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Starstrike Blast (STBL-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starstrike_Blast_(TCG-EN-1E)
                               Rating: 2 | STBL-EN099 | Synchro Monster
Genex Ally Axel
DARK | Machine-Type Synchro |
Level 8 | ATK 2600 | DEF 2000
1 "Genex" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
(Secret Rare)


It doubles the ATK of the Machine-Type monster but then removes it from play during the End Phase.
 
                               Rating: 2 | STBL-EN098 | Synchro Monster
Draguinity Knight - Gae Dearg
WIND | Dragon-Type Synchro | Level 6 | ATK 2400 | DEF 800
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.
(Secret Rare)


He lets you choose to add a Level 4 or less Winged-Beast or Dragon, then discard a Winged-Beast or Dragon from your hand, which can be good if you discard White Stone of Legend but not all that great.
 
                               Rating: 2 | STBL-EN097 | Synchro Monster
Dragunity Knight - Vajaryana
WIND | Dragon-Type Synchro | Level 6 | ATK 1900 | DEF 1200
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase.
(Super Rare)


While specific for just about everything, at least you can double his ATK each turn.
 
                               Rating: 2 | STBL-EN096 | Effect Monster
The Fabled Rubyrudra
LIGHT | Beast-Type Tuner | Level 4 | ATK 1100 | DEF 800
When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
(Secret Rare)


Since Fabled Decks don't have much yet, you're better off just using this guy as a regular Level 4 Tuner monster.
 
                               Rating: 3 | STBL-EN095 | Effect Monster
Genex Ally Duradark
DARK | Machine | Level 4 | ATK 1800 | DEF 200
Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
(Secret Rare)


Ignore the effect and you've got a decent 1800 Level 4 Beatstick to attack with! 
 
                               Rating: 1 | STBL-EN094 | Effect Monster
Ally of Justice Unknown Crusher
DARK | Machine | Level 3 | ATK 1200 | DEF 800
When this card battles a LIGHT monster, remove that monster from play after damage calculation.
(Common)


What is known is that no one runs him, which is good because like the previous two cards, his effect has little chance of activating. 
 
                               Rating: 1 | STBL-EN093 | Effect Monster
Ally of Justice Thousand Arms
DARK | Machine | Level 4 | ATK 1700 | DEF 0
This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
(Common)


Doesn't matter how many arms he has, he has no playability since LIGHT is currently the least-played Attribute in Yu-Gi-Oh. 
 
                               Rating: 1 | STBL-EN092 | Effect Monster
Ally Salvo
DARK | Machine | Level 2 | ATK 400 | DEF 300
When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
(Rare)


An Attribute that doesn't see much play these days so he'll most likely get destroyed without activating his effect.  
 
                               Rating: 1 | STBL-EN091 | Effect Monster
Royal Knight of the Ice Barrier
WATER | Warrior | Level 5 | ATK 2000 | DEF 2000
When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/
ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
(Super Rare)


His looks are better than his stats and effect combined and that's sad because looks are not generally found on successful cards in Yu-Gi-Oh.
 
                               Rating: 1 | STBL-EN090 | Effect Monster
Karakuri Spider
EARTH | Machine | Level 2 | ATK 400 | DEF 500
If this card attacks a DARK monster, destroy the attack target after damage calculation.
(Common)


Why would you even bother to attack with it anyway, especially if it runs into a weaker monster that it can destroy in battle?
 
                               Rating: 2 | STBL-EN089 | Trap Card
Mischief of the Yokai
Normal Trap
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.
(Ultra Rare) & (Ultimate Rare)


It's really only an attempt to screw your opponent over when they try to Synchro Summon but this shouldn't have been higher than Super Rare.
 
                               Rating: 2 | STBL-EN088 | Effect Monster
Karakuri Barrel mdl 96 "Shinkuro"
EARTH | Machine-Type Tuner | Level 2 | ATK 400 | DEF 400
This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
(Rare)


A Tuner monster that can survive at least 1 attack isn't all that bad since your opponent might have only 1 monster to attack with but it won't last much longer than that.
 
                               Rating: 1 | STBL-EN087 | Effect Monster
Koa'ki Meiru Wall
EARTH | Rock | Level 4 | ATK 1900 | DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy it.
(Rare)


You only get to negate 1 Spell Card unless you have more than one out, which won't be for long whether you perform his maintenance cost or not.
 
                               Rating: 2 | STBL-EN086 | Effect Monster
Psi-Blocker
WIND | Psychic | Level 4 | ATK 1200 | DEF 300
Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
(Secret Rare)


If you manage to figure out that your opponent has the card whose name you declared then at least you can prevent it from hitting the field but this guy is pretty weak on his own.
 
                               Rating: 2 | STBL-EN085 | Effect Monster
Gravekeeper's Recruiter
DARK | Spellcaster | Level 3 | ATK 1200 | DEF 1500
When this card you control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
(Rare)


It's a step in the right direction for Gravekeeper's Decks but I don't consider it enough until they get at least a good Tuner and Synchro.
 
                               Rating: 2 | STBL-EN084 | Effect Monster
Scrap Mind Reader
EARTH | Machine-Type Tuner | Level 1 | ATK 0 | DEF 0
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
(Secret Rare)


I'm not a mind reader but I can guess that Scrap Decks will want this but doubt that any other Decks will.
 
                               Rating: 2 | STBL-EN083 | Effect Monster
Spellstone Sorcerer Karood
LIGHT | Spellcaster | Level 3 | ATK 800 | DEF 1900
Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
(Secret Rare)


He's got some DEF to stand up to most Level 4 or lower monsters but he's limited on both the number of counters he can get and the amount of times he will get them per turn.
 
                               Rating: 2 | STBL-EN082 | Effect Monster
Droll & Lock Bird
WIND | Spellcaster | Level 1 | ATK 0 | DEF 0
If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
(Rare)


Too bad it doesn't negate the effect of the card that allowed your opponent to add the cards in the first place or this card would get a higher rating.
 
                               Rating: 2 | STBL-EN081 | Effect Monster
Skull Meister
DARK | Fiend | Level 4 | ATK 1700 | DEF 400
During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.
(Secret Rare)


Stops Necro Gardna, Sangan and Yubel's 1st two forms but not much else and he isn't a Tuner monster.
 
                               Rating: 2 | STBL-EN080 | Trap Card
Dark Trap Hole
Normal Trap
Activate only when your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of those monsters.
(Common)


The only Decks this card will get much out of is against X-Sabers and Gladiator Beasts because they tend to Special Summon at least 2 monsters each turn.
 
                               Rating: 2 | STBL-EN079 | Trap Card
Tyrant's Temper
Continuous Trap
Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
(Super Rare)


It protects your monsters from other Trap Cards but so does Jinzo yet I suppose this isn't too bad since it won't negate your Trap Cards like Jinzo does.
 
                               Rating: 1 | STBL-EN078 | Trap Card
Powersink Stone
Continuous Trap
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
(Common)


It's basically a slow Skill Drain as it doesn't do anything effective until it gets that 2nd counter.
 
                               Rating: 2 | STBL-EN077 | Trap Card
Different Dimension Ground
Normal Trap
This turn, any monster sent to the Graveyard is removed from play instead.
(Super Rare)


A wasted holo slot as Dimensional Fissure is not only a Spell Card that's Common but a Continuous Spell Card so Jinzo and Royal Decree cannot stop it and is more worthy of being this rarity in its Champion Pack release.
 
                               Rating: 2 | STBL-EN076 | Trap Card
Vanity's Emptiness
Continuous Trap
Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
(Common)


I suppose you could combo this with Imperial Custom to make it indestructible even by its own effect but it prevents you from Special Summoning and it can easily be played around.
 
                               Rating: 2 | STBL-EN075 | Trap Card
Exterio's Fang
Counter Trap
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
(Common)


It negates any Spell or Trap your opponent activates and destroys it for a minimal fee but you must control a Naturia monster and have at least 1 card in your hand.
 
                               Rating: 2 | STBL-EN074 | Trap Card
Wattkeeper
Normal Trap
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
(Common)


Not a lot you can do with this card except use the Special Summoned monster for a Tribute or Synchro Summon since the monster is destroyed during the End Phase.
 
                               Rating: 2 | STBL-EN073 | Trap Card
Scrap Crash
Normal Trap
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
(Common)


A situational card, even for Scrap Decks because it only destroys face-up Spell and Traps and includes your own.
 
                               Rating: 3 | STBL-EN072 | Trap Card
Karakuri Klock
Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
(Super Rare)


Certainly a must for any Karakuri Deck because Karakuris need extra defenses to make up for their low stats.
 
                               Rating: 2 | STBL-EN071 | Trap Card
Karakuri Trick House
Normal Trap
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.
(Common)


Karakuri monsters change their battle positions all the time so this card will get some use if you run them but otherwise it's not worth it.
 
                               Rating: 2 | STBL-EN070 | Trap Card
Half Counter
Normal Trap
Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
(Common)


Getting half the ATK of the attacking monster isn't too bad unless it's not enough or the attacking monster is Jinzo.
 
                               Rating: 2 | STBL-EN069 | Trap Card
Star Siphon
Normal Trap
Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
(Common)


You get a token even for your own Synchro Summoned Synchro monster and can make it Level 1 to slip under Gravity Bind and Level Limit Area - B but that's about it.
 
                               Rating: 2 | STBL-EN068 | Trap Card
Blackwing - Boobytrap
Normal Trap
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
(Common)


With the main Spell/Trap remover Heavy Storm banned, this card isn't likely going to get much use but MST is at 2 now so there's still some left.
 
                               Rating: 2 | STBL-EN067 | Trap Card
Gravity Collapse
Counter Trap
Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
(Rare)


If it's a weaker Synchro monster you're losing, then this card isn't all that bad but you'd better have other ways of protecting your LPs.
 
                               Rating: 2 | STBL-EN066 | Trap Card
Defenders Intersect
Normal Trap
Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
(Common)


Works almost like Skill Drain but you can't activate it any other time.
 
                               Rating: 3 | STBL-EN065 | Trap Card
Blackback
Normal Trap
Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
(Super Rare)


With Blackwing Decks, they do very little Normal Summoning so this card will benefit them nicely and doesn't negate the effects of the monster you bring back with this!
 
                               Rating: 2 | STBL-EN064 | Trap Card
Red Screen
Continuous Trap
Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner monster in your Graveyard, then destroy this card and Special Summon that monster.
(Common)


It's the steep LP maintenance cost that hurts this card or otherwise it'd get a higher rating but even Jinzo stops this.
 
                               Rating: 3 | STBL-EN063 | Trap Card
D2 Shield
Normal Trap
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
(Super Rare)


Make a Defense Position monster twice as likely to survive your opponent's attacks and the monster's new DEF stays permanent!
 
                               Rating: 2 | STBL-EN062 | Spell Card
White Elephant's Gift
Normal Spell
Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2 cards.
(Common)


At least you can send a Gemini monster being treated as a Normal Monster for this card's effect.
 
                               Rating: 2 | STBL-EN061 | Spell Card
Heat Wave
Normal Spell
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.
(Rare)


Stops Battle Faders, Gorz and JD from hitting the field but it means that you can't Special Summon them either.
 
                               Rating: 2 | STBL-EN060 | Spell Card
Tokkosho of Ghost Destroying
Equip Spell
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play.
(Rare)


Kycoo the Ghost Destroyer in Spell Card form and not all that bad either but it's pretty much limited to Macro Cosmos Decks.
 
                               Rating: 2 | STBL-EN059 | Spell Card
Cursed Bill
Equip Spell
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
(Common)


If the equipped monster has high DEF, then this card can deal some damage but it's not likely these days.
 
                               Rating: 1 | STBL-EN058 | Spell Card
Axe of Fools
Equip Spell
The equipped monster gains 1000 ATK, and its effects are negated. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
(Common)


Only fools run this card over Axe of Despair.
 
                               Rating: 3 | STBL-EN057 | Spell Card
Darkworld Shackles
Equip Spell
The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
(Common)


Weaken even the most powerful monster so you can take it out in battle!
 
                               Rating: 1 | STBL-EN056 | Spell Card
Koa'ki Ring
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
(Common)


This isn't even a good enough ring for weddings so throw this card away or use it for Proxies.
 
                               Rating: 1 | STBL-EN055 | Spell Card
Mirror of the Ice Barrier
Quick-Play Spell
During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
(Common)


Only really works against Macro Cosmos Decks so unless you face one, this card is a dead draw.
 
                               Rating: 1 | STBL-EN054 | Spell Card
Medallion of the Ice Barrier
Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
(Common)


There are a couple of decent Ice Barrier monsters like Medium and Dai-sojo but not much else at the moment.
 
                               Rating: 2 | STBL-EN053 | Spell Card
Leodrake's Mane
Normal Spell
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
(Common)


Strengthen your weaker Naturia monsters to take down your opponent's monsters but they lose their effects for the turn and that might cost you the Duel later.
 
                               Rating: 2 | STBL-EN052 | Spell Card
Barkion's Bark
Normal Spell
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
(Common)


If you don't have Bamboo Shoot in your hand or on the field yet, this card isn't too bad but otherwise it's probably a dead draw.
 
                               Rating: 1 | STBL-EN051 | Spell Card
Wattjustment
Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card.
(Common)


Give any monster you choose 1000 ATK instead of using this card.
 
                               Rating: 2 | STBL-EN050 | Spell Card
Wattcastle
Field Spell
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
(Rare)


Watt Decks should be the only ones to use this as they'll get the most benefit from it.
 
                               Rating: 1 | STBL-EN049 | Spell Card
Scrap Lube
Continuous Spell
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.
(Common)


I doubt even Scrap Decks will want this since they want their monsters to be destroyed by their own effects but they can't do that if they Special Summon the Scrap monster with this.
 
                               Rating: 2 | STBL-EN048 | Spell Card
Karakuri Anatomy
Continuous Spell
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
(Common)


I guess Konami is trying to eliminate OTK Decks further by limiting the amount of cards you can draw with this to 2, which is okay but not great.
 
                               Rating: 2 | STBL-EN047 | Spell Card
Golden Gearbox
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
(Common)


Another Karakuri Deck support card that gives Karakuris a 1500 DEF and 500 ATK boost for the turn, which may or may not be enough to take down the opponent's monster or win the Duel.
 
                               Rating: 2 | STBL-EN046 | Spell Card
Karakuri Showdown Castle
Field Spell
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
(Rare)


Karakuri Decks will need this because its effect can activate each time a Karakuri monster attacks but  it shouldn't be used anywhere else.
 
                               Rating: 2 | STBL-EN045 | Spell Card
Tuning
Normal Spell
Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)


Another wasted UR slot because this card is specific on what it could add instead of perhaps letting you add any Tuner monster to your hand but it can pick up Quickdraw or Junk Synchron at least.
 
                               Rating: 2 | STBL-EN044 | Synchro Monster
Scrap Twin Dragon
EARTH | Dragon-Type Synchro | Level 10 | ATK 3800 | DEF 2200
1 "Scrap" Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
(Ultra Rare) & (Ultimate Rare)


This guy is much harder to bring out and forces you to lose your card but your opponent will most likely keep their cards you selected in their hand but if you select Synchros, then there's some use for this.
 
                               Rating: 2 | STBL-EN043 | Synchro Monster
Karakuri Shogun mdl 00 Burei
EARTH | Machine-Type Synchro | Level 7 | ATK 2600 | DE 1900
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
(Ultra Rare) & (Ultimate Rare)


Karakuri Decks might want this but even though I'm building one myself, I'm still unsure if I want one but maybe. He only gets the effect when Synchro Summoned, which limits his playability and rating.
 
                               Rating: 4 | STBL-EN042 | Synchro Monster
Red Nova Dragon
DARK | Dragon-Type Synchro | Level 12 | ATK 3500 | DEF 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed by this effect.
(Ultra Rare) & (Ultimate Rare)


He's a bit hard to Summon but unlike Shooting Star Dragon, this guy is actually worth it because he can't be destroyed by card effects AND gains 500 ATK per Tuner in your Grave and there will be at least 3!
 
                               Rating: 2 | STBL-EN041 | Synchro Monster
Formula Synchron
LIGHT | Machine, Synchro and Tuner | Level 2 | ATK 200 | DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
(Rare)


You can Synchro Summon with it during your opponent's turn but that does very little good when your Synchro is pretty much a sitting duck. At least he lets you draw 1 card when Synchro Summoned.
 
                               Rating: 2 | STBL-EN040 | Synchro Monster
Shooting Star Dragon
WIND | Dragon-Type Synchro | Level 10 | ATK 3300 | DEF 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
(Ultra Rare) , (Ultimate Rare) & (Ghost Rare)


The sad thing is he's the Ghost Rare in the set but at least he dropped to a Tin promo as he isn't all that good.
 
                               Rating: 1 | STBL-EN039 | Fusion Monster
Gaia Drake, the Universal Force
EARTH | Beast-Warrior-Type Fusion | Level 10 | ATK 3500 | DEF 2800
1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
(Ultra Rare) & (Ultimate Rare)


He's harder to Summon than the "supreme" Arcanite Magician and only protects himself from Effect Monsters so he is not even remotely a universal force or even playable.
 
                               Rating: 1 | STBL-EN038 | Fusion Monster
Supreme Arcanite Magician
LIGHT | Spellcaster-Type Fusion | Level 10 | ATK 1400 | DEF 2800
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.
(Ultra Rare) & (Ultimate Rare)


What is he supreme to? Not his easier-to-Summon-and-overall-better Synchro cousin so just stick to regular Arcanite Magician instead.
 
                               Rating: 2 | STBL-EN037 | Effect Monster
Delg the Dark Monarch
DARK | Spellcaster | Level 6 | ATK 2400 | DEF 1000
When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack.
(Super Rare)


He gets his effect when Normal or Special Summoned but much like his lighter side (no pun intended) Kuraz, he can't attack so you're better off using Caius.
 
                               Rating: 3 | STBL-EN036 | Effect Monster
Anarchist Monk Ranshin
EARTH | Spellcaster | Level 4 | ATK 1800 | DEF 100
When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
(Super Rare)


Sort of the cousin to Kycoo the Ghost Destroyer as he doesn't even need to stay on the field to get his effect and has 1800 ATK, which is decent for a Level 4 monster!
 
                               Rating: 1 | STBL-EN035 | Effect Monster
Wightmare
DARK | Zombie | Level 1 | ATK 300 | DEF 200
While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects: ● Select 1 of your removed from play "Skull Servant" or "Wightmare", and return it to your Graveyard. ● Select 1 of your removed from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it.
(Common)


Konami is STILL trying to support this Deck? No one runs it and worst of all, this card isn't all that good support.
 
                               Rating: 2 | STBL-EN034 | Effect Monster
Chain Dog
EARTH | Beast | Level 4 | ATK 1600 | DEF 1100
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.
(Rare)


You at least can control more than one of this guy and Special Summon it from the Grave but you can only use it for Beast-Type Synchro Monsters.
 
                               Rating: 2 | STBL-EN033 | Effect Monster
Dance Princess of the Ice Barrier
WATER | Spellcaster | Level 4 | ATK 1700 | DEF 900
Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
(Super Rare)


If your opponent only has monsters weaker than your monsters, this card isn't too bad but it can only reveal Ice Barrier monsters in your hand and return set Spell or Trap Cards.
 
                               Rating: 2 | STBL-EN032 | Effect Monster
Naturia Stag Beetle
EARTH | Insect | Level 6 | ATK 2200 | DEF 1500
Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.
(Common)


If you attack it, it's not going to do anything to protect your LPs (ie Special Summon a Naturia monster) and there are plenty of monsters that can kill it that are Level 4.
 
                               Rating: 2 | STBL-EN031 | Effect Monster
Naturia Pumpkin
EARTH | Plant | Level 4 | ATK 1400 | DEF 800
When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your hand.
(Common)


In most cases, your opponent will have a monster out when this guy hits the field but only gets the effect when Normal Summoned.
 
                               Rating: 3 | STBL-EN030 | Effect Monster
Naturia Cherries
EARTH | Plant-Type Tuner | Level 1 | ATK 200 | DEF 200
If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
(Super Rare)


Searchable both by its effect and other monster effects and is a Tuner monster!
 
                               Rating: 2 | STBL-EN029 | Effect Monster
Wattsquirrel
LIGHT | Thunder | Level 3 | ATK 700 | DEF 100
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard).
(Rare)


Be sure to have Honest or something in your hand so you can protect it because 700 ATK has little that it can take out in battle.
 
                               Rating: 3 | STBL-EN028 | Effect Monster
Wattdragonfly
LIGHT | Thunder | Level 2 | ATK 900 | DEF 100
If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.
(Common)


It may not be a Tuner monster but it has no restrictions on what Watt monster it can search out, including itself!
 
                               Rating: 2 | STBL-EN027 | Effect Monster
Watthopper
LIGHT | Thunder | Level 1 | ATK 0 | DEF 0
Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects.
(Common)


I suppose you could create a lock with 2 of these but they can be destroyed by cards that don't target such as Smashing Ground.
 
                               Rating: 2 | STBL-EN026 | Effect Monster
Wattkiwi
LIGHT | Thunder-Type Tuner | Level 3 | ATK 600 | DEF 100
“Watt” monsters you control cannot be destroyed by battle while they are attacking.
(Common)


It protects itself from battle when attacking but they don't have any protection when they get attacked.
 
                               Rating: 2 | STBL-EN025 | Effect Monster
Scrap Searcher
EARTH | Winged Beast | Level 1 | ATK 100 | DEF 300
When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.
(Common)


Another card only Scrap Decks would like.
 
                               Rating: 2 | STBL-EN024 | Effect Monster
Scrap Soldier
EARTH | Warrior-Type Tuner | Level 5 | ATK 2100 | DEF 700
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
(Rare)


A Tuner monster that Scrap Decks might like but nothing else.
 
                               Rating: 2 | STBL-EN023 | Effect Monster
Karakuri Bushi mdl 6318 "Muzanichiha"
EARTH | Machine | Level 4 | ATK 1800 | DEF 600
This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
(Rare)


His main flaw is that he changes to Defense Mode when attacked and with 600 DEF, he won't stand up to much.
 
                               Rating: 3 | STBL-EN022 | Effect Monster
Karakuri Ninja mdl 319 "Sazank"
EARTH | Machine | Level 3 | ATK 1200 | DEF 1200
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
(Super Rare)


Although not a Tuner monster, just by being flipped face-up (either by battle or card effect, he sends any face-up monster straight to the Graveyard and he's searchable!
 
                               Rating: 3 | STBL-EN021 | Effect Monster
Karakuri Strategist mdl 248 "Nishipachi"
EARTH | Machine-Type Tuner | Level 3 | ATK 500 | DEF 1600
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
(Common)


Unlike Karakuri Merchant, this guy gets the effect if Normal OR Special Summoned, can work on any face-up monster and he's a Tuner monster!
 
                               Rating: 2 | STBL-EN020 | Effect Monster
Karakuri Merchant mdl 177 "Inashichi"
EARTH | Machine | Level 2 | ATK 500 | DEF 1500
This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.
(Rare)


He can add any Karakuri card from your Deck to your hand but only when Normal Summoned.
 
                               Rating: 3 | STBL-EN019 | Effect Monster
Karakuri Soldier mdl 236 "Nisamu"
EARTH | Machine | Level 4 | ATK 1400 | DEF 200
This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
(Common)


He has to attack if he can but not only does he switch to Defense Mode if attacked but he works like Giant Rat to search out any Level 4 or less Karakuri monster from your Deck if sent to the Grave by battle!
 
                               Rating: 2 | STBL-EN018 | Effect Monster
Glow-Up Bulb
EARTH | Plant-Type Tuner | Level 1 | ATK 100 | DEF 100
You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
(Ultra Rare) & (Ultimate Rare)


I must've missed why this card is considered good as it's a once-per-Duel revival effect yet somehow this guy is at least $30! It's at least a Tuner monster but not a good one.
 
                               Rating: 1 | STBL-EN017 | Effect Monster
Blackwing - Abrolhos the Megaquake
DARK | Winged Beast | Level 7 | ATK 2600 | DEF 1800
This card cannot be Special Summoned. Any monster that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.
(Rare)


You can't even use the effect in Main Phase 2! Worse yet that each time it uses the effect to return Spells and Traps to the hand, it gets weaker! Its stats are terrible for a LV7 monster.
 
                               Rating: 1 | STBL-EN016 | Effect Monster
Blackwing - Aurora the Northern Lights
LIGHT | Winged Beast | Level 10 | ATK ? | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.
(Rare)


Pretty steep Summoning requirements (needs a Blackwing Tuner and non-Tuner) and it doesn't even keep the effects of the RFG Synchro.
 
                               Rating: 1 | STBL-EN015 | Effect Monster
Blackwing - Etesian of Two Swords
DARK | Winged Beast | Level 3 | ATK 400 | DEF 1600
If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
(Common)


If the monster you attacked is still on the field, just use Bora the Spear or Armed Wing and drop a Kalut from your hand when it attacks so you can still damage your opponent instead.
 
                               Rating: 2 | STBL-EN014 | Effect Monster
Attack Gainer
EARTH | Warrior-Type Tuner | Level 1 | ATK 0 | DEF 0
If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
(Common)


At least if you use 2 of these for Red Nova Dragon then your opponent's monster will be 2000 ATK weaker but it's only until the End Phase.
 
                               Rating: 2 | STBL-EN013 | Effect Monster
Creation Resonator
WIND | Fiend-Type Tuner | Level 3 | ATK 800 | DEF 600
If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
(Rare)


Have multiples in your hand and a Level 8 Synchro on your field and you might be able to bring out Red Nova Dragon but you'd probably be better off with Krebons instead.
 
                               Rating: 1 | STBL-EN012 | Effect Monster
Synchro Soldier
EARTH | Machine | Level 1 | ATK 0 | DEF 0
Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
(Common)


Well we can't put him in the army because his stats are under 1800 but we can certainly put him in the trash can because his effect makes him well-deserving of that.  
 
                               Rating: 2 | STBL-EN011 | Effect Monster
Extra Veiler
LIGHT | Spellcaster | Level 2 | ATK 600 | DEF 200
When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
(Common)


This guy would get much more playability if Frog Decks were still around (and they may still be but they're scarce) but since Synchro Summons are still going, there's some minor uses with this.
 
                               Rating: 2 | STBL-EN010 | Effect Monster
Power Breaker
EARTH | Warrior | Level 4 | ATK 1900 | DEF 0
When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Super Rare)


With Spear Dragon's stats and Goblin Attack Force's "change to Defense Mode after attacking" effect, this guy's playability is severely limited.
 
                               Rating: 1 | STBL-EN009 | Effect Monster
Lancer Archfiend
DARK | Fiend | Level 4 | ATK 1600 | DEF 1400
Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
(Rare)


The sad thing is that he doesn't get the effect himself but even if he did, there are stronger monsters out there with the effect built-in.
 
                               Rating: 2 | STBL-EN008 | Effect Monster
Vice Berserker
DARK | Fiend | Level 4 | ATK 1000 | DEF 1000
If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
(Common)


2000 ATK for the Synchro Monster this guy is used for isn't too bad but the 2000 damage certainly is so you'd better have Prime Material Dragon out beforehand.
 
                               Rating: 2 | STBL-EN007 | Effect Monster
Power Giant
EARTH | Rock | Level 6 | ATK 2200 | DEF 0
You can send 1 Level 4 or lower monster from your hand to the Graveyard to Special Summon this card from your hand, and decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
(Ultra Rare) & (Ultimate Rare)


A sort of weaker version of The Tricky but at least he can make cards like Magic Cylinder virtually useless can slip under Gravity Bind and Level Limit Area - B if Special Summoned his way.
 
                               Rating: 2 | STBL-EN006 | Effect Monster
Rescue Warrior
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1700
You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
(Common)


If nothing else, at least you don't take Battle Damage when he battles.  
 
                               Rating: 2 | STBL-EN005 | Effect Monster
Necro Linker
DARK | Fiend | Level 2 | ATK 600 | DEF 0
You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
(Common)


Works for fetching Junk or Quickdraw Synchron but it's specific to Synchrons only. 
 
                               Rating: 2 | STBL-EN004 | Effect Monster
Needle Soldier
EARTH | Machine | Level 1 | ATK 100 | DEF 100
If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
(Common)


It gives the Synchro Summoned Synchro monster Piercing Damage if this guy is used for that Synchro Summon but there are better ways to make your Synchro gain that effect like Fairy Meteor Crush.  
 
                               Rating: 2 | STBL-EN003 | Effect Monster
Reed Butterfly
WIND | Insect | Level 1 | ATK 300 | DEF 600
If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
(Common)


This card isn't all bad since Synchros are very popular but it doesn't have much going for it.  
 
                               Rating: 1 | STBL-EN002 | Effect Monster
Mirror Ladybug
LIGHT | Insect | Level 1 | ATK 100 | DEF 100
If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card.
(Common)


Having the total Levels of all monsters you control does it no good when its stats don't change and he self-destructs if his Level goes over 12. Even the superstitious will have better luck if they break this mirror.
 
                               Rating: 3 | STBL-EN001 | Effect Monster
Swift Scarecrow
EARTH | Machine | Level 1 | ATK 0 | DEF 0
When your opponent's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase.
(Common)


A cheaper version of Battle Fader (which isn't that expensive anymore) that doesn't get RFG, is searchable and also ends the Battle Phase! 
 
                               Rating: 2 | STBL-EN000 | Effect Monster
Archfiend Empress
DARK | Fiend | Level 8 | ATK 2900 | DEF 2100
If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
(Super Rare)


She's Level 8 so Hardened Armed Dragon can give her some protection but she only can protect 1 DARK Fiend monster if you have DARK Fiends to RFG in your Grave.