) Izanami |
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WATER | Effect Monster | Level 4 | ATK: 1100 DEF: 1800 |
Pendulum Scale NA / NA |
(Fairy / Spirit / Effect) This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. (Rare) |
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Rating: 1 out of 5 In an era of Synchro Summoning, we're still getting Spirit monsters. I don't know what UDE sees in them. |
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The Duelist Genesis
(TDGS-EN082) Herald of Orange Light |
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LIGHT | Effect Monster | Level 2 | ATK: 300 DEF: 500 |
Pendulum Scale NA / NA |
(Fairy / Tuner / Effect) You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn. (Rare) |
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Rating: 2 out of 5 Using the effect is more costly than it's worth, but it doubles as a searchable Tuner. |
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The Duelist Genesis
(TDGS-EN081) Counselor Lily |
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EARTH | Effect Monster | Level 3 | ATK: 400 DEF: 1500 |
Pendulum Scale NA / NA |
(Fairy / Tuner / Effect) When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase. (Super Rare) |
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Rating: 2 out of 5 Fairy Lily hasn't evolved much since their LOD days. |
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The Duelist Genesis
(TDGS-EN080) Overworked |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy each monster whose ATK is higher than its original ATK. (Common) |
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Rating: 2 out of 5 Field Spells could help this become useful, but they're few and far between. |
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The Duelist Genesis
(TDGS-EN079) Needlebug Nest |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send the top 5 cards of your Deck to the Graveyard. (Common) |
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Rating: 1 out of 5 Even for DARK and Graveyard-heavy Decks, this is a terrible idea as you're now closer to losing. |
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The Duelist Genesis
(TDGS-EN078) Fish Depth Charge |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 Fish-Type monster. Destroy 1 card on the field, and
draw 1 card. (Common) |
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Rating: 1 out of 5 They'd be better off trying to swim at the top of a waterfall than this. |
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The Duelist Genesis
(TDGS-EN077) Judgment of Thunder |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when you Summon a Thunder-Type monster(s). Destroy
1 card your opponent controls. (Common) |
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Rating: 1 out of 5 Zaborg is already a Thunder monster with this effect built-in. |
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The Duelist Genesis
(TDGS-EN076) Intercept |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a monster is Tribute Summoned with 1 Tribute.
Take control of that monster. (Super Rare) |
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Rating: 3 out of 5 Quite nasty to use against an opponent's monster, but only those with 1 Tribute. |
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The Duelist Genesis
(TDGS-EN075) Lightsworn Barrier |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a face-up "Lightsworn" monster you control is selected as
an attack target, you can send the top 2 cards of your Deck to
the Graveyard to negate the attack. (Common) |
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Rating: 1 out of 5 Blueprints on how to lose faster. |
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The Duelist Genesis
(TDGS-EN074) Gladiator Beast War Chariot |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only if you control a "Gladiator Beast" monster. Negate
the activation of an Effect Monster's effect, and destroy it. (Super Rare) |
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Rating: 1 out of 5 Spend 1 card in your hand for Divine Wrath instead. |
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The Duelist Genesis
(TDGS-EN073) Mind Over Matter |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 Psychic-Type monster. Negate the activation of a Spell
or Trap Card, or the Normal or Special Summon of a monster, and
destroy that card. (Rare) |
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Rating: 2 out of 5 Blocks quite a bit for the same price as Horn of Heaven, but it must be a Psychic-Type monster. |
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The Duelist Genesis
(TDGS-EN072) Telepathic Power |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a face-up Psychic-Type monster you control is
attacked and destroyed by battle with an opponent's monster.
Destroy the monster that attacked, and gain Life Points equal to
its ATK. (Common) |
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Rating: 1 out of 5 You can get the same benefits and not lose a monster by using Draining Shield. |
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The Duelist Genesis
(TDGS-EN071) Psychic Rejuvenation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Gain 1000 Life Points for each face-up Psychic-Type monster you
control. (Common) |
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Rating: 1 out of 5 Has about the same odds of success as Elemental Recharge. |
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The Duelist Genesis
(TDGS-EN070) Psychic Overload |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 3 Psychic-Type monsters in your Graveyard. Return them to
the Deck, then draw 2 cards. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 You can return more for less effort with Pot of Avarice. |
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The Duelist Genesis
(TDGS-EN069) Broken Blocker |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a Defense Position monster you control, whose
DEF is higher than its ATK, is destroyed by battle. Special
Summon up to 2 monsters with the same name as that monster from
your Deck in face-up Defense Position. (Super Rare) |
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Rating: 2 out of 5 Brings out 2 monsters for the price of one, but most are Normal Monsters and not very good. |
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The Duelist Genesis
(TDGS-EN068) Synchro Deflector |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a face-up Synchro Monster you control is
selected as an attack target. Negate the attack and destroy 1
monster your opponent controls. (Common) |
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Rating: 1 out of 5 So many better choices for destroying monsters than this. |
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The Duelist Genesis
(TDGS-EN067) Spacegate |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a monster your opponent controls attacks or is attacked,
place 1 Gate Counter on this card at the end of the Damage Step.
During your Main Phase, you can send this card to the Graveyard
to Special Summon 1 monster from your hand whose Level is equal
to or lower than the number of Gate Counters on this card. (Common) |
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Rating: 1 out of 5 It'll be several turns at least before you can bring out something decent. |
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The Duelist Genesis
(TDGS-EN066) Remote Revenge |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a monster you control is targeted by a Spell,
Trap, or Effect Monster's effect that destroys 1 monster on the
field. Switch the target to an appropriate monster your opponent
controls. (Common) |
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Rating: 2 out of 5 Could be useful, but most effects aren't worth countering with this. |
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The Duelist Genesis
(TDGS-EN065) Defense Draw |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only during damage calculation during your opponent's
turn. The Battle Damage you would receive becomes 0. Draw 1
card. (Rare) |
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Rating: 3 out of 5 Less versatile than Waboku, but you get to draw a card in return. |
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The Duelist Genesis
(TDGS-EN064) Graceful Revival |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Level 2 or lower monster from your Graveyard and
Special Summon it in Attack Position. When this card is removed
from the field, destroy that monster. When that monster is
removed from the field, destroy this card. (Rare) |
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Rating: 2 out of 5 The Calculator and Krebons would be okay with this, but most good monsters can't be revived with this. |
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The Duelist Genesis
(TDGS-EN063) Equip Shot |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only during the Battle Phase. Select 1 Equip Card
equipped to a face-up Attack Position monster you control, and
select 1 face-up Attack Position monster your opponent controls.
Equip that monster with the selected Equip Card. Then, conduct
battle between your previously equipped monster and the selected
monster (other effects cannot be activated during this battle). (Common) |
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Rating: 2 out of 5 I guess it could help in rare circumstances. |
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The Duelist Genesis
(TDGS-EN062) Book of Eclipse |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Change all face-up monsters on the field to face-down Defense
Position. During the End Phase, flip all face-down Defense
Position monsters your opponent controls face-up, and your
opponent draws 1 card for each. (Common) |
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Rating: 2 out of 5 Resets the field of monsters, but only your opponent really benefits. |
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The Duelist Genesis
(TDGS-EN061) Recycling Batteries |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Add 2 Thunder-Type monsters with 1500 or less ATK from your
Graveyard to your hand. (Common) |
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Rating: 2 out of 5 Batteryman D has some DEF to last at least. |
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The Duelist Genesis
(TDGS-EN060) Unstable Evolution |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
While your Life Points are lower than your opponent's, the
equipped monster's original ATK becomes 2400. While your Life
Points are higher than your opponent's, its original ATK becomes
1000. (Super Rare) |
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Rating: 2 out of 5 Advantages exist for both effects, but it's basically a retooled Megamorph. |
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The Duelist Genesis
(TDGS-EN059) Lightsworn Sabre |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a "Lightsworn" monster. It gains 700 ATK. When
this card is sent from your Deck to your Graveyard, you can
equip it to 1 "Lightsworn" monster you control. (Super Rare) |
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Rating: 1 out of 5 The force will be against them. |
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The Duelist Genesis
(TDGS-EN058) Power Filter |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Neither player can Special Summon monsters with 1000 or less
ATK. (Super Rare) |
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Rating: 1 out of 5 Such a small range of monsters that it doesn't really matter at all. |
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The Duelist Genesis
(TDGS-EN057) Geartown |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Both players can Tribute Summon "Ancient Gear" monsters with 1
less Tribute than required. When this card is destroyed and sent
to the Graveyard, you can Special Summon 1 "Ancient Gear"
monster from your hand, Deck, or Graveyard. (Common) |
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Rating: 2 out of 5 Gear Golem becomes 1 Tribute and others become none, but only Gear Golem is worth it at all. |
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The Duelist Genesis
(TDGS-EN056) Mirror of Yata |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Spirit monster. The equipped monster does not
have to have its effect that returns it to the hand activated.
If it would be destroyed by battle, destroy this card instead. (Common) |
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Rating: 1 out of 5 This would have meaning if Spirit monsters had good effects, but they generally don't. |
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The Duelist Genesis
(TDGS-EN055) Orb of Yasaka |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Spirit monster. When it destroys an opponent's
monster by battle and sends it to the Graveyard, gain Life
Points equal to that monster's original ATK. When the equipped
monster you control is returned to the hand and this card is
sent to the Graveyard, return this card to your hand. (Common) |
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Rating: 1 out of 5 That's two cards cluttering up your options each turn. Not exactly ideal. |
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The Duelist Genesis
(TDGS-EN054) Sword of Kusanagi |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Spirit monster. During battle, when it attacks a
Defense Position monster whose DEF is lower than the ATK of the
equipped monster, inflict the difference as Battle Damage to
your opponent. When the equipped monster you control is returned
to the hand and this card is sent to the Graveyard, return this
card to your hand. (Common) |
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Rating: 1 out of 5 Spirit monsters need not to return to the hand, not bad Equip Cards. |
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The Duelist Genesis
(TDGS-EN053) Emergency Teleport |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 Level 3 or lower Psychic-Type monster from your
hand or Deck. During the End Phase this turn, remove from play
that monster. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Some of them are Tuners, but otherwise, this is quite poor. |
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The Duelist Genesis
(TDGS-EN052) Psi-Impulse |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 Psychic-Type monster. Return all cards in your
opponent's hand to the Deck. Then, they draw 3 cards. (Common) |
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Rating: 1 out of 5 You lose a monster and have no idea whether you hurt or helped your opponent. |
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The Duelist Genesis
(TDGS-EN051) Psi-Station |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a Psychic-Type monster is Normal Summoned, you can pay 500
Life Points to have it gain 300 ATK and increase its Level by 1. (Common) |
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Rating: 1 out of 5 You won't even notice the changes at all. |
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The Duelist Genesis
(TDGS-EN050) Lightwave Tuning |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Level 4 LIGHT monster you control. It is treated as a
Tuner monster while it is face-up on the field. (Common) |
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Rating: 2 out of 5 Pretty specific, but can help with the small number of decent monsters. |
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The Duelist Genesis
(TDGS-EN049) De-Synchro |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 face-up Synchro Monster. Return it to its owner's Extra
Deck. Then, if all the monsters that were used for the Synchro
Summon of that monster are in your Graveyard, you can Special
Summon them. (Rare) |
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Rating: 2 out of 5 The Synchro variant of De-Fusion. Not a Quick-Play Spell though. |
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The Duelist Genesis
(TDGS-EN048) Battle Tuned |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Remove from play 1 Tuner monster from your Graveyard. Target
face-up monster you control gains ATK equal to the removed
monster's ATK. (Common) |
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Rating: 2 out of 5 A strong one might be okay as the ATK boost is permanent. |
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The Duelist Genesis
(TDGS-EN047) Junk Barrage |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When the equipped monster destroys a monster by battle and sends
it to the Graveyard, inflict damage to your opponent equal to
half the destroyed monster's ATK. (Common) |
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Rating: 2 out of 5 Not limited to a Junk monster, but it's going to depend on the monster's ATK. |
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The Duelist Genesis
(TDGS-EN046) Domino Effect |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a monster your opponent controls is destroyed by battle and
sent to the Graveyard, you can send 1 monster you control to the
Graveyard to destroy 1 monster your opponent controls. (Common) |
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Rating: 1 out of 5 All this does is knock down the first one to you losing as you're down a monster just to destroy one of their's. |
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The Duelist Genesis
(TDGS-EN045) Fighting Spirit |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
The equipped monster gains 300 ATK for each monster your
opponent controls. If it would be destroyed by battle, you can
destroy this card instead. (Rare) |
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Rating: 2 out of 5 They'd need a nearly full field of monsters just to make this useful. The other effect can help in the meantime. |
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The Duelist Genesis
(TDGS-EN044) Thought Ruler Archfiend |
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DARK | Synchro Monster | Level 8 | ATK: 2700 DEF: 2300 |
Pendulum Scale NA / NA |
(Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 ATK is pretty high and you'll likely gain enough Life Points to offset the other effect's fee. |
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The Duelist Genesis
(TDGS-EN043) Magical Android |
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LIGHT | Synchro Monster | Level 5 | ATK: 2400 DEF: 1700 |
Pendulum Scale NA / NA |
(Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. (Super Rare) |
||||
Rating: 2 out of 5 There's an automatic 600 points, but that's not going to be enough to offset the 2 Synchro Materials. |
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The Duelist Genesis
(TDGS-EN042) Goyo Guardian |
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EARTH | Synchro Monstyer | Level 6 | ATK: 2800 DEF: 2000 |
Pendulum Scale NA / NA |
(Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position. (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 Level 6 for such high stats, powerful effect and generic Synchro Materials. Easily a top 5. |
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The Duelist Genesis
(TDGS-EN041) Red Dragon Archfiend |
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DARK | Synchro Monster | Level 8 | ATK: 3000 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls after damage calculation. During the End Phase, destroy all other monsters you control that did not declare an attack this turn. (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 The only hitch is that you lose any monsters that didn't attack. |
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The Duelist Genesis
(TDGS-EN040) Stardust Dragon (original artwork) |
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WIND | Synchro Monster | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
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Rating: 3 out of 5 A bit weak for its Level, but the effects can certainly come in handy when you need them. |
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The Duelist Genesis
(TDGS-EN039) Nitro Warrior |
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FIRE | Synchro Monster | Level 7 | ATK: 2800 DEF: 1800 |
Pendulum Scale NA / NA |
(Warrior / Synchro / Effect) "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Similar requirements to Junk Warrior, and not a whole lot better either. |
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The Duelist Genesis
(TDGS-EN038) Multiple Piece Golem |
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EARTH | Fusion Monster | Level 7 | ATK: 2600 DEF: 1300 |
Pendulum Scale NA / NA |
(Rock / Fusion / Effect) "Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Exodia is multiple pieces too, but it actually has a goal worth achieving. |
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The Duelist Genesis
(TDGS-EN037) Noisy Gnat |
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EARTH | Effect Monster | Level 2 | ATK: 700 DEF: 300 |
Pendulum Scale NA / NA |
(Insect / Effect) You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase. (Common) |
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Rating: 1 out of 5 Raising a monster's Level by 1 isn't going to generate noise at all. |
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The Duelist Genesis
(TDGS-EN036) Silent Strider |
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EARTH | Effect Monster | Level 2 | ATK: 300 DEF: 700 |
Pendulum Scale NA / NA |
(Insect / Effect) You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. (Common) |
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Rating: 1 out of 5 Won't even know it's there until you step on them. |
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The Duelist Genesis
(TDGS-EN035) Yamato-no-Kami |
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DARK | Effect Monster | Level 6 | ATK: 2200 DEF: 1200 |
Pendulum Scale NA / NA |
(Warrior / Spirit / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. (Rare) |
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Rating: 0 out of 5 Absolutely-no-Good is more like it. |
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The Duelist Genesis
(TDGS-EN034) Kinka-byo |
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DARK | Effect Monster | Level 1 | ATK: 400 DEF: 300 |
Pendulum Scale NA / NA |
(Beast / Spirit / Effect) This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster. (Super Rare) |
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Rating: 1 out of 5 Graceful Revival and Limit Reverse can do better than this. |
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The Duelist Genesis
(TDGS-EN033) Dark Hunter |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 400 |
Pendulum Scale NA / NA |
(Fiend / Effect) This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 The best effect needs 5 DARK monsters, and even then it's only a half-Raigeki effect by sending itself. |
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The Duelist Genesis
(TDGS-EN032) Beast of the Pharaoh |
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EARTH | Effect Monster | Level 3 | ATK: 400 DEF: 600 |
Pendulum Scale NA / NA |
(Zombie / Effect) If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. (Common) |
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Rating: 2 out of 5 Not much of a better homage to Egypt than Gravekeeper's, but any Synchro Summon triggers the effect. |
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The Duelist Genesis
(TDGS-EN031) Kunoichi |
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WIND | Effect Monster | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale NA / NA |
(Warrior / Effect) When control of this face-up card changes, its new controller discards 1 random card. (Common) |
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Rating: 3 out of 5 Decent on its own, though the effect won't prove useful if your opponent steals it. |
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The Duelist Genesis
(TDGS-EN030) Izanagi |
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WIND | Effect Monster | Level 6 | ATK: 2200 DEF: 1000 |
Pendulum Scale NA / NA |
(Fairy / Effect) You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. (Super Rare) |
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Rating: 1 out of 5 This is only a temporary stay for any Spirit monster. |
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The Duelist Genesis
(TDGS-EN029) Twin-Barrel Dragon |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 200 |
Pendulum Scale NA / NA |
(Machine / Effect) When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. (Super Rare) |
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Rating: 1 out of 5 Terrible stats for an effect with 1/4 odds of success. |
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The Duelist Genesis
(TDGS-EN028) Oyster Meister |
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WATER | Effect Monster | Level 3 | ATK: 1600 DEF: 200 |
Pendulum Scale NA / NA |
(Fish / Effect) When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). (Common) |
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Rating: 1 out of 5 That basically narrows it down to Tributing it or using it as material. Too slow compared to other cards. |
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The Duelist Genesis
(TDGS-EN027) Mecha Bunny |
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EARTH | Effect Monster | Level 2 | ATK: 800 DEF: 100 |
Pendulum Scale NA / NA |
(Machine / Effect) When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. (Common) |
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Rating: 1 out of 5 They reproduce and mimic Mask of Dispel. |
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The Duelist Genesis
(TDGS-EN026) Dharc the Dark Charmer |
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DARK | Effect Monster | Level 3 | ATK: 500 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Flip /
Effect) FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 They're late to the party, but nothing changes. |
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The Duelist Genesis
(TDGS-EN025) Jenis, Lightsworn Mender |
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LIGHT | Effect Monster | Level 4 | ATK: 300 DEF: 2100 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points. (Common) |
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Rating: 2 out of 5 The Deck needs significant repairs to be good, but all this can do is defend. |
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The Duelist Genesis
(TDGS-EN024) Gladiator Beast Equeste |
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WIND | Effect Monster | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, add 1 "Gladiator Beast" card from your Graveyard to your hand. At the end of the Battle Phase, If this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". (Common) |
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Rating: 1 out of 5 Gladiator Beasts have their own miniature Gaia the Fierce Knight from the Dollar Store. |
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The Duelist Genesis
(TDGS-EN023) Destructotron |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 400 |
Pendulum Scale NA / NA |
(Psychic / Effect) During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. (Common) |
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Rating: 1 out of 5 Somehow Wile. E. Coyote will find a way to trigger this guy's self-destruct sequence just by assembling it. |
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The Duelist Genesis
(TDGS-EN022) Telekinetic Shocker |
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EARTH | Effect Monster | Level 4 | ATK: 1700 DEF: 700 |
Pendulum Scale NA / NA |
(Psychic / Effect) If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. (Common) |
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Rating: 1 out of 5 Six Sams were at least the searchable version of this. |
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The Duelist Genesis
(TDGS-EN021) Psychic Snail |
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EARTH | Effect Monster | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum Scale NA / NA |
(Psychic / Effect) You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. (Common) |
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Rating: 3 out of 5 The effect will cost you quite a bit, but this guy boasts 1900 ATK to put that effect aside. |
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The Duelist Genesis
(TDGS-EN020) Psychic Commander |
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EARTH | Effect Monster | Level 3 | ATK: 1400 DEF: 800 |
Pendulum Scale NA / NA |
(Psychic / Tuner / Effect) When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. (Common) |
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Rating: 2 out of 5 A weak battle strategy, but it's a Tuner too at least. |
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The Duelist Genesis
(TDGS-EN019) Mind Protector |
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LIGHT | Effect Monster | Level 3 | ATK: 0 DEF: 2200 |
Pendulum Scale NA / NA |
(Psychic / Effect) This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. (Common) |
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Rating: 1 out of 5 An Archfiend monster without actually being one. |
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The Duelist Genesis
(TDGS-EN018) Krebons |
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DARK | Effect Monster | Level 2 | ATK: 1200 DEF: 400 |
Pendulum Scale NA / NA |
(Psychic / Tuner / Effect) This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. (Common) |
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Rating: 3 out of 5 Without this guy's effect, you're bound to take much more than the 800 Life Points per attack. |
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The Duelist Genesis
(TDGS-EN017) Doctor Cranium |
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EARTH | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Psychic / Effect) When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. (Common) |
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Rating: 2 out of 5 Little worth getting with this, but the fee isn't too bad. |
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The Duelist Genesis
(TDGS-EN016) Mind Master |
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LIGHT | Effect Monster | Level 1 | ATK: 100 DEF: 200 |
Pendulum Scale NA / NA |
(Psychic / Tuner / Effect) You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position. (Rare) |
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Rating: 2 out of 5 At least it's a Tuner because everything else is bad. |
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The Duelist Genesis
(TDGS-EN015) Gonogo |
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EARTH | Effect Monster | Level 3 | ATK: 1350 DEF: 1600 |
Pendulum Scale NA / NA |
(Rock / Effect) An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. (Common) |
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Rating: 2 out of 5 Little more than mediocre stall. |
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The Duelist Genesis
(TDGS-EN014) Montage Dragon |
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EARTH | Effect Monster | Level 8 | ATK: ? DEF: 0 |
Pendulum Scale NA / NA |
(Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Undefined ATK or DEF always comes down to the effect, and in this case the monsters sent. |
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The Duelist Genesis
(TDGS-EN013) Handcuffs Dragon |
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WIND | Effect Monster | Level 5 | ATK: 1800 DEF: 1800 |
Pendulum Scale NA / NA |
(Dragon / Effect) When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. (Rare) |
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Rating: 2 out of 5 Best to avoid Normal Summoning it because its stats are pretty bad for 1 Tribute. |
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The Duelist Genesis
(TDGS-EN012) Jutte Fighter |
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EARTH | Effect Monster | Level 2 | ATK: 700 DEF: 900 |
Pendulum Scale NA / NA |
(Warrior / Tuner / Effect) Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. (Common) |
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Rating: 2 out of 5 Not much of a fighter. It's more of a contributer to Synchro Summons. |
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The Duelist Genesis
(TDGS-EN011) Twin-Shield Defender |
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EARTH | Effect Monster | Level 4 | ATK: 700 DEF: 1600 |
Pendulum Scale NA / NA |
(Warrior / Effect) When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase. (Common) |
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Rating: 1 out of 5 Has to be destroyed by battle during your turn for the effect to matter, and it doesn't even last long. |
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The Duelist Genesis
(TDGS-EN010) Dark Resonator |
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DARK | Effect Monster | Level 3 | ATK: 1300 DEF: 300 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) (Rare) |
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Rating: 2 out of 5 Searchable, a Tuner and lasts a bit longer than most. |
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The Duelist Genesis
(TDGS-EN009) Sinister Sprocket |
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DARK | Effect Monster | Level 1 | ATK: 400 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card. (Super Rare) |
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Rating: 2 out of 5 Poorly maintained and barely useful. |
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The Duelist Genesis
(TDGS-EN008) Big Piece Golem |
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EARTH | Effect Monster | Level 5 | ATK: 2100 DEF: 0 |
Pendulum Scale NA / NA |
(Rock / Effect) If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing. (Rare) |
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Rating: 1 out of 5 Not very big for a Level 5 monster. |
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The Duelist Genesis
(TDGS-EN007) Medium Piece Golem |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 0 |
Pendulum Scale NA / NA |
(Rock / Effect) When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. (Common) |
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Rating: 1 out of 5 The latest in garbage technology. |
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The Duelist Genesis
(TDGS-EN006) Small Piece Golem |
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EARTH | Effect Monster | Level 3 | ATK: 1100 DEF: 0 |
Pendulum Scale NA / NA |
(Rock / Effect) When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. (Common) |
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Rating: 1 out of 5 Too small for any real Deck to use. |
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The Duelist Genesis
(TDGS-EN005) Shield Warrior |
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EARTH | Effect Monster | Level 3 | ATK: 800 DEF: 1600 |
Pendulum Scale NA / NA |
(Warrior / Effect) During damage calculation, you can remove from play this card from your Graveyard to prevent monsters you control from being destroyed by this battle. (Rare) |
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Rating: 2 out of 5 Won't be hard getting it into the Grave, but the effect applies basically to one monster. |
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The Duelist Genesis
(TDGS-EN004) Ghost Gardna |
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DARK | Effect Monster | Level 4 | ATK: 0 DEF: 1900 |
Pendulum Scale NA / NA |
(Warrior / Effect) When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase. (Common) |
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Rating: 2 out of 5 You'll probably need the ATK loss to be applied if this guy isn't around to use its DEF. |
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The Duelist Genesis
(TDGS-EN003) Quillbolt Hedgehog |
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EARTH | Effect Monster | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale NA / NA |
(Machine / Effect) If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (Common) |
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Rating: 1 out of 5 Quite useless in about 90% of Duels. |
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The Duelist Genesis
(TDGS-EN002) Nitro Synchron |
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FIRE | Effect Monster | Level 2 | ATK: 300 DEF: 100 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster, draw 1 card. (Super Rare) |
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Rating: 2 out of 5 The effect is currently exclusive to Nitro Warrior, but otherwise can still be used as a regular Tuner. |
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The Duelist Genesis
(TDGS-EN001) Turbo Booster |
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EARTH | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Machine / Effect) If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn. (Common) |
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Rating: 2 out of 5 Only one of your monsters needs to battle, and thankfully this guy doesn't have to be it. |
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The Duelist Genesis
(TDGS-EN000) Avenging Knight Parshath |
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LIGHT | Synchro Monster | Level 8 | ATK: 2600 DEF: 2100 |
Pendulum Scale NA / NA |
(Fairy / Synchro / Effect) 1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Secret Rare) |
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Rating: 3 out of 5 Only limited with its non-Tuners, and its first effect can help the 2nd be useful. |