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Shadow Specters (SHSP-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Shadow_Specters_(TCG-EN-1E)
                               Rating: 2 | SHSP-EN099 | Effect Monster
Vivid Knight
LIGHT | Beast-Warrior | Level 4 | ATK 1700 | DEF 800
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
(Rare)

It works on itself and either player's turn but you lose that monster until your next Standby Phase, leaving you one less monster to defend yourself.
 
                               Rating: 2 | SHSP-EN098 | Trap Card
Oh Tokenbaum!
Normal Trap
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon those targets. Their effects are negated. Destroy them during the End Phase.
(Rare)


The more Tokens you Tribute the more monsters you can Special Summon but it's limited to the Level of those Tokens, you lose the new monsters during the End Phase and the new monsters don't get to use their effects.
 
                               Rating: 2 | SHSP-EN097 | Xyz Monster
Armored Kappa
WATER | Psychic-Type Xyz | Rank 2 | ATK 400 | DEF 1000
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
(Super Rare)

The ATK or DEF boost it gets is permanent but weak stats and a second effect that can only be used once per Duel for a small fee is pretty poor.
 
                               Rating: 1 | SHSP-EN096 | Effect Monster
Black Dragon Collapserpent
DARK | Dragon | Level 4 | ATK 1800 | DEF 1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
(Common)

When it's done collapsing, maybe it'll completely disappear, which'll be great because it's a pitiful excuse for a monster.
 
                               Rating: 1 | SHSP-EN095 | Spell Card
Secret Sanctuary of the Spellcasters
Continuous Spell
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.
(Rare)

To even make this card work, you need an additional face-up Spell Card and a face-up Spellcaster-Type monster and then you need to wait until your opponent Normal or Special Summons a non-Spellcaster-Type monster while not having any face-up Spell Cards. Not worth it at all.
 
                               Rating: 3 | SHSP-EN094 | Effect Monster
Kidmodo Dragon
EARTH | Dragon | Level 3 | ATK 100 | DEF 200
If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
(Super Rare)

Doesn't matter how it's sent to the Graveyard, nor what Dragon-Type monster you can Special Summon and the side-effects are perfectly understandable and don't hinder you too badly.
 
                               Rating: 1 | SHSP-EN093 | Effect Monster
White Dragon Wyverburster
LIGHT | Dragon | Level 4 | ATK 1700 | DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
(Common)

Not only does he do nothing on the field for your efforts but his stats are weak and you can't play more than one per turn!
 
                               Rating: 2 | SHSP-EN092 | Effect Monster
Dragard
DARK | Dragon | Level 4 | ATK 1300 | DEF 1900
When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.
(Super Rare)

Its DEF will help it last on the field from most monsters with its Level and it can help with Rank 8 Xyz Summons but what it brings back is pretty limited.
 
                               Rating: 2 | SHSP-EN091 | Xyz Monster
Mira the Star-Bearer
LIGHT | Warrior-Type Xyz | Rank 1 | ATK 1100 | DEF 1000
3 Level 1 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.
(Common)

It can protect itself and your other monsters but once it's out of Xyz Materials, its weak stats won't hold much back.
 
                               Rating: 4 | SHSP-EN090 | Synchro Monster
Celestial Wolf Lord, Blue Sirius
DARK | Beast-Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 1500
1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
(Ultra Rare)

A generic Synchro that makes any opponent's monster easy pray for your own monsters is a great addition to your Extra Deck and well worth its rarity, especially since the effect isn't specific about how it activates or what it can target.
 
                               Rating: 3 | SHSP-EN089 | Effect Monster
Sinister Yorishiro
Continuous Trap
Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
(Ultra Rare)

A perfect addition to any Deck using Fiend-Type monsters as its effect lets you play your high-Level Fiends without Tributes each turn and can save its destruction if one is singled out by a card effect.
 
                               Rating: 2 | SHSP-EN088 | Spell Card
Noble Arms - Excaliburn
Equip Spell
Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.
(Super Rare)

It protects your Noble Knight from cards that would single it out to get rid of it or you can make an Xyz Monster become Xyz Material for a new Xyz Monster but neither monster will be safe from destruction by other means.
 
                               Rating: 2 | SHSP-EN087 | Xyz Monster
Sacred Noble Knight of King Artorigus
LIGHT | Warrior-Type Xyz | Rank 5 | ATK 2200 | DEF 2200
2 Level 5 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.
(Ultra Rare)

Even though he's barely stronger than Laundsallyn and his first effect only activates when Xyz Summoned, he can do more than that afterwards but is restricted to Level 5 Noble Knight Xyz Materials.
 
                               Rating: 1 | SHSP-EN086 | Synchro Monster
Ignoble Knight of High Laundsallyn
DARK | Warrior-Type Synchro | Rank 5 | ATK 2100 | DEF 900
1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
(Secret Rare)

He specifically asks for his friends to be his non-Tuners, only gets a Noble Arms card when Symchro Summoned, is weak in ATK and DEF and has to defeat a monster in battle to even help out. An overall big disappointment.
 
                               Rating: 1 | SHSP-EN085 | Effect Monster
Noble Knight Borz
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 900
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.
(Super Rare)

So now they're trying to rip-off Power Tool Dragon's effect and even PTD's effect is better as the rest go back into the Deck and PTD gets his effects right away, whereas this guy starts as a Gemini monster wannabe.
 
                               Rating: 1 | SHSP-EN084 | Effect Monster
Lady of the Lake
LIGHT | Aqua-Type Tuner | Level 1 | ATK 200 | DEF 1800
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard.
(Secret Rare)

Based on her effect, she must've been one of the ones that didn't make the cut for Swan Lake because she's not even cut-out to be a Tuner monster.
 
                               Rating: 4 | SHSP-EN083 | Effect Monster
Archfiend Giant
DARK | Fiend | Level 6 | ATK 2400 | DEF 1600
If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
(Rare)

Although the effects are pretty bad, neither of them are bad enough to keep you from using this card outside its intended uses!
 
                               Rating: 2 | SHSP-EN082 | Effect Monster
Vampire Duke
DARK | Zombie | Level 5 | ATK 2000 | DEF 0
When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
(Rare)

He makes for an easy Rank 5 Xyz Summon but he's limited to being Xyz Material for DARK Xyz Monsters can only revive DARK Vampire monsters and while he can use his card type sending ability more easily, he can only use it when Special Summoned.
 
                               Rating: 2 | SHSP-EN081 | Effect Monster
Bujingi Raven
LIGHT | Winged Beast | Level 4 | ATK 1600 | DEF 900
When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
(Rare)

This is along the lines of monsters like Yomi Ship that take out the monster that destroyed your monster in battle but it's somewhat better as it's discarded from the hand.
 
                               Rating: 1 | SHSP-EN080 | Trap Card
BIG Win!?
Normal Trap
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
(Short Print Common)

It requires a fair bit just to make the Levels of your monsters the same for an Xyz Summon and luck is generally not on the controller's side.
 
                               Rating: 2 | SHSP-EN079 | Trap Card
Survival of the Fittest
Normal Trap
Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row.
(Common)

Makes its host even stronger, or just stronger if it's a weak Dinosaur but it can only attack monsters.
 
                               Rating: 2 | SHSP-EN078 | Trap Card
Grisaille Prison
Normal Trap
If you control a face-up monster that was Tribute, Ritual or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
(Rare)

It's not too bad of an idea to stop your opponent from bringing something out or attacking with something that could harm or destroy your monster but yours are also affected.
 
                              Rating: 1 | SHSP-EN076 | Trap Card
Chain Ignition
Continuous Trap
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.
(Common)

It relies solely on your opponent's monster getting destroyed by one of their own cards' effects and even then, you won't be destroying any further cards that turn once the effect resolves.
 
                               Rating: 2 | SHSP-EN075 | Trap Card
Mistake
Continuous Trap
Neither player can add cards from their Deck to their hand except by drawing them.
(Secret Rare)

Although having Thunder King Rai-Oh's first effect, it's slower to activate and is more prone to removal.
 
                               Rating: 2 | SHSP-EN075 | Trap Card
Vampire Takeover
Normal Trap
If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
(Super Rare)

It's too bad I cannot activate Zombie World from my Deck as it's the better Zombie support card but you also at least get a free monster too, even it comes out in Defense Mode.
 
                               Rating: 2 | SHSP-EN074 | Trap Card
Ghostrick Scare
Normal Trap
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
(Common)

One of the better Ghostrick Trap Cards as not only does it set you up for Normal Summoning Ghostricks but it hides your opponent's monsters to prevent their effects from being used.
 
                               Rating: 2 | SHSP-EN073 | Trap Card
Ghostrick Vanish
Normal Trap
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.
(Common)

Your efforts save your Ghostrick monsters from effects that would otherwise harm them but even that can't save them from battle.
 
                               Rating: 1 | SHSP-EN072 | Trap Card
Intrigue Shield
Normal Trap
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in face-up Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
(Common)

I am not intrigued by a card that has what cards before it already have, especially the likes of Fortress Warrior and Mist Body.
 
                               Rating: 3 | SHSP-EN071 | Trap Card
Numbers Overlay Boost
Normal Trap
Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials.
(Common)

The best Xyz Monsters out there are generally "Number" Xyz Monsters and this card doesn't require you to attach monsters whose Level equals the Rank of that Xyz Monster, making even your worst monsters fuel for your best ones!
 
                               Rating: 1 | SHSP-EN070 | Trap Card
Burst Rebirth
Normal Trap
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
(Rare)

Regardless of Monster Reborn's re-banning, this card is still outclassed by Call of the Haunted and The Shallow Grave, both of which are cost-free.
 
                               Rating: 2 | SHSP-EN069 | Spell Card
Magicalized Duston Mop
Equip Spell
You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
(Short Print Common)

It restrains its host from being useful for other means but it can still attack or change its battle position and you cannot add another copy of this to your hand.
 
                               Rating: 1 | SHSP-EN068 | Spell Card
Sacred Serpent's Wake
Quick-Play Spell
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence.
● 2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand.
● 3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand.
● 4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand.
(Common)

All of these effects can be achieved more easily through other cards.
 
                               Rating: 2 | SHSP-EN067 | Spell Card
Return of the Monarchs
Continuous Spell
You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;
● Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
● Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only activate this effect of "Return of the Monarchs" once per turn.
(Ultra Rare)

There's lots of possibilities of what you can get with this card's effect but your Extra Deck is off limits, the monster must be on the field to resolve the effect and you can't pick up another copy of the Tribute Summoned monster.
 
                               Rating: 2 | SHSP-EN066 | Spell Card
Swords at Dawn
Quick-Play Spell
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.
(Rare)

If you truly need an Equip Spell, this can help, especially since you can get around not being able to Special Summon by activating this during your opponent's turn but unless the Equip Spell has built-in protection, it's only on the field for one turn.
 
                               Rating: 2 | SHSP-EN065 | Spell Card
Pot of Dichotomy
Normal Spell
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
(Secret Rare)

The more popular Pot of Avarice has been sent on the Tour Bus to Forbidden Realms and this card tries to replicate PoA's effect in a more watered down fashion but nothing quite beats the original.
 
                               Rating: 2 | SHSP-EN064 | Spell Card
Vampire Kingdom
Field Spell
Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
(Common)

Zombies will get stronger when they battle or when attacking directly and you can get more Zombies in the Graveyard for easy revival later and destroying any card on the field but neither effect is greatly impressive.
 
                               Rating: 2 | SHSP-EN063 | Spell Card
Bujin Regalia - The Mirror
Normal Spell
At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated.
(Rare)

It must be the first thing you do after your Standby Phase and your Bujins need to be outnumbered on the field but then you might be able to turn things around but you cannot power your Bujins up as easily for a more sure-fire way to defeat your opponent's monsters.
 
                               Rating: 2 | SHSP-EN062 | Spell Card
Ghostrick Mansion
Field Spell
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
(Common)

The key to any Ghostrick Deck as they get full protection from attacks and can deal full damage through its effect whereas their enemies cannot but unless you have it, the cards are vulnerable.
 
                               Rating: 3 | SHSP-EN061 | Spell Card
Dragon Shield
Equip Spell
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it.
(Common)

Its host cannot deal battle damage when battling a monster but can deal direct damage if attacking directly and gets full protection from destruction!
 
                               Rating: 2 | SHSP-EN060 | Spell Card
Battlin' Boxing Spirits
Normal Spell
Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
(Super Rare)

The cost is minimal and you do get a monster out of the deal but you'll probably have to use it for something or it'll get destroyed as it comes back in Defense Mode.
 
                               Rating: 2 | SHSP-EN059 | Spell Card
Gagagatag
Normal Spell
All "Gagaga" monsters you currently control gains 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn.
(Common)

Most of the Gagaga monsters are pretty poor but they can all chip in and give the good ones a pretty big boost but it doesn't last long though.
 
                               Rating: 2 | SHSP-EN058 | Synchro Monster
Giganticastle
EARTH | Rock-Type Synchro | Level 9 | ATK 2900 | DEF 2800
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
(Rare)

Your effort gives you a stronger monster but it takes more work to get it to be a major threat.
 
                               Rating: 1 | SHSP-EN057 | Synchro Monster
Puralis, the Purple Pyrotile
FIRE | Reptile, Synchro and Tuner | Level 2 | ATK 800 | DEF 1400
1 Tuner + 1 non-Tuner monster
When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.
(Rare)

A measly 500 ATK loss for when work it took to bring it out is disposed of, even as a Tuner monster is terrible as even Formula Synchron at least lets you draw 1 card.
 
                               Rating: 1 | SHSP-EN056 | Xyz Monster
Divine Dragon Knight Felgrand
LIGHT | Warrior-Type Xyz | Rank 8 | ATK 2800 | DEF 1800
2 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)

If this guy came from Camelot, he's a disgrace to the kingdom as all can offer is a less restrictive yet somewhat watered down Effect Veiler effect and his payment is 2 Level 8 monsters, a price too steep for so little.
 
                               Rating: 2 | SHSP-EN055 | Xyz Monster
Meliae of the Trees
EARTH | Plant-Type Xyz | Rank 3 | ATK 1700 | DEF 900
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Send 1 Plant-Type monster from your Deck to the Graveyard.
● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
(Secret Rare)

This card is getting lots of hype and I can see what they're getting at as it's either a Foolish Burial or a Monster Reborn for Plants. Still pretty weak as a whole though, especially for its Xyz Material requirements.
 
                               Rating: 3 | SHSP-EN054 | Xyz Monster
Crimson Knight Vampire Bram
DARK | Zombie-Type Xyz | Rank 5 | ATK 2500 | DEF 0
2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
(Ultra Rare)

This guy can work with existing Zombie and you get any monster from your opponent's Graveyard to join it. The fact that your other monsters can't attack that turn is understandable and made-up for by this guy's self-revival effect, which occurs anytime your opponent destroys it and comes back quickly!
 
                               Rating: 1 | SHSP-EN053 | Xyz Monster
Bujintei Kagutsuchi
DARK | Beast-Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2000
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
(Ultra Rare) & (Ultimate Rare)

First you lose the next 5 cards of your Deck and for what you lose, he gains a measly 100 ATK for each of his friends milled, which is going to be low regardless of how many you sent. His final effect is not enough to make up for his failures.
 
                               Rating: 2 | SHSP-EN052 | Xyz Monster
Ghostrick Alucard
DARK | Zombie-Type Xyz | Rank 3 | ATK 1800 | DEF 1600
2 Level 3 monsters
Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
(Ultra Rare) & (Ultimate Rare)

A weak Xyz Monster for needing 2 Level 3s and it can only destroy Set cards, making it useless to anything face-up but it does protect your other Ghostricks.
 
                               Rating: 2 | SHSP-EN051 | Xyz Monster
Number 64: Ronin Raccoon Sandayu
EARTH | Beast-Type Xyz | Rank 2 | ATK 1000 | DEF 1000
2 Level 2 Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
(Rare)

It's limited to Beast-Type Xyz Materials but you get a Token that has major ATK potential, has no side-effects and protects this guy from destruction. 
 
                               Rating: 2 | SHSP-EN050 | Xyz Monster
Number 46: Dragluon
LIGHT | Dragon-Type Xyz | Rank 8 | ATK 3000 | DEF 3000
2 Level 8 Dragon-Type monsters
Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Special Summon 1 Dragon-Type monster from your hand.
● Target 1 Dragon-Type monster your opponent controls; take control of that target.
● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn. 
(Super Rare) & (Ultimate Rare)

How ironic that this guy is a Dragon-Type that hates other Dragons but the real downer is that the benfits require you to have no other monsters out and he needs Dragon-Type Xyz Materials unlike the much better and easier to summon Red-Eyes Darkness Metal Dragon.
 
                               Rating: 1 | SHSP-EN049 | Xyz Monster
Battlin' Boxer Cheat Commissioner
FIRE | Warrior-Type Xyz | Rank 3 | ATK 0 | DEF 1300
2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
(Rare)

Cheaters never prosper and as far as this guy is concerned, his lousy effect is no good on the field because he has to give up all his materials to take a Spell Card from your opponent that will then be a giveaway and may not be good at all.
 
                               Rating: 2 | SHSP-EN048 | Xyz Monster
Number C65: King Overfiend
DARK | Fiend-Type Xyz | Rank 3 | ATK 1600 | DEF 0
3 Level 3 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
● Effect Monsters your opponent controls cannot activate their effects.
(Rare)

A step up from his original form as it drains the opponent's monster of 1000 ATK and DEF without needing the original as Xyz Material but does need it as Xyz Material for its other effect, which like its stats, is pretty sub-par.
 
                               Rating: 1 | SHSP-EN047 | Xyz Monster
Number 65: Djinn Buster
DARK | Fiend-Type Xyz | Rank 2 | ATK 1300 | DEF 0
2 Level 2 DARK monsters
During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.
(Rare)

Now we're just pitiful. Having stats that most Level 2 or lower monsters and an effect that is much below Divine Wrath is not worth filling a space in your Extra Deck.
 
                               Rating: 1 | SHSP-EN046 | Xyz Monster
Number C96: Dark Storm
DARK | Fiend-Type Xyz Monster | Rank 3 | ATK 1000 | DEF 1000
4 Level 3 DARK monsters
This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
(Super Rare)


Compared to Relinquished, this guy needs more than that regardless of what his materials are, can't take the monsters it battles with and is just barely stronger, not to mention it has the other effect Relinquished has.
 
                               Rating: 1 | SHSP-EN045 | Effect Monster
Blue Duston
WATER | Fiend | Level 1 | ATK 0 | DEF 1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston".
(Short Print Common)

These guys can reproduce until the cows come home but unless they can do better, their rating will remain the same for each of them.
 
                               Rating: 1 | SHSP-EN044 | Effect Monster
Risebell the Star Psycher
WIND | Psychic | Level 4 | ATK 1500 | DEF 1500
Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
(Short Print Common)

Increasing a monster's Level by 1 won't do you much good even if it briefly stops your opponent's Xyz Summon because this guy is weak as a whole so this guy isn't really a star of anything.
 
                               Rating: 2 | SHSP-EN043 | Effect Monster
Terrene Toothed Tsuchinoko
EARTH | Reptile | Level 3 | ATK 1600 | DEF 500
When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
(Common)

He'll leave Xyz Monsters more vulnerable but isn't very strong on his own and his effect only works when Special Summoned.
 
                               Rating: 1 | SHSP-EN042 | Effect Monster
Swarm of Crows
DARK | Winged Beast | Level 5 | ATK 1200 | DEF 1800
Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
(Rare)

Crippled from the start as you can't Special Summon it from the Deck, making it harder to get around it being Level 5 and for all that, you take a shot at getting something good from their hand.
 
                               Rating: 2 | SHSP-EN041 | Effect Monster
Granmarg the Mega Monarch
EARTH | Rock | Level 8 | ATK 2800 | DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect.
● Also, draw 1 card after that.
(Secret Rare)

You can Tribute Summon him without another Tribute Summoned monster but his new effect is hardly much better than the original and the bonus effect is off limits unless the Tribute was an EARTH monster.
 
                               Rating: 2 | SHSP-EN040 | Effect Monster
Mariña, Princess of Sunflowers
FIRE | Plant | Level 8 | ATK 2800 | DEF 1600
If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.
(Super Rare)

So another Plant-Type monster that isn't herself has to lose a battle and her revenge destroys an opponent's card, which isn't too bad and her ATK isn't either but she does not come with destruction prevention.
 
                               Rating: 4 | SHSP-EN039 | Effect Monster
Genomix Fighter
WIND | Psychic-Type Tuner | Level 6 | ATK 2200 | DEF 1100
You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.
(Ultra Rare)

You don't get more versatile than this! He may be a high-Level tuner but his effects will make him Level 3 and make him usable with any Deck, including non-themed ones!
 
                               Rating: 2 | SHSP-EN038 | Effect Monster
Knight Day Grepher
LIGHT | Warrior-Type Gemini | Level 4 | ATK 1700 | DEF 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
(Common)

There are some decent targets for him to pick up but he also has to wait before his powers can be unleashed and isn't very strong.
 
                               Rating: 2 | SHSP-EN037 | Effect Monster
Skelesaurus
DARK | Zombie-Type Gemini | Level 4 | ATK 1700 | DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type.
(Common)

It's a Gemini monster so it has the support Normal Monsters have and is somewhat better than Paladin of the Cursed Dragon but won't get its powers right away.
 
                               Rating: 1 | SHSP-EN036 | Effect Monster
Rasetsu
FIRE | Fairy-Type Spirit | Level 4 | ATK 1500 | DEF 1900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect.
(Common)

Who cares if they don't Special Summon? This guy just makes an opponent's monster in Attack Mode act as one of them when there are better alternatives.
 
                               Rating: 1 | SHSP-EN035 | Effect Monster
Aratama
DARK | Fiend-Type Spirit | Level 4 | ATK 800 | DEF 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except “Aratama”.
(Rare)

None of the current Spirit monsters are worth making your hand worse and it doesn't have the stats to back it up either.
 
                               Rating: 1 | SHSP-EN034 | Effect Monster
Vampire Hunter
DARK | Warrior | Level 4 | ATK 1600 | DEF 1600
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
(Super Rare)

A 1-in-6 chance of battling a DARK monster and having those bad stats for a Level 4 monster leave this hunter to become hunted.
 
                               Rating: 1 | SHSP-EN033 | Effect Monster
Yellow-Bellied Oni
DARK | Zombie | Level 4 | ATK 1000 | DEF 1000
When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.
(Common)

A mere 1000 ATK and DEF is not worth Special Summoning when you Xyz Summon, especially since you won't likely have another monster to use with it and its other effect is horrible.
 
                               Rating: 1 | SHSP-EN032 | Effect Monster
Pumprincess the Princess of Ghosts
DARK | Zombie | Level 3 | ATK 900 | DEF 1000
If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
(Common)

It clogs up one of your Spell and Trap Card Zones and weakens your opponent's monsters by a measly 100 ATK each turn, which is hardly worth keeping her on your field.
 
                               Rating: 2 | SHSP-EN031 | Effect Monster
Vampire Grace
DARK | Zombie | Level 6 | ATK 2000 | DEF 1200
When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
(Common)

Unlike Vampire Lord, which has to deal Battle Damage to activate the same effect, this vampire can just do it effortlessly but her other effect isn't all that great.
 
                               Rating: 3 | SHSP-EN030 | Effect Monster
Shadow Vampire
DARK | Zombie | Level 5 | ATK 2000 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
(Secret Rare)

Normal Summoning him is easy, especially with the previous card's help and while he's limited to DARK Xyz Monsters, he's virtually not limited on which of his friends he brings out!
 
                               Rating: 3 | SHSP-EN029 | Effect Monster
Vampire Sorcerer
DARK | Zombie | Level 4 | ATK 1500 | DEF 1500
If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
(Ultra Rare)

Sangan's zombified cousin picks up any DARK Vampire monster, including itself or past Vampire monsters, doesn't care how it gets destroyed and sent to the Grave and makes summoning them easier!
 
                               Rating: 2 | SHSP-EN028 | Effect Monster
Mecha Phantom Beast Kalgriffin
WIND | Machine | Level 8 | ATK 1000 | DEF 2500
You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/
ATK 0/DEF 0).
(Rare)

It can easily be protected by disposing one of its friends in your hand and has somewhat decent DEF for its Level but its ATK is pretty weak and Special Summoning it its way is virtually pointless.
 
                               Rating: 1 | SHSP-EN027 | Effect Monster
Mecha Phantom Beast Sabre Hawk
WIND | Machine | Level 4 | ATK 2100 | DEF 100
This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
(Common)

It may be just stronger than either Alexandrite Dragon or Gene-Warped Warwolf but neither of those have the side-effects this guy has.
 
                               Rating: 1 | SHSP-EN026 | Effect Monster
Bujingi Centipede
LIGHT | Beast | Level 4 | ATK 1700 | DEF 500
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
(Common)

You'd be better off using Worm Apocalypse than this as that card's effect is reusable and easier to activate.
 
                               Rating: 2 | SHSP-EN025 | Effect Monster
Bujingi Boar
LIGHT | Beast | Level 4 | ATK 1100 | DEF 1900
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
(Common)

Has enough DEF to survive against most Level 4 or lower monsters and can make an opponent's monster weak enough to be destroyed but is overall not great.
 
                               Rating: 2 | SHSP-EN024 | Effect Monster
Bujingi Ibis
LIGHT | Winged Beast | Level 4 | ATK 1600 | DEF 300
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)

Works on any Bujin monster but only one Bujin monster gets to inflict piercing Battle Damage.
 
                               Rating: 2 | SHSP-EN023 | Effect Monster
Bujingi Crow
LIGHT | Winged Beast | Level 4 | ATK 1700 | DEF 800
When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
(Rare)

It can save your monster and make your opponent take some damage but it only works when your monster is attacked and unless you have another one of these, your monster won't likely survive.
 
                               Rating: 3 | SHSP-EN022 | Effect Monster
Bujin Mikazuchi
LIGHT | Beast-Warrior | Level 4 | ATK 1900 | DEF 1500
When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
(Ultra Rare)

He falls a bit short of the typical rating I give for monsters like him as you can't have more than one on your field at a time but his effect does include himself.
 
                               Rating: 2 | SHSP-EN021 | Effect Monster
Ghostrick Stein
DARK | Zombie | Level 3 | ATK 1600 | DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
(Common)

Get the ever-necessary Field Spell or another Spell or Trap you need to help your Ghostricks but cannot save himself from battle.
 
                               Rating: 2 | SHSP-EN020 | Effect Monster
Ghostrick Jiangshi
DARK | Zombie | Level 3 | ATK 400 | DEF 1800
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
(Common)

A sort-of Reinforcement of the Army for Ghostricks but it's restricted to the Level being no more than your Ghostricks in play.
 
                               Rating: 2 | SHSP-EN019 | Effect Monster
Ghostrick Yuki-onna
DARK | Spellcaster | Level 2 | ATK 1000 | DEF 800
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
(Common)

Same as SHSP-EN018's comments.
 
                               Rating: 2 | SHSP-EN018 | Effect Monster
Ghostrick Witch
DARK | Spellcaster | Level 2 | ATK 1200 | DEF 200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(Common)

Ghostricks are weak in general so this guy might be able to help but like I said, they're weak so it may not be enough.
 
                               Rating: 2 | SHSP-EN017 | Effect Monster
Ghostrick Specter
DARK | Fiend | Level 1 | ATK 600 | DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
(Common)

A mini Meklord of sorts that also lets you draw 1 card after letting him join the party or start the party on your field but about as weak as Lantern.
 
                               Rating: 2 | SHSP-EN016 | Effect Monster
Ghostrick Lantern
DARK | Fiend | Level 1 | ATK 800 | DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
(Super Rare)

The key to any Ghostrick Deck as it stops an attack and joins the field but is pretty weak and won't help you get Ghostricks face-up.
 
                               Rating: 2 | SHSP-EN015 | Effect Monster
Baby Raccoon Tantan
EARTH | Beast | Level 2 | ATK 0 | DEF 800
FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
(Common)

Somewhat better in that its effect activates when flipped face-up but much like Ponpoko, can't bring out itself but can bring out its friend or Nimble Momonga.
 
                               Rating: 2 | SHSP-EN014 | Effect Monster
Baby Raccoon Ponpoko
EARTH | Beast | Level 2 | ATK 800 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
(Common)

It can't bring out another copy of itself but does work on its friend or Nimble Momonga.
 
                               Rating: 1 | SHSP-EN013 | Effect Monster
Soul Drain Dragon
LIGHT | Dragon | Level 8 | ATK 4000 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.
(Common)

There's really no point in having to get a Dragon-Type Xyz Effect to bring this guy out when there are better Dragon-Type monsters that are easier to summon.
 
                               Rating: 3 | SHSP-EN012 | Effect Monster
Armed Protector Dragon
LIGHT | Dragon | Level 8 | ATK 2000 | DEF 2800
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
(Common)

Its stats are easily made up for protecting your Equip Cards and gaining 500 ATK for each Equip Card attached to it!
 
                               Rating: 1 | SHSP-EN011 | Effect Monster
Mythic Water Dragon
WATER | Dragon | Level 8 | ATK 1000 | DEF 2000
If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.
(Common)

Clearly meant to be used with Mythic Tree Dragon but that's not good enough to make up for everything else that is bad about it.
 
                               Rating: 2 | SHSP-EN010 | Effect Monster
Mythic Tree Dragon
EARTH | Dragon | Level 4 | ATK 100 | DEF 1400
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
(Common)

Under the right circumstances, which are rare thanks to his special requirements, he can make for a Rank 5+ Xyz Summon but is pretty weak overall.
 
                               Rating: 2 | SHSP-EN009 | Effect Monster
Secret Sect Druid Dru
DARK | Spellcaster | Level 4 | ATK 1800 | DEF 0
When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
(Common)

Solid ATK and Level 4 but lacking DEF and can only choose Level 4 DARK monsters with 0 ATK or DEF to bring out other than himself isn't that good.
 
                               Rating: 1 | SHSP-EN008 | Effect Monster
Secret Sect Druid Wid
DARK | Spellcaster | Level 4 | ATK 0 | DEF 1800
If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
(Common)

While his DEF isn't too bad for a Level 4 monster, there's higher DEF out now and all he can do is pick a Continuous Spell that will be easy pickings for your opponent.
 
                               Rating: 1 | SHSP-EN006 | Effect Monster
Battlin' Boxer Rabbit Puncher
FIRE | Warrior | Level 3 | ATK 800 | DEF 1000
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
(Common)

Drillroid came out first and therefore not only outclasses this guy as it has higher stats but has the same effect.
 
                               Rating: 2 | SHSP-EN006 | Effect Monster
Battlin' Boxer Rib Gardna
FIRE | Warrior | Level 3 | ATK 100 | DEF 1400
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
(Common)

Pretty weak to start but it's not hard to trigger its effect to save one of his friends, even if that means taking direct damage.
 
                               Rating: 2 | SHSP-EN005 | Effect Monster
Malicevorous Knife
DARK | Fiend | Level 2 | ATK 600 | DEF 100
When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.
(Common)

It can make for an easy Rank 2 Xyz Summon as its friends are Level 2 but cannot use his power to revive another copy of himself or other Level 2s.
 
                               Rating: 2 | SHSP-EN004 | Effect Monster
Malicevorous Fork
DARK | Fiend | Level 2 | ATK 400 | DEF 400
You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
(Common)

It doesn't care what Fiend-Type monster you discard and you can do this more than once per turn but it doesn't offer much.
 
                               Rating: 1 | SHSP-EN003 | Effect Monster
Malicevorous Spoon
DARK | Fiend | Level 2 | ATK 100 | DEF 500
When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
(Common)

A spoon you'll never want to see at all because it's so bad even the cheapest restaurant will never use it.
 
                               Rating: 2 | SHSP-EN002 | Effect Monster
Chow Chow Chan
EARTH | Beast | Level 2 | ATK 800 | DEF 800
When your opponent activates a Normal Trap Card in response to your monster’s attack declaration targeting an opponent’s monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).
(Common)

It'll stop the cards that would otherwise save your opponent's monster and you won't want to summon it often with those stats anyway but won't do anything you attack another monster.
 
                               Rating: 2 | SHSP-EN001 | Normal Monster
Labradorite Dragon
DARK | Dragon-Type Tuner | Level 6 | ATK 0 | DEF 2400
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.
(Super Rare)

It's a rather sad Tuner as it has nothing else to offer besides its high Level and 2400 DEF.
 
                               Rating: 2 | SHSP-EN000 | Effect Monster
Ghostrick Ghoul
DARK | Zombie | Level 3 | ATK 1100 | DEF 1200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.
(Super Rare)


Despite their obvious flaws, the Archetype isn't all that bad on either end but those flaws hurt their ratings.